Pesca

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El proceso de esperar por un pez incluye paciencia, atención a la tarea y un poco de suerte.

La pesca es el proceso de usar una caña de pescar para conseguir objetos, generalmente peces.

Capturando peces[editar | editar código]

Un corcho (en la edición Bedrock).
Una caña de pescar nuevamente obtenida con los encantos Lure II, Unbreaking III y Luck of the Sea II.

Para poder pescar, el jugador debe usar una caña de pescar para lanzar el sedal hacia una zona con agua. La posición del jugador no importa, ya que podrá estar dentro del agua, sumergido, sentado en un bote o junto a la costa. Los peces también se podrán capturar en zonas de agua pequeñas, profundas o incluso creadas por el propio jugador, tanto en la superficie como debajo de ella.

Debes controlar el anzuelo. Podrás ver pequeñas salpicaduras a su alrededor cuando haya peces.

El jugador deberá esperar entre 5 y 30 segundos para atrapar algo.

  • Cada nivel del encantamiento "lure" restará 5 segundos al proceso.
  • Si el anzuelo no está directamente expuesto a la luz del sol o a la luz de la luna, el tiempo que tendrás que esperar será el doble aproximadamente (más técnicamente hablando, cada tick (unidad de tiempo en minecraft equivalente a 120/24000 segundos) tendrá una probabilidad del 50% de no ser contado en tu tiempo de espera). Considera que cuando hay exposición a la luz mencionada, todos los bloques debajo del corcho se verán transparentes, es decir, se verán similarmente al vidrio o al cable que se usa en trampas.
  • Si llueve sobre el bloque del anzuelo, el tiempo de espera se reducirá aproximadamente un 20 % (cada tick tendrá un 25 % de probabilidad de contar como 2 en vez de 1). El anzuelo debe estar en un bioma en el que esté lloviendo, y que todos los bloques sobre él no bloqueen el movimiento (como antorchas, hilos trampa...).

After a period of waiting, a trail of water particles appears a short distance from the bobber and heads toward the bobber (provided that the Particles Video Setting is not set to Minimal). When the particle trail reaches the bobber, it dips below the surface and the player must immediately use the rod again to reel in the line. The window for reeling in when the bobber submerges is about half a second[se necesita más información]. If a bite is missed, the line can simply be recast or left in the water to wait for another bite.

  • A successful reel-in causes a raw cod, raw salmon, pufferfish, tropical fish, junk, or treasure item (see Junk and treasure below) to appear and fly toward the player. Normally, the item flies directly to the player's position, but if there are blocks in the way, it may hit those and bounce off at an angle.
  • A successful reel-in also spawns an experience orb worth 1–6 experience points at the location of the player doing the fishing.

If the player wanders more than 32 blocks away from the bobber, or if the player stops holding a fishing rod, the bobber and fishing line disappear with no durability reduction to the rod.

The bobber floats up to the water's surface even if the fishing rod is used from underwater unless it hooks onto a mob such as squid or is obstructed by a block.

Reeling in the fishing rod costs durability, although this can vary depending on the circumstances; see below.

Fish mobs do not attempt to bite the fish hook and bobber, but can be hooked and reeled as with other mobs.

Mecánicas[editar | editar código]

Una vez que el anzuelo toque el agua, el tiempo de espera quedará predeterminado. Este tiempo varía entre 5 y 30 s (de 100 a 600 ticks, a una velocidad de 20 ticks por segundo), y se verá reducido en 5 s por cada nivel de Señuelo que tengas en tu caña. Señuelo afecta tanto al tiempo mínimo como al tiempo máximo. Si al aplicar su efecto, el tiempo de espera es menor que 0, entonces se generará un nuevo tiempo de espera en el siguiente tick.

Si llueve sobre el anzuelo, el tiempo de espera se reducirá en un 20 % (en promedio). Si el jugador está pescando en un lugar sin luz del sol, el tiempo de espera se duplicará (en promedio).

