Minecraft Wiki

LEE MÁS

Minecraft Wiki
Minecraft Wiki
Copper Block JE1 BE1.png
Esta página documenta una actualización actualmente en desarrollo 
Por lo tanto, puede que no todo lo mencionado sea como se documenta actualmente
Minecraft 1.18
Caves & Cliffs.png
Edition

Java Edition

Nombre oficial

Caves & Cliffs: Parte 2

Fecha planeada de publicación

Finales 2021

Otros casos
de 1.18
  • PlayStation 3 Edition
  • PlayStation 4 Edition
  • PlayStation Vita Edition

1.18, el segundo lanzamiento de Caves & Cliffs, es una próxima actualización importante de Java Edition que se lanzará a fines de 2021. Se anunció por primera vez junto con el lanzamiento de la instantánea 1.17 21w15a cuando Mojang declaró que la actualización de Caves & Cliffs se dividiría en dos . Las características de la versión 1.18 se desarrollaron junto con la versión 1.17, vista previa en paquetes de datos oficiales utilizados con una instantánea de 1.17 correspondiente.

Planned additions[]

Blocks[]

Bloque de Sculk
  • Este se generara en el Bioma de la "Deep Dark"
  • Tiene una textura animada
  • Y puede ser usado en redstone.[1]

This image shows the sculk blocks in the Redstone tab in creative mode, implying that the other sculk blocks also have redstone uses.

Trampa de Sculk[Nombre no oficial]
  • Este se generara en el Bioma de la "Deep Dark"
  • Tiene una textura superior diferente a la de Sculk Block y Sculk Chute..[2]
  • Puede ser usado en Redstone.[1]
Tolva de Sculk[Nombre no oficial]
  • Este se generara en el Bioma de la "Deep Dark"
  • Hecho de sculk y un material similar al hueso. .[3]
  • Puede usarse en Redstone.[1]
  • Brilla pero no emite luz, similar a el Glow Squid o marco del elemento luminoso.
Sculk Veins[4]
  • Este se generara en el Bioma de la "Deep Dark"
  • Se genera en una capa sobre bloques, similar a la nieve.
  • Se puede colocar en todas direcciones, como liquen resplandeciente.
  • Algunos tienen partes que son transparentes, lo que permite al jugador ver el bloque sobre el que se encuentra.
  • Puede usarse en redstone como se ve en este video cuando hablan sobre el sensor de sculk..[1]

Items[]

Cuerno de Cabra
  • .Lo deja caer una cabra si choca contra un bloque.
  • Cuando se usa por un corto período de tiempo, emite un sonido idéntico al cuerno que se escucha durante las raids.
Huevos Generadores
  • Warden Spawn Egg (pre-release).png Warden Huevo Generador.[5]

Mobs[]

A picture of the Warden and Iron Golem standing side by side

Warden
  • Se generara en el Bioma de la "Deep Dark"
  • La primera tu completamente ciega (los murciélagos, a pesar de depender casi exclusivamente de la ecolocalización, todavía tienen una vista básica).
  • Al sentir movimiento, se mueve hacia la fuente del movimiento..
    • Sigue y ataca a jugadores, turbas y otras entidades que hacen vibraciones..[note 1]
      • No ataca a otros Wardens
    • Cuando es atacado, su camino se encuentra hacia el jugador.
    • Parece seguir las mismas reglas que el sensor de sculk cuando detecta ruido.
      • Cuando detecta una vibración, los crecimientos en su cabeza traquetean y se iluminan, similar al sensor de sculk.
    • Si algún proyectil (por ejemplo, huevo, bola de nieve, flecha) aterriza cerca del Guardián, la mafia inspecciona el lugar donde aterrizó el proyectil, debido a que el proyectil crea movimiento y ruido. Esta función se puede utilizar para provocar una distracción.
    • No detecta jugadores que se escabullen.
    • Can detect players that are invisible.[6]
    • When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
  • Will burn in direct daylight. [7]
  • Incredibly strong, doing

30 (Heart.png × 15) damage, bringing players wearing full netherite armor from full health to 7 (Heart.pngHeart.pngHeart.pngHalf Heart.png) health points.

  • It is the only mob that spawns in the Deep Dark.[8]
  • Does not spawn like normal hostile mobs, but instead uses completely new spawning rules. [9]
  • A mob designed to be extremely difficult to flee from.[10]
  • Has a way to counter the strategy of building up 3 blocks to avoid attacks.[11]
  • At least as fast as the player's walking speed.
  • Seems to have knockback resistance.
  • The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark cave biome.
    • The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
  • Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).[note 2][12]

World generation[]

