Se necesita traducir el contenido de esta página.
El texto se encuentra en otro idioma, así que puedes colaborar traduciéndolo.
Plantilla:Corregir Plantilla:Version nav
1.8, conocida como la "actualización generosa"[cita requerida] (The Bountiful Update),[1] es un parche lanzado el septiembre 02 del 2014 .[1] su nombre lo recibe ya que agrega una cantidad grande de funciones sin un tema especifico.
Adiciones
General
- Splash
- "That's Numberwang!"
- "pls rt"
- "Do you want to join my server?"
- "Put a little fence around it!"
- "Throw a blanket over it!"
- "One day, somewhere in the future, my work will be quoted!"
- "Now with additional stuff!"
- "Extra things!"
- "Yay, puppies for everyone!"
- Dificultad
- La dificultad solo se configura al iniciar el mundo
- No mas el cambio de dificultad en juego
- Previene cambiar de dificultad accidentalmente dentro del mundo
- Esta puede ser bloqueada.
- Evita la tentación de cambiar a una dificultad más fácil en situaciones difíciles
- Ya no se puede cambiar sin editores externos
- Sin embargo,el comando
/dificultadseguirá funcionando
- Sin embargo,el comando
- La dificultad solo se configura al iniciar el mundo
- Shaders
- Nuevo shader de creeper (creeper.json), aplicando tinta verde
- Se aplica cuando se mira desde la perspectiva de un creeper
- También se puede aplicar el uso de Ajustes Super Secret
- Nuevo shader de araña (spider.json), aplica la visión óctuple
- Se aplica cuando se mira desde la perspectiva de una araña
- También se puede aplicar el uso de Ajustes Super Secret
- Nuevo shader de creeper (creeper.json), aplicando tinta verde
- Logro
- Nuevo logro Maximo poder
- Obtenido al Craftear enchanted golden apple
- Requiere primero obtener Teniendo una mejora
- Nuevo logro Maximo poder
Jugabilidad
- Selectores de objetivo
@e- Seleccion de entidades
- Puedes especificar que tipo de entidad que tenga una ID para poner ó quitar usando el código:
[type=Chicken]ó[type=!Skeleton] - Ejemplo:
/kill @e[r=50,type=Chicken]- Mata a todos los pollos en un rango de 50 bloques alrededor - Ejemplo:
/tp @e[r=5] ~ ~5 ~- Cualquier entidad en un radio de 5 bloques es tele transportado a 5 bloques en el aire
- Comandos
/blockdata- Modifica los datos de NBT en una coordenada específica. El <Datatag> fusiona con el bloque en esa posición
- Uso:
/blockdata <x> <y> <z> <dataTag>
/clone- Clones todos los bloques (no entidades) a partir de una determinada zona a una zona determinada diferente
- Hasta 4096 bloques se pueden copiar
- El clon se puede enmascarar o reemplazar - reemplazar copiará cada bloque, enmascarado, enmascarado sólo copiará bloques no aire
- Uso:
/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [modo] - Ejemplo:
/clone 1001 3 1002 1011 3 992 1001 5 992 masked
/execute- Permite a los comandos a ejecutar desde la posición de las entidades especificadas
- Ejemplo:
/execute @e[type=Chicken] ~ ~ ~ fill ~-1 ~-1 ~-1 ~1 ~1 ~1 minecraft:glass - Órdenes de marcha mediante el comando ejecutar pasan su valor el éxito de nuevo al bloque de comandos ejecutarlos
/fill- Rellena un volumen determinado con el bloque especificado
- Se pueden llenar hasta 4096 bloques
- oldBlockHandling funciona como con /setblock, pero con opciones adicionales: hollow para rellenar sólo con una capa externa de bloques y llenar su interior con aire, outline para tomar en cuenta sólo la capa exterior, ignorando el interior
- Funciona similar a /setblock
- Uso:
/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] <dataTag> - Ejemplo:
/fill 1001 3 1002 1011 5 992 wool 6 replace - Puede filtrar ciertos bloques.
- Sólo si es usado para rellenar en Modo de Reemplazo con bloques “normales”.
- No funciona cuando se está rellenando con bloques entidades.
- Sintaxis:
/fill [x] [y] [z] [x] [y] [z] [BlockName] [Data] replace [filterBlockName] [filterData]
/particle- Genera particulas en un área determinada.
- Puede también ser relativo a entidades.
