Java Edition 1.17

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Minecraft 1.17
Caves & Cliffs.png
Edition

Java Edition

Nombre oficial

Caves & Cliffs

Fecha planeada de publicación

Mediados de 2021[1]

Versiones de desarrollo
Otros casos
de 1.17

La 1.17, primera salida de la actualización Caves & Cliffs, es una actualización mayor próxima para la Bedrock Edition planeada para publicarse a mediados del 2021.[1] Fue anunciada durante la Minecraft Live 2020 el 3 de octubre de 2020.[2]

Adiciones[editar | editar código]

Bloques[editar | editar código]

Bloque de amatista
  • Encontrado en las geodas de amatista o fabricado con 4 fragmentos de amatista.
  • A diferencia del brotador de amatista, puede obtenerse cuando se mina.
Bloque de cobre
  • Se fabrica con 9 lingotes de cobre, y puede convertirse de vuelta en 9 lingotes.
  • Se oxida y cambia su textura a un tono verde-turquesa con el tiempo.
  • Se puede detener la oxidación al combinarlo con un panal para crear un bloque de cobre encerado.
  • Cuando le cae un rayo se restaura a un estado previo de oxidación.
  • Puede ser convertido en bloques de cobre cortado.
Bloque de espeleotema
  • Bloque decorativo.
  • Parece estar hecho del mismo material de las estalagmitas y estalactitas, pero como un bloque completo.
  • Actualmente no se genera naturalmente, solo se encuentra disponible en el inventario en modo creativo.
Brotador de amatista
  • Genera cristales de amatista en cualquiera de sus lados (Si está al lado de un bloque de agua o aire y si ninguno de sus lados está contra otro bloque), en un tiempo dado.
  • No se puede obtener al minarlo, incluso con toque de seda, ademas de no soltar nada.
  • Se rompe inmediatamente si es empujado por un piston o un piston pegajoso.
    • No se puede atraer con un pistón pegajoso.
  • Se genera en las geodas de amatista.
Brote de amatista
  • Crecen en los brotadores de amatista, los cuales se encuentran en las geodas de amatista.
  • Tres estados de crecimiento, cada uno con su respectivo tiempo. cada uno durara mas que el anterior y eventualmente se convertirá en una
  • A diferencia de los cultivos, cada estado de crecimiento es un bloque separado en vez de un estado de bloque.
  • Solo se puede minar con un pico con el encantamiento toque de seda.
Calcita
  • Una piedra blanquecina que se genera ente la toba y amatista.
Cobre cortado
  • Se pueden convertir en las variantes de escaleras y losas.
  • Se oxida y cambia de textura con el tiempo.
  • Se puede detener la oxidación al combinarlo con un panal para crear cobre cortado encerado.
Cristal opaco
  • Una variente del cristal que no deja pasar luz atraves del bloque.
  • Se puede crear con 4 fragmentos de amatista y un bloque de cristal.
    • El cristal tintado no puede ser usado para crear cristal opaco.
  • A diferencia del cristal normal, puede ser minado incluso con las manos.
Cúmulo de amatista
  • Estado final y maduro de los brotes de amatista, los cuales crecen en los brotadores de amatista, en las geodas de amatista.
  • Suelta fragmentos de amatista si si rompe con un poco. La cantidad es afectado por el encantamiento de fortuna, pero también puede ser obtenido con toque de seda.
  • Emite un nivel de luz de 5.
Escaleras de cobre cortado
  • Se oxida y cambia de textura con el tiempo.
  • Se puede detener la oxidación al combinarlo con un panal para crear escaleras de cobre cortado encerado.
Espeleotema puntiagudo
  • Puede ser colocado en el techo para crear una estalactita o en el suelo para crear una estalagmita.
    • Se pueden unir para formar estalactitas y estalagmitas más grandes.
  • Al lanzar un Tridente los espeleotemas se rompen. También se rompen si es empujado directamente por un pistón o un bloque.
  • las estalagmitas se rompen si no tienen un bloque debajo.
  • Las estalactitas se caen y rompen si no tienen un bloque de soporte, pero a diferencia de la Arena o Grava se rompe al impacto.
    • They drip water or lava into cauldrons if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block, but does not fill the cauldron.
      • Using a source block of lava above a stalactite allows for the creation of additional lava source blocks from cauldrons, making lava renewable for the first time since Beta 1.8.
  • Stalagmites damage any entities that fall onto them, and stalactites damage any entity they fall on to.
Vela
  • Creado con un Panal y un Hilo.
  • Viene en 16 colores diferentes más una versión sin tinte.
  • Se pueden encender con cualquier objeto que produzca fuego.
  • Se pueden colocar hasta 4 en un solo bloque, similar a los pepinos de mar, con un nivel de luz máximo de 12.
    • Solo las velas de un solo color pueden se colocada en el mismo bloque.
  • Pueden ser colocados en un bloque de Pastel y encenderlas.
    • Si el pastel es consumido, la vela caerá en forma de objeto.
  • Se pueden colocar bajo el agua, pero no se pueden encender.
Losa de cobre cortado
  • Oxidises and changes texture over time.
  • Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Cut Copper Slab.
Mena de cobre
  • Se genera aleatoriamente bajo el suelo en venas pequeñas, pero esto está confirmado a cambiar.
  • Tiene el mismo nivel de rareza que el Hierro.
  • Generating starts at the same minimum level(s) as iron.
  • Se puede fundir para conseguir lingotes de cobre.
Nieve polvo
  • Una variante de la nieve, las Entidades que caminen sobre ella se hundirán en ella.
  • Se pueden usar botas de cuero para evitar que las entidades se hundan en los bloques de nieve en polvo. Probado, funciona con cualquier cosa que pueda tener elementos de armadura, incluidas las turbas que normalmente no usan armadura, como las vacas.
  • Los jugadores aún pueden agacharse para descender con botas de cuero. El uso de botas de cuero también permite "escalar" la nieve en polvo, como agua o andamios.
  • Cuando está dentro de un bloque de nieve en polvo, aparece una viñeta helada alrededor de la pantalla del jugador y cualquier entidad en el interior comienza a congelarse y a sufrir daños después de un corto tiempo.
  • El uso de armadura de cuero tiene la intención de ralentizar el efecto de congelación, y un conjunto completo de armaduras de cuero está destinado a detener el efecto de congelación. Sin embargo, esta función no se implementó correctamente y actualmente no funciona. [3]
  • Se puede recoger y colocar con un balde.
Pararrayos
  • Can be crafted with 3 copper ingots.
  • Nearby lightning strikes within a 32-block radius get redirected to the lightning rod.
  • Gives off a redstone signal with a strength of 15 if hit by lightning.
  • Can be activated directly by throwing a trident with Channeling at it during a thunderstorm, though this does not produce a redstone signal.
Sensor de sculk
  • Un nuevo componente de redstone que se puede utilizar para redstone inalámbrica. No se genera de forma natural, solo está disponible en el inventario de creatividades. Detecta vibraciones como la colocación de bloques, pasos y proyectiles, y emite una señal de redstone. Vibración (textura) JE1 BE1.gif Emite partículas cuando detecta una vibración cercana. Emitirá una intensidad diferente si se conecta a un comparador, y la intensidad de la señal se basa en la frecuencia de la vibración. No detecta clima ambiental como lluvia. La lana puede obstruir su capacidad de sentir. Esto se puede colocar entre o completamente alrededor de la fuente de entrada.
Toba
  • A grayish stone that composes the outer layer of amethyst geodes.
  • Texture may be subject to change.

