| バイオーム |
| ||
|---|---|---|---|
| 構成ブロック |
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エンドシティ(英:End City)は、ジ・エンドの外縁諸島に生成される塔のような構造物である。シュルカーが生息するほか、エリトラや稀少なエンチャントのついた装備品、尖塔風の装飾用鍛冶型が手に入る。
生成
エンドシティは、エンドの外縁諸島の中でも大きい島を生成するバイオームであるエンドの高地とエンドの内陸部に生成される。エンドの外縁諸島に行くには、エンド本島からエンドゲートウェイポータルを通過するのがよい。ゲートウェイを通ったら、エリトラやエンダーパール、あるいはブロックで建てた橋を使って大きい島を巡っていけばエンドシティを発見できる。
エンドシティが生成されうる場所は、X、Z座標がともに320の倍数+0〜128である位置に限られる。言い換えればエンドにはエンドシティが生成されうる一辺128ブロックの正方形領域がX、Z方向に320ブロック周期で並んでいると言え、逆にこの正方形領域から外れた幅192ブロックの網目上を真っ直ぐ飛ぶなどした場合には、いつまで経ってもエンドシティが見つからない事がありうる[注釈 1]。
構造
A view inside an End city tower.
A treasure room with both a regular chest and an ender chest.
End cities consist of tall skyscraper-like towers constructed out of end stone bricks and purpur blocks. An End city may generate as a single tower by itself, or as a sprawling complex of inter-connected towers and pathways branching from a main tower. End rods and ender chests are the only source of light. Many shulkers spawn around the city, and guard its various treasures. Decorative banners hang at the tops of some towers.
Several types of rooms can be found in an End city, and several different floors, including:
- Base floors, which are empty floors found at the base of every city; they are three stories tall, with each room wider than the one below it.
- Banner rooms that have banners hanging on the outside, and a shulker attached to the ceiling.
- Small rooms that have nothing in them at all.
- Large rooms that have precarious parkour-like staircases often leading up to another tower or a loot room.
- Loot rooms that consist of two chests with valuable loot at the end of a small parkour area; some rooms may have one normal chest next to an ender chest instead.
There are two types of towers:
- Small towers that are hollow, consisting of a single purpur slab spiral staircase of sorts.
- Skyscrapers that consist of a treacherous double spiral staircase made of purpur slabs and end rods; many shulkers spawn here.
Banners flying on top of a small tower.
End Ship
| バイオーム |
| ||
|---|---|---|---|
| 構成ブロック |
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An end ship is a floating, boat-like structure found alongside End cities. It is relatively small, but holds even more valuable treasure than the city itself.
Generation
Each direction of every tower of the End city has a 50% chance of generating a bridge, and the bridge itself has a 12.5% chance to generate an end ship.
When generated, the stern of the ship always faces toward the city and the bow always faces away. It generates in front of a bridge with a gated arch at the end, from which one can throw an ender pearl to reach the ship, or build a bridge.
Structure
The end ship is made of end stone bricks and purpur blocks, just like the city's main towers. Their design resembles that of European square rig sailing ships, commonly seen during the golden age of exploration. Three shulkers spawn on the ship; one on the main deck, one behind the stern of the ship, and one in the treasure room.
Main Deck
The ship's main deck amounts to less than half of the walkable space on the ship. A ladder leads up the mast to an empty crow's nest, about 20 blocks high. There are no sails connected to the mast.
A dragon head sits at the bow of the ship, making this the only way to obtain the dragon head in Survival mode. There are two small staircases on the outside; one that leads up to the empty upper deck, and one that leads to the cabin below.
Aftercastle
The aftercastle contains a brewing stand sitting on a small table, with two Instant Health II potions. Another staircase leads below deck to the ship's "hotspot"; the treasure room.
Treasure Room
The floor of the treasure room is lined with obsidian. There are four small windows on the sides. It contains two loot chests and an item frame holding a pair of elytra; this is the only way to obtain elytra in Survival mode. A shulker guards the elytra and the two loot chests.
The dragon head, with the city in the background.
The sterncastle of the ship. The doorway in the back leads to the treasure room. a brewing stand can be seen.