- Uso:
/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [player:entity] - Ejemplo:
/particle lava ~ ~1 ~ 1 1 1 0.5 2 @e[type=Chicken] - Lista de partículas:
hugeexplosion,largeexplode,fireworksSpark,bubble,suspended,depthsuspend,townaura,crit,magicCrit,smoke,mobSpell,mobSpellAmbient,spell,instantSpell,witchMagic,note,portal,enchantmenttable,explode,flame,lava,footstep,splash,wake,largesmoke,cloud,reddust,snowballpoof,dripWater,dripLava,snowshovel,slime,heart,angryVillager,happyVillager,iconcrack_(ID),blockcrack_(ID),blockdust_(ID)_(DATA),barrier.
- Genera particulas en un área determinada.
/testforblocks- Compara 2 áreas del mundo
- Ejemplo:
/testforblocks 100 64 100 107 69 107 0 64 0 masked
/trigger- Funciona de la misma manera que
/scoreboard players setó/scoreboard players add, pero sólo puede modificar objetivos con los criteros deactivación(referido como "desencadenantes") y sólo puede modificar el puntaje (score) del jugador que está ejecutando el comando. - Puede ser usado por jugadores no operadores.
- Para que un jugador pueda usar este comando, el desencadenante (trigger) debe estar habilitado para ese jugador.
/scoreboard players enable <player> <trigger>habilitará el uso del desencadenante objetivo especificado para el jugador especificado.- La disponibilidad de los desencadenantes se almacena por jugador, por desencadenante.
- Un desencadenante puede estar deshabilitado para un jugador, pero no impide que ese jugador sea capaz de usar un desencadenante diferente
- Un jugador puede no poder usar un desencadenante, pero no impide a otro jugador a usar el mismo desencadenante
- El desencadenante es deshabilitado después de que sea usado (debe re-activarse para usarlo nuevamente)
- Sobre todo para uso con
/tellraw - Sintaxis:
/trigger <objective> <add:set> <value>
- Funciona de la misma manera que
- Tags NBT
CanDestroy- Sobre todo para su uso en el modo Aventura
- Los objetos con este tag mostrarán los nombres de los bloques que pueden destruir en la Información Rápida del objeto.
- Ejemplo:
/give @p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]}para hacer que una pala de diamante pueda romper vidrio y arena)
CanPlaceOn- Permite colocar ciertos bloques sobre otros bloques en el modo Aventura
- Ejemplo:
/give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}
HideFlags- Permite ocultar ciertas partes de la Información Rápida del objeto.
- Rango de bits de
1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace
PickupDelay- El número de ticks que deben pasar antes de que un objeto pueda ser recogido
- Establece a 32767 para objetos que no se puedan recoger
ShowParticles- Opción para mostrar u ocultar todas las partículas del efecto de una poción, mientras que el tag 'Ambient' sólo mostrará menos partículas. Establece 1 para mostrar, 0 para ocultar.
Lock:"Secret"- Una manera para prevenir que contenedores sean abiertos usando tags NBT.
- Útil sobretodo para la creación de mapas de Aventura en Modo Aventura
- Los contenedores pueden ser desbloqueados eliminando la línea para bloquearlos (Lock)
- Los contenedores bloqueados sólo pueden ser abiertos cuando se está sosteniendo cualquier cosa que tenga el nombre especificado en la línea 'Lock', y el objeto no es removido cuando se use.[2]
- El bloqueo puede ser completamente removido usando el comando
/blockdata
- Las instancias de BlockItem pueden ahora sostener un tag NBT personalizado que surge en un block entity cuando es colocado.
- Ejemplo:
/give @p command_block 1 0 {BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:diamond_block"}}
- Ejemplo:
- Gamerule
logAdminCommands- Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chat.
