Minecraft Wiki
La traduzione di questo articolo è in corso 
Questa pagina sta venendo tradotta da un altro utente.
Se questo avviso è presente e la traduzione non sta venendo effettuata da un po' di tempo, contatta l'utente che ha inserito il template.

Gear (item).gif
Questa articolo è un lavoro in corso. 
Si prega di aiutare nella creazione di questa articolo di ampliarlo o migliorarlo. La pagina di discussione può contenere suggerimenti.
  • See comment blocks.
  • More data required for enchantment slot influence.
  • More images for gold rooms and Hunt Doors.
  • Concept art.

Icon used to depict Ancient Hunts.

Il nome cacce antiche si riferisce alle missioni "end-game"[1] in Minecraft Dungeons e fungono da fonte di Equipaggiamento dorato e oro a costo di distruggere permanentemente l'equipaggiamento per entrare. Gli eroi ricevono tre rianimazioni e possono partire e tornare a caccia tre volte in qualsiasi momento.

Casse e mob, esclusi i mob antichi, nelle Cacce antiche non rilasciano armi, armature, e manufatti ma oro. Casse comuni contengono raramente oro.

Al completamento, la cassa di fine missione fornisce sempre dieci lingotti d'oro.

Accessing & configuring[]

Articolo principale: MCD:Nether Cave

The ranged weapon selection interface for configuring an ancient hunt.

Accessible after a single mission at Default V or greater is completed, a Nether portal located in the Nether Cave at the camp serves as the physical point of interaction for ancient hunts, adjacent to the piglin merchant. Hunts can also be accessed from the "Other Dimensions" tab of the "Mission Select" map.


Ancient hunts transport the hero through three randomly selected travelling locations per hunt, connected by Nether portals that weave the hero's hunt between the Overworld and the Nether. These locations are:

Mainland locations[]

  • Creeper Woods
  • Desert Temple

Nether dimension locations[]

  • Nether Wastes
  • Basalt Deltas
  • Nether Fortress
  • Warped Forest
  • Crimson Forest
  • Soul Sand Valley

Ancient Hunt exclusive locations[]

  • Woodland Mansion
  • Woodland Prison
  • Spider Cave

Mainland locations feature hunt exclusive tiles that do not appear in regular missions. These tiles provide further points for unique procedural generation and the appearance of hunt doors.

Hunt Doors[]

A hunt doorway with the blue glow. Most regular doorways glow yellow.

Hunt doors are dark framed, blue glowing passages that transport the player to a hunt exclusive area. These areas could be a gold room or an arena themed around the ancient mob that resides there, containing an intractable button or lever that summons the ancient and its enchanted minions.

The number of hunt doors generated is dependent upon the dungeon seed. All hunt doors initially direct to gold rooms that are then replaced by ancient mob arenas with respect to the ancients on average value.

Gold Rooms[]

Template:Main Hollow rectangular, a south-eastern facing areas explored in an anti-clockwise direction that always consist of, mobs, gold containing chests, a supplies chest, and an extendable bridge. These rooms can generate with fancy chests, obsidian chests, and intractable beacons or levers that summon a multi-part ambush that may be populated with a ghast mini-boss.


All mobs, including DLC exclusive mobs, can appear during ancient hunts even if they do not fit the theme of their environment. The woodland mansion has charged creepers as an exclusive mob.

