Minecraft 1.11
Edition | |
---|---|
Nombre oficial | |
Fecha de publicación |
November 14, 2016 |
Versiones de desarrollo | |
Descargas | |
Versión de protocolo |
315 |
Versión de datos |
819 |
Otros casos de 1.11 |
|
Para una guía sobre todo el contenido de esta versión y las demás versiones de Exploration Update, véase Java Edition guides/Exploration Update.
1.11 fue una actualización importante de Java Edition lanzada el 14 de noviembre de 2016. Esta actualización realizó grandes cambios en las ID de las entidades y agregó Maldeanos (vindicadores y evocadores), vexes, tótems de inmortalidad, mapas de exploración, observadores, cajas de shulker, mansiones y llamas.
Contenido añadido[]
Bloques[]
- Traido desde la Pocket Edition y la Windows 10 Edition.
- Puede tener ligeras diferencias de comportamiento debido a cómo funciona Redstone en la edición de Java en comparación con Pocket y Windows 10 Edition.
- Emite una señal de redstone cuando detecta una actualización de bloque.
- Aún permanecen BUDs(Detector de actualización de bloques) normales.
- Crafteado en una mesa de trabajo como una sola columna, con un cofre en el medio y un caparazón de shulker tanto por encima como por debajo de este.
- Funciona parecido a un cofre, pero mantiene el contenido cuando se rompe.
- Si tiene algún contenido dentro, también se droppeará en modo creativo..
- No se puede coloca una caja de shulker dentro de otra.
- Cuando se pase el ratón sobre la caja en el inventario, mostrará hasta 5 espacios de su contenido en forma de texto.
- Ahora las cajas de shulker se romperán al ser empujadas por un pistón.
- Usan la misma animacion de apertura y cierre que un shulker.
- Se puede colocar en diferentes lados de un bloque para abrir en diferentes direcciones..
- Al abrir, su hitbox cambia de 1 bloque a 1,5 bloques en su dirección de apertura.
- Debido a esto, no se abrirá si hay un bloque entero-sólido o slab (tocando el shulker) en la dirección de apertura.
- Al abrir, su hitbox cambia de 1 bloque a 1,5 bloques en su dirección de apertura.
- Se puede teñir con cualquier tinte.
- Las cajas Shulker teñidas tienen la parte inferior ligeramente más oscura que la normal.
- Los dispensadores pueden colocar el bloque en el suelo.
- Se puede minar con cualquier cosa, pero se mina más rápido con un pico.
Objetos[]
- Los huevos que fueron eliminados en Java Edition 1.10-pre2 han sido reañadidos, excepto el huevo de gato , incluyendo:
- 5 nuevos huevos de spawn
- Tiene un 50% de probabilidades de ser droppeado por un shulker al morir.
- Crafteando 2 junto a un cofre dará una caja de shulker.
- Totem del a inmortalidad
- Los evocadores lo sueltan siempre al morir.
- Sostenerlo en cualquier mano resucitará al jugador al recibir daño letal.
- Le da al jugador los efectos de absorción y regeneración cuando se activa.
- No previene la muerte por
/kill
, el Vacío ni de ahogarse. - Tiene una animación cuando se activa, que usa la textura y el modelo del elemento.
- Mapas de explorador
- Solo se puede obtener de los cartógrafos aldeanos (hasta la 1.13 donde se añadieron los mapas del tesoro).
- Usado para localizar monumentos del oceano y las mansiones del bosque.
- Los mapas de explorador de oceanos son ligeramente azules, mientras que los mapas de explorador de bosques son ligeramente marrones.
- Funcionan igual que un mapa, pero muestra los contornos de la tierra y un solo icono de estructura.
- Rellena el mapa con bloques una vez que el jugador comienza a explorar el área que se muestra.
- Cuando se cambie de tamaño, seguirá mostrando el icono de estructura, pero perderá los contornos.
- Cuando esté fuera del área del mapa, el icono del jugador será más pequeño cuanto más lejos esté.
- Cuando se alejen 1024 bloques de la estructura, el punto pasará de un ícono pequeño a uno más grande.
Criaturas[]
- Al ser parientes de los aldeanos, se ven similares pero tienen la piel de color gris pálido y usan ropa oscura.
- Se introducen dos tipos de Maldeanos: evocadores y vindicadores.
- Separa los brazos cuando se agrava (trakea un jugador) y sostiene un hacha de hierro en la mano principal.
- Su hacha es uno de sus
HandItems
, esto significa que su ataque desactiva los escudos.
- Su hacha es uno de sus
- Hostil hacia los jugadores y los aldeanos.
- Tienen una tag
Johnny
que es false por defecto; si se establece en true, atacarán a los mobs cercanas, con la excepción de los otros maldeanos. - Spawnean en las Mansiones del bosque tras generarse. No reaparecen. (Igual que los shulkers)
- Suelen droppear esmeraldas y unahacha de hierro cuando mueren.
- Agregado como "end-game challenge" o minijefe.
- Siempre droppea un tótem de la inmortalidad al morir. Puede también droppear esmeraldas.
- En batalla, convocarán vexes y colmillos para atacar.
- Levanta los brazos al lanzar un hechizo.
- Los colmillos siempre infligen el mismo daño, ignorando la armadura.
- Agresivo con el jugador y los aldeanos.
- Spawnean en los dos pisos superiores de las mansiones tras generarse. No reaparecerán.
- Cambiará a rojo cualquier oveja de color azul en un radio de 16 bloques.
- Aparece solo cuando es evocado por un evocador.
- Parecen similares a los fantasmas, ya que son mobs pequeños, pálidas y voladoras que pueden atravesar bloques.
- Muestre marcas rojas cuando esté a punto de atacar.
- Ataca los jugadores y los aldeanos.
- Enpuñan una espada de hierro en su mano dominante.
- Aparece en colinas extremas
- Suelta cuero.
- Has multiple skins, like gatos and caballos.
- Attack by spitting.
- If the player hits them, they will spit at the player once, dealing 1 damage.
