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El sistema entero es llamado "progresos", guiando y rastreando el progreso de los jugadores en el juego (en supervivencia vanilla y cualquier adición personalizada por los creadores de mapas o mods). La mayoría de los progresos son literalmente solo eso - un progreso en el juego.

Dinnerbone en y el sistema de los progresos[1]

The popup that appears when an advancement is completed.

The popup that appears when a goal advancement is completed.

The popup that appears when special challenge advancements are completed.

Los progresos son una manera de guiar gradualmente a los nuevos jugadores en Minecraft y darles desafíos para completar, similar al sistema más simple de logros en la Edición de consola. Y Edición de bolsillo .

Obtener[]

Los avances se pueden completar en cualquier modo de juego, y se obtienen y guardan por mundo. Los avances también pueden ser concedidos (y revocados) usando el comando /advancement.

Aunque los avances guían a los jugadores lógicamente a través del juego, son independientes entre sí; Un avance puede ser completado sin haber completado los avances "antes" de él.

Cuando se obtiene un adelanto, también se muestra una notificación de toast deslizante en la esquina superior derecha y se mostrará un mensaje en el chat. El color del texto del encabezado en la notificación depende del avance; Normal, y los avances de objetivo tienen texto de encabezado amarillowe, mientras que los avances de desafío tienen texto de encabezado rosa. Completar un avance normal hará que el texto del encabezado muestre "Advancement Made!", Completando un avance de la meta resultará en un "Goal Reached!", y un desafío de avance dará "Desafío completado!".

Interfaz[]

The advancements interface. One advancement ("Isn't It Iron Pick") is selected.

El botón para acceder a la pantalla Avances se encuentra en la pantalla del menú de pausa. También puede abrir esta pantalla pulsando L (esto puede cambiarse en el menú opciones).

El sistema de avance involucra varios árboles compuestos de avances, cada árbol comienza con un avance de raíz y termina con objetivos o desafíos. Al hacer clic y arrastrar, puede ver diferentes ramas de un árbol de avance. Cada árbol se clasifica en diferentes pestañas (que son, ellos mismos, los avances). En la actualidad hay cinco pestañas en vanilla (aunque es posible añadir más[2][3]):

  • Minecraft: El corazón y la historia del juego.
  • Aventura: Aventura, exploración, y combate.
  • Nether: Trae ropa de verano.
  • El Fin: ¿O el comienzo?
  • Prosperidad: El mundo está lleno de amigos y comida.

Cada pestaña tiene un fondo diferente con una textura repetitiva.

Los iconos de avance muestran un nombre de encabezado y una descripción cuando se ubique el ratón sobre él. Sólo aparecen en un árbol cuando el avance antes de que se completa, aunque, como se ha dicho antes, los avances se pueden completar en cualquier orden.

Los marcos de los iconos de los avances pueden variar en apariencia basado en la dificultad, y si se completó o no. Se proporciona una leyenda a continuación:

Icono Descripción
Regular Completado
Advancement-plain-raw.png Advancement-plain-worn.png Avance normal.
Advancement-oval-raw.png Advancement-oval-worn.png Avance de metas.
Advancement-fancy-raw.png Advancement-fancy-worn.png Avance de retos.

Avances adicionales y pestañas se pueden agregar y personalizar con el uso de archivos JSON, as detailed below.

Lista de avances[]

Minecraft[]

Árbol de progresos en la pestaña de "Minecraft"

