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Typical drops from a Skeleton: Experience Orbs, an Arrow, and Bones.
I Rilasci sono oggetti che appaiono quando i mob o altre entità muoiono. Ci sono 5 tipi principali di rilasci: rilasci comuni, rilasci non comuni, rilasci rari, oggetti equipaggiati e orbi di esperienza.
Rilasci comuni
I Rilasci comuni possono avvenire ogni volta che un mob muore e appaiono dove si trovava il mob quando ha ricevuto il colpo che lo uccide. Molti mob hanno particolari oggetti che possono essere rilasciati quando vengono uccisi. Alcuni rilasci comuni, come la pelle, non vengono rilasciati sempre, ma hanno un'alta probabilità di essere rilasciati (almeno il 50%, dipende dal range di possibilità). Alcuni altri rilasci comuni, come le verghe di vampo, non vengono mai rilasciati se il mob non è stato ucciso dal giocatore (lo stesso vale per gli orbi di esperienza.
Per ognuno di questi oggetti, c'è una distribuzione casuale (uniforme) del numero di oggetti che verrà rilasciato; questo viene detto range di rilascio dell'oggetto. Per esempio, una mucca rilascerà 0-2 pezzi di pelle e 1-3 pezzi di carne cruda. Dal momento che il range per la pelle include lo 0, c'è ⅓ di possibilità che nessun pezzo di pelle verrà rilasciato uccidendo una mucca.
Se il mob ucciso è piccolo, non verrà rilasciato alcun oggetto comune.
Saccheggio
Quando i mob vengono uccisi con uno strumento incantato con l'incantesimo saccheggio, l'effetto sul suo rilascio dipende dal rilascio. Ci sono tre comportamenti comuni:
- Il rilascio viene calcolato come per due rilasci separati, uno con rilascio regolare e uno con un range aggiuntivo da 0 al livello di Saccheggio impiegato, per esempio 0-3 per Saccheggio Ⅲ. Per esempio, uccidere una mucca con una spada incantata con Saccheggio Ⅲ farà rilasciare 0-2 + 0-3 di pelle e 1-2 + 0-3 di carne cruda. La distribuzione non è uniforme, ma equivale alla somma delle due distribuzioni uniformi (è come lanciare due dadi che spesso restituiscono la somma di 7).
- Ogni livello di Saccheggio incrementa il termine maggiore del range di rilascio di 1. Per esempio. uccidere un blaze con una spada con Saccheggio Ⅲ farà rilasciare 0-4 verghe di vampo.
- L'incantesimo non influenza la quantità di rilascio. Ad esempio, uccidendo un sheep rilascerà sempre esattamente un blocco di wool.
Rilasci non comuni
I Rilasci non comuni sono simili ai rilasci comuni e appaiono nel luogo in cui l'entità muore. Comunque, un rilascio non comune consiste in un oggetto singolo, che ha una bassa possibilità di essere rilasciata. Per esempio, un ragno ha ⅓ di possibiltà di far cadere un occhio di ragno dopo la morte.
L'incantesimo Saccheggio incrementa la possibilità di un rilascio non comune facendo un altro tentativo nel rilasciare l'oggetto se il primo tentativo falisce. La possibilità di succcesso di questo secondo tentativo è di ½ per Saccheggio Ⅰ, ⅔ per Saccheggio Ⅱ e ¾ per Saccheggio Ⅲ.
Rilasci rari
I Rilasci rari avvengono in aggiunta ai rilasci comuni. A differenza di molti rilasci comuni, essi avvengono solo se il mostro viene ucciso dal giocatore. Tutti i rilasci rari, eccetto i teschi, sono ottenibili in altri modi. I rilasci rari consistono sempre in un oggetto singolo, mai multipli.
I rilasci rari hanno il 2.5% di possibilità di avvenire quando un mostro muore. Usare un'arma con l'incantesimo Saccheggio aumenta la possibilità di rilascio di 0.5 punti percentuali per livello (fino ad un massimo del 4% con Saccheggio Ⅲ).
Oggetti equipaggiati
An enchanted bow received from a skeleton's drops
Quando vengono uccisi da un giocatore, i mostri possono rilasciare equipaggiamento e pezzi di armature con i quali sono comparsi. Ogni pezzo con cui è "nato" un mostro ha una possibiltà dell'8.5% di essere rilasciato. L'incantesimo Saccheggio aumenta la probabilità dell'1% per livello (fino all'11.5% di Saccheggio Ⅲ). Questo significa che è possibile che venga rilasciato più di un pezzo di equipaggiamento dopo la morte.
There are also some equipped items which are guaranteed to drop:
- All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
- This is only the case for hostile mobs, not for villagers.
