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Plantilla:Corregir Plantilla:Version nav

1.8, conocida como la "actualización generosa"[cita requerida] (The Bountiful Update),[1] es un parche lanzado el septiembre 02 del 2014 .[1] su nombre lo recibe ya que agrega una cantidad grande de funciones sin un tema especifico.

Adiciones

General

  • Splash
    • "That's Numberwang!"
    • "pls rt"
    • "Do you want to join my server?"
    • "Put a little fence around it!"
    • "Throw a blanket over it!"
    • "One day, somewhere in the future, my work will be quoted!"
    • "Now with additional stuff!"
    • "Extra things!"
    • "Yay, puppies for everyone!"
  • Dificultad
    • La dificultad solo se configura al iniciar el mundo
      • No mas el cambio de dificultad en juego
      • Previene cambiar de dificultad accidentalmente dentro del mundo
    • Esta puede ser bloqueada.
      • Evita la tentación de cambiar a una dificultad más fácil en situaciones difíciles
      • Ya no se puede cambiar sin editores externos
        • Sin embargo,el comando /dificultad seguirá funcionando
  • Shaders
    • Nuevo shader de creeper (creeper.json), aplicando tinta verde
      • Se aplica cuando se mira desde la perspectiva de un creeper
      • También se puede aplicar el uso de Ajustes Super Secret
    • Nuevo shader de araña (spider.json), aplica la visión óctuple
      • Se aplica cuando se mira desde la perspectiva de una araña
      • También se puede aplicar el uso de Ajustes Super Secret
  • Logro
    • Nuevo logro Maximo poder
      • Obtenido al Craftear enchanted golden apple
      • Requiere primero obtener Teniendo una mejora