Criaturas[editar | editar código]

Axolotl

  • Based on the critically endangered Mexican salamander with the same name in real life.
  • Found in bodies of water within lush caves biomes.
  • The first amphibian added to Minecraft.
  • Can be caught in a bucket like fish.
    • Can be tamed by capturing it in a bucket.
  • Come in different colors (leucistic, yellow, green, brown, and purple/pink).[2]
  • Plays dead when damaged, receiving Regeneration. Appears to turn invisible or teleport after this, although the latter may be just a bug or a glitch.
    • This regeneration ability is likely based on how real axolotls can regrow lost limbs.
  • Attacks drowned, guardians, elder guardians and fish, damage not yet official.
  • Sometimes can give Regeneration to the player who tamed it.

Objetos[editar | editar código]

Bucket of Axolotl JE1.png Cubo con ajolote
  • Obtained by using a water bucket on an axolotl, similar to fish.
Fragmento de amatista
  • Obtained from breaking amethyst clusters.
  • The amount dropped can be increased with the Fortune enchantment.
  • Can be used to craft tinted glass, blocks of amethyst and a spyglass.
Saco
  • Crafted with 2 string and 6 rabbit hide.
  • Used to store other items (except shulker boxes) inside of it.
  • Can only hold a stack of items, but is able to hold different types of items inside of it.
    • Items with smaller stacks, such as ender pearls, take up more room in a bundle, and non-stackable items take up the whole bundle.
  • The bundle's contents can be opened by pressing use while holding it.
  • Even though bundles are not stackable, bundles can be nested.
    • Can hold up to 16 bundles.
    • Only empty bundles can be placed in other bundles without using commands.
  • Has a GUI when hovering over it.
    • Shows contained items in its GUI's inventory slots when hovering over it.
  • Note: Bundles can hold any amount of any item if added using commands.
Lingote de cobre
  • Obtained by smelting copper ore.
  • Used to craft copper blocks, lightning rods and spyglasses.
Cubo con nieve polvo
  • Obtained by using a bucket on powder snow.
  • Can be used to place a powder snow block wherever it is used, or can be used to fill cauldrons with powder snow.
Catalejo
  • Crafted with 2 copper ingots and an amethyst shard.
  • When used, it zooms in on wherever the player is looking, but limits their view to a square.
  • There is a unique animation for using the spyglass, which is visible in third person perspective.

Generación del mundo[editar | editar código]

Geoda de amatista
  • A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
  • Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and tuff.
    • Also generates with a small air pocket nearby which may open into the geode.
  • Generally generates at or below sea level (y = 63).
  • Most commonly generates at lower levels (y = 0 to y = 40)
  • Overrides standard caves and ravines, but is overridden by abandoned mineshafts.
  • Currently has a high generation rate, presumably for testing purposes which was also done with ruined portals before.
Cuevas de espeleotema
  • A new underground biome, consisting of a massive cave biome containing vast quantities of stalactites and stalagmites.
  • Made up of primarily dripstone blocks and stone, with large clusters of dripstone blocks hanging from the ceiling, pointed dripstone on the floor and ceiling and many pools of water.
  • Does not generate naturally in normal worlds, and can only be generated using buffet worlds with "Dripstone Caves" selected as the source biome.