- If not in a caravan group, they are always aggressive toward wolves.
- Can be equipped with a carpet for decoration and a chest for storage.
- Differently colored carpets have different textures when placed on llamas.
- The amount of storage slots available depends on the strength of the llama.
- If the player puts a leash on one, up to 10 llamas will be attracted and try to form a caravan.
- Caravan groups are passive to all mobs.
- Tamed llamas can be bred with hay bales.
Non-mob entities[]
- Evocation fangs
- Summoned by evokers during their Fang Attack.
- Fangs in warmup still have a visible debug hitbox.
- Damages 6 deals to mobs that were in place.
- Naturally spawned fangs do not harm Maldeanos.
- But player-spawned ones do.
World generation[]
- Return portals
- Look like end gateways, but teleport the player to the main island's spawn platform.
- Generate randomly throughout the End near end cities.
- Woodland mansions
- Generate in roofed forest biomes.
- Home to the Maldeanos.
- Have three floors, where the bottom two are larger and the third is smaller.
- Use procedural generation and structure blocks for random layouts.
- Because of this, some rooms may be completely surrounded by walls and have no entrance.
- Consist mostly of roca and leño blocks.
- Can be located with a woodland explorer maps.
Jugabilidad[]
- Gamerules
doWeatherCycle
- Determines whether the weather will change.
- Defaults to true.
maxEntityCramming
- Defaults to 24
- If one entity tries to push more than specified number of entities, it starts to suffocate.
- Gets damaged 3 hearts by tick, passes though armor.
- The death message is "<Player> squished too much".
- Setting to 0 disables the rule.
- Affects all entities.
- Curse enchantments
- Enchantments with negative effects.
- Two curses added: the Curse of Binding (enchantment ID 10) and the Curse of Vanishing (enchantment ID 71).
- Curse of Binding will bind the item to the player, making the player unable to drop it or take it off if it is an armor item, although it will drop when the player dies.
- Players in Creative mode are unaffected by this curse.
- Curse of Vanishing will make the item disappear if the player dies.
/gamerule keepInventory true
will prevent this.
- Cursed tools, armor and books can be found as loot in some generated structures.
Command format[]
- Syntax:
/locate <StructureType>
- Accepts: EndCity, Fortress, Mansion, Mineshaft, Monument, Stronghold, Temple and Village.
- Desert temples, Jungle temples, Witch huts and Igloos all go under the Temple category.
- Pushes coordinates for the closest structure of given type in the chat for the player who executed the command.
- Returns the message "Located [Structure] at [x] [y] [z]".
- Will display the Y coordinates as "(y?)" for some structures
- If a structure is not located nearby (i.e. in a different dimension), it will respond with "Unable to locate any [StructureType] feature"
General[]
- "Javalicious edition"
- "Should not be played while driving"
- "You're going too fast!"
- New strings within the game were made available for internationalization:
- World selection error messages.
- Customized superflat preset names.
- Spectator-mode-specific options and messages.
- In the Options menu: the words "chunks" and "fps"
- In item tooltips: the words "Color: ", "NBT: " and "Durability: "
- Pressing F3 + Q displays text associated with other F3 actions.
- Text associated with downloading resource packs from servers.
/save-all flush
command output
- Particles
spit
- Used when llamas spit.
totem
- Used when the Totem of Undying is activated.
- NBT tags
- New display tag entry for items:
LocName
for translation strings CustomPotionColor
integer tag for potions and potion arrows to overwrite/set the colorColorMap
integer tag for filled maps to overwrite/set the color of the marks in the item texture
Cambios[]
Bloques[]
- Blocks with custom names, including estandartes, tolvas, cofres, hornos, enchanting tables, dispensadores, soltadores, brewing stands, and faros, will retain their custom name when the block is dropped as an item, and when the item is placed again
- Use the
CustomName
tag
- Use the
- Added sound when dropped anvils break.
- Now require a dye when applying a pattern that uses a non-dye item, such as a creeper head or enchanted golden apple.
- Previously the lack of a dye would have applied the black variant of the pattern.
- If the player clicks on the bed, but is not right beside it, it now shows the message: "You may not rest now, the bed is too far away".
- Previously the player would get no message, but would be unable to sleep.
- Added sound when filling and emptying cauldrons with buckets and bottles.
- Washing dyed leather armor and dyed banners now remove 1 water level from the cauldron.
- Using a water bottle now refills 1 water level to a cauldron.
- Dispensadores facing upwards and containing spawn eggs now spawn mobs properly on top of the dispensador.
- Now dispenses a boat facing the same way as the dispensador, instead of towards the dispensador.
- End gateway portal blocks
- Now use a magenta-colored beam when teleporting entities, rather than yellow.
- This color matches the beam that occurs when the block first generates
- Their hitbox now corresponds to their exact visual location on the block (as opposed to always placed in the middle of the block).
- Flower pots
- Can now remove the potted plant from the pot, by pressing use.
- Particles emitted from leaves now use the corresponding color according to the biome.
- All rail types' hitbox heights are decreased from a full block to a half block
- Trampillas that are placed right next to redstone sources now automatically update to an open state.
Objetos[]
- Cobblestone muros and mossy cobblestone walls
- Are now in the Decoration Blocks tab in the Creative inventory rather than the Building Blocks tab.
- Durability Bar
- The colors of the durability bar, which is displayed on damaged items in the hotbar and inventories, have been changed.
- The color is now bright during the entire length of the bar, when previously it would fade through a set of not so bright oranges and yellows, it will now fade through clear yellow and orange.
- Also the background of the durability bar is now completely black, where it used to be transparent.
- Élitros
- Visible when equipped on esqueletos, zombis and soportes para armadura.
- Now have their own sound when equipped.
- Farmland
- Using pick block will give the player farmland itself instead of dirt.
- Fishing rods
- Fishing rods will now cast out or reel in when right clicking on fences.
- Now shows the land properly when used in the End.