Jugabilidad

  • Selectores de objetivo
    • @e
      • Seleccion de entidades
      • Puedes especificar que tipo de entidad que tenga una ID para poner ó quitar usando el código: [type=Chicken] ó [type=!Skeleton]
      • Ejemplo: /kill @e[r=50,type=Chicken] - Mata a todos los pollos en un rango de 50 bloques alrededor
      • Ejemplo: /tp @e[r=5] ~ ~5 ~ - Cualquier entidad en un radio de 5 bloques es tele transportado a 5 bloques en el aire
  • Comandos
    • /blockdata
      • Modifica los datos de NBT en una coordenada específica. El <Datatag> fusiona con el bloque en esa posición
      • Uso: /blockdata <x> <y> <z> <dataTag>
    • /clone
      • Clones todos los bloques (no entidades) a partir de una determinada zona a una zona determinada diferente
      • Hasta 4096 bloques se pueden copiar
      • El clon se puede enmascarar o reemplazar - reemplazar copiará cada bloque, enmascarado, enmascarado sólo copiará bloques no aire
      • Uso: /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [modo]
      • Ejemplo: /clone 1001 3 1002 1011 3 992 1001 5 992 masked
    • /execute
      • Permite a los comandos a ejecutar desde la posición de las entidades especificadas
      • Ejemplo: /execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass
      • Órdenes de marcha mediante el comando ejecutar pasan su valor el éxito de nuevo al bloque de comandos ejecutarlos
    • /fill
      • Rellena un volumen determinado con el bloque especificado
      • Se pueden llenar hasta 4096 bloques
      • oldBlockHandling funciona como con /setblock, pero con opciones adicionales: hollow para rellenar sólo con una capa externa de bloques y llenar su interior con aire, outline para tomar en cuenta sólo la capa exterior, ignorando el interior
      • Funciona similar a /setblock
      • Uso: /fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] <dataTag>
      • Ejemplo: /fill 1001 3 1002 1011 5 992 wool 6 replace
      • Puede filtrar ciertos bloques.
        • Sólo si es usado para rellenar en Modo de Reemplazo con bloques “normales”.
        • No funciona cuando se está rellenando con bloques entidades.
        • Sintaxis: /fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
    • /particle
      • Genera particulas en un área determinada.
        • Puede también ser relativo a entidades.
      • Uso: /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [player:entity]
      • Ejemplo: /particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken]
      • Lista de partículas: hugeexplosion, largeexplode, fireworksSpark, bubble, suspended, depthsuspend, townaura, crit, magicCrit, smoke, mobSpell, mobSpellAmbient, spell, instantSpell, witchMagic, note, portal, enchantmenttable, explode, flame, lava, footstep, splash, wake, largesmoke, cloud, reddust, snowballpoof, dripWater, dripLava, snowshovel, slime, heart, angryVillager, happyVillager, iconcrack_(ID), blockcrack_(ID), blockdust_(ID)_(DATA), barrier.
    • /testforblocks
      • Compara 2 áreas del mundo
      • Ejemplo: /testforblocks 100 64 100 107 69 107 0 64 0 masked
    • /trigger
      • Funciona de la misma manera que /scoreboard players set ó /scoreboard players add, pero sólo puede modificar objetivos con los criteros de activación (referido como "desencadenantes") y sólo puede modificar el puntaje (score) del jugador que está ejecutando el comando.
      • Puede ser usado por jugadores no operadores.
      • Para que un jugador pueda usar este comando, el desencadenante (trigger) debe estar habilitado para ese jugador.
        • /scoreboard players enable <player> <trigger> habilitará el uso del desencadenante objetivo especificado para el jugador especificado.
        • La disponibilidad de los desencadenantes se almacena por jugador, por desencadenante.
          • Un desencadenante puede estar deshabilitado para un jugador, pero no impide que ese jugador sea capaz de usar un desencadenante diferente
          • Un jugador puede no poder usar un desencadenante, pero no impide a otro jugador a usar el mismo desencadenante
        • El desencadenante es deshabilitado después de que sea usado (debe re-activarse para usarlo nuevamente)
      • Sobre todo para uso con /tellraw
      • Sintaxis: /trigger <objective> <add:set> <value>
  • Tags NBT
    • CanDestroy
      • Sobre todo para su uso en el modo Aventura
      • Los objetos con este tag mostrarán los nombres de los bloques que pueden destruir en la Información Rápida del objeto.
      • Ejemplo: /give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} para hacer que una pala de diamante pueda romper vidrio y arena)
    • CanPlaceOn
      • Permite colocar ciertos bloques sobre otros bloques en el modo Aventura
