Edición Bedrock 1.16.230

De Minecraft Wiki
Saltar a: navegación, buscar
El contenido de esta página está pasando por una traducción en proceso 
Su contenido se está traduciendo para cumplir con los estándares de calidad gráfica de las páginas de esta wiki.


Edición Bedrock

Fecha prevista de lanzamiento


Versiones de desarrollo
Betas (3)

1.16.230 es una versión menor de Edición Bedrock cuya fecha aún no ha sido anunciada, que incluirá correcciones de varios errores.[1]

Las fases de desarrollo contienen algunas de las características de Caves & Cliffs implementadas en modo experimental, y que no se incluirán en el lanzamiento final de esta versión sino que formarán parte de la 1.17.0.[2][3]

Cambios[editar | editar código]

Bloques[editar | editar código]

Bloques de estructura
  • Se han añadido opciones para la animación de colocación en el modo de carga, de manera similar a la funcionalidad /structure.
    • Incluye tres opciones de modo de animación: ninguno, colocar por capa y colocar por bloque.
    • Estas animaciones pueden ajustarse temporalmente (en segundos).

Jugabilidad[editar | editar código]

  • Se ha añadido un mensaje de aviso al intentar colocar un bloque en la altura mínima.

General[editar | editar código]

  • Se ha añadido compatibilidad para ratón y teclado para dispositivos de Android.
    • Solo se permiten sistemas con Android Oreo o superior.

Criaturas[editar | editar código]


Opciones técnicas[editar | editar código]

GameTest Framework
  • Added Dimension class
  • Added World.getDimension
  • Updated the GameTest Framework interface. See the list below for specific changes:
    • function assertEntityPresentInArea(entityIdentifier : string) - Throws an Error if an entity matching the given identifier does not exist in the test region
    • function print(text : string) - Prints the given text to the chat
    • function assertEntityInstancePresent(entity : Entity, position : BlockLocation) - Throws an Error if the given entity is not present in the given block location
    • Removed function setEntityTamed(entityIdentifier : string, position : BlockLocation) - Replaced by component function setTamed(showParticles : bool)
  • Entity
    • function getComponents() - Returns an array of supported components
    • function getComponent(componentIdentifier : string) - Returns the component matching the given identifier
    • function hasComponent(componentIdentifier : string) - Returns true if the given component exists on the entity and is supported
    • function getName() - Returns the name of the entity (e.g. "Horse")
    • Components for color, health, leashable, and tamemount were added
    • function kill() - Kills the entity
  • World
    • addEventListener(eventName : string, callback : function(entity : Entity)) - Registers an event listener for entity events Supported Events:
      • onEntityCreated - Fires when an entity is created
      • onEntityDefinitionTriggered - Fires when an entity definition event is triggered
  • Renamed /gametest runall to /gametest runset
  • The default value for the tag parameter is now suite:default.
  • GameTest
    • function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity)) - Asserts that the given condition is true for all entities of the given type at the given location
    • function spawnItem(itemType : ItemStack, position : Location) - Spawns an item at the given location
    • function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool) - Asserts that the block at the given location is waterlogged
    • function assertRedstonePower(position : BlockLocation, power : number) - Asserts the redstone power level at the given location
    • Added Commands.run
  • New Effect APIs on the Entity Type
    • function getAmplifier() - Gets the effect's amplifier level
    • function getDuration() - Gets the effect's remaining duration
    • function addEffect(effectType : EffectType, duration : number, amplifier: number) - Adds an effect to the Entity
    • function getEffect(effectType : EffectType) - Gets an effect from the Entity
  • Updated constructor to ItemStack
  • Updated ItemType
    • constructor (x : number, y: number, z: number) - World coordinate
    • function getName() - gets the item's name
  • Add new enumerations: Minecraft.Effects & Minecraft.Items

Fixes[editar | editar código]

  • Added mouse and keyboard support for Android devices that support it (Oreo and newer)
  • Certain Android devices no longer fail to perform multilingual input
  • Crosshair placement is no longer offset on certain Android devices
  • The game will no longer fail to properly shutdown on certain Android devices
  • Fixed resolution issues on certain Android devices
  • Fixed networking issues on certain Android devices
  • Going underwater on certain Android devices no longer makes the screen go pitch-black
  • Structure blocks can now be exported on Android
  • Fixed issue where smelting behavior for several fuel sources was broken (MCPE-121863)
  • First person eating animation is now centered in the frame (MCPE-116678)
  • First person main hand blocking animation now plays properly (MCPE-115536)
  • First person main hand and off-hand shields are now symmetrical (MCPE-116736)
  • Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would not display correctly
  • Fixed a bug where the screen reader did not read the focused button on some screens
  • Fixed a bug where English screen reader pronounced "A button" as "a button", now saying "Button A" instead
  • Trident in Players' and Mobs' hands are now correctly positioned in all perspective modes (MCPE-116681)
  • Trident raising animation modified for first person to more closely match the previous version
  • Water Buckets can now be used to pick up fish (MCPE-94520)
  • Fixed a bug where if the view bobbing setting was disabled, the player's hand would still bob (MCPE-79380).
  • Zombie Villagers properly shake while being cured.
  • Fixed player spawning in unsafe locations when entering a random world for the first time (MCPE-42310).
  • Fixed a crash that could occur during gameplay.
  • Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the World. (MCPE-121559)
  • Fixed a crash that occurred when generating jungle biomes when the Caves and Cliffs experimental toggle was enabled.
  • Rabbits can now raid carrot crops (MCPE-113321)
  • Animals can no longer be fed infinitely until they are bred (MCPE-19309)
  • Striders shake properly when out of lava again (MCPE-69511)
  • Charged creeper aura is rendered correctly in most cases now (MCPE-65798).
  • Fixed Paintings no longer rendering
  • Ray tracing specific textures will be allocated/deallocated when toggling ray tracing on/off.
  • Switching between some items (bow, trident, crossbow, shield) in your main hand will no longer skip animation (MCPE-116680).
  • Underwater visibility has been improved
  • Underwater color has been tuned to better match Java Edition with a richer blue tint
User Interface
  • Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen (MCPE-114776)
Character Creator
  • Fixed a crash that could occur when switching between owned and non-owned Character Creator items.
  • Fixed an issue with Character Creator items not applying properly to characters. (MCPE-122726)
  • Several enums in ActorDataIDs were added by mistake, and are now being removed.
  • Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value.
  • All functions run using the /schedule command now run from the origin they are supposed to, instead of from the server.
  • Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same.
  • Fixed query.is_in_ui so that it is available to use when a data-driven mob is rendering in the UI (query.is_in_ui returns true when the mob is rendering in the UI, such as in the inventory window).

References[editar | editar código]

es:Edición Bedrock 1.16.230