- Item texture's "markers" can now be colored by
ColorMap
tag.- Used for Explorer Maps
- Potions that have missing or invalid potion-effect tags now default to the uncraftable potion, which now has no glint, and is now magenta in color.
- This also applies to lingering potions, splash potions and tipped arrows.
- Due to the water bottle without tags being changed to uncraftable potion, the brewing icon is also changed to uncraftable potion in the creative inventory.
- Potions and tipped arrows
- Item texture's color can now be custom colored by <CustomPotionColor> tag.
- Will now keep enchantment level and durability when crafted with banners.
- Spawn eggs
- Are now sorted alphabetically in the creative inventory.
- Stacks
- There is no longer an item stack of 0 when using the drag function to craft items.
Criaturas[]
- Will take 1 damage when hit by a splash water bottle.
- Chickens
- Now have a neck texture.
- If a creeper is inflicted with a potion effect, its explosion will cause a lingering effect of the potion.
- Custom named ender dragons now show their name in their boss health bar.
- Now shows their hitboxes when hitboxes are shown using F3 + B.
- Will take 1 damage when hit by a splash water bottle.
- Their common drop of pez will now be cooked fish if they die while on fire.
- Their rare drops from player kills, which match fishing loot and are sometimes fish, are unaffected.
- Elder guardians now drop a wet esponja rather than a dry sponge.
- Skeleton and zombie caballos:
- Their hueso and carne podrida drops (respectively) now yield 0–2, and are now affected by Looting.
- Skeleton trap caballos:
- The chance of spawning with a thunderstorm lightning strike is reduced to 1⁄5 of what it was.
- Humans
- The Savegame ID for Humans were removed.
- Now try to avoid water.
- Saddled pigs
- Are now able to be renamed by name tags.
- Their raw rabbit drop is now affected by the Looting enchantment.
- Now drops 0-1 shulker shells.
- Can be spawned in with different colors using the
Color
data tag.- Colored shulkers have a darker bottom part, making them slightly different from normal Shulkers.
- Can now be spawned on sides and bottoms of blocks by spawn eggs
- Snow golems
- Now, when their pumpkin is sheared from their head, that is saved with the game (previously it was just an in-memory visual effect).
- VMaldeanos
- All vMaldeanos:
- Can now be named by name tags.
- Farmer vMaldeanos:
- Cartographer was added as a new Librarian career.
- Trading with a Cartographer is the only way to obtain the new explorer maps.
- Green-robed aldeanos (aka Nitwit):
- Re-added this entity as
Profession:5
. - Spawns naturally in villages.
- No trades.
- Re-added this entity as
- Custom named withers now show their name in their boss health bar.
- Now have their own sounds.
- Zombie vMaldeanos
- Now have their own sounds.
- Green-robed zombie vMaldeanos
- Re-added this entity as
Profession:5
. - Spawn naturally anywhere zombie vMaldeano spawn.
- Re-added this entity as
Non-mob entities[]
- Armor stands
- Added sound when broken in creative mode.
- Now have a
crit
tag which determines whether the arrow will deal critical hit damage.
Generación del mundo[]
- Desert village wells
Gameplay[]
- Messages can now be 256 characters long instead of 100.
- Some warnings now appear above the hotbar instead in the chat, like "Press [key] to dismount" had.
- "You can only sleep at night"
- "You may not rest now, there are monsters nearby"
- "This bed is occupied"
- "Height limit for building is 256 blocks"
- "Unable to open. Loot not generated yet."
- "You may not rest now, the bed is too far away"
- Exhaustion levels
Action | Old rate | New rate | Units |
---|---|---|---|
Sneaking | 0.005 | — | per meter |
Walking | 0.01 | — | per meter |
Swimming | 0.015 | 0.01 | per meter |
Breaking a bloque | 0.025 | 0.005 | per block broken |
Jumping | 0.2 | 0.05 | per jump |
Attacking an enemy | 0.3 | 0.1 | per attack landed |
Taking damage that is normally protected by armor | 0.3 | 0.1 | per distinct instance of damage being received |
Hunger status effect | 0.5 | 0.1 | per second, per Hunger status effect level |
Jumping while sprinting | 0.8 | 0.2 | per jump |
Regenerating health by having × 9 or higher, and with naturalRegeneration=true
|
4.0 | 6.0 | per 1 healed |
- Fishing
- Fishing has received a major overhaul.
- Ink sacs are now caught in stacks of 10 with a weight of 1, rather than in stacks of 1 with a weight of 10.
- More things will burn in the horno
- 1 Lana smelts 0.5 items.
- 1 Alfombra smelts 0.3 items.
- 1 Escalera de mano smelts 1.5 items.
- 1 Wooden Button smelts 0.5 items.
- 1 Arco smelts 1.5 items.
- 1 Caña de pescar smelts 1.5 items.
- 1 Cartel smelts 1 item.
- 1 Cuenco smelts 0.5 items.
- 1 Wooden door smelts 1 item.
- 1 Barca smelts 2 items.
- Now block 100%, as opposed to 66.6%, of the damage dealt in melee combat.
- Zombis without any armas will not deal any damage to the player, nor damage the shields durability.
- Creeper explosions deal 0 damage to the player.
- Esqueletos del Wither will not inflict the wither effect when hit by them.
- Burning zombies will not set the player on fire.
- Mobs with axes will now disable the shield if they attack a blocking player.
- Sneaking
- Now prevents drops from heights of 5⁄8 of a block or greater; previously, it was 1 full block or greater.
- Subtitles
- Some of elder guardians' and zombie vMaldeanos' subtitles are now distinct from the subtitles for guardians and zombies.
Command format[]
/give
- Now ignores item-specific stacking restrictions.[1]
/title
- Now can display text in the action bar position.