      • Ejemplo: /give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}
    • HideFlags
      • Permite ocultar ciertas partes de la Información Rápida del objeto.
      • Rango de bits de 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace
    • PickupDelay
      • El número de ticks que deben pasar antes de que un objeto pueda ser recogido
      • Establece a 32767 para objetos que no se puedan recoger
    • ShowParticles
      • Opción para mostrar u ocultar todas las partículas del efecto de una poción, mientras que el tag 'Ambient' sólo mostrará menos partículas. Establece 1 para mostrar, 0 para ocultar.
    • Lock:"Secret"
      • Una manera para prevenir que contenedores sean abiertos usando tags NBT.
      • Útil sobretodo para la creación de mapas de Aventura en Modo Aventura
      • Los contenedores pueden ser desbloqueados eliminando la línea para bloquearlos (Lock)
      • Los contenedores bloqueados sólo pueden ser abiertos cuando se está sosteniendo cualquier cosa que tenga el nombre especificado en la línea 'Lock', y el objeto no es removido cuando se use.[2]
      • El bloqueo puede ser completamente removido usando el comando /blockdata
    • Las instancias de BlockItem pueden ahora sostener un tag NBT personalizado que surge en un block entity cuando es colocado.
      • Ejemplo: /give @p command_block 1 0 {BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:diamond_block"}}
  • Gamerule
    • logAdminCommands
      • Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat.
  • Scoreboards
    • La habilidad para reajustar los objetivos uno por uno
      • Ejemplo: /scoreboard players reset <player> [objective]
    • New objective criteria for team-specific kills, e.g.: teamkill.red, killedByTeam.blue
    • New objective criteria 'trigger
      • Acts like the dummy criteria
      • Mayormente para usar con /tellraw
    • The ability to iterate over every scoreboard player with *
    • Jugadores falsos con un nombre que empieza con # nunca se mostrará en la barra lateral
    • New /scoreboard subcommands: /scoreboard operation and /scoreboard test
      • The operation subcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
        • Ejemplo: /scoreboard players operation #teamscores redScore += @a[team=red] blueKills adds every red player's count of kills on blue to the red team's score of kills
      • The test subcommand can be used to test if a scoreboard value is between a min and a max value
        • Example: /scoreboard players test #global anObjective 12 19 checks whether the global score of the given objective is between 12 and 19, inclusive
    • Diferentes equipos pueden ahora tener distintos objetivos expuestos en la barra lateral.
      • Ejemplo: /scoreboard (refiriéndose al color del equipo, no al nombre)
    • Teams can now have settings on how the nametags are to be shown - /scoreboard teams option red nametagVisibility hideForOtherTeam Also possible: hideForOwnTeam, never, always (default)
  • Modo de juego Espectador
    • Usage: /gamemode spectator, /gamemode sp or /gamemode 3
    • No se puede interactuar con el mundo en este modo
      • El jugador puede moverse a través de cualquier entidad o bloque sin interferir con él(comúnmente conocida como 'noclip')
      • La recolección o el uso de objetos es imposible, así como su colocación, destrucción o interacción con bloques de cualquier manera.
      • Viewing inventories and GUIs is possible, but it is not possible to interact with them
        • The HUD is disabled, except for the crosshairs when looking at a mob.
      • Player selectors (in commands) will target spectators
        • Usar /give en modo expectador hará que el(los) objeto(s) caigan en su localización.
      • Spectators are not noticed by mobs, and do not trigger spawners or spawning
        • A spectator's presence keeps a mob from despawning
      • Solo el Vacio y el comando /kill pueden dañarte en modo Espectador
    • Puedes volar
      • Landing is not possible—the player can fly through the ground
      • La rueda de desplazamiento del ratón, la tecla que nos permite esprintar, y los efectos de lentitud y rapidez afectan la velocidad al volar.
    • First-person view through another player or mob's eyes
      • Haciendo click izquierdo a la entidad bloquea la posición y la cámara del jugador hacia la entidad
      • El espectador no puede controlar adónde la entidad se mueve o mira
      • Certain mobs have different vision
        • Creeper applies the new creeper.json shader
        • Endermen applies the invert.json shader
        • Spider and Cave Spider apply the new spider.json shader
      • Viewing oneself using
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shows the entity

