Minecraft Wiki
編集の要約なし
Lukes20129 (トーク | 投稿記録)
(アイテム名の更新と翻訳)
(7人の利用者による、間の44版が非表示)
1行目: 1行目:
 
local coloredDyes = {
 
local coloredDyes = {
'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Dandelion Yellow', 'Lime Dye',
+
'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Yellow Dye', 'Lime Dye',
 
'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
 
'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
'Lapis Lazuli', 'Cocoa Beans', 'Cactus Green', 'Rose Red', 'Ink Sac',
+
'Blue Dye', 'Brown Dye', 'Green Dye',
  +
'Red Dye', 'Black Dye',
 
}
 
}
 
local aliases = {
 
local aliases = {
 
-- Common fuel types for furnace --
 
-- Common fuel types for furnace --
['Any fuel'] = { 'Coal', 'Charcoal', { title = '原木', name = 'Oak Log' }, { title = '材', name = 'Oak Planks' }, 'Block of Coal' },
+
['Any fuel'] = { 'Coal', 'Charcoal', { title = '原木', name = 'Oak Log' }, { title = 'オーバーワールドの板材', name = 'Oak Planks' }, 'Block of Coal' },
 
['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
 
['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
 
['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
 
['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
['Any chain armor'] = { 'Chain Helmet', 'Chain Chestplate', 'Chain Leggings', 'Chain Boots' },
+
['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
 
['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' },
 
['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' },
 
['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
 
['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
  +
['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
 
 
  +
-- stones --
  +
['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
  +
['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },
  +
 
-- Display names --
 
-- Display names --
 
['Broken Elytra'] = { title = '&eエリトラ', name = 'Broken Elytra' },
 
['Broken Elytra'] = { title = '&eエリトラ', name = 'Broken Elytra' },
['Clay (block)'] = { title = '粘土', name = 'Clay (block)' },
+
['Clay (block)'] = { title = '粘土', name = 'Clay (block)' }, --remove on Nether Update's release if bedrock also changes the item name
  +
['Clay (ball)'] = { title = '粘土', name = 'Clay (ball)' }, --remove on Nether Update's release if bedrock also changes the item name
['Enchanted Golden Apple'] = { title = '&dエンチャントされた金のリンゴ', name = 'Golden Apple' },
 
['Nether Brick (item)'] = { title = 'ネザーレンガ', name = 'Nether Brick (item)' },
+
['Banner Pattern Flower'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7花模様'},
['Snow (layer)'] = { title = '', name = 'Snow (layer)' },
+
['Banner Pattern Flower Charge'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7花模様'},
['Button'] = { title = 'ボタン', name = 'Stone Button'},
+
['Banner Pattern Creeper Charge'] = { title = '&e旗模様', name = 'Banner Pattern', text = '&7クリーパー模様'},
  +
['Banner Pattern Creeper'] = { title = '&e旗の模様', name = 'Banner Pattern', text = '&7クリーパー模様'},
  +
['Banner Pattern Bordure Indented'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7波形の縁取り'},
  +
['Banner Pattern Field Masoned'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7レンガ模様'},
  +
['Banner Pattern Skull Charge'] = { title = '&e旗の模様', name = 'Banner Pattern', text = '&7骸骨模様'},
  +
['Banner Pattern Skull'] = { title = '&e旗の模様', name = 'Banner Pattern', text = '&7骸骨模様'},
  +
['Banner Pattern Thing'] = { title = '&d旗の模様', name = 'Banner Pattern', text = '&7何かの模様'},
  +
['Banner Pattern Mojang'] = { title = '&d旗の模様', name = 'Banner Pattern', text = '&7何かの模様'},
  +
['Banner Pattern Globe'] = { title = '&d旗の模様', name = 'Banner Pattern', text = '&7地球の模様'},
  +
['Banner Pattern Snout'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7Snout'},
  +
['Banner Pattern Piglin'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7Snout'},
  +
['Button'] = { title = 'ボタン', name = 'Stone Button'},
 
['Wooden Button'] = { title = 'ボタン', name = 'Oak Button'},
 
['Wooden Button'] = { title = 'ボタン', name = 'Oak Button'},
  +
['Arrow Loaded Crossbow'] = { title = 'クロスボウ', name = 'Arrow Loaded Crossbow' },
 
  +
['Damaged Arrow Loaded Crossbow'] = { title = 'クロスボウ', name = 'Damaged Arrow Loaded Crossbow' },
  +
['Firework Loaded Crossbow'] = { title = 'クロスボウ', name = 'Firework Loaded Crossbow' },
  +
['Damaged Firework Loaded Crossbow'] = { title = 'クロスボウ', name = 'Damaged Firework Loaded Crossbow' },
  +
['Illager Banner'] = { title = '&6&o不吉な旗', name = 'Illager Banner', text =
  +
'&7青緑色の菱形/&7下に薄灰色の横帯/&7灰色の縦帯/&7薄灰色の縁取り/&7黒色の横帯/&7上に薄灰色の横二分割'},
  +
['Jigsaw Block'] = { title = '&dジグソーブロック', name = 'Jigsaw Block' },
  +
['Half Filled Bundle'] = { title = 'バンドル', name = 'Half Filled Bundle' },
  +
['Filled Bundle'] = { title = 'バンドル', name = 'Filled Bundle' },
  +
 
-- Weapons --
 
-- Weapons --
['Trident'] = { name = 'Trident', text = '/&7利き手に持ったとき:/ &2 1.1 攻撃速度/ &2 9 攻撃力'},
+
['Trident'] = { name = 'Trident', text = '/&7利き手に持ったとき:/ &2 攻撃速度 1.1/ &2 攻撃力 9'},
  +
['Trident BE'] = { name = 'Trident', text = '/&9 +8 攻撃力'},
   
 
-- Bedrock and Education Edition display names --
 
-- Bedrock and Education Edition display names --
['Elytra Wings'] = { title = '&eエリトラ', name = 'Elytra' },
+
['Elytra Wings'] = { title = 'エリトラ', name = 'Elytra' },
['Cooked Beef'] = { title = 'ステーキ', name = 'Steak' },
+
['Cooked Beef'] = { title = '調理された牛肉', name = 'Steak' },
 
['Map (no markers)'] = { title = '地図', name = 'Map', text = 'マーカーを表示:&cいいえ' },
 
['Map (no markers)'] = { title = '地図', name = 'Map', text = 'マーカーを表示:&cいいえ' },
 
['Locator Map'] = { title = '地図', name = 'Map', text = 'マーカーを表示:&aはい' },
 
['Locator Map'] = { title = '地図', name = 'Map', text = 'マーカーを表示:&aはい' },
38行目: 65行目:
 
['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
 
['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
 
['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
 
['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
['Applicable Dye'] = { 'Bone Meal', 'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Dandelion Yellow', 'Lime Dye',
 
'Pink Dye', 'Gray Dye', 'Cyan Dye', 'Purple Dye', 'Lapis Lazuli', 'Cocoa Beans', 'Cactus Green', 'Rose Red' },
 
 
['Matching Glow Stick'] = { 'White Glow Stick', 'Orange Glow Stick', 'Magenta Glow Stick', 'Light Blue Glow Stick',
 
['Matching Glow Stick'] = { 'White Glow Stick', 'Orange Glow Stick', 'Magenta Glow Stick', 'Light Blue Glow Stick',
 
'Yellow Glow Stick', 'Lime Glow Stick', 'Pink Glow Stick', 'Gray Glow Stick', 'Cyan Glow Stick',
 
'Yellow Glow Stick', 'Lime Glow Stick', 'Pink Glow Stick', 'Gray Glow Stick', 'Cyan Glow Stick',
 
'Purple Glow Stick', 'Blue Glow Stick', 'Brown Glow Stick', 'Green Glow Stick', 'Red Glow Stick' },
 
'Purple Glow Stick', 'Blue Glow Stick', 'Brown Glow Stick', 'Green Glow Stick', 'Red Glow Stick' },
 
-- Potions --
 
['Awkward Potion'] = { name = 'Awkward Potion', text = '&7効果なし' },
 
['Water Bottle'] = { name = 'Water Bottle', text = '&7効果なし' },
 
['Thick Potion'] = { name = 'Thick Potion', text = '&7効果なし' },
 
['Mundane Potion'] = { name = 'Mundane Potion', text = '&7効果なし' },
 
['Uncraftable Potion'] = { name = 'Uncraftable Potion', text = '&7効果なし' },
 
['Awkward Splash Potion'] = { name = 'Awkward Splash Potion', text = '&7効果なし' },
 
['Splash Water Bottle'] = { name = 'Splash Water Bottle', text = '&7効果なし' },
 
['Thick Splash Potion'] = { name = 'Thick Splash Potion', text = '&7効果なし' },
 
['Mundane Splash Potion'] = { name = 'Mundane Splash Potion', text = '&7効果なし' },
 
['Uncraftable Splash Potion'] = { name = 'Uncraftable Splash Potion', text = '&7効果なし' },
 
['Awkward Lingering Potion'] = { name = 'Awkward Lingering Potion', text = '&7効果なし' },
 
['Lingering Water Bottle'] = { name = 'Lingering Water Bottle', text = '&7効果なし' },
 
['Thick Lingering Potion'] = { name = 'Thick Lingering Potion', text = '&7効果なし' },
 
['Mundane Lingering Potion'] = { name = 'Mundane Lingering Potion', text = '&7効果なし' },
 
['Uncraftable Lingering Potion'] = { name = 'Uncraftable Lingering Potion', text = '&7効果なし' },
 
['Tipped Arrow'] = { name = 'Tipped Arrow', text = '&7効果なし' },
 
['Arrow of Splashing'] = { name = 'Arrow of Splashing', text = '&7効果なし' },
 
['Uncraftable Tipped Arrow'] = { name = 'Uncraftable Tipped Arrow', text = '&7効果なし' },
 
 
['Potion of the Turtle Master'] = { name = 'Potion of the Turtle Master', text = '&c移動速度低下 IV (1:00)/&9耐性 III (1:00)' },
 
['Potion of the Turtle Master Extended'] = { name = 'Potion of the Turtle Master', text = '&c移動速度低下 IV (3:00)/&9耐性 III (3:00)' },
 
['Potion of the Turtle Master Enhanced'] = { name = 'Potion of the Turtle Master', text = '&c移動速度低下 VI (1:00)/&9耐性 IV (1:00)' },
 
['Splash Potion of the Turtle Master'] = { name = 'Splash Potion of the Turtle Master', text = '&c移動速度低下 IV (1:00)/&9耐性 IIIV (1:00)' },
 
['Splash Potion of the Turtle Master Extended'] = { name = 'Splash Potion of the Turtle Master', text = '&c移動速度低下 IV (3:00)/&9耐性 III (3:00)' },
 
['Splash Potion of the Turtle Master Enhanced'] = { name = 'Splash Potion of the Turtle Master', text = '&c移動速度低下 VI (1:00)/&9耐性 IV (1:00)' },
 
['Lingering Potion of the Turtle Master'] = { name = 'Lingering Potion of the Turtle Master', text = '&c移動速度低下 IV (0:15)/&9耐性 III (0:15)' },
 
['Lingering Potion of the Turtle Master Extended'] = { name = 'Lingering Potion of the Turtle Master', text = '&c移動速度低下 IV (0:45)/&9耐性 III (0:45)' },
 
['Lingering Potion of the Turtle Master Enhanced'] = { name = 'Lingering Potion of the Turtle Master', text = '&c移動速度低下 VI (45:15)/&9耐性 IV (0:15)' },
 
['Arrow of the Turtle Master'] = { name = 'Arrow of the Turtle Master', text = '&c移動速度低下 IV (0:07)/&9耐性 III (0:07)' },
 
['Arrow of the Turtle Master Extended'] = { name = 'Arrow of the Turtle Master', text = '&c移動速度低下 IV (0:22)/&9耐性 III (0:22)' },
 
['Arrow of the Turtle Master Enhanced'] = { name = 'Arrow Potion of the Turtle Master', text = '&c移動速度低下 VI (0:07)/&9耐性 IV (0:07)' },
 
 
}
 
}
   
82行目: 74行目:
 
-- Tooltip colors --
 
-- Tooltip colors --
 
local yellowTooltips = {
 
local yellowTooltips = {
'Bottle o\' Enchanting',
 
 
'Creeper Head',
 
'Creeper Head',
 
'Damaged Elytra',
 
'Damaged Elytra',
88行目: 79行目:
 
'Dragon\'s Breath',
 
'Dragon\'s Breath',
 
'Elytra',
 
'Elytra',
'Enchanted Book',
 
 
'Head',
 
'Head',
 
'Heart of the Sea',
 
'Heart of the Sea',
'Nether Star',
+
'Player Head',
 
'Skeleton Skull',
 
'Skeleton Skull',
 
'Totem of Undying',
 
'Totem of Undying',
98行目: 88行目:
 
}
 
}
 
for _, name in ipairs( yellowTooltips ) do
 
for _, name in ipairs( yellowTooltips ) do
aliases[name] = { title = '&e' .. Autolink.xlink(name, 'nolink'), name = name }
+
aliases[name] = { title = '&e' .. Autolink.invlink(name, 'nolink'), name = name }
 
end
 
end
   
104行目: 94行目:
 
'Beacon',
 
'Beacon',
 
'Conduit',
 
'Conduit',
'End Crystal',
 
 
'Golden Apple',
 
'Golden Apple',
 
}
 
}
 
for _, name in ipairs( aquaTooltips ) do
 
for _, name in ipairs( aquaTooltips ) do
aliases[name] = { title = '&b' .. Autolink.xlink(name, 'nolink'), name = name }
+
aliases[name] = { title = '&b' .. Autolink.invlink(name, 'nolink'), name = name }
 
end
 
end
   
116行目: 105行目:
 
