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Nota: questo tutorial presuppone che tu stai giocando in survival mode e difficoltà peaceful

Questo tutorial è per i giocatori che hanno usato altri tutorial e sono ora allo stadio dove loro incontrano questi requisiti:

  • Avere una casa eccellente compresa una camera da crafting, per fondere, per contenere oggetti, una minera, e una scorta di cibo.
  • Avere utensili di ferro o migliori.
  • Avere una scorta di legno.

Questo tutorial è utile solo se non siete soddisfatti della vostra casa base.

Se hai soddisfatto i requisiti di cui sopra e hai sete di un cambiamento, allora continuate a leggere !

Posizione

A tua scelta! Anche se alcuni biomi potrebbero essere più favorevoli (per vedere quali sono cliccare f3 in gioco):

  • Extreme Hills
  • Plains / Plains M / Sunflower Plains
  • Jungle Edge / Jungle Edge M
  • Mushroom Island /Mushroom Island Shore
  • Desert M
  • Savanna
  • Mesa

Non costruire vicino a lava!

Distanza

Quando stai cercando una località, la prima cosa da pensare è la distanza. Se è troppo vicina alla tua base, non ne vale la pena. Se il posto è troppo lontano, avrai bisogno di molto tempo e sforzo per fare un linea di comunicazione (menzionata dopo). Quindi sarebbe meglio trovarla nel mezzo (250-350 blocchi, 350-500 per i giocatori molto esperti) comunque, per molti giocatori, (specialmente per quelli dotati di rotaie), una lunga distanza non è un gran problema. Cerca un posto ideale per le tue necessità. Se hai dell'ossidiana (per costruire 2 portali), un trasporto nel nether (possibilmente sicuro contro i Ghast) è molto utile, 1 blocco attraversato nel nether corrispondono a 8 blocchi (3 nella Xbox edition) attraversati nel mondo normale. Diversamente dal sistema di trasporto del nether se sei bravo a usare trucchi puoi usare Command Block (/give <nomegiocatore> minecraft:command_block) per creare una griglia di trasporto. Premendo f3 potrai inoltre vedere le tue coordinate (Prendere nota di esse per immettere i comandi nel Command Block). Altrimenti, dovrete teletrasportarvi alla cieca e potreste a) soffocare nel terreno o b) finire nel cielo. Usando 80 come valore di Y (altezza) potete diminuire il rischio di finire in cielo o soffocare. Dei stivali incantati con Caduta Leggera IV potrebbe essere molto utile in questo caso, oppure potete andare in creativa (/gamemode 1) fino al punto desiderato e rimettervi in sopravvivenza (/gamemode 0). Non hai bisogno del Command Block per trasformarti in modalità creativa. Se non puoi usare nessuno dei trasporti elencati stai attento a non fare lunghe distanze, perchè quando cammini normalmente in Minecraft crei automaticamente i chunks quindi rallenti il tuo computer, ed essi non si elimineranno mai! Tutto questo puoi evitarlo anche se hai un computer medio/alto o una console.

Risorse disponibili

Inoltre devi vedere le risorse disponibili. Il motivo principale delle colonie sono le risorse, specialmente quando quelle vicino alla tua casa base sono finite. Per esempio, se la tua casa base non ha legna nei dintorni conviene fare una colonia vicino una foresta. Se hai trovato un posto che soddisfa questi parametri ma non ha un grande carico, non ne vale la pena.

Preparazione

Se hai trovato un buon posto, ora devi prepararti per colonizzarla!

Strada

Se hai un posto da colonizzare, avrai bisogno di tutti i materiali. Scegliere la strada meno difficile e più sicura che puoi. Puoi anche creare, se è più produttiva per te, una stazione ferroviaria. Se hai più di una colonia, converrebbe collegarle tutte con la casa base. Questo è un tutorial che spiega dove e come posizionare una stazione ferroviaria Clicca qui, puoi anche adattare la stazione per far passare i carrelli con chest.

