Ciclo de día y noche

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El ciclo de día y noche transcurre en un lapso de 20 minutos entre 2 estados de luz principales.

Conversiones[editar | editar código]

Tiempo en Minecraft Ticks en Minecraft Tiempo real
1 segundo 0,27 0,0138 segundos
1 minuto 16,6 0,83 segundos
1 hora 1.000 50 segundos
1 día 24.000 20,5 minutos
1 semana (7 días) 168.000 2,3 horas
1 mes (30 días) 720.000 10 horas
1 año (365,25 días) 8.766.000 121,75 horas(5,072916 días)
Ticks de Minecraft Equivalencia al tiempo real Lapso de tiempo
0 6:00 0:00
1000 7:00 0:50
2000 8:00 1:40
3000 9:00 2:30
4000 10:00 3:20
5000 11:00 4:10
6000 12:00 5:00
7000 13:00 5:50
8000 14:00 6:40
9000 15:00 7:30
10000 16:00 8:20
11000 17:00 9:10
12000 18:00 10:00
13000 19:00 10:50
14000 20:00 11:40
15000 21:00 12:30
16000 22:00 13:20
17000 23:00 14:10
18000 0:00 15:00
19000 1:00 15:50
20000 2:00 16:40
21000 3:00 17:30
22000 4:00 18:20
23000 5:00 19:10

Aproximación del tiempo real al tiempo en Minecraft:

  • 1 tick de juego = 3,6 segundos de Minecraft
  • 1 segundo de juego = 1 minuto y 12 segundos de Minecraft.
  • 1 minuto de juego = 1 y 12 minutos de Minecraft.
  • 1 hora de juego = 3 días de Minecraft.
  • 1 día de juego = 2,4 meses de Minecraft (72 días de Minecraft).
  • 1 semana de juego ≈ 1,5 años de Minecraft ≈ 17 meses de Minecraft = 72 semanas de Minecraft = 504 días de Minecraft.
  • 1 mes de juego ≈ 6 años de Minecraft = 72 meses de Minecraft ≈ 308,5 semanas de Minecraft = 2.160 días de Minecraft.
  • 1 año de juego = 72 años de Minecraft ≈ 876,5 meses de Minecraft ≈ 3.757 semanas de Minecraft ≈ 26.297,5 días de Minecraft.

Día[editar | editar código]

El día es la parte más larga del ciclo, dura 10 minutos.

  • When a player first spawns on singleplayer in Infdev, Alfa, Beta and the Full Release, the cycle will always start right at the beginning of daytime. Vanilla multiplayer servers also start at the beginning of daytime, but the cycle ignores new players joining, so the cycle could be at any point when any particular player first spawns into a server.
  • Daytime features the sol and a light blue sky. This color depends on the biome you are currently in. Deserts and Forests have a turquoise sky, while Tundra and Taiga have a more blue sky.
    • If placed in the Overworld using external editors or superflat codes, the End's biome has a black sky all day. The Nether's biome, however, has a normal sky when edited into the Overworld.
  • During daytime, all blocks that are in direct vertical view of the sky receive daylight, the strongest light possible, which is light level 15.
  • Daylight provides ample light for the growth of all árboles and crops.
  • Zombis and esqueletos in direct view of the sky (and not in water or wearing helmets) during daytime will be set on fire. Additionally, Spiders in direct view of the sky that are already aggressive will become neutral unless they are currently chasing the player, and Endermen in direct view of the sky will teleport randomly when near the player and become neutral if aggressive.
  • Daylight sensors have the highest output level.

Atardecer[editar | editar código]

Dura 1 12 minutos.

  • A period between daytime and nighttime, when the Sun sets on the West horizon, and the Moon rises on the East horizon.
  • The light level of all blocks that are in direct vertical view of the sky and are not lit by other sources decreases by 1 every 10 seconds.
  • The sky near the setting Sun will have a red glow when the Sun sets.
  • Actual time of Sunset will not change if the texture for the Sun is changed. The day/night cycle will be the same length with the same effects even if the Sun is visibly larger or smaller.
  • The Sun will also get visibly larger when it sets.
  • Between dusk and dawn you may sleep in a bed. In single-player mode, doing so will advance the day-night cycle to dawn. This will also occur in multiplayer if every player online is in a bed simultaneously. Time doesn't pass with regards to other aspects of the world, though. Crops won't grow, and items in furnaces won't cook, for example, although active weather effects usually stop.
  • The exact first time hostile mobs can spawn in exposed areas is 13187 (equivalent to 19:11:13 in real time) on clear evenings, and 12969 (18:58:08) on rainy evenings.[note 1]

Noche[editar | editar código]

Dura 7 minutos.

  • During nighttime the world is covered in darkness with a light level of 4 and hostile mobs will spawn on the surface.
    • The exact duration for which hostile mobs are able to spawn in exposed areas is 9625 ticks.
  • Nighttime features the Moon and a dark blue sky with white stars.
  • The stars at night appear to move with the Moon, and can be seen in the Void at dawn and dusk.
  • During the night crops will still grow (unless the player sleeps through night).
  • Inverted daylight sensors have the highest output level.

Amanecer[editar | editar código]

Dura 1 12 minutos.

  • A period between nighttime and daytime, when Moon sets on the West horizon and the Sun rises on the East horizon.
  • All blocks that are in direct vertical view of the sky get 1 shade of lighting brighter every 10 seconds.
  • The sky near the rising Sun will have a red glow when the Sun rises.
  • The Sun will slowly shrink to its 8x8 pixel size while rising.
  • Skeletons and Zombies will begin to burn.
  • Spiders will become neutral.
  • The exact last time hostile mobs can spawn in exposed areas is 22812 (04:48:43) on clear mornings and 23031 (05:01:08) on rainy mornings [note 1].