Después de que el tiempo de espera concluya, aparecerán partículas en el agua, que se acercarán al anzuelo de forma serpenteante. Cuando lleguen al anzuelo, y después de un intervalo de 1-4 s, el jugador tendrá medio segundo para recoger el anzuelo antes de que el contador de tiempo se reinicie. Si recoges el anzuelo en ese intervalo de tiempo, te asegurarás un objeto atrapado con la caña.

Trastos y tesoros[editar | editar código]

La caña de pescar a veces atrapará tesoros o trastos, en lugar de peces. Con una caña de pescar sin encantamientos, la probabilidad de atrapar trastos es del 10 %, mientras que la de atrapar tesoros es del 5 %. Cada nivel adicional de Suerte marina aumenta la probabilidad de atrapar un tesoro, reduciendo la de atrapar peces y trastos. El efecto de estado "Suerte" te concede un resultado similar.

In order to catch items in the treasure category, the bobber must be in open water. This is technically defined as the 5×4×5 vicinity around the bobber (2 blocks away horizontally, 2 blocks above the water surface, and 2 blocks deep). Each horizontal layer in this area must consist only of air and lily pads or water source blocks, waterlogged blocks without collision (such as signs or coral), and bubble columns. These conditions are checked every tick to determine if the player is eligible to receive treasure from a fishing attempt. If the conditions are not met, only items in the fish and junk categories can be obtained from fishing.

