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Plantilla:Traducción en proceso Plantilla:Version nav

18w43a[1] es la primera snapshot de Edición Java 1.14, la cual añade las primeras características de la actualización Village and Pillage y los cambios de las texturas del juego.

Bloques

Bambú
  • Puede ser encontrado en junglas y junglas de bambú.
  • Puede ser encontrado en los templos de la jungla y en los cofres de provisiones de los barcos hundidos.
  • Son soltados por los pandas al morir, también pueden ser pescados si se pesca en una jungla.
  • Se pueden plantar y crecerán hasta una altura de 12-16 bloques de altura.
    • Crece 1-2 bambú en la parte superior cuando se le aplica polvo de hueso.
  • Se rompe instantáneamente al usar espadas.
  • Puede ser comido por los pandas, usado como combustible (bueno para fundir ¼ de objeto) o plantado dentro de una maceta.
  • Puede ser usado para fabricar palos: 2 de bambú por cada uno.
Flores
Telar
  • Puede ser fabricado con 2 de hilo encima de 2 de madera.
  • Manera más fácil de aplicar patrones a los banners: el propósito es colorear y diseñar los estandartes, lo que anteriormente se hacía en la interfaz de fabricación.
  • Tiene una ranura para un estandarte, un tinte y un patrón de estandarte.
  • Los patrones genéricos ahora solo necesitarán un tinte.
  • Se han eliminado las recetas existentes de estandartes.
  • Ahora se pueden crear patrones de estandartes especiales con un nuevo elemento, los patrones de estandarte.
    • Se puede crear con papel y los objetos de patrón especial.
  • Estos patrones no consumen el objeto de patrón cuando se usan en el telar.
  • Los patrones de estandarte disponibles se muestran como una lista.
Carteles
  • Se han añadido carteles de abeto, abedul, acacia, jungla y roble oscuro.
Losas
  • Añadidas las losas de piedra, andesita, andesita pulida, diorita, diorita pulida, granito, granito pulido, ladrillo de piedra musgosa, roca musgosa, arenisca pulida, arenisca roja pulida, cuarzo pulido, ladrillo del Nether rojo y piedra del End.
Escaleras
  • Añadidas las escaleras de piedra, andesita, andesita pulida, diorita, diorita pulida, granito, granito pulido, ladrillo de piedra musgosa, roca musgosa, arenisca pulida, arenisca roja pulida, cuarzo pulido, ladrillo del Nether rojo y piedra del End.
Muros
  • Añadidos los muros de piedra, andesita, andesita pulida, diorita, diorita pulida, granito, granito pulido, ladrillo de piedra musgosa, roca musgosa, arenisca pulida, arenisca roja pulida, cuarzo pulido, ladrillo del Nether rojo y piedra del End.

Objetos

Patrón de estandarte
Ballesta
  • Se fabrica con hilos, lingotes de hierro, palos y ganchos de cuerda.
  • Puede usarse como arma de forma similar a un arco.
    • Inflige más daño, tiene más alcance, tarda más tiempo en cargar.
    • Mantén pulsado el botón para cargar, suéltalo para disparar.
    • Cuando está cargada se puede guardar en el Inventario, para ser usada más tarde.
  • Puede disparar cohetes de fuegos artificiales sosteniendo la ballesta en una mano y los fuegos artificiales en la otra.
  • Puede ser encantada con 3 nuevos encantamientos:
    • Multidisparo: Dispara tres flechas a la vez en diferentes direcciones. Es incompatible con "Perforación".
    • Carga rápida: Aumenta la velocidad de recarga. Tiene 3 niveles, y cada uno mejora 0.25 s la velocidad de recarga.
    • Perforación: Los proyectiles atraviesan a las criaturas. 4 niveles; no compatible con "Multidisparo".
Tintes
Huevos generadores
Estofado sospechoso
  • Puedens ser encontrados en los cofres de suministro de los barcos hundidos.
  • CPueden ser fabricados con un cuenco, un champiñón marrón y rojo y una flor.
  • It restores Plantilla:Hunger and 7.2 saturation points, and gives roughly 5 seconds of a status effect.
    • The effect given upon eating depends on which flower is used, as does the exact duration of the effect.
      • Oxeye daisy gives Regeneration.
      • Cornflower gives Jump Boost.
      • Lily of the valley gives Poison.
      • Wither rose gives Wither.
      • Tulip gives Weakness.
      • Azure bluet gives Blindness.
      • Allium gives Fire Resistance.
      • Blue orchid gives Saturation.
      • Poppy gives Speed.
      • Dandelion gives Saturation.

