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Este artículo trata sobre the mob. Para the food items, véase Raw Salmon. Para and, véase Cooked Salmon.
Salmon BE.gif
Salmon BE.gif
Puntos de salud

3 (Heart.pngHalf Heart.png)




En Edición Java:
Height: 0.4 Blocks
Width: 0.7 Blocks
En Edición Bedrock:
Small Salmon:
Height: 0.25 Blocks
Width: 0.25 Blocks
Medium Salmon:
Height: 0.5 Blocks
Width: 0.5 Blocks
Large Salmon:
Height: 0.75 Blocks
Width: 0.75 Blocks


See Plantilla:Slink

Objeto utilizable
ID de red


ID del savegame


Salmon are common passive mobs found in oceans and rivers.

Spawning[editar | editar código]

Java Edition[editar | editar código]

Salmon spawn in groups of 1–5 in cold or frozen oceans, as well as their deep variants. They also spawn in rivers and frozen rivers.

Bedrock Edition[editar | editar código]

Salmon spawn underwater at 12–32 blocks away from the player. Salmon spawn in groups of 3–5 in lukewarm, cold, normal, frozen oceans, their deep variants and rivers (including frozen rivers). In addition, salmon spawn on the surface (i.e., there must not be a spawnable block above the spawn location with a non-solid block on top). Salmon spawn in small, normal, and large sizes. 31.5% spawn as small, 52.6% spawn as normal, and 15.7% spawn as large.

Drops[editar | editar código]

When killed, salmon drop:

Error en la secuencia de órdenes: no existe el módulo «Experiencia». when killed by a player or tamed wolf.

En Edición Java
En Edición Bedrock
  • 1 bones (25% chance) if salmon size is small or medium.
  • 1-2 bones (25% chance) if salmon size is large.

Behavior[editar | editar código]

Salmon tend to swim in schools (a maximum of seven salmon per school). Salmon are able to swim up approximately 4–5 blocks in waterfalls.

The player may collect salmon by using a water bucket on it, which gives the player a bucket of salmon. Salmon placed with buckets do not despawn naturally. When that fish bucket is used against a block, it empties the bucket, placing water with that fish swimming in it. En Edición Bedrock, an empty bucket may be used as well.

Weaknesses[editar | editar código]

Salmon are unable to survive out of water. Outside of water, they flop around for a while until eventually they start to suffocate and die. Salmon flip around on their sides. En Edición Bedrock, they rotate when flipping. Salmon also cannot swim or breathe in cauldron water.[1]

En Edición Java, salmon have a weakness to weapons that have the Impaling enchantment, which also affects other fish and water/ocean mobs (except Drowned).

Sounds[editar | editar código]

SonidoSubtítuloFuenteDescripciónID de objetoClave de traducciónVolumenTonoDistancia de
-None[sound 1]?Randomlyentity.salmon.ambientNone[sound 1]???
Salmon dies??entity.salmon.deathsubtitles.entity.salmon.death?0.816
Salmon flops??entity.salmon.flopsubtitles.entity.salmon.flop0.30.816
Salmon hurts??entity.salmon.hurtsubtitles.entity.salmon.hurt?0.816
  1. 1,0 1,1 Empty events do not have this parameter set.

Data values[editar | editar código]

ID[editar | editar código]

Edición Java:

Icon Dec Hex Block name

Edición Bedrock:

Icon Dec Hex Block name

Entity data[editar | editar código]

Véase también: Chunk format

Salmon have entity data associated with them that contain various properties.


Achievements[editar | editar código]

Icono Logros Descripción en el juego Requerimientos reales (si difieren) Puntaje de jugador obtenido Tipo de trofeo (PS)
I am a Marine Biologist.pngI am a Marine BiologistCollect a fish in a bucketUse an empty bucket on any fish mob to collect it.20GBronze

Advancements[editar | editar código]

Plantilla:Load advancements

History[editar | editar código]

June 28, 2010Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them."
October 4, 2010Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were added only as an item; there was no code for a fish mob.
Edición Java
October 5, 2012Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks".
April 13, 2013When Jon Kågström was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."
July 31, 2013During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"
1.1318w08bSalmon.gif Added salmon.
Salmon have 20 (Heart.png × 10) health.
18w10aThe health of salmon has been changed to 3 (Heart.pngHalf Heart.png).[2]
18w15aSalmon now drop the cooked version of their item drops, if killed while on fire.
1.13.118w31aSalmon now have a 5% chance of dropping bone meal when killed.
Edición Bedrock
1.4.0beta BE.gif Salmon BE.gif Salmon BE.gif Added salmon mobs, which come in 3 sizes; small, medium and large. The three different sizes of salmon are a version exclusive.
1.13.0beta now drop experience when killed.
Próxima Edición Bedrock
1.16.100beta now drop cooked salmon when killed on fire.
Edición de Consolas Legacy
TU69 1.76 Patch 38Salmon BE.gif Salmon BE.gif Salmon BE.gif Added small, medium and large salmon mobs.
Edición Education
1.4.0Salmon BE.gif Added salmon mobs.

Issues[editar | editar código]

Los problemas relacionados con "salmón" se mantienen en el rastreador de problemas. Informar (en inglés) en esta página sobre los errores que encuentres.

Trivia[editar | editar código]

  • They appear to be influenced by real-life Sockeye salmon.
  • Salmon also spawn in rivers because in the real-world in Autumn, salmon travel upstream, returning from the ocean to the streams where they were born, to lay eggs.
  • The salmon's ability to swim up waterfalls is actually based off salmon leaping into and above waterfalls in the real-world so they can get to the streams they were born in.

Gallery[editar | editar código]

References[editar | editar código]

  1. MC-126819 – "fish bouncing and suffocating on top of the cauldron which fill with water" resolved as "Won't Fix"
  2. MC-126091 – "Fish mobs have 20 health", resolved

External links[editar | editar código]