Prob. de pesca fuera de biomas de jungla
Categoría Probabilidad en categoría [note 1] Probabilidad
sin encantar
Suerte
marina
1
Suerte
marina
2
Suerte
marina
3
Pez Peso 85 % 84.8 % 84.7 % 84.5 %
Bacalao crudo 60 % 51.0 % 50.9 % 50.8 % 50.7 %
Salmón crudo 25 % 21.3 % 21.2 % 21.2 % 21.1 %
Pez tropical 2 % 1.7 % 1.7 % 1.7 % 1.7 %
Pez globo 13 % 11.1 % 11.0 % 11.0 % 11.0 %
Tesoro Peso 5 % 7.1 % 9.2 % 11.3 %
Bow[note 2] 16.7% (16) 0.8% 1.2% 1.5% 1.9%
Libro encantado[note 3] 16.7% (16) 0.8% 1.2% 1.5% 1.9%
Caña de pescar[note 2] 16.7 % (16) 0.8 % 1.2 % 1.5 % 1.9 %
Name Tag 16.7% (16) 0.8 % 1.2 % 1.5 % 1.9 %
Caparazón de nautilo 16.7 % (16) 0.8 % 1.2 % 1.5 % 1.9 %
Montura 16.7 % (16) 0.8 % 1.2 % 1.5 % 1.9 %
Trasto Peso 10 % 8.1 % 6.1 % 4.2 %
Lily Pad 17% 1.7% 1.4% 1.0% 0.7%
Bowl 10% 1.0% 0.8% 0.6% 0.4%
Fishing Rod[note 4] 2% 0.2% 0.2% 0.1% 0.1%
Leather 10% 1.0% 0.8% 0.6% 0.4%
Leather Boots[note 4] 10% 1.0% 0.8% 0.6% 0.4%
Rotten Flesh 10% 1.0% 0.8% 0.6% 0.4%
Stick 5% 0.5% 0.4% 0.3% 0.2%
String 5% 0.5% 0.4% 0.3% 0.2%
Water Bottle 10% 1.0% 0.8% 0.6% 0.4%
Bone 10% 1.0% 0.8% 0.6% 0.4%
Ink Sac (10) 1% 0.1% 0.1% 0.1% 0.04%
Tripwire Hook 10% 1.0% 0.8% 0.6% 0.4%
Catch possibilities in Jungle biomes[note 5]
Category Chance in category[note 1] Unenchanted
chance
LotS 1 LotS 2 LotS 3
Fish[note 6] Weight 85% 84.8% 84.7% 84.5%
Raw cod 60% 51.0% 50.9% 50.8% 50.7%
Raw salmon 40%‌[Solo BE]
25%‌[Solo JE]
34.0%‌[Solo BE]
21.3%‌[Solo JE]
33.9%‌[Solo BE]
21.2%‌[Solo JE]
33.9%‌[Solo BE]
21.2%‌[Solo JE]
33.8%‌[Solo BE]
21.1%‌[Solo JE]
Tropical Fish[Solo JE] 2% 1.7% 1.7% 1.7% 1.7%
Pufferfish[Solo JE] 13% 11.1% 11.0% 11.0% 11.0%
Treasure Weight 5% 7.1% 9.2% 11.3%
Bow[note 2] 16.7% (16) 0.8% 1.2% 1.5% 1.9%
Enchanted book[note 3] 16.7% (16) 0.8% 1.2% 1.5% 1.9%
Fishing Rod[note 2] 16.7% (16) 0.8% 1.2% 1.5% 1.9%
Name Tag 16.7% (16) 0.8% 1.2% 1.5% 1.9%
Nautilus Shell 16.7% (16) 0.8% 1.2% 1.5% 1.9%
Saddle 16.7% (16) 0.8% 1.2% 1.5% 1.9%
Junk Weight 10% 8.1% 6.1% 4.2%
Lily Pad 14.2% (17120)‌[Solo BE]
15.5% (17110)‌[Solo JE]
1.4%‌[Solo BE]
1.5%‌[Solo JE]
1.1%‌[Solo BE]
1.2%‌[Solo JE]
0.9% 0.6%
Bamboo 8.3% (10120)‌[Solo BE]
9.1% (10110)‌[Solo JE]
0.8%‌[Solo BE]
0.9%‌[Solo JE]
0.7% 0.5%‌[Solo BE]
0.6%‌[Solo JE]
0.3%‌[Solo BE]
0.4%‌[Solo JE]
Cocoa Beans[Solo BE] 8.3% (10120) 0.8% 0.7% 0.5% 0.3%
Bowl 8.3% (10120)‌[Solo BE]
9.1% (10110)‌[Solo JE]
0.8%‌[Solo BE]
0.9%‌[Solo JE]
0.7% 0.5%‌[Solo BE]
0.6%‌[Solo JE]
0.3%‌[Solo BE]
0.4%‌[Solo JE]
Fishing Rod[note 4] 1.7% (2120)‌[Solo BE]
1.8% (2110)‌[Solo JE]
0.2%
0.2%
0.1%
0.1%
Leather 8.3% (10120)‌[Solo BE]
9.1% (10110)‌[Solo JE]
0.8%‌[Solo BE]
0.9%‌[Solo JE]
0.7% 0.5%‌[Solo BE]
0.6%‌[Solo JE]
0.3%‌[Solo BE]
0.4%‌[Solo JE]
Leather Boots[note 4] 8.3% (10120)‌[Solo BE]
9.1% (10110)‌[Solo JE]
0.8%‌[Solo BE]
0.9%‌[Solo JE]
0.7% 0.5%‌[Solo BE]
0.6%‌[Solo JE]
0.3%‌[Solo BE]
0.4%‌[Solo JE]
Rotten Flesh 8.3% (10120)‌[Solo BE]
9.1% (10110)‌[Solo JE]
0.8%‌[Solo BE]
0.9%‌[Solo JE]
0.7% 0.5%‌[Solo BE]
0.6%‌[Solo JE]
0.3%‌[Solo BE]
0.4%‌[Solo JE]
Stick 4.2% (5120)‌[Solo BE]
4.5% (5110)‌[Solo JE]
0.4%‌[Solo BE]
0.5%‌[Solo JE]
0.3%‌[Solo BE]
0.4%‌[Solo JE]
0.3% 0.2%
String 4.2% (5120)‌[Solo BE]
4.5% (5110)‌[Solo JE]
0.4%‌[Solo BE]
0.5%‌[Solo JE]
0.3%‌[Solo BE]
0.4%‌[Solo JE]
0.3% 0.2%
Water Bottle 8.3% (10120)‌[Solo BE]
9.1% (10110)‌[Solo JE]
0.8%‌[Solo BE]
0.9%‌[Solo JE]
0.7% 0.5%‌[Solo BE]
0.6%‌[Solo JE]
0.3%‌[Solo BE]
0.4%‌[Solo JE]
Bone 8.3% (10120)‌[Solo BE]
9.1% (10110)‌[Solo JE]
0.8%‌[Solo BE]
0.9%‌[Solo JE]
0.7% 0.5%‌[Solo BE]
0.6%‌[Solo JE]
0.3%‌[Solo BE]
0.4%‌[Solo JE]
Ink Sac (10) 0.8% (1120)‌[Solo BE]
0.9% (1110)‌[Solo JE]
0.1%
0.1%
0.1%
0.03%‌[Solo BE]
0.04%‌[Solo JE]
Tripwire Hook 8.3% (10120)‌[Solo BE]
9.1% (10110)‌[Solo JE]
0.8%‌[Solo BE]
0.9%‌[Solo JE]
0.7% 0.5%‌[Solo BE]
0.6%‌[Solo JE]
0.3%‌[Solo BE]
0.4%‌[Solo JE]