      • Pressing the Dismount key (
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by default) returns the player to flying mode

    • Viewing privileges
      • Espectadores pueden ver a otros espectadores
        • Appear as a translucent disembodied head
        • The selected item from the hotbar is also visible
      • Invisible players and mobs appear visible, but translucent
      • An optional hotkey to show outlines on players whilst spectating
        • Can be color coded to teams
        • Can be set/cancelled in Controls option
      • Outline seen when key is held down (like sneaking when shift is held down)
    • You can now share to LAN for spectator mode

Generación de Mundo

  • Underground
    • Granito Andesita y Diorita ahora son generadas de manera natural entre la piedra
      • Se genera de manera similar a la grava y tierra

Bloques y objetos

Diorita
  • Receta : 2 Cobblestone y 2 Cuarzo en un patron de tablero de ajedrez
  • Puede ser crafteado con Diorita Pulida
Andesita
    • Receta : 1 Cobblestone y 1 Diorite
    • Puede ser crafteado con Andesita pulida
Granito
  • Receta : 1 Cuarzo y 1 diorita
  • Puede ser crafteado con Granito pulido
Diorita Pulida
  • Receta : 4 Diorita en una configuración de 2x2
Andesita Pulida
  • Receta : 4 Andesita en una configuración de 2x2
Granito Pulido
  • Receta : 4 Granito en una configuración de 2x2
Bloque de Slime
  • El jugador y las criaturas si caen en la base rebotan, como en un trampolín
    • Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
    • Por ahora no afecta a las entidades objeto
  • Previene el daño por caída
  • Caminar sobre él es como caminar en arena de almas, con una velocidad cercana a la del jugador cuando anda con la tecla shift pulsada.
  • Receta : 9 bolas de Slime
    • La fabricación se puede deshacer para recuperar las 9 bolas de Slime
  • The placing/breaking sounds use hurt sounds of slimes
  • Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by pistons
    • Connected to normal pistons, slime blocks will only push blocks, but not pull them
    • Coded by KaboPC and Panda4994[3][4]
    • Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
    • Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
    • Allows for more contraptions, from new redstone clocks, moving devices, farming etc
  • Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc) in the appropriate direction[5]
Barrera
  • Acts like a full block but is completely transparent
  • Can transfer redstone signals and allows blocks to be placed on it
  • Solo puede ser destrozado en Modo Creativo
  • Can be obtained using /give @p minecraft:barrier
  • Uses Block of Redstone texture for breaking particles
  • Becomes visible when a player in Creative mode is holding a barrier in their hand
    • Appears to be rendered as particles; always facing the player and become transparent when in-front of water or nether portals
Trampilla de hierro
  • Solo puede ser abierta y cerrada usando redstone, similar a una puerta de hierro
  • Receta: 4 Lingotes de hierro en una configuración de 2x2
Tierra basta
  • Replaces the grassless dirt variant found in Mega Taiga, Mesa and Savanna biomes.
    • All worlds with grassless dirt blocks will seamlessly change over to coarse dirt as it uses the same block ID and data value as the original grassless dirt block
  • Slightly darker texture than regular dirt
  • Can be picked up with bare hands (silk touch is not required)
  • Tilling coarse dirt with a hoe will turn it to regular dirt
  • Crafting recipe: dirt and gravel in a 2x2 checkered pattern, yields four coarse dirt
Arenisca roja
  • Can be crafted with 4 red sand in a square
  • Can be crafted into chiseled, smooth, stair and slab forms
    • Chiseled variant has a wither pattern to complement the normal creeper pattern
    • Slabs have (like stone and sandstone) a smooth variant
    • Comes as a smooth double slab - minecraft:double_stone_slab2:8
  • Generated only in Mesa biomes at cave entrances
Prismarina
  • Generates in ocean monuments
  • Can be crafted with prismarine shards
  • The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.
Ladrillos de prismarina
  • Generate in ocean monuments
  • Can be crafted with prismarine shards
Prismarina oscura
  • Generate in ocean monuments
  • Can be crafted with prismarine shards and an ink sac
Linterna del mar
  • Generate in ocean monuments
  • Can be crafted with prismarine shards and prismarine crystals
  • Emit light at a light level of 15 and have an animated texture
Cristales de prismarina
  • Drop from Guardians
  • Can be crafted into sea lanterns
Fragmento de prismarina
  • Drop from Guardians
  • Can be crafted into all three kinds of prismarine blocks and sea lanterns
Esponja mojada
  • Obtained when a sponge soaks up water
  • Smelting a wet sponge yields a dry sponge
    • When smelted, they will fill empty buckets in the 'fuel' slot with water if possible
  • Emits water dripping particles
  • Rarely dropped by Elder Guardians
Valla
  • New types of fences for all the different types of wood
    • Different types can connect to each other
    • Original fence renamed to oak fence
  • New crafting recipe for fences to make this work: 2 sticks and 4 planks to make 3 fences
Puerta de valla
  • New types of fence gates for all the different types of wood
    • Different types can connect to each other
    • Original fence gate renamed to oak fence gate
Puertas
  • New types of doors for all the different wood types
    • Different types of doors have different textures, with some types having no windows
    • Door recipes now require all 6 wood to be the same type
Estandarte
  • Can be worn as head gear - but only using commands
  • Over a quadrillion possible combinations
  • Crafted like a sign, just with one color of wool instead of planks
  • Can be stacked to 16
  • Most patterns are created by arranging dyes in certain ways around a banner on a crafting table
  • Additional patterns: creeper, skull & crossbones, brick, flower, curly border and Mojang logo - making these without dyes will result in a black pattern, use dyes to get different colors (items: creeper skull, wither skeleton skull, brick block, oxeye daisy, vines and enchanted golden apple)
  • Many patterns can be produced
  • Up to 6 layers of patterns possible
  • Can be placed on walls or on the ground (16 rotations possible)
  • Sway with the wind
  • Can be cloned by crafting them together with a blank banner
  • Top-most layer can be removed using cauldrons
  • Can be used as fuel in furnaces
Soporte para armadura
  • Can be used to decoratively display armor (including pumpkins, mob heads and player heads)
    • Armor can be right-clicked to be applied to the armor stand and can be applied by dispensers
    • Armor can be applied by dispensers aimed at any part of the Stand
    • Armor can be removed by right-clicking on the piece of armor you want to remove
    • Can render enchanted and dyed armor
    • Can use pick-block on armor stands (will give the stand not the armor equipped)
  • Crafted using a stone slab and 6 sticks
  • Stacks up to 16
  • Armor stands are actually entities not blocks and can therefore can be summoned using /summon ArmorStand and put in minecarts
  • NBT tags can be used to create armor stands which are small (Small), invisible (Invisible), have arms (ShowArms), have disabled slots (DisabledSlots), have no base plate (NoBasePlate), have no gravity (NoGravity) and are in a preconfigured position (Pose)
Cordero crudo
  • Restores Plantilla:Hunger
  • Drops from sheep
  • Can be cooked into cooked mutton
Cordero cocinado
  • Restores Plantilla:Hunger
Rabbit Hide
  • Can be crafted in a 2x2 arrangement to produce leather
  • Drops from rabbits
Conejo crudo
  • Restores Plantilla:Hunger
  • Drops from rabbits
  • Can be cooked into cooked rabbit
Conejo cocinado
  • Restores Plantilla:Hunger
Rabbit's Foot
  • Brewed to make a Potion of Leaping
  • Drops from rabbits
Estofado de conejo
  • Restores Plantilla:Hunger and 12 saturation
    • This makes it the best food in the game other than golden carrots
  • Recipe: 1 cooked rabbit, 1 mushroom, 1 carrot, 1 baked potato, and 1 bowl
Poción de salto
  • Adds effect Jump Boost, for "I" and "II" levels
  • Brewed with a rabbit's foot and Awkward potion
  • The potion and bubbles are bright green coloured
Guardian Spawn Egg
  • Spawns the Guardian mob
  • Cyan coloured with orange spots
Endermite Spawn Egg
  • Spawns the Endermite mob
  • Purple coloured with grey spots
Rabbit Spawn Egg
  • Spawns rabbits
  • Brown coloured with brown spots