}
 
}
 
for _, name in ipairs( lightPurpleTooltips ) do
 
for _, name in ipairs( lightPurpleTooltips ) do
aliases[name] = { title = '&d' .. Autolink.xlink(name, 'nolink'), name = name }
+
aliases[name] = { title = '&d' .. Autolink.invlink(name, 'nolink'), name = name }
  +
end
  +
  +
local orangeItalicTooltips = {
  +
'Ominous Banner',
  +
}
  +
for _, name in ipairs( orangeItalicTooltips ) do
  +
aliases[name] = { title = '&6&o', name = name }
 
end
 
end
   
 
-- Animated icons --
 
-- Animated icons --
 
local animatedIcons = {
 
local animatedIcons = {
  +
'Blue Key',
  +
'Bubble Column',
  +
'Compass',
  +
'Clock',
  +
'Crimson Hyphae',
  +
'Crimson Stem',
  +
'Debug Stick',
 
'Fire',
 
'Fire',
  +
'Gear',
 
'Heat Block',
 
'Heat Block',
  +
'Lava',
  +
'Lodestone Compass',
 
'Magma Block',
 
'Magma Block',
  +
'Magma Block BE',
  +
'Nether Portal',
 
'Prismarine',
 
'Prismarine',
  +
'Prismarine Slab',
  +
'Prismarine Stairs',
  +
'Prismarine Wall',
  +
'Red Key',
 
'Sea Lantern',
 
'Sea Lantern',
  +
'Stonecutter',
  +
'Soul Fire',
  +
'Sculk Sensor',
  +
'Sculk Sensor BE',
  +
'Warped Hyphae',
  +
'Warped Stem',
  +
'Water',
  +
'Written Book',
  +
'Yellow Key'
 
}
 
}
 
for _, icon in ipairs( animatedIcons ) do
 
for _, icon in ipairs( animatedIcons ) do
131行目: 152行目:
 
end
 
end
   
-- Command blocks are both animated and purple --
+
-- Some things are both animated and yellow --
local commandBlocks = {
+
local animatedIconsYellowTooltips = {
  +
'Enchanted Book',
  +
'Nether Star',
  +
'Bottle o\' Enchanting',
  +
}
  +
for _, name in ipairs( animatedIconsYellowTooltips ) do
  +
aliases[name] = { title = '&e', name = name .. '.gif' }
  +
end
  +
  +
-- Some things are both animated and aqua --
  +
local animatedIconsAquaTooltips = {
  +
'End Crystal',
  +
}
  +
for _, name in ipairs( animatedIconsAquaTooltips ) do
  +
aliases[name] = { title = '&b', name = name .. '.gif' }
  +
end
  +
  +
-- Some things are both animated and purple --
  +
local animatedIconsPurpleTooltips = {
 
'Command Block',
 
'Command Block',
 
'Chain Command Block',
 
'Chain Command Block',
 
'Repeating Command Block',
 
'Repeating Command Block',
  +
'Enchanted Golden Apple',
 
}
 
}
for _, name in ipairs( commandBlocks ) do
+
for _, name in ipairs( animatedIconsPurpleTooltips ) do
aliases[name] = { title = '&d' .. Autolink.xlink(name, 'nolink'), name = name .. '.gif' }
+
aliases[name] = { title = '&d' .. Autolink.invlink(name, 'nolink'), name = name .. '.gif' }
  +
end
  +
  +
-- Bedrock Edition Items --
  +
local animatedEditionItems = {
  +
BE = {
  +
'Lodestone Compass',
  +
},
  +
LCE = {
  +
  +
}
  +
}
  +
for edition, items in pairs(animatedEditionItems) do
  +
for _, item in ipairs(items) do
  +
local name = item .. ' ' .. edition
  +
aliases[name] = { title = item, name = name .. '.gif' }
  +
end
 
end
 
end
   
 
-- Tools and weapons --
 
-- Tools and weapons --
 
local tools = {
 
local tools = {
{'Wooden', 'Sword', 1.6, 4 },
+
{'Wooden', 'Sword', 1.6, 4, '木の剣' },
{'Stone', 'Sword', 1.6, 5 },
+
{'Stone', 'Sword', 1.6, 5, '石の剣' },
{'Iron', 'Sword', 1.6, 4 },
+
{'Iron', 'Sword', 1.6, 6, '鉄の剣' },
{'Golden', 'Sword', 1.6, 7 },
+
{'Golden', 'Sword', 1.6, 4, '金の剣' },
{'Diamond', 'Sword', 1.6, 6 },
+
{'Diamond', 'Sword', 1.6, 7, 'ダイヤモンドの剣' },
  +
{'Netherite', 'Sword', 1.6, 8, 'ネザライトの剣' },
 
 
{'Wooden', 'Pickaxe', 1.2, 2 },
+
{'Wooden', 'Pickaxe', 1.2, 2, '木のツルハシ' },
{'Stone', 'Pickaxe', 1.2, 3 },
+
{'Stone', 'Pickaxe', 1.2, 3, '石のツルハシ' },
{'Iron', 'Pickaxe', 1.2, 4 },
+
{'Iron', 'Pickaxe', 1.2, 4, '鉄のツルハシ' },
{'Golden', 'Pickaxe', 1.2, 2 },
+
{'Golden', 'Pickaxe', 1.2, 2, '金のツルハシ' },
{'Diamond', 'Pickaxe', 1.2, 5 },
+
{'Diamond', 'Pickaxe', 1.2, 5, 'ダイヤモンドのツルハシ' },
  +
{'Netherite', 'Pickaxe', 1.2, 6, 'ネザライトのツルハシ' },
 
 
{'Wooden', 'Axe', 0.8, 7 },
+
{'Wooden', 'Axe', 0.8, 7, '木の斧' },
{'Stone', 'Axe', 0.8, 9 },
+
{'Stone', 'Axe', 0.8, 9, '石の斧' },
{'Iron', 'Axe', 0.9, 9 },
+
{'Iron', 'Axe', 0.9, 9, '鉄の斧' },
{'Golden', 'Axe', 1, 7 },
+
{'Golden', 'Axe', 1, 7, '金の斧' },
{'Diamond', 'Axe', 1, 9 },
+
{'Diamond', 'Axe', 1, 9, 'ダイヤモンドの斧' },
  +
{'Netherite', 'Axe', 1, 10, 'ネザライトの斧' },
 
 
{'Wooden', 'Shovel', 1, 2.5 },
+
{'Wooden', 'Shovel', 1, 2.5, '木のシャベル' },
{'Stone', 'Shovel', 1, 3.5 },
+
{'Stone', 'Shovel', 1, 3.5, '石のシャベル' },
{'Iron', 'Shovel', 1, 4.5 },
+
{'Iron', 'Shovel', 1, 4.5, '鉄のシャベル' },
{'Golden', 'Shovel', 1, 2.5 },
+
{'Golden', 'Shovel', 1, 2.5, '金のシャベル' },
{'Diamond', 'Shovel', 1, 5.5 },
+
{'Diamond', 'Shovel', 1, 5.5, 'ダイヤモンドのシャベル' },
  +
{'Netherite', 'Shovel', 1.6, 6.5, 'ネザライトのシャベル' },
 
 
{'Wooden', 'Hoe', 1, 1 },
+
{'Wooden', 'Hoe', 1, 1, '木のクワ' },
{'Stone', 'Hoe', 2, 1 },
+
{'Stone', 'Hoe', 2, 1, '石のクワ' },
{'Iron', 'Hoe', 3, 1 },
+
{'Iron', 'Hoe', 3, 1, '鉄のクワ' },
{'Golden', 'Hoe', 1, 1 },
+
{'Golden', 'Hoe', 1, 1, '金のクワ' },
{'Diamond', 'Hoe', 4, 1 }
+
{'Diamond', 'Hoe', 4, 1, 'ダイヤモンドのクワ' },
  +
{'Netherite', 'Hoe', 4, 1, 'ネザライトのクワ' }
 
}
 
}
   
179行目: 240行目:
 
for _, toolProps in ipairs( tools ) do
 
for _, toolProps in ipairs( tools ) do
 
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
 
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
  +
local damagedName = 'Damaged ' .. aliasName
aliases[aliasName] = { title = Autolink.xlink(aliasName, 'nolink'), name = aliasName, text = '/&7利き手に持ったとき:/ &2' .. toolProps[3] .. ' 攻撃速度/ &2' .. toolProps[4] .. ' 攻撃力' }
 
  +
local text = '/&7利き手に持ったとき:/ &2 攻撃速度 ' .. toolProps[3] .. '/ &2 攻撃力 ' .. toolProps[4]
  +
aliases[aliasName] = { title = toolProps[5], name = aliasName, text = text }
  +
-- add damaged here as well so it gets the proper tooltip
  +
aliases[damagedName] = { title = toolProps[5], name = damagedName, text = text }
 
 
 
local materialGroup = toolProps[1]:lower();
 
local materialGroup = toolProps[1]:lower();
198行目: 263行目:
 
for toolGroup, items in pairs( toolGroups ) do
 
for toolGroup, items in pairs( toolGroups ) do
 
aliases['Any ' .. toolGroup] = items
 
aliases['Any ' .. toolGroup] = items
  +
end
  +
  +
-- Tools and weapons in Bedrock Edition --
  +
local toolsBE = {
  +
{'Wooden', 'Sword', 4, '木の剣' },
  +
{'Stone', 'Sword', 5, '石の剣' },
  +
{'Iron', 'Sword', 6, '鉄の剣' },
  +
{'Golden', 'Sword', 4, '金の剣' },
  +
{'Diamond', 'Sword', 7, 'ダイヤモンドの剣' },
  +
{'Netherite', 'Sword', 8, 'ネザライトの剣' },
  +
  +
{'Wooden', 'Pickaxe', 2, '木のツルハシ' },
  +
{'Stone', 'Pickaxe', 3, '石のツルハシ' },
  +
{'Iron', 'Pickaxe', 4, '鉄のツルハシ' },
  +
{'Golden', 'Pickaxe', 2, '金のツルハシ' },
  +
{'Diamond', 'Pickaxe', 5, 'ダイヤモンドのツルハシ' },
  +
{'Netherite', 'Pickaxe', 6, 'ネザライトのつるはし' },
  +
  +
{'Wooden', 'Axe', 3, '木の斧' },
  +
{'Stone', 'Axe', 4, '石の斧' },
  +
{'Iron', 'Axe', 5, '鉄の斧' },
  +
{'Golden', 'Axe', 3, '金の斧' },
  +
{'Diamond', 'Axe', 6, 'ダイヤモンドの斧' },
  +
{'Netherite', 'Axe', 7, 'ネザライトの斧' },
  +
  +
{'Wooden', 'Shovel', 1, '木のシャベル' },
  +
{'Stone', 'Shovel', 2, '石のシャベル' },
  +
{'Iron', 'Shovel', 3, '鉄のシャベル' },
  +
{'Golden', 'Shovel', 1, '金のシャベル' },
  +
{'Diamond', 'Shovel', 4, 'ダイヤモンドのシャベル' },
  +
{'Netherite', 'Shovel', 5, 'ネザライトのシャベル' },
  +
  +
{'Wooden', 'Hoe', 2, '木のくわ' },
  +
{'Stone', 'Hoe', 3, '石のくわ' },
  +
{'Iron', 'Hoe', 4, '鉄のくわ' },
  +
{'Golden', 'Hoe', 2, '金のくわ' },
  +
{'Diamond', 'Hoe', 5, 'ダイヤモンドのくわ' },
  +
{'Netherite', 'Hoe', 6, 'ネザライトのくわ' }
  +
}
  +
  +
for _, toolProps in ipairs( toolsBE ) do
  +
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
  +
aliases[aliasName .. ' BE'] = { title = toolProps[4], name = aliasName, text = '/&9+' .. toolProps[3] .. ' 攻撃力'}
 
end
 
end
   
220行目: 328行目:
 
},
 
},
 
['Dyed Terracotta'] = {
 
['Dyed Terracotta'] = {
'White Terracotta', 'Orange Terracotta', 'Magenta Terracotta', 'Light Blue Terracotta', 'Yellow Terracotta',
+
'White Terracotta', 'Orange Terracotta', 'Magenta Terracotta', 'Light Blue Terracotta',
'Lime Terracotta', 'Pink Terracotta', 'Gray Terracotta', 'Light Gray Terracotta', 'Cyan Terracotta',
+
'Yellow Terracotta', 'Lime Terracotta', 'Pink Terracotta', 'Gray Terracotta',
'Purple Terracotta', 'Blue Terracotta', 'Brown Terracotta', 'Green Terracotta', 'Red Terracotta', 'Black Terracotta',
+
'Light Gray Terracotta', 'Cyan Terracotta', 'Purple Terracotta', 'Blue Terracotta',
  +
'Brown Terracotta', 'Green Terracotta', 'Red Terracotta', 'Black Terracotta',
 
},
 
},
  +
['Dyed Candle'] = {
  +
'White Candle', 'Orange Candle', 'Magenta Candle', 'Light Blue Candle',
  +
'Yellow Candle', 'Lime Candle', 'Pink Candle', 'Gray Candle',
  +
'Light Gray Candle', 'Cyan Candle', 'Purple Candle', 'Blue Candle',
  +
'Brown Candle', 'Green Candle', 'Red Candle', 'Black Candle',
  +
},
  +
['Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion' },
 
['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
 
['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
 
['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
 
['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
['Red Sandstone'] = { 'Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
+
['Red Sandstone'] = { 'Red Sandstone', 'Cut Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
['Sandstone'] = { 'Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
+
['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
 
