Minecraft Wiki
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== Historia ==
 
 
{{History|i}}
 
{{History||unknown|Before suffocation was implemented, players that were covered by blocks could see through [[dirt]] and [[stone]]. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
 
|In [[Survival]] mode, eating a [[Red Mushroom]] would deal the player {{healthbar|3|9px}} of damage because they were poisonous.}}
 
{{History|a}}
 
{{History||1.0.4|Players no longer suffocate when riding in a [[minecart]].}}
 
{{History|b}}
 
{{History||1.5|Unarmed damage was increased from {{healthbar|1|9px}} to {{healthbar|2|9px}}.}}
 
{{History||1.8|Unarmed damage was decreased from {{healthbar|2|9px}} to {{healthbar|1|9px}}.|Regeneration effect added, increasing health.}}
 
{{History||1.9pre1|Hearts look different in Hardcore.}}
 
{{History||1.9pre2|[[Mobs]] can now have armor points <ref>https://twitter.com/jeb_/status/119377281796935680</ref>}}
 
{{History|r}}
 
{{History||1.0.0|The sound of the player taking damage was changed from a masculine "oof! or UGHH!" sound, to a strange crunch. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.}}
 
{{History||1.3.1|'''12w25a'''|Removed the downwards knockback while drowning which essentially trapped drowning players in multiplayer underwater.}}
 
{{History||1.6.1|Added death animations for players in multiplayer mode.}}
 
{{History|foot}}
 
   
 
== Curiosidades ==
 
== Curiosidades ==

Revisión del 03:06 29 jul 2013

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El indicador de vida en Minecraft esta basada en una hilera de 10 corazones. Cada corazón lleno contiene dos mitades, un punto de golpe cada uno (La salud completa es de 20 puntos de golpe).

Corazones

Plantilla:Healthbar

'Corazones' representan el indicador de estado para el jugador y las multitudes en el modo Survival. Cada corazón representa dos puntos de golpe, para un total de 20 puntos de golpe. Puntos de vida se pierden en múltiplos de un punto (es decir, la mitad del corazón)

Los Puntos de ataque se pueden perder por: Hambre; con caidas; ser atacado por un enemigo mobs (u otro jugador cuando el multijugador si este activado); recibir un disparo con una flecha, prendiéndose en llamas; tocar lava, fuego, o cactus; ahogándose bajo el agua, afsfixiandose dentro de un bloque; caer en el vacío, o quedar atrapados en una explosión. Cuando el indicador de estado muestra dos corazones o menos (20% o menos de la salud), que comenzará a temblar violentamente, advirtiendo que el fallecimiento del jugador es inminente si la salud no se restaura.

Health can be recovered through several means, both "naturally" and through status effects such as potions provide.

  • The "instant health" potion effect will restore health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter will continuously refill over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above Plantilla:Hungerbar
  • The "regeneration" effect makes health regenerate fairly quickly. asíde from potions of regeneration, this is also provided by beacons and golden apples. The "basic" golden apple provides it only for 5 seconds, restoring a total of 4♥♥. The "enchanted" golden apple provides it for much longer (30 seconds) and at much higher level (level V, over eight times the healing speed of the basic golden apple). (These numbers are as of version 1.6, when both their effects and the speed of regeneration were adjusted.)

As of version 1.6 (snapshot 13w23b) two new status effects can add temporary health, appearing as special hearts added to the health bar:

  • The "health boost" effect adds 4♥♥ per effect level to the players total health, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health will not be recovered once lost to damage. This effect can only be gained through "cheat" commands, prepared command blocks, or mods. At the maximum level of 255, the player has 522 hearts.
  • The "absorption" effect likewise adds 4♥♥ for each effect level. This special health cannot be healed or regenerated by normal means, but will be automatically restored every 30 seconds, regardless of the rest of the health bar. Naturally, it will be removed when the effect expires. As of version 1.6, the absorption effect can be gained by eating either type of golden apple.

Damage is split between the health and Armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up.

On Hardcore mode, hearts have a different texture (Plantilla:Healthbar)

In Creative mode the player still has health, but it is hidden from the interface, and the player is invulnerable to everything except falling into the Void or the /kill command.

Armadura

Leather armor

An example of a player wearing a full set of leather armor.

La Armadura es un objeto creable que se puede usar en el modo supervivencia de Minecraft y el modo de supervivencia multijugador que reduce el daño al jugador mientras que también disminuye la durabilidad de la armadura. La Armadura actualmente se hace a base de Diamante, hierro, Oro, Fuego y piel.

  • Zombies and Skeletons would occasionally wear armor in Survival Test. This armor, however, did not alter any of their stats, and was purely superficial. In 1.4, Zombies and Skeletons can wear armor when spawning, and can pick up armor off of the ground when the player dies or drops the armor.
  • Chain Armor is also craftable, but only by using fire blocks, which cannot be obtained without inventory editing, mods or the /give command, by which you would use /give <player name> 51 <amount>. In survival mode it can be obtained by Trading with a Villager or by killing a skeleton or zombie wearing Chain Armor that is capable of dropping it.

Muerte

Mob corpses

Mobs leaving red corpses and fire (because of day and player-made lightning) in multiplayer.

