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"Terreno" redirige aquí. Para el archivo de imagen antiguo utilizado para cargar texturas de bloque, véase terrain.png.
Para estructuras generadas en el mundo, véase Estructuras generadas y plantas.

Esta página enumera las características del terreno generadas que se crean en un mundo de Minecraft .

Superficie[]

Colinas ventiscosas[]

Para el bioma, véase Colinas ventiscosas.

Las colinas ventiscosas tienen pendientes extremas, acantilados y cuevas que contienen mineral de esmeralda. En un mundo amplificado, las colinas vensticosas son extremadamente comunes en todos los biomas excepto en los biomas de océanos.

Isla flotante[]

Las islas flotantes son estructuras que flotan en mitad del aire. Las islas flotantes son normalmente pequeños trozos de tierra y piedra encontrada cerca de acantilados, pero en raras ocasiones pueden ser grandes estructuras que incluso tienen resortes y árboles en ellos. Las islas flotantes se encuentran con mayor frecuencia en biomas de colinas ventiscosas y sus variantes, así como tambíen en la sabana ventiscosa.

Cuencas[]

Las cuencas son lo opuesto a las islas flotantes. Parecen cuevas, pero no tienen nada que ver con la generación de la cueva (aunque pueden cruzarse con ellos). Cuando hay muchos voladizos, se juntan y crean una cuenca. Tienen exactamente el mismo piso que el terreno de arriba, dependiendo del bioma en las que se encuentran, a diferencia de las cuevas. Las cuencas no tienen piso específico. El césped también puede generar dentro y sobrevivir sin luz. Cuando generan bajo el nivel del mar, Están llenos de agua. Son extremadamente raros en el mundo por defecto.

Colina[]

Una colina es un pedazo de tierra generados aleatoriamente en el mapa. Al igual que las escaleras, las colinas siempre son transitables hasta su punto más bajo en virtud del algoritmo que las genera; casi siempre hay un lugar en cada nivel desde donde se puede acceder al siguiente nivel, lo que significa que el jugador puede subir una colina un nivel a la vez hasta llegar a la cima. Los casos en los que esto no es cierto son raros.

Superficie[]

Capa superficial[]

Las capas más altas del terreno se convierten en un material dependiente del bioma: generalmente bloques de hierba y tierra, o arena en desiertos y playas. El podsol se encuentra en la taiga de los árboles gigantes, el micelio en los biomas de los campos de hongos y la arena roja se encuentra en el bioma de las tierras baldías. La arenisca se genera bajo la arena.

Cuenca[]

Ocasionalmente, en lugar de convertirse en tierra o arena, la capa superior se despoja, dejando una "cuenca" de piedra desnuda. Ocurren con mayor frecuencia en bosques o llanuras y ocasionalmente contienen agua. Comúnmente, las menas se pueden encontrar en estos, generalmente mena de carbón y mena de hierro. Si se genera en un bioma de páramo, también se puede ver mena de oro.

Hoodoo[]

Los hoodoos son estructuras altas en forma de espiga que se encuentran en los páramos, que consisten en seis colores de terracota. Si bien esta estructura se encuentra exclusivamente en los páramos erosionados, todos los biomas de tierras baldías en realidad tienen esta estructura, pero establecida en falso, excepto las tierras baldías erosionadas. Esta estructura sobresale del nivel del mar y ocasionalmente puede pasar la capa de altitud 100.

Cuerpos líquidos[]

Lago de lava[]

Artículo principal: Lago de lava

Lagos largos[]

Dado que el agua se genera en la superficie del mundo por debajo de y = 63, la tierra debajo de esta altura puede convertirse en grandes lagos. Estos lagos son a menudo bastante poco profundos, y nunca tienen más de unas pocas cuadras de profundidad. Los grandes lagos generan bolsas de arena, grava y arcilla en el fondo del lago, también conocidos como discos. Cuando los grandes lagos se generan cerca de la orilla pueden convertirse en pequeñas bahías. A diferencia de los ríos, no hay hierba marina en el lecho del lago.