Formato de comandos[editar | editar código]

/item
  • Modifies the inventory of a block or entity.
    • This command has three forms:
      • /item <target> replace <item stack> [<count>] – same as old /replaceitem
      • /item <target> modify <modifier> – modifies item (without copying).
      • /item <target> copy <source> [<modifier>] – copies item for source to target(s), optionally applying modifier
    • Possible sources and targets: entity <selector> <slot> or block <x> <y> <z> <slot>
    • For example, /item block ~ ~ ~ container.0 copy entity @s enderchest.0 will copy first item from player's enderchest to first slot of container player is currently standing on.
Modificadores de objeto
  • Reuse functions syntax of a loot table to describe item modification in /item command.
  • The function part of loot tables can now be defined as separate data pack resource in item_modifiers directory.
    • Such files can contain a single function (i.e single JSON object) or an array of functions.
Reglas del juego
  • freezeDamage
    • Whether entities will take damage from freezing inside of powder snow.

Jugabilidad[editar | editar código]

Mensaje de muerte
  • Added 4 new death messages, related to freezing in powder snow and being skewered by a falling stalactite:
    • "<player> froze to death".
    • "<player> was frozen to death by <entity>".
    • "<player> was skewered by a falling stalactite"
    • "<player> was skewered by a falling stalactite whilst fighting <entity>"
Tabla de botín
  • Rolls, set_damage, and possibly other parameters now require "type:uniform" (or other valid values for "type") when using min-max for numbers. set_count has had the same requirement for a few versions.
  • New condition: value_check
    • Checks range of value.
    • Parameters:
      • value – see "New value providers" section (currently combination of random generators and score)
      • range – min/max range
  • New function: set_enchantments
    • Modifies enchantments on item.
    • Parameters:
      • enchantments – map of enchantment id to level value (can be score or random number)
      • add – if true, change will be relative to current level. If false, level will be replaced with current value (default behavior)
  • New value providers: score
    • Returns scaled scoreboard value.
    • Parameters:
      • score – scoreboard name
      • target – same as target in score predicate
      • scale – scaling factor (float)

General[editar | editar código]

Tablas de botín
  • New functions: set_banner_pattern
    • Sets tags needed for banner patterns. Parameters:
      • patterns - list of pattern objects:
        • pattern - name of pattern (square_bottom_left, bricks, etc.)
        • color - name of color (light_gray, etc.)
      • append - if true, new elements will be appended to existing ones instead of replacing
Partículas
  • Añadido un nuevo tipo de partícula: snowflake.
Etiquetas
  • Added the candle_cakes block tag.
    • Contains all 17 types of candle cake.
    • If the player puts a candle on a cake, and keeps clicking the candle on the cake, the candle will be duplicated.
    • Blocks in this tag are considered candle cakes and can be lit, if they have the lit block states set to false.
  • Added the candles block and item tags.
    • Contains all 17 types of candles.
    • Blocks in this tag are considered candles and can be lit, if they have the lit and waterlogged block states and both are false.
    • Cakes use this tag to determine if a candle item can be placed on it or not.
  • Added the cauldrons block tag.
    • Contains cauldrons, water cauldrons, lava cauldrons and powder snow cauldrons.
    • This tag is used in certain pathfinding processes.
  • Added the crystal_sound_blocks block tag.
    • Contains amethyst blocks and budding amethyst.
    • Blocks in this tag play play the "amethyst block chime" sound repeatedly for a short amount of time after being stepped on, gradually decreasing in volume.
  • Added the dripstone_replaceable_blocks block tag.
    • Contains the base_stone_overworld block tag and dirt.
    • Used in dripstone generation to determine what dripstone can replace and what pointed dripstone can generate on.
  • Added the freeze_immune_wearables item tag.
    • Contains leather boots, leather pants, leather tunic, and leather cap.
    • Having an item in this tag in an armor slot prevents players from freezing.
  • Added new game_events tag type.
  • Added the ignored_by_piglin_babies item tag.
    • Contains leather.
    • Baby piglins do not attempt to pick up items in this tag. Adult piglins are unaffected. Baby piglins still follow the other rules adult piglins follow.
      • If an item is in this tag while simultaneously being recognized as a wanted item by piglins, this tag takes precedence.
  • Added the ignore_vibrations_stepping_carefully game event tag.
    • Contains the step, falling, and shooting projectile events.
    • Game events in this tag will be ignored by sculk sensors if the source entity is sneaking.
  • Added the inside_step_sound_block block tag.
    • Contains snow and powder snow.
    • Blocks in this tag will create snow stepping noises while the player walks in them.
  • Added the occludes_vibration_signals block tag.
    • Contains the wool block tag.
    • Blocks in this tag will prevent sculk sensors from hearing vibrations if the block is between the sculk sensor and the vibration.
  • Added the piglin_food item tag.
    • Contains raw and cooked porkchop.
    • Piglins can eat items in this tag.
      • Eating refers to the piglin seeking out and picking up an item without appearing in its inventory, thus vanishing.
  • Added the powder_snow_walkable_mobs entity tag.
    • Contains rabbits, endermites, and silverfish.
    • Entities in this tag can walk on top of powder snow.
  • Added the vibrations game event tag.
    • Contains every game event.
    • Game events in this tag will trigger sculk sensors.

