Formerly |
Mojang Specifications (2009–2010) |
---|---|
Tipo |
Filial |
Fundador(es) | |
Fundada el: |
2009 |
Oficina central | |
Miembros principales |
Helen Chiang (Jefe de Mojang Studios) |
Productos |
Minecraft |
Filial de: |
Xbox Game Studios |
Enlaces |
|
Mojang (pronunciado /moʊˈdʒæŋ/ ᴍᴏʜ-jang[1][2][3]) Studios, es un desarrollador de videojuegos para Xbox Game Studios. Se la conoce principalmente por la creación y desarrollo de Minecraft. Con sedes en diferentes ubicaciones alrededor de todo el mundo, Mojang Studios tiene aproximadamente 713 empleados actualmente.[4]
Historia[]
Markus Persson y Rolf Jansson empezaron el desarrollo de un MMORPG llamado Wurm Online en 2003,[6] usando el nombre de Mojang Specifications.[7] Persson y Jansson incorporaron su negocio bajo el nombre de Mojang Specifications AB en 2007. Persson pronto se fue y deseaba reutilizar el nombre "Mojang".; Jansson renombro su compañía a Onetoofree AB, y despues a Code Club AB.
Durante el desarrollo inicial de Minecraft, Persson reutilizó el nombre Especificaciones de Mojang. Después de rechazar una oferta de trabajo en Valve, Notch incorporó Mojang Specifications como Mojang AB ("Mojäng Aktiebolag", en sueco "Gadget Ltd.") con Jakob Porsér. Persson luego contrató a Carl Manneh como director ejecutivo, ya que ambos querían centrarse en el desarrollo de MinecraftPlantilla:Hairsp.
Mojang anunció públicamente el 15 de septiembre de 2014 que Microsoft los compraría por 2500 millones de dólares y, posteriormente, se convirtieron en una subsidiaria de Microsoft Studios (ahora conocida como Xbox Game Studios) el 6 de noviembre de 2014. Mojang AB como entidad legal continúa existiendo como una subsidiaria de propiedad total
El 17 de mayo de 2020 (el undécimo aniversario de Minecraft), Mojang anunció que cambiaría su nombre a Mojang Studios, presentando un nuevo logotipo y una animación de logotipo.
Localizaciones[]
Mojang Studios en Estocolmo es la oficina central del estudio de Minecraft más grande y es donde se toman las decisiones con respecto a la franquicia de Minecraft. Mojang Studios también incluye oficinas satélite en Japón, China, el Reino Unido y Redmond, Washington, Estados Unidos, compartiendo un solo presupuesto de estudio y visión de estudio entre todas las ubicaciones. La directora del estudio es Helen Chiang, que cuenta con la asistencia del CEO de Mojang, Jonas Mårtensson Matt Booty, el ex CVP de Minecraft, fue ascendido a CVP de Xbox Game Studios y reporta a Phil Spencer, quien es el vicepresidente ejecutivo de División de juegos de Microsoft.
La oficina del Reino Unido trabaja en estrecha colaboración con socios de plataforma en Europa, así como con el estudio asociado 4J Studios. La oficina de China trabaja en estrecha colaboración con el estudio asociado NetEase. La oficina de Japón trabaja en estrecha colaboración con socios de plataforma en Japón y Asia. La oficina de Redmond, al igual que la de Estocolmo, asiste con todas las ediciones. Casi todos los equipos están distribuidos entre las oficinas de Estocolmo y Redmond, excepto que Education Edition se desarrolla principalmente en Redmond y Java Edition se desarrolla principalmente en Estocolmo.
Juegos[]
Minecraft[]
- Artículo principal: Minecraft
Minecraft Dungeons[]
- Artículo principal: Minecraft Dungeons
Minecraft Earth[]
- Artículo principal: Minecraft Earth
Minecraft: Story Mode[]
- Artículo principal: Minecraft: Story Mode
Minecraft: Story Mode - Season Two[]
- Artículo principal: Minecraft: Story Mode - Season Two
Caller's Bane[]
Caller's Bane (originalmente conocido como Scrolls) es un juego de Mojang que fue concebido y desarrollado por primera vez por Jakob Porsér,[8] con Måns Olson y Henrik Pettersson uniéndose más tarde.[9] Anunciado el 2 de marzo de 2011,[10] tiene como objetivo combinar elementos de juegos de cartas coleccionables y juegos de mesa tradicionales en el género de estrategia.
