Potion brewing chart (most efficient recipes, excludes splash potions). Recipes may differ in Bedrock Edition.
Brewing is the process of creating potions, splash potions and lingering potions by adding various ingredients to water bottles in a brewing stand.
Brewing potions
| Brewing GUI |
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By placing at least one or more bottles in the lower three slots of the brewing interface, an ingredient in the upper slot, and blaze powder in the fuel slot, a player can distill the ingredients into each bottle and brew potions that may be consumed to grant an effect to the player.
Every potion starts with a water bottle, made by filling a glass bottle at a water source or filled cauldron. The next step is to add a base ingredient to create a base potion, usually nether wart is used to create an awkward potion, and adding blaze powder to the fuel slot. By brewing an effect ingredient into the awkward potion, in the same manner, the player can create a potion with a working effect. A modifier ingredient (glowstone dust, redstone dust, or fermented spider eye) may be added to make the effect more intense or last longer or change the effect entirely. Gunpowder can be added to a potion at any stage to convert it to a splash potion, which can be thrown (or fired using a dispenser) to affect all players and mobs in a radius. Dragon's breath can be added to a splash potion to convert it to a lingering potion, which can be used to create a cloud that grants an effect as long as it remains. Each brewing step takes 20 seconds.
Each piece of blaze powder used provides fuel for brewing 20 batches of potions. Fuel is consumed when a brewing operation starts and it is not recovered if the operation is halted prematurely by removing the ingredient or potion bottles.
Brewing equipment
| Name | Icon | Use |
|---|---|---|
| Brewing Stand | Used to add ingredients into water bottles. | |
| Cauldron | Each cauldron can hold a bucket of water (after placement), fill 3 glass bottles, or in Bedrock Edition, hold 3 bottles' worth of a single potion (after placement). Can hold water in the Nether without evaporating. | |
| Blaze Powder | Needed to fuel the brewing stand. | |
| Glass Bottle | Container for all kinds of potions. | |
| Water Bottle | The starting base for all potions, made by filling a glass bottle from a cauldron or a water source block. |
Ingredients
Base ingredients and modifiers
Base ingredients are ingredients that can be added directly to a water bottle and are the starting point of all potions. Nether wart is the most fundamental of the base ingredients, as it is required to make the vast majority of potions.
Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The fermented spider eye is unique in that it is the only modifier that can convert a water bottle directly into an effective potion.
Corrupting effect: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion.
- A corrupted potion usually does the opposite of the original potion.
- Corrupting an enhanced or extended potion into an effect that supports the modifier results in a potion with the same modifier applied.
- Corrupting an enhanced potion of Poison/Healing results in a basic potion of Harming. Enhanced potions of Leaping or Swiftness cannot be corrupted.
- A potion of Invisibility is considered a "corrupted" version of a potion of Night Vision.
Splash and lingering potions: Any potion can be turned into a splash potion, and subsequently, a lingering potion. Splash and lingering potions can be used best for affecting other entities.
- Splash potions and lingering potions can be modified in the same manner as their normal counterparts. For instance, a splash water bottle can be brewed with any of the base ingredients; the result remains a splash potion.
- In Bedrock Edition, splash potions' effects have only three-fourths of the duration of the drinkable form. For example, a drinkable potion effect of 8:00 is reduced to 6:00 as a splash potion. In Java Edition, splash and drinkable forms have the same duration.
- Lingering potions have only one-fourth of the duration of the drinkable form. For instance, a drinkable potion effect of 8:00 is reduced to 2:00 as a lingering potion.
Effect ingredients
Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle.
Elements
In Education Edition, or Bedrock Edition with Education features enabled, certain elements can be used as ingredients to brew medicines that remove specific negative status effects.
| Element | Icon | Effect cured |
|---|---|---|
| Bismuth | Nausea | |
| Calcium | Blindness | |
| Cobalt | Weakness | |
| Silver | Poison |
Brewing recipes
Base potions
Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to produce a potion effect.
| Potion | Reagent, base | Precursor to |
|---|---|---|
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Effect potions | |
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None | |
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None |
Effect potions
Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding a nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of weakness can additionally be created by simply adding a fermented spider eye to a water bottle.
Positive effects
| Potion | Reagent, base | Template:ItemSprite Extended | Template:ItemSprite Enhanced | Effects |
|---|---|---|---|---|
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Instant Health: Restores health by 4 ( Enhanced: | |
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— | Fire Resistance: Gives immunity to damage from fire, lava, magma blocks, campfires, and blazes' ranged attacks. | |
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Regeneration: Restores health by Template:BarraVita every 2.5 seconds.