- Scoreboards
- La habilidad para reajustar los objetivos uno por uno
- Ejemplo:
/scoreboard players reset <player> [objective]
- Ejemplo:
- New objective criteria for team-specific kills, e.g.:
teamkill.red, killedByTeam.blue - New objective criteria '
trigger- Acts like the
dummycriteria - Mostly for use with
/tellraw
- Acts like the
- The ability to iterate over every scoreboard player with
* - Fake players with a name starting with # will never show up on the sidebar
- New
/scoreboardsubcommands:/scoreboard operationand/scoreboard test- The
operationsubcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores- Example:
/scoreboard players operation #teamscores redScore += @a[team=red] blueKillsadds every red player's count of kills on blue to the red team's score of kills
- Example:
- The
testsubcommand can be used to test if a scoreboard value is between a min and a max value- Example:
/scoreboard players test #global anObjective 12 19checks whether the global score of the given objective is between 12 and 19, inclusive
- Example:
- The
- Different teams can now have different objectives displayed in the sidebar
- Example:
/scoreboard(referring to team color, not team name)
- Example:
- Teams can now have settings on how the nametags are to be shown -
/scoreboard teams option red nametagVisibility hideForOtherTeamAlso possible: hideForOwnTeam, never, always (default)
- La habilidad para reajustar los objetivos uno por uno
- Modo de juego Espectador
- Usage:
/gamemode spectator,/gamemode spor/gamemode 3 - No se puede interactuar con el mundo en este modo
- Player can move through any entity or block without interfering with it (commonly referred to as 'noclip')
- Collecting or using items is impossible, as is placing, destroying or interacting with blocks in any way
- Viewing inventories and GUIs is possible, but it is not possible to interact with them
- The HUD is disabled, except for the crosshairs when looking at a mob.
- Player selectors (in commands) will target spectators
- Using
/giveon a spectator will cause the item(s) to drop at their location.
- Using
- Spectators are not noticed by mobs, and do not trigger spawners or spawning
- A spectator's presence keeps a mob from despawning
- Solo el Vacio y el comando /kill pueden dañarte en modo Espectador
- Puedes volar
- Landing is not possible—the player can fly through the ground
- The mouse scroll wheel, the sprint key, and the slowness and swiftness effects all affect the flying speed
- First-person view through another player or mob's eyes
- Left-clicking an entity locks the player's position and camera to the entity's
- The spectator cannot control where the entity moves or looks
- Certain mobs have different vision
- Creeper applies the new creeper.json shader
- Endermen applies the invert.json shader
- Spider and Cave Spider apply the new spider.json shader
- Viewing oneself using
- Usage:
Esta página ha sido etiquetada como pendiente de borrado por petición de un usuario [borrar] [discutir, enlaces]
Esto puede ser debido a una violación de las normas o bien por petición del autor.
shows the entity
- Pressing the Dismount key (
Esta página ha sido etiquetada como pendiente de borrado por petición de un usuario [borrar] [discutir, enlaces]
Esto puede ser debido a una violación de las normas o bien por petición del autor.
by default) returns the player to flying mode
- Viewing privileges
- Spectators can see other spectators
- Appear as a translucent disembodied head
- The selected item from the hotbar is also visible
- Invisible players and mobs appear visible, but translucent
- An optional hotkey to show outlines on players whilst spectating
- Can be color coded to teams
- Can be set/cancelled in Controls option
- Outline seen when key is held down (like sneaking when shift is held down)
- Spectators can see other spectators
- You can now share to LAN for spectator mode
- Viewing privileges
Generación de Mundo
- Underground
- Granito Andesita y Diorita ahora son generadas de manera natural entre la piedra
- Se genera de manera similar a la grava y tierra
- Granito Andesita y Diorita ahora son generadas de manera natural entre la piedra
Bloques y objetos
- Receta : 2 Cobblestone y 2 Cuarzo en un patron de tablero de ajedrez
- Puede ser crafteado con Diorita Pulida
- Receta : 1 Cobblestone y 1 Diorite
- Puede ser crafteado con Andesita pulida
- Receta : 1 Cuarzo y 1 diorita
- Puede ser crafteado con Granito pulido
- Receta : 4 Diorita en una configuración de 2x2
- Receta : 4 Andesita en una configuración de 2x2
- Receta : 4 Granito en una configuración de 2x2
- El jugador y las criaturas si caen en la base rebotan, como en un trampolín
- Bounce rebound velocity is scaled by impact velocity, can reach up to 60%
- Por ahora no afecta a las entidades objeto
- Previene el daño por caída
- Caminar sobre él es como caminar en arena de almas, con una velocidad cercana a la del jugador cuando anda con la tecla shift pulsada.