En agosto de 2011, Mojang había sido amenazado con emprender acciones legales por parte del equipo legal que representa a ZeniMax Media, con la acusación de que el título original "Scrolls" infringe la marca The Elder Scrolls, una serie de videojuegos de rol publicados por Bethesda Softworks. (una subsidiaria de ZeniMax Media). A mediados de octubre de 2011, Mojang ganó el caso judicial,[11] y un empleado describió el resultado como "el tribunal lo vio desde nuestro lado". No se tomaron más medidas contra Mojang y se permitió que permaneciera el nombre "Scrolls".
El juego estuvo disponible por primera vez para un número limitado de personas a través de obsequios de claves alfa, a partir del 5 de julio de 2012.[12] Luego llegó a la versión beta el 3 de junio de 2013[13] desde entonces se puede comprar a un precio con descuento. El juego se lanzó por completo el 11 de diciembre de 2014 para PC, Mac y dispositivos Android,[14] pero el 29 de junio de 2015, Mojang anunció que el desarrollo de Scrolls cesaría porque "el juego ha llegado a un punto en el que ya no puede sostener por más tiempo el desarrollo continuo".[15] Sin embargo, los servidores del juego no cerraron hasta el 13 de febrero de 2018.[16]
El 20 de junio de 2018, se anunció que el juego se lanzaría de forma gratuita, además de cambiar el nombre de Scrolls a Caller's Bane.[17]
Cobalt[]
Cobalt es un juego de acción desarrollado por Oxeye Game Studios y publicado/codesarrollado por Mojang. Anunciado el 16 de agosto de 2011, el modo de juego consiste en "correr, saltar, rodar, disparar, lanzar, bailar, piratear, rodar, volar, deslizarse, trepar, saquear, desviar, correr, hacer piñatas, pasar, anotar... e incluso ¡más rodando!". El juego también incluye un editor de mapas y un motor que se puede usar para crear nuevos modos y juegos dentro de él.
Cobalt está escrito en Lua, lo que permite que el juego sea fácilmente modificable. El juego estuvo disponible por primera vez a través de una alfa, a partir del 16 de diciembre de 2011, cuando se ofreció a un precio con descuento. El 20 de agosto de 2013, se anunció el lanzamiento de Cobalt en Xbox 360 y Xbox One, con FatShark AB ayudando con el puerto.
Originalmente, se planeó lanzar el juego para PC, Xbox 360, Xbox One y PS3 en 2014, pero se retrasó dos veces para permitir más tiempo de desarrollo. El juego finalmente se lanzó para PC, Xbox 360 y Xbox One el 2 de febrero de 2016.
Crown and Council[]
Crown and Council es un juego de estrategia casual completamente desarrollado por Henrik Pettersson. Originalmente se concibió en un game jam de 72 horas y se lanzó el 22 de abril de 2016. Se inspiró en los juegos History of the World y Slay, aunque muchos lo comparan con Risk.
El juego pone al jugador en control de una nación que lucha contra otras en un mapa basado en mosaicos. En cada turno, el jugador obtiene ingresos en función de la cantidad de fichas conquistadas que tiene, y puede gastar el dinero ganado para conquistar otras fichas o mejorar las suyas mediante la construcción de estructuras como fuertes, pueblos y universidades, que otorgan diferentes bonificaciones. El jugador gana un mapa una vez que ha vencido a todos los enemigos, independientemente de las fichas neutrales restantes. Hay 75 mapas, con mapas adicionales generados por procedimientos.
Originalmente dijo que planeaba continuar trabajando en el juego para corregir errores y agregar funciones. Una actualización lanzada en enero de 2017 agregó una campaña de 99 mapas y ajustes a la generación de procedimientos y la mecánica de toma de tierras para mejorar el equilibrio. El cambio más importante fue en los cálculos que afectan el ataque y la defensa de los territorios: se eliminó el elemento de "aleatoriedad" y se agregó "desgaste", lo que significa que los ataques fallidos mejoran las posibilidades de éxito de futuros ataques. Esta actualización también agregó versiones de OSX y Linux.