['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
 
['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
['Stone Slab'] = { 'Stone Slab', 'Sandstone Slab', 'Cobblestone Slab', 'Brick Slab', 'Stone Brick Slab', 'Nether Brick Slab', 'Quartz Slab' },
+
['Stone Slab'] = { 'Stone Slab', 'Smooth Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 'Andesite Slab', 'Polished Andesite Slab',
  +
'Diorite Slab', 'Polished Diorite Slab', 'Granite Slab', 'Polished Granite Slab', 'Sandstone Slab', 'Cut Sandstone Slab', 'Smooth Sandstone Slab', 'Red Sandstone Slab', 'Cut Red Sandstone Slab',
  +
'Smooth Red Sandstone Slab', 'Brick Slab', { title = 'Prismarine Slab', name = 'Prismarine Slab.gif' }, 'Prismarine Brick Slab', 'Dark Prismarine Slab', 'Nether Brick Slab', 'Red Nether Brick Slab', 'Quartz Slab',
  +
'Smooth Quartz Slab', 'Purpur Slab', 'End Stone Brick Slab', 'Petrified Oak Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'Cobbled Deepslate Slab', 'Deepslate Brick Slab',
  +
'Deepslate Tile Slab', 'Polished Deepslate Slab' },
  +
['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 'Andesite Stairs', 'Polished Andesite Stairs',
  +
'Diorite Stairs', 'Polished Diorite Stairs', 'Granite Stairs', 'Polished Granite Stairs', 'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs',
  +
'Brick Stairs', { title = 'Prismarine Stairs', name = 'Prismarine Stairs.gif' }, 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs', 'Purpur Stairs',
  +
'End Stone Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'Cobbled Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs',
  +
'Polished Deepslate Stairs' },
 
['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
 
['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
 
['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
 
['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
  +
['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
  +
['Prismarine'] = { { title = 'Prismarine', name = 'Prismarine.gif' }, 'Prismarine Bricks', 'Dark Prismarine' },
  +
['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore',
  +
'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
  +
['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' },
  +
['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' },
  +
['Dead Coral'] = { 'Dead Tube Coral', 'Dead Brain Coral', 'Dead Bubble Coral', 'Dead Fire Coral', 'Dead Horn Coral' },
  +
['Dead Coral Fan'] = { 'Dead Tube Coral Fan', 'Dead Brain Coral Fan', 'Dead Bubble Coral Fan', 'Dead Fire Coral Fan', 'Dead Horn Coral Fan' },
  +
['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
  +
['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
  +
['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Andesite Wall', 'Diorite Wall', 'Granite Wall', 'Sandstone Wall',
  +
'Red Sandstone Wall', 'Brick Wall', { title = 'Prismarine Wall', name = 'Prismarine Wall.gif' }, 'Nether Brick Wall', 'Red Nether Brick Wall', 'End Stone Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall',
  +
'Polished Blackstone Brick Wall', 'Cobbled Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Polished Deepslate Wall' },
  +
['Torch'] = { 'Torch', 'Soul Torch' },
  +
['Lantern'] = { 'Lantern', 'Soul Lantern' },
  +
['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' },
  +
['Fungi'] = { 'Crimson Fungus', 'Warped Fungus' },
  +
['Roots'] = { 'Crimson Roots', 'Warped Roots' },
  +
['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' },
  +
['Soul Sand'] = { 'Soul Sand', 'Soul Soil' },
  +
['Campfire'] = { 'Campfire', 'Soul Campfire' },
  +
['Blackstone'] = { 'Blackstone', 'Polished Blackstone', 'Chiseled Polished Blackstone', 'Polished Blackstone Bricks', 'Cracked Polished Blackstone Bricks' },
  +
['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
  +
['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
  +
['Nether Wood Pressure Plate'] = { 'Crimson Pressure Plate', 'Warped Pressure Plate' },
  +
['Nether Wood Fence'] = { 'Crimson Fence', 'Warped Fence' },
  +
['Nether Wood Trapdoor'] = { 'Crimson Trapdoor', 'Warped Trapdoor' },
  +
['Nether Wood Fence Gate'] = { 'Crimson Fence Gate', 'Warped Fence Gate' },
  +
['Nether Wood Stairs'] = { 'Crimson Stairs', 'Warped Stairs' },
  +
['Nether Wood Door'] = { 'Crimson Door', 'Warped Door' },
  +
['Nether Wood Sign'] = { 'Crimson Sign', 'Warped Sign' },
  +
['Candle'] = { 'Candle', 'White Candle', 'Orange Candle', 'Magenta Candle', 'Light Blue Candle', 'Yellow Candle', 'Lime Candle', 'Pink Candle', 'Gray Candle', 'Light Gray Candle',
  +
'Cyan Candle', 'Purple Candle', 'Blue Candle', 'Brown Candle', 'Green Candle', 'Red Candle', 'Black Candle' },
  +
['Copper Block'] = { 'Copper Block', 'Exposed Copper Block', 'Weathered Copper Block', 'Oxidized Copper Block', 'Waxed Copper Block', 'Waxed Exposed Copper Block', 'Waxed Weathered Copper Block' },
  +
['Cut Copper'] = { 'Cut Copper', 'Exposed Cut Copper', 'Weathered Cut Copper', 'Oxidized Cut Copper', 'Waxed Cut Copper', 'Waxed Exposed Cut Copper', 'Waxed Weathered Cut Copper' },
  +
['Cut Copper Stairs'] = { 'Cut Copper Stairs', 'Exposed Cut Copper Stairs', 'Weathered Cut Copper Stairs', 'Oxidized Cut Copper Stairs', 'Waxed Cut Copper Stairs',
  +
'Waxed Exposed Cut Copper Stairs', 'Waxed Weathered Cut Copper Stairs' },
  +
['Cut Copper Slab'] = { 'Cut Copper Slab', 'Exposed Cut Copper Slab', 'Weathered Cut Copper Slab', 'Oxidized Cut Copper Slab', 'Waxed Cut Copper Slab', 'Waxed Exposed Cut Copper Slab',
  +
'Waxed Weathered Cut Copper Slab' },
 
}
 
}
table.insert( itemVariants['Dye'], 1, 'Bone Meal' )
+
table.insert( itemVariants['Dye'], 1, 'White Dye' )
 
for aliasName, aliasItems in pairs( itemVariants ) do
 
for aliasName, aliasItems in pairs( itemVariants ) do
 
aliases['Any ' .. aliasName] = aliasItems
 
aliases['Any ' .. aliasName] = aliasItems
 
aliases['Matching ' .. aliasName] = aliasItems
 
aliases['Matching ' .. aliasName] = aliasItems
  +
end
  +
  +
-- Copper --
  +
local copperstuff = {
  +
['Matching (Weathered) Copper Block'] = {'Copper Block', 'Lightly Weathered Copper Block', 'Semi-Weathered Copper Block', 'Weathered Copper BlocK'},
  +
['Matching (Weathered) Cut Copper'] = {'Cut Copper', 'Lightly Weathered Cut Copper', 'Semi-Weathered Cut Copper', 'Weathered Cut Copper'},
  +
['Matching Waxed (Weathered) Copper Block'] = {'Waxed Copper Block', 'Waxed Lightly Weathered Copper Block', 'Waxed Semi-Weathered Copper Block'},
  +
['Matching Waxed (Weathered) Cut Copper'] = {'Waxed Cut Copper', 'Waxed Lightly Weathered Cut Copper', 'Waxed Semi-Weathered Cut Copper'},
  +
}
  +
local function map(tbl, f)
  +
local t = {}
  +
for k,v in pairs(tbl) do
  +
t[k] = f(v)
  +
end
  +
return t
  +
end
  +
for k, v in pairs(copperstuff) do
  +
aliases[k] = v
  +
local k1 = k:gsub(' Block$', '')
  +
local v1 = map(v, function(s) return s:gsub(' Block$', '') end)
  +
aliases[k1 .. 'Slab'] = map(v1, function(s) return s .. 'Slab' end)
  +
aliases[k1 .. 'Stairs'] = map(v1, function(s) return s .. 'Stairs' end)
 
end
 
end
   
 
-- Discs --
 
-- Discs --
  +
local discs = {
local discs = { '13', 'cat', 'blocks', 'chirp', 'far', 'mall', 'mellohi', 'stal', 'strad', 'ward', '11', 'wait' }
 
  +
{ '13', 'C418', },
  +
{ 'Cat', 'C418', 'cat' },
  +
{ 'Blocks', 'C418', 'blocks' },
  +
{ 'Chirp', 'C418', 'chirp' },
  +
{ 'Far', 'C418', 'far' },
  +
{ 'Mall', 'C418', 'mall' },
  +
{ 'Mellohi', 'C418', 'mellohi' },
  +
{ 'Stal', 'C418', 'stal' },
  +
{ 'Strad', 'C418', 'strad' },
  +
{ 'Ward', 'C418', 'ward' },
  +
{ '11', 'C418', },
  +
{ 'Wait', 'C418', 'wait' },
  +
{ 'Pigstep', 'Lena Raine', },
  +
}
 
for _, disc in ipairs( discs ) do
 
for _, disc in ipairs( discs ) do
local name = disc .. ' Disc'
+
local name = 'Music Disc ' .. disc[1]
  +
local artist = disc[2]
aliases[name] = { title = '&bレコード', name = name, text = '&7C418 - ' .. disc }
 
  +
local trackname = disc[1]
  +
if disc[3] ~= nil then
  +
trackname = disc[3]
  +
end
  +
aliases[name] = { title = '&bレコード', name = name, text = '&7' .. artist .. ' - ' .. trackname }
 
end
 
end
   
-- Damaged armor, tools and weapons --
+
-- Damaged armor, note it skips tools and weapons as they are handled above to add the damage tooltip --
 
local damagedItems = {
 
local damagedItems = {
 
'Bow',
 
'Bow',
 
'Carrot on a Stick',
 
'Carrot on a Stick',
'Chain Boots',
+
'Chainmail Boots',
'Chain Chestplate',
+
'Chainmail Chestplate',
'Chain Helmet',
+
'Chainmail Helmet',
'Chain Leggings',
+
'Chainmail Leggings',
'Diamond Axe',
+
'Crossbow',
 
'Diamond Boots',
 
'Diamond Boots',
 
'Diamond Chestplate',
 
'Diamond Chestplate',
 
'Diamond Helmet',
 
'Diamond Helmet',
'Diamond Hoe',
 
 
'Diamond Leggings',
 
'Diamond Leggings',
'Diamond Pickaxe',
 
'Diamond Shovel',
 
'Diamond Sword',
 
 
'Elytra',
 
'Elytra',
 
'Fishing Rod',
 
'Fishing Rod',
 
'Flint and Steel',
 
'Flint and Steel',
'Golden Axe',
 
 
'Golden Boots',
 
'Golden Boots',
 
'Golden Chestplate',
 
'Golden Chestplate',
 
'Golden Helmet',
 
'Golden Helmet',
'Golden Hoe',
 
 
'Golden Leggings',
 
'Golden Leggings',
'Golden Pickaxe',
 
'Golden Shovel',
 
'Golden Sword',
 
'Iron Axe',
 
 
'Iron Boots',
 
'Iron Boots',
 
'Iron Chestplate',
 
'Iron Chestplate',
 
'Iron Helmet',
 
'Iron Helmet',
'Iron Hoe',
 
 
'Iron Leggings',
 
'Iron Leggings',
'Iron Pickaxe',
 
'Iron Shovel',
 
'Iron Sword',
 
 
'Leather Boots',
 
'Leather Boots',
 
'Leather Tunic',
 
'Leather Tunic',
 
'Leather Cap',
 
'Leather Cap',
 
'Leather Pants',
 
'Leather Pants',
  +
'Netherite Boots',
  +
'Netherite Chestplate',
  +
'Netherite Helmet',
  +
'Netherite Leggings',
 
'Shears',
 
'Shears',
'Shield',
+
'Shield'
'Stone Axe',
 
'Stone Hoe',
 
'Stone Pickaxe',
 
'Stone Shovel',
 
'Stone Sword',
 
'Wooden Axe',
 
'Wooden Hoe',
 
'Wooden Pickaxe',
 
'Wooden Shovel',
 
'Wooden Sword'
 
 
}
 
}
 
for _, item in ipairs( damagedItems ) do
 
for _, item in ipairs( damagedItems ) do
 
local name = 'Damaged ' .. item
 
local name = 'Damaged ' .. item
aliases[name] = { title = Autolink.xlink(item, 'nolink'), name = name }
+
aliases[name] = { title = Autolink.invlink(item, 'nolink'), name = name }
 
end
 
end
   
 
-- Banners and colored items --
 
-- Banners and colored items --
  +
local patterns = {
  +
'Base Dexter Canton',
  +
'Base',
  +
'Base Gradient',
  +
'Base Indented',
  +
'Base Sinister Canton',
  +
'Bend',
  +
'Bend Sinister',
  +
'Bordure',
  +
'Bordure Indented',
  +
'Chevron',
  +
'Chief Dexter Canton',
  +
'Chief',
  +
'Chief Indented',
  +
'Chief Sinister Canton',
  +
'Creeper Charge',
  +
'Cross',
  +
'Fess',
  +
'Field Masoned',
  +
'Flower Charge',
  +
'Globe',
  +
'Gradient',
  +
'Inverted Chevron',
  +
'Lozenge',
  +
'Thing',
  +
'Pale',
  +
'Pale Dexter',
  +
'Pale Sinister',
  +
'Paly',
  +
'Per Bend',
  +
'Per Bend Inverted',
  +
'Per Bend Sinister',
  +
'Per Bend Sinister Inverted',
  +
'Per Fess',
  +
'Per Fess Inverted',
  +
'Per Pale',
  +
'Per Pale Inverted',
  +
'Piglin',
  +
'Snout',
  +
'Roundel',
  +
'Saltire',
  +
'Skull Charge'
  +
}
 
