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Plantilla:Version nav

15w38a[1] is the twenty-fourth snapshot released for 1.9.

Additions

Statistics
  • Added "Times Slept in a Bed" (stat.sleepInBed) to track the amount of times a player has used a bed.
NBT tags
  • SkeletonTrap (byte): Indicates whether the horse is a skeleton trap (i.e. whether or not the horse will spawn 4 undead horsemen in its place when a player gets within 10 blocks of it)
    • /summon EntityHorse ~ ~1 ~10 {SkeletonTrap:1b}
  • SkeletonTrapTime (integer), incremented each tick when SkeletonTrap is set to 1. The mob automatically de-spawns when it reaches 18000 (15 minutes). This will prevent the hostile horses from overflowing the world, similar to chicken jockeys.
    • /summon EntityHorse ~ ~1 ~10 {SkeletonTrap:1b,SkeletonTrapTime:17980}

Changes

Blocks

Crops
  • Improved drop chances for seeds (average 1 57 per crop harvested instead of 1 35), potatoes and carrots (average 2 57 per crop harvested instead of 2 35), and beetroot seeds (average 2 per crop harvested instead of 45).
Fire
  • Fire goes out less often under the rain.
    • The chance of going out each fire tick is reduced from 100% to 0–45%, depending on the age property.
End rod
  • The player can no longer step up onto an end rod as if it were a slab.

Mobs

All mobs
  • General improvements to mob AI.
Skeletons
  • Have new idle sounds.
  • Skeletons can now walk, strafe and shoot at the same time.
    • They walk away from players that are too close and towards players that are too far.
      • They will also sprint towards the player when very far away.
  • Now can spawn riding "skeletal horses" through the new "skeleton trap" horse.
Horses
  • Added "skeleton trap" horses. When a player approaches to within 10 blocks, the following will happen:
    • The SkeletonTrap flag is cleared.
    • Lightning strikes the horse.
    • The horse will become skeletal if it isn't already.
    • The horse becomes tame.
    • The horse becomes fully grown (if a baby) and the breeding cooldown is reset.
    • A skeleton is spawned riding the horse.
      • If on peaceful, the Skeleton will not spawn, while the Horse will.
      • The skeleton has damage immunity for 3 seconds.
      • The skeleton will not despawn since they have the tag PersistenceRequired set to true.
      • The skeleton will be wearing an iron helmet, unless it randomly spawned with some other headgear.
      • The skeleton's bow and helmet will be enchanted as if on an enchantment table at level 5–22.
        • The level is higher depending on regional difficulty; on Easy it will always be a level-5 enchantment.
    • Three additional skeletal horses with riders will be spawned in the vicinity.
Villagers
  • Will now pick up and plant beetroot seeds.
  • Will now pick up beetroot and use it in the same way as they do carrots and potatoes.
Tamed Ocelots and Wolves
  • Deaths (and killers) are now announced to their owners on chat, even if unnamed.

Non-mob entities

Lightning
  • Natural lightning strikes may spawn a "skeleton trap" style skeletal horses.
    • Chance is calculated from the regional difficulty score: 5% * raw regional difficulty score
      • 3.75–7.5% chance on Easy, 7.5–20% chance on Normal, 11.25–33.75% chance on Hard.

Fixes

Plantilla:Fixes

References

Plantilla:Reflist

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