Grid Grass Block.png Minecraft
Icono Progresos Descripción en el juego Proviene de Requisitos actuales (si son distintos) ID con espacio de nombres
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsMinecraft
El corazón y la historia del juego. Coloca una mesa de trabajo en tu inventario.minecraft:story/root
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsLa Edad de Piedra
Mina piedra con tu nuevo pico MinecraftColoca roca en tu inventario.minecraft:story/mine_stone
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsMejorando herramientas
Fabrica un pico mejor La Edad de PiedraColoca un pico de piedra en tu inventario.minecraft:story/upgrade_tools
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsLa Edad de Hierro
Funde un lingote de hierro Mejorando herramientasColoca un lingote de hierro en tu inventario.minecraft:story/smelt_iron
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsVístete
Protégete con una pieza de armadura de hierro La Edad de HierroColoca cualquier tipo de pieza de la armadura de hierro en tu inventario.minecraft:story/obtain_armor
Se ha detectado un bucle de plantilla: Plantilla:Advancements¡La cosa está que arde!
Llena un cubo con lava La Edad de HierroColoca un cubo de lava en tu inventario.minecraft:story/lava_bucket
Se ha detectado un bucle de plantilla: Plantilla:Advancements¿No es hierrónico?
Mejora tu pico La Edad de HierroColoca un pico de hierro en tu inventariominecraft:story/iron_tools
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsHoy no, gracias
Rechaza una flecha con un escudo Suit UpDeflect a projectile with a shield.minecraft:story/deflect_arrow
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsIce Bucket Challenge
Form and mine a block of Obsidian Hot StuffGet a block of obsidian in your inventory.minecraft:story/form_obsidian
Se ha detectado un bucle de plantilla: Plantilla:Advancements¡Diamantes!
Consigue diamantes ¿No es hierrónico?Guarda un diamante en tu inventario.minecraft:story/mine_diamond
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsPlus ultra
Build, light and enter a Nether Portal Ice Bucket ChallengeEnter the Nether dimension.minecraft:story/enter_the_nether
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsCúbreme de diamantes
La armadura de diamante salva vidas ¡Diamantes!Get any type of diamond armor in your inventory.minecraft:story/shiny_gear
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsAprendiz de mago
Encanta un objeto en una mesa de encantamientos ¡Diamantes!minecraft:story/enchant_item
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsZombiólogo
Weaken and then cure a zombie villager Plus ultraThrow a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the use key with a golden apple in your hand).minecraft:story/cure_zombie_villager
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsOjo espía
Follow an Ender Eye Plus ultraEntra en una fortaleza.minecraft:story/follow_ender_eye
Se ha detectado un bucle de plantilla: Plantilla:Advancements¿Se acabó?
Atraviesa el portal del End Ojo espíaEntra en la dimensión del End.minecraft:story/enter_the_end

Nether[]

Advancement tree in the "Nether" tab

15px Nether
Icono Progresos Descripción en el juego Proviene de Requisitos actuales (si son distintos) ID con espacio de nombres Premios
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsNether
Tráete ropa de verano. Entra en el Nether.minecraft:nether/root
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsAgujero negro
Usa el Nether para viajar 7 km en la Superficie NetherUsa el Nether para viajar entre dos puntos de la Superficie separados por una distancia mínima horizontal de 7000 bloques.minecraft:nether/fast_travel 100 experience
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsUna terrible fortaleza
Break your way into a Nether Fortress NetherEnter a Nether fortress.minecraft:nether/find_fortress
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsDevolver al remitente
Destruye un ghast con una bola de fuego NetherKill a ghast using a ghast fireball.minecraft:nether/return_to_sender 50 experience
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsJugando con fuego
Haz que un blaze suelte su vara Una terrible fortalezaColoca una vara de blaze en tu inventario.minecraft:nether/obtain_blaze_rod
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsSpooky Scary Skeleton
Obtain a wither skeleton's skull Una terrible fortalezaGet a wither skeleton skull in your inventory.minecraft:nether/get_wither_skull
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsFalsa alianza
Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it. Devolver al remitenteKill a Ghast in the Overworld.minecraft:nether/uneasy_alliance 100 experience
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsDestilería local
Crea una poción Jugando con fuegoPick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies.minecraft:nether/brew_potion
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsWithering Heights
Summon the Wither Por una cabezaBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.minecraft:nether/summon_wither
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsMezcla explosiva
Have every potion effect applied at the same time Destilería localHave all of these 11 potion effects applied to you at the same time.minecraft:nether/all_potions 100 experience
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsBring Home the Beacon
Construct and place a Beacon Withering HeightsBe within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered.minecraft:nether/create_beacon
Se ha detectado un bucle de plantilla: Plantilla:Advancements¿Cómo llegamos hasta aquí?
Have every effect applied at the same time Mezcla explosivaHave all of these 20 effects applied to you at the same time.minecraft:nether/all_effects 1,000 experience
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsBeaconator
Bring a beacon to full power Bring Home the BeaconBe within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid.minecraft:nether/create_full_beacon
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsMi tesoro...
Distract Piglins with gold NetherGive a piglin one of these 24 gold-related items in the #piglin_loved item tag, while not wearing any golden armor:
If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin.
nether/distract_piglin