Cambios[editar | editar código]

Bloques[editar | editar código]

Tartas
  • Have a variation called "Candle Cake".
    • Can be created by using a candle on an uneaten cake.
    • The candle on the cake comes with 17 colors, depending on the color of the candle used to create it.
    • Pop out the original candle when any of the cake is eaten.
Estandartes
  • The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").
Calderos
  • Can now be filled with lava and powder snow.
    • Lava filled cauldrons can damage players and mobs inside of it, and give off a redstone comparator signal of strength 1.
    • Powdered snow cauldrons are formed when cauldrons are outside during snowfall.
    • Can also be filled with powder snow by using a powder snow bucket on it.
  • Have been split into normal, water, lava, and powdered snow cauldrons.
Dispensador
Camino de césped
  • Renamed to "Dirt Path", as per Bedrock Edition.
    • The block ID has also been changed to dirt_path.
  • Can now be made with dirt, coarse dirt, mycelium, and podzol.
Bloque de lapislázuli
  • Renamed to "Block of Lapis Lazuli".
Pistones
  • Particles now appear if a block is broken by a piston.
    • Sounds, however, do not.[3]
  • Breaks Budding Amethyst if pushed/pulled w/ a piston/sticky piston.
Raíles
  • Are now able to be waterlogged.
  • No longer break when contacted by water.
Caja de shulker
  • Now mimics the opening and closing of a shulker.
    • Unlike its mob counterpart, it does not elevate the player when they are standing on it.
Bloque estructural
  • Default mode of structure blocks is now "Load". "Data" is now hidden by default.
  • "Data" can be accessed by clicking the mode button while holding the Alt key.
Agua
  • Flowing water no longer breaks rails.

Objetos[editar | editar código]

Armadura de cuero
Reloj
  • The texture has been changed. The gold is now more vibrant and better matches other instances of gold in the Texture Update texture.
Brújula y Brújula imantada
  • The texture has been changed. The iron is now more vibrant and better matches other instances of iron in the Texture Update texture.
Cohete de fuegos artificialess
  • Simple firework rockets with one gunpowder can now be crafted using the recipe book.
Pez globo
  • The strength of the poison effect has been decreased from IV to II.[4]

Criaturas[editar | editar código]

Shulkers
  • If a shulker is hit by another shulker's projectile, it now has a chance of spawning a new shulker. Shulkers are more likely to spawn new shulkers when there are fewer shulkers nearby.

Entidades no-criatura[editar | editar código]

Orbe de experiencia
  • Will now sometimes merge when in large quantities, to improve performance.
    • Merging will not affect the amount of experience gathered from collecting the merged orbs.
  • No longer follow dead players.
Vagonetas
  • Can now move in water, but move considerably slower than they do on land.

Generación del mundo[editar | editar código]

Biomes
  • Biome-specific sky colors now blend more smoothly.

Formato de comandos[editar | editar código]

/replaceitem

Jugabilidad[editar | editar código]

Absorption effect
  • The yellow absorption hearts will now stay yellow if the player has the Poison or Wither effects, instead of appearing empty.
Tablas de botín
  • Loot tables can now access scoreboard values by UUID.
  • Loot table values inside random number generators can now be nested.
  • Changed condition: score
    • entity parameter has now been replaced with target. It can either contain value from old entity field (like this) or be an score holder name in form {"name": "..."}.
  • Changed function: set_damage
    • This function now has add parameter. If true, change will be relative to current damage. If false, damage will be replaced with current value (default behavior)
  • Changed function: set_count
    • This function now has add parameter. If true, change will be relative to current item count. If false, item count will be replaced with current value (default behavior)
  • Changed function: copy_nbt
    • source parameter can now be set to {"storage": <namespaced id>}, to access command storage.
Libro de recetas
  • Some recipe unlocking advancements had criteria names changed.
  • The chiseled nether bricks recipe is now unlocked by having a nether brick slab instead of a nether bricks block.
Nevada

General[editar | editar código]

Custom dimensions
  • Added height and min_y variables to dimension types, allowing for the height limit to be increased in custom worlds settings.
Paquete de datos y paquete de recursos
  • Changed the pack_version number in pack.mcmeta from 6 to 7.
  • Changed the resource pack version number from 6 to 7, as the following have been changed:
    • Drowned texture mirroring has changed.[5]
    • Slots for the game mode selector are now 26 pixels instead of 25.
  • Data pack version is also changed to 7.
Servidores dedicados
  • A dedicated server can enforce custom resource packs by setting require-resource-pack in server.properties. When this option is used, players will be prompted for a response and will be disconnected if they decline the required pack.
Almacenamiento de entidad
  • Entities have been extracted from main (terrain) chunks and are now stored in separate entities directory (similar to POI storage). Those new files are still region files with NBT.
Librerías
  • The game now uses javabridge 1.1.23 instead of 1.0.22.
Pantalla de menú
  • Buttons tied to a set of values can now be scrolled through.
  • Clicking ⇧ Shift on a menu button changes it to the previous value.
  • The debug mode can now only be accessed by holding Alt instead of ⇧ Shift while clicking on the world type button.
Cadenas de traducción
  • The "World Type" string no longer contains a colon (":"). The colon is still visible in-game, however.
  • Changed "Use VSync" to "VSync".
  • Removed the unused string for enabling VBOs, "Use VBOs".
  • Added strings, "Mode", "Type", "Triggering", and "Track output". These are read out by the narrator for buttons in the command block UI.

