Plantilla:Item Las pociones son brebajes en el juego que confieren efectos específicos en Minecraft. Las pociones y sus efectos fueron inicialmente introducidos en la versión Beta 1.8. Las pociónes se crean usando agua y varios ingregientes combinados en un Puesto de destilado. Combinando una poción con Pólvora resultará en una Poción de salpicadura - una variante que puede ser usada como arma al lanzarla.
Desde la versión Beta 1.9 del juego, las pociones sólo pueden tener 1 efecto. Debido a que los valores de datos para las diferentes pociones fueron cambiados, las pociones hechas en Beta 1.9.2 serán alteradas si se cargan en Beta 1.9.3.
Hay 2 niveles de poción (ejemplo: Velocidad I, Velocidad II).
Destilación
Potion brewing chart (excludes splash potions)
- Artículo principal: Destilación
Para ver los ingredientes que se usan en las Pociones, Pociones de Salpicadura, y recetas de Pociones conocidas, ve a Destilación. De acuerdo a Jeb (el líder actual de Minecraft), hay 161 combinaciones posibles de pociones en Beta 1.9 Pre-release 3, y podrá haber hasta 2,653 combinaciones en actualizaciones futuras.[1]
Pociones
Aquí hay una lista completa de los nombres, efectos, y cantidad de daño de las pociones que pueden ser actualmente obtenibles con la Destilación.
Cada Poción tiene un efecto diferente de acuerdo a su cantidad de daño (CD), con la excepción de las pociones revertidas siendo idénticas a sus pociones de base. Usando un comando SMP /give o el Editor del Inventario para modificar la cantidad de daño de la Botella de Agua, un jugador puede "hackear" una poción directamente en su inventario.
Las Pociones revertidas son legítimamente obtenidas al incluir Piedra brillante o Piedra Rojiza a una poción ya mejorada que no soporta el ingrediente incluido, o al poner Ojo de Araña Fermentado a una poción ya revertida o una poción ya mejorada con un ingrediente (Piedra brillante o Piedra Rojiza) no soportados por el resultado corrupto.
Por ejemplo: Curación de nivel II + Piedra Rojiza -> Curación (revertido)
Por ejemplo: Veneno (extendido) -> Dañino (Extendido)
En el inventario, lucirán idénticos a sus pociones base, al igual que mundano y mundano (extendido). Su utilidad es también idéntica a sus pociones base, con la excepción de convertirlas en pociones revertidas en vez de pociones base cuando se añade Ojo de Araña Fermentado como se describe arriba.
Pociones de Base
Ninguna poción de base tendrá efecto alguno cuando las bebas.
| Icon | Name | DV | Use |
|---|---|---|---|
| Botella de Agua | 0 | Punto de comienzo para cualquier receta. | |
| Poción Rara | 16 | Base para todas las pociones primarias (y por extensión, pociones de salpicadura, excluyendo la Poción Mundana de Salpicadura). | |
| Poción espesa | 32 | Base para la Poción de Debilidad. | |
| Poción Mundana (extendido) | 64 | Base para la Poción de Debilidad (extendido). | |
| Poción Mundana | 8192 | Base para la Poción de Debilidad y la Poción Mundana de Salpicadura. |
Pociones primarias
Observa que, la duración de pociones nivel II es siempre la mitad de la duración de su poción base, y la duración de pociones de nivel I extendido es 8/3 de la duración de base.
