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− | {{ |
+ | {{Empresa |
| title= Mojang Studios |
| title= Mojang Studios |
||
− | | image= Mojang Studios |
+ | | image= Mojang Studios.png |
− | | type= |
+ | | type= Filial |
| founders= [[Markus Persson]]<br/>[[Jakob Porsér]]<br/>[[Carl Manneh]] |
| founders= [[Markus Persson]]<br/>[[Jakob Porsér]]<br/>[[Carl Manneh]] |
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| formerly= Mojang Specifications (2009–2010)<br/>Mojang AB (2010–2020) |
| formerly= Mojang Specifications (2009–2010)<br/>Mojang AB (2010–2020) |
||
− | | founded={{ |
+ | | founded={{fecha de inicio y edad|2009}} |
− | | headquarters= {{w| |
+ | | headquarters= {{w|Estocolmo}}, {{w|Suecia}} |
− | | keypeople= Helen Chiang ( |
+ | | keypeople= Helen Chiang (Jefe de Mojang Studios)<br/>[[Jonas Mårtensson]] (CEO)<br/>[[Vu Bui]] (COO)<br/>[[Karin Severinson]] (CFO) |
| products= ''[[Minecraft]]''<br/>''[[Minecraft Earth]]''<br/>''[[Minecraft Dungeons]]''<br/>''[[#Caller's Bane|Caller's Bane]]''<br/>''[[#Cobalt|Cobalt]]''<br/>''[[#Crown and Council|Crown and Council]]''<br/>''[[#Cobalt W.A.S.D.|Cobalt W.A.S.D.]]'' |
| products= ''[[Minecraft]]''<br/>''[[Minecraft Earth]]''<br/>''[[Minecraft Dungeons]]''<br/>''[[#Caller's Bane|Caller's Bane]]''<br/>''[[#Cobalt|Cobalt]]''<br/>''[[#Crown and Council|Crown and Council]]''<br/>''[[#Cobalt W.A.S.D.|Cobalt W.A.S.D.]]'' |
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| parent= {{w|Xbox Game Studios}}<br/>(2014–present) |
| parent= {{w|Xbox Game Studios}}<br/>(2014–present) |
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}} |
}} |
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− | '''Mojang''' (pronunciado {{Audio|MojangPronunciationEnglish.ogg|/moʊˈdʒæŋ/|link2='''''ᴍᴏʜ'''-jang''}}<ref>{{tweet|marc_irl|610555752504262657|Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...|June 15, 2015}}</ref><ref>{{tweet|Marc_IRL|1107749696552996865|It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.|March 18, 2019}}</ref><ref>{{tweet|Marc_IRL|1262066231399657475|Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋 |May 17, 2020}}</ref>) '''Studios''', es un desarrollador de videojuegos para {{w|Xbox Game Studios}}. Se la conoce principalmente por la creación y desarrollo de ''Minecraft''. Con sedes en diferentes ubicaciones alrededor de todo el mundo, Mojang Studios tiene aproximadamente |
+ | '''Mojang''' (pronunciado {{Audio|MojangPronunciationEnglish.ogg|/moʊˈdʒæŋ/|link2='''''ᴍᴏʜ'''-jang''}}<ref>{{tweet|marc_irl|610555752504262657|Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...|June 15, 2015}}</ref><ref>{{tweet|Marc_IRL|1107749696552996865|It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.|March 18, 2019}}</ref><ref>{{tweet|Marc_IRL|1262066231399657475|Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋 |May 17, 2020}}</ref>) '''Studios''', es un desarrollador de videojuegos para {{w|Xbox Game Studios}}. Se la conoce principalmente por la creación y desarrollo de ''Minecraft''. Con sedes en diferentes ubicaciones alrededor de todo el mundo, Mojang Studios tiene aproximadamente 713 empleados actualmente.<ref>{{cita|url=https://www.linkedin.com/company/mojangstudios/|website=LinkedIn|title=LinkedIn Page for Mojang Studios}}</ref> |
+ | [[File:Mojang Studios.mp4|thumb|297px|Logo animado de Mojang Studios hecho de "Mojangs".<ref name="Mojang Studios">{{Mcnet|meet-mojang-studios|Meet Mojang Studios|May 17, 2020}}</ref>]] |
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− | == |
+ | == Historia == |
− | [[Markus Persson]] |
+ | [[Markus Persson]] y Rolf Jansson empezaron el desarrollo de un MMORPG llamado ''Wurm Online'' en 2003,<ref>{{cita|url=https://www.shacknews.com/article/76896/wurm-online-hitting-version-10-after-almost-a-decade|title=Wurm Online hitting version 1.0 after almost a decade|website=ShackNews|author=Alice O'Connor|date=December 4, 2012}}</ref> usando el nombre de Mojang Specifications.<ref>{{cita|url=https://web.archive.org/web/2003/http://www.wurmonline.com/|title=Wurm Online}}</ref> Persson y Jansson incorporaron su negocio bajo el nombre de Mojang Specifications AB en 2007. Persson pronto se fue y deseaba reutilizar el nombre "Mojang".; Jansson renombro su compañía a Onetoofree AB, y despues a {{w|Code Club AB}}. |
− | + | Durante el desarrollo inicial de Minecraft, Persson reutilizó el nombre Especificaciones de Mojang. Después de rechazar una oferta de trabajo en Valve, Notch incorporó Mojang Specifications como Mojang AB ("Mojäng Aktiebolag", en sueco "Gadget Ltd.") con Jakob Porsér. Persson luego contrató a Carl Manneh como director ejecutivo, ya que ambos querían centrarse en el desarrollo de MinecraftPlantilla:Hairsp. |
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+ | Mojang anunció públicamente el 15 de septiembre de 2014 que Microsoft los compraría por 2500 millones de dólares y, posteriormente, se convirtieron en una subsidiaria de Microsoft Studios (ahora conocida como Xbox Game Studios) el 6 de noviembre de 2014. Mojang AB como entidad legal continúa existiendo como una subsidiaria de propiedad total |
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− | Mojang publicly announced on September 15, 2014, that they would be bought by {{w|Microsoft}} for US$2.5 billion, and they subsequently became a subsidiary of Microsoft Studios (now known as Xbox Game Studios) on November 6, 2014.<ref>{{tweet|XboxP3|530368089418784768|It's official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community.|November 6, 2014}}</ref> Mojang AB as a legal entity continues to exist as a wholly-owned subsidiary. |
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− | + | El 17 de mayo de 2020 (el undécimo aniversario de Minecraft), Mojang anunció que cambiaría su nombre a Mojang Studios, presentando un nuevo logotipo y una animación de logotipo. |
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− | == |
+ | == Localizaciones == |
+ | Mojang Studios en Estocolmo es la oficina central del estudio de Minecraft más grande y es donde se toman las decisiones con respecto a la franquicia de Minecraft. Mojang Studios también incluye oficinas satélite en Japón, China, el Reino Unido y Redmond, Washington, Estados Unidos, compartiendo un solo presupuesto de estudio y visión de estudio entre todas las ubicaciones. La directora del estudio es Helen Chiang, que cuenta con la asistencia del CEO de Mojang, Jonas Mårtensson Matt Booty, el ex CVP de Minecraft, fue ascendido a CVP de Xbox Game Studios y reporta a Phil Spencer, quien es el vicepresidente ejecutivo de División de juegos de Microsoft. |
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+ | La oficina del Reino Unido trabaja en estrecha colaboración con socios de plataforma en Europa, así como con el estudio asociado [[4J Studios]]. La oficina de China trabaja en estrecha colaboración con el estudio asociado [[NetEase]]. La oficina de Japón trabaja en estrecha colaboración con socios de plataforma en Japón y Asia. La oficina de Redmond, al igual que la de Estocolmo, asiste con todas las ediciones. Casi todos los equipos están distribuidos entre las oficinas de Estocolmo y Redmond, excepto que [[Education Edition]] se desarrolla principalmente en Redmond y [[Java Edition]] se desarrolla principalmente en Estocolmo. |
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− | Mojang Studios in Stockholm is the home office of the larger ''Minecraft'' studio and is where the decisions regarding the ''Minecraft'' franchise are made. Mojang Studios also includes satellite offices in {{w|Japan}}, {{w|China}}, the {{w|United Kingdom}}, and {{w|Redmond, Washington}}, United States, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO [[Jonas Mårtensson]] <ref name="Minecraft Boss Promoted To Number Two Man At Xbox">{{citation|url=https://comicbook.com/gaming/2018/01/17/minecraft-boss-matt-booty-promoted-xbox-executive/|title=Minecraft Boss Promoted to Number Two Man at Xbox|website=ComicBook.com|author=Liana Ruppert|date=January 17, 2018}}</ref> Matt Booty, the former CVP of ''Minecraft'', was promoted to the CVP of Xbox Game Studios and reports to {{w|Phil Spencer (business executive)|Phil Spencer}}, who is the Executive Vice President of Microsoft's gaming division.<ref>{{citation|url=https://www.businessinsider.com/microsoft-xbox-phil-spencer-gets-promoted-to-executive-vice-president-2017-9|title=Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella|website=Business Insider|author=Matt Weinberger|date=September 19, 2017}}</ref> |
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− | |||
− | The UK office works closely with platform partners in Europe as well as partner studio [[4J Studios]]. The China office works closely with the partner studio {{w|NetEase}}. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that {{el|ee}} is developed primarily in Redmond, and {{el|je}} is developed primarily in Stockholm.<ref>[[Talk:Mojang AB#On the topic of how Mojang and Microsoft Studios and so forth are presented|"On the topic of how Mojang and Microsoft Studios and so forth are presented"]]</ref> |
