Sin resumen de edición |
(He reemplazado la información antigua (que era muy poca) con la de la wiki inglesa) |
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+ | {{redirect|Ender Eye|boss|Ender Dragon}} |
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− | {{Ampliar}} |
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+ | {{ItemEntity |
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− | |||
− | {{Objeto |
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|image=Eye of Ender.png |
|image=Eye of Ender.png |
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+ | |stackable=Yes (64) |
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⚫ | |||
+ | |renewable=Yes |
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− | |tipo=Materias primas |
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+ | |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks |
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− | |apilable=Si (64) |
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+ | |networkid='''[[JE]]''': 72 |
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− | |renovable=Si |
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⚫ | |||
}} |
}} |
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+ | An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them. |
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+ | == Obtaining == |
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− | El '''ojo de ender''' es un objeto necesario para completar un portal [[El End|del End]] en las [[fortaleza]]s. |
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+ | === Crafting === |
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− | Cuando el ojo es lanzado, este flotara 15 bloques diagonalmente hacia arriba en dirección a una fortaleza, dejando atrás una marca de partículas moradas. El ojo flotara en el aire durante 3 segundos, después de eso puede caer al suelo y sera reutilizable o puede volver a su dimensión dejando una explosión de partículas atrás. Si el ojo esta a menos de 20 bloques de la ubicación de una fortaleza, este flotara hacia la tierra. |
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+ | {{Crafting |
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− | Los jugadores que quieran llegar al End deben llevar muchos ojos, ya que algunos desaparecerán al lanzarlos y se deberán usar mucho, ya que hacen falta una docena de ojos para completar un portal. |
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+ | |Blaze Powder |
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− | |||
+ | |Ender Pearl |
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− | == Fabricación == |
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⚫ | |||
− | {{Fabricación |
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+ | |type=Miscellaneous |
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− | |shapeless = 1 |
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− | |A1= |B1= |C1= |
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− | |A2= |B2= Perla de Ender |C2= |
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− | |A3= |B3= Polvo de blaze |C3= |
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⚫ | |||
− | |type= Objetos varios |
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}} |
}} |
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− | == |
+ | == Usage == |
+ | |||
+ | === Locating strongholds === |
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+ | [[File:Eye of Ender (break).gif|thumb|300px|An animation of an eye of ender shattering.]] |
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+ | |||
+ | To locate [[stronghold]]s (and the [[end portal]]s they house): |
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+ | * Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]]. |
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+ | ** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located. |
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+ | ** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eyes of ender leads to chunk coordinates 8, ~, 8 (the center of the chunk). |
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+ | * While over 12 blocks away from the center of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel. |
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+ | * When closer than 12 blocks from the center of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward. |
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+ | * After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering. The player can throw the eye an average of five times before it shatters. |
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+ | * The eye of ender's flying function works only in the [[Overworld]]. It does nothing in [[the Nether]], [[the End]], [[custom dimension]]s{{verify}}, or in worlds with no strongholds. |
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+ | |||
+ | === Activating end portals === |
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+ | [[File:Active End Portal.png|thumb|350px|An End Portal activated with eyes of ender.]] |
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+ | Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[End portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender. |
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+ | {| class="wikitable sortable mw-collapsible" |
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+ | |+End Portal Pre-Filled Eyes |
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+ | !Eyes |
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+ | !0 |
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+ | !1 |
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+ | !2 |
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+ | !3 |
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+ | !4 |
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+ | !5-12 |
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+ | |- |
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+ | |Exactly |
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+ | |28% |
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+ | |38% |
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+ | |23% |
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+ | |9% |
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+ | |2% |
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+ | |<1% |
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+ | |- |
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+ | |Or More |
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+ | |100% |
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+ | |72% |
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+ | |34% |
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+ | |11% |
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+ | |3% |
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+ | |<1% |
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+ | |} |
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+ | |||
+ | === Crafting ingredient === |
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+ | |||
+ | {{crafting usage}} |
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+ | |||
+ | == Sounds == |
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+ | |||
+ | {{Sound table |
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+ | |sound=Ender Eye death1.ogg |
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+ | |sound2=Ender Eye death2.ogg |
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+ | |subtitle=Eye of Ender falls |
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+ | |description=The entity drops or breaks |
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+ | |id=entity.ender_eye.death |
