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{{Company
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{{Empresa
 
| title= Mojang Studios
 
| title= Mojang Studios
| image= Mojang Studios logo.svg
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| image= Mojang Studios.png
| type= Subsidiary
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| type= Filial
 
| founders= [[Markus Persson]]<br/>[[Jakob Porsér]]<br/>[[Carl Manneh]]
 
| founders= [[Markus Persson]]<br/>[[Jakob Porsér]]<br/>[[Carl Manneh]]
 
| formerly= Mojang Specifications (2009–2010)<br/>Mojang AB (2010–2020)
 
| formerly= Mojang Specifications (2009–2010)<br/>Mojang AB (2010–2020)
| founded={{start date and age|2009}}
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| founded={{fecha de inicio y edad|2009}}
| headquarters= {{w|Stockholm}}, {{w|Sweden}}
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| headquarters= {{w|Estocolmo}}, {{w|Suecia}}
| keypeople= Helen Chiang (Head of Mojang Studios)<br/>[[Jonas Mårtensson]] (CEO)<br/>[[Vu Bui]] (COO)<br/>[[Karin Severinson]] (CFO)
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| keypeople= Helen Chiang (Jefe de Mojang Studios)<br/>[[Jonas Mårtensson]] (CEO)<br/>[[Vu Bui]] (COO)<br/>[[Karin Severinson]] (CFO)
 
| products= ''[[Minecraft]]''<br/>''[[Minecraft Earth]]''<br/>''[[Minecraft Dungeons]]''<br/>''[[#Caller's Bane|Caller's Bane]]''<br/>''[[#Cobalt|Cobalt]]''<br/>''[[#Crown and Council|Crown and Council]]''<br/>''[[#Cobalt W.A.S.D.|Cobalt W.A.S.D.]]''
 
| products= ''[[Minecraft]]''<br/>''[[Minecraft Earth]]''<br/>''[[Minecraft Dungeons]]''<br/>''[[#Caller's Bane|Caller's Bane]]''<br/>''[[#Cobalt|Cobalt]]''<br/>''[[#Crown and Council|Crown and Council]]''<br/>''[[#Cobalt W.A.S.D.|Cobalt W.A.S.D.]]''
 
| parent= {{w|Xbox Game Studios}}<br/>(2014–present)
 
| parent= {{w|Xbox Game Studios}}<br/>(2014–present)
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}}
 
}}
   
'''Mojang''' (pronunciado {{Audio|MojangPronunciationEnglish.ogg|/moʊˈdʒæŋ/|link2='''''ᴍᴏʜ'''-jang''}}<ref>{{tweet|marc_irl|610555752504262657|Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...|June 15, 2015}}</ref><ref>{{tweet|Marc_IRL|1107749696552996865|It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.|March 18, 2019}}</ref><ref>{{tweet|Marc_IRL|1262066231399657475|Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋 |May 17, 2020}}</ref>) '''Studios''', es un desarrollador de videojuegos para {{w|Xbox Game Studios}}. Se la conoce principalmente por la creación y desarrollo de ''Minecraft''. Con sedes en diferentes ubicaciones alrededor de todo el mundo, Mojang Studios tiene aproximadamente 494 empleados.<ref>{{link|url=https://www.linkedin.com/company/mojangstudios/|website=LinkedIn|title=LinkedIn Page for Mojang Studios}}</ref>
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'''Mojang''' (pronunciado {{Audio|MojangPronunciationEnglish.ogg|/moʊˈdʒæŋ/|link2='''''ᴍᴏʜ'''-jang''}}<ref>{{tweet|marc_irl|610555752504262657|Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...|June 15, 2015}}</ref><ref>{{tweet|Marc_IRL|1107749696552996865|It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.|March 18, 2019}}</ref><ref>{{tweet|Marc_IRL|1262066231399657475|Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋 |May 17, 2020}}</ref>) '''Studios''', es un desarrollador de videojuegos para {{w|Xbox Game Studios}}. Se la conoce principalmente por la creación y desarrollo de ''Minecraft''. Con sedes en diferentes ubicaciones alrededor de todo el mundo, Mojang Studios tiene aproximadamente 713 empleados actualmente.<ref>{{cita|url=https://www.linkedin.com/company/mojangstudios/|website=LinkedIn|title=LinkedIn Page for Mojang Studios}}</ref>
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[[File:Mojang Studios.mp4|thumb|297px|Logo animado de Mojang Studios hecho de "Mojangs".<ref name="Mojang Studios">{{Mcnet|meet-mojang-studios|Meet Mojang Studios|May 17, 2020}}</ref>]]
   
== History ==
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== Historia ==
   
[[Markus Persson]] and Rolf Jansson started development on massively multiplayer online role-playing game ''Wurm Online'' in 2003,<ref>{{link|url=https://www.shacknews.com/article/76896/wurm-online-hitting-version-10-after-almost-a-decade|title=Wurm Online hitting version 1.0 after almost a decade|website=ShackNews|author=Alice O'Connor|date=December 4, 2012}}</ref> using the name Mojang Specifications.<ref>{{link|url=https://web.archive.org/web/2003/http://www.wurmonline.com/|title=Wurm Online}}</ref> Persson and Jansson incorporated their business under the name Mojang Specifications AB in 2007. Persson soon left and wished to reuse the name "Mojang"; Jansson renamed his company to Onetoofree AB, and later to {{w|Code Club AB}}.
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[[Markus Persson]] y Rolf Jansson empezaron el desarrollo de un MMORPG llamado ''Wurm Online'' en 2003,<ref>{{cita|url=https://www.shacknews.com/article/76896/wurm-online-hitting-version-10-after-almost-a-decade|title=Wurm Online hitting version 1.0 after almost a decade|website=ShackNews|author=Alice O'Connor|date=December 4, 2012}}</ref> usando el nombre de Mojang Specifications.<ref>{{cita|url=https://web.archive.org/web/2003/http://www.wurmonline.com/|title=Wurm Online}}</ref> Persson y Jansson incorporaron su negocio bajo el nombre de Mojang Specifications AB en 2007. Persson pronto se fue y deseaba reutilizar el nombre "Mojang".; Jansson renombro su compañía a Onetoofree AB, y despues a {{w|Code Club AB}}.
   
During early development on ''Minecraft'', Persson reused the name Mojang Specifications. After declining a job offer at {{w|Valve Corporation|Valve}}, Notch incorporated Mojang Specifications as Mojang AB ("Mojäng Aktiebolag", Swedish for "Gadget Ltd.") with [[Jakob Porsér]].<ref>{{link|url=https://www.techradar.com/news/the-history-of-minecraft|website=TechRadar|title=The history of Minecraft|author=Alex Cox|date=June 13, 2018}}</ref> Persson then hired [[Carl Manneh]] as CEO, since both wanted to focus on ''Minecraft''{{hairsp}}'s development.
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Durante el desarrollo inicial de Minecraft, Persson reutilizó el nombre Especificaciones de Mojang. Después de rechazar una oferta de trabajo en Valve, Notch incorporó Mojang Specifications como Mojang AB ("Mojäng Aktiebolag", en sueco "Gadget Ltd.") con Jakob Porsér. Persson luego contrató a Carl Manneh como director ejecutivo, ya que ambos querían centrarse en el desarrollo de MinecraftPlantilla:Hairsp.
   
  +
Mojang anunció públicamente el 15 de septiembre de 2014 que Microsoft los compraría por 2500 millones de dólares y, posteriormente, se convirtieron en una subsidiaria de Microsoft Studios (ahora conocida como Xbox Game Studios) el 6 de noviembre de 2014. Mojang AB como entidad legal continúa existiendo como una subsidiaria de propiedad total
Mojang publicly announced on September 15, 2014, that they would be bought by {{w|Microsoft}} for US$2.5 billion, and they subsequently became a subsidiary of Microsoft Studios (now known as Xbox Game Studios) on November 6, 2014.<ref>{{tweet|XboxP3|530368089418784768|It's official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community.|November 6, 2014}}</ref> Mojang AB as a legal entity continues to exist as a wholly-owned subsidiary.
 
   
On May 17, 2020 (the eleventh anniversary of ''Minecraft''), Mojang announced that they were changing their name to Mojang Studios, unveiling a new logo and a logo animation.<ref name="Mojang Studios">{{article|meet-mojang-studios|Meet Mojang Studios|May 17, 2020}}</ref>
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El 17 de mayo de 2020 (el undécimo aniversario de Minecraft), Mojang anunció que cambiaría su nombre a Mojang Studios, presentando un nuevo logotipo y una animación de logotipo.
   
== Locations ==
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== Localizaciones ==
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Mojang Studios en Estocolmo es la oficina central del estudio de Minecraft más grande y es donde se toman las decisiones con respecto a la franquicia de Minecraft. Mojang Studios también incluye oficinas satélite en Japón, China, el Reino Unido y Redmond, Washington, Estados Unidos, compartiendo un solo presupuesto de estudio y visión de estudio entre todas las ubicaciones. La directora del estudio es Helen Chiang, que cuenta con la asistencia del CEO de Mojang, Jonas Mårtensson Matt Booty, el ex CVP de Minecraft, fue ascendido a CVP de Xbox Game Studios y reporta a Phil Spencer, quien es el vicepresidente ejecutivo de División de juegos de Microsoft.
   