- Block states
- Block states can now be used in the
/execute
,/fill
,/setblock
and/testforblock
commands.- Examples:
/setblock ~ ~ ~ minecraft:stone variant=granite
instead of/setblock ~ ~ ~ minecraft:stone 1
/setblock ~ ~ ~ wool color=blue
instead of/setblock ~ ~ ~ minecraft:wool 11
/setblock ~ ~ ~ minecraft:planks variant=acacia
instead of/setblock ~ ~ ~ minecraft:planks 4
/setblock ~ ~ ~ minecraft:birch_fence_gate facing=west,open=true
- Examples:
- Target selectors
- Target selectors specifying coordinates and radius must now be given explicitly (i.e., [1,2,3,4] no longer substitutes for [x=1,y=2,z=3,r=4]).
General[]
- Tab-completion results are now sorted alphabetically
- Switched the Done and Reset Keys buttons on the controls screen for consistency
- Resource packs
- The required pack version number was changed to "3" in
pack.mcmeta
.- Version 3 resource packs have to use lowercase filenames for everything.
- Changed the title and description of "Snooper Settings"
- Brings it into line with the new privacy policy[2]
- Title is now "Feed us data!" instead of "Machine Specs Collection"
- Description is now "We always want to improve Minecraft and, to help us do that, we'd like to collect some information. This lets us know what hardware to support and where the big problems are. It also gives us a sense of the size of our active player base, so we know if we're doing a good job. You can view all the information we collect below. If you want to opt out then you can simply toggle it off!"
- Entity IDs, block entity IDs, block IDs and item IDs
- Now are no longer case sensitive.
- Autocomplete will put in lowercase letters.
- Entity and block entity IDs
- Use underscores to separate words, rather than using single words in mixed case.
- Optionally, a
minecraft:
namespace prefix can be used, just like block and item IDs. However, it is not optional for EntityTags and spawners.[3] - There are still old entity IDs in the language files (example:
LavaSlime
instead ofmagma_cube
for the magma cube) and the new mobs in 1.11 have their ID with the old type (no underscores, capital letters for the beginning of the words. example:VindicationMaldeano
instead ofvindication_Maldeano
for the vindicator.) - The following names have changed:
Old name | New name | Change | Type | |
---|---|---|---|---|
AreaEffectCloud
|
area_effect_cloud
|
Underscores | entity | |
ArmorStand
|
armor_stand
|
Underscores | entity | |
Cauldron
|
brewing_stand
|
rename | block entity | |
CaveSpider
|
cave_spider
|
Underscores | entity | |
MinecartChest
|
chest_minecart
|
rename | entity | |
Control
|
command_block
|
rename | block entity | |
MinecartCommandBlock
|
commandblock_minecart
|
rename | entity | |
DLDetector
|
daylight_detector
|
rename | block entity | |
Trap
|
dispenser
|
rename | block entity | |
DragonFireball
|
dragon_fireball
|
Underscores | entity | |
ThrownEgg
|
egg
|
rename | entity | |
EnchantTable
|
enchanting_table
|
rename | block entity | |
EndGateway
|
end_gateway
|
Underscore | block entity | |
AirPortal
|
end_portal
|
rename | block entity | |
EnderChest
|
ender_chest
|
Underscore | block entity | |
EnderCrystal
|
ender_crystal
|
Underscores | entity | |
EnderDragon
|
ender_dragon
|
Underscores | entity | |
ThrownEnderpearl
|
ender_pearl
|
rename | entity | |
EyeOfEnderSignal
|
eye_of_ender_signal
|
Underscores | entity | |
FallingSand
|
falling_block
|
rename | entity | |
FireworksRocketEntity
|
fireworks_rocket
|
rename | entity | |
FlowerPot
|
flower_pot
|
Underscore | block entity | |
MinecartFurnace
|
furnace_minecart
|
rename | entity | |
MinecartHopper
|
hopper_minecart
|
rename | entity | |
EntityHorse
|
horse
|
rename | entity | |
ItemFrame
|
item_frame
|
Underscores | entity | |
RecordPlayer
|
jukebox
|
rename | block entity | |
LeashKnot
|
leash_knot
|
Underscores | entity | |
LightningBolt
|
lightning_bolt
|
Underscores | entity | |
LavaSlime
|
magma_cube
|
rename | entity | |
MinecartRideable
|
minecart
|
rename | entity | |
MobSpawner
|
mob_spawner
|
Underscore | block entity | |
MushroomCow
|
mooshroom
|
rename | entity | |
Music
|
noteblock
|
rename | block entity | |
Ozelot
|
ocelot
|
rename | entity | |
PolarBear
|
polar_bear
|
Underscores | entity | |
ShulkerBullet
|
shulker_bullet
|
Underscores | entity | |
SmallFireball
|
small_fireball
|
Underscores | entity | |
SpectralArrow
|
spectral_arrow
|
Underscores | entity | |
ThrownPotion
|
potion
|
rename | entity | |
MinecartSpawner
|
spawner_minecart
|
rename | entity | |
Structure
|
structure_block
|
rename | block entity | |
PrimedTnt
|
tnt
|
rename | entity | |
MinecartTNT
|
tnt_minecart
|
rename | entity | |
VMaldeanoGolem
|
vMaldeano_golem
|
Underscores | entity | |
WitherBoss
|
wither
|
rename | entity | |
WitherSkull
|
wither_skull
|
Underscores | entity | |
ThrownExpBottle
|
xp_bottle
|
rename | entity | |
XPOrb
|
xp_orb
|
Underscores | entity | |
PigZombie
|
zombie_pigman
|
rename | entity |
- Horse was split into entity IDs
horse
,donkey
,mule
,skeleton_horse
andzombie_horse
for their respective types. - Skeleton was split into entity IDs
skeleton
,stray
andwither_skeleton
. - Zombie was split into entity IDs
zombie
,zombie_vMaldeano
andhusk
. - Guardian was split into entity IDs
guardian
andelder_guardian
. - Unused savegame IDs
Mob
andMonster
were removed.