Kit per colonizzare

Tu hai il posto, hai la strada, ora devi avere i materiali. Questo è un kit base

  • 1 Set di utensili (spada, piccone, ascia, pala e, se vuoi, una pala) e armatura (di ferro o migliore)
  • 1 Arco
  • Preferibilmente 64 (1 stack) freccie
  • Uno stack di legno grezzo (256 legna)
  • Uno stack di lingotti di ferro (se ne vuoi altri, disponili in blocchi di ferro)
  • Uno stack di carbone (ancora, se vuoi disponili in blocchi di carbone)
  • Una scorta compatta di cibo (carote o pane o bistecche o manzo)
  • 2 Secchi (con acqua se la colonia non ne ha vicino)
  • Tanta lana (o letto)
  • 1-2 Stack di pietrisco
  • 1 stack di ghiaia o sabbia
  • 1 stack di terra (per rapide costruzioni)
  • 1 stack di torcie
  • Almeno 8 alberelli (del genere di albero che preferisci)
  • Uno stack di semi di grano
  • Se possibile, 16 o più zucche (o i semi)
  • Uno stack di canne da zucchero
  • 2 stack di uova
  • 32 ossa
  • Se vuoi, pietrarossa (in polvere o blocchi)
  • Se vuoi, Meloni o semi di cacao (quindi anche 64 legno grezzo di giungla)

Se stai usando il minimo di oggetti di questo kit, avrai molti spazi nell'inventario liberi. Puoi aggiungere altri oggetti, come la bussola, l'orologio, una mappa, acciarino, diamanti/oro/pietrarossa, patate, altro cibo, cactus, e altro. Ovviamente non portare sabbia se vai nel deserto o semi di cacao se vai nella giungla

Qualunque cosa tu faccia , non essere eroe e pensi di sopravvivere da solo con gli elementi locali.

Costruzione

Se hai ispezionato la zona, preparato i materiali, e raggiunto il posto, ora devi costruire la colonia. Una buona idea è dividere la zona in sezioni, una stazione ferroviaria nel centro, qualcosa simile a un soggiorno, una coltivazione, una base operativa per organizzare tutto ciò che collezioni o produci nella colonia.

Spazio

Stai sicuro di pulire tutti gli ostacoli nello spazio. Una buona idea sarebbe di pulire tutto in uno spazio di 30x30. Sarebbe meglio pulire una vasta area, in caso di espansione dell'area (questo però significa rendere piana una vastissima area, quindi molto tempo). Poi bisogna murare tutta la zona con terra o sabbia (per ora) e spargere torce dappertutto. Questo dovrebbe darti uno spazio superpiatto che riesce (con abbastanza luce) a tenere lontani i mob.

Uso ottimale del kit

You have brought the kit with you to use for construction, but if you overdo it, you will find yourself either scrambling to gather more, tearing down your structures, or destitute for materials. For the optimal usage, take from your supplies only when you actually need to. This means if your tools break or you have to build or repair an important structure. Don't think because you have space that you have to build on it.

To Do List

The things you should focus on first are on this list in order of importance.

  • Should you arrive at night, build a 'Hidey Hole'. If not, build a House.
  • A House if you have not already made one
  • Level Space!
  • Farms (wheat, chicken, pumpkin/melon, wood)
  • Mines
  • Wall/fence
  • Watchtower (Put as many of these up as possible, and put Snow Golems in them if you can)
  • More animal and plant farms! You will need as much as you can get.
  • Misc. Expansions

If you level a space and build a strong wall with towers first, you will probably find yourself out of materials and hungry. Set your priorities, and stick to them.

Ideas for Key Sections of the Colony

This is the blueprint gallery for a basic colony.

House

This basic house is 5x5x3 (not including floor) with roof access, also a basement is advised for storage. Over time, the player can add floors.

