v0.8.0 alpha
| Kiadás | |
|---|---|
| Belső verzió |
0.8.0_test1 |
| Típus |
Build |
| Kiadási dátum |
Unreleased |
| Összeállítás dátuma |
November 18, 2013[1] |
| Build | |
| Letöltés | |
| Protokoll verzió |
Ismeretlen |
A v0.8.0 alpha build 1 (a játékon belüli v0.8.0 alpha és belsőleg 0.8.0_test1 címkével) a 0.8.0 verzióhoz kiadott első build verzió.
Hivatalosan soha nem adták ki a nyilvánosság számára, azonban az ügyfelet feltöltötték a Google Playre. Két feltöltés ismeretlen eltérésekkel.
Additions
- Far rendering distance
- New colors and textures
- Brought most textures from Java Edition (e.g., gravel)
- New grass color
- New sky color
- New water color in the distance
- New blocks
- Sideways logs
- Jungle, birch, spruce stairs
- Jungle slabs
- Pumpkins
- Potatoes
- Carrots
- Beetroots
- Beetroot Seeds
- Cobblestone wall
- Iron bars
- Tall grass, fern and dead bush
- Hay bale
- Coal block
- Carpet
- With 16 different colors
- Only the red carpet can be made in Survival mode.
- Bark blocks
- Rails and powered rails
- Sponges
- New items
- Pumpkin pie
- Beetroot soup
- Flint and steel, top snow and ice in creative
- Clock
- Redstone Dust (can’t be placed)
- Bone meal no longer fully grows crops
- New fire effect
- New bow rendering
- Animated items
- New AI
- Tempt animals by holding wheat (potato, carrot or beetroot for pigs)
Changes
- Fájl:Furnace BE0.png Fájl:Sandstone Slab BE0.png Changed models for furnace, sandstone slabs and leaves.
- Bone meal no longer fully grows crops
- Dynamic lighting on entities, similar to Java Edition.
- Ambient light tinting
- Light direction depends on sunlight direction
- New rendering for items in hand
- Transparent hotbar
- When selecting an item in the inventory it replaces the one in the selected slot
- Showing craftable recipes first in the crafting screen
- Remade text formatting (e.g. in chat)
- Stencil shadows
- Added inertia to item in hand and “breathing” idle animation
- Rotating tiles to hide repeating tile patterns
- Water fades to non-transparent in the distance (iOS)
- New defaults and changed options
- Added far (256) and farthest (400) rendering distances
- Removed smooth lighting option (now always on)
- Fancy is now default on
- Default rendering distance is now far
- Refactored most of the rendering to use indexed VBOs
- Remade arrow model
- Inventory is now rendered using cached VBOs
- New sky rendering using a triangle fan
- Separated far and near chunks in two queues for performance reasons
- Fog only on far chunks
- Transparency only on near chunks
- Alpha-test-only layers are hidden in far chunks
- Made the torch an opaque block
- Mipmaps (iOS only)
- 3D clouds with new tessellation algorithm
- New texture atlas and texture generator script
- Refactored OpenGL usage to avoid costly state leaks (e.g. animals aren’t alpha tested anymore)
Gallery
- ↑ Date compiled: Original - November 18, 2013, 11:03
Alternative - November 18, 2013, 13:17

