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-- NOTE: order here doesn't matter.
--       * in the table, chests are sorted in alphabetical order
--       * in the table, items are sorted by chance, then by avg#, then alphabetically.
--       * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}.
--       * If the loot is the same on both editions, use the same loot table twice.

-- these values are used:
-- * in place of the keys, when the key is used as a parameter

return {
		["ancient-city"] = { -- ancient_city.json
			header = "[[古代都市]]",
			link   = "[[古代都市]]",
			structure = "古代都市",
			container = "",
			structID = "ancient city",
			poolsJava = {
				{
				rolls = {5,10},
				items = {
					["enchanted-golden-apple"] = {1,2,1},
					["disc-otherside"] = {1,1,1},
					["compass"] = {1,1,2},
					["sculk-catalyst"] = {1,2,2},
					["name-tag"] = {1,1,2},
					["damaged-level-enchanted-diamond-hoe"] = {1,1,2},
					["lead"] = {1,1,2},
					["diamond-horse-armor"] = {1,1,2},
					["saddle"] = {1,1,2},
					["disc-13"] = {1,1,2},
					["disc-cat"] = {1,1,2},
					["level-enchanted-diamond-leggings-3"] = {1,1,2},
					["enchanted-book-rnd-swift-sneak"] = {1,1,3},
					["sculk"] = {4,10,3},
					["sculk-sensor"] = {1,3,3},
					["candle"] = {1,4,3},
					["amethyst-shard"] = {1,15,3},
					["bottle-o'-enchanting"] = {1,3,3},
					["glow-berries"] = {1,15,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["echo-shard"] = {1,3,4},
					["disc-fragment-5"] = {1,3,4},
					["potion-of-regeneration"] = {1,3,5},
					["enchanted-book-rnd"] = {1,1,5},
					["book"] = {3,10,5},
					["bone"] = {1,15,5},
					["soul-torch"] = {1,15,5},
					["coal"] = {6,15,7},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {5,10},
				items = {
					["enchanted-golden-apple"] = {1,2,1},
					["disc-otherside"] = {1,1,1},
					["compass"] = {1,1,2},
					["sculk-catalyst"] = {1,2,2},
					["name-tag"] = {1,1,2},
					["damaged-level-enchanted-diamond-hoe"] = {1,1,2},
					["lead"] = {1,1,2},
					["diamond-horse-armor"] = {1,1,2},
					["saddle"] = {1,1,2},
					["disc-13"] = {1,1,2},
					["disc-cat"] = {1,1,2},
					["level-enchanted-diamond-leggings-3"] = {1,1,2},
					["enchanted-book-rnd-swift-sneak"] = {1,1,3},
					["sculk"] = {4,10,3},
					["sculk-sensor"] = {1,3,3},
					["candle"] = {1,4,3},
					["amethyst-shard"] = {1,15,3},
					["bottle-o'-enchanting"] = {1,3,3},
					["glow-berries"] = {1,15,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["echo-shard"] = {1,3,4},
					["disc-fragment-5"] = {1,3,4},
					["potion-of-regeneration"] = {1,3,5},
					["enchanted-book-rnd"] = {1,1,5},
					["book"] = {3,10,5},
					["bone"] = {1,15,5},
					["soul-torch"] = {1,15,5},
					["coal"] = {6,15,7},
				}
			},
			{
				rolls = {1,1},
				items = {
					["ward-armor-trim-smithing-template"] = {1,1,4},
					["silence-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,75}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {5,10},
				items = {
					["enchanted-golden-apple"] = {1,2,1},
					["disc-otherside"] = {1,1,1},
					["compass"] = {1,1,2},
					["sculk-catalyst"] = {1,2,2},
					["name-tag"] = {1,1,2},
					["damaged-level-enchanted-diamond-hoe"] = {1,1,2},
					["lead"] = {1,1,2},
					["diamond-horse-armor"] = {1,1,2},
					["saddle"] = {1,1,2},
					["disc-13"] = {1,1,2},
					["disc-cat"] = {1,1,2},
					["level-enchanted-diamond-leggings-3"] = {1,1,2},
					["enchanted-book-rnd-swift-sneak"] = {1,1,3},
					["sculk"] = {4,10,3},
					["sculk-sensor"] = {1,3,3},
					["candle"] = {1,4,3},
					["amethyst-shard"] = {1,15,3},
					["bottle-o'-enchanting"] = {1,3,3},
					["glow-berries"] = {1,15,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["echo-shard"] = {1,3,4},
					["disc-fragment-5"] = {1,3,4},
					["potion-of-regeneration"] = {1,3,5},
					["enchanted-book-rnd"] = {1,1,5},
					["book"] = {3,10,5},
					["bone"] = {1,15,5},
					["soul-torch"] = {1,15,5},
					["coal"] = {6,15,7},
				}
			}},
		poolsBedrockUpcoming = {
			{
				rolls = {5,10},
				items = {
					["enchanted-golden-apple"] = {1,2,1},
					["disc-otherside"] = {1,1,1},
					["compass"] = {1,1,2},
					["sculk-catalyst"] = {1,2,2},
					["name-tag"] = {1,1,2},
					["damaged-level-enchanted-diamond-hoe"] = {1,1,2},
					["lead"] = {1,1,2},
					["diamond-horse-armor"] = {1,1,2},
					["saddle"] = {1,1,2},
					["disc-13"] = {1,1,2},
					["disc-cat"] = {1,1,2},
					["level-enchanted-diamond-leggings-3"] = {1,1,2},
					["enchanted-book-rnd-swift-sneak"] = {1,1,3},
					["sculk"] = {4,10,3},
					["sculk-sensor"] = {1,3,3},
					["candle"] = {1,4,3},
					["amethyst-shard"] = {1,15,3},
					["bottle-o'-enchanting"] = {1,3,3},
					["glow-berries"] = {1,15,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["echo-shard"] = {1,3,4},
					["disc-fragment-5"] = {1,3,4},
					["potion-of-regeneration"] = {1,3,5},
					["enchanted-book-rnd"] = {1,1,5},
					["book"] = {3,10,5},
					["bone"] = {1,15,5},
					["soul-torch"] = {1,15,5},
					["coal"] = {6,15,7},
					}
				},
			{
				rolls = {1,1},
				items = {
					["ward-armor-trim-smithing-template"] = {1,1,4},
					["silence-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,75}
				}
			}
		}
	},
		["ancient-city-ice-box"] = { -- ancient_city_ice_box.json
			header = "[[古代都市]]",
			link   = "[[古代都市]]",
			structure = "古代都市",
			container = "氷室のチェスト",
			structID = "ancient city",
			poolsJava = {
				{
					rolls = {4,10},
					items = {
						["suspicious-stew-2"] = {2,6,1},
						["golden-carrot"]     = {1,10,1},
						["baked-potato"]      = {1,10,1},
						["packed-ice"]        = {2,6,2},
						["snowball"]          = {2,6,4},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {4,10},
					items = {
						["suspicious-stew-2"] = {2,6,1},
						["golden-carrot"]     = {1,10,1},
						["baked-potato"]      = {1,10,1},
						["packed-ice"]        = {2,6,2},
						["snowball"]          = {2,6,4},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["shipwreck-map"] = { -- shipwreck_map.json in Java and shipwreck.json in Bedrock
			header = "マップ",
			superheader = "[[難破船]]",
			link   = "[[難破船]]のマップチェスト",
			structure = "難破船",
			container = "マップチェスト",
			structID = "shipwreck",
			poolsJava = {
			{
				rolls = {1,1},
				items = {
					["buried-treasure-map"] = {1,1,1},
				}
			},
			{
				rolls = {3,3},
				items = {
					["compass"] = {1,1,1},
					["empty-map"] = {1,1,1},
					["clock"] = {1,1,1},
					["paper"] = {1,10,20},
					["feather"] = {1,5,10},
					["book"] = {1,5,5},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {1,1},
				items = {
					["buried-treasure-map"] = {1,1,1},
				}
			},
			{
				rolls = {3,3},
				items = {
					["compass"] = {1,1,1},
					["empty-map"] = {1,1,1},
					["clock"] = {1,1,1},
					["paper"] = {1,10,20},
					["feather"] = {1,5,10},
					["book"] = {1,5,5},
				}
			},
			{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["buried-treasure-map"] = {1,1,1},
				}
			},
			{
				rolls = {3,3},
				items = {
					["compass"] = {1,1,1},
					["map"] = {1,1,1},
					["clock"] = {1,1,1},
					["paper"] = {1,10,20},
					["feather"] = {1,5,10},
					["book"] = {1,5,5},
				}
			},
		},
		poolsBedrockUpcoming = {
			{
				rolls = {1,1},
				items = {
					["buried-treasure-map"] = {1,1,1},
				}
			},
			{
				rolls = {3,3},
				items = {
					["compass"] = {1,1,1},
					["map"] = {1,1,1},
					["clock"] = {1,1,1},
					["paper"] = {1,10,20},
					["feather"] = {1,5,10},
					["book"] = {1,5,5},
				}
			},
			{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		}
	},
		["shipwreck-supply"] = { -- shipwreck_supply.json in Java and shipwrecksupply.json in Bedrock
			header = "サプライ",
			superheader = "[[難破船]]",
			link   = "[[難破船]]のサプライチェスト",
			structure = "難破船",
			container = "サプライチェスト",
			structID = "shipwreck",
			poolsJava = {
			{
				rolls = {3,10},
				items = {
					["paper"] = {1,12,8},
					["potato"] = {2,6,7},
					["moss-block"] = {1,4,7},
					["poisonous-potato"] = {2,6,7},
					["carrot"] = {4,8,7},
					["wheat"] = {8,21,7},
					["coal"] = {2,8,6},
					["rotten-flesh"] = {5,24,5},
					["bamboo"] = {1,3,2},
					["suspicious-stew"] = {1,1,10},
					["pumpkin"] = {1,3,2},
					["gunpowder"] = {1,5,3},
					["tnt"] = {1,2,1},
					["random-enchanted-leather-cap"] = {1,1,3},
					["random-enchanted-leather-tunic"] = {1,1,3},
					["random-enchanted-leather-pants"] = {1,1,3},
					["random-enchanted-leather-boots"] = {1,1,3},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {3,10},
				items = {
					["paper"] = {1,12,8},
					["potato"] = {2,6,7},
					["moss-block"] = {1,4,7},
					["poisonous-potato"] = {2,6,7},
					["carrot"] = {4,8,7},
					["wheat"] = {8,21,7},
					["coal"] = {2,8,6},
					["rotten-flesh"] = {5,24,5},
					["bamboo"] = {1,3,2},
					["suspicious-stew"] = {1,1,10},
					["pumpkin"] = {1,3,2},
					["gunpowder"] = {1,5,3},
					["tnt"] = {1,2,1},
					["random-enchanted-leather-cap"] = {1,1,3},
					["random-enchanted-leather-tunic"] = {1,1,3},
					["random-enchanted-leather-pants"] = {1,1,3},
					["random-enchanted-leather-boots"] = {1,1,3},
				}
			},{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {3,10},
				items = {
					["paper"] = {1,12,8},
					["potato"] = {2,6,7},
					["poisonous-potato"] = {2,6,7},
					["moss-block"] = {1,4,7},
					["carrot"] = {4,8,7},
					["wheat"] = {8,21,7},
					["coal"] = {2,8,6},
					["rotten-flesh"] = {5,24,5},
					["bamboo"] = {1,3,2},
					["suspicious-stew"] = {1,1,10},
					["pumpkin"] = {1,3,2},
					["gunpowder"] = {1,5,3},
					["tnt"] = {1,2,1},
					["random-enchanted-leather-cap"] = {1,1,3},
					["random-enchanted-leather-tunic"] = {1,1,3},
					["random-enchanted-leather-pants"] = {1,1,3},
					["random-enchanted-leather-boots"] = {1,1,3},
				}
			},
		},
		poolsBedrockUpcoming = {
			{
				rolls = {3,10},
				items = {
					["paper"] = {1,12,8},
					["potato"] = {2,6,7},
					["poisonous-potato"] = {2,6,7},
					["moss-block"] = {1,4,7},
					["carrot"] = {4,8,7},
					["wheat"] = {8,21,7},
					["coal"] = {2,8,6},
					["rotten-flesh"] = {5,24,5},
					["bamboo"] = {1,3,2},
					["suspicious-stew"] = {1,1,10},
					["pumpkin"] = {1,3,2},
					["gunpowder"] = {1,5,3},
					["tnt"] = {1,2,1},
					["random-enchanted-leather-cap"] = {1,1,3},
					["random-enchanted-leather-tunic"] = {1,1,3},
					["random-enchanted-leather-pants"] = {1,1,3},
					["random-enchanted-leather-boots"] = {1,1,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		}
	},
		["shipwreck-treasure"] = { -- shipwreck_treasure.json in Java and shipwrecktreasure.json in Bedrock
			header = "トレジャー",
			superheader = "[[難破船]]",
			link   = "[[難破船]]のトレジャーチェスト",
			structure = "難破船",
			container = "トレジャーチェスト",
			structID = "shipwreck",
			poolsJava = {
			{
				rolls = {3,6},
				items = {
					["iron-ingot"] = {1,5,90},
					["gold-ingot"] = {1,5,10},
					["emerald"] = {1,5,40},
					["diamond"] = {1,1,5},
					["bottle-o'-enchanting"] = {1,1,5},
				}
			},
			{
				rolls = {2,5},
				items = {
					["iron-nugget"] = {1,10,50},
					["gold-nugget"] = {1,10,10},
					["lapis-lazuli"] = {1,10,20},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {3,6},
				items = {