  +
La oficina del Reino Unido trabaja en estrecha colaboración con socios de plataforma en Europa, así como con el estudio asociado [[4J Studios]]. La oficina de China trabaja en estrecha colaboración con el estudio asociado [[NetEase]]. La oficina de Japón trabaja en estrecha colaboración con socios de plataforma en Japón y Asia. La oficina de Redmond, al igual que la de Estocolmo, asiste con todas las ediciones. Casi todos los equipos están distribuidos entre las oficinas de Estocolmo y Redmond, excepto que [[Education Edition]] se desarrolla principalmente en Redmond y [[Java Edition]] se desarrolla principalmente en Estocolmo.
Mojang Studios in Stockholm is the home office of the larger ''Minecraft'' studio and is where the decisions regarding the ''Minecraft'' franchise are made. Mojang Studios also includes satellite offices in {{w|Japan}}, {{w|China}}, the {{w|United Kingdom}}, and {{w|Redmond, Washington}}, United States, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO [[Jonas Mårtensson]] <ref name="Minecraft Boss Promoted To Number Two Man At Xbox">{{citation|url=https://comicbook.com/gaming/2018/01/17/minecraft-boss-matt-booty-promoted-xbox-executive/|title=Minecraft Boss Promoted to Number Two Man at Xbox|website=ComicBook.com|author=Liana Ruppert|date=January 17, 2018}}</ref> Matt Booty, the former CVP of ''Minecraft'', was promoted to the CVP of Xbox Game Studios and reports to {{w|Phil Spencer (business executive)|Phil Spencer}}, who is the Executive Vice President of Microsoft's gaming division.<ref>{{citation|url=https://www.businessinsider.com/microsoft-xbox-phil-spencer-gets-promoted-to-executive-vice-president-2017-9|title=Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella|website=Business Insider|author=Matt Weinberger|date=September 19, 2017}}</ref>
 
 
The UK office works closely with platform partners in Europe as well as partner studio [[4J Studios]]. The China office works closely with the partner studio {{w|NetEase}}. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that {{el|ee}} is developed primarily in Redmond, and {{el|je}} is developed primarily in Stockholm.<ref>[[Talk:Mojang AB#On the topic of how Mojang and Microsoft Studios and so forth are presented|"On the topic of how Mojang and Microsoft Studios and so forth are presented"]]</ref>
 
   
 
== Juegos==
 
== Juegos==
   
 
=== ''Minecraft'' ===
 
=== ''Minecraft'' ===
{{main|Minecraft}}
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{{Principal|Minecraft}}
   
 
=== ''Minecraft Dungeons'' ===
 
=== ''Minecraft Dungeons'' ===
{{main|Minecraft Dungeons}}
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{{Principal|Minecraft Dungeons}}
   
 
=== ''Minecraft Earth'' ===
 
=== ''Minecraft Earth'' ===
{{main|Minecraft Earth}}
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{{Principal|Minecraft Earth}}
   
 
=== ''Minecraft: Story Mode'' ===
 
=== ''Minecraft: Story Mode'' ===
{{main|Minecraft: Story Mode}}
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{{Principal|Minecraft: Story Mode}}
   
 
==== ''Minecraft: Story Mode - Season Two'' ====
 
==== ''Minecraft: Story Mode - Season Two'' ====
{{main|Minecraft: Story Mode - Season Two}}
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{{Principal|Minecraft: Story Mode - Season Two}}
   
 
=== ''Caller's Bane'' ===
 
=== ''Caller's Bane'' ===
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[[File:Scrolls.png|Previous logo before the name change to ''Caller's Bane''.|thumb|right|200px]]
 
[[File:Scrolls.png|Previous logo before the name change to ''Caller's Bane''.|thumb|right|200px]]
   
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Caller's Bane (originalmente conocido como Scrolls) es un juego de Mojang que fue concebido y desarrollado por primera vez por Jakob Porsér,[8] con Måns Olson y Henrik Pettersson uniéndose más tarde.[9] Anunciado el 2 de marzo de 2011,[10] tiene como objetivo combinar elementos de juegos de cartas coleccionables y juegos de mesa tradicionales en el género de estrategia.
''Caller's Bane'' (originally known as ''Scrolls'') is a Mojang game which was first conceived and developed by [[Jakob Porsér]],<ref>[https://scrolls.com/ Caller's Bane]</ref> with [[Måns Olson]] and [[Henrik Pettersson]] joining later on.<ref>{{tumblr|ScrollsDev|75801791192|Team changes|February 6, 2014}}</ref> Announced on March 2, 2011,<ref>{{citation|url=https://www.mojang.com/2011/03/introducing-our-new-game-scrolls/|title=Introducing our New Game: Scrolls|website=Mojang.com|author=Jakob Porsér|date=March 2, 2011}}</ref> it aims to combine elements from trading card games and traditional board games in the strategy genre.
 
   
In August 2011, Mojang had been threatened with legal action by the legal team representing {{w|ZeniMax Media}}, with the accusation being that the original title "''Scrolls''" infringes on the ''{{w|The Elder Scrolls}}'' trademark, a series of role-playing video games published by {{w|Bethesda Softworks}} (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang,<ref>{{tweet|notch|126196998826242048|We won the interim injunction! We can keep using the name "Scrolls".|October 18, 2011}}</ref> and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "''Scrolls''" was allowed to remain.
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En agosto de 2011, Mojang había sido amenazado con emprender acciones legales por parte del equipo legal que representa a ZeniMax Media, con la acusación de que el título original "Scrolls" infringe la marca The Elder Scrolls, una serie de videojuegos de rol publicados por Bethesda Softworks. (una subsidiaria de ZeniMax Media). A mediados de octubre de 2011, Mojang ganó el caso judicial,[11] y un empleado describió el resultado como "el tribunal lo vio desde nuestro lado". No se tomaron más medidas contra Mojang y se permitió que permaneciera el nombre "Scrolls".
   
  +
El juego estuvo disponible por primera vez para un número limitado de personas a través de obsequios de claves alfa, a partir del 5 de julio de 2012.[12] Luego llegó a la versión beta el 3 de junio de 2013[13] desde entonces se puede comprar a un precio con descuento. El juego se lanzó por completo el 11 de diciembre de 2014 para PC, Mac y dispositivos Android,[14] pero el 29 de junio de 2015, Mojang anunció que el desarrollo de Scrolls cesaría porque "el juego ha llegado a un punto en el que ya no puede sostener por más tiempo el desarrollo continuo".[15] Sin embargo, los servidores del juego no cerraron hasta el 13 de febrero de 2018.[16]
The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.<ref>{{citation|url=https://scrolls.com/2012/07/ready-set-alpha/|title=Ready, Set, Alpha!|website=Caller's Bane|author=Jakob Porsér|date=July 5, 2012}}</ref> It then hit beta on June 3, 2013<ref>{{citation|url=https://scrolls.com/2013/06/weve-hit-open-beta-scrolls-is-now-on-sale/|title=We've hit open beta! Scrolls is now on-sale!|website=Caller's Bane|author=Owen Jones|date=June 3, 2013}}</ref> since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices,<ref>{{citation|url=https://www.mojang.com/2014/12/scrolls-released-on-pc-mac-and-android-tablets/|title=Scrolls released on PC, Mac, and Android tablets!|website=Caller's Bane|author=Owen Jones|date=December 11, 2014}}</ref> but on June 29th, 2015, Mojang announced that development of ''Scrolls'' would cease as "the game has reached a point where it can no longer sustain continuous development".<ref>{{citation|url=https://scrolls.com/2015/06/its-been-a-blast-automaton/|title=It's been a Blast Automaton!|website=Caller's Bane|date=June 29, 2015}}</ref> Servers for the game didn’t shut down, however, until February 13, 2018.<ref>{{citation|url=https://scrolls.com/2018/02/server-news/|title=Status update|website=Caller's Bane|author=Måns Olson|date=February 6, 2018}}</ref>
 
   
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El 20 de junio de 2018, se anunció que el juego se lanzaría de forma gratuita, además de cambiar el nombre de Scrolls a Caller's Bane.[17]
On June 20, 2018, it was announced that the game would be released for free, along with changing the name from ''Scrolls'' to ''Caller's Bane''.<ref>{{citation|url=https://scrolls.com/2018/06/the-game-is-now-free/|title=The game is now free!|website=Caller's Bane|author=Måns Olson|date=June 20, 2018}}</ref>
 
   
 
=== ''Cobalt'' ===
 
=== ''Cobalt'' ===
 
[[File:Cobalt (game).png|right|200px]]
 
[[File:Cobalt (game).png|right|200px]]
   
''Cobalt'' es un juego de acción desarrollado por [http://www.oxeyegames.com Oxeye Game Studios] y publicado/codesarrollado por Mojang. Announced on August 16, 2011,<ref>{{citation|url=https://www.mojang.com/2011/08/introducing-cobalt/|title=Introducing Cobalt|website=Mojang.com|author=Carl Manneh|date=August 18, 2011}}</ref> the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.
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Cobalt es un juego de acción desarrollado por Oxeye Game Studios y publicado/codesarrollado por Mojang. Anunciado el 16 de agosto de 2011, el modo de juego consiste en "correr, saltar, rodar, disparar, lanzar, bailar, piratear, rodar, volar, deslizarse, trepar, saquear, desviar, correr, hacer piñatas, pasar, anotar... e incluso ¡más rodando!". El juego también incluye un editor de mapas y un motor que se puede usar para crear nuevos modos y juegos dentro de él.
   
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Cobalt está escrito en Lua, lo que permite que el juego sea fácilmente modificable. El juego estuvo disponible por primera vez a través de una alfa, a partir del 16 de diciembre de 2011, cuando se ofreció a un precio con descuento. El 20 de agosto de 2013, se anunció el lanzamiento de Cobalt en Xbox 360 y Xbox One, con FatShark AB ayudando con el puerto.
''Cobalt'' is written in {{w|Lua (programming language)|Lua}}, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price.<ref>{{citation|url=https://www.mojang.com/2011/12/cobalt-pre-orders-around-the-next-bend/|title=Cobalt pre-orders around the next bend!|website=Mojang.com|author=Carl Manneh|date=December 12, 2011}}</ref><ref>{{citation|url=https://www.mojang.com/2011/12/say-hello-to-cobalt/|title=Say hello to Cobalt|website=Mojang.com|author=Carl Manneh|date=December 16, 2011}}</ref> On August 20, 2013, ''Cobalt'' was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.<ref>{{citation|url=https://www.mojang.com/2013/08/cobalt-is-coming-to-xbox-360-and-xbox-one/|title=Cobalt is coming to Xbox 360 and Xbox One!|website=Mojang.com|author=Owen Jones|date=August 20, 2013}}</ref>
 
   
  +
Originalmente, se planeó lanzar el juego para PC, Xbox 360, Xbox One y PS3 en 2014, pero se retrasó dos veces para permitir más tiempo de desarrollo. El juego finalmente se lanzó para PC, Xbox 360 y Xbox One el 2 de febrero de 2016.
Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,<ref>{{citation|url=https://www.mojang.com/2014/02/radio-cobalt-episode-one-the-basics/|title=Radio Cobalt Episode One - The Basics|website=Mojang.com|author=Owen Jones|date=February 4, 2014}}</ref> but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.<ref>{{citation|url=https://www.mojang.com/2016/01/cobalt-coming-to-xbox-and-steam-on-february-2nd/|title=Cobalt coming to Xbox and Steam February 2nd|website=Mojang.com|author=Owen Jones|date=January 14, 2016}}</ref>
 
   
 
=== ''Crown and Council'' ===
 
=== ''Crown and Council'' ===
  +
Crown and Council es un juego de estrategia casual completamente desarrollado por Henrik Pettersson. Originalmente se concibió en un game jam de 72 horas y se lanzó el 22 de abril de 2016. Se inspiró en los juegos History of the World y Slay, aunque muchos lo comparan con Risk.
[[File:CrownAndCouncil.jpg|right|200px]]
 
   
  +
El juego pone al jugador en control de una nación que lucha contra otras en un mapa basado en mosaicos. En cada turno, el jugador obtiene ingresos en función de la cantidad de fichas conquistadas que tiene, y puede gastar el dinero ganado para conquistar otras fichas o mejorar las suyas mediante la construcción de estructuras como fuertes, pueblos y universidades, que otorgan diferentes bonificaciones. El jugador gana un mapa una vez que ha vencido a todos los enemigos, independientemente de las fichas neutrales restantes. Hay 75 mapas, con mapas adicionales generados por procedimientos.
''Crown and Council'' es un juego de estrategia casual completamente desarrollado por [[Henrik Pettersson]].<ref>{{citation|url=https://www.mojang.com/2016/04/play-crown-and-council-a-new-free-game/|title=Play Crown and Council - a new, free game!|website=Mojang.com|author=Marsh Davies|date=April 22, 2016}}</ref> It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games ''{{w|History of the World (board game)|History of the World}}'' and ''{{w|Slay}}'', although many compare it to ''{{w|Risk (game)|Risk}}''.
 