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== Juegos== |
== Juegos== |
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=== ''Minecraft'' === |
=== ''Minecraft'' === |
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− | {{ |
+ | {{Principal|Minecraft}} |
=== ''Minecraft Dungeons'' === |
=== ''Minecraft Dungeons'' === |
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− | {{ |
+ | {{Principal|Minecraft Dungeons}} |
=== ''Minecraft Earth'' === |
=== ''Minecraft Earth'' === |
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− | {{ |
+ | {{Principal|Minecraft Earth}} |
=== ''Minecraft: Story Mode'' === |
=== ''Minecraft: Story Mode'' === |
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− | {{ |
+ | {{Principal|Minecraft: Story Mode}} |
==== ''Minecraft: Story Mode - Season Two'' ==== |
==== ''Minecraft: Story Mode - Season Two'' ==== |
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− | {{ |
+ | {{Principal|Minecraft: Story Mode - Season Two}} |
=== ''Caller's Bane'' === |
=== ''Caller's Bane'' === |
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[[File:Scrolls.png|Previous logo before the name change to ''Caller's Bane''.|thumb|right|200px]] |
[[File:Scrolls.png|Previous logo before the name change to ''Caller's Bane''.|thumb|right|200px]] |
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+ | Caller's Bane (originalmente conocido como Scrolls) es un juego de Mojang que fue concebido y desarrollado por primera vez por Jakob Porsér,[8] con Måns Olson y Henrik Pettersson uniéndose más tarde.[9] Anunciado el 2 de marzo de 2011,[10] tiene como objetivo combinar elementos de juegos de cartas coleccionables y juegos de mesa tradicionales en el género de estrategia. |
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− | ''Caller's Bane'' (originally known as ''Scrolls'') is a Mojang game which was first conceived and developed by [[Jakob Porsér]],<ref>[https://scrolls.com/ Caller's Bane]</ref> with [[Måns Olson]] and [[Henrik Pettersson]] joining later on.<ref>{{tumblr|ScrollsDev|75801791192|Team changes|February 6, 2014}}</ref> Announced on March 2, 2011,<ref>{{citation|url=https://www.mojang.com/2011/03/introducing-our-new-game-scrolls/|title=Introducing our New Game: Scrolls|website=Mojang.com|author=Jakob Porsér|date=March 2, 2011}}</ref> it aims to combine elements from trading card games and traditional board games in the strategy genre. |
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− | + | En agosto de 2011, Mojang había sido amenazado con emprender acciones legales por parte del equipo legal que representa a ZeniMax Media, con la acusación de que el título original "Scrolls" infringe la marca The Elder Scrolls, una serie de videojuegos de rol publicados por Bethesda Softworks. (una subsidiaria de ZeniMax Media). A mediados de octubre de 2011, Mojang ganó el caso judicial,[11] y un empleado describió el resultado como "el tribunal lo vio desde nuestro lado". No se tomaron más medidas contra Mojang y se permitió que permaneciera el nombre "Scrolls". |
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+ | El juego estuvo disponible por primera vez para un número limitado de personas a través de obsequios de claves alfa, a partir del 5 de julio de 2012.[12] Luego llegó a la versión beta el 3 de junio de 2013[13] desde entonces se puede comprar a un precio con descuento. El juego se lanzó por completo el 11 de diciembre de 2014 para PC, Mac y dispositivos Android,[14] pero el 29 de junio de 2015, Mojang anunció que el desarrollo de Scrolls cesaría porque "el juego ha llegado a un punto en el que ya no puede sostener por más tiempo el desarrollo continuo".[15] Sin embargo, los servidores del juego no cerraron hasta el 13 de febrero de 2018.[16] |
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− | The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012.<ref>{{citation|url=https://scrolls.com/2012/07/ready-set-alpha/|title=Ready, Set, Alpha!|website=Caller's Bane|author=Jakob Porsér|date=July 5, 2012}}</ref> It then hit beta on June 3, 2013<ref>{{citation|url=https://scrolls.com/2013/06/weve-hit-open-beta-scrolls-is-now-on-sale/|title=We've hit open beta! Scrolls is now on-sale!|website=Caller's Bane|author=Owen Jones|date=June 3, 2013}}</ref> since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices,<ref>{{citation|url=https://www.mojang.com/2014/12/scrolls-released-on-pc-mac-and-android-tablets/|title=Scrolls released on PC, Mac, and Android tablets!|website=Caller's Bane|author=Owen Jones|date=December 11, 2014}}</ref> but on June 29th, 2015, Mojang announced that development of ''Scrolls'' would cease as "the game has reached a point where it can no longer sustain continuous development".<ref>{{citation|url=https://scrolls.com/2015/06/its-been-a-blast-automaton/|title=It's been a Blast Automaton!|website=Caller's Bane|date=June 29, 2015}}</ref> Servers for the game didn’t shut down, however, until February 13, 2018.<ref>{{citation|url=https://scrolls.com/2018/02/server-news/|title=Status update|website=Caller's Bane|author=Måns Olson|date=February 6, 2018}}</ref> |
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+ | El 20 de junio de 2018, se anunció que el juego se lanzaría de forma gratuita, además de cambiar el nombre de Scrolls a Caller's Bane.[17] |
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− | On June 20, 2018, it was announced that the game would be released for free, along with changing the name from ''Scrolls'' to ''Caller's Bane''.<ref>{{citation|url=https://scrolls.com/2018/06/the-game-is-now-free/|title=The game is now free!|website=Caller's Bane|author=Måns Olson|date=June 20, 2018}}</ref> |
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=== ''Cobalt'' === |
=== ''Cobalt'' === |
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[[File:Cobalt (game).png|right|200px]] |
[[File:Cobalt (game).png|right|200px]] |
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− | + | Cobalt es un juego de acción desarrollado por Oxeye Game Studios y publicado/codesarrollado por Mojang. Anunciado el 16 de agosto de 2011, el modo de juego consiste en "correr, saltar, rodar, disparar, lanzar, bailar, piratear, rodar, volar, deslizarse, trepar, saquear, desviar, correr, hacer piñatas, pasar, anotar... e incluso ¡más rodando!". El juego también incluye un editor de mapas y un motor que se puede usar para crear nuevos modos y juegos dentro de él. |
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+ | Cobalt está escrito en Lua, lo que permite que el juego sea fácilmente modificable. El juego estuvo disponible por primera vez a través de una alfa, a partir del 16 de diciembre de 2011, cuando se ofreció a un precio con descuento. El 20 de agosto de 2013, se anunció el lanzamiento de Cobalt en Xbox 360 y Xbox One, con FatShark AB ayudando con el puerto. |
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− | ''Cobalt'' is written in {{w|Lua (programming language)|Lua}}, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price.<ref>{{citation|url=https://www.mojang.com/2011/12/cobalt-pre-orders-around-the-next-bend/|title=Cobalt pre-orders around the next bend!|website=Mojang.com|author=Carl Manneh|date=December 12, 2011}}</ref><ref>{{citation|url=https://www.mojang.com/2011/12/say-hello-to-cobalt/|title=Say hello to Cobalt|website=Mojang.com|author=Carl Manneh|date=December 16, 2011}}</ref> On August 20, 2013, ''Cobalt'' was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.<ref>{{citation|url=https://www.mojang.com/2013/08/cobalt-is-coming-to-xbox-360-and-xbox-one/|title=Cobalt is coming to Xbox 360 and Xbox One!|website=Mojang.com|author=Owen Jones|date=August 20, 2013}}</ref> |
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+ | Originalmente, se planeó lanzar el juego para PC, Xbox 360, Xbox One y PS3 en 2014, pero se retrasó dos veces para permitir más tiempo de desarrollo. El juego finalmente se lanzó para PC, Xbox 360 y Xbox One el 2 de febrero de 2016. |
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− | Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014,<ref>{{citation|url=https://www.mojang.com/2014/02/radio-cobalt-episode-one-the-basics/|title=Radio Cobalt Episode One - The Basics|website=Mojang.com|author=Owen Jones|date=February 4, 2014}}</ref> but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.<ref>{{citation|url=https://www.mojang.com/2016/01/cobalt-coming-to-xbox-and-steam-on-february-2nd/|title=Cobalt coming to Xbox and Steam February 2nd|website=Mojang.com|author=Owen Jones|date=January 14, 2016}}</ref> |
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=== ''Crown and Council'' === |
=== ''Crown and Council'' === |
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+ | Crown and Council es un juego de estrategia casual completamente desarrollado por Henrik Pettersson. Originalmente se concibió en un game jam de 72 horas y se lanzó el 22 de abril de 2016. Se inspiró en los juegos History of the World y Slay, aunque muchos lo comparan con Risk. |
