Minecraft Wiki
Advertisement
Great Hammer (MCD)
Questo articolo di Minecraft Dungeons è una bozza. 
Puoi aiutare espandendolo.
Traduttore
La traduzione di questo articolo è in corso 
Questa pagina sta venendo tradotta da un altro utente
Se questo avviso è presente da 1 settimana o più e la traduzione non sta venendo effettuata, sei automaticamente autorizzato a proseguire.



Presentazione di un colorato cabinet cooperativo di Play Mechanix!
~ minecraft.net

Minecraft Dungeons Arcade è un adattamento arcade di Minecraft Dungeons annunciato il 5 marzo 2021. Il gioco è sviluppato da Mojang Studios in collaborazione con Play Mechanix ed è stato rilasciato nel terzo trimestre del 2021.

Gameplay[]

Like Minecraft Dungeons, this game supports up to four players and features various weapons, armors, heroes, and mobs. This game is similar to Minecraft Dungeons, in that players explore various locations and defeat various hostile mobs, but the game uses a side-on perspective instead of an isometric perspective as in the main game. The hero can also use physical collectible cards obtained at the beginning of every game to select their gear as well as a pet and a hero. There appears to be some exclusive mobs such as the Obsidian Monstrosity, the Mage, and multiple armored variants of various undead mobs, like armored variants of the Jungle Zombie and the Frozen Zombie.

After pressing any button to start, the game dispenses a card and shows players five empty slots, one for each type of card. One card of each type can be scanned in, any slots left empty when moving on are assigned a random item. Next, players select a mission and the game begins. There are three actions, melee, range, and dodge, and a joystick to aim and move around with. After a small cutscene, the player’s hero spawns on the left of the screen with only their armor equipped. Heroes move right across the map fighting mobs in stages using a basic sword and bow.

Some mobs drop gems upon dying which count toward filling up meters for weapons, armor and pet cards; these items are activated when enough gems are collected for each separate item. When the melee weapon is ready it is equipped automatically, and a fifteen second countdown starts upon the weapon's first use. Every melee card gives a 150% damage boost over the basic sword however different weapon choices can have vastly different areas of effect. Ranged weapons vary more, generally having no cooldown but instead having 3-4 arrows to use with different areas of effect upon impact or other buffs. Pets are an NPC with a smaller amount of health, displayed while they are active. Pets follow the hero, attacking any mob the player attacks, or a mob attacking the pet. Pets also continue to fight after the hero dies. Armor reduces damage taken and prevents the hero from taking damage to their base HP, it is equipped automatically when its gem meter is full and lasts until it is broken.

As heroes travel across the map, waves of mobs become larger and introduce more difficult mobs to fight. Each level has a short cutscene around the half-way point. At the end of each mission, heroes must defeat a boss in order to beat the mission. Upon beating two missions in a row on the same play-through, players unlock a bonus boss fight level against the Obsidian Monstrosity.


Advertisement