NOTE: For speed measurements on any method of Transportation, all speeds are shown in SI Units. 1 m/s equals 3.2 ft/s and 1 km/h equals 0.621 MPH. It is important to remember that 1 block is 1 m3, therefore 1 m/s is equal to 1 block per second.
|Method||Conditions||Running start?||Average speed (m/s)||Average speed (km/h)||Works in Nether||Average speed (m/s) Overworld equivalent[note 1]||Average speed (km/h) Overworld equivalent|
|Minecart||Powered Track||Yes, small||8.0||28.8||Yes||64.0||230.4|
|1⁄4 slope track||No||7.1||25.6||Yes||56.8||204.8|
|Boat[note 2]||1⁄4 slope rapids||Yes, small||7.3||26.4||No, no water can be placed||N/A||N/A|
|1⁄4 slope rapids||No||7.0||25.2||No, no water can be placed||N/A||N/A|
|Flat ice Flat packed ice||No||40.0||144.0||Yes||320||1152|
|Flat water||No||8.0||28.8||No, no water can be placed||N/A||N/A|
|Saddled pig||Flat terrain||No||4.0||14.4||Yes||32.0||115.2|
|Flat terrain, using carrot on a stick||Yes||8.0||28.8||Yes||64.0||230.4|
|Horse [note 3]||Flat terrain||No||9.675||34.83||Yes||77.4||278.6|
|Flat terrain, fastest possible horse breed||No||14.57||52.45||Yes||116.6||419.6|
| Zombie horse
|Swimming||Still water, surface[note 4]||No||2.20||7.92||No, no water can be placed||N/A||N/A|
|Still water, underwater[note 5]||No||1.97||7.09||No, no water can be placed||N/A||N/A|
|Upstream, underwater||No||0.39||1.40||No, no water can be placed||N/A||N/A|
|Downstream, underwater||No||1.81||6.52||No, no water can be placed||N/A||N/A|
|Downstream, underwater, standing||No||1.37||4.93||No, no water can be placed||N/A||N/A|
|Flying (horizontal)[note 6]||Creative Mode||Yes||10.9||38.9||Yes||86.4||311.2|
|Ender Pearl (horizontal)||Thrown 15º above horizontal||No||~23.0||~82.8||Yes||~184.0||~662.4|
|Elytra (0º Pitch)||No obstacles||Yes, small||30.0||108||Yes||240||864|
- Certain transportation methods are also valid methods of transportation if used in the Nether. Since one block in the Nether is equal to eight blocks in the Overworld, using the Nether for transportation effectively multiplies transportation speeds by eight.
- The time taken by a boat to reach maximum speed is 9.4 seconds—the difference in time between a running start and not, is half that, or 4.7 seconds.
- Horses vary in speed. They are the fastest method of transportation on open terrain, even faster than flying in creative mode.
- The swimming speeds are not affected by Swiftness potions. The surface speed refers to "skimming" across the top of the water by holding the spacebar.
- Underwater refers to any part of the body submerged in water and walking on flat terrain. The Player travels the same speed regardless of if the water is 1 block deep or 2 (in observed cases).
- Flying speed can be varied.
Using potion effects (including beacon effects), walking and sprinting speeds become competitive with other methods of transportation.
Each additional level of Speed allows the player to walk at nearly the sprinting speed of the previous level, and sprinting with Speed II allows the player to keep pace with a minecart on fully powered rail. With adequate food and potion supplies, sprinting may be more cost-effective than building high-speed transportation systems.
|Effect level||Walking speed (m/s)||Sprinting speed (m/s)|
/effect command, extremely high or low speeds become reachable. At exceedingly high levels (100+), the player moves faster than chunks can load.
|Effect level||Sneaking speed (m/s)||Walking speed (m/s)||Sprinting speed (m/s)|
There are some examples of purely vertical transportation methods:
|Method||Conditions||Average speed (m/s)|
|Jumping [note 1]||Climbing slope without stairs, pillar jumping, etc||2.0|
|Waterfall||No adjacent blocks||2.0|
|Ascending, with adjacent blocks||0.6|
|Descending, with adjacent blocks||3.4|
|Lavafall||Using a Potion of Fire Resistance||0.8|
|Falling||No blocks below player||86.7|
- The player can jump up a distance of 1 1⁄4 blocks. With Jump Boost I, that increases to 1 15⁄16 blocks, and with Jump Boost II, that increases to 2 1⁄2 blocks.
