日程
村人は、自分の職業や成長段階に対応した日程に従って行動する。ただし、取引、あるいは敵対Mobや雨・雷からの避難など優先度の高い行動によってこの日程に従った行動が中断される場合がある。
| 時計 | ティック (時刻) | 就職者 | 求職者/無職 | 子供 |
|---|---|---|---|---|
| 00010 (06:00:36) | Wander | 散歩 | ||
| 02000 (08:00:00) | Work | 散歩 | ||
| 03000 (09:00:00) | 遊び | |||
| 06000 (12:00:00) | Wander | |||
| 09000 (15:00:00) | Gather | |||
| 10000 (16:00:00) | Play | |||
| 11000 (17:00:00) | Wander | |||
| 12000 (18:00:00) | Sleep | |||
| Image | Ticks (time) | Employed | Unemployed | Child | Nitwit |
|---|---|---|---|---|---|
| 00000 (06:00:00) | Work | Wander | Play | Sleep | |
| 02000 (08:00:00) | Wander | ||||
| 08000 (14:00:00) | Gather | ||||
| 10000 (16:00:00) | Work | Wander | |||
| 11000 (17:00:00) | Home | ||||
| 12000 (18:00:00) | Sleep | ||||
| 13000 (19:00:00) | Home | ||||
| 14000 (20:00:00) | Sleep | ||||
Working
Employed villagers spend most of their day standing next to their job site blocks. From time to time, they "gather supplies" by wandering a short distance away, then returning.
Some professions have additional job-specific goals that are part of their work schedule:
- Farmers harvest and sow crops.
- Librarians inspect bookshelves.[Bedrock Edition限定]
When a villager reaches its job site block, it commences "work". Two times a day, this action of working resupplies any locked trades. Villagers can resupply twice per day, even without having a bed or while sitting in a minecart. A villager can "reach" its job site block if the block is in any of the 8 directly adjacent or diagonal block spaces horizontally around it at the height of their feet, or at the 9 blocks below that. Villagers can still "reach" them diagonally, even if they can't see or touch the face of the block.
Employed villagers do not breed with each other during their work schedule. Nitwits and the unemployed do not follow this rule as they would breed with each other and the employed villagers.
Leatherworker villagers work at any cauldron; the cauldron does not have to be filled with water in order for the villager to work at it.
Wandering
All villagers wander from time to time, but for the unemployed and nitwits, they wander for the majority of their day. A wandering villager chooses a random block and walks toward it, then stands there for a variable amount of time before wandering again. If at any time it detects a job site block it can claim, it does so, assumes the skin for the associated profession, and immediately begins following the appropriate schedule.
A villager attempts to claim a job site block by finding a path to a block next to one, showing angry particles when unable to reach it. After a villager fails to reach the job site block several times, it becomes unclaimed, indicated by showing angry particles on it. The villager loses its job site block and eventually becomes unemployed if the villager is at novice-level and no nearby job site block is available. Any other nearby unemployed villager has a chance to become the block's new owner. If there are no unemployed villagers nearby, then the villager who lost the job site block seeks for another unclaimed one or tries to reclaim the same unreachable one in an endless loop (this also happens for claiming beds).
The wander schedule includes a job-specific goal called "exploring the outskirts" that causes villagers to wander near the edges of the village. This enables them to detect new beds, job site blocks, bells, and houses that players have used to extend the village.
During this time of the day, they may also share items.
Gathering
Late in the day, adult villagers gather at a meeting place (the area around a bell). When two villagers encounter one another, they mingle (look at each other and "converse" by humming at other villagers). They may also share food, or breed if both are willing.
If a villager isn't close enough to detect a bell, it wanders randomly, searching for one.
Playing
5 villager children chasing one another.
Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other.
Java Editionでは, they sometimes stop to jump and bounce on a bed or to stare at an iron golem they encounter. If the iron golem offers them a poppy, the baby villager cautiously accepts it.
Returning home
All villagers head home a short time before sunset. They roam around until they get near their beds, then target a block beside the bed. Once they reach their beds, they do not go through a door again before sleeping.
A villager who has no bed simply waits inside a house until morning. This includes players stealing a villager's bed to sleep in, mostly the villager stays in the house and doesn't move until sunrise. But sometimes, if they detect a unclaimed bed nearby they walk out of the house and towards the bed.
A villager pushed on a bed in Java Edition. The villager falls off the bed if it is pushed again.
Dropping an anvil on a villager that is sleeping in Java Edition does not hurt the villager nor causes the villager to wake up.
Sleeping
A villager sleeping in a bed at night (from the top view).
At sunset, villagers lie down in their beds and remain there until morning. Villagers wake early if food is thrown at them [Java Edition限定], they are pushed out of bed, or if their bed is destroyed. They also wake up when their bed is used, if they are attacked, or when a bell is rung. If possible, they return to sleeping in a bed after the interruption.
Jumping on a bed with a villager sleeping in it doesn't cause the villager to get up.
In Java Edition, villagers can be pushed on beds and sometimes turn their heads. A villager can be pushed off a bed,[1] but most likely to go back to sleeping after staring at the player who pushed the villager for a few seconds.
When sleeping in Bedrock Edition, a villager's hitbox reduces to a cube restricted to the pillow part of the bed. If an anvil is dropped on the hitbox, the villager takes damage and wakes up.
In Java Edition, dropping any anvil on a villager that is sleeping causes the anvil to bounce and drop as an item, and the villager remains sleeping and does not take damage.
A villager who has no bed continues wandering in search of a bed to claim.
Villagers follow their Overworld schedules regardless of which dimension they are in. They can sleep in the Nether or the End, without causing the usual consequences of the bed exploding (See Bed), if the Overworld's time is correct.[2] This is because the daylight cycle continues in these dimensions, even though it is not normally apparent to the player.