Pociones con efectos positivos
| Icon | Name | Duration | DV | Effect |
|---|---|---|---|---|
| Poción de Regeneración base | 0:45 | 8193 | Restaura 36 de salud con el tiempo. | |
| Poción de Regeneración I | 2:00 | 8257 | Restaura 96 de salud con el tiempo. | |
| Poción de Regeneración II | 0:22.5 | 8225 | Restaura 38 de salud con el tiempo. | |
| Poción de Velocidad Base | 3:00 | 8194 | Incrementa el movimiento del jugador, su velocidad al correr, capacidad de salto y su campo de visión. | |
| Poción de Velocidad I | 8:00 | 8258 | ||
| Poción de Velocidad II | 1:30 | 8226 | ||
| Poción de Resistencia al Fuego | 3:00 | 8195 | Proporciona inmunidad al daño por fuego, lava, y ataques a distancia de llama. | |
| Pocion de Resistencia al Fuego | 8:00 | 8259 | ||
| Pocion de Resistencia al Fuego (reverted) | 3:00 | 8227 | ||
| Potion of Healing | Instant | 8197 | Restores 6 | |
| Potion of Healing (reverted) | Instant | 8261 | ||
| Potion of Healing II | Instant | 8229 | ||
| Potion of Night Vision | 3:00 | 8198 | Brightens everything to a light level of 15 visually. | |
| Potion of Night Vision | 8:00 | 8262 | ||
| Potion of Strength | 3:00 | 8201 | Increases melee damage by 3 | |
| Potion of Strength | 8:00 | 8265 | ||
| Potion of Strength II | 1:30 | 8233 | ||
| Potion of Invisibility | 3:00 | 8206 | Makes player model disappear and mobs will act neutral towards the player if the player is not wearing armor. In splash form it is able to make both hostile and passive mobs invisible as well. | |
| Potion of Invisibility | 8:00 | 8270 |
Pociones con efectos negativos
| Icon | Name | Duration | DV | Effect |
|---|---|---|---|---|
| Potion of Poison | 0:45 | 8196 | Causes up to 36 | |
| Potion of Poison | 2:00 | 8260 | Causes up to 96 | |
| Potion of Poison II | 0:22.5 | 8228 | Causes up to 38 | |
| Potion of Weakness | 1:30 | 8200 | Reduce el daño hecho en combate cuerpo a cuerpo en 2 | |
| Potion of Weakness | 4:00 | 8264 | ||
| Potion of Weakness (reverted) | 1:30 | 8232 | ||
| Potion of Slowness | 1:30 | 8202 | La velocidad de movimiento del jugador se reduce considerablemente. | |
| Potion of Slowness | 4:00 | 8266 | ||
| Potion of Slowness (reverted) | 1:30 | 8234 | ||
| Potion of Harming | Instant | 8204 | Inflige 6 | |
| Potion of Harming (reverted) | Instant | 8268 | ||
| Potion of Harming II | Instant | 8236 |
Unbrewable potions
This class of potions exist in the game code and are functional, but cannot be brewed. They seem to be the extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The last two potions are available in the creative inventory, but are currently unbrewable. A schematic of all available potions in-game is available from the forums.[2] See the Potion Damage Values Table below for a complete set of what is included.
| Icon | Name | Duration | Damage value |
|---|---|---|---|
| Potion of Regeneration II (extended) | 1:00 | 8289 | |
| Potion of Swiftness II (extended) | 4:00 | 8290 | |
| Potion of Strength II (extended) | 4:00 | 8297 | |
| Potion of Poison II (extended) | 1:00 | 8292 |
Unused potions
There are 17 unused potions which all appear to be base potions. These are the potions that were left behind in Beta 1.9 Prerelease 2. Below is a list of their names and damage values. Adding multiple of 64 to damage value will result in the same potion. As with other potions, adding 16384 will result in a splash version of given potion.
These items can still be obtained by use of the /give command.