					["iron-ingot"] = {1,5,90},
					["gold-ingot"] = {1,5,10},
					["emerald"] = {1,5,40},
					["diamond"] = {1,1,5},
					["bottle-o'-enchanting"] = {1,1,5},
				}
			},
			{
				rolls = {2,5},
				items = {
					["iron-nugget"] = {1,10,50},
					["gold-nugget"] = {1,10,10},
					["lapis-lazuli"] = {1,10,20},
				}
			},{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {3,6},
				items = {
					["iron-ingot"] = {1,5,90},
					["gold-ingot"] = {1,5,10},
					["emerald"] = {1,5,40},
					["diamond"] = {1,1,5},
					["bottle-o'-enchanting"] = {1,1,5},
				}
			},
			{
				rolls = {2,5},
				items = {
					["iron-nugget"] = {1,10,50},
					["gold-nugget"] = {1,10,10},
					["lapis-lazuli"] = {1,10,20},
				}
			},
		},
		poolsBedrockUpcoming = {
			{
				rolls = {3,6},
				items = {
					["iron-ingot"] = {1,5,90},
					["gold-ingot"] = {1,5,10},
					["emerald"] = {1,5,40},
					["diamond"] = {1,1,5},
					["bottle-o'-enchanting"] = {1,1,5},
				}
			},
			{
				rolls = {2,5},
				items = {
					["iron-nugget"] = {1,10,50},
					["gold-nugget"] = {1,10,10},
					["lapis-lazuli"] = {1,10,20},
				}
			},
			{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		}
	},
		["buried-treasure"] = { -- buried_treasure.json in Java and buriedtreasure.json in Bedrock
			header = "[[埋もれた宝]]",
			link   = "[[埋もれた宝]]",
			structure = "埋もれた宝",
			container = "",
			structID = "buried-treasure",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["heart-of-the-sea"]    = {1,1,1},
					}
				},
				{
					rolls = {5,8},
					items = {
						["iron-ingot"]          = {1,4,20},
						["gold-ingot"]          = {1,4,10},
						["tnt"]                 = {1,2,5},
					}
				},
				{
					rolls = {1,4},
					items = {
						["emerald"]             = {4,8,5},
						["diamond"]             = {1,2,5},
						["prismarine-crystals"] = {1,5,5},
					}
				},
				{
					rolls = {0,1},
					items = {
						["leather-tunic"]       = {1,1,1},
						["iron-sword"]          = {1,1,1},
					}
				},
				{
					rolls = {2,2},
					items = {
						["cooked-cod"]          = {2,4,1},
						["cooked-salmon"]       = {2,4,1},
					}
				},
				{
					rolls = {0,2},
					items = {
						["potion-of-water-breathing"] = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["heart-of-the-sea"]    = {1,1,1},
					}
				},
				{
					rolls = {5,12},
					items = {
						["prismarine-crystals"] = {1,5,5},
						["iron-ingot"]          = {3,5,20},
						["gold-ingot"]          = {1,5,10},
						["tnt"]                 = {1,2,10},
						["diamond"]             = {1,1,15},
						["disc-wait"]           = {1,1,5},
						["disc-mellohi"]        = {1,1,5},
						["name-tag"]            = {1,1,10},
						["chainmail-chestplate"] = {1,1,20},
						["chainmail-helmet"]    = {1,1,20},
						["chainmail-leggings"]  = {1,1,20},
						["chainmail-boots"]     = {1,1,20},
						["book-and-quill"]      = {1,2,5},
						["lead"]                = {1,3,10},
						["bottle-o'-enchanting"] = {1,1,3},
						["potion-of-water-breathing"] = {1,1,15},
						["potion-of-regeneration"] = {1,1,10},
						["cake"]                = {1,1,1},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["underwater-ruin-big"] = { -- underwater_ruin_big.json
			header = "大",
			superheader = "[[海底遺跡]]",
			link   = "大きな[[海底遺跡]]",
			structure = "海底遺跡",
			container = "大きな遺跡のチェスト",
			structID = "underwater-ruins",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["gold-nugget"]         = {1,3,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
						["enchanted-book-rnd"]  = {1,1,5},
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
						["buried-treasure-map"] = {1,1,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["gold-nugget"]         = {1,3,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
						["enchanted-book-rnd"]  = {1,1,5},
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
						["buried-treasure-map"] = {1,1,10},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["underwater-ruin-small"] = { -- underwater_ruin_small.json
			header = "小",
			superheader = "[[海底遺跡]]",
			link   = "小さな[[海底遺跡]]",
			structure = "海底遺跡",
			container = "小さな遺跡のチェスト",
			structID = "underwater-ruins",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,5},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
						["buried-treasure-map"] = {1,1,5},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,8},
					items = {
						["coal"]                = {1,4,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,5},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10},
					}
				},
				{
					rolls = {1,1},
					items = {
						["leather-tunic"]       = {1,1,1},
						["golden-helmet"]       = {1,1,1},
						["enchanted-fishing-rod"] = {1,1,5},
						["buried-treasure-map"] = {1,1,5},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},

		["village-armorer"] = { -- village\village_armorer.json
			header = "防具鍛冶",
			superheader = "[[村]]",
			link   = "[[村]]の防具鍛冶",
			structure = "村",
			container = "防具鍛冶のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["iron-ingot"]     = {1,3,2},
						["bread"]          = {1,4,4},
						["iron-helmet"]    = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["iron-ingot"]     = {1,3,2},
						["bread"]          = {1,4,4},
						["iron-helmet"]    = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-butcher"] = { -- village\village_butcher.json
			header = "肉屋",
			superheader = "[[村]]",
			link   = "[[村]]の肉屋",
			structure = "村",
			container = "肉屋のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]        = {1,1,1},
						["raw-porkchop"]   = {1,3,6},
						["wheat"]          = {1,3,6},
						["raw-beef"]       = {1,3,6},
						["raw-mutton"]     = {1,3,6},
						["coal"]           = {1,3,3}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["emerald"]        = {1,1,1},
						["raw-porkchop"]   = {1,3,6},
						["wheat"]          = {1,3,6},
						["raw-beef"]       = {1,3,6},
						["raw-mutton"]     = {1,3,6},
						["coal"]           = {1,3,3}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-cartographer"] = { -- village\village_cartographer.json
			header = "製図家",
			superheader = "[[村]]",
			link   = "[[村]]の製図家",
			structure = "村",
			container = "製図家のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["empty-map"]      = {1,3,10},
						["paper"]          = {1,5,15},
						["compass"]        = {1,1,5},
						["bread"]          = {1,4,15},
						["stick"]          = {1,2,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["map"]            = {1,3,10},
						["paper"]          = {1,5,15},
						["compass"]        = {1,1,5},
						["bread"]          = {1,4,15},
						["oak-sapling"]    = {1,2,5}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-fisherman"] = { -- village\village_fisher.json, Java-exclusive as of Java 1.14 / Bedrock 1.12
			header = "釣り人",
			superheader = "[[村]]",
			link   = "[[村]]の釣り人",
			structure = "村",
			container = "釣り人のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]         = {1,1,1},
						["raw-cod"]         = {1,3,2},
						["raw-salmon"]      = {1,3,1},
						["water-bucket"]    = {1,3,1},
						["barrel"]          = {1,3,1},
						["wheat-seeds"]     = {1,3,3},
						["coal"]            = {1,3,2}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {},
			poolsBedrockUpcoming = {}
		},
		["village-fletcher"] = { -- village\village_fletcher.json
			header = "矢師",
			superheader = "[[村]]",
			link   = "[[村]]の矢師",
			structure = "村",
			container = "村の矢師のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["emerald"]         = {1,1,1},
						["arrow"]           = {1,3,2},
						["feather"]         = {1,3,6},
						["egg"]             = {1,3,2},
						["flint"]           = {1,3,6},
						["stick"]           = {1,3,6}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["emerald"]         = {1,1,1},
						["arrow"]           = {1,3,2},
						["feather"]         = {1,3,6},
						["egg"]             = {1,3,2},
						["flint"]           = {1,3,6},
						["stick"]           = {1,3,6}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-mason"] = { -- village\village_mason.json
			header = "石工",
			superheader = "[[村]]",
			link   = "[[村]]の石工",
			structure = "村",
			container = "村の石工のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["clay-ball"]      = {1,3,1},
						["flower-pot"]     = {1,1,1},
						["stone"]          = {1,1,2},
						["stone-bricks"]   = {1,1,2},
						["bread"]          = {1,4,4},
						["yellow-dye"]     = {1,1,1},
						["smooth-stone"]   = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["clay-ball"]      = {1,3,1},
						["flower-pot"]     = {1,1,1},
						["stone"]          = {1,1,2},
						["stone-bricks"]   = {1,1,2},
						["bread"]          = {1,4,4},
						["yellow-dye"]     = {1,1,1},
						["smooth-stone"]   = {1,1,1},
						["emerald"]        = {1,1,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-shepherd"] = { -- village\village_shepherd.json
			header = "羊飼い",
			superheader = "[[村]]",
			link   = "[[村]]の羊飼い",
			structure = "村",
			container = "羊飼いのチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["white-wool"]      = {1,8,6},
						["black-wool"]      = {1,3,3},
						["gray-wool"]       = {1,3,2},
						["brown-wool"]      = {1,3,2},
						["light-gray-wool"] = {1,3,2},
						["emerald"]         = {1,1,1},
						["shears"]          = {1,1,1},
						["wheat"]           = {1,6,6}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["white-wool"]      = {1,8,6},
						["black-wool"]      = {1,3,3},
						["gray-wool"]       = {1,3,2},
						["brown-wool"]      = {1,3,2},
						["light-gray-wool"] = {1,3,2},
						["emerald"]         = {1,1,1},
						["shears"]          = {1,1,1},
						["wheat"]           = {1,6,6}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-tannery"] = { -- village\village_tannery.json
			header = "革細工師",
			superheader = "[[村]]",
			link   = "[[村]]の革細工師",
			structure = "村",
			container = "革細工師のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {1,5},
					items = {
						["leather"]         = {1,3,1},
						["leather-tunic"]   = {1,1,2},
						["leather-boots"]   = {1,1,2},
						["leather-cap"]     = {1,1,2},
						["bread"]           = {1,4,5},
						["leather-pants"]   = {1,1,2},
						["saddle"]          = {1,1,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,5},
					items = {
						["leather"]         = {1,3,1},
						["leather-tunic"]   = {1,1,2},
						["leather-boots"]   = {1,1,2},
						["leather-cap"]     = {1,1,2},
						["bread"]           = {1,4,5},
						["leather-pants"]   = {1,1,2},
						["saddle"]          = {1,1,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-temple"] = { -- village\village_temple.json
			header = "寺院",
			superheader = "[[村]]",
			link   = "[[村]]の寺院",
			structure = "村",
			container = "寺院のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["redstone"]        = {1,4,2},
						["bread"]           = {1,4,7},
						["rotten-flesh"]    = {1,4,7},
						["lapis-lazuli"]    = {1,4,1},
						["gold-ingot"]      = {1,4,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["redstone"]        = {1,4,2},
						["bread"]           = {1,4,7},
						["rotten-flesh"]    = {1,4,7},
						["lapis-lazuli"]    = {1,4,1},