Cambios

General

  • F3 debug screen
    • Text now has a background.
    • Replaced x, y, z, b, bl and other labels with more understandable labels.
    • "Light" is now the light levels at feet, not eyes.
    • Now shows which axis you are facing after the cardinal direction - "Towards positive/negative X/Z"
      • Player rotation is now displayed in degrees and quadrants
    • The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
    • Currently missing LC value
    • Day counter added
      • Increases by 1 every dawn
    • Now displays difficulty
      • Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
    • Looking at a block in the world will show the coordinates of that block on the debug screen
  • Block IDs
    • NBT data in commands can now use block/item names in place of numerical ids
      • Example: id:"minecraft:stone"
      • In scoreboards, the format is minecraft.block.stone
    • Old ids still work, but are being phased out slowly
    • Occurences of blocks/items now need to be named ids
    • Superflat presets now use the new named id format
  • Chat
    • Improved chat communication
    • Messages are now either chat, system or action bar messages
    • Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
    • Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
  • Performance
    • All dimensions are now stored differently, increasing performance
  • Rendering
    • Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
  • Minecraft Realms
    • Minecraft Realms button only shows if any Realms you own / are invited to are the same version you are playing (If all Realms are outdated, the button hides itself.)
  • Sneaking
    • When not holding anything in the hand, sneaking appears to make the hand move to the right. When the sneak key is released, the hand moves to the front again
  • Item Animation
    • When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
  • Resource packs
    • Block models in resource packs can now be customized
      • Replaces the files in /assets/minecraft/models/
      • Block format: UV has to be [0,1] (Textures cannot "borrowed" from neighbouring block textures), planes need to have 1 axis 'identical' (so aligned to either x,y,z), plane rotation can only be -45/45 on a single axis, from/to and uv coordinates are in 'pixelspace' (multiples of 1/16th of a block)
    • Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
      • Example: .minecraft/saves/TheMapWithTheThing/resources.zip
  • Splash
    • "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
  • GUI code
    • Improvements to allow for "cooler things"[6]