Arrecife de coral[]

Artículo principal: Arrecife de coral

Los arrecifes de coral son estructuras que consisten en corales, gorgonia, bloques de coral y pepinos de mar. En Bedrock Edition, los arrecifes de coral también pueden consistir en corales muertos, gorgonias muertas y bloques de coral muerto.

Large structures[]

  • Caves – large tunnels found underground in the overworld and nether.
  • Canyons – deep long cracks

Small structures[]

  • Bee nests: Generate on a small amount of oak and birch trees in various biomes, containing three bees.
  • Blob: Blobs of a certain type of ore or mineral.
  • Disks: Small circular patches of clay, sand, and gravel found underwater.
  • Ore vein: A long streak of ore and rock.
  • Spring: A water or lava source block that generates on the side of a hill, cave or ravine.
  • Random patch: naturally generating clusters of plants or fungi such as grass, ferns and flowers.
  • Forest rock: Boulder made entirely of mossy cobblestone found in giant tree taiga.
  • Ice spike: tall spires made of packed ice found in the ice spikes biome.
  • Iceberg: hill-like ice structures made out of ice, blue ice, packed ice, and snow found in frozen ocean.
  • Dripstone cluster: Stalagnate composed entirely of dripstone blocks.
  • Amethyst geode: Geodes of amethyst also consist of calcite and smooth basalt as outer layer found underground.
  • Leaf clay[próximamente: JE 1.18 & BE 1.18.0]: clay patches with dripleaves found in lush caves, has dry and pool variant, pool variant looks like a pond.

The Nether[]

Mar de lava[]

Lava seas are found at and below level 31 in the Nether. They make a large portion of the Nether and are extremely common. They can stretch for hundreds of blocks in any direction, and are usually bordered by netherrack, or occasionally soul sand, gravel and/or magma blocks. Striders can spawn in lava seas.

Unlike with Overworld oceans, lava seas are not handled as a biome.[1]

Nether basins[]

In the nether, basins generate the same size and shape as they do in the Overworld. Unlike their Overworld counterparts, however, Nether basins replace the ground with netherrack instead of stone. Nether basins can also expose ores, mainly nether quartz ore and nether gold ore.

Notably, basins generate independent of the y-coordinate; if a basin generates in an overhang in the Nether, an identical basin is guaranteed to generate at the exact same x and z coordinates on the ground below such an overhang.

For the following structures, please click on the links.

Basalt columns[]

Artículo principal: Basalt column

Deltas[]

Artículo principal: Delta

Glowstone blobs[]

Artículo principal: Glowstone blob

Basalt pillars[]

Artículo principal: Basalt Pillar

Blobs[]

Artículo principal: Blob

Springs[]

Artículo principal: Spring

Hidden lava[]

Artículo principal: Spring

The End[]

Central island[]

The center of the End is a large, asteroid-like island composed entirely of end stone, floating in the void. At a distance of 1000 blocks away, an endless expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which are usually thin and small.

Outer island[]

The outer end islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands". Generated structures such as End cities and End ships spawn here, along with chorus trees and basins. The player can be taken to the end islands through the End gateway.

End Spike[]

Artículo principal: End spike

End spikes are generated structures that are made of obsidian.

Obsidian platform[]

Artículo principal: Obsidian platform

The obsidian platform is a square of obsidian that generates when a player enters the End.

Portal de obsidiana[]

Artículo principal: Portal de salida

A portal that takes you back to the Overworld.

Portal entre islas del End[]

Artículo principal: Portal entre islas del End
No confundir con Bloque de portal entre islas del End).

End basins[]

Basins in the End generate as they would in the Overworld and the Nether, with the exception being that they never expose any ores. End basins may generate on both the central island and outer islands, and chorus trees may occasionally take root in them.

Technical details[]

Features are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether features whose point of origin is in that chunk have been generated. If it is false or missing, they generate again. Feature generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it.