Sometimes when a villager gets in a bed from another direction they turn their body until their head is on the pillow of the bed. Villagers also sleep with their eyes open, just like players.
Healing
Villagers get a brief regeneration effect once leveling up in their profession. Pink regeneration particles appear when the villager is healing.
Bedrock Editionでは, when villagers successfully sleep, they immediately heal themselves when waking up at dawn if they are damaged.
Professions
Job site blocks next to each other.
All plains biome variant professions (except unemployed) corresponding to their different job site blocks.
Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the trading interface. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelves. If an adult villager does not have a profession (either they are unemployed or a nitwit), they wander instead.
A job site block can be claimed only if it is unclaimed and within a village boundary with at least 1 bed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. So, once a player trades with a villager, the villager keeps its profession forever.
Nitwits and baby villagers cannot change their profession.
Java Editionでは, villagers summoned by a spawn egg or via command /summon are always unemployed until they have claimed a job site block. Bedrock Editionでは, however, villagers summoned in similar ways have a random profession[3]; their profession can be changed by a job site block, though.
Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers.
Unemployed adults actively seek for an unclaimed job site block and change into the corresponding profession.
Below is a table listing the various professions, along with the specific job site block that each profession requires:
Profession |
Job site block / Workstation |
Biome | ||||||
|---|---|---|---|---|---|---|---|---|
| Desert | Jungle [4] |
Plains | Savanna | Snow | Swamp[4] | Taiga | ||
| Unemployed | None | |||||||
| Nitwit | None | |||||||
| Armorer | 溶鉱炉 | |||||||
| Butcher | 燻製器 | |||||||
| Cartographer | 製図台 | |||||||
| Cleric | 醸造台 | |||||||
| Farmer | コンポスター |
|
||||||
| Fisherman | 樽 | |||||||
| Fletcher | 矢細工台 | |||||||
| Leatherworker | 大釜 | |||||||
| Librarian | 書見台 | |||||||
| Stone Mason[BE限定] | 石切台 | |||||||
| Shepherd | 機織り機 | |||||||
| Toolsmith | 鍛冶台 | |||||||
| Weaponsmith | 砥石 | |||||||
Nitwit
A nitwit shaking its head
Nitwit villagers wear robes that are green on top. They cannot acquire a profession, trade, or gather around bells, but are still able to breed. They are not equipped with a level stone since they cannot trade. Pressing use on a nitwit in Java Edition causes it to grunt and shake its head at the player. A nitwit must be born or spawned; no villagers change to nitwit from unemployed or a profession, and vice versa. Nitwits can be found naturally or by curing naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in survival mode. Bedrock Editionでは, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks (1 minute 40 seconds) after the rest of the village wakes up.
Appearance
Villagers and zombie villagers have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and finally diamond.
Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but Java Editionでは, it is sometimes randomly inherited from the biome type of the parents. The outfits available are:
| Variants | ||||||
|---|---|---|---|---|---|---|
Desert |
Savanna |
Taiga |
Snowy |
Swamp |
Jungle |
Plains |
| Biomes | ||||||
| 荒野 侵食された荒野 森のある荒野 砂漠[n 1] |
サバンナ[n 1] サバンナの高原 吹きさらしのサバンナ |
マツの原生林 トウヒの原生林 タイガ[n 1] 吹きさらしの丘 吹きさらしの森 吹きさらしの砂利の丘 |
凍った川 雪の砂浜 凍った山頂 林 尖った山頂 雪原[n 1] 氷樹 雪の斜面 雪のタイガ[n 2] 凍った海 凍った深海 |
沼地 マングローブの沼地 |
ジャングル 竹林 まばらなジャングル |
河川 砂浜 石だらけの海岸石だらけの山頂 シラカバの森 |
- Notes
Villagers have 13 professions and 2 non professions for a total of 15 outfits:
- Farmer (straw hat)
- Trades crops and natural foods, such as bread and cookies.
- Fisherman (fisher hat)
- Trades campfires and fishing items.
- Shepherd (brown hat with white apron)
- Trades shears, wool, dyes, paintings and beds.
- Fletcher (hat with feather and quiver on the back)
- Trades bows, crossbows, all types of arrows (except luck) and archery ingredients.
- Cleric (purple apron and creeper cloak)
- Trades magic items like ender pearls, redstone dust, glowstone dust, and other enchanting or potion ingredients.
- Weaponsmith (eyepatch and black apron)
- Armorer (welding mask)
- Trades foundry items and sells chain, iron and enchanted diamond armor tiers.
- Toolsmith (black apron)
- Trades minerals, bells and harvest tools. The axe enchantments are tool related.
- Librarian (eyeglasses and a book as a hat)
- Trades enchanted books, clocks, compasses, name tags, glass, ink sacs, lanterns, and book and quills.
- Cartographer (golden monocle)
- Trades banners, compasses, banner patterns, papers and various maps, including explorer maps.
- Leatherworker (brown apron and brown gloves)
- Trades scutes, rabbit hide, and leather-related items.
- Butcher (red headband and white apron)
- Trades meats, sweet berries, rabbit stew, and dried kelp blocks.
- Mason[JE限定]/Stone Mason[BE限定] (black apron and black gloves)
- Trades polished stones, terracotta, clay, glazed terracotta and quartz.
- Nitwit (green coated, no badge)
- No trades, No badge
- Unemployed (no overlay, base clothing of biome without any extra features)
- No trades until employed. No badge until employed.
Trading
The Java Edition trading interface, displaying basic novice-level trading options.
Trading options of a max-level weaponsmith.
Villager badge changes color depending on the level of the villager.
From left to right: stone (novice), iron (apprentice), gold (journeyman), emerald (expert), and diamond (master).