   
  +
Originalmente dijo que planeaba continuar trabajando en el juego para corregir errores y agregar funciones. Una actualización lanzada en enero de 2017 agregó una campaña de 99 mapas y ajustes a la generación de procedimientos y la mecánica de toma de tierras para mejorar el equilibrio. El cambio más importante fue en los cálculos que afectan el ataque y la defensa de los territorios: se eliminó el elemento de "aleatoriedad" y se agregó "desgaste", lo que significa que los ataques fallidos mejoran las posibilidades de éxito de futuros ataques. Esta actualización también agregó versiones de OSX y Linux.
The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.<ref>{{citation|url=https://www.rockpapershotgun.com/2016/04/22/crown-council-free-strategy-game-from-minecraft-devs-mojang/|title=Minecraft Devs Release Crown And Council Free|website=Rock Paper Shotgun|author=Alice O'Connor|date=April 22, 2016}}</ref><ref>{{citation|url=https://www.pcgamer.com/mojang-strategy-game-crown-and-council/|title=Mojang releases a free strategy game called Crown and Council|website=PC Gamer|author=Andy Chalk|date=April 22, 2016}}</ref> There are 75 maps, with additional maps being procedurally generated.<ref>{{citation|url=https://www.gamespot.com/articles/minecraft-dev-releases-surprise-free-game-on-steam/1100-6439094/|title=Minecraft Dev Releases Surprise Free Game on Steam|website=GameSpot|author=Chris Pereira|date=April 22, 2016}}</ref>
 
 
He originally said he planned on continuing working on the game to fix bugs and add features.<ref>{{citation|url=https://www.gamasutra.com/view/news/273446/Mojangs_Crown_and_Council_From_hobby_project_to_Steam_release.php|title=Mojang's ''Crown and Council'': From hobby project to Steam release|website=Gamasutra|author=Richard Moss|date=May 25, 2016}}</ref> An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.<ref>{{citation|url=https://www.rockpapershotgun.com/2017/01/31/crown-and-council-gets-royally-updated-still-free/|title=Crown and Council gets royally updated, still free|website=Rock Paper Shotgun|author=Brendan Caldwell|date=January 31, 2017}}</ref>
 
   
 
=== ''Cobalt W.A.S.D.'' ===
 
=== ''Cobalt W.A.S.D.'' ===
   
''Cobalt W.A.S.D.'' (short for ''Cobalt W.A.S.D. Aim Shoot Destroy'') is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of ''Cobalt'', focusing on the Team Deathmatch mode.<ref>{{citation|url=http://www.oxeyegames.com/introducing-cobalt-w-a-s-d/|title=Introducing Cobalt W.A.S.D.|website=Oxeye Game Studio|date=June 1, 2017}}</ref>
+
''Cobalt W.A.S.D.'' (short for ''Cobalt W.A.S.D. Aim Shoot Destroy'') is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of ''Cobalt'', focusing on the Team Deathmatch mode.<ref>{{Cita|url=http://www.oxeyegames.com/introducing-cobalt-w-a-s-d/|title=Introducing Cobalt W.A.S.D.|website=Oxeye Game Studio|date=June 1, 2017}}</ref>
   
The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.<ref>{{citation|url=http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/|title=Cobalt WASD Out This Thursday!|website=Oxeye Game Studio|date=November 29, 2017}}</ref>
+
The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.<ref>{{Cita|url=http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/|title=Cobalt WASD Out This Thursday!|website=Oxeye Game Studio|date=November 29, 2017}}</ref>
   
 
=== Unreleased games ===
 
=== Unreleased games ===
   
 
==== ''RubyDung'' ====
 
==== ''RubyDung'' ====
{{main|RubyDung}}
+
{{Principal|RubyDung}}
   
 
==== ''0x10<sup>c</sup>'' ====
 
==== ''0x10<sup>c</sup>'' ====
 
[[File:0x10c.png|right|200px]]
 
[[File:0x10c.png|right|200px]]
   
{{main|0x10c}}
+
{{Principal|0x10c}}
   
Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10<sup>c</sup> is a hexadecimal number equivalent to 16<sup>12</sup> in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.<ref>{{citation|url=https://web.archive.org/web/20120402174313/https://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html|title=Minecraft creator scores April Fool with 'Mars Effect'|website=Shadowlocked|author=Rebecca Fields|date=March 31, 2012}}</ref> However, the gameplay elements remained true and on April 4, 2012, Mojang revealed it as a space sandbox title.<ref>{{citation|url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/|title=Mojang Registers Website For Its New Game '0x10c'|website=Forbes|author=Alex Knapp|date=April 3, 2012}}</ref>
+
Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10<sup>c</sup> is a hexadecimal number equivalent to 16<sup>12</sup> in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.<ref>{{Cita|url=https://web.archive.org/web/20120402174313/https://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html|title=Minecraft creator scores April Fool with 'Mars Effect'|website=Shadowlocked|author=Rebecca Fields|date=March 31, 2012}}</ref> However, the gameplay elements remained true and on April 4, 2012, Mojang revealed it as a space sandbox title.<ref>{{Cita|url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/|title=Mojang Registers Website For Its New Game '0x10c'|website=Forbes|author=Alex Knapp|date=April 3, 2012}}</ref>
   
The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.<ref>{{citation|url=https://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen|title=Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes|website=Polygon|author=Brian Crecente|date=April 5, 2013}}</ref> Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.<ref>{{citation|url=https://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/|title=Notch indefintely shelves Mojang’s space game, 0x10c|website=Geek.com|author=James Plafke|date=August 13, 2013}}</ref>
+
The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.<ref>{{Cita|url=https://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen|title=Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes|website=Polygon|author=Brian Crecente|date=April 5, 2013}}</ref> Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.<ref>{{Cita|url=https://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/|title=Notch indefintely shelves Mojang’s space game, 0x10c|website=Geek.com|author=James Plafke|date=August 13, 2013}}</ref>
   
 
On September 15, 2014, the soundtrack for the game was released by [[Daniel Rosenfeld]].<ref>[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]</ref>
 
On September 15, 2014, the soundtrack for the game was released by [[Daniel Rosenfeld]].<ref>[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]</ref>
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== Empleados==
 
== Empleados==
{{Needs update|section=1|Reorganize.}}
+
{{Actualizar|section=1|Reorganize.}}
 
=== Empleados actuales ===
 
=== Empleados actuales ===
   
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! scope="row" | [[Nathan Adams|Nathan ''<nowiki>'Dinnerbone'</nowiki>'' Adams]]<ref name=bukkit/>
 
! scope="row" | [[Nathan Adams|Nathan ''<nowiki>'Dinnerbone'</nowiki>'' Adams]]<ref name=bukkit/>
 
| [[File:Nathan Adams Mojang avatar.png|100px]]
 
| [[File:Nathan Adams Mojang avatar.png|100px]]
| Technical director (''Minecraft'')
+
| Director tecnico (''Minecraft'')
 
| {{tweet|dinnerbone}}
 
| {{tweet|dinnerbone}}
   
Línea 126: Línea 124:
 
! scope="row" | [[Samuel Åberg]]
 
! scope="row" | [[Samuel Åberg]]
 
| [[File:Samuel Aberg.jpg|100px]]
 
| [[File:Samuel Aberg.jpg|100px]]
  +
| Diseñador de sonido lider
| Lead sound designer
 
 
| {{tweet|slamp0000}}
 
| {{tweet|slamp0000}}
   
Línea 132: Línea 130:
 
! scope="row" | [[Jens Bergensten|Jens ''<nowiki>'Jeb'</nowiki>'' Bergensten]]<ref name="jeb and junkboy">[[wordofnotch:2060360123|Bug update #4, and we're six people in the office now!]] – The Word of Notch, December 1, 2010</ref>
 
! scope="row" | [[Jens Bergensten|Jens ''<nowiki>'Jeb'</nowiki>'' Bergensten]]<ref name="jeb and junkboy">[[wordofnotch:2060360123|Bug update #4, and we're six people in the office now!]] – The Word of Notch, December 1, 2010</ref>
 
| [[File:Jens Bergensten Mojang avatar.png|100px]]
 
| [[File:Jens Bergensten Mojang avatar.png|100px]]
| Chief Creative Officer (''Minecraft'', ''Cobalt'' and ''Minecraft Dungeons'')
+
| Oficial creativo en jefe (''Minecraft'', ''Cobalt'' and ''Minecraft Dungeons'')
 
| {{tweet|jeb_}}
 
| {{tweet|jeb_}}
   
Línea 139: Línea 137:
 
! scope="row" | [[Bartosz Bok]]
 
! scope="row" | [[Bartosz Bok]]
 
| [[File:Bartosz Bok.jpg|100px]]
 
| [[File:Bartosz Bok.jpg|100px]]
| Desarrollador de juegos
+
| Desarrollador de Gameplay
 
| {{tweet|0x00716F62}}
 
| {{tweet|0x00716F62}}
   
Línea 145: Línea 143:
 
! scope="row" | Niklas ''<nowiki>'BarneyBear'</nowiki>'' Börestam
 
! scope="row" | Niklas ''<nowiki>'BarneyBear'</nowiki>'' Börestam
 
|
 
|
| Lead Desarrollador de juegos (''Minecraft Dungeons'')
+
| Lead Desarrollador de Gameplay (''Minecraft Dungeons'')
 
|
 
|
   
 
|-
 
|-
! scope="row" | [[Erik Broes|Erik ''<nowiki>'Grum'</nowiki>'' Broes]]<ref name=bukkit>{{citation|url=https://www.mojang.com/2012/02/minecraft-team-strengthened/|title=Minecraft Team Strengthened!|website=Mojang.com|author=Jens Bergensten|date=February 28, 2012}}</ref>
+
! scope="row" | [[Erik Broes|Erik ''<nowiki>'Grum'</nowiki>'' Broes]]<ref name=bukkit>{{Cita|url=https://www.mojang.com/2012/02/minecraft-team-strengthened/|title=Minecraft Team Strengthened!|website=Mojang.com|author=Jens Bergensten|date=February 28, 2012}}</ref>
 
| [[File:Mojavatar grum.png|100px]]
 
| [[File:Mojavatar grum.png|100px]]
| Desarrollador de juegos
+
| Desarrollador de Gameplay
 
| {{tweet|grum}}
 
| {{tweet|grum}}
   
Línea 157: Línea 155:
 