Falling speed is more complex: Every tick (1⁄20 second), non-flying players and mobs have their vertical speed decremented (less upward motion, more downward motion) by 0.08 blocks per tick (1.6 m/s), then multiplied by 0.98. This would produce a terminal velocity of 3.92 blocks per tick, or 78.4 m/s. However, the sky isn't quite high enough for that: Falling from layer 256 to bedrock takes about 5.5 seconds, with impact at 3.5 blocks per tick (70 m/s). (In creative mode, you can fly higher, and could potentially reach terminal velocity falling from "above the sky".)
A function to calculate the speed of a (free)falling player is the following: v(t) = (0.98t - 1) × 3.92. The velocity v is in blocks/tick (or meters/tick), and the time t is in ticks. The usual downward velocity will be negative.
Integrating the previous yields a formula to find the distance fallen by tick: d(t) = 3.92 × (99 - 49.50×(0.98t+1) - t) . Again, distance fallen is negative.
Other modes of transportation
- Players are also able to use pistons for transport.
- It is possible to construct complex flying machines using pistons, blocks of redstone, and slime blocks.
- Dying is an instant mode of transportation that will take you to your bed or spawn point, but at the cost of all of your items and XP (if the
keepInventorygamerule is disabled).
- Standing next to an explosion will send you flying for a certain distance, depending on the strength of the explosion.
- Not recommended in Survival mode.
- It is possible to mount minecarts and boats as long as they are within 4-5 blocks (inclusive) from the player. Placing minecarts in a straight line allows for extremely fast transport. This also works with saddled pigs, provided they stay in position (placed on posts).
|Seecret Friday 1||Added minecarts. Before this update, walking was the only form of transportation.|
|Seecret Friday 2||Added saddles, which made it possible to use pigs as a (somewhat unreliable) method of transportation.|
|Seecret Friday 5||Added boats.|
|1.2.0||Added the Nether, which could be used as a fast travel zone since any distance covered in the Nether is multiplied by 8 in the Overworld.|
|1.5||Added powered rails, which removed the need for "booster" minecarts.|
|1.8||Sprinting and flying were added in the Adventure Update.|
|1.0.0||Beta 1.9-pre2||Added ender pearls, which can be thrown, teleporting the player to where it lands.|
|Beta 1.9-pre3||Speed potions added, allowing for faster travel.|
|1.3.1||12w23a||Boats were made faster.|
|1.4.2||12w36a||Added carrot on a stick, which made it possible to control saddled pigs. They start slow but will end up going up to 5 blocks per second (5m/sec).|
|Before this update, the player had no control over the pig's wandering, so this was not a practical form of long-distance transportation. After this update, however, the pig did not jump when being controlled, so transportation was still limited (to the same height or downhill directions).|
|12w37a||Saddled pigs now jump over blocks when being directed with the carrot on a stick.|
|12w38a||Teleportation by Nether Portal is now instantaneous in creative mode.|
|13w16b||Made horses slower and reduced the amount of gliding.|
|1.7.2||13w36a||Added ability to "sprint" in minecarts, boats and horses, and while flying in Creative Mode, speeding them up slightly.|
|1.8||14w05a||Added Spectator mode, one of the fastest methods of transportation due to its no-clip ability and adjustable flying speed.|
|1.9||15w41a||Added elytra, which is currently the fastest legitimate method of transportation in the game.|
Issues relating to “Transportation” are maintained on the issue tracker. Report issues there.