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ロバ
DonkeySaddled DonkeyChested DonkeySaddled Chested Donkey
Baby Donkey
体力値

15♥ × 7.5 to 30♥ × 15

振る舞い

友好的

大きさ

Java Editionでは:
大人:
高さ: 1.5 ブロック
幅: 1.3965 ブロック
子供:
高さ: 0.75 ブロック
幅: 0.6982 ブロック
Bedrock Editionでは:
大人:
高さ: 1.6 ブロック
幅: 1.4 ブロック
子供:
高さ: 0.8 ブロック
幅: 0.7 ブロック

スポーン条件
使用可能アイテム

ロバ(英:Donkey)は、手懐けることで乗ることができるMobである。

スポーン

ロバは、平原に1-3頭、サバンナに1頭出現する。20%の確率で、1匹のロバが子供として出現する。

Bedrock Editionでは

ロバは、平原に明るさレベル7以上で、2-6頭出現する。

外観

Adult donkeys are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and Bedrock Editionでは, get progressively bigger as they age. Unlike wolves and cats, the appearances of donkeys do not change once they have been tamed, though tamed donkeys may be differentiated by giving them equipment.

Donkeys are smaller all around than the normal horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys can be equipped with a simple saddle, not the full covered armor and they can also be equipped with chests to store up to 15 stacks of items.

Unlike almost all other mobs, donkeys with equipped saddles or chests do not render these when under the effect of Invisibility. This will not be fixed.[1]

ドロップ

ロバが殺された際、以下をドロップする。

  • 0–2 . The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3, when killed by a player or tamed wolf.

If equipped with a chest or saddle, they drop those items. They also drop the contents of the chest.

Upon successful breeding, 1–7 is dropped.

用途

Tamed and saddled donkeys can be used as one of the fastest animal pack of transportation in the game, although they are unable to fit through single block-wide openings. They can also be used to climb hills and jump fences, which the player can't generally. They can be ridden in water up to 2 blocks deep. In deeper water, donkeys separate from the player and swim uncontrolled.

Donkeys can be equipped with chests and used as pack animals.

Donkeys can be pulled along and tied up using a lead, and can be towed, swimming behind a boat by using a lead.

装備

Donkey UI

チェストを装備したときの、ロバのUI。

Tamed donkeys can have the following slot available:

  • Saddle Slot: For equipping a saddle.
  • An additional 15 inventory slots, provided the donkey has been equipped with a chest.

Equipment can be placed on a donkey by holding left shift and then right-clicking on the donkey, or by accessing its inventory. A donkey's inventory can be accessed by mounting the donkey and opening the player inventory or by sneaking and then right-clicking on the donkey. A donkey can be equipped with a chest by using a chest on a donkey. The chest cannot be removed except by killing the donkey, which causes the chest and its contents to drop.

Foals cannot be equipped with anything.

乗馬

運送」も参照

Once a donkey is tamed and saddled, the player can control it with the standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

Java Editionでは, when riding a donkey, the hunger bar is replaced by the donkey's health in survival or adventure mode.

It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a donkey, including drinking or throwing potions; activating doors or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden donkey automatically runs up any one block high slope. The donkey and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The donkey itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. They cannot fit through a 1-block-wide gap.

Unlike horses, all donkeys have the same movement speed and jump strength, although speed potions can be used on the donkey and travel via the Nether can make the donkey easily the pack animal with the fastest practical way to travel in Minecraft. Donkeys are slow-moving backward, and about as fast as the player when moving sideways.

A ridden donkey can be made to jump and holding the control charges for a higher leap. Donkeys are not affected by jump boost beacons or potions. The standard dismount control dismounts from the donkey, as does going in water deeper than two blocks. Just like the player, donkeys take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while riding a donkey.

振る舞い

Donkeys roam around idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. A donkey may turn to look at a player who comes near. Any donkey, even a wild one, allows itself to be attached to a lead without protest. However, if the player attempts to saddle an untamed donkey, it rears and flails its front hooves. Donkeys remain passive, even when hit.