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− | [[File:CrownAndCouncil.jpg|right|200px]] |
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+ | El juego pone al jugador en control de una nación que lucha contra otras en un mapa basado en mosaicos. En cada turno, el jugador obtiene ingresos en función de la cantidad de fichas conquistadas que tiene, y puede gastar el dinero ganado para conquistar otras fichas o mejorar las suyas mediante la construcción de estructuras como fuertes, pueblos y universidades, que otorgan diferentes bonificaciones. El jugador gana un mapa una vez que ha vencido a todos los enemigos, independientemente de las fichas neutrales restantes. Hay 75 mapas, con mapas adicionales generados por procedimientos. |
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− | ''Crown and Council'' es un juego de estrategia casual completamente desarrollado por [[Henrik Pettersson]].<ref>{{citation|url=https://www.mojang.com/2016/04/play-crown-and-council-a-new-free-game/|title=Play Crown and Council - a new, free game!|website=Mojang.com|author=Marsh Davies|date=April 22, 2016}}</ref> It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games ''{{w|History of the World (board game)|History of the World}}'' and ''{{w|Slay}}'', although many compare it to ''{{w|Risk (game)|Risk}}''. |
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+ | Originalmente dijo que planeaba continuar trabajando en el juego para corregir errores y agregar funciones. Una actualización lanzada en enero de 2017 agregó una campaña de 99 mapas y ajustes a la generación de procedimientos y la mecánica de toma de tierras para mejorar el equilibrio. El cambio más importante fue en los cálculos que afectan el ataque y la defensa de los territorios: se eliminó el elemento de "aleatoriedad" y se agregó "desgaste", lo que significa que los ataques fallidos mejoran las posibilidades de éxito de futuros ataques. Esta actualización también agregó versiones de OSX y Linux. |
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− | The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles.<ref>{{citation|url=https://www.rockpapershotgun.com/2016/04/22/crown-council-free-strategy-game-from-minecraft-devs-mojang/|title=Minecraft Devs Release Crown And Council Free|website=Rock Paper Shotgun|author=Alice O'Connor|date=April 22, 2016}}</ref><ref>{{citation|url=https://www.pcgamer.com/mojang-strategy-game-crown-and-council/|title=Mojang releases a free strategy game called Crown and Council|website=PC Gamer|author=Andy Chalk|date=April 22, 2016}}</ref> There are 75 maps, with additional maps being procedurally generated.<ref>{{citation|url=https://www.gamespot.com/articles/minecraft-dev-releases-surprise-free-game-on-steam/1100-6439094/|title=Minecraft Dev Releases Surprise Free Game on Steam|website=GameSpot|author=Chris Pereira|date=April 22, 2016}}</ref> |
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− | |||
− | He originally said he planned on continuing working on the game to fix bugs and add features.<ref>{{citation|url=https://www.gamasutra.com/view/news/273446/Mojangs_Crown_and_Council_From_hobby_project_to_Steam_release.php|title=Mojang's ''Crown and Council'': From hobby project to Steam release|website=Gamasutra|author=Richard Moss|date=May 25, 2016}}</ref> An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.<ref>{{citation|url=https://www.rockpapershotgun.com/2017/01/31/crown-and-council-gets-royally-updated-still-free/|title=Crown and Council gets royally updated, still free|website=Rock Paper Shotgun|author=Brendan Caldwell|date=January 31, 2017}}</ref> |
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=== ''Cobalt W.A.S.D.'' === |
=== ''Cobalt W.A.S.D.'' === |
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− | ''Cobalt W.A.S.D.'' (short for ''Cobalt W.A.S.D. Aim Shoot Destroy'') is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of ''Cobalt'', focusing on the Team Deathmatch mode.<ref>{{ |
+ | ''Cobalt W.A.S.D.'' (short for ''Cobalt W.A.S.D. Aim Shoot Destroy'') is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of ''Cobalt'', focusing on the Team Deathmatch mode.<ref>{{Cita|url=http://www.oxeyegames.com/introducing-cobalt-w-a-s-d/|title=Introducing Cobalt W.A.S.D.|website=Oxeye Game Studio|date=June 1, 2017}}</ref> |
− | The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.<ref>{{ |
+ | The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.<ref>{{Cita|url=http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/|title=Cobalt WASD Out This Thursday!|website=Oxeye Game Studio|date=November 29, 2017}}</ref> |
=== Unreleased games === |
=== Unreleased games === |
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==== ''RubyDung'' ==== |
==== ''RubyDung'' ==== |
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− | {{ |
+ | {{Principal|RubyDung}} |
==== ''0x10<sup>c</sup>'' ==== |
==== ''0x10<sup>c</sup>'' ==== |
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[[File:0x10c.png|right|200px]] |
[[File:0x10c.png|right|200px]] |
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− | {{ |
+ | {{Principal|0x10c}} |
− | Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10<sup>c</sup> is a hexadecimal number equivalent to 16<sup>12</sup> in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.<ref>{{ |
+ | Following the end to his involvement with ''Minecraft'', Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10<sup>c</sup> is a hexadecimal number equivalent to 16<sup>12</sup> in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for ''Mars Effect'', citing the lawsuit with Bethesda as an inspiration.<ref>{{Cita|url=https://web.archive.org/web/20120402174313/https://www.shadowlocked.com/201203312487/news/minecraft-creator-scores-april-fool-with-project-mars-effect.html|title=Minecraft creator scores April Fool with 'Mars Effect'|website=Shadowlocked|author=Rebecca Fields|date=March 31, 2012}}</ref> However, the gameplay elements remained true and on April 4, 2012, Mojang revealed it as a space sandbox title.<ref>{{Cita|url=https://www.forbes.com/sites/alexknapp/2012/04/03/mojang-registers-website-for-its-new-game-0x10c/|title=Mojang Registers Website For Its New Game '0x10c'|website=Forbes|author=Alex Knapp|date=April 3, 2012}}</ref> |
− | The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.<ref>{{ |
+ | The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.<ref>{{Cita|url=https://www.polygon.com/2013/4/5/4183864/minecraft-scrolls-0x10c-the-past-present-and-future-of-mojang-as-seen|title=Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes|website=Polygon|author=Brian Crecente|date=April 5, 2013}}</ref> Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.<ref>{{Cita|url=https://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/|title=Notch indefintely shelves Mojang’s space game, 0x10c|website=Geek.com|author=James Plafke|date=August 13, 2013}}</ref> |
On September 15, 2014, the soundtrack for the game was released by [[Daniel Rosenfeld]].<ref>[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]</ref> |
On September 15, 2014, the soundtrack for the game was released by [[Daniel Rosenfeld]].<ref>[https://c418.bandcamp.com/album/0x10c 0x10c by C418 on Bandcamp]</ref> |
||
Línea 106: | Línea 104: | ||
== Empleados== |
== Empleados== |
||
− | {{ |
+ | {{Actualizar|section=1|Reorganize.}} |
=== Empleados actuales === |
=== Empleados actuales === |
||
Línea 120: | Línea 118: | ||
! scope="row" | [[Nathan Adams|Nathan ''<nowiki>'Dinnerbone'</nowiki>'' Adams]]<ref name=bukkit/> |
! scope="row" | [[Nathan Adams|Nathan ''<nowiki>'Dinnerbone'</nowiki>'' Adams]]<ref name=bukkit/> |
||
| [[File:Nathan Adams Mojang avatar.png|100px]] |
| [[File:Nathan Adams Mojang avatar.png|100px]] |
||
− | | |
+ | | Director tecnico (''Minecraft'') |
| {{tweet|dinnerbone}} |
| {{tweet|dinnerbone}} |
||
Línea 126: | Línea 124: | ||
! scope="row" | [[Samuel Åberg]] |
! scope="row" | [[Samuel Åberg]] |
||
| [[File:Samuel Aberg.jpg|100px]] |
| [[File:Samuel Aberg.jpg|100px]] |
||
+ | | Diseñador de sonido lider |
||
− | | Lead sound designer |
||
| {{tweet|slamp0000}} |
| {{tweet|slamp0000}} |
||
Línea 132: | Línea 130: | ||
! scope="row" | [[Jens Bergensten|Jens ''<nowiki>'Jeb'</nowiki>'' Bergensten]]<ref name="jeb and junkboy">[[wordofnotch:2060360123|Bug update #4, and we're six people in the office now!]] – The Word of Notch, December 1, 2010</ref> |
! scope="row" | [[Jens Bergensten|Jens ''<nowiki>'Jeb'</nowiki>'' Bergensten]]<ref name="jeb and junkboy">[[wordofnotch:2060360123|Bug update #4, and we're six people in the office now!]] – The Word of Notch, December 1, 2010</ref> |
||
| [[File:Jens Bergensten Mojang avatar.png|100px]] |
| [[File:Jens Bergensten Mojang avatar.png|100px]] |
||
− | | |
+ | | Oficial creativo en jefe (''Minecraft'', ''Cobalt'' and ''Minecraft Dungeons'') |
| {{tweet|jeb_}} |
| {{tweet|jeb_}} |
||
Línea 139: | Línea 137: | ||
! scope="row" | [[Bartosz Bok]] |
! scope="row" | [[Bartosz Bok]] |
||
| [[File:Bartosz Bok.jpg|100px]] |
| [[File:Bartosz Bok.jpg|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay |
