バージョンタイトル/番号
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公開日
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内容要約
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Minecraft Infdev |
2010/6/27 |
- Mob spawners given a unique ID, reducing crashes
- Removed gears (later renamed to cogs)
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Minecraft Infdev (Seecret Friday 2) |
2010/6/25 |
New bugs:
- Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through, making the first appearance of the Far Lands.
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Minecraft Infdev |
2010/6/25 |
- Save file format changed back to old format
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Minecraft Infdev |
2010/6/24 |
- New save file format
- Tweaked rail laying code
- Better FPS
- Less crashes
- New crash report screen
- Rideable Minecarts that can't be opened
New bugs:
- When turning on a minecart track while riding a minecart, cameras turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
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Minecraft Infdev (Seecret Friday 1) |
2010/6/18 |
- Minecarts and Minecart Tracks added
- Gravel and sand fall realistically
- Falling off bottom of map kills the player
- Sky rendering tweaked
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Minecraft Infdev (Tweak and bug fix update) |
2010/6/17 |
- Caves are much more interesting now, specifically:
- Rooms now have 1-5 exits, instead of just 1, making natural hubs.
- Caves are even more regional, with truly Swiss cheese areas being possible but rare
- Springs, both water and lava, are more common
- Increased variety in tunnel thickness, increasing the odds of branches
- Added natural gravel and dirt under ground for more varied caves
- Surface springs possible
- Flowing water that touches flowing lava creates cobblestone
- Flowing water that touches standing lava turns the lava into obsidian.
- Lava springs don't spread
- Getting stuck inside blocks causes suffocation
- Water flows nicer
- Fixed a few bugs in liquid spreading code
- Fixed invisible waterfalls
- Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
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Minecraft Infdev (Caves, prettier water) |
2010/6/16 |
- Water now has more triangular prism shape rather than layers of flat blocks
- Regional caves
- Naturally occurring lava
- Flowers and mushrooms
- Fluid block springs can generate underground to make rivers
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Minecraft Infdev (Dynamic water and Buckets) |
2010/6/15 |
- Leaves not near blocks will vanish again
- FAST or FANCY options switch
- Buckets added
- Dynamic water
- Days are now slightly longer than nights
- (?)
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Minecraft Infdev |
2010/6/11 |
|
Minecraft Infdev |
2010/6/8 |
- Smarter door rotation logic
- Can destroy signs easier
- Shadows back
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Minecraft Infdev |
2010/6/7 |
|
Minecraft Infdev |
2010/4/20 |
- Faster and tweaked level generator
- Mobs can spawn
- Saplings can grow into fancy trees
- Pathfinder no longer mobs over cliffs in areas of map
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Minecraft Infdev |
2010/4/13 |
- New trees implemented using parts of Paul Spooner's Forester editor script[1][2]
- Sand and gravel re-added
- Lighting code fixed
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Minecraft Infdev |
2010/3/30 |
- Implemented Paul Spooner's Forester mod script that featured larger, fancier trees.[1][2]
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Minecraft Infdev |
2010/3/27 |
- New terrain generator
- Game automatically saves while playing
- Player death causes all items to drop and respawns in starting location
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Minecraft Infdev |
2010/3/25 |
- Caves, fire, grass-spreading, and farming re-added
- Ore is now generated properly
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Minecraft Infdev |
2010/3/20 |
- Furnaces and chests work
- Trees re-added
- Fewer crash bug
- Randomly placed ore
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Minecraft Infdev |
2010/3/16 |
- Entities work, resulting in ability to mine and drop resources
- Arrows re-added
- Shot Arrows spawn monsters
- Craft in inventory
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Minecraft Infdev |
2010/3/13 |
- Faster lighting sky brightness recalculation
- Working lights
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Minecraft Infdev |
2010/2/27 |
- Infinite map test
- Used same method of generation as /indev/'s
- Long line of obsidian on the axes
- Renamed gears to cogs
- Large Brick Pyramids were generated in the world, for testing purposes.
- Golden Apple added
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