16w20a
Edition | |
---|---|
Tipo |
Snapshot |
Fecha de publicación |
May 18, 2016 |
Snapshot para | |
Versión de protocolo |
201 |
Versión de datos |
501 |
16w20a es la primera snapshot estrenada para 1.10.[1]
Addiciones[]
General[]
- Eventos de sonido
block.enchantment_table.use
entity.polar_bear.ambient
entity.polar_bear.baby_ambient
entity.polar_bear.death
entity.polar_bear.hurt
entity.polar_bear.step
entity.polar_bear.warning
- Una nueva opción 'Auto-salto' ha sido añadida, que hace que un jugador salte automaticamente al encontrarse con un obstáculo de 1 bloque de largo mientras corre.
- Activado por defecto, puede ser desactivado en Opciones.
- Un nuevo etiqueta
limit
para la funciónlooting_enchant
.- Determina la cantidad máxima de dropeos de mob que el jugador espera recibir al usar el encantamiento de saqueo de cualquier nivel.
- La nueva partícula
fallingdust
ha sido añadida.- Aparece debajo de los bloques afectados por la gravedad al estar suspendidos en el aire.
- No se aplica al Huevo de dragón.
- Etiquetas NBT
ZombieType
: Determina el tipo de zombie a un zombie específico.- 0: defecto, 1-5: aldeano, 6: pelado.
- Esta etiqueta, en efecto, unifica las características de un zombie, un zombie aldeano específico y a un pelado a una simple variable.
- Destinado a reemplazar las etiquetas
IsVillager
andVillagerProfession
.- Estas etiquetas son guardadas para compatibilidad con versiones anteriores, pero las entidades recientemente generadas no la tienen.
- F3 + G toggles the visibility of chunk borders around the player.
- Shows a blue outline for the chunk the player is currently in and a yellow outline for individual air blocks in the vicinity of the chunk.
- The blue outline in particular, will outline the chunk horizontally on top of the solid blocks on the ground.
- The outlines extends arbitrarily up, but ends at bedrock level.
- Shows a blue outline for the chunk the player is currently in and a yellow outline for individual air blocks in the vicinity of the chunk.
World generation[]
- Fossils
- Generates 15–24 blocks underground in deserts, swamplands, and their variants. Each chunk has a 1⁄64 chance of generating a fossil.
- Composed of bone blocks and some coal ore, arranged as to resemble the skulls and spines of giant extinct creatures.
- There are 4 variants of the skull, and 4 variants of the spine sections.
Blocks[]
- Structure void
- Used for the structure block to keep the blocks in that location.
- Intended to be a replacement for the function barrier blocks used to convey, so they can form part of the structure itself.
- They are invisible and have a small hitbox.
- They are only visible when using the feature in (save) structure void.
- Allows for empty spaces in a structure.
- Unlike air, it will not overwrite blocks where it is loaded.
- Example: If you load a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block will become air but the bottom will stay stone.
- Magma block
- Found in the Nether, generating 4 veins per chunk between Y=27 and Y=36.
- It has a similar frequency to blocks like andesite in the Overworld.
- Crafted using four magma cream.
- Mobs and players take 1 damage every second while touching it, similar to a cactus.
- Unlike cactus or fuego, this block doesn't destroy items that touch it.
- If the player is sneaking, wearing Frost Walker-enchanted armor, or under the Fire Resistance effect, it does not take damage.
- If the player dies by standing on it, a new death message will appear: "[Player] discovered that floor was lava."
- If the player dies by the block, but after being damaged by a mob or player, the death message will be: "[Player] walked into danger zone due to [Mob or Player]."
- Removes water blocks on top when randomly ticked.
- It produces smoke particles under the rain.
- It emits as much luz as it receives from other sources.
- e.g. A magma block next to a torch will emit light at level 13, as that was the light level it received from the torch.
- If the torch were to be removed then it will search for the next brightest source of light; if no source is found then it will not produce light.
- e.g. A magma block next to a torch will emit light at level 13, as that was the light level it received from the torch.
- Nether wart block
- Crafted by filling a 3x3 square in the crafting table with nether wart.
- It cannot be crafted back into nether wart.
- It is broken by flowing water or lava, like most plants are.
- It is harvested fastest with an axe.
- Red nether brick
- Crafted by placing a 2x2 checkerboard of 2 ladrillo del Nether and 2 verruga del Nether in a crafting table.
- Bone block
- Crafted by filling a 3x3 square in the crafting table with polvo de hueso.
- Can be crafted back into 9 bone meal.
- Found underground in desert and swamps as part of the fossil structure.
Items[]
- Now exist for:
- Wither Skeleton.
- Mule.
- Skeleton Horse.
- Zombie Horse.
- Donkey.
- Cat.
- Elder Guardian.
- Stray (new skeleton variant): Dark grey with light gray dots.
- Husk (new zombie variant): Brown with cream colored dots.
- Polar bear (new mob): White with grey dots.
Mobs[]
- Polar bear
- Adults and cubs spawn randomly as passive mobs in Ice Plains, Ice Mountains, and Ice Plains Spikes.
- When hit, the adults will attack you, the cubs will run away (very fast, similar to baby zombies).
- Additionally, adults will always attack you when their cubs are around.
