| バージョン
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公開日
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内容要約
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ダウンロード
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| 1.4.7 Pre-release[58]
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2012/12/28
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|
クライアント
サーバー
(もしくは .exe)
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| 1.4.6 Pre-release[59]
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2012/12/17
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- タッチスクリーンモードの切り替えオプションが追加。
- 遠くのプレイヤーを弓で攻撃すると、高いピッチの音が鳴るようになった。
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クライアント
サーバー
(もしくは .exe)
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| 12w50b[61]
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2012/12/14
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|
クライアント
サーバー
(もしくは .exe)
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| 12w50a[64]
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2012/12/13
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- 花火の効果と音に手を加えた。
- fancyグラフィックのとき、ドロップアイテムが3Dオブジェクトとして描画されるようになった。
- エンチャントされたアイテムがドロップしても光り輝くようになった。
- エンチャントの本を村人 (司書) とチェストに追加
- ダンジョンには通常得ることが出来ない特別なエンチャントのものがある。
- 一般的なダメージ軽減のエンチャントが、他の特殊な防御関連のエンチャントを組み合わせたのより優れていたのを修正。[65]
- シルクタッチを金床でハサミに付与することが可能になった。クモの巣の入手が可能になった。
- エンチャント「耐久力」は、エンチャントの本経由で耐久力値を持つ任意のアイテムに付与できるようになった。
- “thorns”のエンチャントを追加。防具に付与すると、Mobにより攻撃されたときランダムにダメージを与える。
- ホットバーでアイテム切り替え時にアイテムがハイライトされるようになった。
- 無効にするには、
options.txtを開き、heldItemTooltipsをfalseとする。
- Java 5 (Java 1.5) ユーザーに対しての警告表示を追加 (PowerPC Macなどが該当)。
- Ctrl+Qでスタックすべてのアイテムを投げ捨てることが出来るようになった。
- ロケット花火をクリエイティブモードのインベントリーから削除。
- xmaschest.png, largexmaschest.png, skis.pngのテクスチャーファイルを追加[66]。
- xmaschest.pngによりチェストが赤いプレゼントボックスに変わる。
- largexmaschest.pngによりラージチェストが緑のプレゼントボックスに変わる。
- skis.pngはユーザーを騙すためのダミー[67]。
- 12月25日にチェストのテクスチャーが使用される。
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クライアント
サーバー
(もしくは .exe)
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| 12w49a[68]
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2012/12/07
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|
クライアント
サーバー (もしくは.exe)
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| 1.4.5 Pre-release
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2012/11/16 - 2012/11/19
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- このプレリリースには実際には複数のバージョンがある。少なくとも1つはパーティクルバグが修正されておらず、後に修正されたものに置き換えられている。リンク先は修正後のものになっている。他にも、Minecraft 1.4.3でエンバグされた、ディスペンサーが北東 (f 1と2の間の角度) にアイテムを射出していたのも修正されている[75]。
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クライアント
サーバー (もしくは.exe)
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| 1.4.4 Pre-release
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2012/11/8
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- Baby mobs are spawnable by right-clicking a mob with a corresponding mob egg
- Added /enchant command to give specific enchants
- Squids now die on land after a few seconds
- When in creative, flying through cobwebs does not slow you down, but walking through them in creative will.
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クライアント
サーバー (もしくは.exe)
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| 1.4.3 Pre-release
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2012/11/1
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|
クライアント
サーバー (もしくは.exe)
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| 1.4.2 Pre-release
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2012/10/24
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|
クライアント
サーバー (もしくは.exe)
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| 1.4.1 Pre-release
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2012/10/23
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|
クライアント
サーバー (もしくは.exe)
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| 1.4 Pre-release
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2012/10/19
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- Level cap on anvils removed in creative mode.
- New sound effects for the Wither, Bats, the Anvil and Ender Dragon.
- New sound effects for Zombies. (Curing a Zombie, infecting a Villager and a Remedy sound).
- Servers show their version in Multiplayer menu if not matching the client.
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クライアント
サーバー (もしくは.exe)
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| 12w42b[77]
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2012/10/18
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- Falling sand now properly “pops” when falling on non-solid blocks (such as torches).
- The redstone repeater lock mechanism is now slightly more stable / predictable. It’s still not 100% as Mojang wants it, but fixing it completely will require bigger changes planned for Minecraft 1.5.
- Fixed tooltip width for renamed items.
- Added a number of sound events, but the sound effects are not added yet.