- Clear Potion: 7
- Diffuse Potion: 11
- Artless Potion: 13
- Thin Potion: 15
- Bungling Potion: 23
- Smooth Potion: 27
- Suave Potion: 29
- Debonair Potion: 31
- Charming Potion: 39
- Refined Potion: 43
- Cordial Potion: 45
- Sparkling Potion: 47
- Potent Potion: 48
- Rank Potion: 55
- Acrid Potion: 59
- Gross Potion: 61
- Stinky Potion: 63
Data value table
| Potion Effect | Regular | Level II | Extended | Splash | Level II Splash | Extended Splash |
|---|---|---|---|---|---|---|
| Regeneration | 8193 | 8225 | 8257 | 16385 | 16417 | 16449 |
| Swiftness | 8194 | 8226 | 8258 | 16386 | 16418 | 16450 |
| Fire Resistance | 8195 | 8227 (r) | 8259 | 16387 | 16419 (r) | 16451 |
| Poison | 8196 | 8228 | 8260 | 16388 | 16420 | 16452 |
| Instant Health | 8197 | 8229 | 8261 (r) | 16389 | 16421 | 16453 (r) |
| Weakness | 8200 | 8232 (r) | 8264 | 16392 | 16424 (r) | 16456 |
| Strength | 8201 | 8233 | 8265 | 16393 | 16425 | 16457 |
| Invisibility | 16382 | - | - | 16398 | - | - |
| Night Vision | 8198 | - | - | 16390 | - | - |
| Slowness | 8202 | 8234 (r) | 8266 | 16394 | 16426 (r) | 16458 |
| Harming | 8204 | 8236 | 8268 (r) | 16396 | 16428 | 16460 (r) |
(r) = Reverted Potion
Bit 14 (8192) and 15 (16384) determine whether the potion is a drinkable potion or a splash potion. If bit 14 is true and 15 false, it's drinkable. If 14 is false and 15 true, it's a splash potion.
If bit 6 (32) is true, the potion is a level II potion (or, in some cases, a reverted potion).
If bit 7 (64) is true, the potion is an extended potion (or, in some cases, a reverted potion).
Potions with bit 6 and 7 set to 1 cannot legitimately be obtained, thus, there are no legitimate potions that are both extended and level II.
Bits 1-4 (1, 2, 4 and 8) determine the potion effect. The highest legitimately available is currently 12decimal = 1100binary.
Potion effects
- Artículo principal: Potion effects
Potion effects are conferred by Potions, or alternatively through Splash Potions. As of 1.9 Pre-release 4, a player affected by a potion effect emits swirling particles the color of the potion for the duration of the effect.
Video
Potions/video
Achievements
- Artículo principal: Achievements
| Icon | Achievement | In-game description | Prerequisites | Actual requirements (if different) | Version restriction | Xbox points earned | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Local Brewery | Brew a potion | Into Fire | Pick up a Potion from a Brewing Stand. An already-created potion placed and removed qualifies. | PC | N/A | ||||||||||||||||
History
Alchemy was first hinted in July 2010,[3] when Notch explained why redstone ore disintegrates into "dust". He states that dust will be used later in potions.
A couple of months later, Notch did a Q&A session on Reddit.[4] He was asked about Alchemy, and responded "Oh Yes! Definitely!". All of his posts in that thread are now deleted, but records can be found in other places.
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Gallery
Bugs
- If you right click with a potion on a cauldron, it will show the effect of the player breaking a block with the potion instead of drinking it.
- A bug with the night vision potions in 12w34a involves making distant objects pink and white. This appears to happen only in the End (also, directly looking at the rising sun rarely causes a glitch which turns that landscape temporarely pink) .[5]
Trivia
- Taking a potion while already under the effects of another potion does not add onto the effects time, but simply resets it. A potion effect will not "downgrade" if a lower level is activated. For example, if a player has Resistance III, drinking a potion with Resistance II will not have any effect.
- An Instant Damage III Potion is powerful enough to instantly kill its victim(s).
- Upon death, all potion effects are lost.
- A player can drink two potions quickly by switching to another potion immediately after drinking one, making it so that the second drinking animation will not be shown.
- When you drink a potion, the animation uses the Eating animation, showing the Player "chewing" into the bottle. However, unlike the Eating animation, no bits of bottle are thrown out when a potion is drunk.
- As the smallest Slimes only have a half a heart of Health, poison potions are ineffective against them.
- As of Release Candidate 2, drinking a potion or milk makes a kind of slurping sound.
- Despite the speed bonus, a potion of swiftness, at any level, will not increase jump distance while walking.