- When a witch dies while it drinks a potion, it will drop the potion.
- Horses, donkeys, mules, and pigs drop any items equipped to them by players, like saddles.
Experience Orbs
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Experience Orbs only drop if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs) by a player or by a player's pet wolf. Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o' Enchanting. Collected experience accumulates into levels, which can be used for enchanting.
Experience Orbs are similar to items but not the same. Unlike other drops, Experience Orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke. Experience Orbs will move towards nearby players.
Mob drops
| Mob | Exp | Common drops | Rare drops | Equipped and worn items | Notes |
|---|---|---|---|---|---|
| Animals | |||||
| Template:EntityLink | 0 | None | None | None | |
| Template:EntityLink | 1–3 | 0–2 Template:ItemLink 1 Template:ItemLink or 1 Template:ItemLink |
None | None | Meat is cooked if died while on fire. Meat unaffected by looting. Also lays an Template:ItemLink every 5–10 minutes. |
| Template:EntityLink | 1–3 | 0–2 Template:ItemLink 1–3 Template:ItemLink or 1–3 Template:ItemLink |
None | None | Meat is cooked if died while on fire. Gives Template:ItemLink when right-clicked with an empty bucket. |
| Template:EntityLink Template:EntityLink |
1–3 | 0–2 Template:ItemLink | None | 1 Template:ItemLink if saddled 1 Template:BlockLink if equipped |
Also drops all of the chest's contents. |
| Template:EntityLink | 1–3 | 0–2 Template:ItemLink | None | 1 Template:ItemLink if saddled 1 Template:ItemLink if equipped |
|
| Template:EntityLink | 1–3 | 0–2 Template:ItemLink 1–3 Template:ItemLink or 1–3 Template:ItemLink |
None | None | Meat is cooked if died while on fire. Shearing drops 5 Template:BlockLink, converting it to a normal cow, a process which cannot be reverted. Gives Template:ItemLink when right-clicked with an empty bucket. Gives Template:ItemLink when right-clicked with an empty bowl. |
| Template:EntityLink | 1–3 | None | None | None | |
| Template:EntityLink | 1–3 | 1–3 Template:ItemLink or 1–3 Template:ItemLink | None | 1 Template:ItemLink if saddled | Meat is cooked if died while on fire. |
| Template:EntityLink | 1–3 | 1 Template:BlockLink if not sheared | None | None | Not affected by Looting. Shearing drops 1-3 Template:BlockLink. Wool is colored if the sheep was spawned colored or dyed. |
| Template:EntityLink | 1–3 | 0–2 Template:ItemLink | None | None | |
| Template:EntityLink | 1–3 | 1–3 Template:ItemLink | None | None | |
| Template:EntityLink | 1–3 | None | None | None | |
| Template:EntityLink | 1–3 | 0–2 Template:ItemLink | None | None | Rotten Flesh is an uncommon drop. |
| Golems | |||||
| Template:EntityLink | 0 | 3–5 Template:ItemLink 0–2 Template:BlockLink |
None | None | Not affected by Looting. |
| Template:EntityLink | 0 | 0–15 Template:ItemLink or 1 Template:BlockLink + 8 Template:ItemLink if spawned with at least 8 in the world. |
None | None | Not affected by Looting. Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition. |
| Monsters | |||||
| Template:EntityLink | 10 | 0–1 Template:ItemLink if killed by a player or tamed dog 0–2 Template:ItemLink if killed by a player |
None | None | Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition. |
| Template:EntityLink | 5 | 0–2 Template:ItemLink 0–1 Template:ItemLink if killed by a player or tamed dog |
None | None | Eye is an uncommon drop (33% chance). Looting doesn't affect number of eyes dropped, but increases probability of a drop. |
| Template:EntityLink | 5 | 0–2 Template:ItemLink 1 Template:ItemLink if killed by a skeleton |
None | None | |
| Template:EntityLink | 12,000 | None | None | None | Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience. Creates a portal including removable blocks: 4 Template:BlockLink 1 Template:BlockLink |
| Template:EntityLink | 5 | 0–1 Template:ItemLink | None | None | |