Hardcore Death

Example of Score in Hardcore

Death occurs when all of a player's hit points are depleted. A "You died!" screen will appear with the player's score displayed (before Beta 1.9pre2, it had &e0 as the score), and the player has the option to respawn at the spawn point (either the last bed the player slept in, their default spawn point (their first spawn point in the game), or a spawn point created by commands) or return to the title Menu. In Hardcore Mode, the player cannot respawn and the world will be deleted. Any items and/or blocks that were in the player's inventory are dropped from their head and scattered around the spot where the player died. If they come in contact with dangerous blocks - like lava, fire or cactus blocks - they will be destroyed. Otherwise, according to Notch, "they decay after five minutes, except if the chunk is unloaded, in which case they last forever".[1] The player will also lose any experience accumulated reverting the level back to 0. (xp can also be picked up where the player died but only half of it).

Mobs fall sideways to the ground when killed, as shown in the image. The player falls sideways if you look at him in third person view. On multiplayer, in 1.6.1, the player also falls sideways after killed.

Salud de las criaturas

Mob Health
Playable Plantilla:EntityLink
20♥ × 10
Passive Plantilla:EntityLink
6♥♥♥
Plantilla:EntityLink
4♥♥
Plantilla:EntityLink
10♥♥♥♥♥
Plantilla:EntityLink
10♥♥♥♥♥
Plantilla:EntityLink
10♥♥♥♥♥
Plantilla:EntityLink
10♥♥♥♥♥
Plantilla:EntityLink
8♥♥♥♥
Plantilla:EntityLink
10♥♥♥♥♥
Plantilla:EntityLink
20♥ × 10
Neutral Plantilla:EntityLink
40♥ × 20
Plantilla:EntityLink
8♥♥♥♥
Plantilla:EntityLink
20♥ × 10
Tameable
20♥ × 10
Archivo:Cat.gif
10♥♥♥♥♥
Hostile Plantilla:EntityLink
20♥ × 10
Plantilla:EntityLink
12♥ × 6
Plantilla:EntityLink
20♥ × 10
Plantilla:EntityLink
10♥♥♥♥♥
Plantilla:EntityLink(big)
16♥ × 8
Plantilla:EntityLink(small)
4♥♥
Plantilla:EntityLink(tiny)
1♥
Plantilla:EntityLink
8♥♥♥♥
Plantilla:EntityLink
20♥ × 10
Plantilla:EntityLink(big)
16♥ × 8
Plantilla:EntityLink(small)
4♥♥
Plantilla:EntityLink(tiny)
1♥
Plantilla:EntityLink
16♥ × 8
Plantilla:EntityLink
26♥ × 13
Plantilla:EntityLink
20♥ × 10
Plantilla:EntityLink
20♥ × 10
Utility Plantilla:EntityLink
4♥♥
Plantilla:EntityLink
100♥ × 50
Bosses Plantilla:EntityLink
200♥ × 100
Plantilla:EntityLink
300♥ × 150

Logros

Artículo principal: Logros
Icon Achievement In-game description Prerequisites Actual requirements (if different) Version restriction Xbox points earned
Icono Logro Descripción en el juego Requerimiento real (si difiere) Puntaje de jugador obtenido Tipo de trofeo (PS4)
PS4 Otras plataformas
Diamond Swordfancy
Overkill Deal eight hearts of damage in a single hit Enchanter Deal nine hearts of damage in a single hit (this is a bug). PC N/A

Curiosidades

  • A bucket of lava is arguably the most effective weapon in the game, as it doesn't use up durability, does very fast damage, and slows enemies in their tracks. The only downside is that most of the time the mob's dropped loot will disintegrate in the lava. It may also cause nearby trees or wooden buildings to catch fire, possibly even starting vast fires, also it may backfire if the user is hit by the lava and is messy to clear up after use.
  • Transparent blocks will not cause suffocation. As a result, placing a slab above a minecart track can be used to make a barrier through which carts can be ridden without allowing mobs (other than 1 block high Chickens, Pigs, tiny Slimes, Silverfish, Cave Spiders, Bats and Wolves) to wander in.
    • Using a trapdoor functions similarly, in addition to being able to open the door to pass through on foot.
  • Players deal Critical hits when falling (losing altitude).
  • When you die and while you are dead your skin reverts to the default skin. This can be seen by falling from a great height or burning in lava, and checking your inventory moments before death.
  • When falling, the player's terminal velocity (the fastest speed one can fall at) is theoretically 78.4 m/s (282 km/h), but in fact there isn't enough height to reach that velocity—falling from layer 256 to bedrock, they only have time to reach 70 m/s (253 km/h).
  • As of 1.5, mobs give different death messages. There is the standard message, like "Player was shot by Skeleton", a message for when the player dies of fall damage, if the fall damage was a direct result of the mobs attack; "Player was blown from a high place by Creeper" or "Player was knocked from a high place by (Mob Other Than Creeper)". If the player takes the mobs normal form of damage and fall damage within a few seconds of death, the message is "Player was (knocked) from a high place and got finished off by Mob". (Tested in 13w02b).

Referencias

  1. Los objetos caen cada 5 minutos: https://twitter.com/notch/status/12167659458134017