Mountains
  • Height dependent generation.
  • Revamped, featuring some new small spruce trees on the slopes and ice and packed ice above the peaks.
  • Contain goats, rabbits, snow blocks, snow layers and powder snow.
  • Iron ore, emerald ore and coal ore are found in abundance.
    • Emerald ore no longer generates in blobs of only one.
  • Can generate up to Y=256.
  • New sub biomes.
Caves
  • Completely overhauled.
  • Now stretch down to Y=-59.
  • The cavern now generates in 2 layers of different stone bases depending on the depth.
    • Cavern layer above Y=0 is made up of regular stone.
    • Stone transitions to deepslate from Y=0 to Y=-7.
    • Deepslate now completely replaces stone from Y=-8 to bedrock.
      • Certain types of ores and structures still generate in the deepslate layer, as well as tuff.
      • Dirt, diorite, granite and andesite do not generate in this layer.
  • Dripstone Caves and Lush Caves now generate naturally underground.
  • Contain aquifers, bodies of water with different heights, independent of sea level (Y=63).
    • Aquifers below Y=0 sometimes generate with lava instead of water.[13]
  • Improved old caves to blend in with the new generations of caves better.[14]
  • New carver called crack carver, which appears as a fissure on the ground, like ravines but narrower and can go very deep.[15]
  • New noise caves, coming in 3 forms, cheese, spaghetti and noodle.
    • The original caves still exist with their generation slightly tweaked to better blend in with noise caves.
    • Cheese caves have large stone towers stretching from the bottom of the cave to the top.
      • Very large, often large enough to fly with an elytra.
      • Abundant with springs, aquifers and ores.
    • Spaghetti caves are long, thin caves that have small aquifers and are more similar to original caves.
    • Noodle caves are thinner, squigglier and more claustrophobic variants of spaghetti caves.
Ore veins
  • Large and rare ore formations.
  • Copper ore veins mixed with granite and raw copper block generate above Y=0.
  • Iron ore veins mixed with tuff and raw iron block generate below Y=0.

Biomes[]

Deep Dark
  • New biome at the "deepest depths of the world".
  • Wardens can spawn here.
  • Contains sculk blocks and sculk sensors.
  • Contains deepslate.
    • Generates exclusively within the deepslate layer between Y=-1 and Y=-64.[16]
  • May contain candles.
  • May contain loot chests.[17]
  • With the exception of spawners, no other mobs can spawn here, similar to mushroom fields.[18]
Mountains
  • Come in 5 sub-biomes:
    • Mountain Meadow
      • The lowest layer of a mountain that look like a flowery and colder plains, with an aqua grass color.
        • Contains grass, tall grass, dead bushes, dandelions, azure bluets, cornflowers, blue orchids, poppies, daisies and alliums.
      • Rabbits and donkeys spawn in this biome.
        • Common passive mobs and horses will not spawn.
    • Mountain Grove
      • Reminds a snowy taiga with snow blocks instead of grass blocks.
      • The second lowest layer of a mountain.
      • Covered in snow, snow blocks, powder snow and is filled with spruce trees.
      • Only rabbits spawn in this biome.
    • Snowy Slopes
      • The second highest layer of a mountain.
      • Covered in snow, snow blocks, powder snow and ice.
      • Goats spawn only in the snowy slopes biome.
    • Lofty Peaks
      • The highest layer of a mountain which will only generate if the mountain is high enough.
      • Generates if the surrounding biomes are too warm for snow capped peaks.
      • Covered in snow, snow blocks and ice.
    • Snow Capped Peaks
      • The highest layer of a mountain which will only generate if the mountain is high enough.
      • Generates if the surrounding biomes are too cold for lofty peaks.
      • Covered in snow, snow blocks, ice, and packed ice.

Gameplay[]

Dimming of light[Nombre no oficial]
  • While in the deep dark cave biome, the ambient lighting occasionally dims temporarily, limiting the player's visibility. This serves as a warning that the warden is nearby.[19]

Planned changes[]

Mobs[]

General
  • Hostile mobs will only spawn in areas where the light level is equal 0.
    • This change only affects block-light and not sky-light.[20]

World generation[]

  • Likely change to the generation of alternate stone types, to make them appear in larger but less numerous deposits.[21]
    • Possibly seen in a screenshot tweeted by Henrik Kniberg,[22] in which diorite appears to generate in a long and flat horizontal strip, rather than a small unevenly shaped patch.
  • Ore generation has further rebalancing to add strategy to mining.
    • This is also largely through the addition of ore veins, which influence surrounding stone.

The new ore distribution compared to the old distribution.

Fossils
  • The fossils in the deepest part of the underground generate with Deepslate Diamond Ore instead of Coal Ore.
Strongholds
  • Try to generate fully encased in stone, or deepslate at low y-levels.
General
  • Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.[23]
    • This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
      • For example, forests and deserts could form up on a hill without needing a special biome just for that purpose.
    • This additionally allows for smoother transitions between biomes.
  • Terrain is now smoother and more extreme.

Biomes[]

Dripstone Caves
  • Now generate naturally.
Lush Caves
  • Now generate naturally.
  • Axolotls will now spawn here
Deep Warm Ocean
  • Now generate naturally.