| {{tweet|0x00716F62}} |
| {{tweet|0x00716F62}} |
||
Línea 145: | Línea 143: | ||
! scope="row" | Niklas ''<nowiki>'BarneyBear'</nowiki>'' Börestam |
! scope="row" | Niklas ''<nowiki>'BarneyBear'</nowiki>'' Börestam |
||
| |
| |
||
− | | Lead Desarrollador de |
+ | | Lead Desarrollador de Gameplay (''Minecraft Dungeons'') |
| |
| |
||
|- |
|- |
||
− | ! scope="row" | [[Erik Broes|Erik ''<nowiki>'Grum'</nowiki>'' Broes]]<ref name=bukkit>{{ |
+ | ! scope="row" | [[Erik Broes|Erik ''<nowiki>'Grum'</nowiki>'' Broes]]<ref name=bukkit>{{Cita|url=https://www.mojang.com/2012/02/minecraft-team-strengthened/|title=Minecraft Team Strengthened!|website=Mojang.com|author=Jens Bergensten|date=February 28, 2012}}</ref> |
| [[File:Mojavatar grum.png|100px]] |
| [[File:Mojavatar grum.png|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay |
| {{tweet|grum}} |
| {{tweet|grum}} |
||
Línea 157: | Línea 155: | ||
! scope="row" | [[David Carlton]] |
! scope="row" | [[David Carlton]] |
||
| |
| |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay |
| {{tweet|CornerHardMC}} |
| {{tweet|CornerHardMC}} |
||
Línea 163: | Línea 161: | ||
! scope="row" | [[Tommaso Checchi|Tommaso ''<nowiki>'tommo'</nowiki>'' Checchi]] |
! scope="row" | [[Tommaso Checchi|Tommaso ''<nowiki>'tommo'</nowiki>'' Checchi]] |
||
| [[File:Tommaso Checchi Mojang avatar.png|100px]] |
| [[File:Tommaso Checchi Mojang avatar.png|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay |
| {{tweet|_tomcc}} |
| {{tweet|_tomcc}} |
||
Línea 169: | Línea 167: | ||
! scope="row" | Henning Erlandsen |
! scope="row" | Henning Erlandsen |
||
| |
| |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay |
| |
| |
||
Línea 175: | Línea 173: | ||
! scope="row" | [[Andy Hill|Andy ''<nowiki>'Needsmoreclever'</nowiki>'' Hill]] |
! scope="row" | [[Andy Hill|Andy ''<nowiki>'Needsmoreclever'</nowiki>'' Hill]] |
||
| [[File:AndyHill1.jpg|100px]] |
| [[File:AndyHill1.jpg|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay (''Minecraft'', [[RenderDragon]]) |
| {{tweet|needsmoreclever}} |
| {{tweet|needsmoreclever}} |
||
Línea 181: | Línea 179: | ||
! scope="row" | Laura de Llorens Garcia |
! scope="row" | Laura de Llorens Garcia |
||
| |
| |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay |
| |
| |
||
Línea 187: | Línea 185: | ||
! scope="row" | [[Georgii Gavrichev|Georgii ''<nowiki>'fry'</nowiki>'' Gavrichev]] |
! scope="row" | [[Georgii Gavrichev|Georgii ''<nowiki>'fry'</nowiki>'' Gavrichev]] |
||
| [[File:Georgii Gavrichev.png|100px]] |
| [[File:Georgii Gavrichev.png|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay |
| {{tweet|fry_su}} |
| {{tweet|fry_su}} |
||
Línea 193: | Línea 191: | ||
! scope="row" | [[Mikael Hedberg|Mikael ''<nowiki>'Slicedlime'</nowiki>'' Hedberg]] |
! scope="row" | [[Mikael Hedberg|Mikael ''<nowiki>'Slicedlime'</nowiki>'' Hedberg]] |
||
| |
| |
||
⚫ | |||
− | | Lead tech developer |
||
| {{tweet|slicedlime}} |
| {{tweet|slicedlime}} |
||
Línea 199: | Línea 197: | ||
! scope="row" | [[Mårten Helander]] |
! scope="row" | [[Mårten Helander]] |
||
| [[File:MartenHelanderIRL.png|100px]] |
| [[File:MartenHelanderIRL.png|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay (''Minecraft Dungeons'') |
| |
| |
||
Línea 205: | Línea 203: | ||
! scope="row" | [[Max Herngren|Max ''<nowiki>'Keso'</nowiki>'' Herngren]] |
! scope="row" | [[Max Herngren|Max ''<nowiki>'Keso'</nowiki>'' Herngren]] |
||
| [[File:Max Herngren Mojang avatar.png|100px]] |
| [[File:Max Herngren Mojang avatar.png|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay (''Minecraft Dungeons'') |
| {{tweet|maxherngren}} |
| {{tweet|maxherngren}} |
||
Línea 217: | Línea 215: | ||
! scope="row" | Peter Hont |
! scope="row" | Peter Hont |
||
| |
| |
||
+ | | DIseñador de sonido |
||
− | | Sound designer |
||
| |
| |
||
Línea 223: | Línea 221: | ||
! scope="row" | [[Kristoffer Jelbring]]<ref>{{tweet|notch|149643862191783937|Guess who just joined Mojang.. Hint: it's @KrisJelbring!|December 21, 2011}}</ref> |
! scope="row" | [[Kristoffer Jelbring]]<ref>{{tweet|notch|149643862191783937|Guess who just joined Mojang.. Hint: it's @KrisJelbring!|December 21, 2011}}</ref> |
||
| [[File:Kris - Mojang avatar.png|100px]] |
| [[File:Kris - Mojang avatar.png|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay (''Minecraft Dungeons'') |
| {{tweet|kris}} |
| {{tweet|kris}} |
||
Línea 229: | Línea 227: | ||
! scope="row" | [[Felix Jones|Felix ''<nowiki>'Xilefian'</nowiki>'' Jones]] |
! scope="row" | [[Felix Jones|Felix ''<nowiki>'Xilefian'</nowiki>'' Jones]] |
||
| |
| |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay (''Minecraft: Java Edition'') |
| {{tweet|Xilefian}} |
| {{tweet|Xilefian}} |
||
Línea 235: | Línea 233: | ||
! scope="row" | [[Henrik Kniberg]] |
! scope="row" | [[Henrik Kniberg]] |
||
| [[File:HenrikKniberg.jpg|100px]] |
| [[File:HenrikKniberg.jpg|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay |
| {{tweet|henrikkniberg}} |
| {{tweet|henrikkniberg}} |
||
Línea 241: | Línea 239: | ||
! scope="row" | Oleg ''<nowiki>'Volgar'</nowiki>'' Kozitsyn |
! scope="row" | Oleg ''<nowiki>'Volgar'</nowiki>'' Kozitsyn |
||
| |
| |
||
+ | | Desarrollador (Experiencia de usuario) |
||
− | | User experience developer |
||
| {{tweet|Volgar}} |
| {{tweet|Volgar}} |
||
|- |
|- |
||
− | ! scope="row" | [[Agnes Larsson|Agnes ''<nowiki>'LadyAgnes'</nowiki>'' Larsson]]<ref>[https://bugs.mojang.com/secure/ViewProfile.jspa?name=FruBasilicum User Profile: |
+ | ! scope="row" | [[Agnes Larsson|Agnes ''<nowiki>'LadyAgnes'</nowiki>'' Larsson]]<ref>[https://bugs.mojang.com/secure/ViewProfile.jspa?name=FruBasilicum <nowiki>User Profile: [Mojang] Agnes Larsson</nowiki>] – Mojang Jira</ref> |
| [[File:Agnes Larsson Mojang avatar.png|100px]] |
| [[File:Agnes Larsson Mojang avatar.png|100px]] |
||
+ | | Desarrolladora de Gameplay lider |
||
⚫ | |||
| {{tweet|_LadyAgnes}} |
| {{tweet|_LadyAgnes}} |
||
Línea 253: | Línea 251: | ||
! scope="row" | Jason Major |
! scope="row" | Jason Major |
||
| |
| |
||
+ | | desarrollador de Gameplay lider |
||
− | | Lead Desarrollador de juegos |
||
| {{tweet|argo_major}} |
| {{tweet|argo_major}} |
||
Línea 259: | Línea 257: | ||
! scope="row" | Lucas Morales |
! scope="row" | Lucas Morales |
||
| |
| |
||
+ | | Desarrollador (Experiencia de usuario) |
||
− | | User experience designer |
||
| {{tweet|lucaslsf}} |
| {{tweet|lucaslsf}} |
||
Línea 265: | Línea 263: | ||
! scope="row" | [[Petr Mrázek|Petr ''<nowiki>'peterix'</nowiki>'' Mrázek]] |
! scope="row" | [[Petr Mrázek|Petr ''<nowiki>'peterix'</nowiki>'' Mrázek]] |
||
| |
| |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay |
| {{tweet|peterixxx}} |
| {{tweet|peterixxx}} |
||
Línea 271: | Línea 269: | ||
! scope="row" | [[Aron Nieminen|Aron ''<nowiki>'degussa'</nowiki>'' Nieminen]] |
! scope="row" | [[Aron Nieminen|Aron ''<nowiki>'degussa'</nowiki>'' Nieminen]] |
||
| [[File:Aron - Mojang avatar.png|100px]] |
| [[File:Aron - Mojang avatar.png|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay (''Minecraft'' and ''Caller's Bane'') |
| |
| |
||
Línea 283: | Línea 281: | ||
! scope="row" | [[Brandon Pearce|Brandon ''<nowiki>'kingbdogz'</nowiki>'' Pearce]] |
! scope="row" | [[Brandon Pearce|Brandon ''<nowiki>'kingbdogz'</nowiki>'' Pearce]] |
||
| [[File:Brandon Pearce.jpg|100px]] |
| [[File:Brandon Pearce.jpg|100px]] |
||
− | | Desarrollador de |
+ | | Desarrollador de Gameplay. Desarrollador lider de "The Aether" y "The Aether II: Genesis of the Void" (Mods) |
|{{tweet|kingbdogz}} |
|{{tweet|kingbdogz}} |
||
Línea 758: | Línea 756: | ||
|- |
|- |
||
− | ! scope="row" | Helen Chiang <ref>{{ |
+ | ! scope="row" | Helen Chiang <ref>{{Cita|url=https://winbuzzer.com/2020/07/10/how-microsofts-mojang-purchase-changed-the-companys-acquisition-culture-xcxwbn/|title=How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture|website=Winbuzzer.com|author=Luke Jones|date=July 10, 2020}}</ref> |
| |
| |
||
| Head of Mojang Studios |
| Head of Mojang Studios |
||
Línea 812: | Línea 810: | ||
|- |
|- |
||
− | ! scope="row" | [[Jonas Mårtensson]]<ref>{{ |
+ | ! scope="row" | [[Jonas Mårtensson]]<ref>{{Cita|url=https://www.mojang.com/2013/10/mojang-invents-cloning-technology/|title=Mojang invents cloning technology|website=Mojang.com|author=Carl Manneh|date=October 2, 2013}}</ref> |
| [[File:Jonas Mårtensson.jpg|100px]] |
| [[File:Jonas Mårtensson.jpg|100px]] |
||
| Chief executive officer |
| Chief executive officer |
||
Línea 1052: | Línea 1050: | ||
|- |
|- |
||
! scope="row" | [[Garry Lucken|Garry ''<nowiki>'Army of Trolls'</nowiki>'' J Lucken]] |
! scope="row" | [[Garry Lucken|Garry ''<nowiki>'Army of Trolls'</nowiki>'' J Lucken]] |
||
− | | Made the [[skin]]s for the [[Pocket Edition]] [[Skin pack]]s and some skins in the Halloween and Skin Pack 3 [[Skin pack]]s for [[Legacy Console Edition]]<ref>{{ |
