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Version Java 1.18 Experimental Snapshot 1
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Java Edition 1.18 Experimental Snapshot 1
Type

Experimental snapshot

Date de sortie

13 juillet 2021

Experimental snapshot pour

1.18

Téléchargement


La 1.18 Snapshot Expérimental 1 est la première snapshot expérimental de la 1.18 de la version Java, sortie le 13 juillet 2021,[1] elle ajout la nouvelle génération des montagnes et des cavernes ainsi que les nouveaux biomes cavernes.

Ajouts

World generation

Caves
  • Completely overhauled.
  • Now stretch down to Y=-59.
  • The cavern now generates in 2 layers of different stone bases depending on the depth.
    • Cavern layer above Y=0 is made up of regular stone.
    • Stone transitions to deepslate from Y=0 to Y=-7.
    • Deepslate now completely replaces stone from Y=-8 to bedrock.
      • Certain types of ores and structures still generate in the deepslate layer, as well as tuff.
      • Dirt, diorite, granite and andesite do not generate in this layer.
  • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
    • Aquifers below Y=0 sometimes generate with lava instead of water.[2]
  • Improved old caves, adding more variation.[3]
  • New noise caves, coming in 3 forms, cheese, spaghetti and noodle.
    • The original caves still exist with their generation slightly tweaked to better blend in with noise caves.
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top.
      • Very large, often large enough to fly with an elytra.
      • Abundant with springs, aquifers and ores.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
    • Noodle caves are thinner, squigglier and more claustrophobic variants of spaghetti caves.
Mountains
  • Come in 5 sub-biomes:
    • Meadow
      • The lowest layer of a mountain that look like a flowery and colder plains, with an aqua grass color.
        • Contains grass, tall grass, dandelions, azure bluets, cornflowers, blue orchids, poppies, daisies, alliums, and dead bushes.
      • Unlike the Modèle:BE, does not contain sweet berry bushes.
      • Only rabbits and donkeys spawn in this biome.
    • Grove
      • Reminiscent of a snowy taiga with snow blocks instead of grass blocks.
      • The second lowest layer of a mountain.
      • Covered in snow, snow blocks, powder snow and is filled with spruce trees.
      • Rabbits, wolfs, foxes, sheeps, pigs, chickens and cows spawn in this biome.
    • Snowy Slopes
      • The second highest layer of a mountain.
      • Covered in snow, snow blocks, powder snow and ice.
      • Only rabbits and goats spawn in this biome.
    • Lofty Peaks
      • The highest layer of a mountain which will only generate if the mountain is high enough.
      • Generates if the surrounding biomes are too warm for snow capped peaks.
      • Covered in snow, snow blocks and ice.
      • Only goats spawn in this biome.
    • Snowcapped Peaks
      • The highest layer of a mountain which will only generate if the mountain is high enough.
      • Generates if the surrounding biomes are too cold for lofty peaks.
      • Covered in snow, snow blocks, ice, and packed ice.
      • Only goats spawn in this biome.
Ore veins
  • Long and rare ore formations.
  • Copper ore veins mixed with granite and raw copper block generate above Y=0.
  • Iron ore veins mixed with tuff and raw iron block generate below Y=0.

Changements

Blocks

Sculk Sensor
  • Have been re-added to the Creative Mode inventory.

Objets

Bundle
  • Have been re-added to the Creative Mode inventory.
  • Can once again be crafted.

Créatures

Axolotls
  • Now only spawn in lush caves.
Goat
  • Now only spawn in the new mountain biomes.Modèle:Info needed
General
  • Hostile mobs will only spawn in areas where the light level is equal 0.
    • This change only affects block-light and not sky-light.[4]

Génération du monde

Overworld
  • Now uses the multi-noise biome source type.
Lush Caves and Dripstone Caves
  • Now generate naturally underground and inside hills or mountains.
    • Azalea trees now generate above lush caves.
Deep Warm Ocean
  • Now generates naturally.
Swamp
  • Does not generate correctly. This is fixed in 1.18 experimental snapshot 2.[5]
Sub-biomes
1

The new ore generation for 1.18 Experimental Snapshot 1.

Ore distribution
  • The new ore distribution has been implemented, see below all the changes from 1.17 distribution to this.
    • Changed ore generation of all ores making them have a spread value like lapis lazuli ore. Some still retain a linear generation alongside a spread generation.
    • Coal ore, emerald ore, and copper ore no longer generate below Y=0.
      • Copper ore generates between the Y=0 and Y=96 and like all other ores, uses spread. It peaks at Y=48.
      • Emerald ore generates above Y=32 as a spread, peaking at Y=256 and decreasing in quantity as the altitude decreases.
      • Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
    • Other ores also generate differently.
      • Iron ore attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=128; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=-32.
      • Gold ore generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. The extra gold that generates in the badlands biome was left untouched.
      • Lapis lazuli ore attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like ancient debris.
      • Redstone ore attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
      • Diamond ore now generate as a spread, generating below Y=16 and peaking at altitudes near y=-64.

Général

Height limit
  • Has been increased to 384 blocks, expanding 64 blocks up and 64 blocks down, with 320 being the limit upward and -64 being the limit downward.
World types
  • Removed the Large Biomes and Amplified world types.

Gallery

Modèle:Version Java


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