- Receta : 9 bolas de Slime
- La fabricación se puede deshacer para recuperar las 9 bolas de Slime
- The placing/breaking sounds use hurt sounds of slimes
- Connected to sticky pistons, slime blocks will now push and pull blocks beside them when moved by pistons
- Connected to normal pistons, slime blocks will only push blocks, but not pull them
- Coded by KaboPC and Panda4994[3][4]
- Up to 12 slime blocks connected to a piston in any arrangement can be moved as long as the following conditions are met: blocks do not disrupt the chain, non-moveable blocks are not in the way or slime blocks are not attached to the piston itself
- Follows all the rules that pistons follow, for example blocks which can normally be moved by pistons can be moved if attached to slime blocks
- Allows for more contraptions, from new redstone clocks, moving devices, farming etc
- Extending a piston with a slime block attached to it will propel entities (mobs, players, items, launched arrows etc) in the appropriate direction[5]
- Acts like a full block but is completely transparent
- Can transfer redstone signals and allows blocks to be placed on it
- Solo puede ser destrozado en Modo Creativo
- Can be obtained using
/give @p minecraft:barrier - Uses Block of Redstone texture for breaking particles
- Becomes visible when a player in Creative mode is holding a barrier in their hand
- Appears to be rendered as particles; always facing the player and become transparent when in-front of water or nether portals
- Solo puede ser abierta y cerrada usando redstone, similar a una puerta de hierro
- Receta: 4 Lingotes de hierro en una configuración de 2x2
- Replaces the grassless dirt variant found in Mega Taiga, Mesa and Savanna biomes.
- All worlds with grassless dirt blocks will seamlessly change over to coarse dirt as it uses the same block ID and data value as the original grassless dirt block
- Slightly darker texture than regular dirt
- Can be picked up with bare hands (silk touch is not required)
- Tilling coarse dirt with a hoe will turn it to regular dirt
- Crafting recipe: dirt and gravel in a 2x2 checkered pattern, yields four coarse dirt
- Can be crafted with 4 red sand in a square
- Can be crafted into chiseled, smooth, stair and slab forms
- Chiseled variant has a wither pattern to complement the normal creeper pattern
- Slabs have (like stone and sandstone) a smooth variant
- Comes as a smooth double slab -
minecraft:double_stone_slab2:8
- Generated only in Mesa biomes at cave entrances
- Generates in ocean monuments
- Can be crafted with prismarine shards
- The cracks in Prismarine appear to slowly change color between brown, blue, gray and purple.
- Generate in ocean monuments
- Can be crafted with prismarine shards
- Generate in ocean monuments
- Can be crafted with prismarine shards and an ink sac
- Generate in ocean monuments
- Can be crafted with prismarine shards and prismarine crystals
- Emit light at a light level of 15 and have an animated texture
- Drop from Guardians
- Can be crafted into sea lanterns
- Drop from Guardians
- Can be crafted into all three kinds of prismarine blocks and sea lanterns
- Obtained when a sponge soaks up water
- Smelting a wet sponge yields a dry sponge
- When smelted, they will fill empty buckets in the 'fuel' slot with water if possible
- Emits water dripping particles
- Rarely dropped by Elder Guardians
- New types of fences for all the different types of wood
- Different types can connect to each other
- Original fence renamed to oak fence
- New crafting recipe for fences to make this work: 2 sticks and 4 planks to make 3 fences
- New types of fence gates for all the different types of wood
- Different types can connect to each other
- Original fence gate renamed to oak fence gate
- New types of doors for all the different wood types
- Different types of doors have different textures, with some types having no windows
- Door recipes now require all 6 wood to be the same type
- Can be worn as head gear - but only using commands
- Over a quadrillion possible combinations
- Crafted like a sign, just with one color of wool instead of planks
- Can be stacked to 16
- Most patterns are created by arranging dyes in certain ways around a banner on a crafting table
- Additional patterns: creeper, skull & crossbones, brick, flower, curly border and Mojang logo - making these without dyes will result in a black pattern, use dyes to get different colors (items: creeper skull, wither skeleton skull, brick block, oxeye daisy, vines and enchanted golden apple)
- Many patterns can be produced
- Up to 6 layers of patterns possible
- Can be placed on walls or on the ground (16 rotations possible)
- Sway with the wind
- Can be cloned by crafting them together with a blank banner
- Top-most layer can be removed using cauldrons
- Can be used as fuel in furnaces
- Can be used to decoratively display armor (including pumpkins, mob heads and player heads)
- Armor can be right-clicked to be applied to the armor stand and can be applied by dispensers
- Armor can be applied by dispensers aimed at any part of the Stand
- Armor can be removed by right-clicking on the piece of armor you want to remove
- Can render enchanted and dyed armor
- Can use pick-block on armor stands (will give the stand not the armor equipped)
- Crafted using a stone slab and 6 sticks
- Stacks up to 16
- Armor stands are actually entities not blocks and can therefore can be summoned using
/summon ArmorStandand put in minecarts - NBT tags can be used to create armor stands which are small (
Small), invisible (Invisible), have arms (ShowArms), have disabled slots (DisabledSlots), have no base plate (NoBasePlate), have no gravity (NoGravity) and are in a preconfigured position (Pose)
- Restores Plantilla:Hunger
- Drops from sheep
- Can be cooked into cooked mutton
- Restores Plantilla:Hunger
- Rabbit Hide
- Restores Plantilla:Hunger
- Drops from rabbits
- Can be cooked into cooked rabbit
- Restores Plantilla:Hunger
- Rabbit's Foot
- Brewed to make a Potion of Leaping
- Drops from rabbits
- Restores Plantilla:Hunger and 12 saturation
- This makes it the best food in the game other than golden carrots
- Recipe: 1 cooked rabbit, 1 mushroom, 1 carrot, 1 baked potato, and 1 bowl
- Adds effect Jump Boost, for "I" and "II" levels
- Brewed with a rabbit's foot and Awkward potion
- The potion and bubbles are bright green coloured
- Guardian Spawn Egg
- Spawns the Guardian mob
- Cyan coloured with orange spots
- Endermite Spawn Egg
- Spawns the Endermite mob
- Purple coloured with grey spots
- Rabbit Spawn Egg
- Spawns rabbits
- Brown coloured with brown spots
Cambios
General
- F3 debug screen
- Text now has a background.
