beta 1.17.40.21
Edition | |
---|---|
Tipo |
Beta |
Fecha de publicación |
Xbox One, Windows 10, Android: 22 de septiembre de 2021 |
Beta para | |
Versión de protocolo |
471 |
Beta 1.17.40.21 es la segunda versión beta de Bedrock Edition 1.17.40, lanzada el 22 de septiembre de 2021,[1] que permite que los mundos viejos se actualicen a la nueva generación de mundo activando una función experimental y corrigió errores.
Cambios[]
General[]
- Como parte de pruebas continuas, se ha eliminado el soporte de motor RenderDragon en dispositivos Android (ARMv7)
Experimental[]
Estas adicciones y cambios son accesibles activando las funciones experimentales "Cuevas y acantilados" y "Habilitar marco de pruebas del juego".
Generación de mundo[]
- Durante la generación del mundo el césped es reemplazado por la piedra (si es generado cerca del césped).
- Las cimas de las montañas ahora son más irregulares y puntiagudas.
- Las áreas y los picos de las montañas ahora son ligeramente grandes en promedio.
- Playas de piedra
- En algunas ocasiones genera tiras de grava.
- En algunas ocasiones genera con tiras de calcita.
- General
- Se ha añadido una nueva generación de mundo y cueva al actualizar porciones de terreno guardados por debajo de Y = 0 usando el botón experimental "Caves and Cliffs.
- Las porciones de terreno previamente actualizados con piedra base debajo no tendrán este cambio.
- Se han actualizado los mundos planos más antiguos a las nuevas alturas extendidas disponibles con el botón experimental "Caves & Cliffs"
- Nuevos mundos planos que utilicen el botón experimental "Caves & Cliffs" se generarán a partir de "y = -64"
Técnico[]
- GameTest Framework
- Updated the GameTest Framework interface and added a new SimulatedPlayer capability:
- Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.
- Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer
- Added function removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
- mojang-gametest.Test type
- Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)
- mojang-minecraft components
- Component inventory now works with Player inventories
- Added 'SimulatedPlayer'class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.
Correcciones[]
- Experimental
- Fixed an issue in beta builds where flying above the world limit (255 for non-Caves & Cliffs experimental, 319 for Caves & Cliffs experimental) would be prohibited (MCPE-141360).
- Copper Ore now generates up to y=96 instead of y=64 (MCPE-125233).
- General
- Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior (MCPE-140659, MCPE-140660).
- Bee Nests now generate correctly in the world (MCPE-141324, MCPE-132195).
- Non-fireproof mobs now avoid pathing through fire (MCPE-23835).
- Jugabilidad
- Vanilla Parity: Players are now able to activate Elytra gliding while moving upward (MCPE-59580).
- Using Dye on Signs that contain formatted color text will overwrite the formatted color text.
- Generación de mundo
- Fossils are now much less likely to generate in, and destroy structures.
- Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle (MCPE-121708).
- Criaturas
- Iron Golem now spawns only on solid blocks (MCPE-140145).
- Wielded weapons now render properly on Pillagers and Vindicators (MCPE-141321).
- Interfaz de usuario
- Riding an animal now displays the correct button prompt when playing with non-touch controls.
- Creador de personajes
- Back appearance pieces will no longer cover the left and right arrows in the profile screen.
- Fixed featured items in the profile screen not opening the featured catalog in the Dressing Room.
- Fixed default clothes changing color if another item’s color was edited previously.
- Sidebar options can now be selected in expanded view after navigating back from previously selected sidebar option while using controller.
- Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room.
- Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile (MCPE-139022).
- Skins that are equipped from Marketplace while in-game now apply to character.
- Técnico
- Fixed a bug that caused animations to be restarted when changing render controllers.
- Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed.
- Molang expressions that contain capital letters are properly evaluated now.
- 'query.get_equipped_item_name' will now recognize Sea Lantern (MCPE-67893).
- Add new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40).
Referencias[]
- ↑ "Minecraft Beta - 1.17.40.21 (Xbox One/Windows 10/Android)" – feedback.minecraft.net, 22 de septiembre de 2021.