The trading system is a gameplay mechanic that allows players to buy and sell various items to and from villagers, using emeralds as a currency. Their trades can be valuable or somewhat meaningless, depending on the cost, the items the player might get, and how the player treats the villagers. Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. Attempting to do so causes the villager to display a head-shaking animation and play the villager's declined trade sound[Java Edition限定].
Using an employed villager allows a player to trade, making offers based on the villager's profession and profession level. All offers involve emeralds as a currency, and items related to the villager's profession. Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as enchanted books with "treasure" enchantments (e.g. Mending), bottles o' enchanting, or chainmail armor. When a villager gets a new trade, they receive 10 seconds of Regeneration I (totaling to 4 of restoration), which emits pink particles. The villager also emits green particles suggesting contentment.
Completing a trade with a villager increases its professional level. Some trades grant higher levels to the villager than others. As it advances through its profession, the villager offers additional trades. When a villager unlocks a new trade at a higher level, it almost always grants more experience than lower-level trades.
Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager's supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager's other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per day.
Clicking use on an unemployed or nitwit villager in Java Edition causes it to grunt and shake their head; doing so in Bedrock Edition does nothing.
Using a name tag on a villager always names the villager instead of opening the trading interface.
Supply and demand
The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager.
Trade offering
Several villagers offering trade items to a player.
When a player holds an item near a villager who wants that item, the villager holds up an item it offers in exchange. For example, a farmer villager who buys 20 wheat for one emerald holds up an emerald, offering it to a player holding wheat. Villagers do not offer trades that are currently out of stock. If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their gather or sleep phases, even though it is still possible to trade with them.
Economic trade
Villagers have levels and require experience to unlock the next tiers of trade; level 1 is a novice, level 2 is apprentice, level 3 is journeyman, level 4 is expert, and level 5 is master. Villagers can resupply trades by themselves by working more at their job site block.
Popularity or reputation
Bedrock Editionでは, villagers increase their prices of trades if a player's popularity is low, (e.g. from damaging villagers), and decrease it if their popularity is high (e.g. from trading with multiple villagers). Curing a zombie villager also increases the player's popularity by 10.
Java Editionでは since 1.14, a villager's prices are affected by the player's reputation with that villager rather than by village popularity.
Hero of the Village
When a player receives 村の英雄, players receive discounted prices on all the items traded by villagers in both editions. The 村の英雄 also gets gifts.[Java Edition限定] Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like seeds) to rare items (like chainmail armor). A player's popularity increases by 10 in Java Edition and doesn't increase in Bedrock Edition. Villagers also shoot off fireworks, with different colored fireworks with no pattern.
Similar mobs
Zombie villagers
An example of a zombie villager.
When a zombie kills a villager, it can turn the villager into a zombie villager, depending on the difficulty: 0% chance on Easy, 50% chance on Normal and 100% chance on Hard. Zombie villagers also spawn naturally in the Overworld in the same conditions as a normal zombie, although much less commonly, with a 5% chance. Zombie villagers also spawn in abandoned villages (zombie villages) and igloos. They do not spawn from the zombie monster spawner.
Witches
A witch.
Witches are hostile mobs that spawn anywhere in the Overworld at light level 0, in swamp huts, as part of raids, or when villagers get struck by lightning. Once a villager becomes a witch, it cannot be turned back to a villager. Witches attack by throwing splash potions of Harming, Slowness, Weakness and Poison. They also use beneficial potions on themselves, especially Healing potions when damaged, Fire Resistance potions if on fire, and Water Breathing potions if submerged in water.
Witches in raids heal and buff illagers and other raider mobs by throwing beneficial potions and healing potions on them in Java Edition. Despite being allies with and looking similar in appearance to illagers, witches themselves are not considered illagers, are passive toward villagers and wandering traders, and are neutral toward iron golems Java Editionでは, attacking only if attacked or another witch in that area is attacked. If a witch's negative splash potion hits an illager, the illager retaliates, leading to a fight in Bedrock Edition.
Witches attack villagers only if in a pillager patrol or through other commands.
NPC
An example of an NPC.
NPCs are villager-like mobs Minecraft Educationでは and Bedrock Editionでは if "educational features" are turned on. NPCs can behave almost like players. They can also chat to players, turn their heads, and even rotate their body 360 degrees. They are the only companions to chat with in a single player game. They can't move, even when hit. NPCs cannot be pushed, but are affected by gravity. Breaking a block under an NPC causes it to fall like an armor stand. Using a bubble column on a NPC makes it go up.
NPCs are also affected by any effects but cannot die from the Wither effect or Fatal Poison. They also don't take any fall damage, fire damage, drowning damage, suffocation damage, or any external damage from another mob/player, but they can die in the void.
The only way to kill an NPC is to go into world builder (/worldbuilder) and hit it once or use the kill @e[type=npc] command.
Illagers
An example of an illager, the evoker.
Illagers are hostile mobs that spawn in woodland mansions as well as pillager outposts, illager patrols, or raids. The varieties of illagers are vindicators, evokers, pillagers, ravagers and illusioners[Java Edition限定] (which can be summoned only by using commands), along with one associated mob: the vex. Illagers are considered to be outcasts from villages; villagers cast them out forever due to their unspeakable activities and ill will, giving them a hatred of villagers[5]. In addition to attacking players, they also attack villagers, wandering traders, and iron golems. They do not go seeking for villagers, and never naturally come to villages, except during raids and patrols. In Bedrock Edition, sometimes a pillager outpost can generate on the border of a village, leading to altercations if any villager or iron golem goes near the outpost.
In Bedrock Edition, illagers attack snow golems.
Illagers and ravagers do not attack baby villagers, although baby villagers still flee from them. "Johnny" vindicators still attack baby villagers in Bedrock Edition.
Wandering trader
A wandering trader.