						["gold-ingot"]      = {1,4,1},
						["emerald"]         = {1,4,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-toolsmith"] = { -- village\village_toolsmith.json
			header = "道具鍛冶",
			superheader = "[[村]]",
			link   = "[[村]]の道具鍛冶",
			structure = "村",
			container = "道具鍛冶のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["diamond"]         = {1,3,1},
						["iron-ingot"]      = {1,5,5},
						["gold-ingot"]      = {1,3,1},
						["bread"]           = {1,3,15},
						["iron-pickaxe"]    = {1,1,5},
						["coal"]            = {1,3,1},
						["stick"]           = {1,3,20},
						["iron-shovel"]     = {1,1,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["diamond"]         = {1,3,1},
						["iron-ingot"]      = {1,5,5},
						["gold-ingot"]      = {1,3,1},
						["bread"]           = {1,3,15},
						["iron-pickaxe"]    = {1,1,5},
						["coal"]            = {1,3,1},
						["stick"]           = {1,3,20},
						["iron-shovel"]     = {1,1,5}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-weaponsmith"] = { -- village\village_weaponsmith.json
			header = "武器鍛冶",
			superheader = "[[村]]",
			link   = "[[村]]の武器鍛冶",
			structure = "村",
			container = "武器鍛冶のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,5},
						["iron-sword"]          = {1,1,5},
						["iron-chestplate"]     = {1,1,5},
						["iron-helmet"]         = {1,1,5},
						["iron-leggings"]       = {1,1,5},
						["iron-boots"]          = {1,1,5},
						["obsidian"]            = {3,7,5},
						["oak-sapling"]         = {3,7,5},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["diamond"]             = {1,3,3},
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,5},
						["iron-sword"]          = {1,1,5},
						["iron-chestplate"]     = {1,1,5},
						["iron-helmet"]         = {1,1,5},
						["iron-leggings"]       = {1,1,5},
						["iron-boots"]          = {1,1,5},
						["obsidian"]            = {3,7,5},
						["oak-sapling"]         = {3,7,5},
						["saddle"]              = {1,1,3},
						["iron-horse-armor"]    = {1,1,1},
						["golden-horse-armor"]  = {1,1,1},
						["diamond-horse-armor"] = {1,1,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},

		["village-desert-house"] = { -- village\village_desert_house.json
			header = "砂漠の家",
			superheader = "[[村]]",
			link   = "砂漠の[[村]]の家",
			structure = "村",
			container = "砂漠の村のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["clay-ball"]       = {1,1,1},
						["green-dye"]       = {1,1,1},
						["cactus"]          = {1,4,10},
						["wheat"]           = {1,7,10},
						["bread"]           = {1,4,10},
						["book"]            = {1,1,1},
						["dead-bush"]       = {1,3,2},
						["emerald"]         = {1,3,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["clay-ball"]       = {1,1,1},
						["green-dye"]       = {1,1,1},
						["cactus"]          = {1,4,10},
						["wheat"]           = {1,7,10},
						["bread"]           = {1,4,10},
						["book"]            = {1,1,1},
						["dead-bush"]       = {1,3,2},
						["emerald"]         = {1,3,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-plains-house"] = { -- village\village_plains_house.json
			header = "平原の家",
			superheader = "[[村]]",
			link   = "平原の[[村]]の家",
			structure = "村",
			container = "平原の村のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["dandelion"]       = {1,1,2},
						["poppy"]           = {1,1,1},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["apple"]           = {1,5,10},
						["book"]            = {1,1,1},
						["feather"]         = {1,1,1},
						["emerald"]         = {1,4,2},
						["oak-sapling"]     = {1,2,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["dandelion"]       = {1,1,2},
						["poppy"]           = {1,1,1},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["apple"]           = {1,5,10},
						["book"]            = {1,1,1},
						["feather"]         = {1,1,1},
						["emerald"]         = {1,4,2},
						["oak-sapling"]     = {1,2,5}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-savanna-house"] = { -- village\village_savanna_house.json
			header = "サバンナの家",
			superheader = "[[村]]",
			link   = "サバンナの[[村]]の家",
			structure = "村",
			container = "サバンナの村のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["grass"]           = {1,1,5},
						["tall-grass"]      = {1,1,5},
						["bread"]           = {1,4,10},
						["wheat-seeds"]     = {1,5,10},
						["emerald"]         = {1,4,2},
						["acacia-sapling"]  = {1,2,10},
						["saddle"]          = {1,1,1},
						["torch"]           = {1,2,1},
						["bucket"]          = {1,1,1}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["gold-nugget"]     = {1,3,1},
						["grass"]           = {1,1,5},
						["tall-grass"]      = {1,1,5},
						["bread"]           = {1,4,10},
						["wheat-seeds"]     = {1,5,10},
						["emerald"]         = {1,4,2},
						["acacia-sapling"]  = {1,2,10},
						["saddle"]          = {1,1,1},
						["torch"]           = {1,2,1},
						["bucket"]          = {1,1,1}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-snowy-house"] = { -- village\village_snowy_house.json
			header = "雪の家",
			superheader = "[[村]]",
			link   = "雪の[[村]]の家",
			structure = "村",
			container = "雪の村のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["blue-ice"]        = {1,1,1},
						["snow-block"]      = {1,1,4},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["beetroot-seeds"]  = {1,5,10},
						["beetroot-soup"]   = {1,1,1},
						["furnace"]         = {1,1,1},
						["emerald"]         = {1,4,1},
						["snowball"]        = {1,7,10},
						["coal"]            = {1,4,5}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["blue-ice"]        = {1,1,1},
						["snow-block"]      = {1,1,4},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["beetroot-seeds"]  = {1,5,10},
						["beetroot-soup"]   = {1,1,1},
						["furnace"]         = {1,1,1},
						["emerald"]         = {1,4,1},
						["snowball"]        = {1,7,10},
						["coal"]            = {1,4,5}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["village-taiga-house"] = { -- village\village_taiga_house.json
			header = "タイガの家",
			superheader = "[[村]]",
			link   = "タイガの[[村]]の家",
			structure = "村",
			container = "タイガの村のチェスト",
			structID = "village",
			poolsJava = {
				{
					rolls = {3,8},
					items = {
						["iron-nugget"]     = {1,5,1},
						["fern"]            = {1,1,2},
						["large-fern"]      = {1,1,2},
						["potato"]          = {1,7,10},
						["sweet-berries"]   = {1,7,5},
						["bread"]           = {1,4,10},
						["pumpkin-seeds"]   = {1,5,5},
						["pumpkin-pie"]     = {1,1,1},
						["emerald"]         = {1,4,2},
						["spruce-sapling"]  = {1,5,5},
						["spruce-sign"]     = {1,1,1},
						["spruce-log"]      = {1,5,10}
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {3,8},
					items = {
						["iron-nugget"]     = {1,5,1},
						["fern"]            = {1,1,2},
						["large-fern"]      = {1,1,2},
						["potato"]          = {1,7,10},
						["bread"]           = {1,4,10},
						["pumpkin-seeds"]   = {1,5,5},
						["pumpkin-pie"]     = {1,1,1},
						["emerald"]         = {1,4,2},
						["spruce-sapling"]  = {1,5,5},
						["oak-sign"]        = {1,1,1},
						["spruce-log"]      = {1,5,10}
					}
				},
			},
			poolsBedrockUpcoming = {}
		},

		["stronghold-altar"] = { -- stronghold_corridor.json
			header      = "祭壇",
			superheader = "[[要塞]]",
			link        = "[[要塞]]の祭壇",
			structure = "要塞",
			container = "祭壇のチェスト",
			structID = "stronghold",
			poolsJava = {
			{
				rolls = {2,3},
				items = {
					["ender-pearl"] = {1,1,10},
					["diamond"] = {1,3,3},
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {1,3,5},
					["redstone"] = {4,9,5},
					["bread"] = {1,3,15},
					["apple"] = {1,3,15},
					["iron-pickaxe"] = {1,1,5},
					["iron-sword"] = {1,1,5},
					["iron-chestplate"] = {1,1,5},
					["iron-helmet"] = {1,1,5},
					["iron-leggings"] = {1,1,5},
					["iron-boots"] = {1,1,5},
					["golden-apple"] = {1,1,1},
					["saddle"] = {1,1,1},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["disc-otherside"] = {1,1,1},
					["enchanted-book"] = {1,1,1},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {2,3},
				items = {
					["ender-pearl"] = {1,1,10},
					["diamond"] = {1,3,3},
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {1,3,5},
					["redstone"] = {4,9,5},
					["bread"] = {1,3,15},
					["apple"] = {1,3,15},
					["iron-pickaxe"] = {1,1,5},
					["iron-sword"] = {1,1,5},
					["iron-chestplate"] = {1,1,5},
					["iron-helmet"] = {1,1,5},
					["iron-leggings"] = {1,1,5},
					["iron-boots"] = {1,1,5},
					["golden-apple"] = {1,1,1},
					["saddle"] = {1,1,1},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["disc-otherside"] = {1,1,1},
					["enchanted-book"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["eye-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {2,3},
				items = {
					["ender-pearl"] = {1,1,50},
					["emerald"] = {1,3,15},
					["diamond"] = {1,3,15},
					["iron-ingot"] = {1,5,50},
					["gold-ingot"] = {1,3,25},
					["redstone"] = {4,9,25},
					["bread"] = {1,3,75},
					["apple"] = {1,3,75},
					["iron-pickaxe"] = {1,1,25},
					["iron-sword"] = {1,1,25},
					["iron-chestplate"] = {1,1,25},
					["iron-helmet"] = {1,1,25},
					["iron-leggings"] = {1,1,25},
					["iron-boots"] = {1,1,25},
					["golden-apple"] = {1,1,5},
					["saddle"] = {1,1,5},
					["iron-horse-armor"] = {1,1,5},
					["golden-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,5},
					["disc-otherside"] = {1,1,5},
					["enchanted-book"] = {1,1,6},
				}
			},
		},
		poolsBedrockUpcoming = {
			{
				rolls = {2,3},
				items = {
					["ender-pearl"] = {1,1,50},
					["emerald"] = {1,3,15},
					["diamond"] = {1,3,15},
					["iron-ingot"] = {1,5,50},
					["gold-ingot"] = {1,3,25},
					["redstone"] = {4,9,25},
					["bread"] = {1,3,75},
					["apple"] = {1,3,75},
					["iron-pickaxe"] = {1,1,25},
					["iron-sword"] = {1,1,25},
					["iron-chestplate"] = {1,1,25},
					["iron-helmet"] = {1,1,25},
					["iron-leggings"] = {1,1,25},
					["iron-boots"] = {1,1,25},
					["golden-apple"] = {1,1,5},
					["saddle"] = {1,1,5},
					["iron-horse-armor"] = {1,1,5},
					["golden-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,5},
					["disc-otherside"] = {1,1,5},
					["enchanted-book"] = {1,1,6},
				}
			},
			{
				rolls = {1,1},
				items = {
					["eye-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		}
	},
		["stronghold-library"] = { -- stronghold_library.json
			header      = "図書室",
			superheader = "[[要塞]]",
			link        = "[[要塞]]の図書室",
			structure = "要塞",
			container = "図書室のチェスト",
			structID = "stronghold",
			poolsJava = {
			{
				rolls = {2,10},
				items = {
					["book"] = {1,3,20},
					["paper"] = {2,7,20},
					["empty-map"] = {1,1,1},
					["compass"] = {1,1,1},
					["enchanted-book"] = {1,1,10},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {2,10},
				items = {
					["book"] = {1,3,20},
					["paper"] = {2,7,20},
					["empty-map"] = {1,1,1},
					["compass"] = {1,1,1},
					["enchanted-book"] = {1,1,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["eye-armor-trim-smithing-template"] = {1,1,1},
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {2,10},