Cobalt W.A.S.D.[]
Cobalt W.A.S.D. (short for Cobalt W.A.S.D. Aim Shoot Destroy) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of Cobalt, focusing on the Team Deathmatch mode.[8]
The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.[9]
Unreleased games[]
RubyDung[]
- Artículo principal: RubyDung
0x10c[]
- Artículo principal: 0x10c
Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration.[10] However, the gameplay elements remained true and on April 4, 2012, Mojang revealed it as a space sandbox title.[11]
The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release.[12] Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.[13]
On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.[14]
Project Rex Kwon Do[]
From September 5, 2011[15] to July 19, 2012, Mojang was co-developing a video game tentatively titled Project Rex Kwon Do alongside an undisclosed developer. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (Minecraft, Scrolls, and 0x10c at the time).[16]
Empleados[]
Motivo: Reorganize.
Empleados actuales[]
Desarrolladores de juegos[]
Nombre | Icono/Avatar | Posición | |
---|---|---|---|
Nathan 'Dinnerbone' Adams[17] | Director tecnico (Minecraft) | @Dinnerbone | |
Samuel Åberg | Diseñador de sonido lider | @slamp0000 | |
Jens 'Jeb' Bergensten[18] | Oficial creativo en jefe (Minecraft, Cobalt and Minecraft Dungeons) | @jeb_
| |
Bartosz Bok | Desarrollador de Gameplay | @0x00716f62 | |
Niklas 'BarneyBear' Börestam | Lead Desarrollador de Gameplay (Minecraft Dungeons) | ||
Erik 'Grum' Broes[17] | Desarrollador de Gameplay | @_grum | |
David Carlton | Desarrollador de Gameplay | @cornerhardmc | |
Tommaso 'tommo' Checchi | Desarrollador de Gameplay | @_tomcc | |
Henning Erlandsen | Desarrollador de Gameplay | ||
Andy 'Needsmoreclever' Hill | Desarrollador de Gameplay (Minecraft, RenderDragon) | @needsmoreclever | |
Laura de Llorens Garcia | Desarrollador de Gameplay | ||
Georgii 'fry' Gavrichev | Desarrollador de Gameplay | @fry_su | |
Mikael 'Slicedlime' Hedberg | Desarrollador técnico líder | @slicedlime | |
Mårten Helander | Desarrollador de Gameplay (Minecraft Dungeons) | ||
Max 'Keso' Herngren | Desarrollador de Gameplay (Minecraft Dungeons) | @maxherngren | |
Sebastian Hindefelt | Desarrollador de juegos | ||
Peter Hont | DIseñador de sonido | ||
Kristoffer Jelbring[19] | Desarrollador de Gameplay (Minecraft Dungeons) | @KrisJelbring | |
Felix 'Xilefian' Jones | Desarrollador de Gameplay (Minecraft: Java Edition) | @xilefian | |
Henrik Kniberg | Desarrollador de Gameplay | @henrikkniberg | |
Oleg 'Volgar' Kozitsyn | Desarrollador (Experiencia de usuario) | @volgar | |
Agnes 'LadyAgnes' Larsson[20] | Desarrolladora de Gameplay lider | @_ladyagnes | |
Jason Major | desarrollador de Gameplay lider | @argo_major | |
Lucas Morales | Desarrollador (Experiencia de usuario) | @lucaslsf | |
Petr 'peterix' Mrázek | Desarrollador de Gameplay | @peterixxx | |
Aron 'degussa' Nieminen | Desarrollador de Gameplay (Minecraft and Caller's Bane) | ||
Måns Olson | Desarrollador de juegos (Minecraft and Minecraft Dungeons) | @MansOlson | |
Brandon 'kingbdogz' Pearce | Desarrollador de Gameplay. Desarrollador lider de "The Aether" y "The Aether II: Genesis of the Void" (Mods) | @kingbdogz | |
Alexandre Pretto[21] | Desarrollador de juegos | @alexandrepretto | |
Paulo Ragonha | Lead user experience developer | @pirelenito | |
Jakob Ryden | Desarrollador de juegos | ||
Saxs | Chief Creative Officer (Minecraft, Minecraft Earth) | @saxs | |
Cory 'Cojomax99' Scheviak | Archivo:CoryScheviakIRL.jpeg | Desarrollador de juegos (Minecraft and Minecraft Dungeons) | @cojomax99 |