Gameplay

  • Enchanting
    • Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
      • For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of a resource.
    • Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of lapis lazuli now
    • The actual enchantment calculation is the same
    • One of the enchantments will be displayed in the tooltip
    • The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
    • Leveling up now takes longer
    • Level V enchants can now appear on an item without the use of an anvil
    • Looting now gives an extra 1% chance of getting rare loot per level
  • Villager Trading
    • Rebalanced villager trades, see Trading.
      • Offers will be less random and probably more useful
      • Villagers start out with 2-4 trades unlocked
      • Trades are now unlocked more freely
        • Trading any offer will unlock up to 3 new trades or reactivate old ones
      • Existing villagers will not be affected
    • Trading now gives experience
    • Villagers no longer trade Flint and Steel.
    • There are now more villager professions
      • White robe: Librarian
      • Purple robe: Cleric
      • Brown robe: Fisherman, Farmer, Fletcher, Shepherd
      • White apron: Butcher, Leatherworker
      • Black apron: Armorer, Tool Smith, Weapon Smith
      • Villager profession is now displayed in trade GUI
    • The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip
  • Anvil repairing
    • Costs reduced to balance out with the new enchanting system
    • Renaming items will now only cost 1 level
    • Repairing will costs from 2 to 5 levels and tools can be repaired longer and with better enchantments
    • Repairing costs can no longer be kept down by renaming items
  • Adventure mode
    • Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
    • Block interaction is now impossible by default
    • The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
  • Commands
    • /clear
      • Can now be used to clear only a specific number of items and can be restricted to certain NBT data
      • Example: /clear @p 383 120 34 {display:{Name:Michael}} will remove up to 34 villager spawn eggs named Michael from yourself
      • Can now test for partial matches of NBT lists
    • /effect
      • Can now also specify whether particles are to be shown:
      • Usage: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
        • Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
    • /kill
      • Can now be followed by an @e entity parameter
      • Example: /kill @e[type=!Player]
    • /say
      • Now lists all entity using @e.
      • Example: /say @e [r=500] will list all the entity's in your world within a 500 block radius.
    • /tellraw
      • A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
      • Example: /tellraw @a {text:"CLICK",insertion:"This is a test"}
      • Can now insert values from scoreboards into messages
      • Example: /tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
    • /testfor
      • Can now also check for dataTags
      • Example: /testfor @p {foodLevel:20}
      • No longer is exclusively usable in command blocks
      • Can now check for inventory specific items
        • Example: /testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
    • /testforblock
      • Can now test for partial matches of NBT lists
    • /tp
      • Now supports rotation arguments
      • Example: /tp @p ~ ~ ~ ~20 ~40 teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
  • Target Selectors
    • Now supports cubic areas
      • Example: @e[x=0,y=0,z=0,dx=10,dy=10,dz=10] gets all entities between 0,0,0 and 10,10,10
    • New radius value usable in target selectors, based on the block centre
      • A radius of 0 works for exact block positions
    • New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
      • Example: @a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
  • NBT Tags
    • Age
      • Can now be set to -32768 for items that never despawn
  • Teleporting
    • Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
  • Item tooltips
    • Now show the internal name for use in commands (F3+H mode)
  • Village mechanics
    • Doors are now added to the closest village
    • This will not break iron farms, but change them a little, enough to make them "practically pointless"[7]
  • Creative mode
    • In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
  • Inventory system
    • Rewrote the inventory system
    • Fixes some bugs, improves performance and allows easier improvements
    • Allows custom NBT that isn't handled by the game to be added onto items
      • Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)
  • Player list
    • Improved the health objective display on the player list
    • Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
    • Additional health will squash the display together to fit

World Generation

  • Villages
    • Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
  • Desert Temples
    • Now spawn with stained clay rather than wool
  • Strongholds
    • Generate in a different location (by seed) than in previous versions and have an altered layout