+ | | Made the [[skin]]s for the [[Pocket Edition]] [[Skin pack]]s and some skins in the Halloween and Skin Pack 3 [[Skin pack]]s for [[Legacy Console Edition]]<ref>{{Cita|url=https://www.mojang.com/2015/05/pocket-edition-getting-skins-chicken-jockeys-more/|title=Pocket Edition now has skins, chicken jockeys, more!|website=Mojang.com|author=Owen Jones|date=May 26, 2015}}</ref><ref>{{tweet|4JStudios|258603048392347648|Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!|October 17, 2012}}</ref> |
| {{tweet|armyoftrolls}} |
| {{tweet|armyoftrolls}} |
||
| |
| |
||
Línea 1141: | Línea 1139: | ||
| {{tweet|notch}} |
| {{tweet|notch}} |
||
− | His beard has been shaved for charity.<ref>{{ |
+ | His beard has been shaved for charity.<ref>{{Cita|url=https://www.mojang.com/2013/03/we-raised-more-than-500000-notchs-beard-is-shaved/|title=Raised more than $500,000 = beard is shaved!|website=Mojang.com|author=Daniel Kaplan|date=March 1, 2013}}</ref> |
When Mojang was sold to Microsoft, he left the company soon after along with the other two founders. |
When Mojang was sold to Microsoft, he left the company soon after along with the other two founders. |
||
Línea 1248: | Línea 1246: | ||
|- |
|- |
||
− | ! scope="row" | [[ |
+ | ! scope="row" | [[Andrea Jörgensen|Andrea ''<nowiki>'hideous'</nowiki>'' Jörgensen]] |
| [[File:Andreas-Jörgensen.jpg|100px]] |
| [[File:Andreas-Jörgensen.jpg|100px]] |
||
| Customer support agent |
| Customer support agent |
||
Línea 1318: | Línea 1316: | ||
|- |
|- |
||
− | ! scope="row" | [[Thomas Guimbretière|Thomas ''<nowiki>'ProfMobius'</nowiki>'' Guimbretière]]<ref>[https://bugs.mojang.com/secure/ViewProfile.jspa?name=ProfMobius User Profile: |
+ | ! scope="row" | [[Thomas Guimbretière|Thomas ''<nowiki>'ProfMobius'</nowiki>'' Guimbretière]]<ref>[https://bugs.mojang.com/secure/ViewProfile.jspa?name=ProfMobius <nowiki>User Profile: [Mojang] ProfMobius (Thomas Guimbretiere)</nowiki>] – Mojang Jira</ref> |
| [[File:Thomas Guimbretiere.png|100px]] |
| [[File:Thomas Guimbretiere.png|100px]] |
||
| Desarrollador de juegos (''Minecraft'') |
| Desarrollador de juegos (''Minecraft'') |
||
Línea 1629: | Línea 1627: | ||
<gallery> |
<gallery> |
||
Mojang Revision 1.svg|Mojang wordmark logo from 2011 to 2013. |
Mojang Revision 1.svg|Mojang wordmark logo from 2011 to 2013. |
||
− | Mojang.svg|Mojang wordmark logo from 2013 to 2020. |
+ | Mojang Revision 2.svg|Mojang wordmark logo from 2013 to 2020. |
Mojang Studios.png|Mojang Studios' current logo wordmark. |
Mojang Studios.png|Mojang Studios' current logo wordmark. |
||
</gallery> |
</gallery> |
||
Línea 1654: | Línea 1652: | ||
Mojang Revision 0.png|Mojang logo splash image used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.3|Beta 1.3]] and removed in [[Java Edition Beta 1.8|Beta 1.8]]. |
Mojang Revision 0.png|Mojang logo splash image used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.3|Beta 1.3]] and removed in [[Java Edition Beta 1.8|Beta 1.8]]. |
||
Mojang Revision 1.svg|Mojang logo splash image used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.8|Beta 1.8]] and removed in [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]). |
Mojang Revision 1.svg|Mojang logo splash image used in ''Minecraft'' (''Java Edition'') from [[Java Edition Beta 1.8|Beta 1.8]] and removed in [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]). |
||
− | Mojang.svg|Mojang logo splash image for ''Minecraft: Java Edition'' from [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]) and removed in [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]). |
+ | Mojang Revision 2.svg|Mojang logo splash image for ''Minecraft: Java Edition'' from [[Java Edition 1.7.4|1.7.4]] ([[Java Edition 13w47a|13w47a]]) and removed in [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]). |
Splash2020.png|Current Mojang splash image for ''Minecraft: Java Edition'', from [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]). |
Splash2020.png|Current Mojang splash image for ''Minecraft: Java Edition'', from [[Java Edition 1.16|1.16]] ([[Java Edition 20w21a|20w21a]]). |
||
</gallery> |
</gallery> |
||
Línea 1662: | Línea 1660: | ||
Mojang Studios.gif|Offical logo animation. (16:9) |
Mojang Studios.gif|Offical logo animation. (16:9) |
||
Mojang Support.png|The Mojang logo used on the support page. |
Mojang Support.png|The Mojang logo used on the support page. |
||
− | Minecraft Realms footer.png|The footer logo used on the old Minecraft Realms website.<ref>https://minecraft.net/images/realms/footer-mojang-logo.png{{ |
+ | Minecraft Realms footer.png|The footer logo used on the old Minecraft Realms website.<ref>https://minecraft.net/images/realms/footer-mojang-logo.png{{Enlace roto}}</ref> |
− | Mojang footer.png|The Mojang’s old footer logo. |
+ | Mojang footer Revision 2.png|The Mojang’s old footer logo. |
Mojang footer Revision 1.png|Mojang's footer logo before 2013. |
Mojang footer Revision 1.png|Mojang's footer logo before 2013. |
||
</gallery> |
</gallery> |
||
Línea 1682: | Línea 1680: | ||
MojangAtWork.jpg|Mojang, doing their work. |
MojangAtWork.jpg|Mojang, doing their work. |
||
MojangTrophies.jpg|Mojang's trophy wall. |
MojangTrophies.jpg|Mojang's trophy wall. |
||
− | ClassicShirt. |
+ | ClassicShirt.jpg|First shirts ever sold by Mojang, featuring the classic Mojang Specifications logo. |
Mojang moving out.jpg|Mojang prepares for their move to a larger facility. |
Mojang moving out.jpg|Mojang prepares for their move to a larger facility. |
||
Mojang office griefers.jpg|Mojang building directory board with a note from some griefers.<ref>{{tweet|junk|240502439965491200|Looks like we've had griefers in the lobby again|August 28, 2012}}</ref> |
Mojang office griefers.jpg|Mojang building directory board with a note from some griefers.<ref>{{tweet|junk|240502439965491200|Looks like we've had griefers in the lobby again|August 28, 2012}}</ref> |
||
Línea 1692: | Línea 1690: | ||
</gallery> |
</gallery> |
||
− | == |
+ | == Referencias == |
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− | {{Reflist|2}} |
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+ | {{Lista de referencias|2}} |
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− | == External links == |
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+ | == Enlaces externos == |
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* [http://www.mojang.com Official site] |
* [http://www.mojang.com Official site] |
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− | {{ |
+ | {{Recursos oficiales}} |
− | {{ |
+ | {{Empleados}} |
− | [[ |
+ | [[Categoría:Mojang Studios]] |
− | [[ |
+ | [[Categoría:Comunidad]] |
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Revisión actual - 00:38 16 nov 2023
Formerly |
Mojang Specifications (2009–2010) |
---|---|
Tipo |
Filial |
Fundador(es) | |
Fundada el: |
2009 |
Oficina central | |
Miembros principales |
Helen Chiang (Jefe de Mojang Studios) |
Productos |
Minecraft |
Filial de: |
Xbox Game Studios |
Enlaces |
|
Mojang (pronunciado /moʊˈdʒæŋ/ ᴍᴏʜ-jang[1][2][3]) Studios, es un desarrollador de videojuegos para Xbox Game Studios. Se la conoce principalmente por la creación y desarrollo de Minecraft. Con sedes en diferentes ubicaciones alrededor de todo el mundo, Mojang Studios tiene aproximadamente 713 empleados actualmente.[4]
Historia
Markus Persson y Rolf Jansson empezaron el desarrollo de un MMORPG llamado Wurm Online en 2003,[6] usando el nombre de Mojang Specifications.[7] Persson y Jansson incorporaron su negocio bajo el nombre de Mojang Specifications AB en 2007. Persson pronto se fue y deseaba reutilizar el nombre "Mojang".; Jansson renombro su compañía a Onetoofree AB, y despues a Code Club AB.
Durante el desarrollo inicial de Minecraft, Persson reutilizó el nombre Especificaciones de Mojang. Después de rechazar una oferta de trabajo en Valve, Notch incorporó Mojang Specifications como Mojang AB ("Mojäng Aktiebolag", en sueco "Gadget Ltd.") con Jakob Porsér. Persson luego contrató a Carl Manneh como director ejecutivo, ya que ambos querían centrarse en el desarrollo de MinecraftPlantilla:Hairsp.
Mojang anunció públicamente el 15 de septiembre de 2014 que Microsoft los compraría por 2500 millones de dólares y, posteriormente, se convirtieron en una subsidiaria de Microsoft Studios (ahora conocida como Xbox Game Studios) el 6 de noviembre de 2014. Mojang AB como entidad legal continúa existiendo como una subsidiaria de propiedad total
El 17 de mayo de 2020 (el undécimo aniversario de Minecraft), Mojang anunció que cambiaría su nombre a Mojang Studios, presentando un nuevo logotipo y una animación de logotipo.
Localizaciones
Mojang Studios en Estocolmo es la oficina central del estudio de Minecraft más grande y es donde se toman las decisiones con respecto a la franquicia de Minecraft. Mojang Studios también incluye oficinas satélite en Japón, China, el Reino Unido y Redmond, Washington, Estados Unidos, compartiendo un solo presupuesto de estudio y visión de estudio entre todas las ubicaciones. La directora del estudio es Helen Chiang, que cuenta con la asistencia del CEO de Mojang, Jonas Mårtensson Matt Booty, el ex CVP de Minecraft, fue ascendido a CVP de Xbox Game Studios y reporta a Phil Spencer, quien es el vicepresidente ejecutivo de División de juegos de Microsoft.