Emelie Sidesiö | User experience developer | ||
Michael 'Searge' Stoyke[22] | Desarrollador de juegos | @SeargeDP | |
Greg Snook | Lead Desarrollador de juegos | ||
Annica Strand | Producer (Minecraft Dungeons) | ||
Adrian Toncean | Desarrollador de juegos (Minecraft Dungeons) | @adrianton3 | |
Alexander Torstling | Desarrollador de juegos | @atorstling | |
Nir Vaknin | Desarrollador de juegos | @_ulraf_ | |
Daniel Wustenhoff | Archivo:Daniel Wustenhoff.jpeg | Desarrollador de juegos (Minecraft and Minecraft Dungeons) | @darngeek |
Artists[]
Name | Icon/Avatar | Position | |
---|---|---|---|
Johan Aronson | Art director | @johanaronson | |
Daniel Bjorkeförs | Art lead (Minecraft Dungeons) | ||
Jasper 'Jappa' Boerstra | Graphic artist | @jasperboerstra | |
Jakob Gavelli | Visual effects artist / 3D artist (Minecraft Dungeons) | ||
Mattis 'BombBoy' Grahm | Graphic artist (Caller’s Bane) | @BomuBoi | |
Joel Garvin | Art lead | @joelgarvin3d | |
Jennifer Hammervald | Product designer | @jennisprints | |
Martin Johansson | Art director | ||
Markus Karlsson | Graphic designer | ||
Sherin Kwan | Product designer | ||
Ninni Landin | Art director | @ninnilandin | |
Chris Nordgren | Visual effects artist / 3D artist (Minecraft Dungeons) | @chrisnordgren | |
Kim Petersen | Motion graphics designer | ||
Morten N 'MortMort' Rasmussen | 3D artist | @mortmort_ | |
Mariana Salimena | Concept artist | @cookiecat_9 | |
Amanda Strom | Product designer | ||
Brendan 'Sully' Sullivan | 3D artist | @artofsully | |
Filip Thoms | Product designer | ||
Markus 'Junkboy' Toivonen[18] | Art director | @jnkboy | |
Chi Wong | 3D artist | @wchiwi |
Marketplace development[]
Name | Icon/Avatar | Position | |
---|---|---|---|
Chris Dauchot | Partner Manager | ||
John Mercil | Partner Manager, Server Partner Manager | ||
Quinn Richter | Program Manager, Minecraft Partner Program | @quinnrichter | |
Todd Stevens | Director, Minecraft Partner Program | ||
Greg Walls | Partner Manager |
Release management[]
Name | Icon/Avatar | Position | |
---|---|---|---|
Brogan | Marketplace release manager | ||
Josh Bullard | Release manager | ||
David Fries | Release management lead | @jdavidfries | |
Josh Mulanax | Release manager (Minecraft, Minecraft Earth) | @jorax79 |
Software/system development[]
Name | Icon/Avatar | Position | |
---|---|---|---|
Pär Axelsson | Service developer | @paera | |
Jonas Bergström | Service developer | ||
Petter Gisslen | Service developer | ||
Matt Hawley | Service developer | ||
Maksim Ivanov | Service developer | ||
Maria Katsourani | Service developer | ||
Anders Martini | Service developer | ||
Jeff Ott | Lead software engineer | ||
Robert Sjodahl | Lead system engineer | @robertsjodahl | |
Stefan Torstensson | Service developer | ||
Wenlan Yang | Service developer |
Content and community[]
Name | Icon/Avatar | Position | |
---|---|---|---|
Karim Walldén | Head of community relations | @dearkarim | |
Jay Wells | Community Manager | @mega_spud | |
Joel Sasaki | Sr. Community Manager | @raijinn | |
Matthew Gartzke | Community Manager (Minecraft, Minecraft Dungeons) | @mattgartzke | |
Nova Barlow | Community Manager | @novabarlow | |
Kristina Horner | Community Manager | @kristinahorner | |
Matthew 'Moesh' Dryden | Content coordinator | @lemoesh | |
Oskar Thysell | Content coordinator | ||
Sara Lempiäinen | Content coordinator | ||
Andreas Thomasson | Content coordinator |
Realms development[]
Name | Icon/Avatar | Position | |
---|---|---|---|
Billy Sjöberg | Realms developer | ||