Adiciones planeadas[editar | editar código]

Bloques[editar | editar código]

Restoring clay pots.png Jarrón de arcilla
  • Seems to use the texture of clay block.
  • Ceramic Shards can be incorporated into an unfired pot.
  • Can be fired by lighting fire under the pot.
  • Pot can fit up to 8 Ceramic Shards.
Painted Clay Pot.png Jarrón de arcilla pintado
  • Seems to use the texture of terracotta.
  • Created by firing a clay pot.
  • Upon firing, any placed Ceramic Shards become permanently incorporated on to the clay pot.
Azalea Leaves JE1.png Flowering Azalea Leaves JE1.png Hojas de azalea
  • Part of a new tree, marking the location of the lush cave.
  • Has variants with either no blossoms, pink blossoms, or purple blossoms.
Azalea JE2 BE2.png Flowering Azalea JE2 BE2.png Azalea Sapling[Nombre no oficial]
  • Has variants with either no blossoms, pink blossoms, or purple blossoms
Rooted Dirt JE1 BE1.png Tierra con raíces de azalea
  • Part of the Azalea tree.
  • Resembles a dirt block, but with the roots of the Azalea tree intertwined.
  • Probably is the source of all the life in lush caves.
  • May be a new variant of the dirt block.
Hanging Roots JE2 BE1.png Raíces de azalea[Nombre no oficial]
  • Seen in the distance of a lush caves biome behind a spore blossom.
  • Can also be seen hanging beneath the dirt variant that spawns below the Azalea tree and on the ceiling in the axolotl clip, possibly just a decorative feature of this block.
Cave Vines (head) JE1 BE1.png Cave Vines Age2 (Possibility pattern 2) JE1.png Enredaderas de bayas luminosas[Nombre no oficial]
  • Light source.
  • Grows edible glow berries.
Spore Blossom JE1.png Flor esporada
  • Can be placed on ceilings.
  • Sends particles downward when opened.
  • This item can be found in the lush caves.
Big Dripleaf (pre-release 2).png Planta hojahúmeda
  • A plant that can be used for platforming.
  • If the player stands on top of the plant for 2 seconds (40 ticks), the player falls through the plant.
  • Can be placed on a grass block.
Small Dripleaf (pre-release).png Planta hojahúmeda pequeña[Nombre no oficial]
  • Appear highly varied in models.
Moss Block JE1 BE1.png Bloque de musgo[Nombre no oficial]
  • An opaque block that appears grassy on all sides.
  • Can be found in lush caves.
Moss Carpet JE1 BE1.png Capa de musgo[Nombre no oficial]
  • Same texture as the moss block, but one pixel thick.
Sculk Block SSB.png Bloque de sculk
  • Generates in the mysterious new cave biome, referred to as the "deep dark" temporarily.
  • Has an animated texture.
Unidentified Sculk Block.png Trampa de sculk[Nombre no oficial]
  • Generates in the deep dark biome
  • Has a different top texture than the Sculk Block and Sculk Chute.[6]
Sculk Something Dev2.png Brotador de sculk[Nombre no oficial]
  • Generates in the deep dark caves.
  • While this block's use and function is currently unknown, it is speculated that this block is the source of the other sculk blocks due to the block always appearing in the middle of each sculk growth. This could possibly mean that the other sculk blocks grow out from the sculk chute, however this is just speculation.
  • Has the same texture as the skulk block, even though part of the skulk chute is made of bones.[7]
Sculk Veins Dev1.png Brote de sculk
  • Generates in the deep dark cave biome.
  • Generates in a layer on top of blocks, similar to snow.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
Deepslate JE1.png Oscupiedra/Profundiedra[Nombre no oficial]
  • Can be found around the dark deep cave biome walls.
  • Can be found in large groups.
Fuentes de luz subterráneas no especificadas
  • A video by Henrik Kniberg explicitly states that the temporary showcased feature of ore blocks emitting light was intended as a placeholder for underground light sources, potentially hinting at further new cave light sources.[8]

Objetos[editar | editar código]

Goat Horn BE1.png Cuerno de cabra
  • This feature is currently available in beta development versions of Bedrock Edition 1.16.200.
  • Goats have a chance to drop this item when they ram into a block.
  • Holding use while holding this item plays the raid horn sound effect.
Brush.png Brocha
  • Used to sweep away debris from archaeological items.
  • Sweeps debris off archaeological items one layer at a time. If interrupted, the block it was being used on simply disappears, and does not yield custom block heights.
  • Also comes in a blue-green variant: Brush 2.png
    • This may imply a connection to copper, as both the variant and normal brushes have corresponding colors to the blocks shown.
Blue Ceramic Shard.png Orange Ceramic Shard.png Ceramic Shard 1.png Ceramic Shard 2.png Ceramic Shard 3.png Ceramic Shard 4.png Fragmentos de cerámica
  • Obtained with a brush at archeological sites.
  • Come in different colors and different designs, each depicting a different picture, such as an ender dragon, a cow, Alex, a skeleton, a tree and a vindicator.
  • Can be placed/customized on clay pots.
  • Currently using placeholder art, according to Jasper Boerstra.[9]
Bayas luminosas
Huevos generadores
  • Spawn eggs for the new mobs are added.
  • Warden Spawn Egg (pre-release).png The Warden spawn egg is visually confirmed but not yet implemented.[10]
  • Goat Spawn Egg BE1.png The Goat spawn egg is present in the Bedrock Edition beta.