Blocks and Items

  • Chiseled Stone Bricks
  • Moss Stone
  • Mossy Stone Bricks
  • Doors
    • Stackable up to 64
    • The crafting recipe for doors now gives 3 doors instead of one
  • Furnaces
    • When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
  • Carrots
    • Restore 3 hunger points instead of 4
  • Baked Potatoes
    • Restore 5 hunger points instead of 6
  • Mob heads
    • Player heads now show the skin's hat layer
  • Buttons
    • Can now be placed on ceiling and on the ground
  • Redstone Comparators
    • Can now detect what way an item frame is rotated
  • Item Frames
    • Items in item frames can now face eight different directions
    • As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds
    • Item frames can give off a signal detected by comparators, based on the direction the item is facing
      • Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
  • Dispensers
    • Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
      • Will only place them if the body of the golem or wither is already built
    • Can now place command blocks with pre-configured commands, rather than dispensing it
  • Dead Bushes & Saplings
    • Are now flammable
  • Written Books
    • Copying written books will now mark them as copies/copies of copies
    • The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
    • Copies of copies can not be copied
  • Activator Rails
    • Powered activator rails will now shake minecarts, causing riders (players and entities) to dismount
  • Torches and Redstone Torches
    • Torches and redstone torches placed on walls now have an angled top side
  • Blaze Rods
    • Are now held similarly to tools
  • Command blocks
    • Now show the entity (@e) parameter
  • End Portal
    • Inventory image is now the Missing Texture block instead of the Nether Portal.
  • Trapdoors
    • Trapdoors are now called "Wooden Trapdoor"

Mobs

  • All mobs
    • Updated to the new AI
  • Villagers
    • When struck by lightning, villagers turn into witches
    • Villagers will now only breed when willing
      • The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
      • When a baby villager is born, both parents lose their willingness
      • Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
      • Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
    • Changes to villager AI
      • Villagers will now harvest, collect and replant grown potatoes, wheat and carrots
      • Villagers will craft wheat into bread
      • Villagers will share food with fellow villagers
  • Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
    • Baby animal growth can now slowly be accelerated using the animal's breeding item
    • It appears holding the right mouse button speeds up this process
  • Iron Golems
    • Have much greater natural spawn rates in villages
    • Now attack the player as soon as he is attacking the golem in survival
  • Slimes and Magma Cubes
    • Now swim as a result of the update to the new AI
    • Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
    • Slimes will now randomly despawn over time if no player is within a 32 meter range
  • Zombie Pigmen
    • Angry zombie pigmen now pathfind as a result of the update to the new AI
  • Endermen
    • Endermen now pathfind as a result of the update to the new AI
  • Spiders and Cave Spiders
    • They no longer can draw line of sight through opaque blocks
  • Blazes
    • Blazes will now shoot the player even if there are solid blocks between them
  • Giants
    • Armor on Giants is now rendered

