Minecraft Wiki
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(6 versioni intermedie di 2 utenti non mostrate)
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{{Testata documentazione}}
{{doc/start}}
 
{{lua|Infobox}}
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{{Lua|Infobox}}
 
{{Protetto|template|talkpage=Discussioni template:Blocco}}
 
{{Protetto|template|talkpage=Discussioni template:Blocco}}
 
{{Blocco}}
 
{{Blocco}}
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|light=
 
|light=
 
|tntres=
 
|tntres=
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|hardness=
 
|tool=
 
|tool=
 
|renewable=
 
|renewable=
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| <code>image3</code> || Third image for three-state blocks (also approx. 150x150px) || ''None''
 
| <code>image3</code> || Third image for three-state blocks (also approx. 150x150px) || ''None''
 
|-
 
|-
| <code>invimage</code> || Image for object in inventory. Can use '''None''' to force no invimage. Uses [[Template:Grid]]. || <code><nowiki>Grid {{{title}}}.png</nowiki></code> if it exists, otherwise ''None''
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| <code>invimage</code> || Image for object in inventory. Can use '''None''' to force no invimage. Uses [[Template:Inventory slot]]. || <code><nowiki>Grid {{{title}}}.png</nowiki></code> if it exists, otherwise ''None''
 
|-
 
|-
| <code>invimage2</code> || Second image for two-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage2</code> || Second image for two-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage3</code> || Third image for three-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage3</code> || Third image for three-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage4</code> || Fourth image for four-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage4</code> || Fourth image for four-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage5</code> || Fifth image for five-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage5</code> || Fifth image for five-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage6</code> || Sixth image for six-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage6</code> || Sixth image for six-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage7</code> || Seventh image for seven-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage7</code> || Seventh image for seven-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage8</code> || Eighth image for eight-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage8</code> || Eighth image for eight-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage9</code> || Ninth image for nine-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage9</code> || Ninth image for nine-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage10</code> || Tenth image for ten-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage10</code> || Tenth image for ten-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage11</code> || Eleventh image for eleven-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage11</code> || Eleventh image for eleven-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage12</code> || Twelfth image for twelve-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage12</code> || Twelfth image for twelve-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage13</code> || Thirteenth image for thirteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage13</code> || Thirteenth image for thirteen-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage14</code> || Fourteenth image for fourteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage14</code> || Fourteenth image for fourteen-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage15</code> || Fifteenth image for fifteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage15</code> || Fifteenth image for fifteen-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
| <code>invimage16</code> || Sixteenth image for sixteen-state objects in inventory. Uses [[Template:Grid]]. || ''None''
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| <code>invimage16</code> || Sixteenth image for sixteen-state objects in inventory. Uses [[Template:Inventory slot]]. || ''None''
 
|-
 
|-
 
| <code>type</code> || Type (solid block, solid, block, or fluid) || ?
 
| <code>type</code> || Type (solid block, solid, block, or fluid) || ?
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|-
 
|-
 
| <code>tntres</code> || Block's resistance to explosions. The value comes from the code; there aren't any units for it. || ?
 
| <code>tntres</code> || Block's resistance to explosions. The value comes from the code; there aren't any units for it. || ?
  +
|-
  +
| <code>hardness</cose> || Block's hardness. || ?
 
|-
 
|-
 
| <code>tool</code> || Tool to use. Picture means, the block can only be broken with this tool (this quality or better). Outline means, the block can be broken with any tool, but this tool is the quickest. "Any tool" means that every tool is equally effective (or the block can be instantly broken with anything). "None" means the block cannot be broken. || ?
 
| <code>tool</code> || Tool to use. Picture means, the block can only be broken with this tool (this quality or better). Outline means, the block can be broken with any tool, but this tool is the quickest. "Any tool" means that every tool is equally effective (or the block can be instantly broken with anything). "None" means the block cannot be broken. || ?
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|}
 
|}
   
== See also ==
+
== Vedi anche ==
{{Infobox see also}}
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{{Vedi anche (Infobox)}}
{{doc/end}}<noinclude>
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<noinclude>
 
[[fr:Modèle:Bloc/doc]]
 
[[fr:Modèle:Bloc/doc]]
 
[[nl:Sjabloon:Blok/doc]]
 
[[nl:Sjabloon:Blok/doc]]

Versione attuale delle 22:14, 16 nov 2020

Questa è la pagina di documentazione e deve essere trascritta sulla pagina template. Vedi Template:Documentazione per più informazioni
Lua logo.png
Questo template usa il Modulo:Infobox, uno script scritto in Lua.
Blocco
Blocco.png
Rinnovabile

?