Criaturas[editar | editar código]

Glow Squid JE1.png Calamar luminoso
Goat JE1 BE1.png Cabra
  • This feature is currently available in beta development versions of Bedrock Edition 1.16.200.
  • Spawns in mountain biomes.
  • Can jump high to avoid obstacles, about 5 blocks tall.
  • Attacks nearby animals by charging and knocking them a considerable distance.
  • Takes reduced fall damage.
  • Avoids Powder Snow by jumping over it.
  • Can be bred with wheat, and produces 3-8 babies at once.
  • Has a chance to drop a goat horn when ramming into a block.
Warden.png Warden
A picture of the Warden and Iron Golem standing side by side
  • Spawns in the new deep dark biome.
  • It is the first blind mob.
  • When sensing movement, it moves toward the source of the movement.
    • When attacked, it path finds toward the player.
    • Seems to follow the same rules as the sculk sensor when detecting noise.
      • When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
    • If any projectile, like a snowball or an arrow, lands near the Warden, it causes the mob to head to the location of where the projectile landed, due to the projectile itself creating movement and noise, therefore distracting the warden.
    • Does not detect players that are sneaking.
    • Can detect players that are invisible.[12]
    • Can detect players using elytra.[13]
    • When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
    • Attacks any mob that makes vibrations, not just players.[14]
    • Can detect ringing bells.[15]
    • Can detect players eating.[16]
  • Incredibly strong, doing

30 (Heart.png × 15) damage, bringing players wearing full netherite armor from full health to 7 (Heart.pngHeart.pngHeart.pngHalf Heart.png) health points.

  • Has at least

84 (Heart.png × 42) health points, although it is estimated to have up to 100 (Heart.png × 50), putting it on par with the iron golem and ravager.[17]

  • A mob designed to be extremely difficult, and fled from.[18]
  • Has a way to counter the strategy of building up 3 blocks to avoid attacks.[19]
  • At least as fast as the player's walking speed.
    • Seems to use the energy of vibrations to move faster.
  • Seems to have knockback resistance.
  • The warden's chest has a glowing core that appears to brighten and dim in tandem with the ambient lighting of the deep dark cave biome.
    • The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
  • Is about 3.2 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).[note 1][20]Plantilla:More info

Generación del mundo[editar | editar código]

Excavación arqueológica
  • A new semi-underground structure where archeological items and ceramic shards can be found.
Bioma "Deep dark"
  • New biome at the "deepest depths of the world".
  • Wardens can spawn here.
  • May contains candles.
  • Contains sculk blocks, and the new Skulk Sensor Blocks, a new block that responds to vibrations.
  • Contains a new Unnamed Block.
Cuevas frondosas
  • Generate below azalea trees.
  • Contains tall grass, glow berries, dripleaf plants, spore blossoms, moss blocks, moss blankets, clay blocks, azalea roots, and azalea saplings.
  • Can spawn axolotls.
Cuevas estrechas
  • Seems to be possibly a large tunnel-like cave.
  • Not much is known about this biome yet, but it was confirmed on Twitter by Henrik Kniberg.[21]
  • Possibly contain "catacomb" style branching cave sections.
General
  • More extreme and smooth terrain.
  • Likely change to the generation of alternate stone types, to make them appear in larger but less numerous deposits.[22]
    • Possibly seen in a screenshot tweeted by Henrik Kniberg,[23] in which Diorite appears to generate in a long and flat horizontal strip, rather than a small unevenly shaped patch.

Jugabilidad[editar | editar código]

Arqueología
  • The player can find items and blocks in gravel and dirt inside the dig site structure by using the brush.
  • Possible items shown in the preview footage include:
Variación de la luz[Nombre no oficial]
  • While in the deep dark cave biome, the ambient lighting occasionally dims temporarily, limiting the player's visibility. This serves as a warning that the warden is nearby.[24]
Vibraciones
  • An action can cause vibrations in the air, which can be picked up by sculk sensors and wardens
  • Can be caused by walking (but bats?), block placing, block breaking, doors or trapdoors opening, chests of any kind opening, pistons activating, and projectiles such as snowballs, eggs, or arrows landing. This does not include ambient weather such as rain or snow [25]

Cambios planeados[editar | editar código]

Local water levels forming an underground lake shown during Minecraft Live 2020.

Generación del mundo[editar | editar código]

Cuevas
  • Complete generation overhaul.
  • Many variations on cave types and cave design.
  • Biomes within caves introduced.
Niveles de agua locales
  • A new underground water level generation aspect has been introduced, which allows for certain areas of a world to generate with a specified water level different from that of another area (such as sea level).
  • The preview of updated mountain generation given during Minecraft Live 2020.
    Allows for the generation of larger underground lakes and connections to oceans.
  • Allows for the generation of many underground waterfalls.
  • Allows for underwater entrances.
Montañas
  • Height dependent generation.
  • Revamped, featuring some new small spruce trees on the slopes and ice or packed ice above the peaks.
  • Contain snow blocks, goats, and a new form of snow called powder snow, which is said to be "snowier than snow".
Vetas minerales
  • To be revamped, possibly to balance the generation of copper.
  • Some stone appears a little different and when that stone is mined, more of the ore should be found behind it.
Otras piedras

Bloques[editar | editar código]

Lana
  • Used to block a sculk sensor's ability to sense vibrations.

