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Una puerta conectado a una palanca,uno de los mecanismos de redstone más sencillos.

Los mecanismos son sistemas de bloques que se utilizan para realizar determinadas tareas, como abrir una puerta desde lejos o revelar una escalera oculta. Estos sistemas se construyen a partir de componentes simples y normalmente implican algún tipo de entrada del usuario, como romper una antorcha, que genera algún tipo de resultado, como la revelación de una puerta. Los mecanismos pueden ir desde simples interruptores que abren y cierran las puertas desde una distancia segura, hasta complejos dispositivos como cerraduras de combinación que impiden a los intrusos entrar en tu fortaleza.


Son las piezas básicas y modulares que pueden combinarse para formar cualquier mecanismo complejo. Tenga en cuenta que los elementos individuales del juego no se consideran componentes. Además, no es necesario utilizar todos estos componentes al crear un mecanismo.

Componentes físicos[]

  • Canal de agua: Un canal por el que puede fluir el agua. El agua se utiliza habitualmente para romper antorchas, hacer caer cosas o arrastrar cultivos, así como para transportar objetos.
  • Tubo: Una estructura larga de tres por tres que puede utilizarse para el lanzamiento de dinamita.
  • Cambiar de pistón: Bloque 1 sobre el nivel del suelo con redstone en la parte superior, con un pistón que se mueve a través para detener el circuito. Se utiliza de manera que al presionar un botón o palanca se detendrá otro circuito.
  • Tubería: Un tubo de tolva o alimentado por los goteros utilizado para transportar objetos.

Componentes de redstone[]

Véase circuitos de redstone para una visión general de los componentes simples y Tutoriales/Mecanismos de electrónica avanzada para mecanismos de redstone más complicados.


Mechanisms are useful devices made from the combination of components. Here are some examples:

Minecart storage system[]

This is a storage system that allows a user to call a minecart and return them.

Potion dispenser[]

For this device, you can stand on a pressure plate and make splash potions shoot out of a dispenser. See the following steps for how to make it:

  1. First, make a dispenser dispense splash potions. Then, place a dispenser one block over the floor level.
  2. Place a fence on the side the dispenser will shoot the potion out from. Finally, put pressure plates on top of the fence.

See the following video for a better demonstration:

Vending machine[]

Vending machine

View at: Tutorials/Mechanisms/Vending machine [editar]

This is a customizable vending machine that is relatively easy to make. Unfortunately, it does require a lot of iron.


  1. The leftmost top hopper in the side view is the "input/output" hopper. Put items into this hopper and get items out.
  2. The droppers hold the "purchase" items.
  3. The chest at the bottom collects the "payment" items.
  4. Fill the leftmost bottom hopper with 19-<price> items in the first slot, and 1 in each remaining slot. These items will be payment items.
  5. Repeat the upper-right 2 tall by 4 wide section upwards to add more items to the number purchased. (The number of droppers is this number.)
  6. Delay the signal from the redstone torch to the hopper by 4*(price)-5 ticks (if the price is 1, simply don't delay it). The repeater here is showing 1 tick as an example.

Hidden floor staircase[]

This is fairly easy to make. Below the floorboard's blocks, you put a face-up sticky piston that is powered when off, done by a redstone torch, and then the next block in the floor has a double-piston extender, also powered when off, and then a triple piston extender, and so on, so when the sticky pistons are powered off, then the blocks will be pulled down into a staircase.

Hidden wall staircase[]

This design features a hidden staircase in the wall, revealed by triggering a redstone signal in some way, such as interacting with a lever or button. There are many ways of making this. Look at the following videos for some examples:

Rapid pit bomber[]

To make this design, make a dispenser attached to a redstone clock mechanism and hopper to feed it items. In front of the dispenser, place a powered rail on a block of redstone and fill a chest above the hopper with minecart with TNT. This will rapidly dispense those TNT minecarts onto a powered rail and into a massive crater of their own. It can even tunnel down to bedrock given enough carts.

Programmable item store[]

This is a system that will let you program what items you want to sell, how many you will give, what you want to be paid and how many of those to be paid. It will lock when it's empty. This is a very compact system that is also tile-able.

Two wire control[]

With a lot of repeaters and AND-gates it is possible to control multiple outputs with only two wires. It can be very tricky to get the timing right. You need a pulse generator in both wires to get a pulse with a defined length and in most cases, the output pulse needs to be made longer. As shown in this video you have a top wire and a bottom wire with repeater. On one side you have repeater between the buttons on the top wire and none (or as needed) in the bottom wire. On the other side none (or as needed) on the top wire and matching repeater (to the other top side) on the bottom one. between which you place AND-gates (matching the buttons). The idea is that the signals only meet at one AND gate at the same time. Video tutorial:

Example use:

Piston doors[]

Artículo principal: Tutorials/Piston doors

1x2 flush with the wall piston door. Fitting in a 2x4x4 space.