- NBT tags
- For all horses,
HasReproduced
,Type
andSaddle
tags are removed. ChestedHorse
andItems
tags now apply only tomule
anddonkey
.SkeletonTrap
andSkeletonTrapTime
tags now apply only toskeleton_horse
.Elder
tag is removed fromguardian
andelder_guardian
.ZombieType
tag is removed from all zombie types.ConversionTime
andProfession
tags now apply only tozombie_vMaldeano
.SkeletonType
tag is removed from all skeleton types.Pumpkin
byte tag is added tosnowman
.- For ghast fireballs, blaze fireballs, fire charges, dragon fireballs and wither skulls:
xTile
,yTile
,zTile
,inTile
andinGround
tags were removed,- and the
life
tag is no longer used for anything, but still saved/read.
- Loot tables
- Donkey, mule, husk and zombie vMaldeano now each draw from their own loot tables, rather than drawing from the caballo and zombie loot tables, respectively.
- VMaldeanos and ender dragons are now able to draw from their own loot tables.
Fixes[]
- 288 errores solucionados
- De versiones publicadas antes de 1.11
- MC-9 – Dropped anvil makes no sound when it breaks.
- MC-87 – When scaling a map with paper, shift-clicking on it won't apply the correct scale level.
- MC-341 – Duplication and deletion of hotbar items in Creative using number keys.
- MC-679 – Compass points wrong direction after returning from nether.
- MC-1040 – Tools with unbreaking enchantment break, disappear from slot then reappear.
- MC-1555 – Items get deleted when the crafting recipe overflows the inventory.
- MC-2153 – Chickens' necks have no texture.
- MC-2188 – Item gets used when right clicking on a saddled pig.
- MC-2298 – Placing fence gates right beside a redstone source will not update them to the open state.
- MC-2334 – Sneaking on shorter than full blocks (chests, enchantment table...) will make the player fall nonetheless.
- MC-2573 – Potions and food are consumed on death.
- MC-2912 – Creative mode hotbar glitch when using number key to exchange items slots.
- MC-2920 – Wrong fishing line calculation.
- MC-3352 – Arrows fired into a repeater / comparator / jukebox / command block / hopper / daylight sensor that is updating will play the arrow hitting a block noise.
- MC-3367 – Reflecting ghast fireballs is nearly impossible.
- MC-3841 – Attacking an unsaddled pig while holding a saddle saddles the pig.
- MC-4132 – Piston placement issue past 16777217.
- MC-4582 – Can't eat, throw, or shoot while looking at an Iron Door/Iron Trapdoor.
- MC-4603 – The Ender dragon is hostile to players in Creative.
- MC-4789 – Gravel and sand falling through piston.
- MC-5120 – Fireworks pushed by water / fired horizontally out of loaded chunks cause client to hang.
- MC-5330 – Range for using bed is lower than normal range.
- MC-6321 – Maps created in the end act as if they are in the nether.
- MC-7809 – Aiming at the very bottom of a side of an upper slab/stair places slabs/stairs right-side up in multiplayer.
- MC-8293 – Dispensadores spawn mobs without offset along the y-axis.
- MC-8673 – Players killed by wither skeletons are shown to have been killed by a skeleton.
- MC-9691 – Inconsistency: Some wooden items don't burn in furnaces.
- MC-11416 – dispensador / dropper / piston / command block placing is not consistent.
- MC-11449 – Repeaters update very differently.
- MC-11834 – "[SEVERE] Item entity # has no item?" is spammed in the console and items appear as stone for invalid IDs or on initial drop.
- MC-11877 – Fishing bobber floats a block above water.
- MC-12788 – Custom superflat world GUI graphical glitch with chests / ender chests / trapped chests / beacon blocks.
- MC-14525 – Name tag item doesn't work on entities with right click ability.
- MC-14640 – No hunger bar when riding a boat or minecart.
- MC-14861 – Teleporting using commands resets the velocity.
- MC-19033 – Pig with a saddle loses name and the player gets the name tag back when chunk the pig is in gets unloaded.
- MC-26690 – Wither skeletons flicker when in the sun.
- MC-29544 – Particles from falling/landing/sprinting on leaves do not use foliage color.
- MC-30630 – Double grass and fern use 2 different biome colors for top and bottom.
- MC-30790 – Particle blast on landing based on fall distance rather than fall speed.
- MC-32473 – When the player uses
/summon
to make a boat riding a mob & then rides the boat the mob walks in one direction only. - MC-34943 –
/summon
-ing a vMaldeano without a "Count
" tag allows the trade, but does not take the item. - MC-36360 – No player sound when "Friendly Creatures" sounds are turned off.
- MC-36927 – Durability of golden swords occasionally dropped by zombie pigmen is not random (always 25).
- MC-41270 – Resourcepack's glyph_sizes.bin and some unicode_pages are only loaded on startup.
- MC-46309 – Command feedback doesn't work with
@e
and no mobs which match the selector. - MC-46341 – Some text isn't translated and isn't available on Crowdin.
- MC-46345 – Maps stop updating after going through nether portal / Map update packets ignored by client.
- MC-46456 – Written books given by command crashes when copied in crafting table if
Author
is missing. - MC-47508 – Ridden entities disappear on relogin.
- MC-49666 – Trades are not randomized for the farmer vMaldeano.
- MC-50156 –
WitherSkull
/ fireball disappears at y >~ 256. - MC-51662 – Sand/Gravel broken into entity by upward extending piston.
- MC-55851 – Leads not rendering when spawned (attached to mob/fencepost) via command block/structure block.
- MC-58614 – XP bar is not transparent (no alpha) when normal crosshair is not visible.
- MC-58677 – GUI has inconsistent capitalization.
- MC-58795 – Spectator mode teleportation to team member causes crash.
- MC-58812 – Pick-Block and drag will only create a limited number of stacks for an item.
- MC-59144 – A held item replaced by the same kind of item by
/replaceitem
does not visually update. - MC-59303 – When placed next to a cactus, the head of bed remains same.
- MC-59888 – Tall grass (top) particles are sunflower texture with broken palette.
- MC-61423 – Wither skulls quickly switch between positions when riding boats.
- MC-61997 – Squids spawn in lava.
- MC-63010 – Placing a banner and breaking it in Survival causes them to not stack (as they have NBT data).