Enhanced: | |
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Strength: Increases player's melee attack damage by 3 ( Enhanced: | |
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Speed: Increases movement speed, sprinting speed, and jumping length by 20%.
Enhanced: | |
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— | Night Vision: Makes everything appear to be at the maximum light level, including underwater areas. | |
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— | Invisibility: Renders the player invisible. Equipped and wielded items are still visible. | |
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— | Water Breathing: Prevents the oxygen bar from depleting when underwater. | |
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Jump Boost: Increases jump height by Template:Fraction block.
Enhanced: | |
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— | Slow Falling: Causes the player to fall at a slower rate and not take any damage when hitting the ground. |
Negative effects
Mixed effects
Cures
Cures are brewed from awkward potions using different elements.[Solo su Edizioni Bedrock e Education] These remove the specified bad effect when drunk. They cannot be modified into splash, lingering, extended, or enhanced versions.
| Potion | Reagent, base | Effect |
|---|---|---|
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Cures Poison | |
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Cures Weakness | |
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Cures Blindness | |
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Cures Nausea |
Unbrewable potions
The potion of Luck[Solo su Java Edition] and the potion of Decay[Solo su Bedrock Edition] cannot be brewed, and can be obtained only through commands or the creative inventory. In Bedrock Edition, potions of Decay can be obtained from the cauldron in a witch hut.
Video
History
| Java Edition | |||||
|---|---|---|---|---|---|
| ? | The brewing system was originally meant to be procedural, meaning that the recipes were meant to be different each time one generated a Minecraft world.[1] | ||||
| 1.0.0 | Beta 1.9 Prerelease 2 | Initially, the cauldron was where potions were brewed, though cauldrons were not assigned a block ID, rendering potions unobtainable except through modding the cauldron so that it would be obtainable. When the cauldron was obtained, potions could be brewed by adding water to the cauldron followed by certain ingredients. Correctly combined ingredients would confer purely beneficial potion effects, and incorrect combinations added negative effects. The system was complicated, lacked a GUI, and formed many duplicate potions (i.e. two potions that were the same could be made in several different ways), so Notch and Jeb came up with a new brewing method using a brewing stand.[2] | |||
| Beta 1.9 Prerelease 3 | A brewing GUI was added and most duplicate potions were removed (the total possible potions went down from 150 combinations to only 25 different potions in 31 combinations). Some status effects available in earlier 1.9 pre-releases as potions became inaccessible (e.g. Nausea, Blindness, and Invisibility). | ||||
| Beta 1.9 Prerelease 4 | Throwable splash potions introduced, brewed by placing gunpowder and any potion together in a brewing stand. | ||||
| Glistering melon was added to be the ingredient for the potion of Healing; the ghast tear, which previously served this purpose, is now used for the potion of Regeneration instead. | |||||
| Converted certain ingredients into base-secondary ingredients (the spider eye, glistering melon and blaze powder made mundane potion when brewed into a water bottle in addition to their previous functions), bringing the potion total to 28 different potions in 35 combinations. | |||||
| 1.1 | 12w01a | The time to brew potions was decreased to 20 seconds. | |||
| 1.4.2 | 12w34a | Brewing recipes for potions of Night Vision and Invisibility added. | |||
| 1.5 | 13w01a | Hoppers added, which can move items in and out of brewing stands. | |||
| 1.7.2 | 13w36a | Potion of Water Breathing added. | |||
| 1.8 | 14w27a | Potion of Leaping added. | |||
| 1.8.1 | pre1 | The potion of Leaping can now be extended using redstone. | |||
| 1.9 | 15w31a | Glowstone and redstone can no longer be added to already extended or enhanced potions. | |||
| Fermented spider eyes can no longer be added to enhanced potions of Speed or Leaping, but can still be added to extended potions of Poison. | |||||
| Potions of Weakness can no longer be made using a thick potion, mundane potion, awkward potion, potion of Regeneration, or potion of Strength. | |||||
| Potions of Slowness can no longer be made using a potion of Fire Resistance. | |||||
| Potions of Harming can no longer be made using a potion of Water Breathing. | |||||
| Removed reverted potions and "extended" mundane potion, as well as unused potion IDs. See Java Edition removed features § Potions for more information. | |||||
| Splash potions can now be created from all potions, including water bottles. | |||||
| 15w33a | Added lingering potions. | ||||
| 15w42a | Blaze powder is now required as fuel for brewing. | ||||
| 15w43a | Blaze powder as fuel reduced from 30 points to 20. | ||||
| 1.13 | 18w07a | Potion of the Turtle Master added. | |||
| 18w14a | Potion of Slow Falling added. | ||||
| Pocket Edition Alpha | |||||
| 0.12.1 | build 1 | Added potions and brewing. | |||
| Pocket Edition | |||||
| 1.0.0 | alpha 0.17.0.1 | Added lingering potions. | |||
| Bedrock Edition | |||||
| 1.2.0 | beta 1.2.0.2 | Blaze powder is now required as fuel for brewing. | |||
| 1.4.0 | beta 1.2.20.1 | Added four new potions known as cures: antidote, elixir, eye drops, and tonic. | |||
| 1.5.0 | beta 1.5.0.4 | Potion of the Turtle Master added. | |||
| 1.6.0 | beta 1.6.0.5 | Potion of Slow Falling added. | |||
| Legacy Console Edition | |||||
| TU7 | CU1 | 1.0 | Patch 1 | Added potions and brewing. | |
| TU14 | 1.04 | Potions of Night Vision and Invisibility added. | |||
| TU46 | CU36 | 1.38 | Patch 15 | Lingering potions added. | |
| Blaze powder is now required as fuel for brewing. | |||||
Storia dei tipi di pozione
Distillazione di pozioni nei calderoni (1.9 pre2).