Criaturas

  • Illager beasts
    • Destroy crops and attacks villagers
    • Tienen Plantilla:Health de salud.
    • Dejarán caer una montura al morir (100 % de probabilidad, no se ve afectado por el encantamiento Saqueo).
    • Huirán de los conejos si se acercan demasiado.
  • Pandas
    • Por el momento no aparecerán de forma natural.
    • Tienen Plantilla:Health de salud.
    • Drop 1 bamboo when killed (not affected by Looting).
    • Will seek out bamboo and cake items and eat them.
    • Breedable.
      • Baby pandas will sometimes sneeze, making nearby pandas jump: when they sneeze, they have a chance to drop a slime ball.
      • Variants are inherited by a special panda inheritance system.
    • Can have different personalities: either normal, aggressive, lazy, weak, worried, or playful (defined by two NBT tags, HiddenGene and MainGene).
    • Have a chance of spawning as a brown panda, which is very rare (both main and hidden gene have to be brown for a panda to appear brown).
    • A veces ruedan y se sientan sobre las patas traseras.
    • When hit, nearby villagers will display the angry villager particles.
  • Saqueadores
    • Asaltan las aldeas.
    • Have Plantilla:Health health.
    • Drop emeralds and their crossbows when killed (affected by Looting).
    • They cannot equip armor of any type.

Generación del mundo

Formato de comandos

/drop
  • Suelta objetos en situaciones variadas.
    • Sintaxis: /drop <target> <source>.
      • Fuentes:
        • Plantilla:Code: advancement award context.
        • Plantilla:Code: fishing context.
        • Plantilla:Code: loot chest context.
        • Plantilla:Code: entity drops.
        • Plantilla:Code: block drops.
      • Objetivos:
        • Plantilla:Code: drops in world.
        • Plantilla:Code: puts in player inventory.
        • Plantilla:Code: sets entity slots like replaceitem.
        • Plantilla:Code: puts (distribute, as if shift-clicked) or replaces/merges (insert) items in container.
/schedule
  • Schedules functions or tags to run in gametime ticks.
  • Any tag/function can be scheduled only once.
  • Calling for an already scheduled function/tag will replace the oldest record.

General

Logros
  • Se han añadido 4 logros nuevos:
    • La vieja Betsy: Dispara una ballesta.
    • El saqueador saqueado: Haz probar a un saqueador su propia medicina.
    • Dos pájaros de un tiro: Mata a dos fantasmas con una sola flecha perforante.
    • As de ases: Mata a cinco criaturas únicas con un solo disparo de ballesta.

Cambios

Bloques

Flor coral
  • Las flores corales ahora se pueden romper y caen como objetos a recoger si las golpeas con flechas o tridentes.
Dispensador
  • Shears can now be dispensed and will shear sheep.
Hojas
  • Ahora sueltan 0–2 palos.
Nether brick fence
  • Recipe changed to include nether brick items rather than just nether bricks blocks.
    • Nether brick fences now require 4 nether brick blocks and 2 nether brick items.
    • The old recipe is now used to craft nether brick walls.
Signs
  • Renamed "Sign" to "Oak Sign".
  • The default text color changed from black to pure white.
    • This color is not affected by lighting.
Smooth quartz, Smooth Sandstone, Smooth Red Sandstone and Smooth Stone
  • Obtainable from smelting blocks of quartz, sandstone, red sandstone and stone, respectively.
Smooth stone slabs
  • Stone slabs have been renamed to smooth stone slabs.
  • Are now crafted with smooth stone instead of stone.

Objetos

Beetroot soup
  • Recipe changed to be shapeless.
Book and quill
  • Rewrote editing to be more intuitive:
    • Movable cursor for free text editing.
    • Selection support.
    • Copy/paste support.
    • Keyboard and mouse handling.
    • Improved page filling and line wrapping.
    • Double-click to highlight a word, triple-click to highlight a page.
  • Can now go up to 100 pages.
Dead bushes
  • Can now be used as fuel.
Tinte
  • Se han unificado todos los nombres de los tintes.
    • Rose red, dandelion yellow, and cactus green have been renamed to red, yellow and green dye, respectively.
  • Lapis lazuli, cocoa beans, bone meal and ink sac can no longer used as dyes.
  • Added recipes to obtain colored stained glass panes and colored carpet.
Estofado de conejo
  • Se ha modificado la receta y ahora no tiene forma.