Donkeys occasionally emit an audible braying sound.

Donkeys, like most mobs, can ride in a minecart and boat. Unlike other passive mobs, donkeys slowly regenerate health.

飼い慣らす

Adult donkeys can be tamed: with an empty hand mount it repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a donkey in order to breed it, give it equipment, or ride it for any length of time.

Taming depends on the donkey's "temper". They begin with a temper of 0 out of 100. When a player is riding the donkey, a random number between 0 and 99 is chosen. The donkey becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the donkey.

While riding an untamed donkey, a galloping sound is audible, more or less rapid. This gives a general idea of the donkey's speed. It is unknown whether there is any indication of jump height before taming.

Like all tamed animals, a death message is displayed to their owner if they are killed.

繁殖

Feeding tamed donkeys golden apples or golden carrots activates love mode.

The offspring appear more spindly than their adult versions and grow progressively larger with time until they reach their full size. The offspring do not automatically belong to the player who owns their parents. Rather, it is born as an untamed donkey and must be tamed after it grows into an adult. The foal can be fed to make it mature faster.

Breeding two donkeys creates a donkey foal. Because all donkeys have the same texture, the offspring looks exactly like its parents when it is fully grown.

Cross-breeding a donkey with a horse creates a mule foal. Mules cannot breed. This unlocks the Artificial Selection achievement.

食料

Feeding a donkey food may alter its behavior and cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and restore its health. To feed a donkey, hold a valid food item and press use while looking at it. If the food is invalid, the action is treated as an attempt to mount the donkey. Donkeys can be fed only when feeding would have an effect, similar to other animals. The table below lists the effects of the various foods donkeys can consume.

Food Heals Speeds growth by Increases temper Notes
砂糖 1♥ 30 sec +3
小麦 2♥ 20 sec +3
リンゴ 3♥♥ 1 min +3
金のニンジン 4♥♥ 1 min +5 Activates love mode in tamed donkey.
金のリンゴ 10♥♥♥♥♥ 4 min +10 Activates love mode in tamed donkey. Enchanted golden apples also work.
干草の俵 20♥ × 10 3 min N/A Hay bales cannot be fed to untamed adult donkey.

統計

All donkeys have three "equine stats" that vary between donkeys: health, (maximum) movement speed, and jump strength. These stats are created once the donkey is born or spawned, and are not affected by food.

スポーン時のステータス

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – donkeys are assigned their stats within certain ranges, specific according to their horse type.

体力

Donkey's health ranges from 15–30, but tends toward the average 22–23. Displayed hearts are health, divided by two, rounded down. A donkey with a non-even number of health points (15, 17, 19, etc.) does not display the last half-heart. If the donkey has lost one fewer health point than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.

移動速度

A spawned donkey's speed value is always 0.175, equivalent to 7.525 blocks/sec. For reference, the player's normal walking speed is 0.1, equivalent to 4.3 blocks/sec. and the player's sprinting speed is equivalent to 5.6 blocks/sec. The speed listed does not include any status effect that affects the speed of a horse or a player.

A bred donkey's speed value has the same limits as other horses, between 0.1125 and 0.3375. See Horse#Movement_speed.

See transportation to compare the speeds of various transportation methods.

ジャンプ力

A spawned donkey's jump strength is always 0.5, enough to clear 1 916 blocks. A bred donkey's jump strength has the same limits as other horses, between 0.4 and 1.0.

The following derived equation can be used to calculate a donkey jump height from its jump strength attribute (with an rss of 5.510e-19). This function was fit to the data found in the table below and is therefore most accurate around these values.
JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x - 0.343930367
Where x is JumpStrength

The exact jump strengths, to 15 digits, required to clear several block heights are listed below.

Jump Strength Blocks
0.966967527085333 5.000
0.847552919762898 4.000
0.715301016726230 3.000
0.564380127487889 2.000
0.432084373616155 1.250 (player's jump height)

Bred values

When breeding two donkeys, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined the same way horses' stats are. (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not randomized for donkeys spawned naturally or with a spawn egg.