| Template:EntityLink | 5 | 0–1 Template:ItemLink 0–2 Template:ItemLink |
None | None | |
| Template:EntityLink | 1, 2, or 4 | 0–1 Template:ItemLink if size > 1 | None | None | Uncommon drop (25% chance). |
| Template:EntityLink | 5 | None | None | None | |
| Template:EntityLink | 5 | 0–2 Template:ItemLink 0–2 Template:ItemLink |
None | Template:ItemLink Template:ItemLink |
Gear may be enchanted. |
| Template:EntityLink | 1, 2, or 4 | 0–2 Template:ItemLink if size = 1 | None | None | |
| Template:EntityLink | 5 | 0–2 Template:ItemLink 0–1 Template:ItemLink if killed by a player or tamed dog |
None | None | Eye is an uncommon drop (33% chance) Looting doesn't affect number of eyes dropped, but increases probability of a drop. |
| Template:EntityLink | 5 | 0–6 Template:ItemLink 0–6 Template:ItemLink 0–6 Template:ItemLink 0–6 Template:ItemLink 0–6 Template:ItemLink 0–6 Template:ItemLink 0–6 Template:ItemLink |
None | Template:ItemLink Template:ItemLink Template:ItemLink Template:ItemLink |
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. |
| Template:EntityLink | 50 | 1 Template:ItemLink | None | None | Not affected by looting. |
| Template:EntityLink | 5 | 0–1 Template:ItemLink 0–2 Template:ItemLink |
Template:BlockLink | Template:ItemLink | Coal is an uncommon drop (33% chance). |
| Template:EntityLink | 5 | 0–2 Template:ItemLink | Template:ItemLink Template:ItemLink Template:ItemLink |
Template:ItemLink Template:ItemLink Template:ItemLink |
Gear may be enchanted. |
| Template:EntityLink | 5 | 0–1 Template:ItemLink 0–1 Template:ItemLink |
Template:ItemLink | Template:ItemLink | Gear may be enchanted. |
| NPCs | |||||
| Template:EntityLink | 0 | None | None | None | |
| Template:Upcoming | |||||
| Template:EntityLink | 5 | None | None | None | |
| Template:EntityLink | 5 | 0–2 Template:ItemLink 0–1 Template:ItemLink 0–1 Template:ItemLink |
Template:ItemLink Template:ItemLink Template:ItemLink Template:ItemLink |
None | Prismarine crystals drop only if raw fish fails. Raw Fish is both a common drop and a rare drop. |
| Template:EntityLink | 5 | 0–2 Template:ItemLink 0–1 Template:ItemLink 0–1 Template:ItemLink 1 Template:BlockLink if killed by the player |
Template:ItemLink Template:ItemLink Template:ItemLink Template:ItemLink |
None | Prismarine crystals drop only if raw fish fails. Raw Fish is both a common drop and a rare drop. |
| Template:EntityLink | 1–3 | 0–1 Template:ItemLink or 0–1 Template:ItemLink 0–1 Template:ItemLink |
Template:ItemLink | None | Meat is cooked if died while on fire. |
Entity drops
| Entity | Drops | Notes |
|---|---|---|
| Projectiles | ||
| Template:ItemLink | 3–11 Template:EntityLink | |
| Template:EntityLink | 0–4 Template:EntityLink spawned | Eggs have a Template:Fraction chance of spawning one baby chicken. If that happens, there is an additional Template:Fraction chance of the egg spawning four baby chickens instead of one. |
| Stationary | ||
| Template:EntityLink | None | Creates an explosion when destroyed, 50% more powerful than TNT. |
| Template:EntityLink | 1 Template:ItemLink | Drops itself and the item it contains. |
| Template:EntityLink | 1 Template:ItemLink | |
| Vehicles | ||
| Template:EntityLink | 2 Template:ItemLink if crashed 3 Template:BlockLink if crashed 1 Template:ItemLink if broken by other means |
|
| Template:EntityLink | 1 Template:ItemLink | |
| Template:EntityLink | 1 Template:ItemLink 1 Template:BlockLink |
Also drops all of the chest's contents. |
| Template:EntityLink | 1 Template:ItemLink | |
| Template:EntityLink | 1 Template:ItemLink 1 Template:BlockLink |
|
| Template:EntityLink | 1 Template:ItemLink 1 Template:BlockLink |
Also drops all of its contents. |
| Template:EntityLink | 1 Template:ItemLink | |
| Template:EntityLink | 1 Template:ItemLink 1 Template:BlockLink |
Drops nothing when activated or destroyed by an explosion. |
Block drops
Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates, if the block can be collected using the Silk Touch enchantment.