- Treasure Room No Shulker.png
The treasure room, only without the shulker.
Structure details
One may access the individual structures of an End city by utilizing structure blocks to manually load city structures from the data/minecraft/structures/end_city folder in minecraft.jar. To do so, set a structure block to Load mode, enter end_city/StructureName and press LOAD. The names of these structures and a small description is provided below:
| Structure name | Description | Consists of | Images |
|---|---|---|---|
end_city/base_floor
|
A small room with 2 Shulkers guarding the entrance. Forms the entrance of End cities as well as the "empty rooms" found higher up in the city. |
68 プルプァブロック |
|
end_city/base_roof
|
The roof generated on top of base rooms. | ||
end_city/bridge_end
|
The small arch that forms the end and start of bridges, pointing toward End ships, or connecting to other rooms. |
21 プルプァブロック |
|
end_city/bridge_gentle_stairs
|
Stairs on a bridge built at a small incline. |
42 プルプァブロック |
|
end_city/bridge_piece
|
A straight piece of bridge. | ||
end_city/bridge_steep_stairs
|
Stairs on a bridge built at a steep incline. | ||
end_city/fat_tower_base
|
The entrance to the large towers. Preceded by an opening with a single slab. |
84 プルプァの柱 |
|
end_city/fat_tower_middle
|
The center of the large tower, lined with the purpur slab and end rod spiral staircase. |
164 プルプァの柱 |
|
end_city/fat_tower_top
|
The "loot room" of the large tower, generated with 2 chests in the corner and a staircase to the roof. |
352 プルプァブロック |
|
end_city/second_floor_1
|
The second floor of the base tower, preceded by a purpur slab staircase. The room is otherwise empty. |
95 プルプァブロック |
|
end_city/second_floor_2
|
Begins with a small spiral staircase in the center, with a small "statue" made of stairs in the upper corner. |
82 エンドストーンレンガ |
|
end_city/second_roof
|
Similar in structure to base_roof, but slightly larger. | ||
end_city/ship
|
The End ship. |
557 プルプァブロック |
|
end_city/third_floor
|
A purpur pillar structure sits in the center, surrounded by purpur stairs. Preceded by a purpur slab staircase. |
140 プルプァブロック |
|
end_city/third_floor_1
|
An unused room, preceded by two sets of ladders. Bizarre checkerboard-style flooring with 4 shulkers guarding this room. |
140 プルプァブロック |
|
end_city/third_floor_2
|
The second loot room, with a regular chest and an ender chest. |
132 プルプァブロック |
|
end_city/third_roof
|
Similar in structure to base_roof and second_roof, but is even larger. | ||
end_city/tower_base
|
Entrance to the small tower with a ladder preceding it. |
40 プルプァブロック |
|
end_city/tower_floor
|
Similar in structure to tower_base, but the ladder entrance is replaced with a solid floor. |
36 プルプァの柱 |
|
end_city/tower_piece
|
The middle of the small tower, with a purpur slab spiral staircase. |
36 プルプァの柱 |
|
end_city/tower_top
|
The roof of the small tower, with banners hanging from the sides. |
66 プルプァブロック |
Loot
Java Editionでは、それぞれのエンドシティのチェストには、以下の分布で2種類のプールからそれぞれ抽選されたアイテムが格納される。
| アイテム | スタック数 [注釈 2] | 比重 [注釈 3] | 確率 [注釈 4] | 平均出現 アイテム数 [注釈 5] |
平均探索 チェスト数 [注釈 6] |
||
|---|---|---|---|---|---|---|---|
| 2–6× | 1× | 2–6× | 1× | ||||
| なし[注釈 7] | — | 1 | — | 14⁄15 | 93.3% | 0.933 | 1.1 |
| 金インゴット | 2–7 | — | 15⁄85 | — | 52.3% | 3.176 | 1.9 |
| 鉄インゴット | 4–8 | — | 10⁄85 | — | 38.4% | 2.824 | 2.6 |
| ビートルートの種 | 1–10 | — | 5⁄85 | — | 21.2% | 1.294 | 4.7 |
| ダイヤモンド | 2–7 | — | 5⁄85 | — | 21.2% | 1.059 | 4.7 |