サウンド

サウンド字幕分類説明名前空間ID字幕キー音量ピッチ減衰
距離
ファイル:Donkey idle1.oggファイル:Donkey idle2.oggファイル:Donkey idle3.oggDonkey hee-haws友好的生物Randomly from adultentity.donkey.ambientsubtitles.entity.donkey.ambient0.80.8 - 1.216
ファイル:Donkey idle1.oggファイル:Donkey idle2.oggファイル:Donkey idle3.oggDonkey hee-haws友好的生物Randomly from babyentity.donkey.ambientsubtitles.entity.donkey.ambient0.81.3 - 1.716
ファイル:Donkey angry1.oggファイル:Donkey angry2.oggDonkey neighs友好的生物When adult donkey is angryentity.donkey.angrysubtitles.entity.donkey.angry0.80.8 - 1.216
Donkey Chest equips友好的生物When donkey equips a chestentity.donkey.chestsubtitles.entity.donkey.chest1.00.8 - 1.216
ファイル:Donkey death.oggDonkey dies友好的生物When adult donkey diesentity.donkey.deathsubtitles.entity.donkey.death0.80.8 - 1.216
ファイル:Donkey death.oggDonkey dies友好的生物When baby donkey diesentity.donkey.deathsubtitles.entity.donkey.death0.81.3 - 1.716
ファイル:Donkey hurt1.oggファイル:Donkey hurt2.oggファイル:Donkey hurt3.oggDonkey hurts友好的生物When adult donkey takes damageentity.donkey.hurtsubtitles.entity.donkey.hurt0.80.8 - 1.216
ファイル:Donkey hurt1.oggファイル:Donkey hurt2.oggファイル:Donkey hurt3.oggDonkey hurts友好的生物When baby donkey takes damageentity.donkey.hurtsubtitles.entity.donkey.hurt0.81.3 - 1.716

技術的情報

ID

Java Edition:

名称名前空間ID翻訳キー
ロバdonkeyentity.minecraft.donkey

Bedrock Edition:

名称名前空間ID数値ID 翻訳キー
ロバdonkey24entity.donkey.name

エンティティデータ

ロバには、Mobの様々なプロパティを含むエンティティデータが関連付けられている

  • エンティティデータ
    • すべてのエンティティに共通するタグ
    • すべてのMobに共通するタグ
    • 繁殖できるMobの追加フィールド
    •  Bred: 1または0(true/false)の値をとり、Trueなら繁殖が可能である。繁殖から一定期間は0になっている。
    •  EatingHaystack: 1または0(true/false)の値をとり、Trueなら食べている。
    •  Owner: 4つの整数の組で表示された、主人のプレイヤーのUUID。飼いならされていない場合は存在しない。
    •  SaddleItem: 装備している鞍。
      • すべてのアイテムに共通するタグ
    •  Tame: 1または0(true/false)の値をとり、Trueなら飼いならされている。
    •  Temper: 100から0の値をとり、エサをやるごとに高くなる。値が高いほどなつきやすい。
ウマ/HorseChested

実績

詳細は「実績」を参照
アイコン 実績 ゲーム内での説明 実際の条件(異なる場合) 得られるゲーマースコア トロフィーの種類(PS)
はいどうどう馬を手なずけよう。20Gブロンズ
人工的選択馬とロバからラバを繁殖させよう。30Gブロンズ

進捗

詳細は「進捗」を参照
アイコン 進捗 ゲーム内での説明 前提条件 実際の条件(異なる場合) 名前空間ID
Advancement-plain-rawコウノトリの贈り物動物を繁殖させる 農業以下の25種のMobのいずれかを繁殖させる。 husbandry/breed_an_animal
Advancement-plain-raw永遠の親友となるだろう動物を手懐ける 農業以下の8種のMobのいずれかを手懐ける。 husbandry/tame_an_animal
Advancement-fancy-raw二匹ずつすべての種類の動物を繁殖させる コウノトリの贈り物以下の24種のMobのそれぞれを繁殖させる。他の飼育可能なMobは進捗からは無視される。 商人のラマラマとしてカウントされない。またラバは2匹合わせて交配させることができないため、ウマロバから生まれた時点で達成されるようになっている。husbandry/bred_all_animals