- Replaced x, y, z, b, bl and other labels with more understandable labels.
- "Light" is now the light levels at feet, not eyes.
- Now shows which axis you are facing after the cardinal direction - "Towards positive/negative X/Z"
- Player rotation is now displayed in degrees and quadrants
- The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
- Currently missing LC value
- Day counter added
- Increases by 1 every dawn
- Now displays difficulty
- Peaceful - 0.00, Easy - 0.75, Normal - 1.50, Hard - 2.25
- Looking at a block in the world will show the coordinates of that block on the debug screen
- Block IDs
- NBT data in commands can now use block/item names in place of numerical ids
- Example:
id:"minecraft:stone" - In scoreboards, the format is
minecraft.block.stone
- Example:
- Old ids still work, but are being phased out slowly
- Occurences of blocks/items now need to be named ids
- Superflat presets now use the new named id format
- NBT data in commands can now use block/item names in place of numerical ids
- Chat
- Improved chat communication
- Messages are now either chat, system or action bar messages
- Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
- Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled
- Performance
- All dimensions are now stored differently, increasing performance
- Rendering
- Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)
- Minecraft Realms
- Minecraft Realms button only shows if any Realms you own / are invited to are the same version you are playing (If all Realms are outdated, the button hides itself.)
- Sneaking
- When not holding anything in the hand, sneaking appears to make the hand move to the right. When the sneak key is released, the hand moves to the front again
- Item Animation
- When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
- Resource packs
- Block models in resource packs can now be customized
- Replaces the files in /assets/minecraft/models/
- Block format: UV has to be [0,1] (Textures cannot "borrowed" from neighbouring block textures), planes need to have 1 axis 'identical' (so aligned to either x,y,z), plane rotation can only be -45/45 on a single axis, from/to and uv coordinates are in 'pixelspace' (multiples of 1/16th of a block)
- Resource packs can now be bundled with a world, put it in the map save directory and name it "resources.zip"
- Example:
.minecraft/saves/TheMapWithTheThing/resources.zip
- Example:
- Block models in resource packs can now be customized
- Splash
- "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
- GUI code
- Improvements to allow for "cooler things"[6]
Gameplay
- Enchanting
- Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
- For example, an enchantment may only become available for enchanting after reaching 13 levels of experience, but will only cost 2 XP levels and 2 of a resource.
- Additionally, there is now a material cost - enchanting also costs 1 to 3 pieces of lapis lazuli now
- The actual enchantment calculation is the same
- One of the enchantments will be displayed in the tooltip
- The enchantments you would get on a tool will not change until you enchant something - this enchantment seed is stored per player
- Leveling up now takes longer
- Level V enchants can now appear on an item without the use of an anvil
- Looting now gives an extra 1% chance of getting rare loot per level
- Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
- Villager Trading
- Rebalanced villager trades, see Trading.
- Offers will be less random and probably more useful
- Villagers start out with 2-4 trades unlocked
- Trades are now unlocked more freely
- Trading any offer will unlock up to 3 new trades or reactivate old ones
- Existing villagers will not be affected
- Trading now gives experience
- Villagers no longer trade Flint and Steel.