Impilabile

N/A

Attrezzo

?

Resistenza alle esplosioni

?

Durezza

?

Luminosità

?

Trasparenza

?

Infiammabile

?

Prende fuoco dalla lava

?


This template provides a uniform design for block pages.

{{Blocco
|title=
|image=
|image2=
|image3=
|invimage=
|invimage2=
|invimage3=
|invimage4=
|invimage5=
|invimage6=
|invimage7=
|invimage8=
|invimage9=
|invimage10=
|invimage11=
|invimage12=
|invimage13=
|invimage14=
|invimage15=
|invimage16=
|type=
|gravity=
|dirt=
|transparent=
|light=
|tntres=
|hardness=
|tool=
|renewable=
|stackable=
|flammable=
|availability=
|experience=
|drops=
|data=
|nameid=
|fluidspeed=
|movespeed=
|firstver=
|firstdev=
|notes=
}}

Note that if the item has multiple data values, use |multipledata= instead of |data=. See below:

Parameter Function Default value
title Only needed to change the title from the page name {{BASEPAGENAME}}
image Image of the block (should be approx. 150x150px) {{{title}}}.png if it exists, otherwise No block image.png (linking to the page where to upload the missing image)
image2 Second image for two-state blocks (also approx. 150x150px) None
image3 Third image for three-state blocks (also approx. 150x150px) None
invimage Image for object in inventory. Can use None to force no invimage. Uses Template:Inventory slot. Grid {{{title}}}.png if it exists, otherwise None
invimage2 Second image for two-state objects in inventory. Uses Template:Inventory slot. None
invimage3 Third image for three-state objects in inventory. Uses Template:Inventory slot. None
invimage4 Fourth image for four-state objects in inventory. Uses Template:Inventory slot. None
invimage5 Fifth image for five-state objects in inventory. Uses Template:Inventory slot. None
invimage6 Sixth image for six-state objects in inventory. Uses Template:Inventory slot. None
invimage7 Seventh image for seven-state objects in inventory. Uses Template:Inventory slot. None
invimage8 Eighth image for eight-state objects in inventory. Uses Template:Inventory slot. None
invimage9 Ninth image for nine-state objects in inventory. Uses Template:Inventory slot. None
invimage10 Tenth image for ten-state objects in inventory. Uses Template:Inventory slot. None
invimage11 Eleventh image for eleven-state objects in inventory. Uses Template:Inventory slot. None
invimage12 Twelfth image for twelve-state objects in inventory. Uses Template:Inventory slot. None
invimage13 Thirteenth image for thirteen-state objects in inventory. Uses Template:Inventory slot. None
invimage14 Fourteenth image for fourteen-state objects in inventory. Uses Template:Inventory slot. None
invimage15 Fifteenth image for fifteen-state objects in inventory. Uses Template:Inventory slot. None
invimage16 Sixteenth image for sixteen-state objects in inventory. Uses Template:Inventory slot. None
type Type (solid block, solid, block, or fluid) ?
gravity Affected by gravity? ?
dirt Requires sunlight/dirt? None
transparent Can you see through some part of this block? Not as obvious as it seems, see Opacity. ?
light Emits Light? If "Yes," add the light value like this: "Yes, 9" ?
tntres Block's resistance to explosions. The value comes from the code; there aren't any units for it. ?
hardness</cose> Block's hardness. ?
tool Tool to use. Picture means, the block can only be broken with this tool (this quality or better). Outline means, the block can be broken with any tool, but this tool is the quickest. "Any tool" means that every tool is equally effective (or the block can be instantly broken with anything). "None" means the block cannot be broken. ?
renewable Whether the block is renewable ?
stackable Stackable N/A
flammable Whether the block is flammable or not No
availability The availability of an item ?
experience The amount of experience dropped when mined or smelted None
drops The item entities dropped when destroyed Itself
data Single decimal data value None
multipledata Multiple decimal data values, use {{dv}} None
nameid The block's named identifier. Can use None to force no name ID. title or {{BASEPAGENAME}}
fluidspeed Speed of fluid movement None
movespeed Speed of walking through None
firstver First version that it was seen in (e.g. Alpha 1.0.17, classic 0.0.23a). None
firstdev First development snapshot it was seen in, requires firstver. None
notes Adds a centred column spanning across both rows at the bottom of the box None

Vedi anche