Notes[editar | editar código]

  1. 1,0 1,1 This does not vary depending on enchantments.
  2. 2,0 2,1 2,2 2,3 Bows and Fishing Rods caught from the Treasure category are enchanted at a random level between 22-30, but also badly damaged. Enchantment probabilities are the same as a level-30 enchantment on an enchanting table. These can also include treasure enchantments that are unavailable via an enchanting table.
  3. 3,0 3,1 Enchantment probabilities are the same as a level-30 enchantment on an enchanting table, but the chance of multiple enchantments is not reduced. These can also include treasure enchantments that are unavailable via an enchanting table.
  4. 4,0 4,1 4,2 4,3 Fishing Rods and Leather Boots caught from the Junk category are 10%–100% damaged, and always unenchanted.
  5. This fishing loot can be caught only when the player is fishing in one of the following biomes: Jungle, Jungle hills, Jungle edge, Bamboo jungle, Modified jungle, Modified jungle edge & Bamboo jungle hills. The percentages for Unenchanted chance and Luck of the Sea of Junk item may be inaccurate.
  6. En Bedrock Edition, cod and salmon are the only fish that can be caught in jungle biomes and variants.

Durabilidad de la caña de pescar[editar | editar código]

Véase también: Fishing Rod § Usage

La caña de pescar tiene 64 unidades de durabilidad, por lo que podrá usarse 64 veces antes de que se rompa- Este número se puede mejorar si se aplican los encantamientos Irrompibilidad o Reparación.

  • Si recoges el anzuelo mientras esté en el aire o en el agua sin haber atrapado nada no cuesta puntos de durabilidad.
  • Si recoges el anzuelo después de atrapar un pez, un trasto o un tesoro, se reducirá la durabilidad en 1.
  • Si recoges el anzuelo mientras está atascado en un bloque sólido, se reducirá la durabilidad en 2.
  • Si recoges el anzuelo al estar sobre un objeto soltado en el suelo, se reducirá la durabilidad en 3.
  • Si recoges el anzuelo al estar sobre una entidad que no sea un objeto soltado en el suelo, se reducirá la durabilidad en 4.
  • Una caña de pescar con el encantamiento Reparación' tiene durabilidad infinita, ya que se repara constantemente si solo lo usas para pescar y si no tienes equipada una armadura dañada con Reparación.

El coste de durabilidad se reduce al recoger el anzuelo y no al impactar sobre algo. Por eso, no hay penalización de durabilidad si cambias de objeto o sueltas la caña en lugar de recoger el anzuelo en caso de haber tenido algún problema.