El End[]

Advancement tree in the "The End" tab

====

16px The End
Icono Progresos Descripción en el juego Proviene de Requisitos actuales (si son distintos) ID con espacio de nombres Premios
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsThe End
Or the beginning? Enter the End dimension.minecraft:end/root
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsFree the End
Good luck The EndKill the ender dragon.minecraft:end/kill_dragon
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsThe Next Generation
Hold the Dragon Egg Free the EndGet the dragon egg in your inventory.minecraft:end/dragon_egg
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsHuida conseguida
Escape the island Free the EndThrow an ender pearl through or walk into an End gateway.minecraft:end/enter_end_gateway
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsThe End... Again...
Respawn the ender dragon. Free the EndSummon an ender dragon using ender crystals.minecraft:end/respawn_dragon
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsYou Need a Mint
Collect dragon's breath in a glass bottle. Free the EndGet a bottle of dragon's breath in your inventory.minecraft:end/dragon_breath
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsThe City at the End of the Game
Go on in, what could happen? Huida conseguidaEnter an End city.minecraft:end/find_end_city
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsHasta el infinito... ¡y más allá!
Find an Elytra The City at the End of the GameGet a pair of elytra in your inventory.minecraft:end/elytra
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsBuenas vistas desde lo alto
Levitate up 50 blocks from the attacks of a Shulker The City at the End of the GameHave the Levitation effect applied, and move a vertical distance of 50 blocks.minecraft:end/levitate 50 experience

====

Aventura[]

Advancement tree in the "Adventure" tab

Plantilla:Progresos

Grid Empty Map.png Adventure
Icono Progresos Descripción en el juego Proviene de Requisitos actuales (si son distintos) ID con espacio de nombres Premios
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsAdventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.minecraft:adventure/root
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsWhat a Deal!
Successfully trade with a Villager Adventureminecraft:adventure/trade
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsSweet dreams
Change your respawn point AdventureSuccessfully sleep in a bed, either by sleeping till dawn, or, in the case of a multiplayer server, staying in bed for longer than five seconds.minecraft:adventure/sleep_in_bed
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsTake Aim
Shoot something with a bow and arrow Monster HunterFire a bow so that the arrow strikes any entity.minecraft:adventure/shoot_arrow
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement.minecraft:adventure/kill_all_mobs 100 experience
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsPost mortem
Use a Totem of Undying to cheat death Monster Hunterminecraft:adventure/totem_of_undying
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsHired Help
Summon an Iron Golem to help defend a village What a Deal!Summon an iron golem.minecraft:adventure/summon_iron_golem
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsAdventuring Time
Discover every biome Sweet dreamsVisit these 36 biomes. Other biomes may also be visited, but are ignored for the advancement.minecraft:adventure/adventuring_time 500 experience
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsSniper duel
Kill a skeleton with an arrow from more than 50 meters Take AimUse a launched arrow to kill a skeleton from 50 or more blocks away, horizontally.minecraft:adventure/sniper_duel 50 experience

Agricultura[]