歴史

Java Edition
1.6.113w16aDonkey Revision 1 Baby Donkey Revision 1 Added donkeys, assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's donkey models.[2]
13w16bDonkeys have been made slower and they have been reduced from gliding so much.
13w18aHorse saddles have been removed. Donkeys are now ridden using the saddle.
13w19aAccess to the donkey inventory by sneaking and interacting has been enabled.
13w21aAdded a new GUI for donkeys, to control their saddle and inventory.
13w22aAdded new sound effects for donkeys.
1.7.213w36aDonkeys now spawn in savannas.
1.814w26cDonkeys can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby donkey growth has been reduced.
1.915w47bAdded sounds for donkeys eating food given by a player.
1.1016w20aAdded a donkey spawn egg.
pre2The donkey spawn egg has been removed.
1.1116w32aDonkeys now have a separate ID from horses: donkey.
The donkey spawn egg has been re-added.
1.1317w45aDonkey 17w45a Baby Donkey 17w45a The models of donkeys have been changed.
17w46aDonkey 17w46a Baby Donkey 17w46a The new models of donkeys have been slightly tweaked.
18w03aDonkey Revision 4 Baby Donkey Revision 4 The models of donkeys have been changed again and the textures have been slightly altered.
1.1418w43aDonkey Texture Change 1.13 to 18w43a The texture of donkeys has been changed. The color channel of transparent pixels are now filled to black.
18w43bDonkey Texture Change 18w43b to 18w44a The texture of donkeys has been changed. However, some pixels are missing.
18w44aDonkey Baby Donkey The textures of donkeys have been changed. The missing pixels from 18w43b have been fixed.
1.1620w15aTamed donkeys can now be saddled by dispensers.
Dispensers can now put chests on tamed donkeys.
Pocket Edition Alpha
0.15.0build 1Donkey Revision 1 Baby Donkey Revision 1 ロバが追加された。
Bedrock Edition
1.2.6beta 1.2.6.2Donkey Revision 4Baby Donkey Revision 4 The models of donkeys have been changed to the 1.13 donkey models.
1.2.9Donkeys no longer open their mouths when bucking the player off or taking damage.
1.10.0beta 1.10.0.3Donkey Baby Donkey The textures of donkeys have been changed.
Legacy Console Edition
TU19CU7 1.12 Patch 11.0.1Donkey Revision 1 Baby Donkey Revision 1 ロバが追加された。
TU22CU10 1.15 Added quick move to the donkey inventory.
TU31CU19 1.22 Patch 3Baby donkey growth can now be accelerated using wheat.
TU43CU33 1.36 Patch 13Added sounds for donkeys.
TU60CU51 1.64 Patch 301.0.11Donkey Revision 4 Baby Donkey Revision 4 The models of donkeys have been changed to the 1.13 donkey models.
New Nintendo 3DS Edition
0.1.0Donkey Revision 1 Baby Donkey Revision 1 ロバが追加された。

問題点

「ロバ」に関する問題点は、バグトラッカーにて管理されている。問題点の報告はそちらで行ってほしい。

トリビア

  • If a player picks up leather dropped by an adult donkey, they receive the "Cow Tipper" achievement. This is due to the achievement being given when a player picks up any piece of leather instead of being given when killing a cow.
  • A player riding a donkey is dragged along if the donkey is being pulled by a lead, and can even be lifted up in the air in the same way.
  • Using commands, it is possible to make a donkey with no armor slot, but also no way to equip a chest.
  • In the Bedrock Edition, the donkey can be transported in a boat by riding the donkey and jumping into the boat then dismounting (leaving the donkey behind in the boat) and activating the boat from underneath/underwater. Attempting to activate the boat to pilot it from above results in the player being mounted on the donkey again rather than being placed inside the boat to pilot it.

ギャラリー

関連項目

脚注

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