Wandering traders are passive mobs that spawn randomly close to the player in both editions, or periodically in village gathering sites Bedrock Editionでは. Wandering traders also spawn near bells. Two trader llamas spawn leashed to the wandering trader when a wandering trader is naturally spawned, and Bedrock Editionでは when summoned or spawned using a spawn egg.
Players may use emeralds to buy items from wandering traders without the need of unlocking the previous trade, but cannot trade items for emeralds. They also lock trades like villagers, but never unlock the trade, nor can they work at any job site blocks. Like villagers, wandering traders are attacked by most zombie variants (though they do not have a zombified form, they die if a zombie kills it, even on hard difficulty), illagers, ravagers[Java Edition限定], and vexes.
Wandering traders also drink a Potion of Invisibility at night (or when they see a hostile mob such as an illager or zombie). They also drink a milk bucket in the morning to remove the Invisibility. They despawn after 40 minutes (even with a name tag or in a minecart or boat) with their llamas.
Sounds
Generic
Java Edition:
Villagers use the Friendly Creatures sound category for entity-dependent sound events.
| サウンド | 字幕 | 分類 | 説明 | 名前空間ID | 字幕キー | 音量 | ピッチ | 減衰 距離 |
|---|---|---|---|---|---|---|---|---|
| Villager mumbles | 友好的生物 | Randomly while awake | entity.villager.ambient | subtitles.entity.villager.ambient | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Villager trades | 友好的生物 | Randomly while the trade UI on a villager is open | entity.villager.trade | subtitles.entity.villager.trading | 1.0 | 0.8-1.2 | 16 | |
| Villager dies | 友好的生物 | When a villager dies or becomes zombified | entity.villager.death | subtitles.entity.villager.death | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Villager hurts | 友好的生物 | When a villager is damaged | entity.villager.hurt | subtitles.entity.villager.hurt | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Villager cheers | 友好的生物 | When a villager wins a raid | entity.villager.celebrate | subtitles.entity.villager.celebrate | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Villager agrees | 友好的生物 | When a player successfully trades with a villager or when a villager's stock has been updated [要調査] | entity.villager.yes | subtitles.entity.villager.yes | 1.0 | 0.8-1.2 | 16 | |
| Villager disagrees | 友好的生物 | When a player trades with either an unemployed villager, a nitwit, or fails to trade with an employed villager due to lack of resources | entity.villager.no | subtitles.entity.villager.no | 1.0 | 0.8-1.2 | 16 |
| サウンド | 分類 | 説明 | 名前空間ID | 音量 | ピッチ |
|---|---|---|---|---|---|
| 友好的生物 | Randomly | mob.villager.idle | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| 友好的生物 | When a villager dies or becomes zombified | mob.villager.death | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| 友好的生物 | When a villager is damaged | mob.villager.hit | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| 友好的生物 | When a player successfully trades with a villager or a player places the required items to make a trade in the trade UI | mob.villager.yes | 1.0 | 0.8-1.2 | |
| 友好的生物 | When a player is unable to complete a trade | mob.villager.no | 1.0 | 0.8-1.2 | |
| 友好的生物 | Randomly while the trade UI on a villager is open | mob.villager.haggle | 1.0 | 0.8-1.2 |
Working
| サウンド | 字幕 | 分類 | 説明 | 名前空間ID | 字幕キー | 音量 | ピッチ | 減衰 距離 |
|---|---|---|---|---|---|---|---|---|
| Armorer works | 友好的生物 | Randomly while an 防具鍛冶 is working | entity.villager.work_armorer | subtitles.entity.villager.work_armorer | 1.0 | 0.8-1.2 | 16 | |
| Butcher works | 友好的生物 | Randomly while a 肉屋 is working | entity.villager.work_butcher | subtitles.entity.villager.work_butcher | 1.0 | 0.8-1.2 | 16 | |
| Cartographer works | 友好的生物 | Randomly while a 製図家 is working | entity.villager.work_cartographer | subtitles.entity.villager.work_cartographer | 1.0 | 0.8-1.2 | 16 | |
| Cleric works | 友好的生物 | Randomly while a 聖職者 is working | entity.villager.work_cleric | subtitles.entity.villager.work_cleric | 1.0 | 0.8-1.2 | 16 | |
| Farmer works | 友好的生物 | Randomly while a 農民 is working | entity.villager.work_farmer | subtitles.entity.villager.work_farmer | 1.0 | 0.8-1.2 | 16 | |
| Fisherman works | 友好的生物 | Randomly while a 釣り人 is working | entity.villager.work_fisherman | subtitles.entity.villager.work_fisherman | 1.0 | 0.8-1.2 | 16 | |
| Fletcher works | 友好的生物 | Randomly while a 矢師 is working | entity.villager.work_fletcher | subtitles.entity.villager.work_fletcher | 1.0 | 0.8-1.2 | 16 | |
| Leatherworker works | 友好的生物 | Randomly while a 革細工師 is working | entity.villager.work_leatherworker | subtitles.entity.villager.work_leatherworker | 0.9 | 0.8-1.2 | 16 | |
| Librarian works | 友好的生物 | Randomly while a 司書 is working | entity.villager.work_librarian | subtitles.entity.villager.work_librarian | 2.0 | 0.8-1.2 | 16 | |
| Mason works | 友好的生物 | Randomly while a 石工 is working | entity.villager.work_mason | subtitles.entity.villager.work_mason | 1.0 | 0.8-1.2 [sound 1] | 16 | |
| Shepherd works | 友好的生物 | Randomly while a 羊飼い is working | entity.villager.work_shepherd | subtitles.entity.villager.work_shepherd | 0.5 | 0.8-1.2 | 16 | |
| Toolsmith works | 友好的生物 | Randomly while a 道具鍛冶 is working | entity.villager.work_toolsmith | subtitles.entity.villager.work_toolsmith | 1.0 | 0.8-1.2 | 16 | |
| Weaponsmith works | 友好的生物 | Randomly while a 武器鍛冶 is working | entity.villager.work_weaponsmith | subtitles.entity.villager.work_weaponsmith | 0.5 | 0.8-1.2 | 16 |
- ↑ Can be multiplied by 1.0 or 0.92 for each sound