Advancement tree in the "Husbandry" tab

Hay Bale (UD) JE2 BE2.png Prosperidad
Icono Progresos Descripción en el juego Proviene de Requisitos actuales (si son distintos) ID con espacio de nombres Premios
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsProsperidad
The world is full of friends and food Eat anything that can be eaten.minecraft:husbandry/root
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsTortolitos
Breed two animals together ProsperidadBreed a pair of one of these 10 mobs. Other breedable mobs, if any, are ignored for the advancement.minecraft:husbandry/breed_an_animal
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsBest Friends Forever
Tame an animal ProsperidadTame one of the 5 types of mob that are tamable.minecraft:husbandry/tame_an_animal
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsA Seedy Place
Plant a seed and watch it grow ProsperidadPlant one of these 5 plants. Other plants are ignored for the advancement.minecraft:husbandry/plant_seed
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsDe dos en dos
Breed all the animals! TortolitosBreed pairs of each of these 10 mobs. Other tamable mobs, if any, are ignored for the advancement.minecraft:husbandry/breed_all_animals 100 experience
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsA Balanced Diet
Eat everything that is edible, even if it's not good for you A Seedy PlaceEat each of these 35 foods. Other foods, if any, are ignored for the advancement.minecraft:husbandry/balanced_diet 100 experience
Se ha detectado un bucle de plantilla: Plantilla:AdvancementsSerious Dedication
Completely use up a diamond hoe, and then reevaluate your life choices A Seedy PlaceUse up the final bit of durability on a diamond hoe, so that it breaks.minecraft:husbandry/break_diamond_hoe 100 experience

Formato JSON[]

Avances customizados en la carpeta 'data/advancements' carpeta de Minecraft, el mundo almacena los datos de avance para ese mundo como archivos separados JSON:

Estos archivos JSON se estructuran según el siguiente formato:

  • La etiqueta raíz.
    •  display: La manera opcional de mostrarlo.
      •  icon: La información del icono.
        •  item: El ID del objeto.
        •  data: El valor de daño del objeto.
      •  title: El titulo del avance.
      •  title: Un componente del formato JSON (contiene texto y formato que se utiliza en /tellraw y varios otros comandos. También se puede utilizar la etiqueta de traducción aquí).
      •  frame: El marco para el icono. challenge para un azulejo con un borde de punta más sofisticado, ya que se usa para matar a todas las criaturas, goal un azulejo con un borde redondeado como se utiliza para el avance completo del faro, task para un titulo normal (por defecto).
      •  background: El directorio opcional para el fondo al usar en esta pestaña de avance (sólo para el avance de raíz).
      •  description: La descripción del avance.
      •  description: Un componente del formato JSON (contiene texto y formato como se utiliza en /tellraw y varios otros comandos).
      •  show_toast: Puede ser true o false, si o no para mostrar la notificaciòn después de completar este avance. El valor predeterminado es true.
      •  announce_to_chat: Puede ser true o false. Si esta activado o no, anuncia en el chat cuando este avance se ha completado. El valor predeterminado es true.
      •  hidden: Can be true or false. Whether or not to hide this advancement and all its children from the advancement screen until this advancement have been completed. Has no effect on root advancements them self but will still affect all their children. Defaults to false.
    •  parent: The optional parent advancement directory of this advancement (does not apply for the root advancement).
    •  criteria: The required criteria that have to be met.
      •  <criteriaName>: A name given to the criteria (can be any string, must be unique).
        •  trigger: The trigger for this advancement; specifies what the game should check for the advancement.
        •  conditions: All the conditions that need to be met when the trigger gets activated.
    •  requirements: An optional list of requirements (all the <criteriaName>). If all criteria are required, this may be omitted. With multiple criteria: requirements contains a list of lists with criteria (all criteria need to be mentioned). If all of the lists each have any criteria met, it will complete the advancement. (basically AND grouping of OR groups)
    •  rewards: An optional collection of the rewards provided when this advancement is obtained.
      •  recipes: A list of crafting recipes (strings).
      •  loot: A list of loot tables (strings).
      •  experience: Una cantidad de experiencia.
      •  function: A function to run. Functions are text files with the file extension .mcfunction in .minecraft\saves\XXXX\data\functions\ and can contain a list of commands to run in order.

Lista de activadores[]

minecraft:bred_animals[]

Triggers after the player breeds 2 animals. Condiciones disponibles:

  •  conditions:
    •  child: The child that results from the breeding.
      • Etiquetas comunes en todas las entidades Vease Template:Nbt inherit/conditions/entity/template
    •  parent: The parent.
      • Etiquetas comunes en todas las entidades Vease Template:Nbt inherit/conditions/entity/template
    •  partner: The partner (the entity the parent was bred with, useful for checking horses + donkey = mule breeding)
      • Etiquetas comunes en todas las entidades Vease Template:Nbt inherit/conditions/entity/template

minecraft:brewed_potion[]