- Adults can swim faster in water than the player.
- Cubs will follow their parents.
- Drops 0–2 raw fish (75% chance) or 0–2 salmon (25% chance), each increased by 1 per level of Looting.
- 80% of skeletons spawned above ground in ice plains biomes, and their variants, will be strays.
- All spawns where the skeleton does not have a view of the sky will be normal skeletons.
- Spiders spawned in cold biomes have a chance of having a stray riding it.
- Acts mostly like a regular skeleton.
- Its
SkeletonType
tag is 2. - Drops are the same as skeletons, but also have a 50% chance to drop 0-1 tipped arrow of slowness when killed by the player. With looting, chance increases to 2×level+1⁄2×level+2.
- Shoots Tipped Arrows of Slowness (0:30) at the target.
- 80% of zombies spawned above ground in desert biomes, and their variants, will be husks.
- All spawns where the zombie does not have a view of the sky will be normal zombies or zombie villagers.
- Behaves mostly like a regular zombie.
- Its
ZombieType
tag is 6. - Does not burn in sunlight.
- Can spawn as a baby or as a chicken jockey.
- Applies 7 seconds of hunger when attacking in Easy, 14 in Normal and 21 in Hard difficulty.
- Visually 2 pixels taller than zombies, but has the same hitbox.
Changes[]
General[]
- NBT tags
NoGravity
now works for all entities, not only armor stands.- A mob in midair affected by it, will still respond to knockback by moving horizontally.
- Although the AI will not permit any mob to move on their own, horses and pigs ridden by the player, will move normally.
- Very similarly, boats in the air ridden by the player, will move as if they were in water.
- Although the AI will not permit any mob to move on their own, horses and pigs ridden by the player, will move normally.
- A mob in midair affected by it, will still respond to knockback by moving horizontally.
- Huge mushrooms
- Huge mushrooms have a 1⁄12 chance of generating twice as tall as normal.
- These new mushrooms can appear during world generation or by being planted by the player.
World generation[]
- Now have some trees in 5% of its chunks (1⁄3 large oaks, 2⁄3 normal oaks).
- Ice plains and variants
- Have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
- Mesas, including all variants
- Hardened clay and stained clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
- In addition to the normal 2 veins of gold ore below Y=32, attempts to generate 20 veins between Y=32 and Y=79.
- Generate the new type of abandoned mineshafts, described below.
- Abandoned mineshafts
- New mineshaft type that generates in mesa biomes (including all variants).
- Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.
- Uses dark oak wood for wooden structures.
- New NBT tag
MST
on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.
- Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.
- Cave spider spawners no longer generate if sky light is 8 or more.
- Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.
- Rails in corridors are more complete if sky light is below 8.
- 90%, versus 70% in 1.9 and in above-ground corridors.
- Village structures are no longer restricted by biome boundaries.
- Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
- Now generate in taigas (but not variants).
- They are made with spruce leño.
- Savanna villages are now made with acacia wood instead of oak.
- In savannas, acacia logs replace cobblestone in all structures except churches.
- Paths no longer generate below sea level, and in non-desert villages they are made with different material depending on the existing terrain.
- They have a 2% chance of being a zombie village, determined by
Zombie
NBT tag inVillage.dat
.- All generated villagers are instead zombie villagers.
- There are no puertas or antorchas in the village.
Blocks[]
- Structure block
- Are now available in item form; can be given or summoned.
- Similarly to command blocks, its placement, destruction and modification are restricted to opped players in creative.
- Now comes with an integrated GUI and new textures.
- Has four modes:
- Save - build structure in world, tell the block where it is and it saves it to file.
- Load - loads saved structure files, replacing blocks with saved blocks except for structure void blocks.
- Corner - for automatic size calculation.
- Data - for chest markers and other blocks that require data (default).
- Structures are limited to a size of 32 blocks in each direction.
- The coordinates used by the blocks are relative to themselves.
- When in use, it shows the outline of the structure it relates to in white.
- Can rotate and mirror structures before they are placed.
- Small red and blue cubes can be displayed in the selection area.
- Blue is for air blocks, red is for structure void blocks.
- Save and Load structure blocks can be activated by redstone.
- The game protects against maps saving arbitrarily massive amounts of data to disk.
- Display a name tag above them indicating their mode and structure name.
- End stone bricks
- Are no longer craftable.
Items[]
- Firework rocket
- Recipe now produces three rockets rather than only one.
Mobs[]
- Can now rarely spawn in the Nether with a 1⁄153 rate.
- Compared to 100⁄153 for zombie pigmen.
- Can now naturally pick up netherrack
- Magma cubes
- Spawn about twice as often in the Nether.
- The rate is now 2⁄153, compared to 1⁄151 before.
- The Zombie Generic Villager is removed, due to the new zombietype tag.
Correcciones[]
- 3 errores solucionados
- De versiones publicadas antes de 1.10
- MC-44579 – Cannot summon green robed villager, even though its Zombie counterpart works
- MC-89848 – playsound/sound engine pitch algorithm isn’t working properly
- MC-98779 – Skeletons spawned with
/summon
or natural spawning algorithm are not in the correct height
- More fixes
- Fixed some broken uses of relative coordinates[1]