| サウンド | 分類 | 説明 | 名前空間ID | 音量 | ピッチ |
|---|---|---|---|---|---|
| ブロック | Randomly while an 防具鍛冶 is working | block.blastfurnace.fire_crackle | 3.0 | 0.6 | |
| ブロック | Randomly while a 肉屋 is working | block.smoker.smoke | 3.0 | varies [sound 1] | |
| ブロック | Randomly while a 製図家 is working | block.cartography_table.use | 0.8 | varies [sound 2] | |
| ブロック | Randomly while a 聖職者 is working | random.potion.brewed | 1.0 | 1.0 | |
| ブロック | Randomly while a 農民 is working | block.composter.fill | 1.3 | 0.8 | |
| ブロック | Randomly while a 釣り人 is working | block.barrel.open | 1.0 | 1.0 | |
| ブロック | Randomly while a 矢師 is working | dig.wood | 12.0 | 1.0 | |
| ブロック | Randomly while a 革細工師 is working | bucket.fill_water | 1.0 | 1.0 | |
| ブロック | Randomly while a 司書 is working | item.book.put | 4.8 | 1.0 | |
| ブロック | Randomly while a stone mason is working | block.stonecutter.use | 0.7 | 1.0 | |
| ブロック | Randomly while a 羊飼い is working | block.loom.use | 0.75 | 1.0 | |
| ブロック | Randomly while a 道具鍛冶 is working | smithing_table.use | 1.0 | 1.0 | |
| ブロック | Randomly while a 武器鍛冶 is working | block.grindstone.use | 0.5 | 1.0 |
Data values
ID
| 名称 | 名前空間ID | 翻訳キー |
|---|---|---|
| 村人 | villager | entity.minecraft.villager |
| 名称 | 名前空間ID | 数値ID | 翻訳キー |
|---|---|---|---|
| Villager (old) | villager | 15 | entity.villager.name |
| Villager (new) | villager_v2 | 115 | entity.villager_v2.name |
Entity data
Villagers have entity data associated with them that contains various properties.
- See Bedrock Edition level format/Entity format.
Achievements
| アイコン | 実績 | ゲーム内での説明 | 実際の条件(異なる場合) | 得られるゲーマースコア | トロフィーの種類(PS) | |
|---|---|---|---|---|---|---|
| 商売人 | 村人との取引で、30個のエメラルドを手に入れるか、支払おう。 | — | 30G | シルバー | ||
| トレジャー ハンター | 製図家の村人から地図を入手して、その地図で見つかった建物に入ろう。 | 購入した地図を利き手(ホットバー)に持った状態で、表示されている構造物に訪れる。 | 40G | シルバー | ||
| 安く買って高く売る | 可能な範囲で最善の価格で取引しよう | エメラルド1個分、または村の英雄のステータス効果が付与されている際に何かを購入する。 | 50G | ゴールド | ||
| 取引の達人 | エメラルドを 1,000 個取引しよう | 村人との取引でエメラルドを1,000個入手する。 | 30G | シルバー | ||
| スター トレーダー | 限界高度で村人と取引する。 | — | 20G | シルバー | ||
Advancements
| アイコン | 進捗 | ゲーム内での説明 | 前提条件 | 実際の条件(異なる場合) | 名前空間ID |
|---|---|---|---|---|---|
![]() | ゾンビドクター | 村人ゾンビを弱らせてから治療する | さらなる深みへ | 村人ゾンビに弱化のスプラッシュポーションを投げ、金のリンゴを与え、治療を待つ。マルチプレイでは、金のリンゴを与えたプレイヤーのみが進捗を達成する。 | story/cure_zombie_villager
|
![]() | 冒険 | 冒険、探索、戦闘 | — | 任意のエンティティを倒すか、エンティティによって倒される。 | adventure/root
|
![]() | 良い取引だ! | 村人と取引をする | 冒険 | 村人、もしくは行商人の取引出力スロットからアイテムを取り出し、インベントリに入れる。 | adventure/trade
|
![]() | 危機一髪 | 火事を起こさずに不慮の電撃から村人を守る | 冒険 | 落雷地点から30ブロック以内に居る。この時、稲妻の周囲に火が点かず、かつ落雷地点を中心に30×30×30の直方体の内部、あるいはその上側6ブロック以内に、落雷の影響を受けていない村人が居る必要がある。 | adventure/lightning_rod_with_villager_no_fire
|
![]() | 星の商人 | 建築限界高度で村人と取引をする | 良い取引だ! | Y=318より高い位置で、村人か行商人と取引をする。 | adventure/trade_at_world_height
|
![]() | とてもとても恐ろしい | 雷で村人を打つ | もったいぶった一言 | 召雷のエンチャントを施したトライデントにより生み出した雷で村人を打つ。雷雨で発生した雷[要検証]や/summonコマンドによって召喚された雷では達成されない。 | adventure/very_very_frightening
|
Video
History
| September 29, 2018 | The Village and Pillage update, which improves villagers and villages, was announced at MINECON Earth 2018. | ||||
|---|---|---|---|---|---|
| Java Edition | |||||
| 1.14 | 18w47a | Villagers now hide in houses during raids. | |||
| 18w50a | Added new mason profession. | ||||
| Villagers now have different skins based on biome (including swamps and jungles, which do not contain villages), as well as profession. | |||||
| Villagers now have five tiers and show which trade tier they've unlocked, by a badge of a varying material on their suit. The first trade tier appears as a stone badge, the next iron, then gold, emerald and finally diamond. | |||||
| Villagers now run away from and get infected by giants. | |||||
| 19w03a | Villagers no longer run away from nor get infected by giants. | ||||
| 19w11a | Added many new villager trades, for each villager profession. | ||||
| Villager trading prices now also depend on the player's popularity in the village. | |||||
| Villagers now resupply their trades up to two times a day, if they get to work at a job site block. | |||||
| The villager trading UI has been updated. | |||||
| Villagers now level up in a new way. | |||||
| Villagers now have a daily schedule. They go to work and meet up at the village bell. Each villager tries to find its own bed and job site block. Each profession has a specific block that works as a job site block for them (e.g. lectern for the librarian and cauldron for the leatherworker). | |||||
| Villagers now sleep in beds at night. | |||||
| Iron golems now spawn when enough villagers meet. | |||||
| 19w13a | Villagers can now trade during raids. | ||||
| Villagers now sweat during raids. | |||||
| Villagers now hide in houses when a bell is rung by the player. | |||||
| Villagers now throw gifts to players with the different Hero of the Village status effects, with the gift item depending on their profession. Baby villagers throw poppies. | |||||
| 19w13b | The trading UI of villagers has been revamped. | ||||
| Available trades are now listed in a left sidebar, similar to Bedrock Edition. | |||||
| When players have the required materials, clicking on one of the trades now put the items into the slots automatically. | |||||
| 19w14a | |||||
| Pre-Release 1 | Fletcher villagers no longer sell luck arrows. | ||||
| 100% of villager trades are now discounted when the player has the Hero of the Village effect. | |||||
| 1.14.3 | pre1 | Panicking villagers now have a higher chance of spawning iron golems. | |||
| Farmer villagers now spend more time farming when they are working. | |||||