La oficina del Reino Unido trabaja en estrecha colaboración con socios de plataforma en Europa, así como con el estudio asociado 4J Studios. La oficina de China trabaja en estrecha colaboración con el estudio asociado NetEase. La oficina de Japón trabaja en estrecha colaboración con socios de plataforma en Japón y Asia. La oficina de Redmond, al igual que la de Estocolmo, asiste con todas las ediciones. Casi todos los equipos están distribuidos entre las oficinas de Estocolmo y Redmond, excepto que Education Edition se desarrolla principalmente en Redmond y Java Edition se desarrolla principalmente en Estocolmo.
Juegos
Minecraft
- Artículo principal: Minecraft
Minecraft Dungeons
- Artículo principal: Minecraft Dungeons
Minecraft Earth
- Artículo principal: Minecraft Earth
Minecraft: Story Mode
- Artículo principal: Minecraft: Story Mode
Minecraft: Story Mode - Season Two
- Artículo principal: Minecraft: Story Mode - Season Two
Caller's Bane
Caller's Bane (originalmente conocido como Scrolls) es un juego de Mojang que fue concebido y desarrollado por primera vez por Jakob Porsér,[8] con Måns Olson y Henrik Pettersson uniéndose más tarde.[9] Anunciado el 2 de marzo de 2011,[10] tiene como objetivo combinar elementos de juegos de cartas coleccionables y juegos de mesa tradicionales en el género de estrategia.
En agosto de 2011, Mojang había sido amenazado con emprender acciones legales por parte del equipo legal que representa a ZeniMax Media, con la acusación de que el título original "Scrolls" infringe la marca The Elder Scrolls, una serie de videojuegos de rol publicados por Bethesda Softworks. (una subsidiaria de ZeniMax Media). A mediados de octubre de 2011, Mojang ganó el caso judicial,[11] y un empleado describió el resultado como "el tribunal lo vio desde nuestro lado". No se tomaron más medidas contra Mojang y se permitió que permaneciera el nombre "Scrolls".
El juego estuvo disponible por primera vez para un número limitado de personas a través de obsequios de claves alfa, a partir del 5 de julio de 2012.[12] Luego llegó a la versión beta el 3 de junio de 2013[13] desde entonces se puede comprar a un precio con descuento. El juego se lanzó por completo el 11 de diciembre de 2014 para PC, Mac y dispositivos Android,[14] pero el 29 de junio de 2015, Mojang anunció que el desarrollo de Scrolls cesaría porque "el juego ha llegado a un punto en el que ya no puede sostener por más tiempo el desarrollo continuo".[15] Sin embargo, los servidores del juego no cerraron hasta el 13 de febrero de 2018.[16]
El 20 de junio de 2018, se anunció que el juego se lanzaría de forma gratuita, además de cambiar el nombre de Scrolls a Caller's Bane.[17]
Cobalt
Cobalt es un juego de acción desarrollado por Oxeye Game Studios y publicado/codesarrollado por Mojang. Anunciado el 16 de agosto de 2011, el modo de juego consiste en "correr, saltar, rodar, disparar, lanzar, bailar, piratear, rodar, volar, deslizarse, trepar, saquear, desviar, correr, hacer piñatas, pasar, anotar... e incluso ¡más rodando!". El juego también incluye un editor de mapas y un motor que se puede usar para crear nuevos modos y juegos dentro de él.
Cobalt está escrito en Lua, lo que permite que el juego sea fácilmente modificable. El juego estuvo disponible por primera vez a través de una alfa, a partir del 16 de diciembre de 2011, cuando se ofreció a un precio con descuento. El 20 de agosto de 2013, se anunció el lanzamiento de Cobalt en Xbox 360 y Xbox One, con FatShark AB ayudando con el puerto.
Originalmente, se planeó lanzar el juego para PC, Xbox 360, Xbox One y PS3 en 2014, pero se retrasó dos veces para permitir más tiempo de desarrollo. El juego finalmente se lanzó para PC, Xbox 360 y Xbox One el 2 de febrero de 2016.
Crown and Council
Crown and Council es un juego de estrategia casual completamente desarrollado por Henrik Pettersson. Originalmente se concibió en un game jam de 72 horas y se lanzó el 22 de abril de 2016. Se inspiró en los juegos History of the World y Slay, aunque muchos lo comparan con Risk.
El juego pone al jugador en control de una nación que lucha contra otras en un mapa basado en mosaicos. En cada turno, el jugador obtiene ingresos en función de la cantidad de fichas conquistadas que tiene, y puede gastar el dinero ganado para conquistar otras fichas o mejorar las suyas mediante la construcción de estructuras como fuertes, pueblos y universidades, que otorgan diferentes bonificaciones. El jugador gana un mapa una vez que ha vencido a todos los enemigos, independientemente de las fichas neutrales restantes. Hay 75 mapas, con mapas adicionales generados por procedimientos.
Originalmente dijo que planeaba continuar trabajando en el juego para corregir errores y agregar funciones. Una actualización lanzada en enero de 2017 agregó una campaña de 99 mapas y ajustes a la generación de procedimientos y la mecánica de toma de tierras para mejorar el equilibrio. El cambio más importante fue en los cálculos que afectan el ataque y la defensa de los territorios: se eliminó el elemento de "aleatoriedad" y se agregó "desgaste", lo que significa que los ataques fallidos mejoran las posibilidades de éxito de futuros ataques. Esta actualización también agregó versiones de OSX y Linux.
Cobalt W.A.S.D.
Cobalt W.A.S.D. (short for Cobalt W.A.S.D. Aim Shoot Destroy) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of Cobalt, focusing on the Team Deathmatch mode.[8]
The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[9]
Unreleased games
RubyDung
- Artículo principal: RubyDung
0x10c
- Artículo principal: 0x10c
Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration.[10] However, the gameplay elements remained true and on April 4, 2012, Mojang revealed it as a space sandbox title.[11]
The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[12] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[13]
On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.[14]
Project Rex Kwon Do
From September 5, 2011[15] to July 19, 2012, Mojang was co-developing a video game tentatively titled Project Rex Kwon Do alongside an undisclosed developer. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (Minecraft, Scrolls, and 0x10c at the time).[16]
Empleados
Motivo: Reorganize.
Empleados actuales
Desarrolladores de juegos
Nombre | Icono/Avatar | Posición | |
---|---|---|---|
Nathan 'Dinnerbone' Adams[17] | Director tecnico (Minecraft) | @Dinnerbone | |
Samuel Åberg | Diseñador de sonido lider | @slamp0000 | |
Jens 'Jeb' Bergensten[18] | Oficial creativo en jefe (Minecraft, Cobalt and Minecraft Dungeons) | @jeb_
| |
Bartosz Bok | Desarrollador de Gameplay | @0x00716f62 | |
Niklas 'BarneyBear' Börestam | Lead Desarrollador de Gameplay (Minecraft Dungeons) | ||
Erik 'Grum' Broes[17] | Desarrollador de Gameplay | @_grum | |
David Carlton | Desarrollador de Gameplay | @cornerhardmc | |
Tommaso 'tommo' Checchi | Desarrollador de Gameplay | @_tomcc | |
Henning Erlandsen | Desarrollador de Gameplay | ||
Andy 'Needsmoreclever' Hill | Desarrollador de Gameplay (Minecraft, RenderDragon) | @needsmoreclever | |
Laura de Llorens Garcia | Desarrollador de Gameplay | ||
Georgii 'fry' Gavrichev | Desarrollador de Gameplay | @fry_su | |
Mikael 'Slicedlime' Hedberg | Desarrollador técnico líder | @slicedlime | |
Mårten Helander | Desarrollador de Gameplay (Minecraft Dungeons) | ||
Max 'Keso' Herngren | Desarrollador de Gameplay (Minecraft Dungeons) | @maxherngren | |
Sebastian Hindefelt | Desarrollador de juegos | ||
Peter Hont | DIseñador de sonido | ||
Kristoffer Jelbring[19] | Desarrollador de Gameplay (Minecraft Dungeons) | @KrisJelbring | |
Felix 'Xilefian' Jones | Desarrollador de Gameplay (Minecraft: Java Edition) | @xilefian | |
Henrik Kniberg | Desarrollador de Gameplay | @henrikkniberg | |
Oleg 'Volgar' Kozitsyn | Desarrollador (Experiencia de usuario) | @volgar | |
Agnes 'LadyAgnes' Larsson[20] | Desarrolladora de Gameplay lider | @_ladyagnes | |
Jason Major | desarrollador de Gameplay lider | @argo_major | |
Lucas Morales | Desarrollador (Experiencia de usuario) | @lucaslsf | |
Petr 'peterix' Mrázek | Desarrollador de Gameplay | @peterixxx | |
Aron 'degussa' Nieminen | Desarrollador de Gameplay (Minecraft and Caller's Bane) | ||
Måns Olson | Desarrollador de juegos (Minecraft and Minecraft Dungeons) | @MansOlson | |
Brandon 'kingbdogz' Pearce | Desarrollador de Gameplay. Desarrollador lider de "The Aether" y "The Aether II: Genesis of the Void" (Mods) | @kingbdogz | |
Alexandre Pretto[21] | Desarrollador de juegos | @alexandrepretto | |
Paulo Ragonha | Lead user experience developer | @pirelenito | |
Jakob Ryden | Desarrollador de juegos | ||
Saxs | Chief Creative Officer (Minecraft, Minecraft Earth) | @saxs | |
Cory 'Cojomax99' Scheviak | Archivo:CoryScheviakIRL.jpeg | Desarrollador de juegos (Minecraft and Minecraft Dungeons) | @cojomax99 |