History[editar | editar código]

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Java Edition Alpha
v1.2.0?Added fishing.
The algorithm is as follows: each tick has a 1500 chance of catching a fish, unless it's raining, in which case it's a 1300 chance instead. Rain reduces the average time between catches from 346 ticks to 207 ticks, a 40% decrease. This algorithm remained unchanged until 1.7.2.
Java Edition
1.4.212w37aFishing now gives the player experience with each fish caught.
1.7.213w36aFishing rewards and mechanics have been massively changed, with new rewards including enchanted books, saddles, enchanted fishing rods, name tags, and such.
Fishing now shows particles when a fish is approaching the bobber.
There is now a chance of fishing "bad" items (junk) such as sticks, bones, and such.
1.915w43cThe Lure enchantment no longer affects the chances of catching things, only the delay.
The Luck of the Sea enchantment is broken due to a typo in the new fishing loot table.
Fished junk is now less damaged (0%–90% durability remaining) while treasure is more damaged (0%–25% durability remaining).
Ink sacs can now be caught singly with weight 10 (formerly a stack of 10 with weight 1).
1.1116w38aInk sac chances have been changed from 10 chances for 1 ink sac to 1 chance for 10 ink sacs.
1.1318w15aAdded nautilus shells, obtainable as a treasure item when fishing.
1.1418w43aAdded bamboo, obtainable as a junk item when fishing in jungles.
1.1620w12aTreasure can now be obtained only through fishing in open water.
Open water is defined as a 5×4×5 area around the bobber, in which only air, water source blocks, or waterlogged blocks without collision can be present.
Bubble columns and lily pads both invalidate open water.
20w13aOpen water is now calculated differently.
Each layer in the area around the bobber is checked, and each layer must have only air or water (or similar).
Bubble columns no longer invalidate water layer checks and lily pads no longer invalidate air layer checks.
20w21aLily Pads now are junk loot instead of treasure.
Pocket Edition Alpha
March 13, 2015Daniel Wustenhoff tweets an image of the player fishing.
v0.11.0build 1Added fishing.
v0.12.1build 1Fishing rewards can now be enchanted upon capture (enchanted books, etc).
Fishing now reward experience.
v0.13.0build 1Tripwire hooks are now obtainable from fishing.
v0.15.0build 1Added name tags, which can be obtained from fishing.
Bedrock Edition
1.4.0beta 1.2.20.1Added nautilus shells, obtainable as a treasure item when fishing.
1.8.0beta 1.8.0.8Fishing loot has been changed in jungles. When fishing in a jungle biome, the fish rewarded are now raw cod and raw salmon only.
Added bamboo, obtainable as a junk item when fishing in jungles.
Cocoa bean can now be obtained as junk item when fishing in jungles.
Legacy Console Edition
TU1CU1 1.0 Patch 1Added fishing.
TU31CU19 1.22 Patch 3Fishing now has particle effects - bubbles appear moving toward the bobber, just before the player has something on the hook. This has the appearance of a fish swimming toward the hook.
Treasure and junk items can now be caught while fishing.

Issues[editar | editar código]

Los problemas relacionados con "pesca" se mantienen en el rastreador de problemas. Informar (en inglés) en esta página sobre los errores que encuentres.

Trivia[editar | editar código]

  • The maximum distance the player can get between the bobber and themselves is 33 blocks. Any further and the bobber and line disappears.
  • If the players casts the bobber into a waterfall, the bobber floats up the waterfall until it reaches the top and remains there until the player either pulls it back in or catches fish on the line. If a fish is caught on the line, the bobber then falls down the waterfall.
  • The player can catch fish even if occupying the same block space as the bobber.
  • If the player casts the line into an End Portal, the line and bobber disappear, although it doesn't teleport to the Overworld/End.
  • The player can switch from one fishing rod to another, at any time, even after hooking a fish or snagging something. This means that one rod can hook an item and another can reel it in, and the durability cost is subtracted from the rod currently equipped.Plantilla:More info
  • The player can obtain the achievement 'Cow Tipper' from reeling in leather[Solo BE].
  • If the bobber is too close to the land, the small splashes, as well as the trail of particles heading toward the bobber, can be seen on the land.
  • The player is still able to fish while using the fishing rod in their off-hand slot.‌[Solo JE]
  • When in third person mode, the fishing rod is hidden, but the line and bobber are still shown.