				items = {
					["book"] = {1,3,100},
					["paper"] = {2,7,100},
					["map"] = {1,1,5},
					["compass"] = {1,1,5},
					["enchanted-book"] = {1,1,60},
				}
			},
		},
		poolsBedrockUpcoming = {
			{
				rolls = {2,10},
				items = {
					["book"] = {1,3,100},
					["paper"] = {2,7,100},
					["map"] = {1,1,5},
					["compass"] = {1,1,5},
					["enchanted-book"] = {1,1,60},
				}
			},
			{
				rolls = {1,1},
				items = {
					["eye-armor-trim-smithing-template"] = {1,1,1}
				}
			}
		}
	},
		["stronghold-storeroom"] = { -- stronghold_crossing.json
			header      = "倉庫",
			superheader = "[[要塞]]",
			link        = "[[要塞]]の倉庫",
			structure = "要塞",
			container = "倉庫のチェスト",
			structID = "stronghold",
			poolsJava = {
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["coal"]                = {3,8,10},
						["bread"]               = {1,3,15},
						["apple"]               = {1,3,15},
						["iron-pickaxe"]        = {1,1,1},
						["enchanted-book"]      = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,5,50},
						["gold-ingot"]          = {1,3,25},
						["redstone"]            = {4,9,25},
						["coal"]                = {3,8,50},
						["bread"]               = {1,3,75},
						["apple"]               = {1,3,75},
						["iron-pickaxe"]        = {1,1,5},
						["enchanted-book"]      = {1,1,6},
						["ink-sac"]             = {1,3,75},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["bonus"] = { -- spawn_bonus_chest.json
			header = "[[チェスト#ボーナスチェスト|ボーナスチェスト]]",
			link   = "[[チェスト#ボーナスチェスト|ボーナスチェスト]]",
			structure = "ボーナスチェスト",
			container = "",
			structID = "day",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["stone-axe"]           = {1,1,1},
						["wooden-axe"]          = {1,1,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["stone-pickaxe"]       = {1,1,1},
						["wooden-pickaxe"]      = {1,1,3}
					}
				},
				{
					rolls = {3,3},
					items = {
						["apple"]               = {1,2,5},
						["bread"]               = {1,2,3},
						["raw-salmon"]          = {1,2,3},
					}
				},
				{
					rolls = {4,4},
					items = {
						["stick"]               = {1,12,10},
						["oak-planks"]          = {1,12,10},
						["oak-log"]             = {1,3,3},
						["spruce-log"]          = {1,3,3},
						["birch-log"]           = {1,3,3},
						["jungle-log"]          = {1,3,3},
						["acacia-log"]          = {1,3,3},
						["dark-oak-log"]        = {1,3,3},
						["mangrove-log"]        = {1,3,3},
					}
				},
			},
		    poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["stone-axe"]           = {1,1,1},
						["wooden-axe"]          = {1,1,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["stone-pickaxe"]       = {1,1,1},
						["wooden-pickaxe"]      = {1,1,3}
					}
				},
				{
					rolls = {1,1},
					items = {
						["apple"]               = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["bread"]               = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["raw-salmon"]          = {1,2,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["stick"]               = {1,12,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["oak-planks"]          = {1,12,1}
					}
				},
				{
					rolls = {1,1},
					items = {
						["dark-oak-log"]        = {1,3,1},
						["acacia-log"]          = {1,3,1},
					}
				},
				{
					rolls = {1,1},
					items = {
						["oak-log"]             = {1,3,1},
						["spruce-log"]          = {1,3,1},
						["birch-log"]           = {1,3,1},
						["jungle-log"]          = {1,3,1},
					}
				},
				{
					rolls = {1,1},
					items = {
						["potato"]              = {1,2,3},
						["carrot"]              = {1,2,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["oak-sapling"]         = {4,4,2},
						["spruce-sapling"]      = {4,4,2},
						["birch-sapling"]       = {4,4,2},
						["jungle-sapling"]      = {4,4,4},
						["dark-oak-sapling"]    = {4,4,2},
						["acacia-sapling"]      = {4,4,2},
					}
				},
				{
					rolls = {1,1},
					items = {
						["melon-seeds"]         = {1,2,3},
						["pumpkin-seeds"]       = {1,2,3},
						["beetroot-seeds"]      = {1,2,3},
					}
				},
				{
					rolls = {1,1},
					items = {
						["cactus"]              = {1,2,3},
						["cocoa-beans"]         = {1,2,2},
					}
				},
				{
					rolls = {1,1},
					items = {
						["brown-mushroom"]              = {1,2,2},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["dungeon"] = { -- simple_dungeon.json
			header = "[[ダンジョン]]",
			link   = "[[ダンジョン]]",
			structure = "ダンジョン",
			container = "",
			structID = "Dungeon",
			poolsJava = {
				{
					rolls = {1,3},
					items = {
						["saddle"]              = {1,1,20},
						["golden-apple"]        = {1,1,15},
						["enchanted-golden-apple"] = {1,1,2},
						["disc-otherside"]      = {1,1,2},
						["disc-13"]             = {1,1,15},
						["disc-cat"]            = {1,1,15},
						["name-tag"]            = {1,1,20},
						["golden-horse-armor"]  = {1,1,10},
						["iron-horse-armor"]    = {1,1,15},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book-rnd"]  = {1,1,10},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,4,10},
						["gold-ingot"]          = {1,4,5},
						["bread"]               = {1,1,20},
						["wheat"]               = {1,4,20},
						["bucket"]              = {1,1,10},
						["redstone"]            = {1,4,15},
						["coal"]                = {1,4,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                = {1,8,10},
						["gunpowder"]           = {1,8,10},
						["rotten-flesh"]        = {1,8,10},
						["string"]              = {1,8,10},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,3},
					items = {
						["saddle"]              = {1,1,20},
						["golden-apple"]        = {1,1,15},
						["enchanted-golden-apple"] = {1,1,2},
						["disc-13"]             = {1,1,15},
						["disc-cat"]            = {1,1,15},
						["disc-otherside"]      = {1,1,2},
						["name-tag"]            = {1,1,20},
						["golden-horse-armor"]  = {1,1,10},
						["iron-horse-armor"]    = {1,1,15},
						["diamond-horse-armor"] = {1,1,5},
						["enchanted-book-rnd"]  = {1,1,10},
					}
				},
				{
					rolls = {1,4},
					items = {
						["iron-ingot"]          = {1,4,10},
						["gold-ingot"]          = {1,4,5},
						["bread"]               = {1,1,20},
						["wheat"]               = {1,4,20},
						["bucket"]              = {1,1,10},
						["redstone"]            = {1,4,15},
						["coal"]                = {1,4,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["bone"]                = {1,8,10},
						["gunpowder"]           = {1,8,10},
						["rotten-flesh"]        = {1,8,10},
						["string"]              = {1,8,10},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["mineshaft"] = { -- abandoned_mineshaft.json
			chest_type = "minecart with chest",
			header = "[[廃坑]]",
			link   = "[[廃坑]]",
			structure = "廃坑",
			container = "",
			structID = "abandoned-mineshaft",
			poolsJava = {
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,20},
						["enchanted-golden-apple"] = {1,1,1},
						["name-tag"]            = {1,1,30},
						["enchanted-book-rnd"]  = {1,1,10},
						["iron-pickaxe"]        = {1,1,5},
						["empty"]				= {1,1,5},
					}
				},
				{
					rolls = {2,4},
					items = {
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["lapis-lazuli"]        = {4,9,5},
						["diamond"]             = {1,2,3},
						["coal"]                = {3,8,10},
						["bread"]               = {1,3,15},
						["glow-berries"]        = {3,6,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
					}
				},
				{
					rolls = {3,3},
					items = {
						["rail"]                = {4,8,20},
						["powered-rail"]        = {1,4,5},
						["detector-rail"]       = {1,4,5},
						["activator-rail"]      = {1,4,5},
						["torch"]               = {1,16,15},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,20},
						["enchanted-golden-apple"] = {1,1,1},
						["name-tag"]            = {1,1,30},
						["enchanted-book-rnd"]  = {1,1,10},
						["iron-pickaxe"]        = {1,1,5},
						["empty"]				= {1,1,5},
					}
				},
				{
					rolls = {2,4},
					items = {
						["iron-ingot"]          = {1,5,10},
						["gold-ingot"]          = {1,3,5},
						["redstone"]            = {4,9,5},
						["lapis-lazuli"]        = {4,9,5},
						["diamond"]             = {1,2,3},
						["coal"]                = {3,8,10},
						["bread"]               = {1,3,15},
						["melon-seeds"]         = {2,4,10},
						["pumpkin-seeds"]       = {2,4,10},
						["beetroot-seeds"]      = {2,4,10},
						["glow-berries"]        = {3,6,15},
					}
				},
				{
					rolls = {3,3},
					items = {
						["rail"]                = {4,8,20},
						["powered-rail"]        = {1,4,5},
						["detector-rail"]       = {1,4,5},
						["activator-rail"]      = {1,4,5},
						["torch"]               = {1,16,15},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["nether-fortress"] = { -- nether_bridge.json
			header = "[[ネザー要塞]]",
			link   = "[[ネザー要塞]]",
			structure = "ネザー要塞",
			container = "",
			structID = "nether-fortress",
			poolsJava = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,5},
					["gold-ingot"] = {1,3,15},
					["golden-sword"] = {1,1,5},
					["golden-chestplate"] = {1,1,5},
					["flint-and-steel"] = {1,1,5},
					["nether-wart"] = {3,7,5},
					["saddle"] = {1,1,10},
					["golden-horse-armor"] = {1,1,8},
					["iron-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,3},
					["obsidian"] = {2,4,2},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,5},
					["gold-ingot"] = {1,3,15},
					["golden-sword"] = {1,1,5},
					["golden-chestplate"] = {1,1,5},
					["flint-and-steel"] = {1,1,5},
					["nether-wart"] = {3,7,5},
					["saddle"] = {1,1,10},
					["golden-horse-armor"] = {1,1,8},
					["iron-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,3},
					["obsidian"] = {2,4,2},
				}
			},
			{
				rolls = {1,1},
				items = {
					["rib-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,14}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,5},
					["gold-ingot"] = {1,3,15},
					["golden-sword"] = {1,1,5},
					["golden-chestplate"] = {1,1,5},
					["flint-and-steel"] = {1,1,5},
					["nether-wart"] = {3,7,5},
					["saddle"] = {1,1,10},
					["golden-horse-armor"] = {1,1,8},
					["iron-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,3},
					["obsidian"] = {2,4,2},
				}
			},
		},
		poolsBedrockUpcoming = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,5},
					["gold-ingot"] = {1,3,15},
					["golden-sword"] = {1,1,5},
					["golden-chestplate"] = {1,1,5},
					["flint-and-steel"] = {1,1,5},
					["nether-wart"] = {3,7,5},
					["saddle"] = {1,1,10},
					["golden-horse-armor"] = {1,1,8},
					["iron-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,3},
					["obsidian"] = {2,4,2},
				}
			},
			{
				rolls = {1,1},
				items = {
					["rib-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,14}
				}
			}
		}
	},
		["desert-temple"] = { -- desert_pyramid.json
			header = "[[砂漠の寺院]]",
			link   = "[[砂漠の寺院]]",
			structure = "砂漠の寺院",
			container = "",
			structID = "desert-temple",
			poolsJava = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,15},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,15},