Farms

See the farming tutorials or suggestions—wheat for animal breeding/food, chicken for more food and feathers for arrows (your gravel supplies flint), pumpkins for jack-o-lanterns and pies, melons or cocoa for small-change food, wood for tools.

Mine

This mine is supposed to extend down from your basement. It makes it easier to carry the items up to storage. If you're in a desert, instead put it anywhere stone appears at the surface.

Storage

This is a large room filled with chests. It will be a 5x6x4 of any material,(preferably stronger than wood). Chests cant open with any block above them except for chests, this allows to have one chest stacked over one another. Signs for labeling can be helpful in organization, making it easier and faster to find useful items. Since this room will hold almost all your stuff, put it in the middle of your colony in a well light are, it might be helpful to re-locate your towers to surround this area.

Useful Add-ons

  • Processing Center (Room lined with furnaces)
  • Cactus farm
  • The extra things listed in 3.3
  • Any of the more basic items listed in the Wiki article Tutorial/List of things to do with your shelter.
  • A fishing harbour with 2+ boats, a chest to store all the things you have caught, and a furnace to cook fish.

Future Thought

For the future of the colony.

Communication line

This is essentially laying rails over the route you took to get here. This allows the transportation of materials, mobs, and yourself from the colony to the home base. Only do this if the colony will be permanent. Make sure to protect your rail line with fences (or cobblestone walls), as mobs can move in your way and be picked up by the carts. (Not a good thing to be stuck in a minecart next to a creeper, or to rail mail one into your home base.) You will need about 2 stacks of fences (walls) for each stack of rails you used, plus gates and torches to be placed along the way. Watch out for gaps and footholds that can let monsters in.

Tunnel Line

An extremely tedious form of the communication line is, rather than using rails, using a tunnel that runs just beneath the surface, usually 2X1 in size. This may be preferred if you passed a mountain biome that you would like to quickly bypass or if you just want a direct and enemy free connection. Again however, these are extremely tedious unless you pre plan them in advance, becoming only more so as the distance increases.

Improvement

If your colony plays enough to keep active for a long period of time or permanently, it would be a good idea to upgrade enough to be considered a secondary base (See 6.2). Give it the comforts of home.

Other

Villages

If there is a NPC village in the vicinity of your colony, use it!

The best way to do this is to conquer the village (Vanilla Minecraft style).

  1. Capture all the inhabitants, take advantage of the trading feature introduced in the 1.3 update. Look into mass trading for emerald gathering.
  2. Pillage! If there is a blacksmith, the chest can contain valuable items. Also, cut down all the wheat.
  3. Destroy! Level all the wooden houses to the ground. This will provide a massive amount of wood resources. (Note: Don't break the church or the house foundations! That is what mining is for!)
  4. Occupy! Live in and expand the church of that village. If there are any other villages nearby, level the church also. Conquer those other villages the same way.
  5. Use all the resources to build a great colony!

An alternative to destroying a village is to use it as your new colony, most of the work is done for you.

  1. Place a bed in a large house and use it right at sunset every evening to keep creepers from spawning, until you...
  2. Build a fence or wall around the village and light it up with torches, the roofs too.
  3. Create a villager breeder by building a house with all doors, then build trading stalls and trap excess villagers there.
  4. Door in hand, drop to the bottom of a well, and place door and dig to the side. You now have a player only entrance (as NPCs float) to your new mine shaft.

Note:

Although pillaging a village can provide many resources, this is very time consuming, as breaking Planks is four times less efficient than Wood, and Cobblestone takes longer to break than Stone, so don't bother if you have a wood farm and a mine. Also, if you don't intend to occupy the village, killing villagers is rather pointless, as you will lose potential traders, and possibly anger an Iron Golem. When in doubt, leave the village intact.