Emelie Sidesiö | User experience developer | ||
Michael 'Searge' Stoyke[22] | Desarrollador de juegos | @SeargeDP | |
Greg Snook | Lead Desarrollador de juegos | ||
Annica Strand | Producer (Minecraft Dungeons) | ||
Adrian Toncean | Desarrollador de juegos (Minecraft Dungeons) | @adrianton3 | |
Alexander Torstling | Desarrollador de juegos | @atorstling | |
Nir Vaknin | Desarrollador de juegos | @_ulraf_ | |
Daniel Wustenhoff | Archivo:Daniel Wustenhoff.jpeg | Desarrollador de juegos (Minecraft and Minecraft Dungeons) | @darngeek |
Artists
Name | Icon/Avatar | Position | |
---|---|---|---|
Johan Aronson | Art director | @johanaronson | |
Daniel Bjorkeförs | Art lead (Minecraft Dungeons) | ||
Jasper 'Jappa' Boerstra | Graphic artist | @jasperboerstra | |
Jakob Gavelli | Visual effects artist / 3D artist (Minecraft Dungeons) | ||
Mattis 'BombBoy' Grahm | Graphic artist (Caller’s Bane) | @BomuBoi | |
Joel Garvin | Art lead | @joelgarvin3d | |
Jennifer Hammervald | Product designer | @jennisprints | |
Martin Johansson | Art director | ||
Markus Karlsson | Graphic designer | ||
Sherin Kwan | Product designer | ||
Ninni Landin | Art director | @ninnilandin | |
Chris Nordgren | Visual effects artist / 3D artist (Minecraft Dungeons) | @chrisnordgren | |
Kim Petersen | Motion graphics designer | ||
Morten N 'MortMort' Rasmussen | 3D artist | @mortmort_ | |
Mariana Salimena | Concept artist | @cookiecat_9 | |
Amanda Strom | Product designer | ||
Brendan 'Sully' Sullivan | 3D artist | @artofsully | |
Filip Thoms | Product designer | ||
Markus 'Junkboy' Toivonen[18] | Art director | @jnkboy | |
Chi Wong | 3D artist | @wchiwi |
Marketplace development
Name | Icon/Avatar | Position | |
---|---|---|---|
Chris Dauchot | Partner Manager | ||
John Mercil | Partner Manager, Server Partner Manager | ||
Quinn Richter | Program Manager, Minecraft Partner Program | @quinnrichter | |
Todd Stevens | Director, Minecraft Partner Program | ||
Greg Walls | Partner Manager |
Release management
Name | Icon/Avatar | Position | |
---|---|---|---|
Brogan | Marketplace release manager | ||
Josh Bullard | Release manager | ||
David Fries | Release management lead | @jdavidfries | |
Josh Mulanax | Release manager (Minecraft, Minecraft Earth) | @jorax79 |
Software/system development
Name | Icon/Avatar | Position | |
---|---|---|---|
Pär Axelsson | Service developer | @paera | |
Jonas Bergström | Service developer | ||
Petter Gisslen | Service developer | ||
Matt Hawley | Service developer | ||
Maksim Ivanov | Service developer | ||
Maria Katsourani | Service developer | ||
Anders Martini | Service developer | ||
Jeff Ott | Lead software engineer | ||
Robert Sjodahl | Lead system engineer | @robertsjodahl | |
Stefan Torstensson | Service developer | ||
Wenlan Yang | Service developer |
Content and community
Name | Icon/Avatar | Position | |
---|---|---|---|
Karim Walldén | Head of community relations | @dearkarim | |
Jay Wells | Community Manager | @mega_spud | |
Joel Sasaki | Sr. Community Manager | @raijinn | |
Matthew Gartzke | Community Manager (Minecraft, Minecraft Dungeons) | @mattgartzke | |
Nova Barlow | Community Manager | @novabarlow | |
Kristina Horner | Community Manager | @kristinahorner | |
Matthew 'Moesh' Dryden | Content coordinator | @lemoesh | |
Oskar Thysell | Content coordinator | ||
Sara Lempiäinen | Content coordinator | ||
Andreas Thomasson | Content coordinator |
Realms development
Name | Icon/Avatar | Position | |
---|---|---|---|
Billy Sjöberg | Realms developer | ||
Brian Trevethan | Realms developer | ||
Erik Bylund | Realms developer | ||
Magnus Jäderberg | Realms developer | ||
Márcio Oliveira | Realms developer | @marcio_os |
Business development
Name | Icon/Avatar | Position | |
---|---|---|---|
Helen Chiang [23] | Head of Mojang Studios | @pr1ncessp1ggy | |
Owen 'Bopogamel' Jones | Director of creative communications | @bopogamel | |
Josefina Axelsson | Financial assistant | @vitasparven | |
Adrian Östergård | Producer | @adrian_ivl | |
Marc Watson | Producer | @Marc_IRL | |
Anna Lundgren | Producer | @ianna_na_na | |
Lydia 'MinecraftChick' Winters | Chief brand officer | @LydiaWinters | |
Patrick Geuder | Director of business development | @pgeuder | |
Vu Bui | Chief content officer | @vubui | |
Jonas Mårtensson[24] | Chief executive officer | @maartensson | |
Lisa Kempe | Producer | @ohhilisa | |
Isabella Balk | Office manager | ||
Aleksandra 'Ola' Zajac | Office manager/HR | @missmarzenia
| |
Siri Hoel Andersson | Office manager | @sirihoel | |
Nicolette Suraga | Producer | @nicolettesuraga | |
David Nisshagen | Producer (Minecraft Dungeons) | @davidnisshagen | |
Olof Carlson[25] | Production director | @olofcarlson | |
Hampus Nilsson | Producer | ||
Shoghi Cervantes | IT manager | @shoghicp | |
Fredrik Telenius | Producer | @_b4njo | |
Ulrika Hojgard | Chief operations officer | ||
Marina Kostesic | Senior financial accountant | ||
Shelia Ho | Head of creative production | ||
Klas Hammarström | Production manager | ||
Adele Major | Producer | ||
Moira Ingeltun | Video producer | @moizrgi | |
Åsa Skogström | Producer | ||
Johannes Fridd | Producer | ||
Sarah Carton | Producer | ||
Olle Personne | Producer | ||
Maja Samuelsson | Human Resources director | @majams | |
Cesar Sima Falck | IT manager | ||
Thomas Wiborgh | Head of marketing communications | ||
Per Landin | Creative communications assistant | @perlandin | |
Alice Löfgren | Head of social media | ||
Jonny Hair | Producer |
Mojang support
Name | Icon/Avatar | Position | Favorite games | |
---|---|---|---|---|
Name Redacted | Head of Mojang Customer Support |
Intellectual property enforcement
Name | Icon/Avatar | Position |
---|---|---|
Name Redacted | Head of Intellectual property enforcement |
Contractors
Name | Task | Notes | |
---|---|---|---|
57Digital | Developers of Minecraft Explorer, the official Minecraft companion guide for iOS, as well as the Minecraft Skin Studio, and Marketplace Partners. | @57digital | Jamie Chapman and Luke Dixon |
Nikolaj Nyholm | Assisted Mojang with their early business development. | @nikolaj | |
Daniel 'C418' Rosenfeld | Made some music and sounds for Minecraft and 0x10c. | @c418 | Has high self-esteem! |
Paul Spooner | Assisted with the development of Minecraft's trees. | @dudecon | |
Kristoffer Zetterstrand | Made the paintings for Minecraft. | @zetterstrand | The subject of a Wikipedia article |
4J Studios | Developers of the PlayStation 4 Edition of Minecraft | @4JStudios | Developed Banjo-Kazooie for Xbox. |
Garry 'Army of Trolls' J Lucken | Made the skins for the Pocket Edition Skin packs and some skins in the Halloween and Skin Pack 3 Skin packs for Legacy Console Edition[26][27] | @armyoftrolls | |
Del Rey Books | Publisher of various Minecraft novels and guidebooks | @delreybooks | |
Dark Horse Comics | Publisher of the Minecraft graphic novel series | @darkhorsecomics | |
Double Eleven | Developing Minecraft Dungeons alongside Mojang Studios and Xbox Game Studios | @doubleelevenltd |
Publishers
Name | Edition | |
---|---|---|
Mojang Studios | Minecraft Java, Bedrock and New Nintendo 3DS Edition | @mojang |
Xbox Game Studios | Minecraft Bedrock Edition | @msstudiosblog |
NetEase | Minecraft China | @neteasegames |
Sony Computer Entertainment | Minecraft PlayStation 4 Edition | @playstation |
Some former employees
Name | Icon/Avatar | Position | |
---|---|---|---|
Marsh Davies | Creative communications manager | @marshdavies | |
Corey 'MonsieurV3rt' Clemans | Latin America Community coordinator | @coreyclemans | |
Christian Westman[28] | Desarrollador de juegos (Minecraft Dungeons) | @westmaaan | |
Brynjólfur 'Binni' Erlingsson | Data warehouse manager | ||
Markus 'Notch' Persson | Founder of Mojang, creator of Minecraft Desarrollador de juegos |
@notch
His beard has been shaved for charity.[29] When Mojang was sold to Microsoft, he left the company soon after along with the other two founders. | |
Tobias Möllstam[30] | Web developer | @mollstam | |
Carl Manneh[30] | Founder of Mojang Chief Executive Officer |
@carlmanneh | |
Daniel 'Kappische' Kaplan[31] | Business developer | @Kappische | |
Warren 'EvilSeph' Loo[17][32] | Desarrollador de juegos | @EvilSeph | |
Jakob Porsér | Founder of Mojang Desarrollador de juegos (Caller’s Bane) |
@JahKob | |
Johan Bernhardsson | Desarrollador de juegos (Minecraft Java Edition) | @jbernhardsson | |
Leonard 'xlson' Gram[33] | Web developer | @xlson | |
Henrik 'Carnalizer' Pettersson[34] | Production manager of Caller’s Bane Artist Developer of Crown and Council |
@carnalizer | |
Daniel Frisk | Chief architect | @danfrisk | |
Karin Severinson | Chief financial officer | @KarinSeverinson | |
Ryan 'TheMogMiner' Holtz[22] | Desarrollador de juegos (Minecraft Java Edition) | @TheMogMiner | |
Martin Odhelius | Web developer | @modhelius | |