! scope="row" | [[David Carlton]]
 
! scope="row" | [[David Carlton]]
 
|
 
|
| Desarrollador de juegos
+
| Desarrollador de Gameplay
 
| {{tweet|CornerHardMC}}
 
| {{tweet|CornerHardMC}}
   
Línea 163: Línea 161:
 
! scope="row" | [[Tommaso Checchi|Tommaso ''<nowiki>'tommo'</nowiki>'' Checchi]]
 
! scope="row" | [[Tommaso Checchi|Tommaso ''<nowiki>'tommo'</nowiki>'' Checchi]]
 
| [[File:Tommaso Checchi Mojang avatar.png|100px]]
 
| [[File:Tommaso Checchi Mojang avatar.png|100px]]
| Desarrollador de juegos
+
| Desarrollador de Gameplay
 
| {{tweet|_tomcc}}
 
| {{tweet|_tomcc}}
   
Línea 169: Línea 167:
 
! scope="row" | Henning Erlandsen
 
! scope="row" | Henning Erlandsen
 
|
 
|
| Desarrollador de juegos
+
| Desarrollador de Gameplay
 
|
 
|
   
Línea 175: Línea 173:
 
! scope="row" | [[Andy Hill|Andy ''<nowiki>'Needsmoreclever'</nowiki>'' Hill]]
 
! scope="row" | [[Andy Hill|Andy ''<nowiki>'Needsmoreclever'</nowiki>'' Hill]]
 
| [[File:AndyHill1.jpg|100px]]
 
| [[File:AndyHill1.jpg|100px]]
| Desarrollador de juegos (''Minecraft'', [[RenderDragon]])
+
| Desarrollador de Gameplay (''Minecraft'', [[RenderDragon]])
 
| {{tweet|needsmoreclever}}
 
| {{tweet|needsmoreclever}}
   
Línea 181: Línea 179:
 
! scope="row" | Laura de Llorens Garcia
 
! scope="row" | Laura de Llorens Garcia
 
|
 
|
| Desarrollador de juegos
+
| Desarrollador de Gameplay
 
|
 
|
   
Línea 187: Línea 185:
 
! scope="row" | [[Georgii Gavrichev|Georgii ''<nowiki>'fry'</nowiki>'' Gavrichev]]
 
! scope="row" | [[Georgii Gavrichev|Georgii ''<nowiki>'fry'</nowiki>'' Gavrichev]]
 
| [[File:Georgii Gavrichev.png|100px]]
 
| [[File:Georgii Gavrichev.png|100px]]
| Desarrollador de juegos
+
| Desarrollador de Gameplay
 
| {{tweet|fry_su}}
 
| {{tweet|fry_su}}
   
Línea 193: Línea 191:
 
! scope="row" | [[Mikael Hedberg|Mikael ''<nowiki>'Slicedlime'</nowiki>'' Hedberg]]
 
! scope="row" | [[Mikael Hedberg|Mikael ''<nowiki>'Slicedlime'</nowiki>'' Hedberg]]
 
|
 
|
 
| Desarrollador técnico líder
| Lead tech developer
 
 
| {{tweet|slicedlime}}
 
| {{tweet|slicedlime}}
   
Línea 199: Línea 197:
 
! scope="row" | [[Mårten Helander]]
 
! scope="row" | [[Mårten Helander]]
 
| [[File:MartenHelanderIRL.png|100px]]
 
| [[File:MartenHelanderIRL.png|100px]]
| Desarrollador de juegos (''Minecraft Dungeons'')
+
| Desarrollador de Gameplay (''Minecraft Dungeons'')
 
|
 
|
   
Línea 205: Línea 203:
 
! scope="row" | [[Max Herngren|Max ''<nowiki>'Keso'</nowiki>'' Herngren]]
 
! scope="row" | [[Max Herngren|Max ''<nowiki>'Keso'</nowiki>'' Herngren]]
 
| [[File:Max Herngren Mojang avatar.png|100px]]
 
| [[File:Max Herngren Mojang avatar.png|100px]]
| Desarrollador de juegos (''Minecraft Dungeons'')
+
| Desarrollador de Gameplay (''Minecraft Dungeons'')
 
| {{tweet|maxherngren}}
 
| {{tweet|maxherngren}}
   
Línea 217: Línea 215:
 
! scope="row" | Peter Hont
 
! scope="row" | Peter Hont
 
|
 
|
  +
| DIseñador de sonido
| Sound designer
 
 
|
 
|
   
Línea 223: Línea 221:
 
! scope="row" | [[Kristoffer Jelbring]]<ref>{{tweet|notch|149643862191783937|Guess who just joined Mojang.. Hint: it's @KrisJelbring!|December 21, 2011}}</ref>
 
! scope="row" | [[Kristoffer Jelbring]]<ref>{{tweet|notch|149643862191783937|Guess who just joined Mojang.. Hint: it's @KrisJelbring!|December 21, 2011}}</ref>
 
| [[File:Kris - Mojang avatar.png|100px]]
 
| [[File:Kris - Mojang avatar.png|100px]]
| Desarrollador de juegos (''Minecraft Dungeons'')
+
| Desarrollador de Gameplay (''Minecraft Dungeons'')
 
| {{tweet|kris}}
 
| {{tweet|kris}}
   
Línea 229: Línea 227:
 
! scope="row" | [[Felix Jones|Felix ''<nowiki>'Xilefian'</nowiki>'' Jones]]
 
! scope="row" | [[Felix Jones|Felix ''<nowiki>'Xilefian'</nowiki>'' Jones]]
 
|
 
|
| Desarrollador de juegos (''Minecraft: Java Edition'')
+
| Desarrollador de Gameplay (''Minecraft: Java Edition'')
 
| {{tweet|Xilefian}}
 
| {{tweet|Xilefian}}
   
Línea 235: Línea 233:
 
! scope="row" | [[Henrik Kniberg]]
 
! scope="row" | [[Henrik Kniberg]]
 
| [[File:HenrikKniberg.jpg|100px]]
 
| [[File:HenrikKniberg.jpg|100px]]
| Desarrollador de juegos
+
| Desarrollador de Gameplay
 
| {{tweet|henrikkniberg}}
 
| {{tweet|henrikkniberg}}
   
Línea 241: Línea 239:
 
! scope="row" | Oleg ''<nowiki>'Volgar'</nowiki>'' Kozitsyn
 
! scope="row" | Oleg ''<nowiki>'Volgar'</nowiki>'' Kozitsyn
 
|
 
|
  +
| Desarrollador (Experiencia de usuario)
| User experience developer
 
 
| {{tweet|Volgar}}
 
| {{tweet|Volgar}}
   
 
|-
 
|-
! scope="row" | [[Agnes Larsson|Agnes ''<nowiki>'LadyAgnes'</nowiki>'' Larsson]]<ref>[https://bugs.mojang.com/secure/ViewProfile.jspa?name=FruBasilicum User Profile: <nowiki>[Mojang]</nowiki> Agnes Larsson] – Mojang Jira</ref>
+
! scope="row" | [[Agnes Larsson|Agnes ''<nowiki>'LadyAgnes'</nowiki>'' Larsson]]<ref>[https://bugs.mojang.com/secure/ViewProfile.jspa?name=FruBasilicum <nowiki>User Profile: [Mojang] Agnes Larsson</nowiki>] – Mojang Jira</ref>
 
| [[File:Agnes Larsson Mojang avatar.png|100px]]
 
| [[File:Agnes Larsson Mojang avatar.png|100px]]
  +
| Desarrolladora de Gameplay lider
| Desarrollador de juegos
 
 
| {{tweet|_LadyAgnes}}
 
| {{tweet|_LadyAgnes}}
   
Línea 253: Línea 251:
 
! scope="row" | Jason Major
 
! scope="row" | Jason Major
 
|
 
|
  +
| desarrollador de Gameplay lider
| Lead Desarrollador de juegos
 
 
| {{tweet|argo_major}}
 
| {{tweet|argo_major}}
   
Línea 259: Línea 257:
 
! scope="row" | Lucas Morales
 
! scope="row" | Lucas Morales
 
|
 
|
  +
| Desarrollador (Experiencia de usuario)
| User experience designer
 
 
| {{tweet|lucaslsf}}
 
| {{tweet|lucaslsf}}
   
Línea 265: Línea 263:
 
! scope="row" | [[Petr Mrázek|Petr ''<nowiki>'peterix'</nowiki>'' Mrázek]]
 
! scope="row" | [[Petr Mrázek|Petr ''<nowiki>'peterix'</nowiki>'' Mrázek]]
 
|
 
|
| Desarrollador de juegos
+
| Desarrollador de Gameplay
 
| {{tweet|peterixxx}}
 
| {{tweet|peterixxx}}
   
Línea 271: Línea 269:
 
! scope="row" | [[Aron Nieminen|Aron ''<nowiki>'degussa'</nowiki>'' Nieminen]]
 
! scope="row" | [[Aron Nieminen|Aron ''<nowiki>'degussa'</nowiki>'' Nieminen]]
 
| [[File:Aron - Mojang avatar.png|100px]]
 
| [[File:Aron - Mojang avatar.png|100px]]
| Desarrollador de juegos (''Minecraft'' and ''Caller's Bane'')
+
| Desarrollador de Gameplay (''Minecraft'' and ''Caller's Bane'')
 
|
 
|
   
Línea 283: Línea 281:
 
! scope="row" | [[Brandon Pearce|Brandon ''<nowiki>'kingbdogz'</nowiki>'' Pearce]]
 