Triggers after the player takes a potion out of a brewing stand. Condiciones disponibles:

  •  conditions:
    •  potion: A brewed potion ID.

minecraft:changed_dimension[]

Triggers after the player travels between two dimensions. Condiciones disponibles:

  •  conditions:
    •  from: The dimension the entity traveled from. Accepts these 3 values.
    •  to: The dimension the entity traveled to. Same accepted values as above.

minecraft:construct_beacon[]

Triggers after the player changes the structure of a beacon. (When the beacon updates itself). Condiciones disponibles:

  •  conditions:
    •  level: The tier of the updated beacon structure.
    •  level:
      •  max: The maximum value.
      •  min: The minimum value.

minecraft:consume_item[]

Triggers when the player consumes an item. Condiciones disponibles:

  •  conditions:
    •  item: The item that was consumed
      • Etiquetas comunes en todos los objetos Vease Template:Nbt inherit/conditions/entity/template

minecraft:cured_zombie_villager[]

Triggers when the player cures a zombie villager. Condiciones disponibles:

  •  conditions:
    •  villager: The villager that is the result of the conversion. The 'type' tag is redundant since it will always be "villager".
      • Etiquetas comunes en todas las entidades Vease Template:Nbt inherit/conditions/entity/template
    •  zombie: The zombie villager right before the conversion is complete (not when it is initiated). The 'type' tag is redundant since it will always be "zombie_villager".
      • Etiquetas comunes en todas las entidades Vease Template:Nbt inherit/conditions/entity/template

minecraft:effects_changed[]

Triggers after the player gets a status effect applied or taken from them. Condiciones disponibles:

  •  conditions:
    •  effects: A list of status effects the player has.
      •  <minecraft:effect_name>: A status effect with the key name being the status effect name.
        •  amplifier: The effect amplifier.
        •  amplifier:
          •  max: The maximum value.
          •  min: The minimum value.
        •  duration: The effect duration in ticks.
        •  duration:
          •  max: The maximum value.
          •  min: The minimum value.

minecraft:enchanted_item[]

Triggers after the player enchants an item through an enchanting table (does not get triggered through an anvil, or through commands). Condiciones disponibles:

  •  conditions:
    •  item: The item after it has been enchanted.
      • Etiquetas comunes en todos los objetos Vease Template:Nbt inherit/conditions/entity/template
    •  levels: The levels spent by the player on the enchantment.
    •  levels:
      •  max: The maximum value.
      •  min: The minimum value.

minecraft:enter_block[]

Triggers when the player stands in a block. Checks every tick and will try to trigger for each successful match (up to 8 times, the maximum amount of blocks a player can stand in), which only works if the advancement is revoked from within the advancement using a function reward. Condiciones disponibles:

  •  conditions:
    •  block: The block that the player is standing in. Accepts block IDs.
    •  state: The block states of the block.
      •  <state_name>: A single block state, with the key name being the state name and the value being the required value of that state.

minecraft:entity_hurt_player[]

Se activa cuando un jugador es herido. Condiciones disponibles:

  •  conditions:
    •  damage: Checks the damage done to the player.
      • Etiquetas de daño Vease Template:Nbt inherit/conditions/entity/template

minecraft:entity_killed_player[]

Triggers after an entity kills a player. Condiciones disponibles:

  •  conditions:
    •  entity: Checks the entity that was the source of the damage that killed the player (for example: The skeleton that shot the arrow).
      • Etiquetas comunes en todas las entidades Vease Template:Nbt inherit/conditions/entity/template
    •  killing_blow: Checks the type of damage that killed the player.
      • Plantilla:Nbt inherit/conditions/damage type

minecraft:impossible[]

Triggers only using commands.

minecraft:inventory_changed[]

Se activa cuando se realiza cualquier cambio en el inventario del jugador. Condiciones disponibles:

