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Plantilla:Version nav
15w38a[1] is the twenty-fourth snapshot released for 1.9.
Additions
- Statistics
- Added "Times Slept in a Bed" (
stat.sleepInBed) to track the amount of times a player has used a bed.
- NBT tags
SkeletonTrap(byte): Indicates whether the horse is a skeleton trap (i.e. whether or not the horse will spawn 4 undead horsemen in its place when a player gets within 10 blocks of it)/summon EntityHorse ~ ~1 ~10 {SkeletonTrap:1b}
SkeletonTrapTime(integer), incremented each tick whenSkeletonTrapis set to 1. The mob automatically de-spawns when it reaches 18000 (15 minutes). This will prevent the hostile horses from overflowing the world, similar to chicken jockeys./summon EntityHorse ~ ~1 ~10 {SkeletonTrap:1b,SkeletonTrapTime:17980}
Changes
Blocks
- Crops
- Improved drop chances for seeds (average 1 5⁄7 per crop harvested instead of 1 3⁄5), potatoes and carrots (average 2 5⁄7 per crop harvested instead of 2 3⁄5), and beetroot seeds (average 2 per crop harvested instead of 4⁄5).
- Fire
- Fire goes out less often under the rain.
- The chance of going out each fire tick is reduced from 100% to 0–45%, depending on the
ageproperty.
- The chance of going out each fire tick is reduced from 100% to 0–45%, depending on the
- End rod
- The player can no longer step up onto an end rod as if it were a slab.
Mobs
- All mobs
- General improvements to mob AI.
- Skeletons
- Have new idle sounds.
- Skeletons can now walk, strafe and shoot at the same time.
- They walk away from players that are too close and towards players that are too far.
- They will also sprint towards the player when very far away.
- They walk away from players that are too close and towards players that are too far.
- Now can spawn riding "skeletal horses" through the new "skeleton trap" horse.
- Horses
- Added "skeleton trap" horses. When a player approaches to within 10 blocks, the following will happen:
- The
SkeletonTrapflag is cleared. - Lightning strikes the horse.
- The horse will become skeletal if it isn't already.
- The horse becomes tame.
- The horse becomes fully grown (if a baby) and the breeding cooldown is reset.
- A skeleton is spawned riding the horse.
- If on peaceful, the Skeleton will not spawn, while the Horse will.
- The skeleton has damage immunity for 3 seconds.
- The skeleton will not despawn since they have the tag
PersistenceRequiredset to true. - The skeleton will be wearing an iron helmet, unless it randomly spawned with some other headgear.
- The skeleton's bow and helmet will be enchanted as if on an enchantment table at level 5–22.
- The level is higher depending on regional difficulty; on Easy it will always be a level-5 enchantment.
- Three additional skeletal horses with riders will be spawned in the vicinity.
- The
- Will now pick up and plant beetroot seeds.
- Will now pick up beetroot and use it in the same way as they do carrots and potatoes.
- Tamed Ocelots and Wolves
- Deaths (and killers) are now announced to their owners on chat, even if unnamed.
Non-mob entities
- Lightning
- Natural lightning strikes may spawn a "skeleton trap" style skeletal horses.
- Chance is calculated from the regional difficulty score: 5% * raw regional difficulty score
- 3.75–7.5% chance on Easy, 7.5–20% chance on Normal, 11.25–33.75% chance on Hard.
- Chance is calculated from the regional difficulty score: 5% * raw regional difficulty score
Fixes
Plantilla:Fixes
References
Plantilla:Reflist