If you want to leave the village intact but harvest what isn't needed your first stop for wood should be the log borders of the fields (obviously this doesn't work if it's a desert village). You will need to leave something to block the water from coming out, but rather than leave those 2 logs (1 on each end) you can always convert 1 log to 4 planks and use those, or even use spare dirt or cobblestone. Note that the spaces the wood was harvested from can be replaced with Jungle Wood logs if you have it, allowing cocoa beans to be planted (however this may be a waste if you're not going to be there long). Your second stop for wood should be the logs in the corners of some houses. The corners of the exterior of houses aren't technically needed at all (good tip for when you're building an emergency house). Be warned though, if you put your bed in the corner of a house with missing exterior corners you might appear outside the next morning, due to that missing corner being within 1 block of your bed. Your third stop for wood should be the ceiling blocks inside the houses with stair based roofs. Stair based roofs always have 1 block of wooden plank below each stair due to stairs counting as non-opaque and villagers needing roofs to be opaque so they can understand which side of the wooden door is the inside of the house. To keep from screwing this up and making a house "invalid" to the villagers you need to leave 1 or more of the roof planks that are above the spaces in front of the door (it checks the 5 squares in front of either side of the door, but none to the sides).

Base Status Tiers

When planning a new colony or structure away from your home base, it is wise to match function and importance to resources spent on it. For instance, it's all well and good creating a nigh impregnable castle, but if it's just somewhere to hide from mobs, your time and resources would have been spent better elsewhere. Below are a few general tiers of structures and advice.

  • Tier 0: Mob Escape

A contained area with nothing inside, not even a bed, and a torch or sign to mark its location. Handy in a pinch, but you won't be spending much time in here. Put these in areas where you are likely to be attacked.

  • Tier 1: Temp Shelter

This shelter is essentially 4 walls, a roof, a bed, possibly a crafting table and a furnace, and a small area with torches in surrounding areas. Good for spending a single night. Build these en route to points of interest in case you are delayed.

  • Tier 2: Outpost

This shelter should be at least 3x3 inside, and contain a crafting table, chest (not necessarily with things in it) furnace, and a bed. Build these at points of interest, but not at places you are reliant on.

  • Tier 3: Home

This shelter should be 5x5 inside and have either another room or another floor. Contains Tier 2 items and at least one chest, with basic supplies in it. Useful as a temporary base of operations when you are out of your home base, or when building a larger colony.

  • Tier 4: Colony

This one should contain a home and a food and wood supplies. Also includes Mine. can also include a fishing harbour with 2+ boats, a chest to store all the things you have caught, and a furnace to cook fish. A colony will have a set perimeter. These will typically be permanent, and should have sufficient resources for you to stay as long as you want. These will generally be used to deliver where your home base cannot.

  • Tier 5: Secondary Base

All the Tier 4 features, but better furnished inside and with fortifications on the edge of the perimeter. Put these where you would put a colony, but it should have rails to nearby colonies, and be capable of independent function. Use them when it is very far from home, or connection to your home base is impractical (i.e. it's separated by an ocean).

  • Tier 6: Home Base: Like a secondary base, but with better fortification, a large mine and storage, and better furnishings. Should have rails to the other places. This base should be central to all others. Generally this will evolve from your starter base, but if it turns out you have a bad starter base then you should find a suitable spot and build there, then destroy your home base. If you have already developed enough to have several colonies then you may as well stay in your best colony and downgrade your starter base into a railway station.

Breakdown

Note: This section is optional and may not be advantageous depending on the circumstances. In the event that the further improvement of the colony is too difficult, or that the resource payload is not worth the time spent, the best choice is to decommission the colony. In this case, the proper breakdown method is like this.

  1. Level all plant related sections to the ground.
  2. Level to the ground all surface buildings.
  3. Remove any underground structures and seal off the mine.
  4. Leave No Trace (e.g. fill holes, remove water.)
  5. Leave a small memorial consisting of a 3x3 pillar of stone, and signs that state your name, the name of the colony, it's commissioning (starting) date and the current date. Finally state the reason you left and light the area.
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