Due to the nature of Ancient Hunts all mobs and entities, excluding bosses, Chicken Jockey Towers, Drowned Necromancers, Elder Guardians, Endersent, Guardians, Mooshrooms, Pink Slimes, Poison Anemones, Quick Growing Kelps, Raid Captains, Redstone Cubes, Shulkers, Squall Golems, Tower Guards, Tower Wraiths and Wavewhisperers spawn along the generated areas.
Mob Difficulty
Default Adventure Apocalypse
Armored Drowned
Armored Mountaineer
Armored Piglin Ambush[note 1] Ambush[note 1] Ambush[note 1]
Armored Piglin Hunter Ambush[note 1] Ambush beacon[note 1] Ambush beacon[note 1]
Armored Pillager
Armored Skeleton
Armored Sunken Skeleton
Armored Vindicator Ambush[note 1] Ambush[note 1] Ambush[note 1]
Armored Trident Drowned
Armored Zombie
Baby Drowned
Baby Zombie
Blaze Ambush[note 1] Ambush[note 1] Ambush[note 1]
Blaze Spawner
Cave Spider Ambush[note 1] Ambush[note 1] Ambush[note 1]
Charged Creeper Ambush[note 1] Ambush[note 1] Ambush[note 1]
Chicken Jockey [note 2] [note 2] [note 2]
Creeper Ambush[note 1] Ambush[note 1] Ambush[note 1]
Enchanter Ambush[note 1] Ambush[note 1] Ambush[note 1]
Frozen Zombie
Fungus Thrower Ambush[note 1][note 3] Ambush[note 1][note 3] Ambush[note 1][note 3]
Geomancer [note 4] [note 4] [note 4]
Hoglin Ambush[note 1] Ambush[note 1] Ambush[note 1]
Iceologer [note 5] [note 5] [note 5]
Icy Creeper
Jungle Zombie
Magma Cube Ambush[note 1] Ambush[note 1] Ambush[note 1]
Mob Spawner
Mossy Skeleton
Piglin Ambush[note 1] Ambush[note 1] Ambush[note 1]
Piglin Hunter Ambush[note 1] Ambush[note 1] Ambush[note 1]
Poison-Quill Vine Summoned[note 6] Summoned[note 6] Summoned[note 6]
Quick Growing Vine Summoned[note 6] Summoned[note 6] Summoned[note 6]
Rampart Captain
Royal Guard
Skeleton Vanguard
Spider Ambush[note 1] Ambush[note 1] Ambush[note 1]
Sunken Skeleton
Trident Drowned
Tropical Slime
Vex Summoned[note 7] Summoned[note 7] Summoned[note 7]
Vindicator Ambush[note 1] Ambush[note 1] Ambush[note 1]
Vindicator Chef
Whisperer [note 8] [note 8] [note 8]
Wither Skeleton Ambush[note 1] Ambush[note 1] Ambush[note 1]
Wither Skeleton Archer Ambush[note 1] Ambush[note 1] Ambush[note 1]
Zombified Armored Piglin Ambush[note 1] Ambush[note 1] Ambush[note 1]
Zombified Armored Piglin Hunter Ambush[note 1] Ambush[note 1] Ambush[note 1]
Zombified Fungus Thrower Ambush[note 1][note 3] Ambush[note 1][note 3] Ambush[note 1][note 3]
Zombified Piglin Ambush[note 1] Ambush[note 1] Ambush[note 1]
Zombified Piglin Hunter Ambush[note 1] Ambush[note 1] Ambush[note 1]
Evoker Ambush[note 1][note 9] Ambush[note 1][note 9] Ambush[note 1][note 9]
Ghast Ambush[note 1] Ambush[note 1] Ambush[note 1]
Illusioner [note 10] [note 10] [note 10]
Redstone Golem
Skeleton Horseman [note 11] [note 11] [note 11]
  1. 1,00 1,01 1,02 1,03 1,04 1,05 1,06 1,07 1,08 1,09 1,10 1,11 1,12 1,13 1,14 1,15 1,16 1,17 1,18 1,19 1,20 1,21 1,22 1,23 1,24 1,25 1,26 1,27 1,28 1,29 1,30 1,31 1,32 1,33 1,34 1,35 1,36 1,37 1,38 1,39 1,40 1,41 1,42 1,43 1,44 1,45 1,46 1,47 1,48 1,49 1,50 1,51 1,52 1,53 1,54 1,55 1,56 1,57 1,58 1,59 1,60 1,61 1,62 1,63 1,64 1,65 1,66 1,67 1,68 1,69 1,70 1,71 Spawned by ambushes
  2. 2,0 2,1 2,2 chickens spawn as its mount
  3. 3,0 3,1 3,2 3,3 3,4 3,5 Throws blue nethershrooms
  4. 4,0 4,1 4,2 Summons geomancer bombs and geomancer walls
  5. 5,0 5,1 5,2 Summons ice chunks
  6. 6,0 6,1 6,2 6,3 6,4 6,5 Summoned by whisperers
  7. 7,0 7,1 7,2 Summoned by evokers
  8. 8,0 8,1 8,2 Summons entangle vines
  9. 9,0 9,1 9,2 Summons evoker fangs
  10. 10,0 10,1 10,2 Summons illusioner clones
  11. 11,0 11,1 11,2 Skeleton horses spawn as its mount

Ancient Mobs[]

Template:Main Ancient mobs are powerful boss-like variants of enchanted mobs with enchanted minions, their own title name, and a themed arena accessed through hunt doors. These mobs and their minions can possess enchantments that would otherwise be player-exclusive, such as Template:DuEnchantmentLink, and some ancient exclusive enchantments such as Mob Resurrection Aura and Huge.