Reloj[editar | editar código]

Artículo principal: Reloj

El reloj permite al jugador ver la hora de Minecraft. Es útil cuando te encuentras en una base subterránea en la que no se ve el cielo. De esta forma evitas el subir a la superficie durante la noche. En el Inframundo y el Fin es inútil, ya que no hay ciclo de día y noche en esas dimensiones.

Comandos[editar | editar código]

Si los comandos están activados en el mapa, se puede cambiar la hora del día con los siguientes comandos:

/time set <número | day | night>
/time set 0     || Pone la hora al amanecer.
/time set day   || Pone la hora en 1000.
/time set 6000  || Pone la hora al mediodía.
/time set 12000 || Pone la hora en atardecer.
/time set night || Pone la hora en 14000.
/time set 18000 || Pone la hora en medianoche.

Each day that progresses adds 24000 ticks to the time counter. While each day looks the same, the Moon will go through one of its 8 different phases each night. These different phases might be interesting for screen shot purposes of for Minecraft astronomy and they can be accessed consecutively by the use of a /time set night followed by a

/time add 24000 || Leaps forward in time one whole day

for each new night through the ciclo lunar. Alternatively, one can use the following table if a specific night is required.

/time set night  || Luna llena 
/time set 38000  || Waning Gibbous
/time set 62000  || Last Quarter
/time set 86000  || Waning Crescent
/time set 110000 || Luna nueva
/time set 134000 || Waxing Crescent
/time set 158000 || First Quarter
/time set 182000 || Waxing Gibbous

Hay un comando que desactiva el ciclo de día y noche.

/gamerule doDaylightCycle [true/false]

El true indica que el ciclo de día y noche se efectuará. El false indica que no.

Vídeo[editar | editar código]

Ciclo de día y noche/vídeo

Historial[editar | editar código]

Curiosidades[editar | editar código]

  • Minecraft time is exactly 72 times faster than normal time. This can be easily calculated as the proportion 144020 = 72, as there are 1440 minutes in a real day (60 × 24) and 20 minutes in a full Minecraft day.
  • El sol y la luna rotan alrededor del jugador, no del mundo.
  • In the Minecraft sky, the Sun and Moon always appear in the same position relative to the stars.
  • Day and night do not proceed when a single player game is paused. This also applies when switching to a different window, unless a GUI window (such as the inventory) is open. In multiplayer, time proceeds normally as long as the server is on.
  • If the player flies or climbs high enough, the Sun and Moon appear at the same time, apparently because the chunks in the way have unloaded. This has been redefined from a bug to a feature. Even a height of 90 or so (say, the top of an Extreme Hills mountain) will keep both visible well after one of them "should" have set at ground level.
  • If Zombies or Skeletons are in water, in the shadows (possibly caused by trees), or wearing a helmet; they can survive through the daytime.
  • The day-night cycle continues while in the Nether or the End, but the world will not change until the chunks load again.
  • Use of a bed or portal can leave nighttime monsters "stranded" in daylight. That is, monsters that were present when you "left" at night, will not despawn merely because it is day when you arrive. (Of course, undead may burn.) The reverse transition (portals and commands only) is slightly less dangerous, as you will have a few moments before the nighttime monsters spawn.
  • There cannot be eclipses due to the fact the sun and moon are always on the opposite side of the sky to each other.
  • If Spiders emerge from a dark cave during daytime, they will still be hostile, but only for a few seconds.
  • El crepúsculo se da a los 22009 ticks.
    • Esto equivale a las 4:00:32 en tiempo real.
  • Los esqueletos y zombis empiezan a arder desde los 23459 ticks, pero no lo harán inmediatamente.
    • Esto equivale a las 5:27:32 en tiempo real.
  • Background game music is triggered at specific times of the day-night cycle (currently unknown).

Notas[editar | editar código]

  1. 1,0 1,1 Time of day measured by the last time commands were executed before the spawn cycle.

Referencias[editar | editar código]

12 de febrero de 2010Se ha añadido el ciclo de día y noche.
1.81.8-pre1Ahora, en la versión pre1.8, el jugador puede manipular el tiempo pulsando F6 para retroceder y F7 para avanzar.
1.0.0Beta 1.9-pre4Notch ha dicho en Twitter que el sol sale del norte en Minecraft.[1] Esto se solucionó en la pre4 de la beta 1.9, haciendo que el sol y la luna salieran por el este;[2] esto cambió la norma suroeste a la norma sureste.
Se han añadido fases lunares.[3][4]
1.3.112w21aSe han actualizado las estrellas que aparecen durante la noche para que sean más realistas (más pequeñas y brillantes).
1.513w01aLos sensores de luz diurna determinan el momento del día en el que se recibe señal de redstone.
1.6.113w24aSe ha añadido el comando doDaylightCycle, que puede activar o desactivar el ciclo de día y noche.
0.2.0Se ha añadido el ciclo de día y noche.
0.4.0Ahora el día es más largo.
0.5.0Ahora el infrarreactor hace que se haga día.
0.7.3Se ha añadido el sol, la luna, el amanecer y el atardecer y las estrellas.
0.10.0Se ha añadido el ciclo de día y noche en el modo creativo.
The sun shrinks at Sunset, changing to the old sunset graphics (¿error?).