| Farmer villagers now always give away food even if other villagers do not need it. | |||||
| pre2 | Panicked villagers now have to work and sleep, so they cannot be in a state of panic all the time. | ||||
| The "last slept" and "last worked" properties for villagers are now saved properly. | |||||
| 1.14.4 | pre1 | Villagers now voluntarily pick up items. | |||
| pre2 | Villagers now stock more items, so they now can trade more items before they lock their trades. | ||||
| Villagers now remember their gossip after becoming a zombie villager. | |||||
| Gossip about players who converted a zombie villager now last longer. | |||||
| Villagers can now work without also restocking at the same time. | |||||
| The performance of villager pathfinding has been improved. | |||||
| 1.15 | 19w35a | Nitwit villagers no longer have a leveling gemstone in their belt. | |||
| If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed. | |||||
| 1.16 | 20w19a | Villagers can now spawn iron golems regardless of their profession status or latest working time. | |||
| 20w22a | Villagers no longer try to work at the same workstation. | ||||
| When a workstation is placed, the most experienced nearby villager for that corresponding profession claims the workstation. | |||||
| Villagers now have to walk to and reach the workstation before they can acquire the profession/work there. | |||||
| Villagers can no longer claim workstations/professions during raids or night time. | |||||
| Villagers now check that their workstation is valid at all times of day as long as they are within 16 blocks of their workstation. | |||||
| 1.16.2 | 20w28a | Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site/profession to match Bedrock Edition. | |||
| Pre-release 1 | Villagers now lose their job sites when changing dimension. | ||||
| 1.17 | 21w11a | ||||
| 21w13a | Can now accept a filled cauldron as a valid workstation. | ||||
| Mason villagers can now sell 4 dripstone blocks for an emerald. | |||||
| 1.18 | 21w37a | Baby villagers are no longer attacked by illagers. | |||
| 21w41a | Tweaked the armorer zombie villager's and weaponsmith zombie villager's textures to remove stray villager pixels. | ||||
| 1.19 | 22w17a | The model of villagers now being changed.[情報提供依頼] | |||
| 1.20 | 23w14a | Torchflower seeds can now be picked up by farmer villagers. | |||
| 23w16a | Farmer villagers can now plant torchflower seeds and pitcher pods. | ||||
| Bedrock Edition | |||||
| 1.9.0 | beta 1.9.0.0 | Villagers now run away from pillagers. | |||
| 1.10.0 | beta 1.10.0.3 | Added nitwit and unemployed villagers. | |||
| Added mason profession, which can be traded with. | |||||
| Villagers now run away from the new ravager. | |||||
| Added a new type of villager. Both the old (pre-Village & Pillage) and new types of villagers are able to be spawned in-game and have different spawn eggs, although they have the same name and same spawn egg texture. | |||||
| Villagers now have different skins based on biome (including swamps and jungles, which do not contain villages) as well as professions. However, villagers spawned in igloo basements still use their old skin. | |||||
| Villagers now have three tiers and show which trade tier they have unlocked, by a badge of a varying material on their suit. The first trade tier appears as an iron badge, then next gold and finally diamond. | |||||
| Librarian villagers now inspect bookshelves. | |||||
| Villagers can now occupy beds to sleep. | |||||
| Villagers now have a schedule. Adult and child villagers have a different schedule and fishermen, farmers and librarians have special work schedules. | |||||
| Villagers now hold the item they want to trade. | |||||
| Villagers now have behavior to wander village outskirts. | |||||
| Villagers can now mingle in gathering sites. | |||||
| Villagers can now work in job sites with the corresponding job site block and can change professions depending on the available job site blocks in villages. | |||||
| 1.11.0 | beta 1.11.0.1 | The farmer job site block has been changed from farmland to composters. | |||
| Added economic trades, which makes villagers level up and require experience to unlock next tiers, which makes it possible to instantly change their tiers from iron to diamond. | |||||
Villager trades are no longer instantly refreshed as it now requires to resupply, which can be activated only by using /resupply. | |||||
Old villagers now convert to villager_v2 . | |||||
| Baby villagers are now ignored by illagers, including ravagers and vexes. | |||||
| beta 1.11.0.3 | Villager now heal themselves upon waking up at dawn. | ||||
| beta 1.11.0.4 | Villagers now hide in houses during raids. | ||||
| The villager economy trades have been changed. | |||||
| The supply and demand feature for villagers now works properly. | |||||
| Villagers now make sounds when they work. | |||||
| 1.13.0 | beta 1.13.0.9 | Villagers can now heal if they have bread in their inventory. | |||
| 1.17.0 | beta 1.16.230.54 | Mason villagers can now sell 4 dripstone blocks for an emerald. | |||
| 1.18.10 | beta 1.18.10.20 | Villagers spawning in the grove biome will now be the snowy variant.[6] | |||
| 1.19.40 | beta 1.19.40.20 | Baby villagers will again accept flowers from iron golems. | |||
| beta 1.19.50.21 | While playing tag, baby villagers will now run at a quicker speed that matches Java Edition. | ||||
| 1.19.60 | beta 1.19.60.20 | Villagers will now take damage from lightning bolts on Peaceful difficulty, like other mobs. | |||
| Villagers will now ensure that rain can pass through the block above them before launching fireworks when celebrating after a raid victory.[7] | |||||