					["bone"] = {4,6,25},
					["spider-eye"] = {1,3,25},
					["rotten-flesh"] = {3,7,25},
					["saddle"] = {1,1,20},
					["iron-horse-armor"] = {1,1,15},
					["golden-horse-armor"] = {1,1,10},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,20},
					["golden-apple"] = {1,1,20},
					["enchanted-golden-apple"] = {1,1,2},
					["empty"] = {1,1,15},
				}
			},
			{
				rolls = {4,4},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
					["sand"] = {1,8,10},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,15},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,15},
					["bone"] = {4,6,25},
					["spider-eye"] = {1,3,25},
					["rotten-flesh"] = {3,7,25},
					["saddle"] = {1,1,20},
					["iron-horse-armor"] = {1,1,15},
					["golden-horse-armor"] = {1,1,10},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,20},
					["golden-apple"] = {1,1,20},
					["enchanted-golden-apple"] = {1,1,2},
					["empty"] = {1,1,15},
				}
			},
			{
				rolls = {4,4},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
					["sand"] = {1,8,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["dune-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,6}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,15},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,15},
					["bone"] = {4,6,25},
					["spider-eye"] = {1,3,25},
					["rotten-flesh"] = {3,7,25},
					["saddle"] = {1,1,20},
					["iron-horse-armor"] = {1,1,15},
					["golden-horse-armor"] = {1,1,10},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,20},
					["golden-apple"] = {1,1,20},
					["enchanted-golden-apple"] = {1,1,2},
					["empty"] = {1,1,15},
				}
			},
			{
				rolls = {4,4},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
					["sand"] = {1,8,10},
				}
			},
		},
		poolsBedrockUpcoming = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,15},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,15},
					["bone"] = {4,6,25},
					["spider-eye"] = {1,3,25},
					["rotten-flesh"] = {3,7,25},
					["saddle"] = {1,1,20},
					["iron-horse-armor"] = {1,1,15},
					["golden-horse-armor"] = {1,1,10},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,20},
					["golden-apple"] = {1,1,20},
					["enchanted-golden-apple"] = {1,1,2},
					["empty"] = {1,1,15},
				}
			},
			{
				rolls = {4,4},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
					["sand"] = {1,8,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["dune-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,6}
				}
			}
		}
	},
		["jungle-temple"] = { -- jungle_temple.json
			header = "[[ジャングルの寺院]]",
			link   = "[[ジャングルの寺院]]",
			structure = "ジャングルの寺院",
			container = "チェスト",
			structID = "jungle-temple",
			poolsJava = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {1,3,3},
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,2},
					["bone"] = {4,6,20},
					["bamboo"] = {1,3,15},
					["rotten-flesh"] = {3,7,16},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["enchanted-book"] = {1,1,1}
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {1,3,3},
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,2},
					["bone"] = {4,6,20},
					["bamboo"] = {1,3,15},
					["rotten-flesh"] = {3,7,16},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["enchanted-book"] = {1,1,1}
				}
			},
			{
				rolls = {1,1},
				items = {
					["wild-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,2}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {1,3,15},
					["iron-ingot"] = {1,5,50},
					["gold-ingot"] = {2,7,75},
					["emerald"] = {1,3,10},
					["bone"] = {4,6,100},
					["rotten-flesh"] = {3,7,80},
					["bamboo"] = {1,3,75},
					["saddle"] = {1,1,15},
					["iron-horse-armor"] = {1,1,5},
					["golden-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book"] = {1,1,6}
				}
			},
		},
		poolsBedrockUpcoming = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {1,3,15},
					["iron-ingot"] = {1,5,50},
					["gold-ingot"] = {2,7,75},
					["emerald"] = {1,3,10},
					["bone"] = {4,6,100},
					["rotten-flesh"] = {3,7,80},
					["bamboo"] = {1,3,75},
					["saddle"] = {1,1,15},
					["iron-horse-armor"] = {1,1,5},
					["golden-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book"] = {1,1,6}
				}
			},
			{
				rolls = {1,1},
				items = {
					["wild-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,2}
				}
			}
		}
	},
		["jungle-temple-dispenser"] = { -- jungle_temple_dispenser.json in Java and dispenser_trap.json in Bedrock
			chest_type = "dispenser",
			link   = "[[ジャングルの寺院]]",
			structure = "ジャングルの寺院",
			container = "ディスペンサー",
			structID = "jungle-temple",
			poolsJava = {
			{
				rolls = {1,2},
				items = {
					["arrow"] = {2,7,30}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {2,2},
				items = {
					["arrow"] = {2,7,30}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
		["end-city"] = { -- end_city_treasure.json
			header = "[[エンドシティ]]",
			link   = "[[エンドシティ]]",
			structure = "エンドシティ",
			container = "",
			structID = "end-city",
			poolsJava = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {2,7,5},
					["iron-ingot"] = {4,8,10},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {2,6,2},
					["beetroot-seeds"] = {1,10,5},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["level-enchanted-diamond-sword"] = {1,1,3},
					["level-enchanted-diamond-boots"] = {1,1,3},
					["level-enchanted-diamond-chestplate"] = {1,1,3},
					["level-enchanted-diamond-leggings"] = {1,1,3},
					["level-enchanted-diamond-helmet"] = {1,1,3},
					["level-enchanted-diamond-pickaxe"] = {1,1,3},
					["level-enchanted-diamond-shovel"] = {1,1,3},
					["level-enchanted-iron-sword"] = {1,1,3},
					["level-enchanted-iron-boots"] = {1,1,3},
					["level-enchanted-iron-chestplate"] = {1,1,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["level-enchanted-iron-helmet"] = {1,1,3},
					["level-enchanted-iron-pickaxe"] = {1,1,3},
					["level-enchanted-iron-shovel"] = {1,1,3},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {2,7,5},
					["iron-ingot"] = {4,8,10},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {2,6,2},
					["beetroot-seeds"] = {1,10,5},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["level-enchanted-diamond-sword"] = {1,1,3},
					["level-enchanted-diamond-boots"] = {1,1,3},
					["level-enchanted-diamond-chestplate"] = {1,1,3},
					["level-enchanted-diamond-leggings"] = {1,1,3},
					["level-enchanted-diamond-helmet"] = {1,1,3},
					["level-enchanted-diamond-pickaxe"] = {1,1,3},
					["level-enchanted-diamond-shovel"] = {1,1,3},
					["level-enchanted-iron-sword"] = {1,1,3},
					["level-enchanted-iron-boots"] = {1,1,3},
					["level-enchanted-iron-chestplate"] = {1,1,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["level-enchanted-iron-helmet"] = {1,1,3},
					["level-enchanted-iron-pickaxe"] = {1,1,3},
					["level-enchanted-iron-shovel"] = {1,1,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["spire-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,14}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {2,7,5},
					["iron-ingot"] = {4,8,10},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {2,6,2},
					["beetroot-seeds"] = {1,10,5},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["level-enchanted-diamond-sword"] = {1,1,3},
					["level-enchanted-diamond-boots"] = {1,1,3},
					["level-enchanted-diamond-chestplate"] = {1,1,3},
					["level-enchanted-diamond-leggings"] = {1,1,3},
					["level-enchanted-diamond-helmet"] = {1,1,3},
					["level-enchanted-diamond-pickaxe"] = {1,1,3},
					["level-enchanted-diamond-shovel"] = {1,1,3},
					["level-enchanted-iron-sword"] = {1,1,3},
					["level-enchanted-iron-boots"] = {1,1,3},
					["level-enchanted-iron-chestplate"] = {1,1,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["level-enchanted-iron-helmet"] = {1,1,3},
					["level-enchanted-iron-pickaxe"] = {1,1,3},
					["level-enchanted-iron-shovel"] = {1,1,3},
				}
			},
		},
		poolsBedrockUpcoming = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {2,7,5},
					["iron-ingot"] = {4,8,10},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {2,6,2},
					["beetroot-seeds"] = {1,10,5},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["level-enchanted-diamond-sword"] = {1,1,3},
					["level-enchanted-diamond-boots"] = {1,1,3},
					["level-enchanted-diamond-chestplate"] = {1,1,3},
					["level-enchanted-diamond-leggings"] = {1,1,3},
					["level-enchanted-diamond-helmet"] = {1,1,3},
					["level-enchanted-diamond-pickaxe"] = {1,1,3},
					["level-enchanted-diamond-shovel"] = {1,1,3},
					["level-enchanted-iron-sword"] = {1,1,3},
					["level-enchanted-iron-boots"] = {1,1,3},
					["level-enchanted-iron-chestplate"] = {1,1,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["level-enchanted-iron-helmet"] = {1,1,3},
					["level-enchanted-iron-pickaxe"] = {1,1,3},
					["level-enchanted-iron-shovel"] = {1,1,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["spire-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,14}
				}
			}
		}
	},
		["igloo"] = { -- igloo_chest.json
			header = "[[イグルー]]",
			link   = "[[イグルー]]",
			structure = "イグルー",
			container = "",
			structID = "igloo",
			poolsJava = {
				{
					rolls = {2,8},
					items = {
						["apple"]               = {1,3,15},
						["coal"]                = {1,4,15},
						["gold-nugget"]         = {1,3,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10}
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
					}
				},
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {2,8},
					items = {
						["apple"]               = {1,3,15},
						["coal"]                = {1,4,15},
						["gold-nugget"]         = {1,3,10},
						["stone-axe"]           = {1,1,2},
						["rotten-flesh"]        = {1,1,10},
						["emerald"]             = {1,1,1},
						["wheat"]               = {2,3,10}
					}
				},
				{
					rolls = {1,1},
					items = {
						["golden-apple"]        = {1,1,1},
					}
				},
			},
			poolsBedrockUpcoming = {}
		},
		["pillager-outpost"] = { -- pillager_outpost.json
			header = "[[ピリジャーの前哨基地]]",
			link   = "[[ピリジャーの前哨基地]]",
			structure = "ピリジャーの前哨基地",
			container = "",
			structID = "pillager-outpost",
			poolsJava = {
			{
				rolls = {0,1},
				items = {
					["crossbow"] = {1,1,1},
				}
			},
			{
				rolls = {2,3},
				items = {
					["wheat"] = {3,5,7},
					["potato"] = {2,5,5},
					["carrot"] = {3,5,5}
				}
			},
			{
				rolls = {1,3},
				items = {
					["dark-oak-log"] = {2,3,1}
				}
			},
			{
				rolls = {2,3},
				items = {
					["bottle-o'-enchanting"] = {1,1,7},
					["string"] = {1,6,4},
					["arrow"] = {2,7,4},
					["tripwire-hook"] = {1,3,3},
					["iron-ingot"] = {1,3,3},
					["enchanted-book-rnd"] = {1,1,1}
				}
			},
			{
				rolls = {0,1},
				items = {
					["goat-horn"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {
			{
				rolls = {0,1},
				items = {
					["crossbow"] = {1,1,1},
				}
			},
			{
				rolls = {2,3},
				items = {
					["wheat"] = {3,5,7},
					["potato"] = {2,5,5},
					["carrot"] = {3,5,5}
				}
			},
			{
				rolls = {1,3},
				items = {
					["dark-oak-log"] = {2,3,1}
				}
			},
			{