When features are generated, they can spill over into neighboring chunks that have been previously generated. Thus, a tree at the edge of the generated world (and probably visible only via external tools) may be overwritten by a lake before the player reaches it. It is also theoretically possible for two worlds generated with the same seed, from the same version of Minecraft, to differ slightly depending on the players' travel routes, because the chunk generation order may determine which of two conflicting features overwrite or suppress the other.

History[]

Java Edition pre-Classic
Cave game tech testDevelopment on "Cave Game" started; caverns added.
Java Edition Classic
0.0.12aAdded ocean around map.
0.0.14aAdded trees. At this point they were simply stumps covered with a thin leaf layer.
0.0.15a (Multiplayer Test 1)Trees have a new shape.
August 25, 2009Video uploaded showing changed cavern generation; longer and narrower caverns, and bigger caves the deeper you travel.
Surface lava lakes shown to be possible but unlikely, despite existing as early as 0.0.12a_03.
Java Edition Infdev
20100227-1Temporarily removed caves, trees and ores to test basic infinite world functionality.
20100320Re-added trees and ores.
20100325Re-added caves.
Redid mineral blobs
20100327Caves are removed again.
20100616Caves are now again implemented.
Java Edition Alpha
v1.0.1Caves can now be far bigger and more expansive.
v1.2.0previewAdded the Nether but not all Nether-related generated structures.
v1.2.6Added small lakes and rare lava pools, both on the surface and randomly in caves.
Java Edition Beta
1.8Pre-releaseAdded huge mushrooms.
Added river biomes and vast oceans.
Sand and gravel beaches removed due to the changes in the terrain generation algorithm.
Java Edition
1.0.0Beta 1.9 Prerelease 4Added the End and End-related main island generated structures, including the End island, the obsidian platform, the end spikes and the exit portal.
1.112w01aSand beaches have made a return, but the way they look and generate are not the same as before.
1.2.112w07aThe generation of beaches has been greatly improved.
1.6.113w17aWater oases no longer generate in deserts.
1.7.213w36aGravel beaches have been returned to the terrain.
Mountains now generate as part of the "M" biome variants.
The desert oases appear in the desert M biome.
Moss stone boulders were added.
1.915w31aAdded the outer islands of the End.
Added chorus trees.
Added the end gateway portal.
1.1318w08aCaves and canyons can now generate underwater.
Frozen Ocean have made a return, but without customized, they look and generate, but are not the same unused.
18w10dAdded coral reefs.
18w15aAdded icebergs.
1.1620w06aAdded basalt pillars.
Pocket Edition Alpha
v0.1.0Added sand and gravel beaches, oceans, frozen oceans, cliffs, mountains, basins, blobs, springs, and trees.
v0.9.0build 1Added caves, lava pools, rivers, huge mushrooms, moss stone boulders, ice patches, and ice spikes.
Frozen oceans no longer generate.
Removed gravel beaches.
v0.12.1build 1Added the Nether, along with lava oceans, glowstone clusters, soul sand beaches, hidden lava, gravel beaches, and nether quartz blobs.
Pocket Edition
1.0.0alpha 0.17.0.1Added the End and End-related generated structures, including the End islands, the obsidian platform, the obsidian towers, the end fountain, end cities, end gateways, and chorus trees.
Bedrock Edition
1.2.0beta 1.2.0.2Added ravines.
1.4.0beta 1.2.14.2Added icebergs.
Added coral reefs.
Ravines can now generate underwater.
Frozen oceans have made a return, but the way they look and generate are not the same as before.
beta 1.2.20.1Caves can now generate underwater.
1.16.0beta 1.16.0.51Added basalt pillars.
Legacy Console Edition
TU5CU1 1.0 Patch 11.0.1Added ravines.
Sand and gravel beaches removed due to the changes in the terrain generation algorithm.
TU9Added the End along with End-related structures such as the End island, the obsidian platform, the obsidian towers, and the end fountain.
Sand beaches have made a return, but the way they look and generate is not the same as before.
TU19CU7 1.12 Water oases no longer generate in deserts.
TU69 1.76 Patch 38Added coral reefs and underwater caves and ravines.
New Nintendo 3DS Edition
1.7.10Added chorus trees.

Videos[]

Referencias[]

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