1x2 Hidden Piston Door

These "Jeb doors" can also be referred to as flush-inset piston doors. Here is an example of one of these, with a redstone torch key system added on. Once broken down, it's not extremely difficult to build.

For an easy piston door with no sticky pistons:

Piston One-Way Elevators[]


This design allows one to get a great view on the surroundings and enables you to connect and stop on any floor you want. The video also contains horizontal piston transport.



This design is even more compact than the previous one; however, it blocks sight. It's great for building elevators in shafts. Note: you need to set the pistons to 3 instead of 2. The first is still to be set on 4.

Piston Two-Way Elevators[]

Two-way elevators can be built, but they are slower and much more complex than the previous ones. They also require a lot more space and resources.

The two-way elevator can be built the following way:

The engine shown below of this text uses wool between the pistons and the fence gates/trapdoors. However, instead of wool any other block can be put there, as long as pistons can push it.

The engine

Front view schematic of the elevator

The schematics for the wiring assuming that you know how to make a 1 tick long impulse. A 1 tick long impulse can be obtained using a pulse limiter. In both of the schematics, empty squares represent air blocks, and repeaters all have the minimum delay possible.

Wiring that makes the elevator go down

Wiring that makes the elevator go up

A screenshot of an implementation of this design:

Screenshot of a two-way elevator using this design

Also, see this video for a larger two-way elevator:

Quick & safe item incinerator[]

Compact block swapper[]

This is a quick video tutorial on how to make a compact block swapper.

Bank system[]

This is a simple bank system using powered rails, which should be helpful for Minecrafters less experienced with redstone.

Detecting redstone placement[]

This silent BUD switch design updates not only when there is an update going on adjacent to it, but also updates when there is redstone wire placed 1 block away from the BUD switch.

One-Way Redstone Pulse[]

This is the in-game build, which is very simple.

This is intended to be used in narrow passageways. Since a piston takes 1 tick to extend, you can make a tiny monostable circuit that is activated by a pressure plate. Then, place a sticky piston with a block attached one block away from the monostable circuit, in which the sticky piston is connected to another pressure plate, one block away from the other. Then connect the blocks on the bottom layers with repeaters. The output is the block that is pushed by the sticky piston. The output is on when a player walks from one pressure plate to the other, but only in one direction. In the diagram, it looks like this (the inputs are below pressure plates): Error de Lua en Módulo:Sprite en la línea 54: attempt to concatenate a nil value.

Self-destructing mechanisms[]

Self-destruct mechanisms are useful when destroying critical buildings or creating secret areas.

  • Lay TNT under critical areas of your base, about two blocks deep. This will prevent torches and other redstone contraptions from detonating your system early. Then, lay TNT to the surface in a 1x1 area and add a lever or button above it to complete the basic self-destruct system.
  • In creative mode, one could use dispensers filled with enderman spawn eggs wired to a 5-clock redstone circuit to release endermen into your house, slowly assuring a semi-complete destruction of your base provided that it is made from blocks that enderman can manipulate.
  • Remote dispensers could be wired to release fire charges upon your wood structures.
  • Pistons could be placed to release the floor below sand walls to quickly remove the walls of a structure. This can also be done by supporting the sand with scaffolding and breaking the main support scaffolds with pistons.
  • A dispenser with a lava bucket could be used to flood your base with lava.
  • Connect a mob farm to your base, and open it up. The mobs will cover your house. Creepers will detonate whenever anyone unwanted comes by, and the other mobs will fight and probably kill any intruders.
  • Use command blocks to really wreak havoc upon any sensitive areas. Use commands such as /fill, /summon PrimedTnt, or if you're really thorough, use /summon ~ ~ ~ wither. WARNING: These methods can and will destroy your base and anything near it.

Redstone False-3D Lighting Monitor[]

False3D Monitor.png

This is the False3D Monitor, if you place a second row of sticky pistons above the first row you can produce 2x2 pixels. To complete the look of the monitor, you need to place blocks in front of the sticky pistons to determine what color the pixels are, example: wool. This happens because when the sticky piston pushes the "pixel block" and then the shading and the 3D cause the pixel to be visible by the player(s). This can generally be used for any purpose regarding visuals, it can also be used for a mob trap if used properly. And there you have it.

Redstone lamp floor[]

A redstone wired sequence of redstone lamps to mimic the lighting of a working floor. It is pretty easy and very good looking.

Nether Basalt Bridge Builder[]

A compact "flying" machine to make a thin basalt bridge across a lava lake.

See also[]

  • Mechanics/Redstone/Circuit
  • Traps