-- 日本語対応版 --
 
-- 日本語対応版 --
local pattern = {
+
local patterns_ja = {
'下に$1の方形',
+
'に$1の方形',
'下に$1の横帯',
+
'下に$1の横帯',
'に$1のグラデーション',
+
'に$1のグラデーション',
'下に$1の形',
+
'下に$1の上向き山',
'下に$1の方形',
+
'に$1の方形',
'$1の斜め帯',
+
'右下向きに$1の斜め帯',
'$1の斜め帯',
+
'左下向きに$1の斜め帯',
 
'$1の縁取り',
 
'$1の縁取り',
'$1の形の縁取り',
+
'$1のの縁取り',
'$1の山形',
+
'下半に$1の上向き山形',
'上に$1の方形',
+
'に$1の方形',
'上に$1の横帯',
+
'上に$1の横帯',
'上に$1の形',
+
'上に$1の下向き山',
'上に$1の方形',
+
'に$1の方形',
 
'$1のクリーパー模様',
 
'$1のクリーパー模様',
 
'$1の十字',
 
'$1の十字',
'$1の横帯',
+
'中央に$1の横帯',
 
'$1のレンガ模様',
 
'$1のレンガ模様',
 
'$1の花模様',
 
'$1の花模様',
  +
'$1の地球の模様',
 
'上に$1のグラデーション',
 
'上に$1のグラデーション',
'$1の下向き山形',
+
'上半に$1の下向き山形',
 
'$1の菱形',
 
'$1の菱形',
 
'$1の何かの模様',
 
'$1の何かの模様',
'$1の縦帯',
+
'中央に$1の縦帯',
'に$1の縦帯',
+
'左端に$1の縦帯',
'に$1の縦帯',
+
'右端に$1の縦帯',
 
'$1の縦縞',
 
'$1の縦縞',
'上に$1の斜め分割',
+
'に$1の斜め分割',
'下に$1の斜め分割',
+
'に$1の斜め分割',
'上に$1の斜め分割',
+
'に$1の斜め分割',
'下に$1の斜め分割',
+
'に$1の斜め分割',
'上に$1の横分割',
+
'上に$1の横分割',
'下に$1の横分割',
+
'下に$1の横分割',
'に$1の縦分割',
+
'左半に$1の縦分割',
'に$1の縦分割',
+
'右半に$1の縦分割',
  +
'$1のブタの鼻の模様',
  +
'$1のブタの鼻の模様',
 
'$1の円形',
 
'$1の円形',
 
'$1の斜め十字',
 
'$1の斜め十字',
365行目: 596行目:
 
'Red',
 
'Red',
 
'Black'
 
'Black'
  +
}
  +
local colorc = {
  +
'白色',
  +
'橙色',
  +
'赤紫色',
  +
'空色',
  +
'黄色',
  +
'黄緑色',
  +
'桃色',
  +
'灰色',
  +
'薄灰色',
  +
'青緑色',
  +
'紫色',
  +
'青色',
  +
'茶色',
  +
'緑色',
  +
'赤色',
  +
'黒色',
 
}
 
}
   
372行目: 621行目:
 
for i, color in ipairs( colors ) do
 
for i, color in ipairs( colors ) do
 
local name = color .. ' Firework Star'
 
local name = color .. ' Firework Star'
aliases[name] = { title = '花火の星', name = name, text = '&7' .. Autolink.xlink(color, 'nolink') }
+
aliases[name] = { title = '花火の星', name = name, text = '&7' .. colorc[i] }
 
table.insert( fireworkStar, aliases[name] )
 
table.insert( fireworkStar, aliases[name] )
for j, pattern in ipairs( patterns ) do
+
for _, pattern in ipairs( patterns ) do
 
name = color .. ' ' .. pattern .. ' Banner'
 
name = color .. ' ' .. pattern .. ' Banner'
local text = string.gsub( pattern, '%$1', color )
+
local text = ''
  +
if patterns_ja[_]:find( '%$1' ) then
  +
text = string.gsub( patterns_ja[_], '%$1', colorc[i] )
  +
end
 
aliases[name] = { title = '旗', name = name, text = '&7' .. text }
 
aliases[name] = { title = '旗', name = name, text = '&7' .. text }
 
end
 
end
406行目: 658行目:
 
for _, color in ipairs( colors ) do
 
for _, color in ipairs( colors ) do
 
if item:find( '%$1' ) then
 
if item:find( '%$1' ) then
itemName = string.gsub( item, '%$1', color )
+
itemName = item:gsub( '%$1', color )
 
else
 
else
 
itemName = color .. ' ' .. item
 
itemName = color .. ' ' .. item
417行目: 669行目:
 
aliases['Matching ' .. item] = coloredItemAliases
 
aliases['Matching ' .. item] = coloredItemAliases
 
end
 
end
  +
-- list of all potions with no effects
 
  +
local noEffects = {
-- Potions --
 
  +
'Water Bottle',
local status = {
 
  +
'Awkward Potion',
{'Regeneration', '&9Regeneration', 'II', '0:45', '1:30', '0:22', '0:11', '0:22', '0:05', '0:05', '0:11', '0:02' },
 
  +
'Thick Potion',
{'Swiftness', '&9Speed', 'II', '3:00', '8:00', '1:30', '0:45', '2:00', '0:22', '0:22', '1:00', '0:11' },
 
  +
'Mundane Potion',
{'Fire Resistance', '&9Fire Resistance', '', '3:00', '8:00', '', '0:45', '2:00', '', '0:22', '1:00', '' },
 
  +
'Uncraftable Potion',
{'Poison', '&cPoison', 'II', '0:45', '1:30', '0:21', '0:11', '0:22', '0:05', '0:05', '0:11', '0:02' },
 
  +
'Splash Water Bottle',
{'Healing', '&9Instant Health', 'II', '', '', '', '', '', '', '', '', '' },
 
  +
'Awkward Splash Potion',
{'Night Vision', '&9Night Vision', '', '3:00', '8:00', '', '0:45', '2:00', '', '0:22', '1:00', '' },
 
  +
'Thick Splash Potion',
{'Weakness', '&cWeakness', '', '1:30', '4:00', '', '0:22', '1:00', '', '0:11', '0:30', '' },
 
  +
'Mundane Splash Potion',
{'Strength', '&9Strength', 'II', '3:00', '8:00', '1:30', '0:45', '2:00', '0:22', '0:22', '1:00', '0:11' },
 
  +
'Uncraftable Splash Potion',
{'Slowness', '&cSlowness', 'IV', '1:30', '4:00', '0:20', '0:22', '1:00', '0:05', '0:11', '0:30', '0:02' },
 
  +
'Lingering Water Bottle',
{'Leaping', '&9Jump Boost', 'II', '3:00', '8:00', '1:30', '0:45', '2:00', '0:22', '0:22', '1:00', '0:11' },
 
  +
'Awkward Lingering Potion',
{'Harming', '&cInstant Damage', 'II', '', '', '', '', '', '', '', '', '' },
 
  +
'Thick Lingering Potion',
{'Water Breathing', '&9Water Breathing', '', '3:00', '8:00', '', '0:45', '2:00', '', '0:22', '1:00', '' },
 
  +
'Mundane Lingering Potion',
{'Invisibility', '&9Invisibility', '', '3:00', '8:00', '', '0:45', '2:00', '', '0:22', '1:00', '' },
 
  +
'Uncraftable Lingering Potion',
{'Slow Falling', '&9Slow Falling', '', '1:30', '4:00', '', '0:22', '1:00', '', '0:11', '0:30', '' },
 
  +
'Tipped Arrow',
{'Luck', '&9Luck', '', '5:00', '', '', '1:15', '', '', '0:37', '', '' },
 
  +
'Arrow of Splashing',
{'Decay', '&cDecay', '', '0:40', '', '', '0:10', '', '', '0:05', '', '' },
 
  +
'Uncraftable Tipped Arrow',
--{'potionName', 'potionStatus', 'enhancedLevel', 'duration', 'durationExtended', 'durationEnhanced', 'durationLingering',
 
-- 'durationLingerExtended', 'durationLingerEnhanced', 'durationArrow', 'durationArrowExtended', 'durationArrowEnhanced' },
 
 
}
 
}
  +
for _, name in ipairs(noEffects) do
 
  +
aliases[name] = { name = name, text = '&7効果なし' }
for _, statusProps in ipairs( status ) do
 
if statusProps[4] ~= '' then
 
local aliasName = 'Potion of ' .. statusProps[1]
 
aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] .. ' (' .. statusProps[4] .. ')'}
 
local aliasName = 'Potion of ' .. statusProps[1] .. ' Extended'
 
aliases[aliasName] = { title = 'Potion of ' .. statusProps[1], name = 'Potion of ' .. statusProps[1], text = statusProps[2] .. ' (' .. statusProps[5] .. ')'}
 
local aliasName = 'Potion of ' .. statusProps[1] .. ' Enhanced'
 
aliases[aliasName] = { title = 'Potion of ' .. statusProps[1], name = 'Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] .. ' (' .. statusProps[6] .. ')'}
 
local aliasName = 'Splash Potion of ' .. statusProps[1]
 
aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] .. ' (' .. statusProps[4] .. ')'}
 
local aliasName = 'Splash Potion of ' .. statusProps[1] .. ' Extended'
 
aliases[aliasName] = { title = 'Splash Potion of ' .. statusProps[1], name = 'Splash Potion of ' .. statusProps[1], text = statusProps[2] .. ' (' .. statusProps[5] .. ')'}
 
local aliasName = 'Splash Potion of ' .. statusProps[1] .. ' Enhanced'
 
aliases[aliasName] = { title = 'Splash Potion of ' .. statusProps[1], name = 'Splash Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] .. ' (' .. statusProps[6] .. ')'}
 
local aliasName = 'Lingering Potion of ' .. statusProps[1]
 
aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] .. ' (' .. statusProps[7] .. ')'}
 
local aliasName = 'Lingering Potion of ' .. statusProps[1] .. ' Extended'
 
aliases[aliasName] = { title = 'Lingering Potion of ' .. statusProps[1], name = 'Lingering Potion of ' .. statusProps[1], text = statusProps[2] .. ' (' .. statusProps[8] .. ')'}
 
local aliasName = 'Lingering Potion of ' .. statusProps[1] .. ' Enhanced'
 
aliases[aliasName] = { title = 'Lingering Potion of ' .. statusProps[1], name = 'Lingering Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] .. ' (' .. statusProps[9] .. ')'}
 
local aliasName = 'Arrow of ' .. statusProps[1]
 
aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] .. ' (' .. statusProps[10] .. ')'}
 
local aliasName = 'Arrow of ' .. statusProps[1] .. ' Extended'
 
aliases[aliasName] = { title = 'Arrow of ' .. statusProps[1], name = 'Arrow of ' .. statusProps[1], text = statusProps[2] .. ' (' .. statusProps[11] .. ')'}
 
local aliasName = 'Arrow of ' .. statusProps[1] .. ' Enhanced'
 
aliases[aliasName] = { title = 'Arrow of ' .. statusProps[1], name = 'Arrow of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] .. ' (' .. statusProps[12] .. ')'}
 
else
 
local aliasName = 'Potion of ' .. statusProps[1]
 
aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] }
 
local aliasName = 'Potion of ' .. statusProps[1] .. ' Enhanced'
 
aliases[aliasName] = { title = 'Potion of ' .. statusProps[1], name = 'Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] }
 
local aliasName = 'Splash Potion of ' .. statusProps[1]
 
aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] }
 
local aliasName = 'Splash Potion of ' .. statusProps[1] .. ' Enhanced'
 
aliases[aliasName] = { title = 'Splash Potion of ' .. statusProps[1], name = 'Splash Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] }
 
local aliasName = 'Lingering Potion of ' .. statusProps[1]
 
aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] }
 
local aliasName = 'Lingering Potion of ' .. statusProps[1] .. ' Enhanced'
 
aliases[aliasName] = { title = 'Lingering Potion of ' .. statusProps[1], name = 'Lingering Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] }
 
local aliasName = 'Arrow of ' .. statusProps[1]
 
aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] }
 
local aliasName = 'Arrow of ' .. statusProps[1] .. ' Enhanced'
 
aliases[aliasName] = { title = 'Arrow of ' .. statusProps[1], name = 'Arrow of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] }
 
end
 
 
end
 
end
   
  +
-- start these lists with the no effect items as names are not normal
local effects = {
 
'Regeneration',
 
'Swiftness',
 
'Fire Resistance',
 
'Poison',
 
'Healing',
 
'Night Vision',
 
'Weakness',
 
'Strength',
 
'Slowness',
 
'Leaping',
 
'Harming',
 
'Water Breathing',
 
'Invisibility',
 
'Luck',
 
'Decay',
 
'the Turtle Master',
 
}
 
 
local potionItems = {
 
local potionItems = {
 
['Potion'] = {
 
['Potion'] = {
'Water Bottle',
+
aliases['Water Bottle'],
'Awkward Potion',
+
aliases['Awkward Potion'],
'Thick Potion',
+
aliases['Thick Potion'],
'Mundane Potion',
+
aliases['Mundane Potion'],
 
},
 
},
 
['Splash Potion'] = {
 
['Splash Potion'] = {
'Splash Water Bottle',
+
aliases['Splash Water Bottle'],
'Awkward Splash Potion',
+
aliases['Awkward Splash Potion'],
'Thick Splash Potion',
+
aliases['Thick Splash Potion'],
'Mundane Splash Potion',
+
aliases['Mundane Splash Potion'],
 