| 鞍 | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のツルハシ[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のシャベル[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄の剣[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のヘルメット[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のチェストプレート[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のレギンス[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のブーツ[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのツルハシ[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのシャベル[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドの剣[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのヘルメット[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのチェストプレート[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのレギンス[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのブーツ[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エメラルド | 2–6 | — | 2⁄85 | — | 9.0% | 0.376 | 11.1 |
| 尖塔風の装飾用鍛冶型 | — | 1 | — | 1⁄15 | 6.7% | 0.067 | 15.0 |
| 鉄の馬鎧 | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
| 金の馬鎧 | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
| ダイヤモンドの馬鎧 | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
Bedrock Editionでは、それぞれのエンドシティのチェストには、以下の分布で2種類のプールからそれぞれ抽選されたアイテムが格納される。
| アイテム | スタック数 [注釈 2] | 比重 [注釈 3] | 確率 [注釈 4] | 平均出現 アイテム数 [注釈 5] |
平均探索 チェスト数 [注釈 6] |
||
|---|---|---|---|---|---|---|---|
| 2–6× | 1× | 2–6× | 1× | ||||
| なし[注釈 7] | — | 1 | — | 14⁄15 | 93.3% | 0.933 | 1.1 |
| 金インゴット | 2–7 | — | 15⁄85 | — | 52.3% | 3.176 | 1.9 |
| 鉄インゴット | 4–8 | — | 10⁄85 | — | 38.4% | 2.824 | 2.6 |
| ビートルートの種 | 1–10 | — | 5⁄85 | — | 21.2% | 1.294 | 4.7 |
| ダイヤモンド | 2–7 | — | 5⁄85 | — | 21.2% | 1.059 | 4.7 |
| 鞍 | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のツルハシ[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のシャベル[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄の剣[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のヘルメット[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のチェストプレート[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のレギンス[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされた鉄のブーツ[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのツルハシ[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのシャベル[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドの剣[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのヘルメット[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのチェストプレート[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのレギンス[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エンチャントされたダイヤモンドのブーツ[注釈 8] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| エメラルド | 2–6 | — | 2⁄85 | — | 9.0% | 0.376 | 11.1 |
| 尖塔風の装飾用鍛冶型 | — | 1 | — | 1⁄15 | 6.7% | 0.067 | 15.0 |
| 鉄の馬鎧 | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
| 金の馬鎧 | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
| ダイヤモンドの馬鎧 | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
- ↑ 以下、根拠となるコード:
int i = chunkX; int j = chunkZ; if (chunkX < 0) chunkX -= 19; if (chunkZ < 0) chunkZ -= 19; int k = chunkX / 20; int l = chunkZ / 20; Random random = this.worldObj.setRandomSeed(k, l, 10387313); k = k * 20; l = l * 20; k = k + (random.nextInt(9) + random.nextInt(9)) / 2; l = l + (random.nextInt(9) + random.nextInt(9)) / 2; return i == k && j == l && this.endProvider.isIslandChunk(i, j);
- ↑ a b チェスト内のアイテムのスタックの大きさ(スタックできない場合はアイテムの個数)
- ↑ a b チェスト内の他のアイテムと比較した場合のこのアイテムの比重
- ↑ a b 1つのチェスト内にこのアイテムが生成される確率
- ↑ a b 多数のチェストを平均したときの1つのチェストあたりのアイテム数の期待値
- ↑ a b このアイテムを発見するのに必要なチェストの探索数の期待値
- ↑ a b 「なし」とはチェストが空になるという意味ではない。技術的な話なので詳細はルートテーブルを参照されたいが、チェストの中身はプールそれぞれにつき所定の試行回数だけプールの中から比重に基づいた確率によってアイテムスタックを選択し、選択されたアイテムを順次追加していくことによって実現されている。「なし」が選択されるとその試行ではチェストの中身にアイテムが追加されない、という意味である。
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab エンチャントの確率は、レベル30の上限を持たないエンチャントテーブルでレベル20からレベル39のエンチャントをしたときと同じ確率であり、宝のエンチャント(ソウルスピードとスニーク速度上昇を除く)が付与される場合があり、複数のエンチャントが付与される確率は減少しない。
Advancements
| アイコン | 進捗 | ゲーム内での説明 | 前提条件 | 実際の条件(異なる場合) | 名前空間ID |
|---|---|---|---|---|---|
![]() | ゲームの果ての都市 | 入りたまえ、何が起こるだろうか? | 遠方への逃走 | エンドシティに入る。 | end/find_end_city