! scope="row" | [[Brandon Pearce|Brandon ''<nowiki>'kingbdogz'</nowiki>'' Pearce]]
 
| [[File:Brandon Pearce.jpg|100px]]
 
| [[File:Brandon Pearce.jpg|100px]]
| Desarrollador de juegos. Lead Developer of the "The Aether" and "The Aether II: Genesis of the Void"
+
| Desarrollador de Gameplay. Desarrollador lider de "The Aether" y "The Aether II: Genesis of the Void" (Mods)
 
|{{tweet|kingbdogz}}
 
|{{tweet|kingbdogz}}
   
Línea 758: Línea 756:
   
 
|-
 
|-
! scope="row" | Helen Chiang <ref>{{citation|url=https://winbuzzer.com/2020/07/10/how-microsofts-mojang-purchase-changed-the-companys-acquisition-culture-xcxwbn/|title=How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture|website=Winbuzzer.com|author=Luke Jones|date=July 10, 2020}}</ref>
+
! scope="row" | Helen Chiang <ref>{{Cita|url=https://winbuzzer.com/2020/07/10/how-microsofts-mojang-purchase-changed-the-companys-acquisition-culture-xcxwbn/|title=How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture|website=Winbuzzer.com|author=Luke Jones|date=July 10, 2020}}</ref>
 
|
 
|
 
| Head of Mojang Studios
 
| Head of Mojang Studios
Línea 812: Línea 810:
   
 
|-
 
|-
! scope="row" | [[Jonas Mårtensson]]<ref>{{citation|url=https://www.mojang.com/2013/10/mojang-invents-cloning-technology/|title=Mojang invents cloning technology|website=Mojang.com|author=Carl Manneh|date=October 2, 2013}}</ref>
+
! scope="row" | [[Jonas Mårtensson]]<ref>{{Cita|url=https://www.mojang.com/2013/10/mojang-invents-cloning-technology/|title=Mojang invents cloning technology|website=Mojang.com|author=Carl Manneh|date=October 2, 2013}}</ref>
 
| [[File:Jonas Mårtensson.jpg|100px]]
 
| [[File:Jonas Mårtensson.jpg|100px]]
 
| Chief executive officer
 
| Chief executive officer
Línea 1052: Línea 1050:
 
|-
 
|-
 
! scope="row" | [[Garry Lucken|Garry ''<nowiki>'Army of Trolls'</nowiki>'' J Lucken]]
 
! scope="row" | [[Garry Lucken|Garry ''<nowiki>'Army of Trolls'</nowiki>'' J Lucken]]
| Made the [[skin]]s for the [[Pocket Edition]] [[Skin pack]]s and some skins in the Halloween and Skin Pack 3 [[Skin pack]]s for [[Legacy Console Edition]]<ref>{{citation|url=https://www.mojang.com/2015/05/pocket-edition-getting-skins-chicken-jockeys-more/|title=Pocket Edition now has skins, chicken jockeys, more!|website=Mojang.com|author=Owen Jones|date=May 26, 2015}}</ref><ref>{{tweet|4JStudios|258603048392347648|Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!|October 17, 2012}}</ref>
+
| Made the [[skin]]s for the [[Pocket Edition]] [[Skin pack]]s and some skins in the Halloween and Skin Pack 3 [[Skin pack]]s for [[Legacy Console Edition]]<ref>{{Cita|url=https://www.mojang.com/2015/05/pocket-edition-getting-skins-chicken-jockeys-more/|title=Pocket Edition now has skins, chicken jockeys, more!|website=Mojang.com|author=Owen Jones|date=May 26, 2015}}</ref><ref>{{tweet|4JStudios|258603048392347648|Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!|October 17, 2012}}</ref>
 
| {{tweet|armyoftrolls}}
 
| {{tweet|armyoftrolls}}
 
|
 
|
Línea 1141: Línea 1139:
 
| {{tweet|notch}}
 
| {{tweet|notch}}
   
His beard has been shaved for charity.<ref>{{citation|url=https://www.mojang.com/2013/03/we-raised-more-than-500000-notchs-beard-is-shaved/|title=Raised more than $500,000 = beard is shaved!|website=Mojang.com|author=Daniel Kaplan|date=March 1, 2013}}</ref>
+
His beard has been shaved for charity.<ref>{{Cita|url=https://www.mojang.com/2013/03/we-raised-more-than-500000-notchs-beard-is-shaved/|title=Raised more than $500,000 = beard is shaved!|website=Mojang.com|author=Daniel Kaplan|date=March 1, 2013}}</ref>
   
 
When Mojang was sold to Microsoft, he left the company soon after along with the other two founders.
 
When Mojang was sold to Microsoft, he left the company soon after along with the other two founders.
Línea 1248: Línea 1246:
   
 
|-
 
|-
! scope="row" | [[Andreas Jörgensen|Andreas ''<nowiki>'hideous'</nowiki>'' Jörgensen]]
+
! scope="row" | [[Andrea Jörgensen|Andrea ''<nowiki>'hideous'</nowiki>'' Jörgensen]]
 
| [[File:Andreas-Jörgensen.jpg|100px]]
 
| [[File:Andreas-Jörgensen.jpg|100px]]
 
| Customer support agent
 
| Customer support agent
Línea 1318: Línea 1316:
   
 
|-
 
|-
! scope="row" | [[Thomas Guimbretière|Thomas ''<nowiki>'ProfMobius'</nowiki>'' Guimbretière]]<ref>[https://bugs.mojang.com/secure/ViewProfile.jspa?name=ProfMobius User Profile: <nowiki>[Mojang]</nowiki> ProfMobius (Thomas Guimbretiere)] – Mojang Jira</ref>
+
! scope="row" | [[Thomas Guimbretière|Thomas ''<nowiki>'ProfMobius'</nowiki>'' Guimbretière]]<ref>[https://bugs.mojang.com/secure/ViewProfile.jspa?name=ProfMobius <nowiki>User Profile: [Mojang] ProfMobius (Thomas Guimbretiere)</nowiki>] – Mojang Jira</ref>
 
| [[File:Thomas Guimbretiere.png|100px]]
 
| [[File:Thomas Guimbretiere.png|100px]]
 
| Desarrollador de juegos (''Minecraft'')
 
| Desarrollador de juegos (''Minecraft'')
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<gallery>
 
<gallery>
 
Mojang Revision 1.svg|Mojang wordmark logo from 2011 to 2013.
 
Mojang Revision 1.svg|Mojang wordmark logo from 2011 to 2013.
Mojang.svg|Mojang wordmark logo from 2013 to 2020.
+
Mojang Revision 2.svg|Mojang wordmark logo from 2013 to 2020.
 
Mojang Studios.png|Mojang Studios' current logo wordmark.
 
Mojang Studios.png|Mojang Studios' current logo wordmark.
 
</gallery>
 
</gallery>
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Mojang Revision 0.png|Mojang logo splash image used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.3|Beta 1.3]] and removed in [[Java Edition Beta 1.8|Beta 1.8]].
 
Mojang Revision 0.png|Mojang logo splash image used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.3|Beta 1.3]] and removed in [[Java Edition Beta 1.8|Beta 1.8]].
 
Mojang Revision 1.svg|Mojang logo splash image used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.8|Beta 1.8]] and removed in [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]).
 
Mojang Revision 1.svg|Mojang logo splash image used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.8|Beta 1.8]] and removed in [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]).
Mojang.svg|Mojang logo splash image for ''Minecraft: Java Edition'' from [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]) and removed in [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]).
+
Mojang Revision 2.svg|Mojang logo splash image for ''Minecraft: Java Edition'' from [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]) and removed in [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]).
 
Splash2020.png|Current Mojang splash image for ''Minecraft: Java Edition'', from [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]).
 
Splash2020.png|Current Mojang splash image for ''Minecraft: Java Edition'', from [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]).
 
</gallery>
 
</gallery>
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Mojang Studios.gif|Offical logo animation. (16:9)
 
Mojang Studios.gif|Offical logo animation. (16:9)
 
Mojang Support.png|The Mojang logo used on the support page.
 
Mojang Support.png|The Mojang logo used on the support page.
Minecraft Realms footer.png|The footer logo used on the old Minecraft Realms website.<ref>https://minecraft.net/images/realms/footer-mojang-logo.png{{Dead link}}</ref>
+
Minecraft Realms footer.png|The footer logo used on the old Minecraft Realms website.<ref>https://minecraft.net/images/realms/footer-mojang-logo.png{{Enlace roto}}</ref>
Mojang footer.png|The Mojang’s old footer logo.
+
Mojang footer Revision 2.png|The Mojang’s old footer logo.
 
Mojang footer Revision 1.png|Mojang's footer logo before 2013.
 
Mojang footer Revision 1.png|Mojang's footer logo before 2013.
 
</gallery>
 
</gallery>
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MojangAtWork.jpg|Mojang, doing their work.
 
MojangAtWork.jpg|Mojang, doing their work.
 
MojangTrophies.jpg|Mojang's trophy wall.
 
MojangTrophies.jpg|Mojang's trophy wall.
ClassicShirt.JPG|First shirts ever sold by Mojang, featuring the classic Mojang Specifications logo.
+
ClassicShirt.jpg|First shirts ever sold by Mojang, featuring the classic Mojang Specifications logo.
 
Mojang moving out.jpg|Mojang prepares for their move to a larger facility.
 
Mojang moving out.jpg|Mojang prepares for their move to a larger facility.
 
Mojang office griefers.jpg|Mojang building directory board with a note from some griefers.<ref>{{tweet|junk|240502439965491200|Looks like we've had griefers in the lobby again|August 28, 2012}}</ref>
 
Mojang office griefers.jpg|Mojang building directory board with a note from some griefers.<ref>{{tweet|junk|240502439965491200|Looks like we've had griefers in the lobby again|August 28, 2012}}</ref>
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</gallery>
 
</gallery>
   
== References ==
+
== Referencias ==
 
{{Reflist|2}}
 
   
  +
{{Lista de referencias|2}}
== External links ==
 
   
  +
== Enlaces externos ==
 
* [http://www.mojang.com Official site]
 
* [http://www.mojang.com Official site]
   
{{Official resources}}
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{{Recursos oficiales}}
{{Employees}}
+
{{Empleados}}
   
[[Category:Mojang Studios]]
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[[Categoría:Mojang Studios]]
[[Category:Community]]
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[[Categoría:Comunidad]]
   
 
[[cs:Mojang Studios]]
 
[[cs:Mojang Studios]]
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[[ja:Mojang Studios]]
 
[[ja:Mojang Studios]]
 
[[ko:Mojang Studios]]
 
[[ko:Mojang Studios]]
  +
[[lzh:魔贊社]]
 
[[nl:Mojang AB]]
 
[[nl:Mojang AB]]
 
[[pl:Mojang Studios]]
 
[[pl:Mojang Studios]]

Revisión actual - 00:38 16 nov 2023

Mojang Studios
Mojang Studios
Formerly

Mojang Specifications (2009–2010)
Mojang AB (2010–2020)

Tipo

Filial

Fundador(es)

Markus Persson
Jakob Porsér
Carl Manneh

Fundada el:

2009; 15 years ago (2009)

Oficina central

Estocolmo, Suecia

Miembros principales

Helen Chiang (Jefe de Mojang Studios)
Jonas Mårtensson (CEO)
Vu Bui (COO)
Karin Severinson (CFO)

Productos

Minecraft
Minecraft Earth
Minecraft Dungeons
Caller's Bane
Cobalt
Crown and Council
Cobalt W.A.S.D.