- MC-63640 – Lightning bolts do not appear if they are more than 95 blocks away from the player.
- MC-64119 –
stat.drop
wont increase when player throws items out of his inventory screen. - MC-66946 – 2-block tall hitbox on small armor stands.
- MC-67092 –
/setblock
or/fill
does not instantly update Beacon Beam colors. - MC-67406 – Small armor stands display items differently than normal ones.
- MC-67665 – Mouse click position always lags a few frames behind the crosshair.
- MC-70143 – Eyes of ender point to stairs after reloading a world.
- MC-70424 – Baby zombie pigmen's sword is slightly tiled forward.
- MC-70806 – Blocks with a data value > 0 have missing texture in superflat customization.
- MC-71347 – Shift-clicking crafted items increase achievement objective by 2.
- MC-71367 – Shift-clicking two slots of same item into anvil results in client-side stack of zero in inventory.
- MC-72962 – The Empty Map texture is one pixel to the right compared to the Map/Paper texture.
- MC-73205 – FallingSand glitches upwards.
- MC-73494 – Translation for white wool and white carpet is incorrect (US).
- MC-73529 – Incorrect error message for
@e[type=!Player,c=1,r=1]
. - MC-75290 – Transferring lapis lazuli into the enchanting GUI can leave the player a stack of zero.
- MC-75726 – Broken error message when loading (broken?) resource packs.
- MC-76173 – "Note Blocks" appear as "Noteblocks" in statistics.
- MC-76899 – Dragging items with the middle mouse button causes block count to go negative.
- MC-78779 – Commands with optional player argument have missing error translation in command blocks.
- MC-79318 – Double piston extender: sand on top falling in between pistons.
- MC-79817 – Fishing rod bobber unusually suffocating.
- MC-79996 – Blocks like crops and rails are solid to Fishing Rods.
- MC-80251 –
FallingSand
other than the default ones cause error when traveling trough end portal. - MC-80500 – Snow layer placed against the side of another snow layer are placed one block too far out, only when there's a block where snow would go normally.
- MC-80549 – Slime
/entitydata
motion causing unkillable slime. - MC-80551 – The player can place redstone, doors, rails etc. onto 7⁄8 layers of snow.
- MC-80692 –
WitherBoss
attacksArmorStands
. - MC-80782 – Memory leak caused by Maps; even post reconnect.
- MC-80903 – Pistons and Fence Gates.
- MC-81731 – Dropped items are doubled in Creative, Survival inventory.
- MC-81818 – When resizing the window, the player may end up spinning around.
- MC-82811 – Attempting to use currently unusable items bobs item up and down.
- MC-82841 – Arrows are bright despite being in darkness.
- MC-82965 – Main hand item use animation plays when using offhand (3rd person mode).
- MC-83185 – Fishing rod in offhand, bobber immediately disappears/goes to 0,0.
- MC-83337 – Eye of ender in the mainhand doesn't block offhand item usage.
- MC-83571 – Custom named bosses show "Wither" / "Enderdragon" at boss health bar.
- MC-83905 – Compass animates incorrectly.
- MC-83998 – Unable to place blocks on fences from offhand.
- MC-84095 – Ender dragon destroys fireballs/Fireballs invisible.
- MC-84519 – Golden apple offhand glitch.
- MC-84566 – Arrows fall off dispensadores/droppers when they are powered.
- MC-85320 – End Bricks, purpur blocks, chorus plants, bone blocks and structure blocks don't show the right colors on a maps.
- MC-85805 – Two pistons smashing a shulker glitch.
- MC-86130 – Shields change their base color when damaged & repaired / Crafting different in colors results in damage.
- MC-86163 – When hostile mobs hit the player while blocking with shield, sound of taking damage is not played.
- MC-86818 – Lingering and splash potions show invalid name in statistics.
- MC-87034 – Dragon's breath and lingering potion area is invisible on minimal particles.
- MC-87048 – Putting a design on a shield will cause the shield to lose its enchantments.
- MC-87159 – Dragon breaks blocks in far-off locations.
- MC-87364 – Missing error message for failed scoreboard players tag.
- MC-87801 – Unknown pack image is the default pack image instead of
unknown_pack.png
. - MC-87988 – Fishing rod sometimes cannot reel in entities.
- MC-87989 – Wrong line when casting fishing rod in third person view.
- MC-88089 – Two players going down a ladder at the same time makes them stuck or go up.
- MC-88096 – When using spawn eggs on fences the mobs fall through.
- MC-88103 – Clock animates incorrectly / spins at noon.
- MC-88459 – Height limit message sent twice when trying to place from off hand.
- MC-88533 – Marker armorstands cannot properly be tested for with target argument
"r=0"
. - MC-89030 – Pistons warp entities too much (Pistons pull entities in/through blocks).
- MC-89064 – Lightning spawns Skeleton caballo when
doMobSpawning
/spawn-monsters
is false. - MC-89174 –
/enchant
with any invalid ID displays message "There is no such enchantment with ID 0". - MC-89921 – Elytra not rendered on entities/mobs.
- MC-90074 – Boat from dispensador is facing wrong direction (towards dispensador instead of the same way as dispensador).
- MC-90175 – Game crashes with exit code -805306369 (out of memory?) when boats are summoned as passenger of a boat that is a passenger of a living entity.
- MC-90191 – Armorstands, silverfish and endermites in boats spin rapidly.
- MC-90538 – Elytra are not placeable on armor stand.
- MC-91209 – Inconsistent word separation in chat help for F3+[key] combinations (resourcepacks, renderdistance).
- MC-91383 – Caballos (now only skeleton caballos and zombie caballos) drop different amount of loot than before.
- MC-91728 – Instant Health/damage potion tipped arrows got no effect.
- MC-92105 – Splash and lingering potion ignore
Ambient
andShowParticles
tag. - MC-92106 –
ThrownPotion
not using particles fromCustomPotionEffects
tag. - MC-92139 – Too many tipped arrows in the "Combat" section of the Creative inventory.