},
 
},
 
['Lingering Potion'] = {
 
['Lingering Potion'] = {
'Lingering Water Bottle',
+
aliases['Lingering Water Bottle'],
'Awkward Lingering Potion',
+
aliases['Awkward Lingering Potion'],
'Thick Lingering Potion',
+
aliases['Thick Lingering Potion'],
'Mundane Lingering Potion',
+
aliases['Mundane Lingering Potion'],
 
},
 
},
 
['Tipped Arrow'] = {
 
['Tipped Arrow'] = {
'Arrow of Splashing',
+
aliases['Arrow of Splashing'],
'Tipped Arrow',
+
aliases['Tipped Arrow'],
'Tipped Arrow',
+
aliases['Tipped Arrow'],
'Tipped Arrow',
+
aliases['Tipped Arrow'],
 
},
 
},
 
}
 
}
  +
for _, effect in ipairs( effects ) do
 
  +
-- Potions --
table.insert( potionItems['Splash Potion'], 'Splash Potion of ' .. effect )
 
  +
local effects = {
table.insert( potionItems['Lingering Potion'], 'Lingering Potion of ' .. effect )
 
  +
-- durations are in the order normal, extended, enhanced
table.insert( potionItems['Tipped Arrow'], 'Arrow of ' .. effect )
 
  +
{name = 'Regeneration', effect = '&9再生能力', enhanced = 'II',
  +
durations = { normal = { '0:45', '1:30', '0:22' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
  +
{ name = 'Swiftness', effect = '&9移動速度', enhanced = 'II',
  +
durations = { normal = { '3:00', '8:00', '1:30' }, lingering = { '0:45', '2:00', '0:22' }, arrow = { '0:22', '1:00', '0:11' }}},
  +
{ name = 'Fire Resistance', effect = '&9火炎耐性', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
  +
{ name = 'Poison', effect = '&c毒', enhanced = 'II',
  +
durations = { normal = { '0:45', '1:30', '0:21' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
  +
{ name = 'Healing', effect = '&9即時回復', enhanced = 'II' },
  +
{ name = 'Night Vision', effect = '&9暗視', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
  +
{ name = 'Weakness', effect = '&c弱体化', durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
  +
{ name = 'Strength', effect = '&9攻撃力上昇', enhanced = 'II',
  +
durations = { normal = { '3:00', '8:00', '1:30'}, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
  +
{ name = 'Slowness', effect = '&c移動速度低下', enhanced = 'IV',
  +
durations = { normal = { '1:30', '4:00', '0:20'}, lingering = {'0:22', '1:00', '0:05'}, arrow = { '0:11', '0:30', '0:02' }}},
  +
{ name = 'Leaping', effect = '&9跳躍力上昇', enhanced = 'II',
  +
durations = { normal = { '3:00', '8:00', '1:30' }, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
  +
{ name = 'Harming', effect = '&c即時ダメージ', enhanced = 'II' },
  +
{ name = 'Water Breathing', effect = '&9水中呼吸', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
  +
{ name = 'Invisibility', effect = '&9透明化', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
  +
{ name = 'Slow Falling', effect = '&9落下速度低下', durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
  +
{ name = 'Luck', effect = '&9幸運', durations = { normal = { '5:00' }, lingering = { '1:15' }, arrow = { '0:37' }}},
  +
{ name = 'Decay', effect = '&c衰弱', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
  +
{ name = 'the Turtle Master', text = '&c移動速度低下 IV ($1)/&9耐性 III ($1)', enhanced = '&c移動速度低下 VI ($1)/&9耐性 IV ($1)',
  +
durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = { '0:07', '0:22', '0:07' }}}
  +
}
  +
local types = {
  +
{name = 'Potion', durations = 'normal', text = 'Potion of '},
  +
{name = 'Splash Potion', durations = 'normal', text = 'Splash Potion of '},
  +
{name = 'Lingering Potion', durations = 'lingering', text = 'Lingering Potion of '},
  +
{name = 'Tipped Arrow', durations = 'arrow', text = 'Arrow of '},
  +
}
  +
  +
for _, effect in ipairs(effects) do
  +
for _, type in ipairs(types) do
  +
-- form name, it will be reused
  +
local name = type.text .. effect.name
  +
local potionName = {}
  +
if type.name == 'Tipped Arrow' then
  +
potionName = type.text .. effect.name
  +
else
  +
potionName = type.text .. effect.name .. '.gif'
  +
end
  +
  +
-- if we have durations, add times
  +
if effect.durations then
  +
local durations = effect.durations[type.durations]
  +
  +
-- turtle master is weird, so just do a fancy string replacement
  +
if effect.text then
  +
aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
  +
aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) }
  +
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) }
  +
else
  +
-- we always have normal
  +
aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
  +
  +
-- ensure we have extended
  +
if durations[2] then
  +
aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
  +
  +
-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
  +
if effect.enhanced then
  +
aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
  +
end
  +
end
  +
end
  +
else
  +
-- otherwise its just effect, currently every potion with no duration can be enhanced
  +
aliases[name] = { name = potionName, text = effect.effect}
  +
aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced }
  +
end
  +
  +
-- add the base potion to the any list
  +
table.insert(potionItems[type.name], aliases[name])
  +
end
 
end
 
end
  +
  +
-- build the any lists
 
for item, potionAliases in pairs( potionItems ) do
 
for item, potionAliases in pairs( potionItems ) do
 
aliases['Any ' .. item] = potionAliases
 
aliases['Any ' .. item] = potionAliases
541行目: 809行目:
   
 
-- Wood --
 
-- Wood --
local woods = {
+
local woodTypes = {
  +
overworld = {
'Oak',
 
  +
'Oak',
'Spruce',
 
'Birch',
+
'Spruce',
'Jungle',
+
'Birch',
'Acacia',
+
'Jungle',
  +
'Acacia',
'Dark Oak'
 
  +
'Dark Oak',
  +
},
  +
nether = {
  +
'Crimson',
  +
'Warped'
  +
},
  +
both = {},
 
}
 
}
  +
local woodTypeWorld = {}
  +
for _, world in ipairs({'overworld', 'nether'}) do
  +
local woods = woodTypes[world]
  +
for _, type in ipairs(woods) do
  +
woodTypeWorld[type] = world
  +
table.insert(woodTypes.both, type)
  +
end
  +
end
 
local woodItems = {
 
local woodItems = {
  +
overworld = {
'Wood',
 
  +
'Wood',
'Log',
 
  +
'Log',
'Planks',
 
  +
'Boat',
'Fence Gate',
 
  +
'Stripped $1 Log',
'Boat',
 
  +
'Stripped $1 Wood',
'wood Door',
 
  +
'Wood Planks',
'wood Fence',
 
  +
'Wood Slab',
'wood Button',
 
  +
'Wood Stairs',
'wood Pressure Plate',
 
  +
'Wood Pressure Plate',
'wood Trapdoor',
 
  +
'Wood Button',
'wood Slab',
 
  +
'Wood Door',
'wood Stairs',
 
  +
'Wood Trapdoor',
'Stripped $1 Log',
 
'Stripped $1 Wood',
+
'Wood Fence Gate',
'Wood Planks',
+
'Wood Fence',
'Wood Slab',
+
'Wood Sign',
  +
'Sapling',
'Wood Stairs',
 
  +
},
'Bark',
 
  +
nether = {
'Stripped $1 Bark',
 
  +
'Stem',
  +
'Hyphae',
  +
'Stripped $1 Stem',
  +
'Stripped $1 Hyphae',
  +
},
  +
both = {
  +
'$world Planks',
  +
'${Wood,Hyphae}',
  +
'${Log,Stem}',
  +
'Stripped $1 ${Wood,Hyphae}',
  +
'Stripped $1 ${Log,Stem}',
  +
'Fence Gate',
  +
-- '$world Wood Fence',
  +
'$wood Fence',
  +
'$wood Door',
  +
'$wood Button',
  +
'$wood Pressure Plate',
  +
'$wood Trapdoor',
  +
'$world $wood Slab',
  +
'$wood Stairs',
  +
'Sign'
  +
}
 
}
 
}
  +
local woodItemWorld = {}
  +
for world, items in pairs(woodItems) do
  +
for _, item in ipairs(items) do
  +
-- expand $world (should only happen in "both")
  +
if (item:find('%$world')) and world == 'both' then
  +
item = item:gsub('%$world ', '')
  +
woodItemWorld['Overworld ' .. item] = 'overworld'
  +
woodItemWorld['Nether ' .. item] = 'nether'
  +
end
  +
woodItemWorld[item] = world
  +
end
  +
end
   
for _, item in ipairs( woodItems ) do
+
for item, world in pairs(woodItemWorld) do
 
local itemName = ''
 
local itemName = ''
 
local woodAliases = {}
 
local woodAliases = {}
  +
 
  +
-- real "linkable" name
for _, wood in ipairs( woods ) do
 
  +
local realItem = item:gsub('^Overworld ', '')
if item:find('wood') then
 
itemName = string.gsub( item, 'wood', wood )
+
realItem = realItem:gsub('^Nether ', '')
  +
elseif item:find('%$1') then
 
  +
for _, wood in ipairs(woodTypes[world]) do
itemName = string.gsub( item, '%$1', wood )
 
  +
-- Parse ${,} (world-select) syntax
  +
local selector = (woodTypeWorld[wood] == 'overworld') and "%1" or "%2"
  +
itemName = realItem:gsub("%${(.-),(.-)}", selector)
  +
  +
if itemName:find('%$wood') then
  +
itemName = itemName:gsub('%$wood', wood)
  +
elseif itemName:find('%$1') then
  +
itemName = itemName:gsub( '%$1', wood)
 
else
 
else
itemName = wood .. ' ' .. item
+
itemName = wood .. ' ' .. itemName
 
end
 
end
table.insert( woodAliases, itemName )
+
table.insert(woodAliases, itemName)
 
end
 
end
  +
 
  +
-- Parse ${,} (world-select) syntax
item = string.gsub( item, '%$1 ', '' )
 
  +
item = item:gsub("%${(.-),(.-)}", "%1 or %2")
aliases['Any ' .. item] = woodAliases
 
  +
item = item:gsub('%$wood ', 'wood ')
  +
item = item:gsub('%$1 ', '')
  +
aliases['Any ' .. item] = woodAliases
 
aliases['Matching ' .. item] = woodAliases
 
aliases['Matching ' .. item] = woodAliases
 
end
 
end
   
  +
-- Bedrock Edition Items --
  +
local editionItems = {
  +
BE = {
  +
'Acacia Fence Gate',
  +
'Birch Fence Gate',
  +
'Bow',
  +
'Bucket of Pufferfish',
  +
'Bucket of Tropical Fish',
  +
'Chest',
  +
'Creeper Head',
  +
'Crimson Fence Gate',
  +
'Dark Oak Fence Gate',
  +
'Dragon Head',
  +
'End Gateway',
  +
'End Portal',
  +
'Ender Chest',
  +
'Flowing Lava',
  +
'Glass Pane',
  +
'Head',
  +
'Honey Block',
  +
'Horn Coral Block',
  +
'Iron Bars',
  +
'Jigsaw Block',
  +
'Jungle Fence Gate',
  +
'Lava',
  +
'Map',
  +
'Minecart with Command Block',
  +
'Oak Fence Gate',
  +
'Observer',
  +
'Ocean Explorer Map',
  +
'Peony',
  +
'Rose Bush',
  +
'Scaffolding',
  +
'Skeleton Skull',
  +
'Spawn Cat',
  +
'Spawn Panda',
  +
'Spawn Wandering Trader',
  +
'Spruce Fence Gate',
  +
'Stonecutter',
  +
'Structure Void',
  +
'Warped Fence Gate',
  +
'Wither Skeleton Skull',
  +
'Woodland Explorer Map',
  +
'Zombie Head',
  +
'Conduit',
  +
'Jungle Leaves',
  +
'Blue Ice',
  +
'Beacon',
  +
'Crying Obsidian',
  +
'End Portal Frame',
  +
'Dragon Egg',
  +
'Enchanting Table',
  +
'End Rod',
  +
'Glowstone',
  +
'Jack o\'Lantern',
  +
'Magma Block',
  +
'Spawner',
  +
'Sea Lantern',
  +
'Shroomlight',
  +
'Trapped Chest',
  +
'Leather Horse Armor',
  +
},
  +
LCE = {
  +
'Peony',
  +
'Rose Bush',
  +
'Shrub'
  +
}
  +
}
  +
for edition, items in pairs(editionItems) do
  +
for _, item in ipairs(items) do
  +
local name = item .. ' ' .. edition
  +
aliases[name] = { title = item, name = name }
  +
end
  +
end
  +
  +
-- Light blocks
  +
for level = 0, 15 do
  +
aliases["Light Block " .. level] = {title = "光ブロック", name = "Light Block " .. level}
  +
aliases["Light " .. level] = {title = "ライトブロック", name = "Light " .. level}
  +
end
  +
aliases["Light Negative"] = {title = "ライトブロック", name = "Light Negative"}
 
return aliases
 
return aliases

2021年6月14日 (月) 00:17時点における版

この表は、モジュール:Inventory slotで使用されるエイリアスを定義します。

[閲覧 | 編集 | 履歴 | キャッシュ破棄]上記の解説は、モジュール:Inventory slot/Aliases/docから参照されています。
local coloredDyes = {
	'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Yellow Dye', 'Lime Dye',
	'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
	'Blue Dye', 'Brown Dye', 'Green Dye',
	'Red Dye', 'Black Dye',
}
local aliases = {
	-- Common fuel types for furnace --
	['Any fuel'] = { 'Coal', 'Charcoal', { title = '原木', name = 'Oak Log' }, { title = 'オーバーワールドの板材', name = 'Oak Planks' }, 'Block of Coal' },
	['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
	['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
	['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
	['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' },
	['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
	['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
	