  •  conditions:
    •  items: A list of items in the player's inventory. All items in the list must be in the player's inventory, but not all items in the player's inventory have to be in this list.
      • :
        • Etiquetas comunes en todos los objetos Vease Template:Nbt inherit/conditions/entity/template
    •  slots:
      •  empty: The amount of slots empty in the inventory.
      •  empty:
        •  max: The maximum value.
        •  min: The minimum value.
      •  full: The amount of slots completely filled (stacksize) in the inventory.
      •  full:
        •  max: The maximum value.
        •  min: The minimum value.
      •  occupied: The amount of slots occupied in the inventory.
      •  occupied:
        •  max: The maximum value.
        •  min: The minimum value.

minecraft:item_durability_changed[]

Triggers after any item in the inventory has been damaged in any form. Condiciones disponibles:

  •  conditions:
    •  delta: The difference in durability.
    •  delta:
      •  max: The maximum value.
      •  min: The minimum value.
    •  durability: The remaining durability of the item.
    •  durability:
      •  max: The maximum value.
      •  min: The minimum value.
    •  item: The item before it was damaged, allows you to check the durability before the item was damaged.
      • Etiquetas comunes en todos los objetos Vease Template:Nbt inherit/conditions/entity/template

minecraft:levitation[]

Triggers when the player has the levitation status effect. Condiciones disponibles:

  •  conditions:
    •  distance:
      •  absolute:
        •  max: The maximum value.
        •  min: The minimum value.
      •  horizontal:
        •  max: The maximum value.
        •  min: The minimum value.
      •  x:
        •  max: The maximum value.
        •  min: The minimum value.
      •  y:
        •  max: The maximum value.
        •  min: The minimum value.
      •  z:
        •  max: The maximum value.
        •  min: The minimum value.
    •  duration: The duration of the levitation in ticks.
    •  duration:
      •  max: The maximum value.
      •  min: The minimum value.

minecraft:location[]

Triggers every 20 ticks (1 second) and checks where the player is. Condiciones disponibles:

  •  conditions:
    • Etiquetas comunes en todos los lugares Vease Template:Nbt inherit/conditions/location/template

minecraft:nether_travel[]

Triggers when the player travels to the Nether and then returns to the Overworld. Condiciones disponibles:

  •  conditions:
    •  distance: The Overworld distance between where the player entered the Nether and where the played exited the Nether.
      •  absolute:
        •  max: The maximum value.
        •  min: The minimum value.
      •  horizontal:
        •  max: The maximum value.
        •  min: The minimum value.
      •  x:
        •  max: The maximum value.
        •  min: The minimum value.
      •  y:
        •  max: The maximum value.
        •  min: The minimum value.
      •  z:
        •  max: The maximum value.
        •  min: The minimum value.

minecraft:placed_block[]

Triggers when the player placed a block. Condiciones disponibles:

  •  conditions:
    •  block: The block that was placed. Accepts block IDs.
    •  item: The item that was used to place the block before the item was consumed.
      • Etiquetas comunes en todos los objetos Vease Template:Nbt inherit/conditions/entity/template
    •  location: The location of the block that was placed.
      • Etiquetas comunes en todos los lugares Vease Template:Nbt inherit/conditions/location/template
    •  state: The block states of the block.
      •  <state_name>: A single block state, with the key name being the state name and the value being the required value of that state.

minecraft:player_hurt_entity[]

Triggers after the player hurts a mob or player. Condiciones disponibles:

  •  conditions:
    •  damage: The damage that was dealt
      • Etiquetas de daño Vease Template:Nbt inherit/conditions/entity/template

minecraft:player_killed_entity[]

Triggers after a player is the source of a mob or player being killed. Condiciones disponibles:

  •  conditions:
    •  entity: The entity that was killed.
      • Etiquetas comunes en todas las entidades Vease Template:Nbt inherit/conditions/entity/template
    •  killing_blow: The type of damage that killed an entity.
      • Plantilla:Nbt inherit/conditions/damage type

minecraft:recipe_unlocked[]

Triggers after the player unlocks a recipe (using a knowledge book for example). Condiciones disponibles:

  •  conditions:
    •  recipe: The recipe that was unlocked.

minecraft:slept_in_bed[]

Triggers when the player enters a bed. Condiciones disponibles:

  •  conditions:
    • Etiquetas comunes en todos los lugares Vease Template:Nbt inherit/conditions/location/template

minecraft:summoned_entity[]