- MC-92191 – Using
/entitydata
on a player-thrown potion will edit player's inventory. - MC-92282 – Mob spawner
BlockEntityTag
does not copySpawnData
data to missingSpawnPotentials
. - MC-92294 – Elder Guardians drop normal sponge instead of wet sponge.
- MC-92772 – Saddled pigs don't drop saddle with
doMobLoot=false
. - MC-92776 – Ink sacs are fished in stacks of 1 instead of 10.
- MC-93090 – Cursor position not updated correctly when opening inventory
- MC-93286 – fishing rod can't pull mob.
- MC-93371 – No armor stand breaking sound in creative mode.
- MC-93435 – Cobblestone walls are listed in the "Building Blocks" tab.
- MC-93493 – Spectators can control caballos.
- MC-93609 – Player is floating above the saddle of a mule.
- MC-93619 – Shooting potion tipped arrow in creative mode reduces arrow count.
- MC-93648 – Snow golems with pumpkins sheared off regain pumpkins.
- MC-93651 – No placement sound when placing blocks on fence.
- MC-93814 – Equipping Pumpkins/Mob Heads through dispenser often play "dispenser failed" sound.
- MC-93822 – Feeding baby caballo does not create green growing particles.
- MC-93824 – Feeding golden carrot to breed caballo works if
InLove
is greater than 0. - MC-94169 – Fishing Rod Bobber collision error and into the block.
- MC-94274 – Hitbox of cocoa beans too small.
- MC-94303 – Filling/emptying bucket/bottle sound doesn't play for cauldrons.
- MC-94352 – frame drops with active VBOs-setting when breaking blocks.
- MC-94476 – Killing rabbits with Looting does not give more raw rabbit.
- MC-94485 – Hand animation continue swing when cocoa block placed already.
- MC-94502 – Pasting numbers in customized world generation text fields does not enable "Defaults" button.
- MC-94597 – Shooting an arrow prints "added speed" in the Game Output.
- MC-94947 – Chicken "stepping" sound still works when the chicken is swimming.
- MC-94978 – Throwable items fired from dispensador do not hit mobs for the first two ticks.
- MC-95450 – Some mobs have missing Loot Tables.
- MC-95460 – Compass needle spins only in lower half randomly in the End and Nether.
- MC-95469 – Middle click / pick block on farmland gives dirt.
- MC-95735 – (Splash) harming and healing potion still applys effect even if it's specified not to.
- MC-95738 – Slimes health resets to max when setting any nbt-tag.
- MC-95922 – Destroyed dropped Minecart items use entity name.
- MC-95944 – Fished items doesn't reach player.
- MC-96110 – Bobber hitbox is not synchronized.
- MC-96205 – Boat still does rowing animation while pressing a and d.
- MC-96463 – UV mapping in cross.json and tinted_cross.json models is incorrect / south face of crossed textures of saplings, plants, etc. is mirrored.
- MC-96499 – Boats collide with any entity (arrows, paintings, etc.) even if
Marker:1b
is on (armor stand). - MC-96505 –
value
key inscore
object for text components does not function. - MC-96544 – Temperature Freezing Point Inconsistency.
- MC-96954 – Passenger Entities get dismounted client-side when rerendered.
- MC-97245 – Boat placement sound uses equipment sound subtitle.
- MC-97354 – Large amount of translations use invalid formatting conversion.
- MC-97360 – Hitting a bed, sign, or banner displays the "Block broken" caption instead of "Block breaking".
- MC-97692 – Boat riding on an entity riding on an entity.
- MC-97808 – Not canceled that draw a bow.
- MC-97916 – Items receive too much momentum when they're squeezed.
- MC-97982 – Offhand slot frame rotated 180 degrees compared to hotbar.
- MC-98009 – Elytra equipment sound using Leather armor equipment sound.
- MC-98093 – Distorted pistons.
- MC-98146 – Marker armor stand does not render in some cases.
- MC-98260 – Water bottles have inconsistent NBT tag depending on how the player obtains them.
- MC-98727 – Standing on a boat starves the player extremely quickly.
- MC-98779 – Skeletons spawned with
/summon
or natural spawning algorithm are not in the correct height. - MC-98922 – Fishing hook / bobber cannot kill itself after 1200 ticks and bounces on land.
- MC-98995 – Birch Forest M Biome Generation off.
- MC-99103 – The player can't see remaining time when the player has a potion effect in Demo Mode.
- MC-99353 – Elytra becomes transparent when wearing enchanted armor.
- MC-99427 – Fishing bobber sticks to entity sometimes only visually.
- MC-99598 – Sticky pistons with slime blocks acting crazy.
- MC-99602 – Impossible to detect water bottles filled from the ocean in player's inventory.
- MC-99603 – Wolves, Dogs, and Ocelots fall out of the world.
- MC-99661 – Summoning a LeashKnot with a passenger entity crashes.
- MC-99763 –
/help
command not suggesting tab completion when executed from other entity. - MC-99814 – help -1 throws unknown command exception.
- MC-99831 – Shield blocking not viewing correctly.
- MC-99900 – Enchantments boostrap class has the wrong error message when called before bootstrap.
- MC-99980 – Skeleton trap caballos can spawn on mushroom islands.
- MC-100260 – Explosion impulse on non-living entities is not attenuated by power, distance, or obstructions.
- MC-100398 – "
Marker
" trueArmorStands
can be pushed by Pistons (incl. + excl.NoGravity:1
). - MC-100711 – Arrows not able to be picked up when on a changing repeater.
- MC-100950 – Boats can travel / remain on the fog of lingering potion / dragon's breath.
- MC-100964 – Resseting demo mode dialog cannot be canceled by button.
- MC-101063 – Invalid item id in vMaldeano trading causes client, who tries to trade, to crash.
- MC-101120 – Sign items with invalid JSON in
Text1
tag are used in creative. - MC-101234 – Unknown errors do not print exception into log.
- MC-101249 – Target selectors ignore invalid arguments.