    -- stones --
	['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
	['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },

	-- Display names --
	['Broken Elytra'] = { title = '&eエリトラ', name = 'Broken Elytra' },
	['Clay (block)'] = { title = '粘土', name = 'Clay (block)' }, --remove on Nether Update's release if bedrock also changes the item name
	['Clay (ball)'] = { title = '粘土', name = 'Clay (ball)' }, --remove on Nether Update's release if bedrock also changes the item name
	['Banner Pattern Flower'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7花模様'},
	['Banner Pattern Flower Charge'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7花模様'},
	['Banner Pattern Creeper Charge'] = { title = '&e旗の模様', name = 'Banner Pattern', text = '&7クリーパー模様'},
	['Banner Pattern Creeper'] = { title = '&e旗の模様', name = 'Banner Pattern', text = '&7クリーパー模様'},
	['Banner Pattern Bordure Indented'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7波形の縁取り'},
	['Banner Pattern Field Masoned'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7レンガ模様'},
	['Banner Pattern Skull Charge'] = { title = '&e旗の模様', name = 'Banner Pattern', text = '&7骸骨模様'},
	['Banner Pattern Skull'] = { title = '&e旗の模様', name = 'Banner Pattern', text = '&7骸骨模様'},
	['Banner Pattern Thing'] = { title = '&d旗の模様', name = 'Banner Pattern', text = '&7何かの模様'},
	['Banner Pattern Mojang'] = { title = '&d旗の模様', name = 'Banner Pattern', text = '&7何かの模様'},
	['Banner Pattern Globe'] = { title = '&d旗の模様', name = 'Banner Pattern', text = '&7地球の模様'},
	['Banner Pattern Snout'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7Snout'},
	['Banner Pattern Piglin'] = { title = '旗の模様', name = 'Banner Pattern', text = '&7Snout'},
	['Button'] = { title = 'ボタン', name = 'Stone Button'},
	['Wooden Button'] = { title = 'ボタン', name = 'Oak Button'},
	['Arrow Loaded Crossbow'] = { title = 'クロスボウ', name = 'Arrow Loaded Crossbow' },
	['Damaged Arrow Loaded Crossbow'] = { title = 'クロスボウ', name = 'Damaged Arrow Loaded Crossbow' },
	['Firework Loaded Crossbow'] = { title = 'クロスボウ', name = 'Firework Loaded Crossbow' },
	['Damaged Firework Loaded Crossbow'] = { title = 'クロスボウ', name = 'Damaged Firework Loaded Crossbow' },
	['Illager Banner'] = { title = '&6&o不吉な旗', name = 'Illager Banner', text = 
		'&7青緑色の菱形/&7下に薄灰色の横帯/&7灰色の縦帯/&7薄灰色の縁取り/&7黒色の横帯/&7上に薄灰色の横二分割'},
	['Jigsaw Block'] = { title = '&dジグソーブロック', name = 'Jigsaw Block' },
	['Half Filled Bundle'] = { title = 'バンドル', name = 'Half Filled Bundle' },
	['Filled Bundle'] = { title = 'バンドル', name = 'Filled Bundle' },

	-- Weapons --
	['Trident'] = { name = 'Trident', text = '/&7利き手に持ったとき:/ &2 攻撃速度 1.1/ &2 攻撃力 9'},
	['Trident BE'] = { name = 'Trident', text = '/&9 +8 攻撃力'},

	-- Bedrock and Education Edition display names --
	['Elytra Wings'] = { title = 'エリトラ', name = 'Elytra' },
	['Cooked Beef'] = { title = '調理された牛肉', name = 'Steak' },
	['Map (no markers)'] = { title = '地図', name = 'Map', text = 'マーカーを表示:&cいいえ' },
	['Locator Map'] = { title = '地図', name = 'Map', text = 'マーカーを表示:&aはい' },

	-- Chemistry --
	['Lead (element)'] = { title = '鉛', name = 'Lead (element)' },
	['Water (compound)'] = { title = '水', name = 'Water (compound)' },
	['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' },
	['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
	['Matching Glow Stick'] = { 'White Glow Stick', 'Orange Glow Stick', 'Magenta Glow Stick', 'Light Blue Glow Stick',
		'Yellow Glow Stick', 'Lime Glow Stick', 'Pink Glow Stick', 'Gray Glow Stick', 'Cyan Glow Stick',
		'Purple Glow Stick', 'Blue Glow Stick', 'Brown Glow Stick', 'Green Glow Stick', 'Red Glow Stick' },
}

local Autolink = require( 'モジュール:Autolink' )

-- Tooltip colors --
local yellowTooltips = {
	'Creeper Head',
	'Damaged Elytra',
	'Dragon Head',
	'Dragon\'s Breath',
	'Elytra',
	'Head',
	'Heart of the Sea',
	'Player Head',
	'Skeleton Skull',
	'Totem of Undying',
	'Wither Skeleton Skull',
	'Zombie Head',
}
for _, name in ipairs( yellowTooltips ) do
	aliases[name] = { title = '&e' .. Autolink.invlink(name, 'nolink'), name = name }
end

local aquaTooltips = {
	'Beacon',
	'Conduit',
	'Golden Apple',
}
for _, name in ipairs( aquaTooltips ) do
	aliases[name] = { title = '&b' .. Autolink.invlink(name, 'nolink'), name = name }
end

local lightPurpleTooltips = {
	'Dragon Egg',
	'Structure Block',
}
for _, name in ipairs( lightPurpleTooltips ) do
	aliases[name] = { title = '&d' .. Autolink.invlink(name, 'nolink'), name = name }
end

local orangeItalicTooltips = {
	'Ominous Banner',
}
for _, name in ipairs( orangeItalicTooltips ) do
	aliases[name] = { title = '&6&o', name = name }
end

-- Animated icons --
local animatedIcons = {
	'Blue Key',
	'Bubble Column',
    'Compass',
    'Clock',
    'Crimson Hyphae',
    'Crimson Stem',
	'Debug Stick',
	'Fire',
	'Gear',
	'Heat Block',
	'Lava',
	'Lodestone Compass',
	'Magma Block',
	'Magma Block BE',
	'Nether Portal',
	'Prismarine',
	'Prismarine Slab',
	'Prismarine Stairs',
	'Prismarine Wall',
	'Red Key',
	'Sea Lantern',
	'Stonecutter',
	'Soul Fire',
	'Sculk Sensor',
	'Sculk Sensor BE',
	'Warped Hyphae',
	'Warped Stem',
	'Water',
	'Written Book',
	'Yellow Key'
}
for _, icon in ipairs( animatedIcons ) do
	aliases[icon] = icon .. '.gif'
end

-- Some things are both animated and yellow --
local animatedIconsYellowTooltips = {
	'Enchanted Book',
	'Nether Star',
	'Bottle o\' Enchanting',
}
for _, name in ipairs( animatedIconsYellowTooltips ) do
	aliases[name] = { title = '&e', name = name .. '.gif' }
end

-- Some things are both animated and aqua --
local animatedIconsAquaTooltips = {
	'End Crystal',
}
for _, name in ipairs( animatedIconsAquaTooltips ) do
	aliases[name] = { title = '&b', name = name .. '.gif' }
end

-- Some things are both animated and purple --
local animatedIconsPurpleTooltips = {
	'Command Block',
	'Chain Command Block',
	'Repeating Command Block',
	'Enchanted Golden Apple',
}
for _, name in ipairs( animatedIconsPurpleTooltips ) do
	aliases[name] = { title = '&d' .. Autolink.invlink(name, 'nolink'), name = name .. '.gif' }
end

-- Bedrock Edition Items --
local animatedEditionItems = {
	BE = {
        'Lodestone Compass',
	},
	LCE = {
		
	}
}
for edition, items in pairs(animatedEditionItems) do
	for _, item in ipairs(items) do
		local name = item .. ' ' .. edition
		aliases[name] = { title = item, name = name .. '.gif' }
	end
end

-- Tools and weapons --
local tools = {
	{'Wooden', 'Sword', 1.6, 4, '木の剣' },
	{'Stone', 'Sword', 1.6, 5, '石の剣' },
	{'Iron', 'Sword', 1.6, 6, '鉄の剣' },
	{'Golden', 'Sword', 1.6, 4, '金の剣' },
	{'Diamond', 'Sword', 1.6, 7, 'ダイヤモンドの剣' },
	{'Netherite', 'Sword', 1.6, 8, 'ネザライトの剣' },
	
	{'Wooden', 'Pickaxe', 1.2, 2, '木のツルハシ' },
	{'Stone', 'Pickaxe', 1.2, 3, '石のツルハシ' },
	{'Iron', 'Pickaxe', 1.2, 4, '鉄のツルハシ' },
	{'Golden', 'Pickaxe', 1.2, 2, '金のツルハシ' },
	{'Diamond', 'Pickaxe', 1.2, 5, 'ダイヤモンドのツルハシ' },
	{'Netherite', 'Pickaxe', 1.2, 6, 'ネザライトのツルハシ' },
	
	{'Wooden', 'Axe', 0.8, 7, '木の斧' },
	{'Stone', 'Axe', 0.8, 9, '石の斧' },
	{'Iron', 'Axe', 0.9, 9, '鉄の斧' },
	{'Golden', 'Axe', 1, 7, '金の斧' },
	{'Diamond', 'Axe', 1, 9, 'ダイヤモンドの斧' },
	{'Netherite', 'Axe', 1, 10, 'ネザライトの斧' },
	
	{'Wooden', 'Shovel', 1, 2.5, '木のシャベル' },
	{'Stone', 'Shovel', 1, 3.5, '石のシャベル' },
	{'Iron', 'Shovel', 1, 4.5, '鉄のシャベル' },
	{'Golden', 'Shovel', 1, 2.5, '金のシャベル' },
	{'Diamond', 'Shovel', 1, 5.5, 'ダイヤモンドのシャベル' },
	{'Netherite', 'Shovel', 1.6, 6.5, 'ネザライトのシャベル' },
	
	{'Wooden', 'Hoe', 1, 1, '木のクワ' },
	{'Stone', 'Hoe', 2, 1, '石のクワ' },
	{'Iron', 'Hoe', 3, 1, '鉄のクワ' },
	{'Golden', 'Hoe', 1, 1, '金のクワ' },
	{'Diamond', 'Hoe', 4, 1, 'ダイヤモンドのクワ' },
	{'Netherite', 'Hoe', 4, 1, 'ネザライトのクワ' }
}

local materialGroups = {}
local toolGroups = {}

for _, toolProps in ipairs( tools ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	local damagedName = 'Damaged ' .. aliasName
	local text = '/&7利き手に持ったとき:/ &2 攻撃速度 ' .. toolProps[3] .. '/ &2 攻撃力 ' .. toolProps[4]
	aliases[aliasName] = { title = toolProps[5], name = aliasName, text = text }
	-- add damaged here as well so it gets the proper tooltip
	aliases[damagedName] = { title = toolProps[5], name = damagedName, text = text }
	
	local materialGroup = toolProps[1]:lower();
	local toolGroup = toolProps[2]:lower();
	
	if toolProps[2] ~= 'Sword' then
		if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end
		table.insert( materialGroups[materialGroup], aliases[aliasName] )
	end
	if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end
	table.insert( toolGroups[toolGroup], aliases[aliasName] )
end

for materialGroup, items in pairs( materialGroups ) do
	aliases['Any ' .. materialGroup .. ' tools'] = items
end

for toolGroup, items in pairs( toolGroups ) do
	aliases['Any ' .. toolGroup] = items
end

-- Tools and weapons in Bedrock Edition --
local toolsBE = {
	{'Wooden', 'Sword', 4, '木の剣' },
	{'Stone', 'Sword', 5, '石の剣' },
	{'Iron', 'Sword', 6, '鉄の剣' },
	{'Golden', 'Sword', 4, '金の剣' },
	{'Diamond', 'Sword', 7, 'ダイヤモンドの剣' },
	{'Netherite', 'Sword', 8, 'ネザライトの剣' },
	
	{'Wooden', 'Pickaxe', 2, '木のツルハシ' },
	{'Stone', 'Pickaxe', 3, '石のツルハシ' },
	{'Iron', 'Pickaxe', 4, '鉄のツルハシ' },
	{'Golden', 'Pickaxe', 2, '金のツルハシ' },
	{'Diamond', 'Pickaxe', 5, 'ダイヤモンドのツルハシ' },
	{'Netherite', 'Pickaxe', 6, 'ネザライトのつるはし' },
	
	{'Wooden', 'Axe', 3, '木の斧' },
	{'Stone', 'Axe', 4, '石の斧' },
	{'Iron', 'Axe', 5, '鉄の斧' },
	{'Golden', 'Axe', 3, '金の斧' },
	{'Diamond', 'Axe', 6, 'ダイヤモンドの斧' },
	{'Netherite', 'Axe', 7, 'ネザライトの斧' },
	
	{'Wooden', 'Shovel', 1, '木のシャベル' },
	{'Stone', 'Shovel', 2, '石のシャベル' },
	{'Iron', 'Shovel', 3, '鉄のシャベル' },
	{'Golden', 'Shovel', 1, '金のシャベル' },
	{'Diamond', 'Shovel', 4, 'ダイヤモンドのシャベル' },
	{'Netherite', 'Shovel', 5, 'ネザライトのシャベル' },
	