| beta 1.19.60.22 | Fixed an issue that prevented some tripwire hooks from being valid when trading with a fletcher villager. | ||||
| 1.19.80 | beta 1.19.80.20 | Villagers now generate green particles when a successful trade is completed. | |||
| 開発中のBedrock Edition | |||||
| Trails & Tales (Experimental) | beta 1.20.10.20 | If a villager is converted from a zombie villager, it now drops its armor or held items when converting to a regular villager. | |||
| Villagers now can pick up, plant or harvest torchflower seeds and pitcher pods.[8] | |||||
| Legacy Console Edition | |||||
| 1.91 | Added nitwit, unemployed villagers. | ||||
| Added mason villagers, which can be traded with. | |||||
| Villagers have new clothing to indicate their level, profession, and biome. | |||||
| Villagers now have a schedule. Adult and child villagers have a different schedule. | |||||
| Villagers may now wander to the village outskirts. | |||||
| Villagers now attempt to find a door when it rains during the day and navigate to their bed at night. | |||||
| The pathfinding of villagers has been updated and improved. | |||||
| Villagers now have a visual-based trading system, and now hold up the item they wish to trade. | |||||
| Villagers now mingle together around gathering sites in the village. | |||||
| Librarian villagers now inspect bookshelves. | |||||
| Villagers can now switch professions depending on the job site blocks available in the village. | |||||
| Villagers now interact with beds and corresponding job site blocks. | |||||
Issues
「Müller857/Sandbox2」に関する問題点は、バグトラッカーにて管理されている。問題点の報告はそちらで行ってほしい。
Trivia
- The villagers were inspired by the shopkeepers in Dungeon Master 2.[9]
- Originally, the mobs populating villages were to be pigmen.[10]
- When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player's sprinting speed.
- The villager skins added in the Village and Pillage update were inspired by 2018 fashion shows, such as Gucci's.[11]
- Villagers are genderless, meaning they are neither male nor female.[12]
- Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls.
- Although the villages in snowy taiga biomes spawn the snowy villager variant Bedrock Editionでは, they use the taiga village variant.
- Java Editionでは, when the Programmer Art resource pack is enabled, all villagers wear a green hood on their heads.[13] This is because the Programmer Art nitwit texture (which is directly copied from the pre-1.14 vanilla resource pack and had the hood in the texture since its addition) is called the same as the Village & Pillage base villager texture (
...\entity\villager\villager.png).- Bedrock Editionでは, when the Classic Textures pack from Marketplace is enabled, the villagers still use their default texture instead of the old texture.[14] This is because the old textures of villager are located in
...\entity\villager, while the textures for new villagers are in...\entity\villager2.
- Bedrock Editionでは, when the Classic Textures pack from Marketplace is enabled, the villagers still use their default texture instead of the old texture.[14] This is because the old textures of villager are located in
- Java Editionでは, baby villagers are the only mobs that do not have a disproportionately large head compared to their adult counterparts. Rather, they are smaller versions of the adult villager.
- Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded.
- Fisherman villagers have been intentionally textured by Jasper Boerstra to display the long-since-removed raw fish texture.[15]
- Villagers display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings.
- Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.[Bedrock Edition限定]
- Although they are usually passive to villagers, when a firework set off by a villager damages an iron golem, it can actually anger it, causing the iron golem to attack the villager.[Java Edition限定][16][要調査]
- Ancient villagers have been shown in Minecraft Legends, although they were hinted at in Minecraft Dungeons.
- Some villagers uses trades that hints at the corresponding workstation.[17]
- Java Editionでは, the death messages of villagers are recorded in the game's logs.[18]
April fools
On April 1, 2014, Mojang announced that villagers have taken over the skin servers and content delivery networks (CDN) as an April Fools joke. This caused the player's current skin to turn into villager skins, and caused users to be unable to change their skins unless modifying the launcher .json file. Different career villager skins were used, including the then-unused nitwit villager (green robe).
Many of the sounds were also changed, supposedly by the villagers. They seem to be similar to a villager talking (with words, rather than their normal sounds). The in-game music has also been altered to include villager like noises, and also features a villager version of the "Game of Thrones" theme on the title screen. The sounds originate from the sound resource pack created by Element Animation, titled The Element Animation Villager Sound Resource Pack (T.E.A.V.S.R.P.), which is based on the villagers appearing in their fan videos. The villagers were voiced by Dan Lloyd, Director of Element Animation.
The skins and the sounds were reverted to the way they were before on April 2, 2014. However, this update cannot be activated by setting the computer's date to April 1, 2014.
Gallery
Renders
Renders asleep
- Lying Plains Cartographer.png
Screenshots
- TwoBiomeVillagers.png
Two villagers from a rare multi-biome village (in this case plains and desert) meeting.