Brian Trevethan | Realms developer | ||
Erik Bylund | Realms developer | ||
Magnus Jäderberg | Realms developer | ||
Márcio Oliveira | Realms developer | @marcio_os |
Business development[]
Name | Icon/Avatar | Position | |
---|---|---|---|
Helen Chiang [23] | Head of Mojang Studios | @pr1ncessp1ggy | |
Owen 'Bopogamel' Jones | Director of creative communications | @bopogamel | |
Josefina Axelsson | Financial assistant | @vitasparven | |
Adrian Östergård | Producer | @adrian_ivl | |
Marc Watson | Producer | @Marc_IRL | |
Anna Lundgren | Producer | @ianna_na_na | |
Lydia 'MinecraftChick' Winters | Chief brand officer | @LydiaWinters | |
Patrick Geuder | Director of business development | @pgeuder | |
Vu Bui | Chief content officer | @vubui | |
Jonas Mårtensson[24] | Chief executive officer | @maartensson | |
Lisa Kempe | Producer | @ohhilisa | |
Isabella Balk | Office manager | ||
Aleksandra 'Ola' Zajac | Office manager/HR | @missmarzenia
| |
Siri Hoel Andersson | Office manager | @sirihoel | |
Nicolette Suraga | Producer | @nicolettesuraga | |
David Nisshagen | Producer (Minecraft Dungeons) | @davidnisshagen | |
Olof Carlson[25] | Production director | @olofcarlson | |
Hampus Nilsson | Producer | ||
Shoghi Cervantes | IT manager | @shoghicp | |
Fredrik Telenius | Producer | @_b4njo | |
Ulrika Hojgard | Chief operations officer | ||
Marina Kostesic | Senior financial accountant | ||
Shelia Ho | Head of creative production | ||
Klas Hammarström | Production manager | ||
Adele Major | Producer | ||
Moira Ingeltun | Video producer | @moizrgi | |
Åsa Skogström | Producer | ||
Johannes Fridd | Producer | ||
Sarah Carton | Producer | ||
Olle Personne | Producer | ||
Maja Samuelsson | Human Resources director | @majams | |
Cesar Sima Falck | IT manager | ||
Thomas Wiborgh | Head of marketing communications | ||
Per Landin | Creative communications assistant | @perlandin | |
Alice Löfgren | Head of social media | ||
Jonny Hair | Producer |
Mojang support[]
Name | Icon/Avatar | Position | Favorite games | |
---|---|---|---|---|
Name Redacted | Head of Mojang Customer Support |
Intellectual property enforcement[]
Name | Icon/Avatar | Position |
---|---|---|
Name Redacted | Head of Intellectual property enforcement |
Contractors[]
Name | Task | Notes | |
---|---|---|---|
57Digital | Developers of Minecraft Explorer, the official Minecraft companion guide for iOS, as well as the Minecraft Skin Studio, and Marketplace Partners. | @57digital | Jamie Chapman and Luke Dixon |
Nikolaj Nyholm | Assisted Mojang with their early business development. | @nikolaj | |
Daniel 'C418' Rosenfeld | Made some music and sounds for Minecraft and 0x10c. | @c418 | Has high self-esteem! |
Paul Spooner | Assisted with the development of Minecraft's trees. | @dudecon | |
Kristoffer Zetterstrand | Made the paintings for Minecraft. | @zetterstrand | The subject of a Wikipedia article |
4J Studios | Developers of the PlayStation 4 Edition of Minecraft | @4JStudios | Developed Banjo-Kazooie for Xbox. |
Garry 'Army of Trolls' J Lucken | Made the skins for the Pocket Edition Skin packs and some skins in the Halloween and Skin Pack 3 Skin packs for Legacy Console Edition[26][27] | @armyoftrolls | |
Del Rey Books | Publisher of various Minecraft novels and guidebooks | @delreybooks | |
Dark Horse Comics | Publisher of the Minecraft graphic novel series | @darkhorsecomics | |
Double Eleven | Developing Minecraft Dungeons alongside Mojang Studios and Xbox Game Studios | @doubleelevenltd |
Publishers[]
Name | Edition | |
---|---|---|