| Block | Exp | Drops | Silk Touch |
Notes |
|---|---|---|---|---|
| Materials and building blocks | ||||
| Template:BlockLink | — | 3 Template:ItemLink | Sì | |
| Template:BlockLink | — | 4 Template:ItemLink | Sì | |
| Template:BlockLink T | — | 2 Template:BlockLink | No | |
| Template:BlockLink | — | 1 Template:BlockLink | No | |
| Template:BlockLink | — | None | Sì | |
| Template:BlockLink | — | None | Sì | |
| Template:BlockLink | — | 2–4 Template:ItemLink | Sì | Fortune increases drop, capped at 4. |
| Template:BlockLink Template:BlockLink Template:BlockLink |
— | 1 Template:BlockLink | Sì | |
| Template:BlockLink | — | 1 Template:BlockLink or 1 Template:ItemLink | Sì | Flint is dropped with 10% chance. Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III. |
| Template:BlockLink | — | None | Sì | If there is another (solid or liquid) block directly underneath the ice block, ice will revert to water when broken. This doesn't work in the Nether. |
| Template:BlockLink | — | None | Sì | |
| Template:BlockLink T | — | 4 Template:ItemLink | Sì | |
| Template:BlockLink T | — | 1–8 Template:ItemLink | No | One snowball per snow level. |
| Template:BlockLink T | — | 1 Template:BlockLink | Sì | |
| Ores | ||||
| Template:BlockLink T | 0–2 | 1 Template:ItemLink | Sì | Fortune multiplies drop. |
| Template:BlockLink T | 3–7 | 1 Template:ItemLink | Sì | Fortune multiplies drop. |
| Template:BlockLink T | 3–7 | 1 Template:ItemLink | Sì | Fortune multiplies drop. |
| Template:BlockLink T | 2–5 | 4–8 Template:ItemLink | Sì | Fortune multiplies drop. |
| Template:BlockLink T | 2–5 | 1 Template:ItemLink | Sì | Fortune multiplies drop. |
| Template:BlockLink T | 1–5 | 4–5 Template:ItemLink | Sì | Fortune increases drop. |
| Plants | ||||
| Template:BlockLink | — | 1 Template:ItemLink if premature 1–4 Template:ItemLink if fully grown |
No | Fortune increases drop, if fully grown. |
| Template:BlockLink | — | 1 Template:ItemLink if premature 3 Template:ItemLink if fully grown |
No | |
| Template:BlockLink | — | None | No | An original block is dropped when broken using shears. |
| Template:BlockLink Template:BlockLink |
— | 0–1 Template:ItemLink | No | An original block is dropped instead when broken using shears. Seeds are dropped with 12.5% chance. Fortune increases drop by 2 per level. |
| Template:BlockLink | — | 0–2 Template:BlockLink | Parzialmente | There is 80% chance that no mushroom will be dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block. Silk Touch only drops one type of huge mushroom block, the one with all spores. |
| Template:BlockLink | — | 0–1 Template:BlockLink 0–1 Template:ItemLink from oak leaves |
Sì | When broken using shears, the original block is dropped along with the normal drops. Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance. An apple is dropped with 0.5% chance. Fortune increases all drop chances. |
| Template:BlockLink | — | 3–7 Template:ItemLink | Sì | Fortune increases drop, capped at 9. |
| Template:BlockLink | — | 0–3 Template:ItemLink | No | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
| Template:BlockLink | — | 1 Template:ItemLink if premature 2–4 Template:ItemLink if fully grown |
No | Fortune increases drop, if fully grown. |
| Template:BlockLink | — | 1 Template:ItemLink if premature 1–4 Template:ItemLink if fully grown 0–1 Template:ItemLink if fully grown |
No | Fortune increases potato drop, if fully grown. Poisonous potato is dropped with 2% chance. |
| Template:BlockLink | — | 0–3 Template:ItemLink | No | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
| Template:BlockLink | — | 1 Template:ItemLink if premature 0–3 Template:ItemLink if fully grown 1 Template:ItemLink if fully grown |
No | Fortune increases seeds drop, if fully grown. |
| Other | ||||
| Template:BlockLink | — | None | No | |
| Template:BlockLink T | — | 1 Template:ItemLink | Sì | |
| Template:BlockLink T | — | 8 Template:BlockLink | Sì | Will not drop its contents when broken. |
| Template:BlockLink | — | None | No | |
| Template:BlockLink | — | 1 Template:EntityLink spawned | Parzialmente | When Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick). This doesn't stop Silverfish from spawning. |
| Template:BlockLink T | 15–43 | None | No | |
Notes:
- Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
- Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
- Fortune I: 33% * 2 (33% more on average)
- Fortune II: 25% * 2, 25% * 3 (75% more on average)
- Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
- Container blocks (brewing stand, chest, dispenser, dropper, flower pot, furnace, hopper, and jukebox) drop themselves when broken along with their content.
- All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.
Video
Rilasci/video
History
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Trivia
- Dropped weapons, tools, and armor from mobs will have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare. Except for gold swords and tools, items will always have at least 26 points of damage taken.
- Due to Zombies and Skeletons rarely spawning with random armor, and having a 5% chance of dropping one article of said worn armor on death, it is finally possible to legitimately acquire chainmail armor without trading with villagers.
- While skeletons will drop bows of differing enchantments, the most common seems to be "Power I."
See also
- Item (entity)
References
Template:Gameplay