Triggers after an entity has been summoned. Works with iron golems (pumpkin and iron blocks), snow golems (pumpkin and snow blocks), the ender dragon (ender crystals) and the wither (wither skulls and soul sand). Using dispensers to place the wither skulls or pumpkins will still activate this trigger. Spawn eggs, commands and mob spawners will not work however. Condiciones disponibles:

  •  conditions:
    •  entity:
      • Etiquetas comunes en todas las entidades Vease Template:Nbt inherit/conditions/entity/template

minecraft:tame_animal[]

Triggers after the player tames an animal. Condiciones disponibles:

  •  conditions:
    •  entity: Checks the entity that was tamed.
      • Etiquetas comunes en todas las entidades Vease Template:Nbt inherit/conditions/entity/template

minecraft:tick[]

Triggers every tick (20 times a second).

minecraft:used_ender_eye[]

Triggers when the player uses an eye of ender (in a world where strongholds generate). Condiciones disponibles:

  •  conditions:
    •  distance: The horizontal distance between the player and the stronghold.
    •  distance:
      •  max: A maximum value.
      •  min: A minimum value.

minecraft:used_totem[]

Triggers when the players uses a totem. Condiciones disponibles:

  •  conditions:
    •  item: The item, only works with totem items.
      • Etiquetas comunes en todos los objetos Vease Template:Nbt inherit/conditions/entity/template

minecraft:villager_trade[]

Triggers after the player trades with a villager. Condiciones disponibles:

  •  conditions:
    •  item: The item that was purchased. The "count" tag checks the count from one trade, not multiple.
      • Etiquetas comunes en todos los objetos Vease Template:Nbt inherit/conditions/entity/template
    •  villager: The villager the item was purchased from. The 'type' tag is redundant since it will always be "villager".
      • Etiquetas comunes en todas las entidades Vease Template:Nbt inherit/conditions/entity/template

Historia[]

Edición Java
1.12February 16, 2017Dinnerbone twitea que pasó un día entero diseñando "algo nuevo" con Darngeek.
February 20, 2017El diseño del "algo" ya está hecho y listo para ser implementado; he later hints at the feature's name.[4]
February 22, 2017He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds.
Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than /scoreboard"
March 6, 2017The backend of the mysterious feature is finished, but the UI needs work, he tweets.
"I made a tabthulhu today," he later adds,[5] indicating this feature may use a large number of tabs.
March 13, 2017He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement".
March 14, 2017He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish.
March 22, 2017The feature now "awards players with things", he states while making another reference to the feature name.
March 23, 2017Dinnerbone states that the feature requires around 500 JSON files.
He later tweets a teaser of what the feature holds,[6] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[7][8][9] This .zip file contains custom recipe JSON files.
He posts another encrypted .zip file soon afterwards, containing a few more recipes.[10]
March 24, 2017"A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to this Gfycat URL officially showcasing advancements for the first time.
He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[2] He clarifies that that's what he meant by "tabthulhu."[11]
All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[12]
17w13aAdvancements added.
17w14aAdded new advancements, including a new "adventure" tab.
Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges.
17w15aAdded advancement descriptions and changed several titles.
Added the "Adventuring Time" advancement.
17w16bAdded trigger minecraft:item_durability_changed.
17w17aAdded new advancements and two new tabs: "The End" and "Nether"
Added trigger levitation.
Added feature condition to the location trigger.
Advancements can now execute commands when achieved.
Advancement icons now allow data values.
Added five modifiers to the /advancement grant and /advancement revoke commands: "everything", "from", "until", "through", and "only".
17w17bThe default advancements now all receive their titles and descriptions from the localization files.
Added a new number display to track progress while completing certain advancements
Added the changed_dimension trigger, which takes two optional conditions: to and from, both being strings that accept "overworld", "the_nether", or "the_end".
The "location" shared object has a new dimension string (same values as above).
17w18aRe-introduced announcements to chat when someone earns an advancement
Added new Adventure advancements: "Best Friends Forever", "Tortolitos", and "De dos en dos"
Added new minecraft:tick and minecraft:tame_animal triggers
Added new show_toast and announce_to_chat display options
Added /gamerule announceAdvancements, which toggles announcing of advancements, replacing the old server.properties entry
"entity" objects and the minecraft:levitation trigger now use a shared "distance" object. They check if the player is within or outside of the specified range on the x, y, or z axis. absolute and horizontal ranges check if the player is within range on all axes, though horizontal will exclude the Y axis.
Ahora se necesitarán 50 bloques verticales para obtener el progreso "Buenas vistas desde lo alto", en lugar de levitar durante 30 s
Changed the "Sniper Duel" advancement to horizontal distance
Advancement loading is now strict JSON
17w18bAdded a new "Husbandry" tab and several new advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help".
The advancements added in the previous snapshot were moved to the new Husbandry tab.
Added new advancement triggers: consume_item, placed_block, and arbitrary_player_tick.
The "Monster Hunter" and "Monsters Hunted" advancements now use 22 mobs instead of 23, removing the illusioner from the list.
pre1Se han añadido nuevos progresos: "Mezcla explosiva", "Post mortem", "Agujero negro" y "Falsa alianza".
Added hidden field to advancement display info, which defaults to false.
Added new effects_changed, used_totem, and nether_travel advancements triggers.
Removed commands from advancement rewards, replaced with function.
Advancement trees are now centered in the UI.
Items and entities in advancements now have an extra NBT field.
Entities in advancements now have an extra effects and location field.
Removed arbitrary_player_tick advancement trigger.
pre2Se ha añadido un nuevo progreso oculto: "¿Cómo llegamos hasta aquí?", con el que ganas 100 puntos de EXP.
pre3El progreso "¿Cómo llegamos hasta aquí?" ahora incluye el efecto de estado Resistencia y te otorga 1000 puntos de EXP.
Advancement "Balanced Diet" now includes all fish types (raw and cooked if possible) and an Enchanted Golden Apple.
Advancements will now remember the tab the player last selected.
pre5All recipe unlock advancements now have a parent of minecraft:recipes/root.
Several recipe unlock advancements were renamed.
pre7Added experience rewards to all "challenge" advancements.
releaseAdded sounds to the toast notifications.