- There are now more villager professions
- White robe: Librarian
- Purple robe: Cleric
- Brown robe: Fisherman, Farmer, Fletcher, Shepherd
- White apron: Butcher, Leatherworker
- Black apron: Armorer, Tool Smith, Weapon Smith
- Villager profession is now displayed in trade GUI
- The disabled trade arrow now appears without closing and reopening the trading GUI, and now has a descriptive tooltip
- Rebalanced villager trades, see Trading.
- Anvil repairing
- Costs reduced to balance out with the new enchanting system
- Renaming items will now only cost 1 level
- Repairing will costs from 2 to 5 levels and tools can be repaired longer and with better enchantments
- Repairing costs can no longer be kept down by renaming items
- Adventure mode
- Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
- Block interaction is now impossible by default
- The CanDestroy NBT tag can be used to determine which blocks can be allowed to be broken (see above for usage)
- Commands
/clear- Can now be used to clear only a specific number of items and can be restricted to certain NBT data
- Example:
/clear @p 383 120 34 {display:{Name:Michael}}will remove up to 34 villager spawn eggs named Michael from yourself - Can now test for partial matches of NBT lists
/effect- Can now also specify whether particles are to be shown:
- Usage:
/effect <player> <effect> [seconds] [amplifier] [hideParticles]- Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
/kill- Can now be followed by an @e entity parameter
- Example:
/kill @e[type=!Player]
/say- Now lists all entity using @e.
- Example:
/say @e [r=500]will list all the entity's in your world within a 500 block radius.
/tellraw- A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input
- Example:
/tellraw @a {text:"CLICK",insertion:"This is a test"} - Can now insert values from scoreboards into messages
- Example:
/tellraw @p {text:"Have ",extra:[{score:{name:"Searge",objective:"reward"}},{text:" diamonds"}]}
/testfor- Can now also check for dataTags
- Example:
/testfor @p {foodLevel:20} - No longer is exclusively usable in command blocks
- Can now check for inventory specific items
- Example:
/testfor @p {Inventory:[{Slot:6b,id:"minecraft:diamond_sword"}],SelectedItemSlot:6}
- Example:
/testforblock- Can now test for partial matches of NBT lists
/tp- Now supports rotation arguments
- Example:
/tp @p ~ ~ ~ ~20 ~40teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
- Target Selectors
- Now supports cubic areas
- Example:
@e[x=0,y=0,z=0,dx=10,dy=10,dz=10]gets all entities between 0,0,0 and 10,10,10
- Example:
- New radius value usable in target selectors, based on the block centre
- A radius of 0 works for exact block positions
- New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
- Example:
@a[rxm=-15,rx=15,rym=-45,ry=45], /say @a[rx=30], don't look down!
- Example:
- Now supports cubic areas
- NBT Tags
Age- Can now be set to -32768 for items that never despawn
- Teleporting
- Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
- Item tooltips
- Now show the internal name for use in commands (F3+H mode)
- Village mechanics
- Doors are now added to the closest village
- This will not break iron farms, but change them a little, enough to make them "practically pointless"[7]
- Creative mode
- In creative mode, players can create a copy of a block entity in their hotbar, including all NBT data, with ctrl+Pick Block key (ctrl+middle mouse button by default)
- Inventory system
- Rewrote the inventory system
- Fixes some bugs, improves performance and allows easier improvements
- Allows custom NBT that isn't handled by the game to be added onto items
- Custom tags will remain even if the items NBT is changed in-game. (i.e. by renaming)
- Player list
- Improved the health objective display on the player list
- Will fall back to textual display if space is scarce, with colors (green/yellow/red) to show different health levels
- Additional health will squash the display together to fit
World Generation
- Villages
- Gravel roads in villages have cobblestone underneath, to prevent them from collapsing into caves
- Desert Temples
- Now spawn with stained clay rather than wool
- Strongholds
- Generate in a different location (by seed) than in previous versions and have an altered layout
Blocks and Items
- Chiseled Stone Bricks
- Now craftable from two stone brick slabs on top of each other
- Moss Stone
- Now craftable from one cobblestone and one vine
- Mossy Stone Bricks
- Now craftable from one stone brick and one vine
- Doors
- Stackable up to 64
- The crafting recipe for doors now gives 3 doors instead of one
- Furnaces
- When a furnace runs out of fuel, the smelting progress will rewind at 2x speed
- Carrots
- Restore 3 hunger points instead of 4
- Baked Potatoes
- Restore 5 hunger points instead of 6
- Mob heads
- Player heads now show the skin's hat layer
- Buttons
- Can now be placed on ceiling and on the ground
- Redstone Comparators
- Can now detect what way an item frame is rotated
- Item Frames
- Items in item frames can now face eight different directions
- As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds
- Item frames can give off a signal detected by comparators, based on the direction the item is facing
- Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
- Dispensers
- Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
- Will only place them if the body of the golem or wither is already built
- Can now place command blocks with pre-configured commands, rather than dispensing it
- Can now place pumpkins or Wither Skeleton Skulls to spawn golems and withers respectively
- Dead Bushes & Saplings
- Are now flammable
- Written Books
- Copying written books will now mark them as copies/copies of copies
- The copying status of a book (ie. original, copy of original or copy of a copy) is denoted in a separate line in the tooltip, beneath the author's name
- Copies of copies can not be copied
- Activator Rails
- Powered activator rails will now shake minecarts, causing riders (players and entities) to dismount
- Torches and Redstone Torches
- Torches and redstone torches placed on walls now have an angled top side
- Blaze Rods
- Are now held similarly to tools
- Command blocks
- Now show the entity (@e) parameter
- End Portal
- Inventory image is now the Missing Texture block instead of the Nether Portal.