- Added new step sound for silverfish.
- Added three new sound effects for zombies.
- Added new sounds for zombie pigmen.
- Added bat sounds.
- (More sounds to come)
- Server ping will now tell if the server and client have mismatching protocol versions.
- Updated translation files.
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クライアント
サーバー (もしくは.exe)
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| 12w42a[77]
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2012/10/17
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- Server IPs can now be individually hidden
- Changed repeaters
- When powering the either side of a repeater directly with another repeater, it will lock the current state of the other repeater until the signal to the powering repeater is turned off.
- If a repeater that is on is locked, it will stay on.
- If a repeater that is off is locked, it can not output a signal
- When locked, the repeater's second torch will no longer be visible and a bar textured similarly to bedrock will appear
- Anvil tweaks
- Bats no longer trample crops, activate pressure plates or tripwire
- Updated language file
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クライアント
サーバー (もしくは.exe)
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| 12w41b[80]
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2012/10/12
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- Anvils will be damaged by falling depending on distance fallen.
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クライアント
サーバー (もしくは.exe)
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| 12w41a[80]
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2012/10/11
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- Added a new Anvil Block for repairing, merging & naming items.
- Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil.
- Anvils can not only rename tools and armor, but any item.
- Renamed placeable items will not retain their name if placed.
- Anvils can merge enchantments
- Items with two different enchantments will give an item with both
- Items with the same enchantment will increase the level of the enchantment if they have the same level or take only the highest if they don't
- Some enchantments can be lost during the merging because of incompatibility (ex: Sharpness I + Smite I)
- The first item seems to have the priority (the lost enchantments are on the second item)
- Anvils can also be dropped in a similar manner to Sand, Gravel, and Dragon Eggs.
- When landing on a mob, the anvil will deal damage relative to the distance it fell.
- Renamed "Chat Settings" to "Multiplayer Settings".
- Contains the old chat settings menu.
- Option for cape-owners to hide their capes ingame.
- Tweaks to debugging
- F3+H now shows tool and armor durability on damaged items - On maps it shows the zoom level.
- Now shows which cardinal direction the player is facing on the f value.
- The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa.
- Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore.
- Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags (
ExplosionRadius & Fuse).
- Potion-like effects given by the Beacon now use semi-transparent particles, to be less intrusive.
- Normal potions remain unchanged.
- Level-up sound now only plays every 5 levels and has been tweaked.
- Gaining experience from breeding animals.
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クライアント
サーバー (もしくは.exe)
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| 12w40b[82]
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2012/10/5
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- Added a way to teleport a player relative to their current coordinates.[83]
- Use ~ to represent current position and then + or -.
- For example, "/tp (player) ~+500 ~-5 6.13" teleports adds +500x, -5y, and moves the player to 6.13z.
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クライアント
サーバー (もしくは.exe)
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| 12w40a[82]
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2012/10/4
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- Added Swamp Hut structures, for Witches to spawn in[84]
- スーパーフラットのプリセット "Redstone Ready" を追加。52層の砂岩、3層の石、1層の岩盤から成る
- スーパーフラットのカスタマイズにより、樹木や要塞の生成が選択できるようになった
- カボチャ、雑草、花、樹木、廃坑、ダンジョン、要塞、湖、砂漠の井戸、渓谷、鉱石もスーパーフラットワールドに生成されうるようになった[85]
- NBTタグによるアイテム名称のカスタマイズ機能 (カスタムマップ製作者向け)[86]
- NBTタグを用いることで、アイテムに独自の名前を与えることが出来るようになり、lore listも与えられるようになる
- インベントリー操作の改良
- インベントリー内ではアイテムとなるブロックに対して、ブロック選択機能が利用できるようになった (例:リピーター、レッドストーンダスト、トリップワイヤー)
- インベントリー内のアイテムの上にマウスポインターを重ねた状態で1∼9を押すことで、ホットバーのその番号にアイテムを移動する
- クリエイティブモードでは、ホットバー上のアイテムを⇧ Shift+クリックすることでサバイバルインベントリー画面へとすることが出来るようになった
- The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!
- Firespread has been slightly nerfed again to prevent infinitely spreading fires
- Beacon Texture altered, as well as the beam.
- Eye of Ender can now be used in superflat worlds. (only if stronghold generation is enabled)
- Slimes now spawn in Swamp biomes at low light level.