Anton Albiin | Customer support agent | @ettglasvatten | |
Hayden 'Dock' Scott-Baron[35][36] | Artist | @docky | |
Poi Poi Chen | Artist (Scrolls) | @poipoichen | |
Nathan 'Tahg' Gilbert[17][37] | Minecraft server development | @tahgtahv | |
Linn Hultman | Office manager | @linnsebumsan | |
Andrea 'hideous' Jörgensen | Customer support agent | @hideous_ | |
Amir Moulavi | Minecraft Realms lead developer Web developer |
@mamirm | |
Mike 'ClayHero' Till | Customer support agent | @fals3ech0 | |
Torbjorn Allard | Web developer | @torbjornallard | |
Andreas Andersson | Customer support agent | @blurplurp | |
Jonatan 'eldrone' Pöljö | Designator | @eldrone | |
David Marby[38] | Realms developer | @dmarby | |
Rikard Herlitz | Chief technology officer | @goocoder | |
Jifeng Zhang | DevOps engineer | @zjfroot | |
Josh 'rockenroll4life' Letellier | Desarrollador de juegos (Minecraft) | @rockenroll4life | |
Tobias Ahlin | Lead experience designer | @tobiasahlin | |
Tomas Sommar | Web developer | @tomassommar | |
Thomas 'ProfMobius' Guimbretière[39] | Desarrollador de juegos (Minecraft) | @ProfMobius | |
Helen Zbihlyj | Community Manager | @helenangel | |
Joe Liu | Customer support agent | @joebleh | |
Bella 'Broontoo'[40] | Project manager | @broontoo | |
Mariana 'RazzleberryFox' Graham | Animator, modeler, texture artist | @razzleberryfox | |
Philip 'Zee' Vieira | Realms developer | @zeeraw | |
Magnus Bentling | Desarrollador de juegos (Minecraft) | ||
Tom Miles | System engineer | ||
Christoffer Hammarström | System developer | ||
Johnny Sjöö | Realms developer | ||
Mats Henricson | Realms developer | @matshenricson | |
Emily 'StinkyTiger' Richardson | Creative communications assistant | ||
Amelia Lindroth Henriksson | Customer support agent | ||
Ana Barata Martins | Customer support agent | ||
Angehlica Walling | Customer support agent | ||
Annika Tripke-Lund | Customer support agent | ||
Carl Johnsson | Customer support agent | ||
Dante Stjernberg | Customer support agent | ||
David Carlsson | Customer support agent | ||
Elin Frykholm | Customer support agent | ||
Eliza Hearsum | Customer support agent | ||
Erik Nordberg | Customer support agent | ||
Fredrik Henriksson | Desarrollador de juegos (Cobalt) Customer support agent |
@frall_ | |
Henrik Davallius | Customer support agent | ||
Henry Shi | Customer support agent | ||
Kevin Vesterlund | Customer support agent | ||
Nicole Jansson | Customer support agent | ||
Rabi Hadad | Customer support agent | ||
Robert Miskiewicz | Customer support agent | ||
Robin Cocks | Customer support agent | ||
Robin Thunström | Customer support agent | @robinthunstrom | |
Theodore Colbing | Customer support agent | ||
Mikaela Prim | Studio manager | ||
Alex Andersson | Office manager | ||
Charlotte Wredesjö | Office manager | ||
Jill Curran | Office manager | ||
Kaya Hatcher | Producer | ||
Chaimae Truving | Reception manager | ||
Kevin Martinez | Sound designer | ||
Daniel Feldt | User experience designer | @dafeld | |
Antonia Kousathana | Customer support agent | ||
Michael Novén | User experience designer | ||
Rui Riberio | Customer support agent |
Former contractors
Name | Task | |
---|---|---|
Gary M. | Community Manager (Scrolls)[41] | @atmaz |
Gareth | Community Manager (Scrolls)[41] | @seemescrollin |
Telltale Games | Developers of Minecraft: Story Mode and Minecraft: Story Mode - Season Two | @telltalegames |
Other Ocean Interactive | Developers of the New Nintendo 3DS Edition of Minecraft | @other_ocean |
Scholastic | Original publisher of various Minecraft guidebooks | @scholastic |
Mattel Creations | Produces the Minecraft Mini-Series | |
Atomic Cartoons | @atomiccartoons |
Office tour
Gallery
Logos
Wordmarks
Icons
Splash screen logos
Mojang logo that was featured in cancelled game 0x10c.
Mojang Specifications logo splash image used in Minecraft (Java Edition) from Alpha v1.0.4 until Beta 1.3.
Other
The footer logo used on the old Minecraft Realms website.[42]
Employees
Mojang building directory board with a note from some griefers.[43]
Mojang Pax display.[44]
Oil paintings of most of the Mojang employees.[45]
The Mojang support team hanging out in the ball pit.[47]
The developer cast of Minecraft in Java Edition 3D Shareware v1.34.
Referencias
- ↑ “Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...” – @Marc_IRL, June 15, 2015
- ↑ “It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.” – @Marc_IRL, March 18, 2019
- ↑ “Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋 ” – @Marc_IRL, May 17, 2020
- ↑ "LinkedIn Page for Mojang Studios" – LinkedIn.
- ↑ "Meet Mojang Studios" – Minecraft.net, mayo 17, 2020
- ↑ "Wurm Online hitting version 1.0 after almost a decade" by Alice O'Connor – ShackNews, December 4, 2012.
- ↑ "Wurm Online" (archived) .
- ↑ "Introducing Cobalt W.A.S.D." – Oxeye Game Studio, June 1, 2017.
- ↑ "Cobalt WASD Out This Thursday!" – Oxeye Game Studio, November 29, 2017.
- ↑ "Minecraft creator scores April Fool with 'Mars Effect'" (archived) by Rebecca Fields – Shadowlocked, March 31, 2012.
- ↑ "Mojang Registers Website For Its New Game '0x10c'" by Alex Knapp – Forbes, April 3, 2012.
- ↑ "Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes" by Brian Crecente – Polygon, April 5, 2013.
- ↑ "Notch indefintely shelves Mojang’s space game, 0x10c" by James Plafke – Geek.com, August 13, 2013.
- ↑ 0x10c by C418 on Bandcamp
- ↑ “Secret project Rex Kwon Do begins today! It will involve caffeine and giggling.” – @notch, September 5, 2011
- ↑ “Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead.” – @notch, July 19, 2012
- ↑ 17,0 17,1 17,2 17,3 "Minecraft Team Strengthened!" by Jens Bergensten – Mojang.com, February 28, 2012.
- ↑ 18,0 18,1 Bug update #4, and we're six people in the office now! – The Word of Notch, December 1, 2010
- ↑ “Guess who just joined Mojang.. Hint: it's @KrisJelbring!” – @notch, December 21, 2011
- ↑ User Profile: [Mojang] Agnes Larsson – Mojang Jira
- ↑ “Welcome to the Realms team, @alexandrepretto! Ele fala português!” – @Marc_IRL, January 12, 2017
- ↑ 22,0 22,1 The Future of Minecraft MINECON 2013 Panel
- ↑ "How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture" by Luke Jones – Winbuzzer.com, July 10, 2020.
- ↑ "Mojang invents cloning technology" by Carl Manneh – Mojang.com, October 2, 2013.
- ↑ “Excited to be doing my first day today at Mojang in Stockholm, working on Minecraft Realms with @Marc_IRL @zeeraw @DMarby!” – @olofcarlson, March 29, 2016
- ↑ "Pocket Edition now has skins, chicken jockeys, more!" by Owen Jones – Mojang.com, May 26, 2015.
- ↑ “Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!” – @4JStudios, October 17, 2012
- ↑ “first day at Mojang, anything could happen!” – @westmaaan, April 3, 2016
- ↑ "Raised more than $500,000 = beard is shaved!" by Daniel Kaplan – Mojang.com, March 1, 2013.
- ↑ 30,0 30,1 2011, here we go! – The Word of Notch, January 3, 2011
- ↑ Three man strong! – The Word of Notch, September 13, 2010
- ↑ “Had a great time working for Mojang but it's time for me to pursue other interests. As of yesterday, I am no longer working for Mojang.” – @EvilSeph, October 2, 2013
- ↑ “Mojang grows by one more resource! @xlson will now spend his days refreshing reddit or whatever webops do. Say hi! :D” – @notch, October 10, 2011
- ↑ “New addition to the Mojang team: Welcome graphical artist @carnalizer!” – @carlmanneh, August 8, 2011
- ↑ The Minecraft artist is Dock! – The Word of Notch, December 22, 2009
- ↑ Dock is no longer involved with the project – The Word of Notch, February 5, 2010
- ↑ “I am no longer working on Minecraft.” – @tahgtahv, July 31, 2012
- ↑ “Also, we hired another awesome developer to the Realms team: @DMarby Welcome David! :)” – @carlmanneh, May 12, 2014
- ↑ User Profile: [Mojang] ProfMobius (Thomas Guimbretiere) – Mojang Jira
- ↑ “Welcome Bella, Mojang's new project manager, to Mojang with a friendly follow and jolly greeting! Be nice, Minecrafters! <3 @Brontoo” – @mojang, June 29, 2015
- ↑ 41,0 41,1 Scrolls FAQ — ScrollsDev, July 14, 2015 — Tumblr
- ↑ https://minecraft.net/images/realms/footer-mojang-logo.png[Enlace roto]
- ↑ “Looks like we've had griefers in the lobby again” – @jnkboy, August 28, 2012
- ↑ “The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax.” – @Dinnerbone, August 31, 2012
- ↑ “We've got awesome oil paintings of most employees now!” – @notch, January 18, 2013
- ↑ “We're very prepared for Mojam.” – @Dinnerbone, February 21, 2013
- ↑ “Meanwhile, at Mojang Support” – @Marc_IRL, June 18, 2013
Enlaces externos
Sitios de Mojang Studios |
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Sitios de Xbox Game Studios | |||||||||||
Sitios de 4J Studios | |||||||||||
Sitios de SkyBox Labs | |||||||||||
Sitios de Double Eleven | |||||||||||
Sitios de Play Mechanix | |||||||||||
Sitios de Block by Block | |||||||||||
Sitios de Fandom | |||||||||||
Sitios de MagicFind |