Criaturas

Creepers
  • Can now drop music discs from strays, in addition to skeletons.

Jugabilidad

Lighting system
  • Se ha recodificado.
    • Moved light storage from chunks to a separate structure.
    • Moved light calculation from all over the code to a self-contained place.
    • Moved light computation off the main thread on the server.
Mejoras de rendimiento
  • Peces.
  • Mobs that would spawn and then despawn from being too far away from the player the next tick no longer spawn.
  • Redstone dust depowering performance increase.

Formato de comandos

Advancements
  • Entity type predicates now accept tags (Plantilla:Code).
  • The damage source predicate now has option: Plantilla:Code.
  • The entity predicate now accepts a flag field.
    • Available tests: Plantilla:Code.
Commands/NBT data
  • Extended NBT path syntax.
  • New chat component for displaying values from NBT.
    • Block variant {"nbt": <path>, "block":{"x":<x>, "y":<x>, "z":<z>}}.
    • Entity variant Plantilla:Code.
    • If interpret is present and true, contents of selected tags will be interpreted as chat components.
  • Item lore tag now uses chat component syntax.
  • Time arguments in /time set (<TimeSpec>|<time>), /time add <time> and /schedule function <function> can now have units.
    • Plantilla:Code for ticks, Plantilla:Code for seconds, Plantilla:Code for days.
    • Fractions are allowed as long as the result is integer (for example Plantilla:Code).
Creative menu
  • Creative menu search box now accepts tags (starting with #).
  • Tooltip in creative search menu now lists item's tags.
Loot tables
  • Block drops are now controlled by loot tables
  • Tables and pools accept functions
  • New loot table entry types: Plantilla:Code.
  • New loot table functions: Plantilla:Code.
  • New loot table conditions: Plantilla:Code, and two special modifiers: Plantilla:Code.
  • Integer values can now specify random number generator.
    • constant, uniform (default), binomial.
  • Optional type used to validate function usage.
    • Plantilla:Code.
    • Using function that references data not available in given context causes warning.
  • Entity parameters in predicates: Plantilla:Code - allows access to projectiles etc.
  • entity_properties condition now uses same predicate syntax as advancements (like Plantilla:Code).
    • Parameters are now described in the predicate field.
  • New conditions
    • Plantilla:Code: joins conditions from parameter terms with "or".
    • Plantilla:Code: check properties of block state, parameters:
      • Plantilla:Code: id of block;test will fail if broken block doesn't match.
      • Plantilla:Code: map of property:value pairs.
    • Plantilla:Code: checks damage source.
      • Same syntax as Plantilla:Code, but uses damage source predicate (see Plantilla:Code advancement trigger).
    • Plantilla:Code: returns true if entity is set.
      • See Plantilla:Code for list of entities.
    • Plantilla:Code: inverts condition from parameter term.
    • Plantilla:Code: applies advancement location predicate, parameters:
      • Plantilla:Code: predicate applied to location, uses same structure as advancements.
    • Plantilla:Code: checks tool (only available for block breaking and fishing). Parameters are:
      • Plantilla:Code: predicate applied to item, uses same structure as advancements.
    • Plantilla:Code: returns true with 1/explosion radius probability.
    • Plantilla:Code: passes with probability picked from table, indexed by enchantment level. Parameters are:
      • Plantilla:Code: id of enchantment.
      • Plantilla:Code: list of probabilities for enchantment level, indexed from 0.
    • Plantilla:Code with these parameters:
      • Plantilla:Code - booleano opcional.
      • Plantilla:Code - booleano opcional.
  • New entries
    • alternatives: Tests conditions of child entries and executes first that can run, has no weight or quality, but may have conditions.
    • dynamic
      • Gets block specific drops.
        • Plantilla:Code: block entity contents.
        • Plantilla:Code: for banners and player skulls.
    • Plantilla:Code: Executes child entries when own conditions pass, has no weight or quality.
    • Plantilla:Code: Executes child entries until first one that can't run due to conditions, has no weight or quality, but may have conditions.
    • Plantilla:Code: adds contents of item tag;fields:
      • Plantilla:Code: id of tag.
      • Plantilla:Code: if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality).