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+ | |source=Friendly Creatures |
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+ | |distance=16}} |
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+ | {{Sound table |
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+ | |sound=Ender Eye launch1.ogg |
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+ | |sound2=Ender Eye launch2.ogg |
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+ | |subtitle=Eye of Ender shoots |
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+ | |description=The entity is thrown |
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+ | |id=entity.ender_eye.launch |
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+ | |source=Friendly Creatures |
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+ | |translationkey=subtitles.entity.ender_eye.launch |
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+ | |distance=16 |
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+ | |foot=1}} |
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+ | |||
+ | == Data values == |
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+ | === ID === |
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+ | {{edition|java}}: |
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+ | {{ID table |
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+ | |firstcolumnname=Item |
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+ | |showforms=y |
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+ | |generatetranslationkeys=java |
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⚫ | |||
+ | |spritetype=item |
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+ | |nameid=ender_eye |
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+ | |form=item |
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+ | |foot=1}} |
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+ | {{ID table |
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+ | |firstcolumnname=Entity |
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+ | |generatetranslationkeys=java |
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+ | |displayname=Eye of Ender |
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+ | |spritetype=entity |
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+ | |nameid=eye_of_ender |
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+ | |foot=1}} |
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+ | {{edition|bedrock}}: |
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+ | {{ID table |
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+ | |firstcolumnname=Item |
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+ | |shownumericids=y |
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+ | |showforms=y |
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+ | |generatetranslationkeys=bedrock |
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+ | |displayname=Eye of Ender |
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+ | |spritetype=item |
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+ | |nameid=ender_eye |
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⚫ | |||
+ | |form=item |
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+ | |foot=1}} |
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+ | {{ID table |
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+ | |firstcolumnname=Entity |
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+ | |shownumericids=y |
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+ | |generatetranslationkeys=bedrock |
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+ | |displayname=Eye of Ender |
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+ | |spritetype=entity |
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+ | |nameid=eye_of_ender_signal |
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+ | |id=70 |
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+ | |foot=1}} |
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+ | |||
+ | === Entity data === |
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+ | {{see also|Chunk format}} |
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+ | |||
+ | The purple particles left by ender eyes have entity data that define various properties of the entity. |
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+ | |||
+ | {{/ED}} |
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+ | |||
+ | == Advancements == |
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+ | {{load advancements|Eye Spy}} |
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+ | |||
+ | == Video == |
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+ | {{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}} |
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+ | |||
+ | <div style="text-align:center">{{yt|E0AhoxYLomc}}</div> |
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+ | |||
+ | == History == |
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+ | |||
+ | {{History|java}} |
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+ | {{History||1.0.0|snap=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. |
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+ | |Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}} |
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+ | {{History|||snap=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jens Bergensten|Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[End portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks. |
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+ | |In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}} |
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+ | {{History|||snap=RC1|The throwing sound of eyes of ender has been changed.}} |
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+ | {{History||1.3.1|snap=12w21a|Eyes of ender can now be used to craft [[ender chest]]s. |
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+ | |Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}} |
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+ | {{History|||snap=12w22a|Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds.}} |
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+ | {{History||1.6.4|snap=1.6.3-pre|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (level generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}} |
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+ | {{History||1.8|snap=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}} |
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+ | {{History||1.9|snap=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}} |
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+ | {{History|||snap=15w44b|An eye of ender is now used to craft an [[end crystal]].}} |
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+ | {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}} |
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+ | {{History||1.12|snap=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}} |
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+ | {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}} |
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+ | {{History|||snap=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}} |
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+ | {{History||1.14|snap=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} |
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+ | |||
+ | {{History|pocket}} |
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+ | {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} |
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+ | {{History|bedrock}} |