Filial de:

Xbox Game Studios
(2014–present)

Enlaces

Mojang (pronunciado About this sound /moʊˈdʒæŋ/ ᴍᴏʜ-jang[1][2][3]) Studios, es un desarrollador de videojuegos para Xbox Game Studios. Se la conoce principalmente por la creación y desarrollo de Minecraft. Con sedes en diferentes ubicaciones alrededor de todo el mundo, Mojang Studios tiene aproximadamente 713 empleados actualmente.[4]

Logo animado de Mojang Studios hecho de "Mojangs".[5]

Historia

Markus Persson y Rolf Jansson empezaron el desarrollo de un MMORPG llamado Wurm Online en 2003,[6] usando el nombre de Mojang Specifications.[7] Persson y Jansson incorporaron su negocio bajo el nombre de Mojang Specifications AB en 2007. Persson pronto se fue y deseaba reutilizar el nombre "Mojang".; Jansson renombro su compañía a Onetoofree AB, y despues a Code Club AB.

Durante el desarrollo inicial de Minecraft, Persson reutilizó el nombre Especificaciones de Mojang. Después de rechazar una oferta de trabajo en Valve, Notch incorporó Mojang Specifications como Mojang AB ("Mojäng Aktiebolag", en sueco "Gadget Ltd.") con Jakob Porsér. Persson luego contrató a Carl Manneh como director ejecutivo, ya que ambos querían centrarse en el desarrollo de MinecraftPlantilla:Hairsp.

Mojang anunció públicamente el 15 de septiembre de 2014 que Microsoft los compraría por 2500 millones de dólares y, posteriormente, se convirtieron en una subsidiaria de Microsoft Studios (ahora conocida como Xbox Game Studios) el 6 de noviembre de 2014. Mojang AB como entidad legal continúa existiendo como una subsidiaria de propiedad total

El 17 de mayo de 2020 (el undécimo aniversario de Minecraft), Mojang anunció que cambiaría su nombre a Mojang Studios, presentando un nuevo logotipo y una animación de logotipo.

Localizaciones

Mojang Studios en Estocolmo es la oficina central del estudio de Minecraft más grande y es donde se toman las decisiones con respecto a la franquicia de Minecraft. Mojang Studios también incluye oficinas satélite en Japón, China, el Reino Unido y Redmond, Washington, Estados Unidos, compartiendo un solo presupuesto de estudio y visión de estudio entre todas las ubicaciones. La directora del estudio es Helen Chiang, que cuenta con la asistencia del CEO de Mojang, Jonas Mårtensson Matt Booty, el ex CVP de Minecraft, fue ascendido a CVP de Xbox Game Studios y reporta a Phil Spencer, quien es el vicepresidente ejecutivo de División de juegos de Microsoft.

La oficina del Reino Unido trabaja en estrecha colaboración con socios de plataforma en Europa, así como con el estudio asociado 4J Studios. La oficina de China trabaja en estrecha colaboración con el estudio asociado NetEase. La oficina de Japón trabaja en estrecha colaboración con socios de plataforma en Japón y Asia. La oficina de Redmond, al igual que la de Estocolmo, asiste con todas las ediciones. Casi todos los equipos están distribuidos entre las oficinas de Estocolmo y Redmond, excepto que Education Edition se desarrolla principalmente en Redmond y Java Edition se desarrolla principalmente en Estocolmo.

Juegos

Minecraft

Artículo principal: Minecraft

Minecraft Dungeons

Artículo principal: Minecraft Dungeons

Minecraft Earth

Artículo principal: Minecraft Earth

Minecraft: Story Mode

Artículo principal: Minecraft: Story Mode

Minecraft: Story Mode - Season Two

Artículo principal: Minecraft: Story Mode - Season Two

Caller's Bane

Callers Bane

Current logo for Callers Bane

Scrolls

Previous logo before the name change to Caller's Bane.

Caller's Bane (originalmente conocido como Scrolls) es un juego de Mojang que fue concebido y desarrollado por primera vez por Jakob Porsér,[8] con Måns Olson y Henrik Pettersson uniéndose más tarde.[9] Anunciado el 2 de marzo de 2011,[10] tiene como objetivo combinar elementos de juegos de cartas coleccionables y juegos de mesa tradicionales en el género de estrategia.

En agosto de 2011, Mojang había sido amenazado con emprender acciones legales por parte del equipo legal que representa a ZeniMax Media, con la acusación de que el título original "Scrolls" infringe la marca The Elder Scrolls, una serie de videojuegos de rol publicados por Bethesda Softworks. (una subsidiaria de ZeniMax Media). A mediados de octubre de 2011, Mojang ganó el caso judicial,[11] y un empleado describió el resultado como "el tribunal lo vio desde nuestro lado". No se tomaron más medidas contra Mojang y se permitió que permaneciera el nombre "Scrolls".

El juego estuvo disponible por primera vez para un número limitado de personas a través de obsequios de claves alfa, a partir del 5 de julio de 2012.[12] Luego llegó a la versión beta el 3 de junio de 2013[13] desde entonces se puede comprar a un precio con descuento. El juego se lanzó por completo el 11 de diciembre de 2014 para PC, Mac y dispositivos Android,[14] pero el 29 de junio de 2015, Mojang anunció que el desarrollo de Scrolls cesaría porque "el juego ha llegado a un punto en el que ya no puede sostener por más tiempo el desarrollo continuo".[15] Sin embargo, los servidores del juego no cerraron hasta el 13 de febrero de 2018.[16]

El 20 de junio de 2018, se anunció que el juego se lanzaría de forma gratuita, además de cambiar el nombre de Scrolls a Caller's Bane.[17]

Cobalt

Cobalt (game)

Cobalt es un juego de acción desarrollado por Oxeye Game Studios y publicado/codesarrollado por Mojang. Anunciado el 16 de agosto de 2011, el modo de juego consiste en "correr, saltar, rodar, disparar, lanzar, bailar, piratear, rodar, volar, deslizarse, trepar, saquear, desviar, correr, hacer piñatas, pasar, anotar... e incluso ¡más rodando!". El juego también incluye un editor de mapas y un motor que se puede usar para crear nuevos modos y juegos dentro de él.

Cobalt está escrito en Lua, lo que permite que el juego sea fácilmente modificable. El juego estuvo disponible por primera vez a través de una alfa, a partir del 16 de diciembre de 2011, cuando se ofreció a un precio con descuento. El 20 de agosto de 2013, se anunció el lanzamiento de Cobalt en Xbox 360 y Xbox One, con FatShark AB ayudando con el puerto.

Originalmente, se planeó lanzar el juego para PC, Xbox 360, Xbox One y PS3 en 2014, pero se retrasó dos veces para permitir más tiempo de desarrollo. El juego finalmente se lanzó para PC, Xbox 360 y Xbox One el 2 de febrero de 2016.

Crown and Council

Crown and Council es un juego de estrategia casual completamente desarrollado por Henrik Pettersson. Originalmente se concibió en un game jam de 72 horas y se lanzó el 22 de abril de 2016. Se inspiró en los juegos History of the World y Slay, aunque muchos lo comparan con Risk.

El juego pone al jugador en control de una nación que lucha contra otras en un mapa basado en mosaicos. En cada turno, el jugador obtiene ingresos en función de la cantidad de fichas conquistadas que tiene, y puede gastar el dinero ganado para conquistar otras fichas o mejorar las suyas mediante la construcción de estructuras como fuertes, pueblos y universidades, que otorgan diferentes bonificaciones. El jugador gana un mapa una vez que ha vencido a todos los enemigos, independientemente de las fichas neutrales restantes. Hay 75 mapas, con mapas adicionales generados por procedimientos.

Originalmente dijo que planeaba continuar trabajando en el juego para corregir errores y agregar funciones. Una actualización lanzada en enero de 2017 agregó una campaña de 99 mapas y ajustes a la generación de procedimientos y la mecánica de toma de tierras para mejorar el equilibrio. El cambio más importante fue en los cálculos que afectan el ataque y la defensa de los territorios: se eliminó el elemento de "aleatoriedad" y se agregó "desgaste", lo que significa que los ataques fallidos mejoran las posibilidades de éxito de futuros ataques. Esta actualización también agregó versiones de OSX y Linux.

Cobalt W.A.S.D.

Cobalt W.A.S.D. (short for Cobalt W.A.S.D. Aim Shoot Destroy) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of Cobalt, focusing on the Team Deathmatch mode.[8]

The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[9]

Unreleased games

RubyDung

Artículo principal: RubyDung

0x10c

0x10c
Artículo principal: 0x10c

Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration.[10] However, the gameplay elements remained true and on April 4, 2012, Mojang revealed it as a space sandbox title.[11]

The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[12] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[13]

On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.[14]

Project Rex Kwon Do

From September 5, 2011[15] to July 19, 2012, Mojang was co-developing a video game tentatively titled Project Rex Kwon Do alongside an undisclosed developer. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (Minecraft, Scrolls, and 0x10c at the time).[16]

Empleados

Clock JE3
Esta sección necesita actualizarse. 
Actualiza la sección para reflejar actualizaciones recientes o nueva información disponible.
Motivo: Reorganize.