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クライアント
サーバー (もしくは.exe)
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| 12w39b[91]
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2012/9/28
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- Custom potions[92]
- Only available by editing in with a world editor
- Able to create potions with multiple effects
- Command blocks had arguments added
- Added "l" and "lm" arguments for indicating players with a maximum level, and minimum level, respectively
- Added "r" and "lr" arguments for indicating the maximum and minimum range to which players will be affected
- Added a command variable to the "/xp" command
- Use "L" after number to represent number of levels, not number of xp.
- For example "/xp 4L" will give a player 4 levels.
- Added more options to customize spawners
- Spawners can now have their range and maximum spawn limit customized.
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クライアント
サーバー (もしくは.exe)
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| 12w39a[95]
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2012/9/27
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- 光源システムのオーバーホールを実施
- 効果音の調整
- Changed Witch texture dimensions.
- More bugfixes & slight tweaks.[情報提供依頼]
- Debug screen shows which chunk the player is in, as well as where in that chunk, next to the X and Z coordinates.
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クライアント
サーバー (もしくは.exe)
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| 12w38b[97]
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2012/9/21
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- Updated sound engine and fixed wrong sounds.
- Added minecart sounds.
- Changed level-up sound.
- Changed fall-damage sound.
- Changed the new block placing sounds (implemented in 12w38a) back to original sounds.
- New cave sound.
- The fire charge makes the same sound as flint and steel when used
- A few tweaks to the witch mob.
- Can't hurt themselves now.
- Texture changed slightly.
- New drops
- Misc potion ingredients
- Sticks
- Chance to drop what they're holding at the time of death
- New creeper fall mechanics
- Creepers will explode if they fall on you from a certain height.[98]
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クライアント
サーバー (もしくは.exe)
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| 12w38a[100]
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2012/9/20
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- The Nether loads faster when going through a portal.
- The water overlay is more saturated blue.
- Updated and added new sounds by C418.
- New footstep sounds: sand, gravel, soul sand, grass block, ladders, snow, and stone.
- New block-placing sounds: wood, stone, plants, sand, gravel and torch. New sounds are unintended and are the same as in the Pocket Edition.[102]
- New block breaking sounds: wood, snow, glass.
- New mob sounds: cow, chickens, pigs, Enderman (watched/observed, attacked, etc.), zombie, spiders, skeleton, and slime.
- New tool sounds: flint and steel, shears (when shearing sheep) and hoe when you till dirt.
- Lava and flowing water now have constant noise.
- Added level up sound, but will be changed later for a shorter one. [103]
- Added sound when Withers break blocks.
- Added bats
- A passive mob
- Spawns in dark caves.
- Spawns in Peaceful mode.
- Sleeps during the day.
- Hangs on the ceiling when idle, starts flying when players come near.
- Added a hostile mob (witch).
- Its nose slowly bobs up and down when not hostile.
- Throws splash potions of poison, slowness, weakness and instant damage at you.
- Regenerates health over time.
- Hold an empty bottle and raise their noses when attacking.
- Drink potions of instant health and fire resistance to defend themselves in combat.
- Rarely drop potions of instant health and fire resistance.
- Is immune to some splash potions.[情報提供依頼]
- Does not spawn naturally (yet), but a spawn egg exists for it in Creative mode.
- Command block target parameters have been upgraded.
- Beacon artwork was changed.
- The beam of light was changed.
- The texture of bedrock under the beacon is removed.
- Wood blocks have a different rotation algorithm. Instead of using the player’s position, they rotate based on the face they are placed upon, like a lever (this is mainly a test).
- Stone monster egg blocks (which spawn Silverfish) will rarely generate underground in Extreme Hills biomes.[104]
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クライアント
サーバー (もしくは.exe)
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| 12w37a[105]
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2012/9/13
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- Tweaks to the Wither.
- It creates an explosion around itself once it is done regenerating from spawning.
- The Wither now will randomly shoot slow blue-colored versions of wither skull projectiles when idle.
- Added "Re-Create" option to the World selection menu.
- Allows you to create a new world as a copy of an existing save, defaulting all of the world options and the world seed to match the original.
- 'Carrots' are now singularly 'Carrot'.
- Added pumpkin pie.
- Tweaks to a couple of item sprites.
- Leather armor now has a non-dyed layer.
- Time of the redstone signal of the wooden/stone button extended from 9 to 12 redstone ticks
- スーパーフラットのカスタマイズGUI:
- 7種のプリセット設定:Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit (機能せず)[106], Desert
- カスタマイズは、Classic Flatから3種の選択肢が利用可能:Add Layer, Edit Layer, Remove Layer。ただし追加 (Add) とEdit (編集) は未実装
- 追加・編集せずとも、プリセット一覧の「シード」を用いることでスーパーフラットのカスタマイズが可能
- 魚釣りで経験値が得られるように
- Pigs are now able to jump when players ride on them.