Issues[]

Los problemas relacionados con "progresos" se mantienen en el rastreador de problemas. Informar (en inglés) en esta página sobre los errores que encuentres.

Trivia[]

  • Seventeen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (called Minecraft), Time to Mine! (called Stone Age), Mejorando herramientas, Acquire Hardware, Plus ultra, The End?, The End. (called Free the End), Return to Sender, Into Fire, Local Brewery, The Beginning? (called Withering Heights), Beaconator, DIAMONDS! (called Diamonds!), Enchanter, Adventuring Time, Monster Hunter and Sniper Duel.
  • Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Post mortem), Zombie Doctor, You Need a Mint, The End... Again... y Buenas vistas desde lo alto

Gallery[]

See also[]

  • Tutorials/Advancement guide

References[]

  1. https://www.reddit.com/r/Minecraft/comments/64pk6r/dinnerbone_working_on_giving_advancements/dg4uiou?context=1
  2. 2,0 2,1 “Las pestañas son árboles alternativos que también son avances. Apoyamos mucho, pero usaremos 4/5 en vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png” – @Dinnerbone, March 24, 2017
  3. “4 o 5 pestañas. Probablemente: "mina y elaboración", "infierno", "fin", "combate", "ingeniería" y otros.” – @Dinnerbone, March 27, 2017
  4. “Getting this implemented in a nice way would be a real advancement for the game.” – @Dinnerbone, February 20, 2017
  5. “I made a tabthulhu at work today. This is an interesting project!” – @Dinnerbone, March 06, 2017
  6. “This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png” – @Dinnerbone, March 23, 2017
  7. “(No I'm not adding emoji.)” – @Dinnerbone, March 23, 2017
  8. “(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)” – @Dinnerbone, March 23, 2017
  9. “Did the filesize seem a bit big?” – @Dinnerbone, March 23, 2017
  10. “Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip” – @Dinnerbone, March 23, 2017
  11. “(Thus "tabthulu" tweets from a few weeks back. :D)” – @Dinnerbone, March 24, 2017
  12. “Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data.” – @Dinnerbone, March 24, 2017
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