Mojang Studios | Minecraft Java, Bedrock and New Nintendo 3DS Edition | @mojang |
Xbox Game Studios | Minecraft Bedrock Edition | @msstudiosblog |
NetEase | Minecraft China | @neteasegames |
Sony Computer Entertainment | Minecraft PlayStation 4 Edition | @playstation |
Some former employees[]
Name | Icon/Avatar | Position | |
---|---|---|---|
Marsh Davies | Creative communications manager | @marshdavies | |
Corey 'MonsieurV3rt' Clemans | Latin America Community coordinator | @coreyclemans | |
Christian Westman[28] | Desarrollador de juegos (Minecraft Dungeons) | @westmaaan | |
Brynjólfur 'Binni' Erlingsson | Data warehouse manager | ||
Markus 'Notch' Persson | Founder of Mojang, creator of Minecraft Desarrollador de juegos |
@notch
His beard has been shaved for charity.[29] When Mojang was sold to Microsoft, he left the company soon after along with the other two founders. | |
Tobias Möllstam[30] | Web developer | @mollstam | |
Carl Manneh[30] | Founder of Mojang Chief Executive Officer |
@carlmanneh | |
Daniel 'Kappische' Kaplan[31] | Business developer | @Kappische | |
Warren 'EvilSeph' Loo[17][32] | Desarrollador de juegos | @EvilSeph | |
Jakob Porsér | Founder of Mojang Desarrollador de juegos (Caller’s Bane) |
@JahKob | |
Johan Bernhardsson | Desarrollador de juegos (Minecraft Java Edition) | @jbernhardsson | |
Leonard 'xlson' Gram[33] | Web developer | @xlson | |
Henrik 'Carnalizer' Pettersson[34] | Production manager of Caller’s Bane Artist Developer of Crown and Council |
@carnalizer | |
Daniel Frisk | Chief architect | @danfrisk | |
Karin Severinson | Chief financial officer | @KarinSeverinson | |
Ryan 'TheMogMiner' Holtz[22] | Desarrollador de juegos (Minecraft Java Edition) | @TheMogMiner | |
Martin Odhelius | Web developer | @modhelius | |
Anton Albiin | Customer support agent | @ettglasvatten | |
Hayden 'Dock' Scott-Baron[35][36] | Artist | @docky | |
Poi Poi Chen | Artist (Scrolls) | @poipoichen | |
Nathan 'Tahg' Gilbert[17][37] | Minecraft server development | @tahgtahv | |
Linn Hultman | Office manager | @linnsebumsan | |
Andrea 'hideous' Jörgensen | Customer support agent | @hideous_ | |
Amir Moulavi | Minecraft Realms lead developer Web developer |
@mamirm | |
Mike 'ClayHero' Till | Customer support agent | @fals3ech0 | |
Torbjorn Allard | Web developer | @torbjornallard | |
Andreas Andersson | Customer support agent | @blurplurp | |
Jonatan 'eldrone' Pöljö | Designator | @eldrone | |
David Marby[38] | Realms developer | @dmarby | |
Rikard Herlitz | Chief technology officer | @goocoder | |
Jifeng Zhang | DevOps engineer | @zjfroot | |
Josh 'rockenroll4life' Letellier | Desarrollador de juegos (Minecraft) | @rockenroll4life | |
Tobias Ahlin | Lead experience designer | @tobiasahlin | |
Tomas Sommar | Web developer | @tomassommar | |
Thomas 'ProfMobius' Guimbretière[39] | Desarrollador de juegos (Minecraft) | @ProfMobius | |
Helen Zbihlyj | Community Manager | @helenangel | |
Joe Liu | Customer support agent | @joebleh | |
Bella 'Broontoo'[40] | Project manager | @broontoo | |
Mariana 'RazzleberryFox' Graham | Animator, modeler, texture artist | @razzleberryfox | |
Philip 'Zee' Vieira | Realms developer | @zeeraw | |
Magnus Bentling | Desarrollador de juegos (Minecraft) | ||
Tom Miles | System engineer | ||
Christoffer Hammarström | System developer | ||
Johnny Sjöö | Realms developer | ||
Mats Henricson | Realms developer | @matshenricson | |
Emily 'StinkyTiger' Richardson | Creative communications assistant | ||
Amelia Lindroth Henriksson | Customer support agent | ||
Ana Barata Martins | Customer support agent | ||