Características no confirmadas[editar | editar código]

Plantilla:Unconfirmed

Estructuras[editar | editar código]

Cabina subterránea[Nombre no oficial]
  • Seen in the Deep Dark biome during the Minecraft Live 2020 stream.[26]
  • Consists of a chamber with a cobblestone floor and stripped log support beams, containing 3 barrels, a blast furnace, and a large chest, with cobwebs and candles in and around it.
  • May possibly not be a generated structure, but instead a construction built for the purpose of the Warden showcase.

General[editar | editar código]

Límite de altura
  • May be increased.[27]=

Curiosidades[editar | editar código]

Arreglos[editar | editar código]

75 errores solucionados
De versiones publicadas antes de 1.17
  • MC-2490 – TNT animation ends at 80 ticks, ignores fuse length changes.
  • MC-3615 – Lava and water are completely transparent at certain height levels.
  • MC-18880 – The Absorption effect has no texture for poison/wither hearts (appears empty instead)
  • MC-53518 – Endermen don't attack endermites spawned using spawn eggs or /summon.
  • MC-80468 – Inconsistency between block names.
  • MC-98219 – Experience orbs follow dead players.
  • MC-99259 – The wither health bar doesn't go up during spawn.
  • MC-108469 – Chunk-wise entity lists often don't get updated correctly (entities disappear).
  • MC-110903 – Cannot remove horse saddle using /replaceitem.
  • MC-112147 – Lava burning items or XP orbs sound muted when "Friendly Creatures" slider is turned off.
  • MC-127201/replaceitem makes quite an obnoxious sound, which is not heard by the person whose items are being replaced.
  • MC-127692 – Experience build up in furnace when using a hopper which can cause severe lag.
  • MC-130449 – Cartographer villager freezes or crashes the game when unlocking explorer maps.
  • MC-130584 – When a structure loads, water sources in the structure spread into waterloggable blocks.
  • MC-133691 – Blocks cannot be placed normally on a full cauldron.
  • MC-135552 – Dead entities are saved to chunk.
  • MC-136497 – XP orbs causing severe lag.
  • MC-141034taiga_fisher_cottage_1 is filled with water.
  • MC-143821 – Using empty map in Creative mode can create additional map with ID 0.
  • MC-147729 – Crafting via the recipe book can delete items if picking up items while crafting.
  • MC-160994 – Blocks broken by pistons do not display breaking particles.
  • MC-162910 – Additional map is created when using an empty map in Creative in a newly created world.
  • MC-168398 – Guardian beam is darker.
  • MC-169900 – Incorrect jigsaw setting in snowy_small_house_8.
  • MC-169945 – Skeletons do not burn in minecarts while being exposed to daylight.
  • MC-170653 – Fireworks fired from a dispenser get stuck in the air when removing the block they crashed into.
  • MC-171852 – Putting item in a spectator's hand plays sound "Gear equips" for other players.
  • MC-173745 – Lower part of end gateway block beam renders incorrectly
  • MC-174685 – Drowned arm texture is reversed by the model.
  • MC-175959 – One door is open in taiga_shepherds_house_1.
  • MC-176614 – Swimming and doing certain actions make the player look very odd/does not have animations for swimming + doing certain actions.
  • MC-177622 – One log in taiga_butcher_shop_1 seems to be misrotated - causing the side roof to look asymmetrical.
  • MC-177624 – Entrance in snowy_medium_house_2 is asymmetrical.
  • MC-181889 – Equipping sound plays when mobs picking up non-armor items.
  • MC-182954 – "block.minecraft.banner.base.<color>" displays raw translation string (is untranslated).
  • MC-183771 – Gamemode switcher icons in the F3+F4 menu are not centered.
  • MC-183917 – Min and max are both required in entity_scores condition.
  • MC-185357 – Removing a plant from a flower pot still plays generic armor equipping sound/shows Gear equips in subtitles.
  • MC-185359 – Using a bucket in Survival mode still plays generic armor equipping sound/shows Gear equips in subtitles.
  • MC-185360 – Milking a mooshroom for stew still plays armor equip sound/shows Gear equips subtitle.
  • MC-185605 – Kelp generates on top of magma blocks.
  • MC-188044 – Using a banner on a filled cauldron plays hand animation.
  • MC-188448 – Food pops off of campfire when extinguished.
  • MC-189482 – LAN World screen buttons are selected in the wrong order when using Tab ↹.
  • MC-189565 – Some entities do not render inside of spawners and producing error log spam in console, potentially causing lag.
  • MC-190896 – Lag when opening a shipwreck chest containing buried treasure map.
  • MC-192594plains_stable_1 misplaced blocks.
  • MC-192629plains_stable_2 misplaced blocks.
  • MC-192876 – Misplaced trapdoor on taiga_decoration_6.
  • MC-192879 – Wall incorrectly placed on certain taiga houses.
  • MC-192930 – Zombies picking up items play the gear equipping sound and subtitle.
  • MC-193071 – Eating food items that return empty containers still play gear equipping sound.
  • MC-194685 – Collecting water from cauldrons with glass bottles in Creative mode is still inconsistent.
  • MC-194686 – Collecting water from cauldrons with buckets in Creative mode is still inconsistent.
  • MC-195125plains_animal_pen_1 misplaced block.
  • MC-195126plains_animal_pen_3 misplaced blocks.
  • MC-195351 – Comparator in compare mode can schedule unneeded tileticks.
  • MC-195461 – The upper part of potted cactus/bamboo texture is not visible if there is a half block above it.
  • MC-196425 – "Off" is not completely capitalized for the Distortion Effects and FOV Effects sliders, which is inconsistent with other sliders.
  • MC-196542 – Small cleanup for skylight propagation code.
  • MC-196638 – Placing an armor stand logs warning "Trying to add entity with duplicated UUID".
  • MC-197009 – Referencing empty item tag in recipe can crash client.
  • MC-197140 – Jack o'lantern does not come after carved pumpkin in Creative inventory.
  • MC-197179 – Baby piglins that pick up leather do not despawn, cluttering the Nether with unnecessary baby piglins.
  • MC-197276 – Pufferfish gives Poison IV instead of II.
  • MC-197524 – Border chunks do not enforce neighbors to be loaded, causing light updates to get stuck.
  • MC-198129ReplaceBlobsFeature changed from 1.16.1 to 1.16.2, affecting Basalt Delta generation.
  • MC-198414 – If the angle in /spawnpoint is set to ±infinity, and the player dies, it will kick the player, and upon rejoin will crash the game.
  • MC-198514 – Creating a Superflat world with nothing but air crashes the game.
  • MC-198725 – Crash when clicking "Presets" after setting the Superflat preset with a non-existent biome.
  • MC-198807 – Making piglins and piglin brutes angry at certain entities (like dropped items) crashes the game.
  • MC-198864 – World border does not render below y0 / above y255.
  • MC-200696 – Clock's texture does not match the new gold color pallete
  • MC-201840 – Optional function tags sometimes don't run even when the tag exists
  • MC-202246 – Drowned navigation causes memory leak/performance degredation.