Blocks[]

Sculk Sensor

Items[]

Bundle

Removals[]

  • Underwater caves
  • Underwater ravines
  • Large Biomes
  • AMPLIFIED

Unconfirmed features[]

World generation[]

An example of how the other stones may generate

Other Stones
  • Diorite or calcite and what appears to be tuff spawn in layers of stone in straight lines instead of splotches.

Blocks[]

Concept art showing how the spore blossom may open and close

Spore Blossom
  • Can close.
Azalea Log
  • Between Java Edition snapshots 21w05a and 21w10a, many blocks (flowers, leaves, grass, ferns, sweet berry bushes, small dripleafs) had a block tag called "azalea_log_replaceable", possibly implying the existence of azalea logs.

Structures[]

Underground Cabin[Nombre no oficial]
  • Seen in the Deep Dark biome during the Minecraft Live 2020 stream.[24]
  • Consists of a chamber with a cobblestone floor and stripped log support beams, containing 3 barrels, a blast furnace, and a large chest, with cobwebs and candles in and around it.
  • May possibly not be a generated structure, but instead a construction built for the purpose of the Warden showcase.

Trivia[]

  • This is the first major update for Java Edition that is split into two updates since Adventure Update in 2011.
  • This is also the first major update that starts with the experimental snapshots, instead of the normal snapshots.

Notes[]

  1. The warden does not attack other entities but it does follow the vibrations that they make. (For example it follows a snowball but it breaks upon impact to a block rendering it non-attackable by the Warden.)
  2. Height of the Warden is based from the image found on twitter.

References[]

  1. 1,0 1,1 1,2 1,3 Caves, Cliffs & Other Updates: How We Make Minecraft - Episode 5
  2. “While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed of Skulk, meaning "keep out of sight, typically with a sinister or cowardly motive"” – @kingbdogz, October 13, 2020
  3. “That is actually a bone-like material, not End Stone :)” – @kingbdogz, November 13, 2020
  4. “This is really cool, but won't be necessary because Sculk Veins (on the edge of growths) can be placed in all directions like Glow Lichen. That means you can find veins on top of anything, including Grimstone Bricks, which is a better approach than a specific block type.” – @kingbdogz, February 18, 2021
  5. “Feeling kinda short myself...” – @kingbdogz, October 6, 2020
  6. “Wardens will still be able to detect entities that are invisible :)” – @kingbdogz, October 26, 2020
  7. “3. Nope, but in the current design it will burn in sunlight.” – @kingbdogz, May 21, 2021
  8. [https://twitter.com/kingbdogz/status/1405552938005708803 “1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game.”] – @kingbdogz, Jun 17, 2021
  9. “They will not spawn like normal hostile mobs - not like anything that's in the game so far.” – @kingbdogz, Jun 17, 2021
  10. “I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same.” – @kingbdogz, October 3, 2020
  11. “It absolutely has some tricks up its sleeves to counter that particular strategy :)” – @kingbdogz, October 26, 2020
  12. “Looking kinda short there, Iron Golem.” – @kingbdogz, October 6, 2020
  13. "Minecraft Snapshot 21w16a" – Minecraft.net, April 21, 2021
  14. “Oh forgot to mention in the changelog* we also added some more variation to the old cave carvers (width, heigh, floor cutoff, etc). Just to make them blend in a bit better with the noise caves instead of being instantly recognizable.” – @henrikkniberg, February 25, 2021
  15. “There it is. The crack carver. Watch your step, they can go REALLY deep!” – @henrikkniberg, February 25, 2021
  16. [https://twitter.com/kingbdogz/status/1362097448416649222 “Also, to clarify, the Deep Dark won't take up all of below y 0. Other biomes like Lush Caves and Dripstone Caves will be able to generate there too, it's just that Deep Dark can only be found below y 0. Grimstone is its natural stone ;)”] – @kingbdogz, February 17, 2021
  17. “The point is to have special loot in the chests. We don't want players encouraged to kill the Warden.” – @kingbdogz, February 16, 2021
  18. “1) Deep Dark is the name for now, but like anything names can change. I like it though. 2) Deep Dark is one of the only Overworld biomes where only one type of enemy can spawn: Wardens. So no Zombies, Creepers, etc. 3) That is a mystery for you players to reveal in-game.” – @kingbdogz, June 17, 2021
  19. “The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that...” – @kingbdogz, October 4, 2020
  20. “Some more information about: "Monsters will only spawn in complete darkness" * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light” – @_ulraf_
  21. “Lol been prototyping that today actually! Thx for the pic though very useful.” – @henrikkniberg, October 8, 2020
  22. “Sometimes weird things happen when messing around with world generation. The villagers up there look mighty confused :) #devbloopers” – @henrikkniberg, October 22, 2020
  23. Plantilla:YouTube link
  24. Minecraft Live 2020: Full Show @ 42:16