				rolls = {2,3},
				items = {
					["bottle-o'-enchanting"] = {1,1,7},
					["string"] = {1,6,4},
					["arrow"] = {2,7,4},
					["tripwire-hook"] = {1,3,3},
					["iron-ingot"] = {1,3,3},
					["enchanted-book-rnd"] = {1,1,1}
				}
			},
			{
				rolls = {0,1},
				items = {
					["goat-horn"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["sentry-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,3}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {0,1},
				items = {
					["crossbow"] = {1,1,1},
				}
			},
			{
				rolls = {2,3},
				items = {
					["wheat"] = {3,5,7},
					["potato"] = {2,5,5},
					["carrot"] = {3,5,5}
				}
			},
			{
				rolls = {1,3},
				items = {
					["dark-oak-log"] = {2,3,1}
				}
			},
			{
				rolls = {2,3},
				items = {
					["bottle-o'-enchanting"] = {1,1,7},
					["string"] = {1,6,4},
					["arrow"] = {2,7,4},
					["tripwire-hook"] = {1,3,3},
					["iron-ingot"] = {1,3,3},
					["enchanted-book-rnd"] = {1,1,1}
				}
			},
			{
				rolls={0,1},
				items={
					["goat-horn"] = {1,1,1}
				}
			}
		},
		poolsBedrockUpcoming = {
			{
				rolls = {0,1},
				items = {
					["crossbow"] = {1,1,1},
				}
			},
			{
				rolls = {2,3},
				items = {
					["wheat"] = {3,5,7},
					["potato"] = {2,5,5},
					["carrot"] = {3,5,5}
				}
			},
			{
				rolls = {1,3},
				items = {
					["dark-oak-log"] = {2,3,1}
				}
			},
			{
				rolls = {2,3},
				items = {
					["bottle-o'-enchanting"] = {1,1,7},
					["string"] = {1,6,4},
					["arrow"] = {2,7,4},
					["tripwire-hook"] = {1,3,3},
					["iron-ingot"] = {1,3,3},
					["enchanted-book-rnd"] = {1,1,1}
				}
			},
			{
				rolls={0,1},
				items={
					["goat-horn"] = {1,1,1}
				}
			},
			{
				rolls = {1,1},
				items = {
					["sentry-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,3}
				}
			}
		}
	},
		["bastion-bridge"] = { -- bastion_bridge.json
			header = "[[砦の遺跡]]の橋",
			link = "[[砦の遺跡|砦の遺跡の橋]]",
			structure = "砦の遺跡",
			container = "橋のチェスト",
			structID = "bastion-remnant",
			poolsJava ={
			{
				rolls = {1,1},
				items = {
					["lodestone"] = {1,1,1},
				}
			},
			{
				rolls = {1,2},
				items = {
					["damaged-random-enchanted-crossbow"] = {1,1,1},
					["spectral-arrow"] = {10,28,1},
					["gilded-blackstone"] = {8,12,1},
					["crying-obsidian"] = {3,8,1},
					["block-of-gold"] = {1,1,1},
					["gold-ingot"] = {4,9,1},
					["iron-ingot"] = {4,9,1},
					["golden-sword"] = {1,1,1},
					["random-enchanted-golden-chestplate"] = {1,1,1},
					["random-enchanted-golden-helmet"] = {1,1,1},
					["random-enchanted-golden-leggings"] = {1,1,1},
					["random-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
				}
			},
			{
				rolls = {2,4},
				items = {
					["string"] = {1,6,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["iron-nugget"] = {2,6,1},
					["gold-nugget"] = {2,6,1},
				}
			}
		},
		poolsJavaUpcoming = {
			{
				rolls = {1,1},
				items = {
					["lodestone"] = {1,1,1},
				}
			},
			{
				rolls = {1,2},
				items = {
					["damaged-random-enchanted-crossbow"] = {1,1,1},
					["spectral-arrow"] = {10,28,1},
					["gilded-blackstone"] = {8,12,1},
					["crying-obsidian"] = {3,8,1},
					["block-of-gold"] = {1,1,1},
					["gold-ingot"] = {4,9,1},
					["iron-ingot"] = {4,9,1},
					["golden-sword"] = {1,1,1},
					["random-enchanted-golden-chestplate"] = {1,1,1},
					["random-enchanted-golden-helmet"] = {1,1,1},
					["random-enchanted-golden-leggings"] = {1,1,1},
					["random-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
				}
			},
			{
				rolls = {2,4},
				items = {
					["string"] = {1,6,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["iron-nugget"] = {2,6,1},
					["gold-nugget"] = {2,6,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["lodestone"] = {1,1,1},
				}
			},
			{
				rolls = {1,2},
				items = {
					["damaged-random-enchanted-crossbow"] = {1,1,1},
					["arrow"] = {10,28,1},
					["gilded-blackstone"] = {8,12,1},
					["crying-obsidian"] = {3,8,1},
					["block-of-gold"] = {1,1,1},
					["gold-ingot"] = {4,9,1},
					["iron-ingot"] = {4,9,1},
					["golden-sword"] = {1,1,1},
					["random-enchanted-golden-chestplate"] = {1,1,1},
					["random-enchanted-golden-helmet"] = {1,1,1},
					["random-enchanted-golden-leggings"] = {1,1,1},
					["random-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
				}
			},
			{
				rolls = {2,4},
				items = {
					["string"] = {1,6,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["iron-nugget"] = {2,6,1},
					["gold-nugget"] = {2,6,1},
				}
			}
		},
		poolsBedrockUpcoming = {
			{
				rolls = {1,1},
				items = {
					["lodestone"] = {1,1,1},
				}
			},
			{
				rolls = {1,2},
				items = {
					["damaged-random-enchanted-crossbow"] = {1,1,1},
					["arrow"] = {10,28,1},
					["gilded-blackstone"] = {8,12,1},
					["crying-obsidian"] = {3,8,1},
					["block-of-gold"] = {1,1,1},
					["gold-ingot"] = {4,9,1},
					["iron-ingot"] = {4,9,1},
					["golden-sword"] = {1,1,1},
					["random-enchanted-golden-chestplate"] = {1,1,1},
					["random-enchanted-golden-helmet"] = {1,1,1},
					["random-enchanted-golden-leggings"] = {1,1,1},
					["random-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
				}
			},
			{
				rolls = {2,4},
				items = {
					["string"] = {1,6,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["iron-nugget"] = {2,6,1},
					["gold-nugget"] = {2,6,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		}
	},
		["bastion-hoglin-stable"] = { -- bastion_hoglin_stable.json
			header = "[[砦の遺跡]]のホグリンの小屋",
			link = "[[砦の遺跡|砦の遺跡のホグリンの小屋]]",
			structure = "砦の遺跡",
			container = "ホグリンの小屋のチェスト",
			structID = "bastion-remnant",
			poolsJava = {
			{
				rolls = {1,1},
				items = {
					["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15},
					["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {1,1,12},
					["ancient-debris"] = {2,2,5},
					["saddle"] = {1,1,12},
					["block-of-gold"] = {2,4,16},
					["golden-carrot"] = {8,17,10},
					["golden-apple"] = {1,1,10},
				}
			},
			{
				rolls = {3,4},
				items = {
					["random-enchanted-golden-axe"] = {1,1,1},
					["crying-obsidian"] = {1,5,1},
					["glowstone"] = {3,6,1},
					["gilded-blackstone"] = {2,5,1},
					["soul-sand"] = {2,7,1},
					["crimson-nylium"] = {2,7,1},
					["gold-nugget"] = {2,8,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["string"] = {3,8,1},
					["raw-porkchop"] = {2,5,1},
					["cooked-porkchop"] = {2,5,1},
					["crimson-fungus"] = {2,7,1},
					["crimson-roots"] = {2,7,1},
				}
			}
		},
		poolsJavaUpcoming = {
			{
				rolls = {1,1},
				items = {
					["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15},
					["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {1,1,12},
					["ancient-debris"] = {2,2,5},
					["saddle"] = {1,1,12},
					["block-of-gold"] = {2,4,16},
					["golden-carrot"] = {8,17,10},
					["golden-apple"] = {1,1,10},
				}
			},
			{
				rolls = {3,4},
				items = {
					["random-enchanted-golden-axe"] = {1,1,1},
					["crying-obsidian"] = {1,5,1},
					["glowstone"] = {3,6,1},
					["gilded-blackstone"] = {2,5,1},
					["soul-sand"] = {2,7,1},
					["crimson-nylium"] = {2,7,1},
					["gold-nugget"] = {2,8,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["string"] = {3,8,1},
					["raw-porkchop"] = {2,5,1},
					["cooked-porkchop"] = {2,5,1},
					["crimson-fungus"] = {2,7,1},
					["crimson-roots"] = {2,7,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15},
					["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {1,1,5},
					["saddle"] = {1,1,12},
					["block-of-gold"] = {2,4,16},
					["golden-carrot"] = {8,17,10},
					["golden-apple"] = {1,1,10},
				}
			},
			{
				rolls = {3,4},
				items = {
					["random-enchanted-golden-axe"] = {1,1,1},
					["crying-obsidian"] = {1,5,1},
					["glowstone"] = {3,6,1},
					["gilded-blackstone"] = {2,5,1},
					["soul-sand"] = {2,7,1},
					["crimson-nylium"] = {2,7,1},
					["gold-nugget"] = {2,8,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["string"] = {3,8,1},
					["raw-porkchop"] = {2,5,1},
					["cooked-porkchop"] = {2,5,1},
					["crimson-fungus"] = {2,7,1},
					["crimson-roots"] = {2,7,1},
				}
			}
		},
		poolsBedrockUpcoming = {
			{
				rolls = {1,1},
				items = {
					["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15},
					["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {1,1,5},
					["saddle"] = {1,1,12},
					["block-of-gold"] = {2,4,16},
					["golden-carrot"] = {8,17,10},
					["golden-apple"] = {1,1,10},
				}
			},
			{
				rolls = {3,4},
				items = {
					["random-enchanted-golden-axe"] = {1,1,1},
					["crying-obsidian"] = {1,5,1},
					["glowstone"] = {3,6,1},
					["gilded-blackstone"] = {2,5,1},
					["soul-sand"] = {2,7,1},
					["crimson-nylium"] = {2,7,1},
					["gold-nugget"] = {2,8,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["string"] = {3,8,1},
					["raw-porkchop"] = {2,5,1},
					["cooked-porkchop"] = {2,5,1},
					["crimson-fungus"] = {2,7,1},
					["crimson-roots"] = {2,7,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		}
	},
		["bastion-generic"] = { -- bastion_other.json
			header = "[[砦の遺跡]]",
			link = "[[砦の遺跡]]",
			structure = "砦の遺跡",
			container = "チェスト",
			structID = "bastion-remnant",
			poolsJava = {
			{
				rolls = {1,1},
				items = {
					["random-enchanted-diamond-pickaxe"] = {1,1,6},
					["diamond-shovel"] = {1,1,6},
					["damaged-random-enchanted-crossbow-2"] = {1,1,6},
					["ancient-debris"] = {1,1,12},
					["netherite-scrap"] = {1,1,4},
					["spectral-arrow"] = {10,22,10},
					["snout-banner-pattern"] = {1,1,9},
					["disc-pigstep"] = {1,1,5},
					["golden-carrot"] = {6,17,12},
					["golden-apple"] = {1,1,9},
					["enchanted-book-rnd-soul-speed"] = {1,1,10},
				}
			},
			{
				rolls = {2,2},
				items = {
					["damaged-random-enchanted-iron-sword"] = {1,1,2},
					["block-of-iron"] = {1,1,2},
					["soul-speed-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
					["block-of-gold"] = {1,1,2},
					["crossbow"] = {1,1,1},
					["gold-ingot"] = {1,6,2},
					["iron-ingot"] = {1,6,2},
					["golden-sword"] = {1,1,1},
					["golden-chestplate"] = {1,1,1},
					["golden-helmet"] = {1,1,1},
					["golden-leggings"] = {1,1,1},
					["golden-boots"] = {1,1,1},
					["crying-obsidian"] = {1,5,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["gilded-blackstone"] = {1,5,2},
					["chain"] = {2,10,1},
					["magma-cream"] = {2,6,2},
					["bone-block"] = {3,6,1},
					["iron-nugget"] = {2,8,1},
					["obsidian"] = {4,6,1},
					["gold-nugget"] = {2,8,1},
					["string"] = {4,6,1},
					["arrow"] = {5,17,2},
					["cooked-porkchop"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {
			{
				rolls = {1,1},
				items = {
					["random-enchanted-diamond-pickaxe"] = {1,1,6},
					["diamond-shovel"] = {1,1,6},
					["damaged-random-enchanted-crossbow-2"] = {1,1,6},
					["ancient-debris"] = {1,1,12},
					["netherite-scrap"] = {1,1,4},
					["spectral-arrow"] = {10,22,10},
					["snout-banner-pattern"] = {1,1,9},
					["disc-pigstep"] = {1,1,5},
					["golden-carrot"] = {6,17,12},
					["golden-apple"] = {1,1,9},
					["enchanted-book-rnd-soul-speed"] = {1,1,10},
				}
			},
			{
				rolls = {2,2},
				items = {