- Trapdoors
- Trapdoors are now called "Wooden Trapdoor"
Mobs
- All mobs
- Updated to the new AI
- Villagers
- When struck by lightning, villagers turn into witches
- Villagers will now only breed when willing
- The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing
- When a baby villager is born, both parents lose their willingness
- Villagers become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
- Finding out a villager's willingness in survival is difficult: The only tell is the amount of xp they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points
- Changes to villager AI
- Villagers will now harvest, collect and replant grown potatoes, wheat and carrots
- Villagers will craft wheat into bread
- Villagers will share food with fellow villagers
- Baby animals (sheep, pig, cow, chicken, cat, dog, horse)
- Baby animal growth can now slowly be accelerated using the animal's breeding item
- It appears holding the right mouse button speeds up this process
- Iron Golems
- Have much greater natural spawn rates in villages
- Now attack the player as soon as he is attacking the golem in survival
- Slimes and Magma Cubes
- Now swim as a result of the update to the new AI
- Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
- Slimes will now randomly despawn over time if no player is within a 32 meter range
- Zombie Pigmen
- Angry zombie pigmen now pathfind as a result of the update to the new AI
- Endermen
- Endermen now pathfind as a result of the update to the new AI
- Spiders and Cave Spiders
- They no longer can draw line of sight through opaque blocks
- Blazes
- Blazes will now shoot the player even if there are solid blocks between them
- Giants
- Armor on Giants is now rendered
Fixes
68 bugs fixed
- Plantilla:Bug – Disabled Trades options Remain in the Trade GUI, and are not Replaced-- Even when there are No other Trade Offers.
- Plantilla:Bug – /difficulty command doesn't change the default difficulty in the ESC menu (singleplayer)
- Plantilla:Bug – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
- Plantilla:Bug – Can see the water lighter in a certain position
- Plantilla:Bug – Ghost Items from Trading with SHIFT-click
- Plantilla:Bug – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
- Plantilla:Bug – X-Ray by standing inside TNT/Glowstone/Block of Redstone/Leaves (fast)
- Plantilla:Bug – Skullowner is lost when "picking" the skull in creative
- Plantilla:Bug – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
- Plantilla:Bug – Unbreakable blocks in adventure mode: Hay Block, TNT, Silverfish, Piston, Cactus, Bed, Fire, Sponge
- Plantilla:Bug – Adventure Mode breaking transparent blocks
- Plantilla:Bug – Black (squares?) on 3rd person view
- Plantilla:Bug – java.lang.NullPointerException: Exception ticking world (at ml.c(SourceFile:199)) (Corrupted Nether chunks)
- Plantilla:Bug – Player hitboxes in debug mode are rendered too high
- Plantilla:Bug – Endermen don't teleport when battling other mobs up close
- Plantilla:Bug – Sheep spawn eggs have wrong texture when thrown on the ground (fast graphics)
- Plantilla:Bug – Shadow on the block above your head
- Plantilla:Bug – Villagers offer Enchanted Book trades you can't possibly do
- Plantilla:Bug – Texture of burning Furnace(ID62) shows no face in Inventory.
- Plantilla:Bug – Items are not centred correctly within frames
- Plantilla:Bug – Player hitbox is rendered in inventory
- Plantilla:Bug – "kill" command still doesn't work from multiplayer server console
- Plantilla:Bug – Whole-word selection behaves erratically in chat
- Plantilla:Bug – The command block will detect players who are dead, but have not yet hit re spawn.