Angehlica Walling | Customer support agent | ||
Annika Tripke-Lund | Customer support agent | ||
Carl Johnsson | Customer support agent | ||
Dante Stjernberg | Customer support agent | ||
David Carlsson | Customer support agent | ||
Elin Frykholm | Customer support agent | ||
Eliza Hearsum | Customer support agent | ||
Erik Nordberg | Customer support agent | ||
Fredrik Henriksson | Desarrollador de juegos (Cobalt) Customer support agent |
@frall_ | |
Henrik Davallius | Customer support agent | ||
Henry Shi | Customer support agent | ||
Kevin Vesterlund | Customer support agent | ||
Nicole Jansson | Customer support agent | ||
Rabi Hadad | Customer support agent | ||
Robert Miskiewicz | Customer support agent | ||
Robin Cocks | Customer support agent | ||
Robin Thunström | Customer support agent | @robinthunstrom | |
Theodore Colbing | Customer support agent | ||
Mikaela Prim | Studio manager | ||
Alex Andersson | Office manager | ||
Charlotte Wredesjö | Office manager | ||
Jill Curran | Office manager | ||
Kaya Hatcher | Producer | ||
Chaimae Truving | Reception manager | ||
Kevin Martinez | Sound designer | ||
Daniel Feldt | User experience designer | @dafeld | |
Antonia Kousathana | Customer support agent | ||
Michael Novén | User experience designer | ||
Rui Riberio | Customer support agent |
Former contractors[]
Name | Task | |
---|---|---|
Gary M. | Community Manager (Scrolls)[41] | @atmaz |
Gareth | Community Manager (Scrolls)[41] | @seemescrollin |
Telltale Games | Developers of Minecraft: Story Mode and Minecraft: Story Mode - Season Two | @telltalegames |
Other Ocean Interactive | Developers of the New Nintendo 3DS Edition of Minecraft | @other_ocean |
Scholastic | Original publisher of various Minecraft guidebooks | @scholastic |
Mattel Creations | Produces the Minecraft Mini-Series | |
Atomic Cartoons | @atomiccartoons |
Office tour[]
Gallery[]
Logos[]
Wordmarks[]
Icons[]
Splash screen logos[]
Mojang logo that was featured in cancelled game 0x10c.
Mojang Specifications logo splash image used in Minecraft (Java Edition) from Alpha v1.0.4 until Beta 1.3.
Other[]
The footer logo used on the old Minecraft Realms website.[42]
Employees[]
Mojang building directory board with a note from some griefers.[43]
Mojang Pax display.[44]
Oil paintings of most of the Mojang employees.[45]
The Mojang support team hanging out in the ball pit.[47]
The developer cast of Minecraft in Java Edition 3D Shareware v1.34.
Referencias[]
- ↑ “Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it...” – @Marc_IRL, June 15, 2015
- ↑ “It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang.” – @Marc_IRL, March 18, 2019
- ↑ “Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋 ” – @Marc_IRL, May 17, 2020
- ↑ "LinkedIn Page for Mojang Studios" – LinkedIn.
- ↑ "Meet Mojang Studios" – Minecraft.net, mayo 17, 2020
- ↑ "Wurm Online hitting version 1.0 after almost a decade" by Alice O'Connor – ShackNews, December 4, 2012.
- ↑ "Wurm Online" (archived) .
- ↑ "Introducing Cobalt W.A.S.D." – Oxeye Game Studio, June 1, 2017.
- ↑ "Cobalt WASD Out This Thursday!" – Oxeye Game Studio, November 29, 2017.
- ↑ "Minecraft creator scores April Fool with 'Mars Effect'" (archived) by Rebecca Fields – Shadowlocked, March 31, 2012.
- ↑ "Mojang Registers Website For Its New Game '0x10c'" by Alex Knapp – Forbes, April 3, 2012.
- ↑ "Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes" by Brian Crecente – Polygon, April 5, 2013.
- ↑ "Notch indefintely shelves Mojang’s space game, 0x10c" by James Plafke – Geek.com, August 13, 2013.