Empleados actuales

Desarrolladores de juegos

Nombre Icono/Avatar Posición Twitter
Nathan 'Dinnerbone' Adams[17] Nathan Adams Mojang avatar Director tecnico (Minecraft) @Dinnerbone
Samuel Åberg Samuel Aberg Diseñador de sonido lider @slamp0000
Jens 'Jeb' Bergensten[18] Jens Bergensten Mojang avatar Oficial creativo en jefe (Minecraft, Cobalt and Minecraft Dungeons) @jeb_


Bartosz Bok Bartosz Bok Desarrollador de Gameplay @0x00716f62
Niklas 'BarneyBear' Börestam Lead Desarrollador de Gameplay (Minecraft Dungeons)
Erik 'Grum' Broes[17] Mojavatar grum Desarrollador de Gameplay @_grum
David Carlton Desarrollador de Gameplay @cornerhardmc
Tommaso 'tommo' Checchi Tommaso Checchi Mojang avatar Desarrollador de Gameplay @_tomcc
Henning Erlandsen Desarrollador de Gameplay
Andy 'Needsmoreclever' Hill AndyHill1 Desarrollador de Gameplay (Minecraft, RenderDragon) @needsmoreclever
Laura de Llorens Garcia Desarrollador de Gameplay
Georgii 'fry' Gavrichev Georgii Gavrichev Desarrollador de Gameplay @fry_su
Mikael 'Slicedlime' Hedberg Desarrollador técnico líder @slicedlime
Mårten Helander MartenHelanderIRL Desarrollador de Gameplay (Minecraft Dungeons)
Max 'Keso' Herngren Max Herngren Mojang avatar Desarrollador de Gameplay (Minecraft Dungeons) @maxherngren
Sebastian Hindefelt Desarrollador de juegos
Peter Hont DIseñador de sonido
Kristoffer Jelbring[19] Kris - Mojang avatar Desarrollador de Gameplay (Minecraft Dungeons) @KrisJelbring
Felix 'Xilefian' Jones Desarrollador de Gameplay (Minecraft: Java Edition) @xilefian
Henrik Kniberg HenrikKniberg Desarrollador de Gameplay @henrikkniberg
Oleg 'Volgar' Kozitsyn Desarrollador (Experiencia de usuario) @volgar
Agnes 'LadyAgnes' Larsson[20] Agnes Larsson Mojang avatar Desarrolladora de Gameplay lider @_ladyagnes
Jason Major desarrollador de Gameplay lider @argo_major
Lucas Morales Desarrollador (Experiencia de usuario) @lucaslsf
Petr 'peterix' Mrázek Desarrollador de Gameplay @peterixxx
Aron 'degussa' Nieminen Aron - Mojang avatar Desarrollador de Gameplay (Minecraft and Caller's Bane)
Måns Olson Mans - Mojang avatar Desarrollador de juegos (Minecraft and Minecraft Dungeons) @MansOlson
Brandon 'kingbdogz' Pearce Brandon Pearce Desarrollador de Gameplay. Desarrollador lider de "The Aether" y "The Aether II: Genesis of the Void" (Mods) @kingbdogz
Alexandre Pretto[21] Alexandre Pretto2 Desarrollador de juegos @alexandrepretto
Paulo Ragonha Paulo Ragonha Lead user experience developer @pirelenito
Jakob Ryden Desarrollador de juegos
Saxs Chief Creative Officer (Minecraft, Minecraft Earth) @saxs
Cory 'Cojomax99' Scheviak Archivo:CoryScheviakIRL.jpeg Desarrollador de juegos (Minecraft and Minecraft Dungeons) @cojomax99
Emelie Sidesiö User experience developer
Michael 'Searge' Stoyke[22] Michael Stoyke Mojang avatar Desarrollador de juegos @SeargeDP
Greg Snook Lead Desarrollador de juegos
Annica Strand AnnicaStrandIRL Producer (Minecraft Dungeons)
Adrian Toncean AdrianTonceanIRL Desarrollador de juegos (Minecraft Dungeons) @adrianton3
Alexander Torstling Alexander Torstling Desarrollador de juegos @atorstling
Nir Vaknin Desarrollador de juegos @_ulraf_
Daniel Wustenhoff Archivo:Daniel Wustenhoff.jpeg Desarrollador de juegos (Minecraft and Minecraft Dungeons) @darngeek

Artists

Name Icon/Avatar Position Twitter
Johan Aronson Johan Aronson Mojang avatar Art director @johanaronson
Daniel Bjorkeförs DanielBjorkeforsIRL Art lead (Minecraft Dungeons)
Jasper 'Jappa' Boerstra Jasper Boerstra Mojang avatar Graphic artist @jasperboerstra
Jakob Gavelli Visual effects artist / 3D artist (Minecraft Dungeons)
Mattis 'BombBoy' Grahm Mattis - Mojang avatar Graphic artist (Caller’s Bane) @BomuBoi
Joel Garvin Art lead @joelgarvin3d
Jennifer Hammervald Product designer @jennisprints
Martin Johansson Art director
Markus Karlsson Graphic designer
Sherin Kwan Product designer
Ninni Landin NinniLandin Art director @ninnilandin
Chris Nordgren ChrisNordgrenMojangAvatar Visual effects artist / 3D artist (Minecraft Dungeons) @chrisnordgren
Kim Petersen Motion graphics designer
Morten N 'MortMort' Rasmussen 3D artist @mortmort_
Mariana Salimena Concept artist @cookiecat_9
Amanda Strom Product designer
Brendan 'Sully' Sullivan 3D artist @artofsully
Filip Thoms Product designer
Markus 'Junkboy' Toivonen[18] Markus Toivonen Mojang avatar Art director @jnkboy
Chi Wong 3D artist @wchiwi

Marketplace development

Name Icon/Avatar Position Twitter
Chris Dauchot Partner Manager
John Mercil Partner Manager, Server Partner Manager
Quinn Richter Program Manager, Minecraft Partner Program @quinnrichter
Todd Stevens Director, Minecraft Partner Program
Greg Walls Partner Manager

Release management

Name Icon/Avatar Position Twitter
Brogan Marketplace release manager
Josh Bullard Release manager
David Fries Release management lead @jdavidfries
Josh Mulanax Release manager (Minecraft, Minecraft Earth) @jorax79

Software/system development

Name Icon/Avatar Position Twitter
Pär Axelsson Pär Axelsson Service developer @paera
Jonas Bergström Service developer
Petter Gisslen Service developer
Matt Hawley Service developer
Maksim Ivanov Service developer
Maria Katsourani Service developer
Anders Martini Service developer
Jeff Ott Lead software engineer
Robert Sjodahl Robertsjodahl Lead system engineer @robertsjodahl
Stefan Torstensson Service developer
Wenlan Yang Service developer

Content and community

Name Icon/Avatar Position Twitter
Karim Walldén Karim Walldén Mojang avatar Head of community relations @dearkarim
Jay Wells Jay Wells Community Manager @mega_spud
Joel Sasaki Sr. Community Manager @raijinn
Matthew Gartzke Community Manager (Minecraft, Minecraft Dungeons) @mattgartzke
Nova Barlow Community Manager @novabarlow
Kristina Horner Community Manager @kristinahorner
Matthew 'Moesh' Dryden Matthew Dryden Mojang avatar Content coordinator @lemoesh
Oskar Thysell Content coordinator
Sara Lempiäinen Content coordinator
Andreas Thomasson Content coordinator

Realms development

Name Icon/Avatar Position Twitter
Billy Sjöberg Realms developer
Brian Trevethan Realms developer
Erik Bylund Realms developer
Magnus Jäderberg Realms developer
Márcio Oliveira Marcio Oliveira Realms developer @marcio_os

Business development

Name Icon/Avatar Position Twitter
Helen Chiang [23] Head of Mojang Studios @pr1ncessp1ggy
Owen 'Bopogamel' Jones Owen Jones Mojang avatar Director of creative communications @bopogamel
Josefina Axelsson Josefina Axelsson Mojang avatar Financial assistant @vitasparven
Adrian Östergård Adrian Östergård Mojang avatar Producer @adrian_ivl
Marc Watson Marc Watson Mojang avatar Producer @Marc_IRL
Anna Lundgren Producer @ianna_na_na
Lydia 'MinecraftChick' Winters Lydia - Mojang avatar Chief brand officer @LydiaWinters
Patrick Geuder Geuder - Mojang avatar Director of business development @pgeuder
Vu Bui Vu Bui Chief content officer @vubui
Jonas Mårtensson[24] Jonas Mårtensson Chief executive officer @maartensson
Lisa Kempe Lisa Kempe Producer @ohhilisa
Isabella Balk Isabella Balk Office manager
Aleksandra 'Ola' Zajac Office manager/HR @missmarzenia


Siri Hoel Andersson Siri Hoel Office manager @sirihoel
Nicolette Suraga Nicolette Suraga Producer @nicolettesuraga
David Nisshagen DavidNisshagenIRL Producer (Minecraft Dungeons) @davidnisshagen
Olof Carlson[25] OlofCarlson Production director @olofcarlson
Hampus Nilsson Hampus Nilsson Producer
Shoghi Cervantes Shoghi Real Life IT manager @shoghicp
Fredrik Telenius Producer @_b4njo
Ulrika Hojgard Chief operations officer
Marina Kostesic Senior financial accountant
Shelia Ho Head of creative production
Klas Hammarström Production manager
Adele Major Producer
Moira Ingeltun Video producer @moizrgi
Åsa Skogström Producer
Johannes Fridd Producer
Sarah Carton Producer
Olle Personne OllePersonneIRL Producer
Maja Samuelsson Human Resources director @majams
Cesar Sima Falck IT manager
Thomas Wiborgh Head of marketing communications
Per Landin Per Landin Mojang avatar Creative communications assistant @perlandin
Alice Löfgren Head of social media
Jonny Hair Producer

Mojang support

Name Icon/Avatar Position Favorite games Twitter
Name Redacted Head of Mojang Customer Support

Intellectual property enforcement

Name Icon/Avatar Position
Name Redacted Head of Intellectual property enforcement

Contractors

Name Task Twitter Notes
57Digital Developers of Minecraft Explorer, the official Minecraft companion guide for iOS, as well as the Minecraft Skin Studio, and Marketplace Partners. @57digital Jamie Chapman and Luke Dixon
Nikolaj Nyholm Assisted Mojang with their early business development. @nikolaj
Daniel 'C418' Rosenfeld Made some music and sounds for Minecraft and 0x10c. @c418 Has high self-esteem!
Paul Spooner Assisted with the development of Minecraft's trees. @dudecon
Kristoffer Zetterstrand Made the paintings for Minecraft. @zetterstrand The subject of a Wikipedia article
4J Studios Developers of the PlayStation 4 Edition of Minecraft @4JStudios Developed Banjo-Kazooie for Xbox.
Garry 'Army of Trolls' J Lucken Made the skins for the Pocket Edition Skin packs and some skins in the Halloween and Skin Pack 3 Skin packs for Legacy Console Edition[26][27] @armyoftrolls
Del Rey Books Publisher of various Minecraft novels and guidebooks @delreybooks
Dark Horse Comics Publisher of the Minecraft graphic novel series @darkhorsecomics
Double Eleven Developing Minecraft Dungeons alongside Mojang Studios and Xbox Game Studios @doubleelevenltd

Publishers

Name Edition Twitter
Mojang Studios Minecraft Java, Bedrock and New Nintendo 3DS Edition @mojang
Xbox Game Studios Minecraft Bedrock Edition @msstudiosblog
NetEase Minecraft China @neteasegames
Sony Computer Entertainment Minecraft PlayStation 4 Edition @playstation

Some former employees

Name Icon/Avatar Position Twitter
Marsh Davies Marsh Davies Mojang avatar Creative communications manager @marshdavies
Corey 'MonsieurV3rt' Clemans Corey Clemans Mojang avatar Latin America Community coordinator @coreyclemans
Christian Westman[28] Christian Westman Mojang avatar Desarrollador de juegos (Minecraft Dungeons) @westmaaan
Brynjólfur 'Binni' Erlingsson Brynjólfur Erlingsson Mojang avatar Data warehouse manager
Markus 'Notch' Persson Notch - Mojang avatar Founder of Mojang, creator of Minecraft
Desarrollador de juegos
@notch

His beard has been shaved for charity.[29]

When Mojang was sold to Microsoft, he left the company soon after along with the other two founders.