					["damaged-random-enchanted-iron-sword"] = {1,1,2},
					["block-of-iron"] = {1,1,2},
					["soul-speed-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
					["block-of-gold"] = {1,1,2},
					["crossbow"] = {1,1,1},
					["gold-ingot"] = {1,6,2},
					["iron-ingot"] = {1,6,2},
					["golden-sword"] = {1,1,1},
					["golden-chestplate"] = {1,1,1},
					["golden-helmet"] = {1,1,1},
					["golden-leggings"] = {1,1,1},
					["golden-boots"] = {1,1,1},
					["crying-obsidian"] = {1,5,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["gilded-blackstone"] = {1,5,2},
					["chain"] = {2,10,1},
					["magma-cream"] = {2,6,2},
					["bone-block"] = {3,6,1},
					["iron-nugget"] = {2,8,1},
					["obsidian"] = {4,6,1},
					["gold-nugget"] = {2,8,1},
					["string"] = {4,6,1},
					["arrow"] = {5,17,2},
					["cooked-porkchop"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["random-enchanted-diamond-pickaxe"] = {1,1,6},
					["diamond-shovel"] = {1,1,6},
					["damaged-random-enchanted-crossbow-2"] = {1,1,6},
					["ancient-debris"] = {1,1,12},
					["netherite-scrap"] = {1,1,4},
					["arrow"] = {10,22,10},
					["snout-banner-pattern"] = {1,1,9},
					["disc-pigstep"] = {1,1,5},
					["golden-carrot"] = {6,17,12},
					["golden-apple"] = {1,1,9},
					["enchanted-book-rnd-soul-speed"] = {1,1,10},
				}
			},
			{
				rolls = {2,2},
				items = {
					["damaged-random-enchanted-iron-sword"] = {1,1,2},
					["block-of-iron"] = {1,1,2},
					["soul-speed-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
					["block-of-gold"] = {1,1,2},
					["crossbow"] = {1,1,1},
					["gold-ingot"] = {1,6,2},
					["iron-ingot"] = {1,6,2},
					["golden-sword"] = {1,1,1},
					["golden-chestplate"] = {1,1,1},
					["golden-helmet"] = {1,1,1},
					["golden-leggings"] = {1,1,1},
					["golden-boots"] = {1,1,1},
					["crying-obsidian"] = {1,5,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["gilded-blackstone"] = {1,5,2},
					["chain"] = {2,10,1},
					["magma-cream"] = {2,6,2},
					["bone-block"] = {3,6,1},
					["iron-nugget"] = {2,8,1},
					["obsidian"] = {4,6,1},
					["gold-nugget"] = {2,8,1},
					["string"] = {4,6,1},
					["arrow"] = {5,17,2},
					["cooked-porkchop"] = {1,1,1},
				}
			}
		},
		poolsBedrockUpcoming = {
			{
				rolls = {1,1},
				items = {
					["random-enchanted-diamond-pickaxe"] = {1,1,6},
					["diamond-shovel"] = {1,1,6},
					["damaged-random-enchanted-crossbow-2"] = {1,1,6},
					["ancient-debris"] = {1,1,12},
					["netherite-scrap"] = {1,1,4},
					["arrow"] = {10,22,10},
					["snout-banner-pattern"] = {1,1,9},
					["disc-pigstep"] = {1,1,5},
					["golden-carrot"] = {6,17,12},
					["golden-apple"] = {1,1,9},
					["enchanted-book-rnd-soul-speed"] = {1,1,10},
				}
			},
			{
				rolls = {2,2},
				items = {
					["damaged-random-enchanted-iron-sword"] = {1,1,2},
					["block-of-iron"] = {1,1,2},
					["soul-speed-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
					["block-of-gold"] = {1,1,2},
					["crossbow"] = {1,1,1},
					["gold-ingot"] = {1,6,2},
					["iron-ingot"] = {1,6,2},
					["golden-sword"] = {1,1,1},
					["golden-chestplate"] = {1,1,1},
					["golden-helmet"] = {1,1,1},
					["golden-leggings"] = {1,1,1},
					["golden-boots"] = {1,1,1},
					["crying-obsidian"] = {1,5,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["gilded-blackstone"] = {1,5,2},
					["chain"] = {2,10,1},
					["magma-cream"] = {2,6,2},
					["bone-block"] = {3,6,1},
					["iron-nugget"] = {2,8,1},
					["obsidian"] = {4,6,1},
					["gold-nugget"] = {2,8,1},
					["string"] = {4,6,1},
					["arrow"] = {5,17,2},
					["cooked-porkchop"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		}
	},
		["bastion-treasure"] = { -- bastion_treasure.json
			header = "[[砦の遺跡]]のトレジャーチェスト",
			link = "[[砦の遺跡|砦の遺跡のトレジャーチェスト]]",
			structure = "砦の遺跡",
			container = "トレジャーチェスト",
			structID = "bastion-remnant",
			poolsJava = {
			{
				rolls = {3,3},
				items = {
					["netherite-ingot"] = {1,1,15},
					["ancient-debris"] = {1,1,10},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {2,2,4},
					["damaged-random-enchanted-diamond-sword-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-boots-2"] = {1,1,6},
					["diamond-sword"] = {1,1,6},
					["diamond-chestplate"] = {1,1,5},
					["diamond-helmet"] = {1,1,5},
					["diamond-leggings"] = {1,1,5},
					["diamond-boots"] = {1,1,5},
					["diamond"] = {2,6,5},
					["enchanted-golden-apple"] = {1,1,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["spectral-arrow"] = {12,25,1},
					["block-of-gold"] = {2,5,1},
					["block-of-iron"] = {2,5,1},
					["gold-ingot"] = {3,9,1},
					["iron-ingot"] = {3,9,1},
					["crying-obsidian"] = {3,5,1},
					["nether-quartz"] = {8,23,1},
					["gilded-blackstone"] = {5,15,1},
					["magma-cream"] = {3,8,1},
				}
			}
		},
		poolsJavaUpcoming = {
			{
				rolls = {3,3},
				items = {
					["netherite-ingot"] = {1,1,15},
					["ancient-debris"] = {1,1,10},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {2,2,4},
					["damaged-random-enchanted-diamond-sword-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-boots-2"] = {1,1,6},
					["diamond-sword"] = {1,1,6},
					["diamond-chestplate"] = {1,1,5},
					["diamond-helmet"] = {1,1,5},
					["diamond-leggings"] = {1,1,5},
					["diamond-boots"] = {1,1,5},
					["diamond"] = {2,6,5},
					["enchanted-golden-apple"] = {1,1,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["spectral-arrow"] = {12,25,1},
					["block-of-gold"] = {2,5,1},
					["block-of-iron"] = {2,5,1},
					["gold-ingot"] = {3,9,1},
					["iron-ingot"] = {3,9,1},
					["crying-obsidian"] = {3,5,1},
					["nether-quartz"] = {8,23,1},
					["gilded-blackstone"] = {5,15,1},
					["magma-cream"] = {3,8,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {3,3},
				items = {
					["netherite-ingot"] = {1,1,15},
					["ancient-debris"] = {1,1,10},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {2,2,4},
					["damaged-random-enchanted-diamond-sword-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-boots-2"] = {1,1,6},
					["diamond-sword"] = {1,1,6},
					["diamond-chestplate"] = {1,1,5},
					["diamond-helmet"] = {1,1,5},
					["diamond-leggings"] = {1,1,5},
					["diamond-boots"] = {1,1,5},
					["diamond"] = {2,6,5},
					["enchanted-golden-apple"] = {1,1,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["arrow"] = {12,25,1},
					["block-of-gold"] = {2,5,1},
					["block-of-iron"] = {2,5,1},
					["gold-ingot"] = {3,9,1},
					["iron-ingot"] = {3,9,1},
					["crying-obsidian"] = {3,5,1},
					["nether-quartz"] = {8,23,1},
					["gilded-blackstone"] = {5,15,1},
					["magma-cream"] = {3,8,1},
				}
			}
		},
		poolsBedrockUpcoming = {
			{
				rolls = {3,3},
				items = {
					["netherite-ingot"] = {1,1,15},
					["ancient-debris"] = {1,1,10},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {2,2,4},
					["damaged-random-enchanted-diamond-sword-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-boots-2"] = {1,1,6},
					["diamond-sword"] = {1,1,6},
					["diamond-chestplate"] = {1,1,5},
					["diamond-helmet"] = {1,1,5},
					["diamond-leggings"] = {1,1,5},
					["diamond-boots"] = {1,1,5},
					["diamond"] = {2,6,5},
					["enchanted-golden-apple"] = {1,1,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["arrow"] = {12,25,1},
					["block-of-gold"] = {2,5,1},
					["block-of-iron"] = {2,5,1},
					["gold-ingot"] = {3,9,1},
					["iron-ingot"] = {3,9,1},
					["crying-obsidian"] = {3,5,1},
					["nether-quartz"] = {8,23,1},
					["gilded-blackstone"] = {5,15,1},
					["magma-cream"] = {3,8,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1}
				}
			}
		}
	},
		["ruined-portal"] = { --ruined_portal.json
			header = "[[荒廃したポータル]]",
			link   = "[[荒廃したポータル]]",
			structure = "荒廃したポータル",
			container = "",
			structID = "ruined-portal",
			poolsJava = {
				{
					rolls = {4,8},
					items = {
						["obsidian"] = {1,2,40},
						["flint"] = {1,4,40},
						["iron-nugget"] = {9,18,40},
						["flint-and-steel"] = {1,1,40},
						["fire-charge"] = {1,1,40},
						["golden-apple"] = {1,1,15},
						["gold-nugget"] = {4,24,15},
						["random-enchanted-golden-sword"] = {1,1,15},
						["random-enchanted-golden-axe"] = {1,1,15},
						["random-enchanted-golden-hoe"] = {1,1,15},
						["random-enchanted-golden-pickaxe"] = {1,1,15},
						["random-enchanted-golden-shovel"] = {1,1,15},
						["random-enchanted-golden-helmet"] = {1,1,15},
						["random-enchanted-golden-chestplate"] = {1,1,15},
						["random-enchanted-golden-leggings"] = {1,1,15},
						["random-enchanted-golden-boots"] = {1,1,15},
						["glistering-melon-slice"] = {4,12,5},
						["golden-horse-armor"] = {1,1,5},
						["light-weighted-pressure-plate"] = {1,1,5},
						["golden-carrot"] = {4,12,5},
						["clock"] = {1,1,5},
						["gold-ingot"] = {2,8,5},
						["bell"] = {1,1,1},
						["enchanted-golden-apple"] = {1,1,1},
						["block-of-gold"] = {1,2,1},
					}
				}
			},
			poolsJavaUpcoming = {},
			poolsBedrock = {
				{
					rolls = {4,8},
					items = {
						["obsidian"] = {1,2,40},
						["flint"] = {1,4,40},
						["iron-nugget"] = {9,18,40},
						["flint-and-steel"] = {1,1,40},
						["fire-charge"] = {1,1,40},
						["golden-apple"] = {1,1,15},
						["gold-nugget"] = {4,24,15},
						["random-enchanted-golden-sword"] = {1,1,15},
						["random-enchanted-golden-axe"] = {1,1,15},
						["random-enchanted-golden-hoe"] = {1,1,15},
						["random-enchanted-golden-shovel"] = {1,1,15},
						["random-enchanted-golden-pickaxe"] = {1,1,15},
						["random-enchanted-golden-boots"] = {1,1,15},
						["random-enchanted-golden-chestplate"] = {1,1,15},
						["random-enchanted-golden-helmet"] = {1,1,15},
						["random-enchanted-golden-leggings"] = {1,1,15},
						["glistering-melon-slice"] = {4,12,5},
						["golden-horse-armor"] = {1,1,5},
						["light-weighted-pressure-plate"] = {1,1,5},
						["golden-carrot"] = {4,12,5},
						["clock"] = {1,1,5},
						["gold-ingot"] = {2,8,5},
						["bell"] = {1,1,1},
						["enchanted-golden-apple"] = {1,1,1},
						["block-of-gold"] = {1,2,1},
					}
				}
			},
			poolsBedrockUpcoming = {}
		},
		["woodland-mansion"] = { -- woodland_mansion.json
			header = "[[森の洋館]]",
			link   = "[[森の洋館]]",
			structure = "森の洋館",
			container = "",
			structID = "woodland-mansion",
			poolsJava = {
			{
				rolls = {1,3},
				items = {
					["lead"] = {1,1,20},
					["golden-apple"] = {1,1,15},
					["enchanted-golden-apple"] = {1,1,2},
					["disc-13"] = {1,1,15},
					["disc-cat"] = {1,1,15},
					["name-tag"] = {1,1,20},
					["chainmail-chestplate"] = {1,1,10},
					["diamond-hoe"] = {1,1,15},
					["diamond-chestplate"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,10},
				}
			},
			{
				rolls = {1,4},
				items = {
					["iron-ingot"] = {1,4,10},
					["gold-ingot"] = {1,4,5},
					["bread"] = {1,1,20},
					["wheat"] = {1,4,20},
					["bucket"] = {1,1,10},
					["redstone"] = {1,4,15},
					["coal"] = {1,4,15},
					["melon-seeds"] = {2,4,10},
					["pumpkin-seeds"] = {2,4,10},
					["beetroot-seeds"] = {2,4,10},
				}
			},
			{
				rolls = {3,3},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {1,3},
				items = {
					["lead"] = {1,1,20},
					["golden-apple"] = {1,1,15},