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+ | {{History||1.10.0|snap=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} |
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+ | {{History||1.16.0|snap=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}} |
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+ | |||
+ | {{History|console}} |
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+ | {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} |
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+ | {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}} |
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+ | |||
+ | {{History|new 3ds}} |
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+ | {{History||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}} |
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+ | {{History|foot}} |
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+ | |||
+ | == Issues == |
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+ | |||
+ | {{issue list}} |
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+ | |||
+ | == Trivia == |
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+ | |||
+ | * When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand. |
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+ | * Before [[Java Edition 1.9]], eyes of ender can be purchased from cleric villagers, which means players can find a [[stronghold]] and go to [[the End]] without accessing [[the Nether]] at all. |
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+ | * {{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command. |
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+ | |||
+ | == Gallery == |
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+ | <gallery> |
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+ | File:Held Eye of Ender.png|The eye of ender used to appear large in third-person view. |
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+ | File:Eye of Ender (Programmer Art).png|The eye of ender in '''Programmer Art'''. |
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+ | </gallery> |
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+ | |||
+ | == External links == |
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+ | |||
+ | * [http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool] |
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+ | * [http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring] |
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+ | * [https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings] |
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+ | * [https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool] |
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+ | * [http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)] |
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+ | * [http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)] |
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+ | * [https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer] |
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+ | * [http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file] |
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+ | |||
+ | |||
+ | == References == |
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+ | {{reflist}} |
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− | * El ojo de ender tiene el mismo error de código que el [[azúcar]], al estar en 3ª persona se ve más grande de lo normal. |
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− | * La función de clic derecho de el ojo de ender no funciona en el End. |
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− | * La gente lo usa en algunos mapas de aventura como objeto de teletransporte o mejoras para el jugador. |
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− | {{ |
+ | {{Items}} |
+ | {{entities}} |
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[[cs:Endové oko]] |
[[cs:Endové oko]] |
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[[de:Enderauge]] |
[[de:Enderauge]] |
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− | [[en:Eye of |
+ | [[en:Eye of ender]] |
[[fr:Œil de l'Ender]] |
[[fr:Œil de l'Ender]] |
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[[hu:Végzet szeme]] |
[[hu:Végzet szeme]] |
Revisión del 20:11 17 may 2021
Plantilla:Redirect An eye of ender is a craftable item used to locate strongholds and activate the end portals within them.
Obtaining
Crafting
Plantilla:Crafting
Usage
Locating strongholds
To locate strongholds (and the end portals they house):
- Pressing use while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for endermen and ender chests.
- The eye leads to the chunk where a spiral staircase, the first room generated in the stronghold, is located.
- The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eyes of ender leads to chunk coordinates 8, ~, 8 (the center of the chunk).
- While over 12 blocks away from the center of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
- When closer than 12 blocks from the center of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
- After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering. The player can throw the eye an average of five times before it shatters.
- The eye of ender's flying function works only in the Overworld. It does nothing in the Nether, the End, custom dimensionsVerificar, or in worlds with no strongholds.
Activating end portals
Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty End portal frames by pressing use on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
Eyes | 0 | 1 | 2 | 3 | 4 | 5-12 |
---|---|---|---|---|---|---|
Exactly | 28% | 38% | 23% | 9% | 2% | <1% |
Or More | 100% | 72% | 34% | 11% | 3% | <1% |
Crafting ingredient
Plantilla:Crafting usage
Sounds
Sonido | Subtítulos | Fuente | Descripción | Ubicación de recurso | Clave de traducción | Volumen | Tono | Distancia de atenuación |
---|---|---|---|---|---|---|---|---|
Eye of Ender falls | ? | The entity drops or breaks | entity | ? | ? | ? | 16 | |
Eye of Ender shoots | ? | The entity is thrown | entity | subtitles | ? | ? | 16 |
Data values
ID
Plantilla:Edition: Plantilla:ID table Plantilla:ID table Plantilla:Edition: Plantilla:ID table Plantilla:ID table
Entity data
The purple particles left by ender eyes have entity data that define various properties of the entity.
Ojo de ender/ED
Advancements
[[Mojira:MC-Plantilla:Carga de progresos: Progreso desconocido. El título del progreso no se ha podido encontrar en la página Progreso|MC-Plantilla:Carga de progresos: Progreso desconocido. El título del progreso no se ha podido encontrar en la página Progreso]]
Video
History
Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History
Plantilla:History Plantilla:History Plantilla:History Plantilla:History Plantilla:History
Plantilla:History Plantilla:History Plantilla:History
Plantilla:History Plantilla:History Plantilla:History
Issues
Plantilla:Issue list
Trivia
- When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
- Before Java Edition 1.9, eyes of ender can be purchased from cleric villagers, which means players can find a stronghold and go to the End without accessing the Nether at all.
- En Bedrock Edition if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the
/locate
command.
Gallery
External links
- A super-easy stronghold triangulation tool
- JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring
- Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings
- Python Eye of Ender throw plotting tool
- HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)
- Chunk Base Stronghold Finder (seed-based)
- Amidst - File-based world visualizer
- Find strongholds by analyzing stronghold.dat file
References
Plantilla:Reflist
Plantilla:Items Plantilla:Entities