- There is more than one legitimate damage value for each potion, such as how there are two kinds of Mundane Potion; as reverted potions are legitimate copies of their base potion.
- Hacking the game to give yourself stacked Potions surprisingly works fine; like filling a stack of bottles with water, the empty bottle will attempt to place itself in your inventory, and failing that, will throw itself onto the ground.
- Splash potions of poison can prove useful for obtaining record discs from creepers, as they can damage the creeper enough for a skeleton to kill it, but will never kill the creeper by itself.
- In SMP, drinking a potion and then entering The Nether will cause the inventory marker and particle effect to stop appearing. However, the potions effect will still function.
- If one sets their FOV to Quake Pro, drink a Potion of Swiftness II, Sprint, and fly in Creative, the screen will stretch as much as it possibly can.
- The slowest way possible to walk in the game is to sneak and block with your sword while walking backwards through cobwebs and still lava on soul sand with ice underneath it, with the effects of the potion of slowness.
- Tier III and IV potions are present within the code but are not currently available.
- A Splash Potion of Night Vision used on mobs will seemingly give them the effects and emanating particles of it, but it makes absolutely no change to them, as all mobs' visions are unaffected by any amount of lighting.
- If, somehow, one gets Speed III, sets their FOV to Quake Pro, sprint and fly, their screen will turn by 180 degrees (tested using Mo'flowers mod)
- If you use a Splash potion of invisibility on a sheep or any other armored creature, the wool or armor will still be visible.(Saddles on pigs, armor on the player, ext.)
- Splash Damage Potions affect the Player the same amount no matter what kind of armor they have. (Example: You throw an Instant Damage II Potion at another Player. Even if they have Diamond armor they will still take the same amount of damage as a person without any armor.) This makes Instant Damage II Potions effective when taking on players with better armor and tools.
- While under the effects of invisibility, wearing armor will allow mobs to see and attack you. Weilding a weapon (or any item), however, will not cause hostile mobs to see you.
Notes
- Drinking milk from a Milk Bucket stops all food poisoning, venom, and potion effects. This includes positive potion effects, such as regeneration.
- Because of the mechanics of brewing stands, any potion can technically be brewed with any ingredient by placing an ingredient and at least one water or awkward potion in the brewing stand, and any additional potions in the other slots. This will not yield any effects on the potions unless a valid recipe is followed, however, and is therefore just a waste of ingredients.
- Mundane (extended) and Thick potions can only be brewed with fermented spider eyes (unless using method above), turning them into Weakness (extended) potions or basic Weakness potions, respectively.
- Mundane potions can only be brewed with fermented spider eyes or gunpowder (unless using method further above), turning into Weakness potions or Splash Mundane potions, respectively.
- Currently, Mundane potions and non-extended thick potions are a waste of ingredients, as their only current use is as an inefficient method of brewing a potion of weakness, which can be brewed directly from a water bottle.
- Splash potions can be upgraded with glowstone dust, redstone dust or fermented spider eyes, resulting in the splash version of what their base potion would have resulted in.
- The Potion of poison II actually lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display only shows rounded-down integer values.
- Extending Fire Resistance potions (adding redstone) has no detrimental effects, as they have no potency to be reduced.
- As of Snapshot 12w21a, Golden Apples made with golden blocks instead of golden nuggets gives 30 seconds of Regeneration IV and 5 minutes of Resistance and Fire Resistance potion effects.
See also
- Brewing stand
- Brewing
- Potion effects
- Splash Potions
References
- ↑ http://twitter.com/jeb_/status/120520408792432641
- ↑ http://www.minecraftforum.net/topic/1103759-
- ↑ http://notch.tumblr.com/post/779956568/the-rationale-for-redstone
- ↑ http://www.reddit.com/r/Minecraft/comments/djlsz/notchs_answers_to_your_questions/
- ↑ http://www.flickr.com/photos/75746167@N06/sets/72157631225445350
External links
- Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
- Minecraft Potions - A Visual Guide
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