Un río es un bioma común. Los ríos pueden servir de frontera entre varios otros biomas, y suelen desembocar en océanos, aunque también pueden formar bucles.
Características[]
Suelen contener bloques de tierra, arena, arcilla, y grava. El suelo suele estar cubierto de hierba marina, y en la orilla se puede generar caña de azúcar.
Variantes[]
Río helado[]
Similar al río normal pero con bloques de hielo.
Valores de datos[]
ID[]
Nombre | ID con espacio de nombres | Clave de traducción |
---|---|---|
River | river | biome.minecraft.river |
Frozen River | frozen_river | biome.minecraft.frozen_river |
Nombre | ID con espacio de nombres | ID numérico |
---|---|---|
[No displayed name] | river | 7 |
[No displayed name] | frozen_river | 11 |
Historial[]
A esta página le falta información.
Edítala para añadir el contenido faltante.
La información que falta es: Legacy Console Edition.
La información que falta es: Legacy Console Edition.
Java Edition Beta | |||||
---|---|---|---|---|---|
August 18, 2011 | Notch tweeted a screenshot of a revamped river biome. | ||||
1.8 | Pre-release | Added rivers as a separate biome. Previously, were generated as part of the terrain generation algorithm. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Added frozen river. | |||
1.13 | 18w08b | Added salmon, which spawn in rivers. | |||
18w11a | Added drowneds, which spawn in rivers. | ||||
18w14a | Seagrass now generates in rivers. | ||||
18w16a | The ID of frozen river has been changed from FrozenRiver to Frozen River . | ||||
1.13.1 | 18w31a | Squids now only spawn in oceans and rivers, making them slightly more common in rivers, as there are fewer places elsewhere for them to spawn. | |||
Java Edition | |||||
1.18 | experimental snapshot 4 | River biomes are less likely to form a steep, dry river gorge in mountainous terrain. Instead, they either carve a fjord through it, or they raise the terrain to form a valley. | |||
Rivers that go through pantanos tend to be more shallow. | |||||
experimental snapshot 5 | Rivers are less likely to be super deep or get choked off in flat areas. | ||||
Rivers tend to get shallow and merge with swamps instead of carving through them. | |||||
Pocket Edition Alpha | |||||
v0.1.0 | Added biomes, including rivers. | ||||
v0.13.0 | build 1 | Added rabbits, which can spawn in frozen rivers. | |||
v0.15.0 | build 1 | Added strays, which spawn in frozen river biomes. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added polar bears, which can spawn in frozen rivers. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.13.8 | Added drowned, which spawn in river biomes. | |||
beta 1.2.14.2 | Added salmon, which spawn in rivers. | ||||
Rivers now generate with seagrass. | |||||
1.13.0 | beta 1.13.0.9 | Squid can now spawn in rivers. |
Curiosidades[]
- Lakes can technically still generate in the waters of rivers and frozen rivers, when either are used as buffet worlds. This can be more clearly seen in frozen river worlds, as holes in the ice.
- Regular rivers can still generate cutting through frozen rivers.
- Both types of rivers override grietas at or close to the surface level, causing the ravine to be abruptly cut off by a wall of stone. However, if the ravine is long enough, it may continue on the other side of the river.
- Oddly, ravines can generate underground in river biomes without being cut off.
Galería[]
A river in Java Edition 1.18 Experimental Snapshot 1.
A circular river surrounding a small plains biome.