| Gravité |
non |
|---|---|
| Transparence |
oui |
| Luminosité |
non |
| Résistance |
1 bloc |
| Dureté | |
| Outils | |
| Renouvelable |
? |
| Superposable |
non |
| Inflammable |
non |
| Butin |
lui-même |
| Valeurs |
|
Les portes sont des blocs que l'on ne peut obtenir que via l'artisanat. Les portes peuvent être faites de bois (à partir de planches) ou de fer (à partir de lingots de fer). Les portes sont articulées sur une arête et on deux états de rotation horaire et anti-horaire.
Détruire le bloc sous une porte casse celle-ci. Les épées sont efficaces contre les portes en bois, mais elles subissent le double de dégâts.
Portes en bois
En cliquant sur une porte en bois avec le bouton droit ou gauche de la souris, le bloc passe à un état autorisant ou interdisant le passage. Elles peuvent également être ouvertes en utilisant des leviers, bouton en pierre, ou dalles interrupteur.
Portes en fer
Une porte en fer ne peut être activée qu'au moyen d'un mécanisme comme un levier, une dalle interrupteur ou un bouton en pierre. Si une porte en fer est connectée à au moins un signal d'ouverture, alors elle sera ouverte. Toutefois, un ingénieur intelligent peut faire en sorte de bloquer le passage si la porte est ouverte et de l'autoriser si elle est fermée. Cela crée la possibilité de faire des portes contrôlables uniquement à distance via des interrupteurs de redstone, ou bien de mettre juste un interrupteur en torche de redstone en face de la porte qu'il ouvre.
Les portes en fer prennent du temps à être détruites, même avec une pioche. Pour les détruire plus rapidement, il suffit de détruire le bloc située en dessous-de la porte.
Création
| Ingrédients | Recette → résultat | Description |
|---|---|---|
| Planche ou lingot de fer | Modèle:Grille d'artisanat | Les portes en bois sont activées via le clic droit ou gauche. Les portes en fer peuvent seulement être activées au moyen de mécanismes. |
Suite à traduire
Double Door
If two doors are placed adjacent to each other, they will orient with their handles inward, creating a double door. The left half of the double door will be in the rotated clockwise state while the right half of the double door will be in the rotated counter-clockwise state. It is possible to make a double door with pressure plates like soand so. Boats can now pass through double doors, with the doors acting as locks on canals or docks.
Looking at closed, double doors, it seems like the first door is mirrored to create the second, but this is not actually the case. The second door is rotated 90 degrees from the first one, and it is placed in the open position. This is why opening/closing both doors simultaneously using a redstone mechanism yields unexpected results.[1]
Fichier:Double door redstone switch.png
Above is an example of using redstone with a NOR gate and a switch to open/close a double door correctly. The redstone logic/circuit can be hidden underground.
Draw Bridge
An interesting property of a door is that you can walk on top of them. An easy way to make a drawbridge is to use two doors, two switches, and at least a 2 by 2 by 2 deep pit. Have the two doors on opposite sides at the bottom of the pit so that when opened the doors create a small line in the middle. Put the switches on the same sides of the door so that when pushed both doors will open; you should have just enough time to get across.
Mob Trap
This 3x3x3 reusable mob trap can be made using only 4 doors, 1 pressure plate, and 1 block of anything. The first thing you want to do is stand on the centre of where you want your trap to be. Then place the doors making sure they are reversed on the 4 blocks that are in front, behind, left, and right of you. When that is done exit the trap by opening one of the doors and place a pressure plate in the centre of the mob trap. If all the doors open as soon as you put the pressure plate all the doors should open at once. Finally, to keep mobs from exiting place the 1 block on the top of the trap to keep them from jumping off the pressure plate and opening the doors. I recommend using wood doors for catching mobs because if you trap yourself you can easily get back out. To kill the mob inside simply walk up to one of the doors and hit the mob with something.
This trap can also be made into a re-loadable land mine trap. Just dig a 2 blocks into the middle and fill the bottom with water. Then put a tnt block on top and the pressure plate on top of that.
X = Empty
D = Door
O = Pressure Plate
XDX
DOD
XDX
Glitches
- Because the door occupies the edge of a tile, if you stand in the center of the tile you can hit things on the other side. Make sure you place the door from the outside of your house so that you can attack monsters on the other side, but they cannot attack you. As long as you follow this rule and make sure the door is on the edge that will be exposed to danger, monsters cannot harm you from the outside, but you can fight them without opening the door.
- The above method also works for arrows: those shot from the inside and from a certain distance won't collide with the door (unless they hit the point were the two halves of the door connect), but go straight through without losing speed. Those shot from the outside will still collide and get stuck on the door. This glitch is highly dependent on the distance between the player and the door: to be able to go through, arrows must be fired from 7, 10, 11 or 14 blocks away to be able to go through.
- Minecarts will not move through doors. Water will not pass through either, useful for flood control. Another practical use of the door's water glitch is to leave a door open as an entrance to something underwater that is water-free on the other side.
- Doors placed on doors will be lost, and nothing will happen.
- There is another major glitch that can only be made by using a map editor or cacti. If the lower half of a door is copied, it is possible to get a 1 block high door.
- If you try to use /give command to give a door to a player, the player will receive just the lower half of the door. If the player places it and breaks it, it will drop a normal door. This will not happen if you /give the door item (#324) instead of the door block (#64).
- If you stand in an open wood door, then close it, you don't collide until you walk out and back in.
- It is also impossible to place doors on a ice block.
- In SMP if you put 2 half doors (not on opposite sides) on the sides of a block, putting a door in between the doors will cause all 3 doors to break.