- Pigs will cease to move when ridden in water. (player weight or bug?)
- Added
/clear command to empty the inventory.
- Hostile mobs are now a little bit more fearless in hard difficulty.
- Mobs will risk taking fall damage to reach the player, provided it will not be deadly to themselves.
- Seems to be more Wither skeletons in Nether Fortresses.
- Heads can now be customized to be player heads using an NBT tag [107]
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クライアント
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| 12w36a[108]
|
2012/9/6
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- Updated Wither
- Place 4 pieces of Soul Sand in a vertical T-shape and place 3 Wither Skeleton Skulls on top to create it.
- Drops one Nether Star upon death.
- When spawned in the Overworld, the sky will get darker.
- Gives players "Wither II" effect when hitting them.
- Its name is now displayed correctly above its HP bar.
- Added Wither Skeleton mob which only shows up in the Nether.
- Gives players "Wither" effect when hitting them.
- Carry and rarely drop stone swords when killed by players.
- Drops bones and coal.
- Has a high chance to spawn from an skeleton egg if the player is in the Nether
- Wither skeletons can replace skeletons on spider jockeys.
- Added one new painting depicting the creation of a Wither.
- Added Carrot on a Stick.
- Used to maneuver pigs.
- Pigs follow the player when holding carrots
- Can also attract pigs similarly to wheat.
- Main purpose is to control saddled pigs while ridden.
- Added Nether Star
- Used as a crafting ingredient for the Beacon block
- Added heads
- Five types in this version:
- Skeleton Skull
- Wither Skeleton Skull
- Zombie head
- Creeper head
- Human head
- Wither Skeleton Skulls are dropped very rarely by Wither Skeletons.
- Other heads are only available via the creative inventory.
- Can be used as hats
- Updated the Beacon block, now shows up as Beacon.
- New model and textures.
- Can now be crafted by surrounding a Nether Star with 3 blocks of obsidian on the bottom and 5 blocks of glass around the top
- Retextured the Golden Carrot.
- Chickens now use seeds instead of wheat to breed.
- Chickens now follow the player when a seed is in hand.
- Pigs can be bred with carrots.
- Zombies and skeletons that pick up items will now always drop them after dying.
- Saddled pigs will now always drop saddles on death.
- Minor changes to dyeing.
- Leather armor now uses two overlayed textures, one being the color.
- Minor changes to the leather dyeing - the colors will attempt to maintain intensity and not dilute as much
- Carrots and potatoes can now be found in either Villages or growing in Jungle biomes.
- The zombie and Zombie Pigman models and textures have changed.
- No visual difference, except that it breaks old texture packs.
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クライアント
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| 12w34b[110]
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2012/8/24
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- ボタンのレシピを変更。石ブロック、木材を1つから作製可能に
- 革製・ダイヤ製の防具のテクスチャーを少し変更
- 革のチュニックの袖が1ピクセル幅広くなった
- アイテムのテクスチャーも新しいテクスチャーに合致するように変更されている
- ダイヤのチェストプレートの袖の内側にヒビを追加
- 地図のツールチップを "map_#/#" から "Map #" へと変更
- ボスの名称をボスの体力ゲージの上に追加
- 体力が半分になると、ウィザーは「ウィザーの防具」を得て、矢からダメージを受けなくなるようになった
- 時々、ゾンビ、スケルトン、ゾンビピッグマンは落ちているアイテムを拾う能力を持ってスポーンするようになった
- 防具は自動的に身につける。アイテムも即座に手に構えるが、これは武器に限ったことではない。つまりゾンビは道中にあるアイテム、例えば腐った肉を手に持つことが出来るようになったことを意味する
- これによりゾンビピッグマンは持っている剣をドロップする
- これによりスケルトンは持っている弓をドロップする
- アイテムを拾い上げる属性は、CanPickUpLoot と呼称される
- 火矢 (やフレイムのエンチャント) はTNTを起爆するようになった[111]
- オーバーワールドでは、ゾンビピッグマンはネザーポータルへと戻ることを熱望するようになった (例えば、クリエイティブモードでネザーポータルを作って、ゾンビピッグマンを出現させると、ポータルに向かって走ってゆく)
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クライアント
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| 12w34a[112]
|
2012/8/23
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- 額を追加
- 絵画のように、棒の中央に (羊毛の代わりに) 革を置いて作製
- 丸石の壁と苔石の壁を追加
- 植木鉢を追加
- Added new Full-screen toggle to the Video settings.