- MC-101372 – Item pickup sound plays twice when picking up an item.
- MC-101441 – When durability on bow it is 0 / 384 and the bow is on the left hand.
- MC-101457 – JSON signs with the
score
tag don't work. - MC-101555 – Resource pack fails to load when the itemframe blockstate is multipart.
- MC-101608 – Teleporting a Vehicle will Kick off its Passengers.
- MC-101615 – Silverfish do more damage to players on easy difficulty than on normal difficulty.
- MC-101642 – Iron golem /
VMaldeanoGolem
is holding red flower client side 400 ticks too long. - MC-102041 – "Skipping Entity with id " message is missing invalid entity id.
- MC-102047 – Middles click on mob variants gives base mob Spawn Egg.
- MC-102076 – Mob hitboxes cause a forced auto-jump.
- MC-102248 – Player being killed by Stray shows "@ was shot by Skeleton" death message.
- MC-102439 – Shield Desynchronizes.
- MC-102454 – Generic/green robed (zombie) vMaldeanos aren't spawnable.
- MC-102506 – Ugly Bryce terrain generation (generation of stone above ground).
- MC-102638 – All sloped rail hitbox equivalent to the a complete block.
- MC-102683 – Elder Guardians use the same subtitles as normal Guardians.
- MC-102888 – Stray overlay turns dark blue when wearing enchanted armor.
- MC-102986 – Can place Grass Path at "invalid" locations.
- MC-103043 – Entity name incorrect for Wither Skeleton / Stray / Elder Guardian / Zombie Pigman.
- MC-103100 – Fishing Rods not always pulling in items.
- MC-103261 – Desert villages generate with cobblestone around the well.
- MC-103313 – Hitbox of baby mobs / slime / magma cube / llama are offset for some seconds.
- MC-103339 – Mushroom cows do not path to mycelium, but grass. Causes unintended spawning requirements.
- MC-103399 –
/debug
command create empty files. - MC-103420 – Character glides around as if using an elytra at random times even if one is not equipped.
- MC-103726 – Marker armor stands are not saved with structures.
- MC-104259 – Player/Mob stuck/through when on farmland while it changes to dirt.
- MC-104663 – Fishing particle glitch.
- MC-104901 – Suboptimal visibility and horrific look of the tool's durability bar colors.
- MC-105071 – Random green/gray dot in anvil GUI.
- MC-105096 – shield animation glitch (wiggle).
- MC-105406 – OpenGL Leak in View Frustum.
- MC-105513 – Loading Structures that contain no blocks ignores entities.
- MC-105560 – Hoppers become stuck on world reload at chunk borders.
- MC-105787 – Structure void has unused model files.
- MC-105845 – Memory usage graph of server GUI not drawing.
- MC-105846 – Various netty exceptions kick me from server in 1.10.2.
- MC-105862 – Arrows of slowness disapear from inventory.
- MC-105886 – World file names containing brackets will not load packaged resource packs.
- MC-105898 – Mushrooms and crops cause bed to drop; leaves "head" of bed behind, same with double plant.
- MC-106168 – Using spawn egg on side of block spawns mobs inside transparent blocks.
- MC-106179 – Zombie burns the player when they block with a shield.
- MC-106252 – Slowness arrows from strays don't stack with crafted/shot arrows.
- MC-106300 – Cake hitbox appears at 0,0,0.
- MC-106364 – Lightning impact subtitle is misspelled as lighting.
- MC-106524 – Stray chunks being generated far away.
- MC-106536 – The block model of bone blocks lacks some cullface definitions.
- MC-106552 – "
/save-all flush
" puts untranslated messages into chat. - MC-106557 – Shulker cannot correctly spawn to the block (The side/below) by use spawn egg.
- MC-106571 – Cannot tab-complete "flush" with the save-all command.
- MC-106573 – "flush" argument in save-all not included in /help save-all.
- MC-106675 – Command feedback inconsistency.
- MC-106708 – Block model random offset compatibility.
- MC-106713 – Snooper information may be de-anonymized by a third party
- MC-106747 – Wither bosses break structure blocks / structure voids.
- MC-106842 – Target selector stops parsing its arguments if an entry is not
<argument>=<value>
. - MC-107054 –
lit_furnace
item model but no item. - MC-107055 – 2 models for old wooden slab's item.
- MC-107138 – Shot arrow loses its critical state after reloading.
- MC-107170 – writeString method of PacketBuffer is not creating correct exception text.
- MC-107320 – Sort order of command autocomplete confusing.
- MC-107848 – Shulker and shulker boxes have dark corners.
- MC-107998 – Animals not running away when on fire.
- MC-108238 – Teleporting away from leashed entity causes leash knot to be near 0 0 0 client side.
- MC-108253 – Zombie vMaldeanos despawn.
- MC-108315 – Closing options with esc doesn't send player setting packet.
- MC-108409 – VMaldeano makes disagree sounds when the player clicks arrows and trade boxes.
- MC-108588 – Structure blocks save invalid data when saving a structure at 0, 0.
- MC-108664 – Witches that spawn in witch huts don't have
PersistenceRequired
set to1
. - MC-108700 – Wood breaking- incorrect subtitle.
- MC-108748 – Can't trade with vMaldeanos while holding a spawn egg.
- MC-109277 – Fishing rod bobber has incorrect NBT values.
- MC-109399 – Entities inside the base of an extended piston get moved in front of it on retraction.
- Other fixes
- More stable handling of invalid items[4]
- Causes there to be less duplication bugs.
Video[]
Video made by slicedlime:
References[]
- ↑ MC-105965 resolved as "Works as Intended"
- ↑ "We’ve just updated our privacy policy!" (Archive) by Marsh Davies – Mojang.com, September 1, 2016.
- ↑ MC-106199 – "minecraft:" is not optional for entity ID in EntityTag and Spawners – resolved 'Works as Intended'.
- ↑ "Minecraft snapshot 16w32b" (Archive) by Searge – Mojang.com, August 10, 2016.