- ↑ 0x10c by C418 on Bandcamp
- ↑ “Secret project Rex Kwon Do begins today! It will involve caffeine and giggling.” – @notch, September 5, 2011
- ↑ “Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead.” – @notch, July 19, 2012
- ↑ 17,0 17,1 17,2 17,3 "Minecraft Team Strengthened!" by Jens Bergensten – Mojang.com, February 28, 2012.
- ↑ 18,0 18,1 Bug update #4, and we're six people in the office now! – The Word of Notch, December 1, 2010
- ↑ “Guess who just joined Mojang.. Hint: it's @KrisJelbring!” – @notch, December 21, 2011
- ↑ User Profile: [Mojang] Agnes Larsson – Mojang Jira
- ↑ “Welcome to the Realms team, @alexandrepretto! Ele fala português!” – @Marc_IRL, January 12, 2017
- ↑ 22,0 22,1 The Future of Minecraft MINECON 2013 Panel
- ↑ "How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture" by Luke Jones – Winbuzzer.com, July 10, 2020.
- ↑ "Mojang invents cloning technology" by Carl Manneh – Mojang.com, October 2, 2013.
- ↑ “Excited to be doing my first day today at Mojang in Stockholm, working on Minecraft Realms with @Marc_IRL @zeeraw @DMarby!” – @olofcarlson, March 29, 2016
- ↑ "Pocket Edition now has skins, chicken jockeys, more!" by Owen Jones – Mojang.com, May 26, 2015.
- ↑ “Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!” – @4JStudios, October 17, 2012
- ↑ “first day at Mojang, anything could happen!” – @westmaaan, April 3, 2016
- ↑ "Raised more than $500,000 = beard is shaved!" by Daniel Kaplan – Mojang.com, March 1, 2013.
- ↑ 30,0 30,1 2011, here we go! – The Word of Notch, January 3, 2011
- ↑ Three man strong! – The Word of Notch, September 13, 2010
- ↑ “Had a great time working for Mojang but it's time for me to pursue other interests. As of yesterday, I am no longer working for Mojang.” – @EvilSeph, October 2, 2013
- ↑ “Mojang grows by one more resource! @xlson will now spend his days refreshing reddit or whatever webops do. Say hi! :D” – @notch, October 10, 2011
- ↑ “New addition to the Mojang team: Welcome graphical artist @carnalizer!” – @carlmanneh, August 8, 2011
- ↑ The Minecraft artist is Dock! – The Word of Notch, December 22, 2009
- ↑ Dock is no longer involved with the project – The Word of Notch, February 5, 2010
- ↑ “I am no longer working on Minecraft.” – @tahgtahv, July 31, 2012
- ↑ “Also, we hired another awesome developer to the Realms team: @DMarby Welcome David! :)” – @carlmanneh, May 12, 2014
- ↑ User Profile: [Mojang] ProfMobius (Thomas Guimbretiere) – Mojang Jira
- ↑ “Welcome Bella, Mojang's new project manager, to Mojang with a friendly follow and jolly greeting! Be nice, Minecrafters! <3 @Brontoo” – @mojang, June 29, 2015
- ↑ 41,0 41,1 Scrolls FAQ — ScrollsDev, July 14, 2015 — Tumblr
- ↑ https://minecraft.net/images/realms/footer-mojang-logo.png[Enlace roto]
- ↑ “Looks like we've had griefers in the lobby again” – @jnkboy, August 28, 2012
- ↑ “The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax.” – @Dinnerbone, August 31, 2012
- ↑ “We've got awesome oil paintings of most employees now!” – @notch, January 18, 2013
- ↑ “We're very prepared for Mojam.” – @Dinnerbone, February 21, 2013
- ↑ “Meanwhile, at Mojang Support” – @Marc_IRL, June 18, 2013
Enlaces externos[]
Sitios de Mojang Studios |
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Sitios de Xbox Game Studios | |||||||||||
Sitios de 4J Studios | |||||||||||
Sitios de SkyBox Labs | |||||||||||
Sitios de Double Eleven | |||||||||||
Sitios de Play Mechanix | |||||||||||
Sitios de Block by Block | |||||||||||
Sitios de Fandom | |||||||||||
Sitios de MagicFind |