- Villager inspecting bookshelf.png
A librarian inspecting a bookshelf.
- Villager children playing tag MCEE Beta.png
A group of villager children playing tag.
A villager sweating during a raid.
A Creeper face on the robe of a plains biome cleric villager.
Villager in Beta 1.9 Prerelease, when villagers had the word "TESTIFICATE" displayed over their heads.
An image released earlier by Jeb showing separated villagers.[19]
- 12w21a ShearsPurchase.png
Purchasing shears from a villager before the 1.14 update.
The new Jungle villager textures shown at MINECON Earth 2018.
New villager textures, shown at MINECON Earth 2018, announced as the Taiga biome variants. They are instead used for the Snowy Plains biome variants.
The new villager textures as seen during MINECON Earth 2018.
- Baby villigers stare at the other villiger.png
Four baby villagers stare at an adult villager.
- Humor-villagers.jpg
The particles around villagers change with the player's popularity.
- Wall Walking Villagers.jpg
Bugged sleeping villagers appearing to walk on walls.
Animations
- Villager gaining profession.gif
A villager becoming a fletcher upon finding a fletching table in Java Edition.
- Pillager firing at villager.gif
A pillager firing its crossbow at a panicking villager in Java Edition.
Artwork
- Villager Artwork Left.png
Jungle cartographer.
- Villager Artwork Middle.png
Swamp cleric.
- Villager Artwork Right.png
Snowy leatherworker.
- Savanna Librarian Artwork.jpg
Savanna librarian.
- Swamp Cleric Artwork.jpg
Swamp cleric.
- Taiga Armorer Artwork.jpg
Taiga armorer.
- Jungle Fisherman Artwork.jpg
Jungle fisherman.
- Plains Weaponsmith Artwork.jpg
Plains weaponsmith.
- Snowy Cleric Artwork.jpg
Tundra cleric.
- Savanna Toolsmith Artwork.jpg
Savanna toolsmith.
- Plains Shepherd Artwork.jpg
Plains shepherd.
- Jungle Villager Artwork.jpg
Jungle villager.
- Plains Butcher Artwork.jpg
Plains butcher.
- Desert Toolsmith Artwork.jpg
Desert toolsmith.
- Snowy Leatherworker Artwork.jpg
Snowy leatherworker.
- Villager Art.jpg
Several villager types.
Villagers in promotional artwork for the Horse Update.
Villagers in promotional artwork for the World of Color Update.
A group of villagers shown in the Village and Pillage update artwork.
- Learn to Code Update.png
A Villager in promotional artwork for Education Edition 1.14.50.
- Villager Artwork 1.jpg
Artwork of a villager.
- Villager Artwork 2.jpg
Artwork of a villager.
In other media
- SSBU spirit Villager & Iron Golem.png
Villager and Iron Golem Spirit from Super Smash Bros. Ultimate.
- LEGO Villager.png
Lego journeyman plains villager.
- LEGO Desert Villager 1.png
Lego desert villager.
- LEGO Desert Villager 2.png
Lego desert cleric.
- LEGO Savanna Villager.png
Lego savanna villager.
- LEGO Savanna Weaponsmith.png
Lego savanna weaponsmith.
- LEGO Snow Farmer.png
Lego snow farmer.
- LEGO Jungle Farmer.png
Lego jungle farmer.
- Nurm.png
Nurm, a Villager featured in Minecraft Story Mode.
The Minecraft Dungeons:Gift Wrapper, one of the merchants in Minecraft Dungeons.
- Minecraft Legends Village.png
Artwork of villagers in Minecraft Legends.
References
- ↑ MC-145707 – 「Works As Intended(意図通りの挙動)」として解決済み
- ↑ MC-146515 – 「Villagers can sleep in all dimensions」 – 「Works As Intended(意図通りの挙動)」として解決済み
- ↑ MCPE-46034
- ↑ a b Jungle and swamp villagers can spawn only in their corresponding biome if a village intersects these biomes, or by using spawn eggs, breeding or curing a zombie villager, as jungle and swamp villages do not exist.
- ↑ "MINECON 2016 The Minecraft 1.11 Change Log" – Minecraft – YouTube、2016年10月15日
- ↑ MCPE-147834 – 「Fixed(修正済み)」として解決済み
- ↑ MCPE-152386 – 「Fixed(修正済み)」として解決済み
- ↑ MCPE-169758
- ↑ http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0p26
- ↑ “It's very likely the townspeople will be pigmen =)” – @notch、2011年4月25日
- ↑ “Fun Fact: Most of the villager designs were inspired by 2018 fashion shows like Gucci's.” – @JasperBoerstra、2019年2月28日
- ↑ “Villagers are genderless- they are neither male nor female.” – @HelenAngel、2019年3月8日
- ↑ MC-141075
- ↑ MCPE-119646 – 「Invalid(無効)」として解決済み
- ↑ MC-173917 – 「Works As Intended(意図通りの挙動)」として解決済み
- ↑ MC-213470
- ↑ https://www.youtube.com/watch?v=Zt-Uz8ZNUpA&list=PLWWKypCFuSctTfz0GtRlwj9VjxSRiC_Xg&index=25
- ↑ MC-165985 – 「Villager deaths are logged」 – 「Works As Intended(意図通りの挙動)」として解決済み
- ↑ “This is how I perform experiments on Testificates:” – @jeb_、2012年5月21日












































![An image released earlier by Jeb showing separated villagers.[19]](https://static.wikia.nocookie.net/minecraft_ja_gamepedia/images/0/08/Jeb_release_21_May_12.png/revision/latest/scale-to-width-down/120?cb=20150314070240)