	{'Wooden', 'Hoe', 2, '木のくわ' },
	{'Stone', 'Hoe', 3, '石のくわ' },
	{'Iron', 'Hoe', 4, '鉄のくわ' },
	{'Golden', 'Hoe', 2, '金のくわ' },
	{'Diamond', 'Hoe', 5, 'ダイヤモンドのくわ' },
	{'Netherite', 'Hoe', 6, 'ネザライトのくわ' }
}

for _, toolProps in ipairs( toolsBE ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	aliases[aliasName .. ' BE'] = { title = toolProps[4], name = aliasName, text = '/&9+' .. toolProps[3] .. ' 攻撃力'}
end

-- Lists of item variants --
local itemVariants = {
	['Dye'] = mw.clone( coloredDyes ),
	['Colored Dye'] = coloredDyes,
	['Dyed Wool'] = {
		'Orange Wool', 'Magenta Wool', 'Light Blue Wool', 'Yellow Wool', 'Lime Wool',
		'Pink Wool', 'Gray Wool', 'Light Gray Wool', 'Cyan Wool', 'Purple Wool',
		'Blue Wool', 'Brown Wool', 'Green Wool', 'Red Wool', 'Black Wool',
	},
	['Dyed Bed'] = {
		'Orange Bed', 'Magenta Bed', 'Light Blue Bed', 'Yellow Bed', 'Lime Bed',
		'Pink Bed', 'Gray Bed', 'Light Gray Bed', 'Cyan Bed', 'Purple Bed',
		'Blue Bed', 'Brown Bed', 'Green Bed', 'Red Bed', 'Black Bed',
	},
	['Dyed Carpet'] = {
		'Orange Carpet', 'Magenta Carpet', 'Light Blue Carpet', 'Yellow Carpet', 'Lime Carpet',
		'Pink Carpet', 'Gray Carpet', 'Light Gray Carpet', 'Cyan Carpet', 'Purple Carpet',
		'Blue Carpet', 'Brown Carpet', 'Green Carpet', 'Red Carpet', 'Black Carpet',
	},
	['Dyed Terracotta'] = {
		'White Terracotta', 'Orange Terracotta', 'Magenta Terracotta', 'Light Blue Terracotta',
		'Yellow Terracotta', 'Lime Terracotta', 'Pink Terracotta', 'Gray Terracotta',
		'Light Gray Terracotta', 'Cyan Terracotta', 'Purple Terracotta', 'Blue Terracotta',
		'Brown Terracotta', 'Green Terracotta', 'Red Terracotta', 'Black Terracotta',
	},
	['Dyed Candle'] = {
		'White Candle', 'Orange Candle', 'Magenta Candle', 'Light Blue Candle',
		'Yellow Candle', 'Lime Candle', 'Pink Candle', 'Gray Candle',
		'Light Gray Candle', 'Cyan Candle', 'Purple Candle', 'Blue Candle',
		'Brown Candle', 'Green Candle', 'Red Candle', 'Black Candle',
	},
	['Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion' },
	['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
	['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
	['Red Sandstone'] = { 'Red Sandstone', 'Cut Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
	['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
	['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
	['Stone Slab'] = { 'Stone Slab', 'Smooth Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 'Andesite Slab', 'Polished Andesite Slab',
		'Diorite Slab', 'Polished Diorite Slab', 'Granite Slab', 'Polished Granite Slab', 'Sandstone Slab', 'Cut Sandstone Slab', 'Smooth Sandstone Slab', 'Red Sandstone Slab', 'Cut Red Sandstone Slab', 
		'Smooth Red Sandstone Slab', 'Brick Slab', { title = 'Prismarine Slab', name = 'Prismarine Slab.gif' }, 'Prismarine Brick Slab', 'Dark Prismarine Slab', 'Nether Brick Slab', 'Red Nether Brick Slab', 'Quartz Slab', 
		'Smooth Quartz Slab', 'Purpur Slab', 'End Stone Brick Slab', 'Petrified Oak Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'Cobbled Deepslate Slab', 'Deepslate Brick Slab', 
		'Deepslate Tile Slab', 'Polished Deepslate Slab' },
	['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 'Andesite Stairs', 'Polished Andesite Stairs', 
		'Diorite Stairs', 'Polished Diorite Stairs', 'Granite Stairs', 'Polished Granite Stairs', 'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs', 
		'Brick Stairs', { title = 'Prismarine Stairs', name = 'Prismarine Stairs.gif' }, 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs', 'Purpur Stairs', 
		'End Stone Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'Cobbled Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs', 
		'Polished Deepslate Stairs' },
	['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
	['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
	['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
	['Prismarine'] = { { title = 'Prismarine', name = 'Prismarine.gif' }, 'Prismarine Bricks', 'Dark Prismarine' },
	['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore', 
		'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
	['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' },
	['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' },
	['Dead Coral'] = { 'Dead Tube Coral', 'Dead Brain Coral', 'Dead Bubble Coral', 'Dead Fire Coral', 'Dead Horn Coral' },
	['Dead Coral Fan'] = { 'Dead Tube Coral Fan', 'Dead Brain Coral Fan', 'Dead Bubble Coral Fan', 'Dead Fire Coral Fan', 'Dead Horn Coral Fan' },
	['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
	['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
	['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Andesite Wall', 'Diorite Wall', 'Granite Wall', 'Sandstone Wall', 
		'Red Sandstone Wall', 'Brick Wall', { title = 'Prismarine Wall', name = 'Prismarine Wall.gif' }, 'Nether Brick Wall', 'Red Nether Brick Wall', 'End Stone Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall', 
		'Polished Blackstone Brick Wall', 'Cobbled Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Polished Deepslate Wall' },
	['Torch'] = { 'Torch', 'Soul Torch' },
	['Lantern'] = { 'Lantern', 'Soul Lantern' },
	['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' },
	['Fungi'] = { 'Crimson Fungus', 'Warped Fungus' },
	['Roots'] = { 'Crimson Roots', 'Warped Roots' },
	['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' },
	['Soul Sand'] = { 'Soul Sand', 'Soul Soil' },
	['Campfire'] = { 'Campfire', 'Soul Campfire' },
	['Blackstone'] = { 'Blackstone', 'Polished Blackstone', 'Chiseled Polished Blackstone', 'Polished Blackstone Bricks', 'Cracked Polished Blackstone Bricks' },
	['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
	['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
	['Nether Wood Pressure Plate'] = { 'Crimson Pressure Plate', 'Warped Pressure Plate' },
	['Nether Wood Fence'] = { 'Crimson Fence', 'Warped Fence' },
	['Nether Wood Trapdoor'] = { 'Crimson Trapdoor', 'Warped Trapdoor' },
	['Nether Wood Fence Gate'] = { 'Crimson Fence Gate', 'Warped Fence Gate' },
	['Nether Wood Stairs'] = { 'Crimson Stairs', 'Warped Stairs' },
	['Nether Wood Door'] = { 'Crimson Door', 'Warped Door' },
	['Nether Wood Sign'] = { 'Crimson Sign', 'Warped Sign' },
	['Candle'] = { 'Candle', 'White Candle', 'Orange Candle', 'Magenta Candle', 'Light Blue Candle', 'Yellow Candle', 'Lime Candle', 'Pink Candle', 'Gray Candle', 'Light Gray Candle', 
		'Cyan Candle', 'Purple Candle', 'Blue Candle', 'Brown Candle', 'Green Candle', 'Red Candle', 'Black Candle' },
	['Copper Block'] = { 'Copper Block', 'Exposed Copper Block', 'Weathered Copper Block', 'Oxidized Copper Block', 'Waxed Copper Block', 'Waxed Exposed Copper Block', 'Waxed Weathered Copper Block' },
	['Cut Copper'] = { 'Cut Copper', 'Exposed Cut Copper', 'Weathered Cut Copper', 'Oxidized Cut Copper', 'Waxed Cut Copper', 'Waxed Exposed Cut Copper', 'Waxed Weathered Cut Copper' },
	['Cut Copper Stairs'] = { 'Cut Copper Stairs', 'Exposed Cut Copper Stairs', 'Weathered Cut Copper Stairs', 'Oxidized Cut Copper Stairs', 'Waxed Cut Copper Stairs', 
		'Waxed Exposed Cut Copper Stairs', 'Waxed Weathered Cut Copper Stairs' },
	['Cut Copper Slab'] = { 'Cut Copper Slab', 'Exposed Cut Copper Slab', 'Weathered Cut Copper Slab', 'Oxidized Cut Copper Slab', 'Waxed Cut Copper Slab', 'Waxed Exposed Cut Copper Slab',
		'Waxed Weathered Cut Copper Slab' },
}
table.insert( itemVariants['Dye'], 1, 'White Dye' )
for aliasName, aliasItems in pairs( itemVariants ) do
	aliases['Any ' .. aliasName] = aliasItems
	aliases['Matching ' .. aliasName] = aliasItems
end

-- Copper --
local copperstuff = {
	['Matching (Weathered) Copper Block'] = {'Copper Block', 'Lightly Weathered Copper Block', 'Semi-Weathered Copper Block', 'Weathered Copper BlocK'},
	['Matching (Weathered) Cut Copper'] = {'Cut Copper', 'Lightly Weathered Cut Copper', 'Semi-Weathered Cut Copper', 'Weathered Cut Copper'},
	['Matching Waxed (Weathered) Copper Block'] = {'Waxed Copper Block', 'Waxed Lightly Weathered Copper Block', 'Waxed Semi-Weathered Copper Block'},
	['Matching Waxed (Weathered) Cut Copper'] = {'Waxed Cut Copper', 'Waxed Lightly Weathered Cut Copper', 'Waxed Semi-Weathered Cut Copper'},
}
local function map(tbl, f)
    local t = {}
    for k,v in pairs(tbl) do
        t[k] = f(v)
    end
    return t
end
for k, v in pairs(copperstuff) do
	aliases[k] = v
	local k1 = k:gsub(' Block$', '')
	local v1 = map(v, function(s) return s:gsub(' Block$', '') end)
	aliases[k1 .. 'Slab'] = map(v1, function(s) return s .. 'Slab' end)
	aliases[k1 .. 'Stairs'] = map(v1, function(s) return s .. 'Stairs' end)
end

-- Discs --
local discs = { 
	{ '13',      'C418',                 },
	{ 'Cat',     'C418',       'cat'     },
	{ 'Blocks',  'C418',       'blocks'  },
	{ 'Chirp',   'C418',       'chirp'   },
	{ 'Far',     'C418',       'far'     },
	{ 'Mall',    'C418',       'mall'    },
	{ 'Mellohi', 'C418',       'mellohi' },
	{ 'Stal',    'C418',       'stal'    },
	{ 'Strad',   'C418',       'strad'   },
	{ 'Ward',    'C418',       'ward'    },
	{ '11',      'C418',                 },
	{ 'Wait',    'C418',       'wait'    },
	{ 'Pigstep', 'Lena Raine',           },
}
for _, disc in ipairs( discs ) do
	local name = 'Music Disc ' .. disc[1]
	local artist = disc[2]
	local trackname = disc[1]
	if disc[3] ~= nil then
		trackname = disc[3]
	end
	aliases[name] = { title = '&bレコード', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end

-- Damaged armor, note it skips tools and weapons as they are handled above to add the damage tooltip --
local damagedItems = {
	'Bow',
	'Carrot on a Stick',
	'Chainmail Boots',
	'Chainmail Chestplate',
	'Chainmail Helmet',
	'Chainmail Leggings',
	'Crossbow',
	'Diamond Boots',
	'Diamond Chestplate',
	'Diamond Helmet',
	'Diamond Leggings',
	'Elytra',
	'Fishing Rod',
	'Flint and Steel',
	'Golden Boots',
	'Golden Chestplate',
	'Golden Helmet',
	'Golden Leggings',
	'Iron Boots',
	'Iron Chestplate',
	'Iron Helmet',
	'Iron Leggings',
	'Leather Boots',
	'Leather Tunic',
	'Leather Cap',
	'Leather Pants',
	'Netherite Boots',
	'Netherite Chestplate',
	'Netherite Helmet',
	'Netherite Leggings',
	'Shears',
	'Shield'
}
for _, item in ipairs( damagedItems ) do
	local name = 'Damaged ' .. item
	aliases[name] = { title = Autolink.invlink(item, 'nolink'), name = name }
end