Tobias Möllstam[30] Tobias - Mojang avatar Web developer @mollstam
Carl Manneh[30] Carl - Mojang avatar Founder of Mojang
Chief Executive Officer
@carlmanneh
Daniel 'Kappische' Kaplan[31] Kappische - Mojang avatar Business developer @Kappische
Warren 'EvilSeph' Loo[17][32] EvilSeph - Mojang avatar Desarrollador de juegos @EvilSeph
Jakob Porsér Jakob - Mojang avatar Founder of Mojang
Desarrollador de juegos (Caller’s Bane)
@JahKob
Johan Bernhardsson Bernhardsson - Mojang avatar Desarrollador de juegos (Minecraft Java Edition) @jbernhardsson
Leonard 'xlson' Gram[33] Leo - Mojang avatar Web developer @xlson
Henrik 'Carnalizer' Pettersson[34] Henrik - Mojang avatar Production manager of Caller’s Bane
Artist
Developer of Crown and Council
@carnalizer
Daniel Frisk Frisk - Mojang avatar Chief architect @danfrisk
Karin Severinson Karin - Mojang avatar Chief financial officer @KarinSeverinson
Ryan 'TheMogMiner' Holtz[22] Ryan Holtz Desarrollador de juegos (Minecraft Java Edition) @TheMogMiner
Martin Odhelius Martin Odhelius Web developer @modhelius
Anton Albiin Anton Albiin Customer support agent @ettglasvatten
Hayden 'Dock' Scott-Baron[35][36] Hayden Scott-Baron Artist @docky
Poi Poi Chen Poi Poi Chen Artist (Scrolls) @poipoichen
Nathan 'Tahg' Gilbert[17][37] Tahg Minecraft server development @tahgtahv
Linn Hultman Linn Hultman Office manager @linnsebumsan
Andrea 'hideous' Jörgensen Andreas-Jörgensen Customer support agent @hideous_
Amir Moulavi Amir moulavi Minecraft Realms lead developer
Web developer
@mamirm
Mike 'ClayHero' Till Mike Till Customer support agent @fals3ech0
Torbjorn Allard TorbjornAllard Web developer @torbjornallard
Andreas Andersson Andreas Andersson Real Life Customer support agent @blurplurp
Jonatan 'eldrone' Pöljö Jonatan Pöljö Designator @eldrone
David Marby[38] DMarby Realms developer @dmarby
Rikard Herlitz Rikard Herlitz Chief technology officer @goocoder
Jifeng Zhang Jifeng Zhang DevOps engineer @zjfroot
Josh 'rockenroll4life' Letellier Josh Letellier Desarrollador de juegos (Minecraft) @rockenroll4life
Tobias Ahlin Tobias Ahlin Lead experience designer @tobiasahlin
Tomas Sommar Tomas Sommar Web developer @tomassommar
Thomas 'ProfMobius' Guimbretière[39] Thomas Guimbretiere Desarrollador de juegos (Minecraft) @ProfMobius
Helen Zbihlyj Helen1 Community Manager @helenangel
Joe Liu Customer support agent @joebleh
Bella 'Broontoo'[40] Project manager @broontoo
Mariana 'RazzleberryFox' Graham Animator, modeler, texture artist @razzleberryfox
Philip 'Zee' Vieira Realms developer @zeeraw
Magnus Bentling Desarrollador de juegos (Minecraft)
Tom Miles System engineer
Christoffer Hammarström System developer
Johnny Sjöö Realms developer
Mats Henricson Realms developer @matshenricson
Emily 'StinkyTiger' Richardson Creative communications assistant
Amelia Lindroth Henriksson Customer support agent
Ana Barata Martins Customer support agent
Angehlica Walling Customer support agent
Annika Tripke-Lund Customer support agent
Carl Johnsson Customer support agent
Dante Stjernberg Customer support agent
David Carlsson Customer support agent
Elin Frykholm Customer support agent
Eliza Hearsum Customer support agent
Erik Nordberg Customer support agent
Fredrik Henriksson Desarrollador de juegos (Cobalt)
Customer support agent
@frall_
Henrik Davallius Customer support agent
Henry Shi Customer support agent
Kevin Vesterlund Customer support agent
Nicole Jansson Customer support agent
Rabi Hadad Customer support agent
Robert Miskiewicz Customer support agent
Robin Cocks Customer support agent
Robin Thunström Customer support agent @robinthunstrom
Theodore Colbing Customer support agent
Mikaela Prim Studio manager
Alex Andersson Office manager
Charlotte Wredesjö Office manager
Jill Curran Office manager
Kaya Hatcher Producer
Chaimae Truving Reception manager
Kevin Martinez Sound designer
Daniel Feldt User experience designer @dafeld
Antonia Kousathana Customer support agent
Michael Novén User experience designer
Rui Riberio Customer support agent

Former contractors

Name Task Twitter
Gary M. Community Manager (Scrolls)[41] @atmaz
Gareth Community Manager (Scrolls)[41] @seemescrollin
Telltale Games Developers of Minecraft: Story Mode and Minecraft: Story Mode - Season Two @telltalegames
Other Ocean Interactive Developers of the New Nintendo 3DS Edition of Minecraft @other_ocean
Scholastic Original publisher of various Minecraft guidebooks @scholastic
Mattel Creations Produces the Minecraft Mini-Series
Atomic Cartoons @atomiccartoons

Office tour

Gallery

Logos

Wordmarks

Icons

Splash screen logos

Other

Employees

Referencias

  1. “Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...” – @Marc_IRL, June 15, 2015
  2. “It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.” – @Marc_IRL, March 18, 2019
  3. “Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋 ” – @Marc_IRL, May 17, 2020
  4. "LinkedIn Page for Mojang Studios" – LinkedIn.
  5. "Meet Mojang Studios" – Minecraft.net, mayo 17, 2020
  6. "Wurm Online hitting version 1.0 after almost a decade" by Alice O'Connor – ShackNews, December 4, 2012.
  7. "Wurm Online" (archived) .
  8. "Introducing Cobalt W.A.S.D." – Oxeye Game Studio, June 1, 2017.
  9. "Cobalt WASD Out This Thursday!" – Oxeye Game Studio, November 29, 2017.
  10. "Minecraft creator scores April Fool with 'Mars Effect'" (archived) by Rebecca Fields – Shadowlocked, March 31, 2012.
  11. "Mojang Registers Website For Its New Game '0x10c'" by Alex Knapp – Forbes, April 3, 2012.
  12. "Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes" by Brian Crecente – Polygon, April 5, 2013.
  13. "Notch indefintely shelves Mojang’s space game, 0x10c" by James Plafke – Geek.com, August 13, 2013.
  14. 0x10c by C418 on Bandcamp
  15. “Secret project Rex Kwon Do begins today! It will involve caffeine and giggling.” – @notch, September 5, 2011
  16. “Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead.” – @notch, July 19, 2012
  17. 17,0 17,1 17,2 17,3 "Minecraft Team Strengthened!" by Jens Bergensten – Mojang.com, February 28, 2012.
  18. 18,0 18,1 Bug update #4, and we're six people in the office now! – The Word of Notch, December 1, 2010
  19. “Guess who just joined Mojang.. Hint: it's @KrisJelbring!” – @notch, December 21, 2011
  20. User Profile: [Mojang] Agnes Larsson – Mojang Jira
  21. “Welcome to the Realms team, @alexandrepretto! Ele fala português!” – @Marc_IRL, January 12, 2017
  22. 22,0 22,1 The Future of Minecraft MINECON 2013 Panel
  23. "How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture" by Luke Jones – Winbuzzer.com, July 10, 2020.
  24. "Mojang invents cloning technology" by Carl Manneh – Mojang.com, October 2, 2013.
  25. “Excited to be doing my first day today at Mojang in Stockholm, working on Minecraft Realms with @Marc_IRL @zeeraw @DMarby!” – @olofcarlson, March 29, 2016
  26. "Pocket Edition now has skins, chicken jockeys, more!" by Owen Jones – Mojang.com, May 26, 2015.
  27. “Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!” – @4JStudios, October 17, 2012
  28. “first day at Mojang, anything could happen!” – @westmaaan, April 3, 2016
  29. "Raised more than $500,000 = beard is shaved!" by Daniel Kaplan – Mojang.com, March 1, 2013.
  30. 30,0 30,1 2011, here we go! – The Word of Notch, January 3, 2011
  31. Three man strong! – The Word of Notch, September 13, 2010
  32. “Had a great time working for Mojang but it's time for me to pursue other interests. As of yesterday, I am no longer working for Mojang.” – @EvilSeph, October 2, 2013
  33. “Mojang grows by one more resource! @xlson will now spend his days refreshing reddit or whatever webops do. Say hi! :D” – @notch, October 10, 2011
  34. “New addition to the Mojang team: Welcome graphical artist @carnalizer!” – @carlmanneh, August 8, 2011
  35. The Minecraft artist is Dock! – The Word of Notch, December 22, 2009
  36. Dock is no longer involved with the project – The Word of Notch, February 5, 2010
  37. “I am no longer working on Minecraft.” – @tahgtahv, July 31, 2012
  38. “Also, we hired another awesome developer to the Realms team: @DMarby Welcome David! :)” – @carlmanneh, May 12, 2014
  39. User Profile: [Mojang] ProfMobius (Thomas Guimbretiere) – Mojang Jira
  40. “Welcome Bella, Mojang's new project manager, to Mojang with a friendly follow and jolly greeting! Be nice, Minecrafters! <3 @Brontoo” – @mojang, June 29, 2015
  41. 41,0 41,1 Scrolls FAQ — ScrollsDev, July 14, 2015 — Tumblr
  42. https://minecraft.net/images/realms/footer-mojang-logo.png[Enlace roto]
  43. “Looks like we've had griefers in the lobby again” – @jnkboy, August 28, 2012
  44. “The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax.” – @Dinnerbone, August 31, 2012
  45. “We've got awesome oil paintings of most employees now!” – @notch, January 18, 2013
  46. “We're very prepared for Mojam.” – @Dinnerbone, February 21, 2013
  47. “Meanwhile, at Mojang Support” – @Marc_IRL, June 18, 2013

Enlaces externos