Ancients and their minions can obliterate unprepared heroes, forcing considerations of different tactics to prevail against the ancient. Upon the ancient's defeat, a gilded item of any rarity is dropped as a reward.

Template:Ancient Mobs


This section of the page describes Minecraft Dungeons achievements that involve the ancient hunts.

Template:DuAchievementSprite Template:DuAchievementSprite Template:DuAchievementSprite
Ancient Hunter A Piglin's Best Friend Back to Back



Gold Room Main
Spider Cave Arena
Spider Cave Arena End
Spider Cave Main
Woodland Mansion Arena
Woodland Mansion Arena End
Woodland Mansion Intro
Woodland Mansion Roof
Woodland Mansion Boss End
Woodland Mansion Ground Floor
Woodland Mansion Main
Woodland Mansion Prison

Ancient Mobs[]

Ancient Mob Alarm
Ancient Mob Generic Pre
Ancient Mob Generic Loop
Ancient Mob Generic Post

Gilded Gear[]

Gilded Gear Common Drop
Gilded Gear Common Loop
Gilded Gear Unique Drop
Gilded Gear Unique Loop


Minecraft Dungeons
February 12, 2021Ancient hunts are mentioned and explained of their potential functionality.
February 19, 2021Footage of an ancient hunt reveals the new ancient mobs and the offering UI, and the tweet revealing that ancient hunts are an end game feature.
February 20, 2021Footage of another ancient hunt which reveals gilded gear and their appearance in the inventory. ancient hunts. sound effects for ancients on the offering UI.
Changed gold room generation. Previously consisted of a single long narrow corridor, stretching in a south-eastern direction containing only mobs and gold chests.
Changed gold room ambient music and sound effects. Template:More info
Changed Spider Cave ambush and "Destroy the Spawns" objectives to occur upon entering the tile instead of upon contacting the web gate.
Changed Spider Cave web gate to not show the purple gate glow.
Changed unbreakable one rune requirements: -> .
Changed ancient hunt text to clarify spending enchantment points and level.
Fixed gilded gear dropping in inaccessible locations during ancient hunts.[2]
Fixed Multiple ancient mobs spawning during ancient hunts. [3]
Fixed gold reward displaying full inventory prompt when inventory is full. [4]
Fixed gold room bridge opens properly for both host and clients.
Fixed text overlapping buttons on ancient hunt menus for several languages.
Fixed incorrect button colors for the prompt that appears when cancelling an ancient hunt.
Fixed Nintendo Switch crash upon entering ancient hunt. abyssal eye, vengeful mariner, scuttling torment, watcher of the end and the swarm ancient mobs.


  • Due to MCD-5279, it was initially thought that the woodland mansion theme in ancient hunts was sourced from a new secret location obtained in Creeper Woods. This, however, is partially true, woodland mansion is connected to Creeper Woods internally but with no method to access it. Spider Cave shares a similar relationship with Soggy Cave without the visual bug.
  • The Nether portal in Minecraft Dungeons does not necessary transport the hero from the Overworld to the Nether and vice versa like in Minecraft, the portal can transport from one Overworld location to another Overworld location and the same applies with Nether locations. It is possible for a hunt to only consist of Nether locations or Overworld locations.
  • The "Ancient Hunt Deep Dive" article on minecraft.net displayed an image presenting unused pink squares in addition to the existing purple and grey squares to represent equipment enchantment slots.


An ancient hunt door at the end of a path in the exclusive spider cave level.

An ancient hunt door inside the Spider Cave

See also[]

  • Gilded Gear
  • Ancient Mobs
  • Hero Level and Enchantment Points
  • Locations