-- Banners and colored items --
local patterns = {
	'Base Dexter Canton',
	'Base',
	'Base Gradient',
	'Base Indented',
	'Base Sinister Canton',
	'Bend',
	'Bend Sinister',
	'Bordure',
	'Bordure Indented',
	'Chevron',
	'Chief Dexter Canton',
	'Chief',
	'Chief Indented',
	'Chief Sinister Canton',
	'Creeper Charge',
	'Cross',
	'Fess',
	'Field Masoned',
	'Flower Charge',
	'Globe',
	'Gradient',
	'Inverted Chevron',
	'Lozenge',
	'Thing',
	'Pale',
	'Pale Dexter',
	'Pale Sinister',
	'Paly',
	'Per Bend',
	'Per Bend Inverted',
	'Per Bend Sinister',
	'Per Bend Sinister Inverted',
	'Per Fess',
	'Per Fess Inverted',
	'Per Pale',
	'Per Pale Inverted',
	'Piglin',
	'Snout',
	'Roundel',
	'Saltire',
	'Skull Charge'
}
-- 日本語対応版 --
local patterns_ja = {
	'左下隅に$1の方形',
	'下端に$1の横帯',
	'下に$1のグラデーション',
	'下端に$1の上向き山形波',
	'右下隅に$1の方形',
	'右下向きに$1の斜め帯',
	'左下向きに$1の斜め帯',
	'$1の縁取り',
	'$1の山形波の縁取り',
	'下半に$1の上向き山形',
	'左上隅に$1の方形',
	'上端に$1の横帯',
	'上端に$1の下向き山形波',
	'右上隅に$1の方形',
	'$1のクリーパー模様',
	'$1の十字',
	'中央に$1の横帯',
	'$1のレンガ模様',
	'$1の花模様',
	'$1の地球の模様',
	'上に$1のグラデーション',
	'上半に$1の下向き山形',
	'$1の菱形',
	'$1の何かの模様',
	'中央に$1の縦帯',
	'左端に$1の縦帯',
	'右端に$1の縦帯',
	'$1の縦縞',
	'右上半に$1の斜め分割',
	'左下半に$1の斜め分割',
	'左上半に$1の斜め分割',
	'右下半に$1の斜め分割',
	'上半に$1の横分割',
	'下半に$1の横分割',
	'左半に$1の縦分割',
	'右半に$1の縦分割',
	'$1のブタの鼻の模様',
	'$1のブタの鼻の模様',
	'$1の円形',
	'$1の斜め十字',
	'$1の骸骨模様'
}
local colors = {
	'White',
	'Orange',
	'Magenta',
	'Light Blue',
	'Yellow',
	'Lime',
	'Pink',
	'Gray',
	'Light Gray',
	'Cyan',
	'Purple',
	'Blue',
	'Brown',
	'Green',
	'Red',
	'Black'
}
local colorc = {
	'白色',
	'橙色',
	'赤紫色',
	'空色',
	'黄色',
	'黄緑色',
	'桃色',
	'灰色',
	'薄灰色',
	'青緑色',
	'紫色',
	'青色',
	'茶色',
	'緑色',
	'赤色',
	'黒色',
}

-- Firework Stars --
-- 英語版から改変しているので更新の際は注意 --
local fireworkStar = {}
for i, color in ipairs( colors ) do
	local name = color .. ' Firework Star'
	aliases[name] = { title = '花火の星', name = name, text = '&7' .. colorc[i] }
	table.insert( fireworkStar, aliases[name] )
	for _, pattern in ipairs( patterns ) do
		name = color .. ' ' .. pattern .. ' Banner'
		local text = ''
		if patterns_ja[_]:find( '%$1' ) then
			text = string.gsub( patterns_ja[_], '%$1', colorc[i] )
		end
		aliases[name] = { title = '旗', name = name, text = '&7' .. text }
	end
end
aliases['Any Firework Star'] = fireworkStar
aliases['Matching Firework Star'] = fireworkStar

-- Items that use the sixteen colors --
local coloredItems = {
	'Balloon',
	'Banner',
	'Bed',
	'Carpet',
	'Concrete',
	'Concrete Powder',
	'Glazed Terracotta',
	'Hardened $1 Stained Glass',
	'Hardened $1 Stained Glass Pane',
	'Shield',
	'Shulker Box',
	'Stained Glass',
	'Stained Glass Pane',
	'Wool'
}
for _, item in ipairs( coloredItems ) do
	local coloredItemAliases = {}
	local itemName = ''
	
	for _, color in ipairs( colors ) do
		if item:find( '%$1' ) then
			itemName = item:gsub( '%$1', color )
		else
			itemName = color .. ' ' .. item
		end
		table.insert( coloredItemAliases, itemName )
	end
	
	item = item:gsub( '%$1 ', '')
	aliases['Any ' .. item] = coloredItemAliases
	aliases['Matching ' .. item] = coloredItemAliases
end
-- list of all potions with no effects
local noEffects = {
	'Water Bottle',
	'Awkward Potion',
	'Thick Potion',
	'Mundane Potion',
	'Uncraftable Potion',
	'Splash Water Bottle',
	'Awkward Splash Potion',
	'Thick Splash Potion',
	'Mundane Splash Potion',
	'Uncraftable Splash Potion',
	'Lingering Water Bottle',
	'Awkward Lingering Potion',
	'Thick Lingering Potion',
	'Mundane Lingering Potion',
	'Uncraftable Lingering Potion',
	'Tipped Arrow',
	'Arrow of Splashing',
	'Uncraftable Tipped Arrow',
}
for _, name in ipairs(noEffects) do
	aliases[name] = { name = name, text = '&7効果なし' }
end

-- start these lists with the no effect items as names are not normal
local potionItems = {
	['Potion'] = {
		aliases['Water Bottle'],
		aliases['Awkward Potion'],
		aliases['Thick Potion'],
		aliases['Mundane Potion'],
	},
	['Splash Potion'] = {
		aliases['Splash Water Bottle'],
		aliases['Awkward Splash Potion'],
		aliases['Thick Splash Potion'],
		aliases['Mundane Splash Potion'],
	},
	['Lingering Potion'] = {
		aliases['Lingering Water Bottle'],
		aliases['Awkward Lingering Potion'],
		aliases['Thick Lingering Potion'],
		aliases['Mundane Lingering Potion'],
	},
	['Tipped Arrow'] = {
		aliases['Arrow of Splashing'],
		aliases['Tipped Arrow'],
		aliases['Tipped Arrow'],
		aliases['Tipped Arrow'],
	},
}

-- Potions --
local effects = {
	-- durations are in the order normal, extended, enhanced
	{name = 'Regeneration', effect = '&9再生能力', enhanced = 'II',
		durations = { normal = { '0:45', '1:30', '0:22' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
	{ name = 'Swiftness', effect = '&9移動速度', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30' }, lingering = { '0:45', '2:00', '0:22' }, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Fire Resistance', effect = '&9火炎耐性', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Poison', effect = '&c毒', enhanced = 'II', 
		durations = { normal = { '0:45', '1:30', '0:21' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
	{ name = 'Healing', effect = '&9即時回復', enhanced = 'II' },
	{ name = 'Night Vision',    effect = '&9暗視',    durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Weakness',        effect = '&c弱体化',        durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
	{ name = 'Strength', effect = '&9攻撃力上昇', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30'}, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Slowness', effect = '&c移動速度低下', enhanced = 'IV', 
		durations = { normal = { '1:30', '4:00', '0:20'}, lingering = {'0:22', '1:00', '0:05'}, arrow = { '0:11', '0:30', '0:02' }}},
	{ name = 'Leaping', effect = '&9跳躍力上昇', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30' }, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Harming', effect = '&c即時ダメージ', enhanced = 'II' },
	{ name = 'Water Breathing', effect = '&9水中呼吸', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Invisibility',    effect = '&9透明化',    durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Slow Falling',    effect = '&9落下速度低下',    durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
	{ name = 'Luck',  effect = '&9幸運',   durations = { normal = { '5:00' }, lingering = { '1:15' }, arrow = { '0:37' }}},
	{ name = 'Decay', effect = '&c衰弱', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
	{ name = 'the Turtle Master', text = '&c移動速度低下 IV ($1)/&9耐性 III ($1)', enhanced = '&c移動速度低下 VI ($1)/&9耐性 IV ($1)',
		durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}}
}
local types = {
	{name = 'Potion',           durations = 'normal',    text = 'Potion of '},
	{name = 'Splash Potion',    durations = 'normal',    text = 'Splash Potion of '},
	{name = 'Lingering Potion', durations = 'lingering', text = 'Lingering Potion of '},
	{name = 'Tipped Arrow',     durations = 'arrow',     text = 'Arrow of '},
}

for _, effect in ipairs(effects) do
	for _, type in ipairs(types) do
		-- form name, it will be reused
		local name =  type.text .. effect.name
		local potionName = {}
		if type.name == 'Tipped Arrow' then
		potionName = type.text .. effect.name
		else
		potionName = type.text .. effect.name .. '.gif'
		end
		
		-- if we have durations, add times
		if effect.durations then
			local durations = effect.durations[type.durations]
			
			-- turtle master is weird, so just do a fancy string replacement
			if effect.text then
				aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
				aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) }
				aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) }
			else
				-- we always have normal
				aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
			
				-- ensure we have extended
				if durations[2] then
					aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
					
					-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
					if effect.enhanced then
						aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
					end
				end
			end
		else
			-- otherwise its just effect, currently every potion with no duration can be enhanced
			aliases[name] = { name = potionName, text = effect.effect}
			aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced }
		end
		
		-- add the base potion to the any list
		table.insert(potionItems[type.name], aliases[name])
	end
end

-- build the any lists
for item, potionAliases in pairs( potionItems ) do
	aliases['Any ' .. item] = potionAliases
	aliases['Matching ' .. item] = potionAliases
end

-- Wood --
local woodTypes = {
    overworld = {
        'Oak',
	    'Spruce',
	    'Birch',
	    'Jungle',
	    'Acacia',
        'Dark Oak',
    },
    nether = {
        'Crimson',
        'Warped'
    },
    both = {},
}
local woodTypeWorld = {}
for _, world in ipairs({'overworld', 'nether'}) do
	local woods = woodTypes[world]
	for _, type in ipairs(woods) do
		woodTypeWorld[type] = world
        table.insert(woodTypes.both, type)
    end
end
local woodItems = {
    overworld = {
        'Wood',
        'Log',
        'Boat',
        'Stripped $1 Log',
        'Stripped $1 Wood',
        'Wood Planks',
        'Wood Slab',
        'Wood Stairs',
        'Wood Pressure Plate',
        'Wood Button',
        'Wood Door',
        'Wood Trapdoor',
        'Wood Fence Gate',
        'Wood Fence',
        'Wood Sign',
        'Sapling',
    },
    nether = {
        'Stem',
        'Hyphae',
        'Stripped $1 Stem',
        'Stripped $1 Hyphae',
    },
    both = {
        '$world Planks',
        '${Wood,Hyphae}',
        '${Log,Stem}',
        'Stripped $1 ${Wood,Hyphae}',
        'Stripped $1 ${Log,Stem}',
        'Fence Gate',
        -- '$world Wood Fence',
        '$wood Fence',
        '$wood Door',
        '$wood Button',
        '$wood Pressure Plate',
        '$wood Trapdoor',
        '$world $wood Slab',
        '$wood Stairs',
        'Sign'
    }
}
local woodItemWorld = {}
for world, items in pairs(woodItems) do
    for _, item in ipairs(items) do
		-- expand $world (should only happen in "both")
        if (item:find('%$world')) and world == 'both' then
            item = item:gsub('%$world ', '')
            woodItemWorld['Overworld ' .. item] = 'overworld'
			woodItemWorld['Nether ' .. item] = 'nether'
		end
		woodItemWorld[item] = world
    end
end

for item, world in pairs(woodItemWorld) do
	local itemName = ''
	local woodAliases = {}

	-- real "linkable" name
    local realItem = item:gsub('^Overworld ', '')
    realItem = realItem:gsub('^Nether ', '')

	for _, wood in ipairs(woodTypes[world]) do
		-- Parse ${,} (world-select) syntax
		local selector = (woodTypeWorld[wood] == 'overworld') and "%1" or "%2"
		itemName = realItem:gsub("%${(.-),(.-)}", selector)

		if itemName:find('%$wood') then
			itemName = itemName:gsub('%$wood', wood)
		elseif itemName:find('%$1') then
			itemName = itemName:gsub( '%$1', wood)
		else
			itemName = wood .. ' ' .. itemName
		end
		table.insert(woodAliases, itemName)
	end

	-- Parse ${,} (world-select) syntax
	item = item:gsub("%${(.-),(.-)}", "%1 or %2")
    item = item:gsub('%$wood ', 'wood ')
    item = item:gsub('%$1 ', '')
    aliases['Any ' .. item] = woodAliases
	aliases['Matching ' .. item] = woodAliases
end

-- Bedrock Edition Items --
local editionItems = {
	BE = {
		'Acacia Fence Gate',
		'Birch Fence Gate',
		'Bow',
		'Bucket of Pufferfish',
		'Bucket of Tropical Fish',
		'Chest',
		'Creeper Head',
		'Crimson Fence Gate',
		'Dark Oak Fence Gate',
		'Dragon Head',
		'End Gateway',
		'End Portal',
		'Ender Chest',
		'Flowing Lava',
		'Glass Pane',
		'Head',
		'Honey Block',
		'Horn Coral Block',
		'Iron Bars',
		'Jigsaw Block',
		'Jungle Fence Gate',
		'Lava',
		'Map',
		'Minecart with Command Block',
		'Oak Fence Gate',
		'Observer',
		'Ocean Explorer Map',
		'Peony',
		'Rose Bush',
		'Scaffolding',
		'Skeleton Skull',
		'Spawn Cat',
		'Spawn Panda',
		'Spawn Wandering Trader',
		'Spruce Fence Gate',
		'Stonecutter',
		'Structure Void',
		'Warped Fence Gate',
		'Wither Skeleton Skull',
		'Woodland Explorer Map',
		'Zombie Head',
		'Conduit',
		'Jungle Leaves',
		'Blue Ice',
		'Beacon',
		'Crying Obsidian',
		'End Portal Frame',
		'Dragon Egg',
		'Enchanting Table',
		'End Rod',
		'Glowstone',
		'Jack o\'Lantern',
		'Magma Block',
		'Spawner',
		'Sea Lantern',
		'Shroomlight',
		'Trapped Chest',
		'Leather Horse Armor',
	},
	LCE = {
		'Peony',
		'Rose Bush',
		'Shrub'
	}
}
for edition, items in pairs(editionItems) do
	for _, item in ipairs(items) do
		local name = item .. ' ' .. edition
		aliases[name] = { title = item, name = name }
	end
end

-- Light blocks
for level = 0, 15 do
aliases["Light Block " .. level] = {title = "光ブロック", name = "Light Block " .. level}
aliases["Light " .. level] = {title = "ライトブロック", name = "Light " .. level}
end
aliases["Light Negative"] = {title = "ライトブロック", name = "Light Negative"}
return aliases