|
History
| June 22, 2015 | Jeb reveals the mysterious End city structure on Instagram, with the words "MINECON 2015 HYPE!" | ||||
|---|---|---|---|---|---|
| July 5, 2015 | Structure blocks were used to manually generate End cities during MINECON 2015. | ||||
| Java Edition | |||||
| 1.9 | 15w31a | Added End cities. | |||
| As a leftover testing feature, a beacon with the Speed status effect can be found on end ships.[1] | |||||
| 15w32c | Beacons in end ships have been replaced by pumpkins. | ||||
| End ships now generate with a dragon head at the bow. | |||||
| 15w33c | Pumpkins in end ships have been replaced by a hopper that contains a book, written by Searge, titled "Work in Progress". It reads: "We will have something else here soon...". | ||||
| 15w41a | The iron blocks, book, and hopper have been removed, so that the floor consists of obsidian and purpur blocks. | ||||
| A pair of elytra now hangs in an item frame above the shulker guarding the two treasure chests. | |||||
| 1.11 | 16w39a | Cursed enchantments can now appear on items in End city chests. | |||
End cities can now be located using the /locate command. | |||||
| 1.20 (Experimental) | 23w04a | Spire armor trims are now found in end city chests. | |||
| 23w05a | Increased the chance of spire armor trims from from 4.7% to 6.7%. | ||||
| Pocket Edition | |||||
| 1.0.0 | alpha 0.17.0.1 | Added End cities. They spawn without banners. | |||
| Bedrock Edition | |||||
| 1.2.0 | beta 1.2.0.2 | End cities now normally spawn with banners. | |||
| Legacy Console Edition | |||||
| TU46 | CU36 | 1.38 | Patch 15 | 1.0.1 | Added End cities. |
| New Nintendo 3DS Edition | |||||
| 1.7.10 | Added End cities and ships. | ||||
Issues
「Müller857/Sandbox2」に関する問題点は、バグトラッカーにて管理されている。問題点の報告はそちらで行ってほしい。
Trivia
- Some End city rooms are structured similarly to traditional Asian pagodas. Jeb had visited the Summer Palace before the release of 15w31a.[2][3]
- The banners atop the towers have a magenta and black pattern that resembles the missing texture: ファイル:Missing Texture.png
- End cities can be over 100 blocks tall.
- End cities, ancient cities, and bastion remnants are the only places where players can find enchanted diamond gear, and one of only two ways to obtain them other than by enchanting, the other being trading with a weaponsmith, toolsmith, or armorer villager.
- On the end ship, there is a hole in the crow's nest atop of the mast, which is directly above a piece of magenta stained glass on the ship's deck. This is a relic feature from the early days of the ship's development, when the main loot inside the ship was a beacon that shoots its beam through the magenta glass and the hole in the crow's nest, creating a magenta beam. Although the beacon was replaced with the elytra, the magenta glass and the hole remained unchanged.
Gallery
An end city appears in the background of the official Java Edition 1.9 poster.
The entrance to the city, which is guarded by two shulkers.
A room with a complex staircase, which often has two treasure chests at the top.
- ATaleOfTwoCities.png
Two cities generated within a relatively short distance.
An end ship drifts lazily into the void.
- SingleTower.png
A single tower that generated by itself.
- In End City.png
A view of an end city from one of the bridges.
A chorus tree generated inside of a room.
- Jackpot.png
5 end cities generated nearby. Note that there is also four end ships generated near each end city too.
Elytra and loot chests being guarded by a shulker.
- Small End City.png
- 2 endcities generated close to each other.png
2 end cities next to each other.
- End City Glass.png
A purple stained glass window in an end city.
References





































