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Terre labourée
Terre labourée

Gravité

non

Transparence

partiellement (bloque la lumière)

Luminosité

non

Résistance

0,6

Dureté

0,6

Outil

?

Renouvelable

?

Superposable

n/c

Inflammable

non

Butin

lui-même

Valeurs

déc: 60 hex: 3C bin: 111100

Farming is a feature in Indev, Infdev, Alpha and Beta implemented on February 6th, 2010. It allows players to create farmland, plant seeds and harvest crops of wheat. Seeds can be found by using a hoe on grass tiles or by harvesting fully grown wheat.

Fabrication

Fichier:Mcseeds.png

Seeds over dehydrated farmland

The hoe can be used to till dirt or grass into farmland by right-clicking. A farmland block will be created dry unless it is near water. If it is near water the block will become hydrated, causing crops to grow faster. Using a hoe on grass blocks will not only convert it to a farmland tile, but it also has a chance to produce Seeds. These which can be planted in any farmland block where they will eventually grow into wheat. Seeds planted on hydrated farmland will grow faster than those on non-hydrated blocks.

Transformations naturelles

Hydratation

A hydrated Farmland block is the preferred block for farming. Hydrated farmland will yield a fully developed wheat crop in a little over a single day/night cycle on a Normal or Woodland themed map (Indev only).

For a Farmland Block to become hydrated, the following conditions must be met:

  1. Water at the same level, or one block above the farmland block. Water one block below will not work.
  2. Water up to four blocks away, including diagonals.
  3. The blocks between the farmland block and the water make no difference.

For example: in a nine by nine grid of Farmland blocks, in which the center block is water, all will hydrate.

Dégradation en bloc de terre

Under certain condition a farmland block will "decay", becoming a dirt block regardless of what it was initially. This will occur if any of the following occur:

  • If the player or any animal walks on the block too much. (In the September 18th, 2010 patch, "sneaking" was added, among other things this allows you to walk on farmland blocks without destroying them. This doesn't work in SMP).
  • If the farmland block is not hydrated for too long.

In Infdev a farmland block will not decay if something is planted on it unless it is walked on or the farmland block is in complete darkness (Light level 0). The best way to change a farmland block into a grass block is to wait for it to turn back into dirt. Grass will then grow on it as it normally does.

Notes

  • Farmland blocks take the same amount of time to break as Dirt blocks, regardless of the tool. Shovels do not break farmland blocks any faster than breaking them by hand, though swords will break them a bit faster. It is unknown if this is a bug.
  • You cannot place torches on the top of farmland blocks.
  • Saplings can't be planted on farmland; however, if a sapling is planted, then the block below it is tilled, the sapling will remain.
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