					["enchanted-golden-apple"] = {1,1,2},
					["disc-13"] = {1,1,15},
					["disc-cat"] = {1,1,15},
					["name-tag"] = {1,1,20},
					["chainmail-chestplate"] = {1,1,10},
					["diamond-hoe"] = {1,1,15},
					["diamond-chestplate"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,10},
				}
			},
			{
				rolls = {1,4},
				items = {
					["iron-ingot"] = {1,4,10},
					["gold-ingot"] = {1,4,5},
					["bread"] = {1,1,20},
					["wheat"] = {1,4,20},
					["bucket"] = {1,1,10},
					["redstone"] = {1,4,15},
					["coal"] = {1,4,15},
					["melon-seeds"] = {2,4,10},
					["pumpkin-seeds"] = {2,4,10},
					["beetroot-seeds"] = {2,4,10},
				}
			},
			{
				rolls = {3,3},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["vex-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,1}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {1,3},
				items = {
					["lead"] = {1,1,100},
					["golden-apple"] = {1,1,75},
					["enchanted-golden-apple"] = {1,1,10},
					["disc-13"] = {1,1,75},
					["disc-cat"] = {1,1,75},
					["name-tag"] = {1,1,100},
					["chainmail-chestplate"] = {1,1,50},
					["diamond-hoe"] = {1,1,75},
					["diamond-chestplate"] = {1,1,25},
					["enchanted-book-rnd"] = {1,1,60},
				}
			},
			{
				rolls = {1,4},
				items = {
					["iron-ingot"] = {1,4,50},
					["gold-ingot"] = {1,4,25},
					["bread"] = {1,1,100},
					["wheat"] = {1,4,100},
					["bucket"] = {1,1,50},
					["redstone"] = {1,4,75},
					["coal"] = {1,4,75},
					["melon-seeds"] = {2,4,50},
					["pumpkin-seeds"] = {2,4,50},
					["beetroot-seeds"] = {2,4,50},
				}
			},
			{
				rolls = {3,3},
				items = {
					["bone"] = {1,8,50},
					["gunpowder"] = {1,8,50},
					["rotten-flesh"] = {1,8,50},
					["string"] = {1,8,50},
				}
			},
		},
		poolsBedrockUpcoming = {
			{
				rolls = {1,3},
				items = {
					["lead"] = {1,1,100},
					["golden-apple"] = {1,1,75},
					["enchanted-golden-apple"] = {1,1,10},
					["disc-13"] = {1,1,75},
					["disc-cat"] = {1,1,75},
					["name-tag"] = {1,1,100},
					["chainmail-chestplate"] = {1,1,50},
					["diamond-hoe"] = {1,1,75},
					["diamond-chestplate"] = {1,1,25},
					["enchanted-book-rnd"] = {1,1,60},
				}
			},
			{
				rolls = {1,4},
				items = {
					["iron-ingot"] = {1,4,50},
					["gold-ingot"] = {1,4,25},
					["bread"] = {1,1,100},
					["wheat"] = {1,4,100},
					["bucket"] = {1,1,50},
					["redstone"] = {1,4,75},
					["coal"] = {1,4,75},
					["melon-seeds"] = {2,4,50},
					["pumpkin-seeds"] = {2,4,50},
					["beetroot-seeds"] = {2,4,50},
				}
			},
			{
				rolls = {3,3},
				items = {
					["bone"] = {1,8,50},
					["gunpowder"] = {1,8,50},
					["rotten-flesh"] = {1,8,50},
					["string"] = {1,8,50},
				}
			},
			{
				rolls = {1,1},
				items = {
					["vex-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,1}
				}
			}
		}
	},
		["brushable-cold-ocean-ruins"] = { -- archaeology/ocean_ruin_cold.json
			chest_type = "suspicious gravel",
			header = "[[海底遺跡|冷たい海域の海底遺跡]]",
			link   = "[[海底遺跡|冷たい海域の海底遺跡]]",
			structure = "海底遺跡|冷たい海域の海底遺跡",
			container = "Suspicious Gravel",
			structID = "ocean-ruins",
			poolsJava = {},
			poolsJavaUpcoming = {
				{
					rolls = {1,1},
					items = {
						["blade-pottery-sherd"]		= {1,1,1},
						["explorer-pottery-sherd"]	= {1,1,1},
						["mourner-pottery-sherd"]	= {1,1,1},
						["plenty-pottery-sherd"]	= {1,1,1},
						["iron-axe"]				= {1,1,1},
						["emerald"]					= {1,1,2},
						["wheat"]					= {1,1,2},
						["wooden-hoe"]				= {1,1,2},
						["coal"]					= {1,1,2},
						["gold-nugget"]				= {1,1,2},
					}
				}
			},
			poolsBedrock = {},
			poolsBedrockUpcoming = {
				{
					rolls = {1,1},
					items = {
						["explorer-pottery-sherd"]	= {1,1,1},
						["mourner-pottery-sherd"]	= {1,1,1},
						["plenty-pottery-sherd"]	= {1,1,1},
						["blade-pottery-sherd"]		= {1,1,1},
						["iron-axe"]				= {1,1,1},
						["emerald"]					= {1,1,2},
						["wheat"]					= {1,1,2},
						["wooden-hoe"]				= {1,1,2},
						["coal"]					= {1,1,2},
						["gold-nugget"]				= {1,1,2},
					}
				}
			}
		},
		["brushable-desert-temple"] = { -- archaeology/desert_pyramid.json
			chest_type = "suspicious sand",
			header = "[[砂漠の寺院]]",
			link   = "[[砂漠の寺院]]",
			structure = "砂漠の寺院",
			container = "Suspicious Sand",
			structID = "desert-temple",
			poolsJava = {},
			poolsJavaUpcoming = {
				{
					rolls = {1,1},
					items = {
						["archer-pottery-sherd"]	= {1,1,1},
						["miner-pottery-sherd"]		= {1,1,1},
						["prize-pottery-sherd"]		= {1,1,1},
						["skull-pottery-sherd"]		= {1,1,1},
						["diamond"]					= {1,1,1},
						["tnt"]						= {1,1,1},
						["gunpowder"]				= {1,1,1},
						["emerald"]					= {1,1,1},
					}
				}
			},
			poolsBedrock = {},
			poolsBedrockUpcoming = {
				{
					rolls = {1,1},
					items = {
						["archer-pottery-sherd"]	= {1,1,1},
						["miner-pottery-sherd"]		= {1,1,1},
						["prize-pottery-sherd"]		= {1,1,1},
						["skull-pottery-sherd"]		= {1,1,1},
						["diamond"]					= {1,1,1},
						["emerald"]					= {1,1,1},
						["tnt"]						= {1,1,1},
						["gunpowder"]				= {1,1,1},
					}
				}
			}
		},
		["brushable-desert-well"] = { -- archaeology/desert_well.json
			chest_type = "suspicious sand",
			header = "[[砂漠の井戸]]",
			link   = "[[砂漠の井戸]]",
			structure = "砂漠の井戸",
			container = "Suspicious Sand",
			structID = "desert-well",
			poolsJava = {},
			poolsJavaUpcoming = {
				{
					rolls = {1,1},
					items = {
						["arms-up-pottery-sherd"]	= {1,1,2},
						["brewer-pottery-sherd"]	= {1,1,2},
						["brick"]					= {1,1,1},
						["emerald"]					= {1,1,1},
						["stick"]					= {1,1,1},
						["suspicious-stew"]			= {1,1,1},
					}
				}
			},
			poolsBedrock = {},
			poolsBedrockUpcoming = {
				{
					rolls = {1,1},
					items = {
						["arms-up-pottery-sherd"]	= {1,1,2},
						["brewer-pottery-sherd"]	= {1,1,2},
						["brick"]					= {1,1,1},
						["emerald"]					= {1,1,1},
						["stick"]					= {1,1,1},
						["suspicious-stew"]			= {1,1,1},
					}
				}
			}
		},
		["brushable-trail-ruins"] = { -- archaeology/trail_ruins.json
			chest_type = "Suspicious gravel",
			header = "[[Trail Ruins]]",
			link   = "[[Trail Ruins]]",
			structure = "Trail Ruins",
			container = "Suspicious Gravel",
			structID = "trail-ruins",
			poolsJava = {},
			poolsJavaUpcoming = {
			{
				rolls = {1,1},
				items = {
					["emerald"] = {1,1,2},
					["wheat"] = {1,1,2},
					["wooden-hoe"] = {1,1,2},
					["clay"] = {1,1,2},
					["brick"] = {1,1,2},
					["yellow-dye"] = {1,1,2},
					["blue-dye"] = {1,1,2},
					["light-blue-dye"] = {1,1,2},
					["white-dye"] = {1,1,2},
					["orange-dye"] = {1,1,2},
					["red-candle"] = {1,1,2},
					["green-candle"] = {1,1,2},
					["purple-candle"] = {1,1,2},
					["brown-candle"] = {1,1,2},
					["magenta-stained-glass-pane"] = {1,1,1},
					["pink-stained-glass-pane"] = {1,1,1},
					["blue-stained-glass-pane"] = {1,1,1},
					["light-blue-stained-glass-pane"] = {1,1,1},
					["red-stained-glass-pane"] = {1,1,1},
					["yellow-stained-glass-pane"] = {1,1,1},
					["purple-stained-glass-pane"] = {1,1,1},
					["spruce-hanging-sign"] = {1,1,1},
					["oak-hanging-sign"] = {1,1,1},
					["gold-nugget"] = {1,1,1},
					["coal"] = {1,1,1},
					["wheat-seeds"] = {1,1,1},
					["beetroot-seeds"] = {1,1,1},
					["dead-bush"] = {1,1,1},
					["flower-pot"] = {1,1,1},
					["string"] = {1,1,1},
					["lead"] = {1,1,1},
				}
			}
		},
		poolsBedrock = {},
		poolsBedrockUpcoming = {
			{
				rolls = {1,1},
				items = {
					["howl-pottery-sherd"] = {1,1,1},
					["sheaf-pottery-sherd"] = {1,1,1},
					["heart-pottery-sherd"] = {1,1,1},
					["friend-pottery-sherd"] = {1,1,1},
					["danger-pottery-sherd"] = {1,1,1},
					["burn-pottery-sherd"] = {1,1,1},
					["heartbreak-pottery-sherd"] = {1,1,1},
					["emerald"] = {1,1,2},
					["wheat"] = {1,1,2},
					["wooden-hoe"] = {1,1,2},
					["brick"] = {1,1,4}, --2 times weight 2
					["clay-ball"] = {1,1,2},
					["yellow-dye"] = {1,1,2},
					["blue-dye"] = {1,1,2},
					["light-blue-dye"] = {1,1,2},
					["white-dye"] = {1,1,2},
					["orange-dye"] = {1,1,2},
					["red-candle"] = {1,1,2},
					["green-candle"] = {1,1,2},
					["purple-candle"] = {1,1,2},
					["brown-candle"] = {1,1,2},
					["magenta-stained-glass-pane"] = {1,1,1},
					["pink-stained-glass-pane"] = {1,1,1},
					["blue-stained-glass-pane"] = {1,1,1},
					["light-blue-stained-glass-pane"] = {1,1,1},
					["red-stained-glass-pane"] = {1,1,1},
					["yellow-stained-glass-pane"] = {1,1,1},
					["purple-stained-glass-pane"] = {1,1,1},
					["spruce-hanging-sign"] = {1,1,1},
					["oak-hanging-sign"] = {1,1,1},
					["gold-nugget"] = {1,1,1},
					["wheat-seeds"] = {1,1,1},
					["beetroot-seeds"] = {1,1,1},
					["gold-nugget"] = {1,1,1},
					["dead-bush"] = {1,1,1},
					["flower-pot"] = {1,1,1},
					["string"] = {1,1,1},
					["lead"] = {1,1,1},
					["wayfinder-armor-trim-smithing-template"] = {1,1,1},
					["raiser-armor-trim-smithing-template"] = {1,1,1},
					["shaper-armor-trim-smithing-template"] = {1,1,1},
					["host-armor-trim-smithing-template"] = {1,1,1},
				}
			}
		}	
	},
	    ["brushable-trail-ruins-rare"]={
		chest_type = "suspicious gravel",
		header = "[[Trail Ruins]]",
		link = "[[Trail Ruins]]",
		structure = "Trail ruins",
		container = "Suspicious gravel",
		structID = "trail-ruins",
		poolsJava = {},
		poolsJavaUpcoming = {
			{
				rolls = {1,1},
				items = {
					["burn-pottery-sherd"] = {1,1,1},
					["danger-pottery-sherd"] = {1,1,1},
					["friend-pottery-sherd"] = {1,1,1},
					["heart-pottery-sherd"] = {1,1,1},
					["heartbreak-pottery-sherd"] = {1,1,1},
					["howl-pottery-sherd"] = {1,1,1},
					["sheaf-pottery-sherd"] = {1,1,1},
					["wayfinder-armor-trim-smithing-template"] = {1,1,1},
					["raiser-armor-trim-smithing-template"] = {1,1,1},
					["shaper-armor-trim-smithing-template"] = {1,1,1},
					["host-armor-trim-smithing-template"] = {1,1,1},
				}
			}
		},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
		["brushable-warm-ocean-ruins"] = { -- archaeology/ocean_ruin_warm.json
			chest_type = "suspicious sand",
			header = "[[海底遺跡|暖かい海域の海底遺跡]]",
			link   = "[[海底遺跡|暖かい海域の海底遺跡]]",
			structure = "海底遺跡|暖かい海域の海底遺跡",
			container = "Suspicious Sand",
			structID = "ocean-ruins",
			poolsJava = {},
			poolsJavaUpcoming = {
				{
					rolls = {1,1},
					items = {
						["angler-pottery-sherd"]	= {1,1,1},
						["shelter-pottery-sherd"]	= {1,1,1},
						["snort-pottery-sherd"]		= {1,1,1},
						["sniffer-egg"]				= {1,1,1},
						["iron-axe"]				= {1,1,1},
						["emerald"]					= {1,1,2},
						["wheat"]					= {1,1,2},
						["wooden-hoe"]				= {1,1,2},
						["coal"]					= {1,1,2},
						["gold-nugget"]				= {1,1,2},
					}
				}
			},
			poolsBedrock = {},
			poolsBedrockUpcoming = {
				{
					rolls = {1,1},
					items = {
						["snort-pottery-sherd"]		= {1,1,1},
						["angler-pottery-sherd"]	= {1,1,1},
						["shelter-pottery-sherd"]	= {1,1,1},
						["iron-axe"]				= {1,1,1},
						["emerald"]					= {1,1,2},
						["wheat"]					= {1,1,2},
						["wooden-hoe"]				= {1,1,2},
						["coal"]					= {1,1,2},
						["gold-nugget"]				= {1,1,2},
					}
				}
			}
		},
	}
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