- Plantilla:Bug – The game crashes when trading with villagers
- Plantilla:Bug – Random destination routine has a small statistical tendency to move more north west (fix included)
- Plantilla:Bug – Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies.
- Plantilla:Bug – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
- Plantilla:Bug – Spawner shows activity when eyes pos in range, but actually only produces mobs when feet pos in range
- Plantilla:Bug – Difficulty settings from one single player world carry over into others.
- Plantilla:Bug – Teleporting using commands resets the velocity
- Plantilla:Bug – Pumpkin texture flips when made into snowman
- Plantilla:Bug – "Give" Command throws ArrayIndexOutOfBoundsException on high Item ID values
- Plantilla:Bug – Breaking stairs graphical glitch
- Plantilla:Bug – New AI mobs see through invisibility
- Plantilla:Bug – Dead bushes and Saplings do not burn
- Plantilla:Bug – Plants don't cause an update when the block beneath is broken/light level changed
- Plantilla:Bug – You can place block inside yourself by placing blocks next to fences
- Plantilla:Bug – Withers are harmed by the explosions of their Wither Skulls
- Plantilla:Bug – Mouse is centered when going to previous menu with ESC
- Plantilla:Bug – Entities do not despawn when you're dead.
- Plantilla:Bug – Hopper: java.lang.NullPointerException - Invalid Biome id
- Plantilla:Bug – Hopper: java.lang.NullPointerException: Getting biome
- Plantilla:Bug – /setblock replace doesn't replace same block with different tile entity / NBT data
- Plantilla:Bug – Furnace Progress Remains After Changing Ingredient
- Plantilla:Bug – tellraw translate on string with arguments without a with argument crashes server.
- Plantilla:Bug – Lava fizz sound plays whenever a flowing lava block destroys an air block
- Plantilla:Bug – Attribute "followRange" Not Working Thoroughly
- Plantilla:Bug – "Data tag parsing failed: Unbalanced quotation" when parsing strings with semicolons.
- Plantilla:Bug – stat.leaveGame does not increment when game is closed
- Plantilla:Bug – /setworldspawn does not update compass
- Plantilla:Bug – No Colon after Game Mode in World Options
- Plantilla:Bug – /weather clear
- Plantilla:Bug – Hopper: java.lang.NullPointerException: Exception generating new chunk
- Plantilla:Bug – server-icon.png Alfa channel display
- Plantilla:Bug – Maps framed on east or west sides of blocks are darker than north or south sides
- Plantilla:Bug – Joining Realms World "Cancel" Button Mis-Placed
- Plantilla:Bug – walkOneCm stat doesn't accurately measure distance
- Plantilla:Bug – Zombies kill villagers instead of transform them (HARD difficulty)
- Plantilla:Bug – MAJOR texture/rendering glitch
- Plantilla:Bug – Game Crashes when Ender Crystal is stacked on top of Horse
- Plantilla:Bug – Water (texture?) bug!
- Plantilla:Bug – Chicken Jockeys causing lag on Multiplayer servers
- Plantilla:Bug – Not able to pick up item if given to a dead player
- Plantilla:Bug – Block IDs that don't exist as an item crash Superflat customisation GUI.
- Plantilla:Bug – Unable to load Twitch libraries
- Plantilla:Bug – Command Block Custom Radius
- Plantilla:Bug – Bold text is not correctly (right/center) aligned (invalid string length)
References
Plantilla:Reflist
| Guías | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Menús |
| ||||||||||||||||
| Desarrolladores | |||||||||||||||||
| Personalización | |||||||||||||||||
| Ediciones |
| ||||||||||||||||
| Juegos |
| ||||||||||||||||
| Películas |
| ||||||||||||||||
| Libros |
| ||||||||||||||||
| Otros medios |
| ||||||||||||||||
| Eventos |
| ||||||||||||||||
| Merchandising oficial | |||||||||||||||||
| Misceláneo | |||||||||||||||||
- ↑ 1,0 1,1 https://mojang.com/2014/09/minecraft-1-8-the-bountiful-update/
- ↑ https://twitter.com/jeb_/status/421587852435419136
- ↑ https://www.youtube.com/watch?v=jpXBKXJlybg
- ↑ https://twitter.com/Dinnerbone/status/461189042659672064
- ↑ https://twitter.com/Dinnerbone/status/461473908420796416
- ↑ https://twitter.com/Dinnerbone/status/428161570867519488
- ↑ https://twitter.com/_grum/status/426299865673777152