Notas[editar | editar código]

  1. Height of the Warden is based from the image found on twitter.

Referencias[editar | editar código]

  1. 1,0 1,1 Minecraft Live 2020 @ 2:10:28
  2. 2,0 2,1 "Minecraft Live: The Recap" – Minecraft.net, octubre 3, 2020
  3. MC-203550
  4. MC-197276
  5. MC-174685
  6. “While not related, Sculk name was inspired by Jeb's process with naming the Shulkers - he liked the word "Lurker", but changed it around a bit to feel new. Sculk is one letter changed of Skulk, meaning "keep out of sight, typically with a sinister or cowardly motive"” – @kingbdogz
  7. “That is actually a bone-like material, not End Stone :)” – @kingbdogz
  8. Once Upon a Time in the Underground (Minecraft cave prototype) @ 0:27
  9. “Note: Everything in the archeology vid was placeholder art” – @jasperboerstra
  10. “Feeling kinda short myself...” – @kingbdogz
  11. “The other two will go back to the ideas pile. They might come in the future, they might never happen. Choose wisely!” – @_ulraf_, 10/1/2020
  12. “Wardens will still be able to detect entities that are invisible :)” – @kingbdogz
  13. “I believe so, yes.” – @kingbdogz in response to “Will the skulk detect players that flying with elytra?(without rocket)” – @trnone12
  14. “Correct.” – @kingbdogz in response to “Does that mean the Warden will attack any mob that makes a vibration, not just the player?” – @realzombiemanf
  15. “Bells make movement so you will ;)” – @kingbdogz
  16. “Yes” – @kingbdogz in response to “It will detect when you eat?” – @otto96680070
  17. This health amount is only an estimate based on the amount of damage it was shown to survive during Minecraft Live 2020, and therefore is uncertain.
  18. “I'd actually consider it something entirely new. The Warden is a force of nature, not a boss. When a tornado is barreling toward you, you don't try to kill it - you run away! The Warden is exactly the same.” – @kingbdogz
  19. “It absolutely has some tricks up its sleeves to counter that particular strategy :)” – @kingbdogz
  20. “Looking kinda short there, Iron Golem.” – @kingbdogz
  21. “Mesh caves. You'll see it later.” – @henrikkniberg
  22. “Lol been prototyping that today actually! Thx for the pic though very useful.” – @henrikkniberg
  23. “Sometimes weird things happen when messing around with world generation. The villagers up there look mighty confused :) #devbloopers” – @henrikkniberg
  24. “The mechanical purpose is to warn you that the Warden is nearby. You should get ready if you start to see pure darkness like that...” – @kingbdogz
  25. Error en la cita: Etiqueta <ref> no válida; no se ha definido el contenido de las referencias llamadas rain
  26. https://youtube.com/watch?v=DWZIfsaIgtE?t=2536
  27. "We can say that we are looking into it, but we can unfortunately not promise anything at this point" - Agnes Larsson on "Ask Mojang: All About Caves & Cliffs @ 8:53" - Minecraft on Youtube, October 30, 2020