- Added new use Vsync toggle in the Video settings.
- 地図の改良
- 地図は格子状に整列するようになった。隣の地図が作りやすくなる
- コンパスと地図により、白紙の地図が作製される
- 白紙の地図は右クリックするまで白紙になっている。右クリックしたあたりの場所が地図の中心となる
- 記入済みの地図は複製可能。複製された地図はスタック可能
- 地図は縮小可能になった (ただし拡大は出来ない)
- 階段は自動的に角に変更されるようになった。これはテストでありフィードバックに基づき変更があり得る
- Mob (やエンティティ) はポータルを通り抜けるようになった
- ディスペンサーから射出されたファイヤーチャージ、ブレイズの火の玉の効果音が追加された
- 革製の防具が染色可能になった
- The default color of leather has changed.
- You can right-click a full cauldron with dyed armor to remove dye.
- Tamed wolves' collars can be dyed.
- Removed the “Work in Progress block” from the Creative menu.
- Added two new crops (carrots and potatoes) and associated items.
- Carrots
- Potatoes
- Carrots and potatoes can be planted in tilled soil.
- Zombies have a chance to drop a carrots and potatoes.
- F3+P will toggle the auto-pause when the window loses focus (mainly for debugging).
- F3+H will toggle detailed item descriptions (also for debugging).
- Added arrow-sensitive wooden buttons.
- The particle effect when a trade with a Villager has been successful has changed.
- Trapdoors can be placed in top-most position (based on cross-hair aim).
- Added a mob called a Wither, only available through external modification such as editing mob spawners, mods, or hacks. It shoots exploding projectiles called Wither Skulls and destroys nearby blocks. It also has a boss health bar.
- Added Potion of Invisibility.
- Mobs do not attack you until you bump into them.
- Potion also hides the player's name tag.
- Fire spreads differently based on difficulty.
- Brewing recipes for Potions of Night Vision and Invisibility added:
- Added an unused texture in gui/items.png.
- Mob grinders now give less XP when you farm them continuously.
- Saplings now have a smaller hitbox.
- The f: item on the F# debug screen now shows the exact direction the player is looking, between -180 and 180 degrees from south.
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クライアント
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| 12w32a[113]
|
2012/8/9
|
- Villagers will now react positively on new trades, and negatively if you hurt them
- This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
- There is a third, unused particle effect added of a villager's face looking angry.

- Villagers will not remove trades, but trading something else may be required to renew the old ones
- Zombies, skeletons and Zombie Pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level.
- Added Zombie Villagers
- Villagers have a chance of turning into zombies after being killed by one.
- Zombie spawn eggs may spawn zombie villagers.
- Zombie villagers can naturally spawn.
- Zombie villagers can be cured, becoming normal Villagers again.
- To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.[114]
- New "villages.dat" file in the data folder of world saves
- Added the Command Block intended for adventure maps.
- It can run server commands when triggered by a redstone signal.
- You can use @player or @p as a placeholder for the nearest player.
- This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
- New commands:
- /difficulty <new difficulty>
- /gamerule <rule name> [value]. Value can be defined as false / true. All rules except keepInventory are true by default. The available rules are as follows:
- doFireTick (false=fire cannot spread)
- mobGriefing (false=creeper explosions do not damage blocks)
- keepInventory (true=keep inventory on death)
- doMobSpawning (false=mobs do not spawn)
- doMobLoot (false=mobs do not drop loot)
- doTileDrops (false=blocks do not drop items when breaking)
- /spawnpoint [player] [<x> <y> <z>]
- /weather <clear/rain/thunder> [duration in seconds]
- Added the Beacon block (Named "Work in Progress" ingame).
- By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
- A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
- It can not be crafted, although a crafting recipe is planned.
- It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
- The minimum range is 16 blocks
- Gives off a light level of 15, as bright as Glowstone
- Players within the blocks' range will be given the selected effects every 4 seconds
- The best configuration of blocks requires 164 blocks
- A working Potions of Night Vision is in the creative inventory.
- Zombie attack animation shows when it's holding a weapon.
- Iron Golems now attack slimes and Magma Cubes.
- The attribution of the quotation at the end of the credits was changed from "Mark Twain" to "Unknown".
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