Basandosi sulle informazioni trovate in minecraft.jar/lang/it_IT.lang, i tipi attuali di pozione sono i seguenti:
- Pozione di velocità (Velocità)
- Pozione di lentezza
- Pozione di forza
- Pozione di debolezza
- Pozione di cura (Salute istantanea per i giocatori, Danno istantaneo per i non morti)
- Pozione di danno (Danno istantaneo per i giocatori, Salute istantanea per i non morti)
- Pozione di rigenerazione
- Pozione di resistenza al fuoco
- Pozione di respirazione acquatica
- Pozione di avvelenamento
- Pozione di visione notturna
- Pozione d'invisibilità
- Pozione di salto (Salto ampliato)
- Pozione di caduta lenta
- Pozione del maestro tartaruga (Sia Resistenza che Lentezza)
A causa dei cambiamenti nel sistema di distillazione, le seguenti pozioni non sono accessibili al momento:
- Pozione di sollecitudine
- Pozione di torpore (Affaticamento)
- Pozione di nausea
- Pozione di confusione (Cecità)
- Pozione di fame
- Pozione di decadimento (Wither)
- Pozione di resistenza
Alcune pozioni non hanno un nome reale in Minecraft, e non sono accessibili al momento:
- Pozione di potion.healthBoost.postFix (Salute ampliata)
- Pozione di potion.absorption.postFix (Assorbimento)
- Pozione di potion.saturation.postFix (Sazietà)
Curiosità
Pozione da lancio distillata utilizzando la polvere da sparo.
- La distillazione continua finché c'è almeno uno dei tre spazi inferiori occupato, e ampolle d'acqua o pozioni aggiuntive possono essere aggiunte. Tuttavia, se l'ingrediente viene rimosso, od uno dei tre spazi inferiori vengono svuotati in qualsiasi momento durnte il processo, questo si ferma e non viene distillato nulla.
- Le tre pozioni non devono necessariamente essere la stessa.
- Migliorare l'effetto di una pozione senza un parametro di tempo (ad esempio la salute istantanea) con la polvere di luminite non ha effetti collaterali.
- Aumentare il tempo di una pozione che non ha un effetto di livello II (ad esempio la resistenza al fuoco) con la redstone non ha effetti collaterali.
- Anche se Jeb disse che nella Beta 1.9 Prerelease 3 ci sarebbero state 161 differenti combinazioni possibili fino 2,653 nel futuro, nel terzo pre-rilascio ci sono solo 22 differenti pozioni che possono essere create senza l'utilizzo di programmi esterni. Di queste, 19 pozioni hanno uno degli 8 differenti effetti.
- Le creature non morte prendono danno dalle pozioni di cura, guadagnano salute dalle pozioni di danno, e non sono affetti dalle pozioni di avvelenamento e di rigenerazione.
- Modificando l'NBT dell'oggetto usando un editor oppure i comandi, è possibile ottenere una pozione che non può essere trasformata in una pozione da lancio.
- La pozione di debolezza è l'unica pozione con un effetto che può essere distillata senza aver bisogno di una verruca del Nether.
- Le ricette di distillazione sono uno dei pochi tipi di fabbricazione che non possono essere inclusi nei pacchetti di dati.
Galleria
Vedi anche
Collegamenti
- ↑ "The Mundane Potion is a remnant of an abandoned procedural brewing system—meaning that the recipes were meant to be different each time you generated a Minecraft world. But this didn't turn out to be much fun for the player and the system was abandoned, leaving the Mundane Potion without a purpose. "It's sort of like an appendix," says Jens" – Tom Stone, February 21, 2017
- ↑ jebtweet:119710836469149697
