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この項目はJava Edition限定の要素です。 

Structures (aka structure features) are a special type of feature that generates a structure.

Structure Feature Type

A structure feature type determines how and what to generate.

List

All structure feature types and their roles are listed below:

  • buried_treasure
  • desert_pyramid
  • end_city
    • To generate an end city with structure templates.
  • fortress
  • igloo
    • To generate an igloo with structure templates.
  • jigsaw
    • To generate a structure feature using custom structure templates. Often used to generate large structures by connecting multiple structural templates via jigsaw blocks.
  • jungle_temple
  • mineshaft
  • nether_fossil
  • ocean_monument
  • ocean_ruin
    • To generate an underwater ruin with structure templates.
  • ruined_portal
  • shipwreck
    • To generate a shipwreck with structure templates.
  • stronghold
  • swamp_hut
  • woodland_mansion

Structure Template

Structure template refers to a structure file, which stores the template used to generate structure features. For structures of jigsaw type, the resource locations of the structure templates is customized. While for other structure features, such as end city, igloo, etc., the resource locations of structure templates are hardcoded.

Structure Pool

A structure pool (aka. jigsaw pool, template pool) groups multiple structure templates or placed features together to randomly select one of them to generate. Used in structures of type jigsaw. Stored as JSON files within a data pack in the data/<namespace>/worldgen/template_pool.

JSON Format

Custom world generation/template pool

Configured Structure Feature

A structure feature type determines how to generate a structure feature, but the specific details need to be configured additionally. After configured, it is called a configured structure feature, or simply called a structure feature or a structure.

Configured structure features are stored as JSON files within a data pack in the path data/<namespace>/worldgen/structure.

JSON Format

Custom world generation/structure

Structure Set

A structure set is used to place structures in given locations, stored as JSON files within a data pack in the path data/<namespace>/worldgen/structure_set.

JSON Format

Custom world generation/structure set

Processor List

A processor list is a list of processors used to affect blocks in structures, stored as JSON files within a data pack in the path data/<namespace>/worldgen/processor_list.

JSON Format

A processor list can be a list, or an object that contains a list.

A list:

  • : A list of processors.
    • プロセッサー

Or an object:

  • : An object of processor list.
    •  processors: A list of processors.
      • : A processor object.
        • プロセッサー

Reference

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