Fixes

68 bugs fixed

  • Plantilla:Bug – Disabled Trades options Remain in the Trade GUI, and are not Replaced-- Even when there are No other Trade Offers.
  • Plantilla:Bug – /difficulty command doesn't change the default difficulty in the ESC menu (singleplayer)
  • Plantilla:Bug – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
  • Plantilla:Bug – Can see the water lighter in a certain position
  • Plantilla:Bug – Ghost Items from Trading with SHIFT-click
  • Plantilla:Bug – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
  • Plantilla:Bug – X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)
  • Plantilla:Bug – Skullowner is lost when "picking" the skull in creative
  • Plantilla:Bug – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
  • Plantilla:Bug – Unbreakable blocks in adventure mode: Hay Block, TNT, Silverfish, Piston, Cactus, Bed, Fire, Sponge
  • Plantilla:Bug – Adventure Mode breaking transparent blocks
  • Plantilla:Bug – Black (squares?) on 3rd person view
  • Plantilla:Bug – java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199)) (Corrupted Nether chunks)
  • Plantilla:Bug – Player hitboxes in debug mode are rendered too high
  • Plantilla:Bug – Endermen don't teleport when battling other mobs up close
  • Plantilla:Bug – Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)
  • Plantilla:Bug – Shadow on the block above your head
  • Plantilla:Bug – Villagers offer Enchanted Book trades you can't possibly do
  • Plantilla:Bug – Texture of burning Furnace(ID62) shows no face in Inventory.
  • Plantilla:Bug – Items are not centred correctly within frames
  • Plantilla:Bug – Player hitbox is rendered in inventory
  • Plantilla:Bug – "kill" command still doesn't work from multiplayer server console
  • Plantilla:Bug – Whole-word selection behaves erratically in chat
  • Plantilla:Bug – The command block will detect players who are dead, but have not yet hit re spawn.
  • Plantilla:Bug – The game crashes when trading with villagers
  • Plantilla:Bug – Random destination routine has a small statistical tendency to move more north west (fix included)
  • Plantilla:Bug – Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies.
  • Plantilla:Bug – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
  • Plantilla:Bug – Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range
  • Plantilla:Bug – Difficulty settings from one single player world carry over into others.
  • Plantilla:Bug – Teleporting using commands resets the velocity
  • Plantilla:Bug – Pumpkin texture flips when made into snowman
  • Plantilla:Bug – "Give" Command throws ArrayIndexOutOfBoundsException on high Item ID values
  • Plantilla:Bug – Breaking stairs graphical glitch
  • Plantilla:Bug – New AI mobs see through invisibility
  • Plantilla:Bug – Dead bushes and Saplings do not burn
  • Plantilla:Bug – Plants don't cause an update when the block beneath is broken/light level changed
  • Plantilla:Bug – You can place block inside yourself by placing blocks next to fences
  • Plantilla:Bug – Withers are harmed by the explosions of their Wither Skulls
  • Plantilla:Bug – Mouse is centered when going to previous menu with ESC
  • Plantilla:Bug – Entities do not despawn when you're dead.
  • Plantilla:Bug – Hopper: java.lang.NullPointerException - Invalid Biome id
  • Plantilla:Bug – Hopper: java.lang.NullPointerException: Getting biome
  • Plantilla:Bug – /setblock replace doesn't replace same block with different tile entity / NBT data
  • Plantilla:Bug – Furnace Progress Remains After Changing Ingredient
  • Plantilla:Bug – tellraw translate on string with arguments without a with argument crashes server.
  • Plantilla:Bug – Lava fizz sound plays whenever a flowing lava block destroys an air block
  • Plantilla:Bug – Attribute "followRange" Not Working Thoroughly
  • Plantilla:Bug – "Data tag parsing failed: Unbalanced quotation" when parsing strings with semicolons.
  • Plantilla:Bug – stat.leaveGame does not increment when game is closed
  • Plantilla:Bug – /setworldspawn does not update compass
  • Plantilla:Bug – No Colon after Game Mode in World Options
  • Plantilla:Bug – /weather clear
  • Plantilla:Bug – Hopper: java.lang.NullPointerException: Exception generating new chunk
  • Plantilla:Bug – server-icon.png Alfa channel display
  • Plantilla:Bug – Maps framed on east or west sides of blocks are darker than north or south sides
  • Plantilla:Bug – Joining Realms World "Cancel" Button Mis-Placed
  • Plantilla:Bug – walkOneCm stat doesn't accurately measure distance
  • Plantilla:Bug – Zombies kill villagers instead of transform them (HARD difficulty)
  • Plantilla:Bug – MAJOR texture/rendering glitch
  • Plantilla:Bug – Game Crashes when Ender Crystal is stacked on top of Horse
  • Plantilla:Bug – Water (texture?) bug!
  • Plantilla:Bug – Chicken Jockeys causing lag on Multiplayer servers
  • Plantilla:Bug – Not able to pick up item if given to a dead player
  • Plantilla:Bug – Block IDs that don't exist as an item crash Superflat customisation GUI.
  • Plantilla:Bug – Unable to load Twitch libraries
  • Plantilla:Bug – Command Block Custom Radius
  • Plantilla:Bug – Bold text is not correctly (right/center) aligned (invalid string length)


References

Plantilla:Reflist

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