  • New functions
    • Plantilla:Code: applies one of predefined bonus formulas.
      • Common fields:
        • Plantilla:Code: id for enchantment level used for calculation.
        • Plantilla:Code: type of used bonus formula.
        • Plantilla:Code: values required for formula (depend on type).
      • Formulas based on existing fortune bonuses.
      • Formula Plantilla:Code, parameters are:
        • Plantilla:Code : float
        • Plantilla:Code : int
        • Adds random value using binomial distribution with n <- level + extraRounds and p <- probabilty.
      • Formula Plantilla:Code, parameters are:
        • Plantilla:Code
        • Adds random value using uniform distribution from 0 to Plantilla:Code *Plantilla:Code.
      • Formula Plantilla:Code, no parameters.
        • Applies formula count *(max(0, random(0..1) - 1) + 1).
    • Plantilla:Code
      • Copies display name from block entity to item (see enchanting table behavior).
    • Plantilla:Code
      • Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately).
    • Plantilla:Code, parameters are:
      • Plantilla:Code
        • Plantilla:Code - optional
        • Plantilla:Code - optional
      • Limits count of every item stack to range.
    • Plantilla:Code, parameters:
      • entries list of entries (same as in pool).
      • Populates Plantilla:Code with items from entries.
    • Plantilla:Code, parameters are:
      • Plantilla:Code: id of loot table.
      • Plantilla:Code: seed; if omitted or 0, Plantilla:Code will not be set.
      • Sets Plantilla:Code tags.
NBT paths
  • Can now return multiple values.
    • When used as target, modification will be applied to every element.
  • When setting location and no elements are found, new matching element will be created:
  • Add Plantilla:Code to match objects in list that have matching fields.
  • Add Plantilla:Code to match objects.
    • Selects 0 or 1 elements, mostly as safeguard against mismatched entries.
  • Allows negative indices as Plantilla:Code to index elements in reverse from end.
  • Add Plantilla:Code to select all elements from list.
World generator registries.
  • Most of the biome related features now have a registry and their configuration can be serialized.
  • Added a feature registry.
  • Added a registry for decorators.
  • Added a registry for carvers.
  • Added a registry for surface builders.
Other
  • /execute <if or unless> data <block or entity> <path>
    • Returns count of matched elements when used as command.
    • Continues on non-zero(if) or zero(unless) count when used as part of command.
  • Item frame contents can now be modified with /replaceitem.
  • /data modify
    • Applies an operation to selected fields.
    • Operations
      • Are set on all types.
      • Are inserted before index, insert after index, prepend, append on lists.
      • Merge on objects.
    • Sources
      • from Plantilla:Code to copy a value from an existing tag.
      • value Plantilla:Code.
  • Added entity type tags.
    • Work like other tags, stored in Plantilla:Code.
    • The type field in @ selectors now accepts entity type tags.
  • Changing item models based on item NBT.
    • New item model property: Plantilla:Code, backed directly by Plantilla:Code integer NBT field.

General

Créditos
  • Se ha actualizado la lista de créditos.
Pantalla de pausa
  • Added "Give Feedback" and "Report Bugs" buttons.
Texturas
  • Todas las texturas han sido actualizadas.
Advancements
  • "How Did We Get Here?" now requires Plantilla:EffectLink and Plantilla:EffectLink as these effects can now be obtained through suspicious stew.

Correcciones

Plantilla:Fixes

Vídeos

Vídeos creados por slicedlime:


Curiosidades

  • The first snapshot of Java Edition 1.13, 17w43a, was released in the same week of the year as 18w43a.
  • In the minecraft.net blog post introducing 18w43a, Adrian Östergård captioned the section describing loom using the phrase "Bröther, may I have some lööm?". This is a reference to the cat wanting fruit loops internet meme.
  • 18w43a holds the record as having the most content in one developmental release, adding nearly 3 times as much content as the entirety of Java Edition 1.4.2 did in October 2012.
    • El anterior récord de mayor cantidad de contenido añadida en una sola versión fue en la versión 15w31a para la Edición Java 1.9.

Referencias

Plantilla:Reflist

  1. "Minecraft Snapshot 18w43a" – Minecraft.net, October 24, 2018
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