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A view of the central End island. The ender dragon can be seen flying around obsidian pillars, with several endermen standing around underneath.

Part of the outer islands of the End. An End City and an End Ship are visible.

The End is the third and final dimension in Minecraft.


An activated End Portal found in a stronghold.

To access the End, the player must go through the process of finding, repairing and activating the end portal, found within a stronghold.

An activated end portal will allow the player to enter the End immediately.


The End consists of one large island surrounded at a distance by many smaller outer islands, all mainly comprised of end stone. The gap between the central island and the outer islands is a void of about 1000 blocks.

The starless sky and the Void of the End are both composed of a blank, static pattern. The day-night cycle is absent in the End, similar to the Nether, being replaced by a constant dim light.

Most items and blocks function in the End exactly as they do in the Overworld, with a few notable exceptions:

  • Beds will explode and cause fires when one attempts to use them, as they do in the nether.
  • Lava flows faster in the End as it does in the Nether, but only to a distance of 3 as in the Overworld.
    • Water flows at the same speed as in the Overworld.
  • Compasses are unable to find the original spawn point, as it cannot be set to a place within the End.
  • Clocks are unable to determine the position of the sun and moon, as there is no day-night cycle in the End, therefore going haywire.
  • Nether portals will not activate in the End (although they can be placed through commands).
  • Fire burns indefinitely on bedrock, but will not naturally spread onto other blocks of bedrock.

Central island[]

All players will begin their exploration of the End on the central island. They will appear at X=100, Y=49, Z=0, facing west (negative X) on top of a 5×5×1 obsidian platform, generated either on or within the island, or at a relatively small distance from it.

Once one enters the End, the only way out is to defeat the ender dragon, or die. The dragon will spawn naturally and fly around above a number of obsidian pillars arranged in a circular fashion around 0,0. On top of each pillar lies an ender crystal, some protected by cages of iron bars.

Once defeated, the ender dragon will explode, drop up to 70 levels of experience orbs, and create an exit portal and a gateway portal. Atop the exit portal lies a dragon egg. After slaying the ender dragon, it can be respawned an unlimited number of times by placing four ender crystals upon the exit portal.

A render of the inner and outer islands.

When the player enters the exit portal, the "end poem" and the credits will roll shortly afterwards, thus "completing" Minecraft and earning the player the "The End." achievement. The player will then re-spawn in the Overworld and may return to the End through the same portal; the End will remain in the same state as the player left it.

Outer islands[]

When the player enters one of the gateway portals that generate, they are instantly teleported over the 1000 block void to the outer End islands. These gateway portals can only be entered through the use of ender pearls, or through skilled use of elytra, due to the one block tall gap between the bedrock blocks.

These outer islands generate infinitely, topped with a forest of chorus trees that may be harvested for its fruit. One may find end cities and end ships on these islands, which hold highly valuable loot, including elytra and the dragon head.


The End is home to only 3 naturally occurring mobs. Endermen will spawn naturally throughout the entire dimension. The dragon only spawns once naturally on the central island, but can be respawned by placing 4 ender crystals on each side of the portal. Shulkers appear only on the outer islands, within End cities, and do not respawn once killed. Other mobs, excluding bosses, may be sent into the End through an End portal.

EndermanFace.png ShulkerFace.png EnderdragonFace.png
Enderman Shulker Ender Dragon


I Has a different ID as an inventory item.
D Use the item's Damage field to define its durability.
S Requires additional data from the saved game's Data array to fully define the block.
B Requires additional data in the item's Damage field to fully define the inventory item.
E Requires a block entity to store additional data.
Red Cannot be legitimately obtained. Only available using the /give command or via inventory editors.
Light Blue Cannot be obtained no matter what.(Some can be placed using /setblock)
Blue Available in Creative mode by item list.
Purple Available in Creative mode by block picking.
Teal Can be obtained by trading with villagers or in Creative mode.
Green Only available by having Enchanted tools or in Creative mode.
Lime Green Only available by having Enchanted tools or via use of /give or inventory editors, but unobtainable in the Creative mode menu.
Gray Unused data.


Naturally generated[]

Naturally generated includes blocks that are created through the world seed.

Icon Dec Hex Name Block
0 0 minecraft:air Air
Bedrock JE2 BE2.png 7 7 minecraft:bedrock Bedrock
Obsidian JE3 BE2.png 49 31 minecraft:obsidian Obsidian
End Stone JE3 BE2.png 121 79 minecraft:end_stone End Stone
Chorus Plant JE2 BE2.png 199 C7 minecraft:chorus_plant Chorus Plant
Chorus Flower JE2 BE2.png 200 C8 minecraft:chorus_flower Chorus Flower

Naturally created[]

These blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.

Icon Dec Hex Name Block
0 0 minecraft:air Air
Bedrock JE2 BE2.png 7 7 minecraft:bedrock Bedrock
Obsidian JE3 BE2.png 49 31 minecraft:obsidian Obsidian
Torch JE6 BE2.png 50 32 minecraft:torch Torch S
Fire.png 51 33 minecraft:fire Fire
End Portal.png 119 77 minecraft:end_portal End Portal E
Dragon Egg JE4.png 122 7A minecraft:dragon_egg Dragon Egg
End Gateway JE2 BE1.png 209 D1 minecraft:end_gateway End Gateway


These blocks are generated as part of end cities, but only when the "generated structures" option is on.

Icon Dec Hex Name Block
Obsidian JE3 BE2.png 49 31 minecraft:obsidian Obsidian
Chest (S) JE2.png 54 36 minecraft:chest Chest S E
Ender Chest.png 82 52 minecraft:ender_chest Ender Chest S E
Purple Stained Glass JE3 BE3.png 95 5F minecraft:stained_glass Purple Stained Glass S B
Brewing Stand (empty) JE9.png 117 75 minecraft:brewing_stand Brewing Stand I S E
End Rod (U) JE2 BE2.png 198 C6 minecraft:end_rod End Rod
Purpur Block JE2 BE2.png 201 C9 minecraft:purpur_block Purpur Block
Purpur Pillar (UD) JE3 BE2.png 202 CA minecraft:purpur_pillar Purpur Pillar
Purpur Stairs (N) JE2 BE2.png 203 CB minecraft:purpur_stairs Purpur Stairs
Purpur Block JE2 BE2.png 204 CC minecraft:purpur_double_slab Purpur Double Slab
Purpur Slab JE2 BE2.png 205 CD minecraft:purpur_slab Purpur Slab
End Stone Bricks JE2 BE2.png 206 CE minecraft:end_bricks End Stone Bricks

Technical information[]

The End is saved in the same way normal worlds are, in the DIM1 subdirectory of the world save.

Deleting the DIM1 directory will reset the End, including all player-made changes.


Template:Load achievements: Unknown achievement. Achievement title not found on page Achievements


0.31January 6, 2010
Added a map type called "Floating." It generated floating islands full of terrain based on the selected map theme. Falling from these islands meant death, as the "surface" was covered in bedrock. Map types were later removed in Infdev.
May 19, 2011
Sky Dimension 1.jpg
Notch tweeted several picture of the third playable dimension, then known as the Sky Dimension. It had Overworld blocks and mobs, as well as a sky similar to that of the Overworld.
July 30, 2011Notch first mentioned the End with his comment regarding the theoretical name-change of the endermen - some players petitioned Mojang to have the mob renamed "Far Landers", a reference to the Far Lands. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End".
October 6, 2011Reddit user "cptqwashi" posted the idea that the new dimension would be called "the Ender", and would be home to the endermen and ender dragons. Notch soon gave more information and said that cptqwashi was "100% correct."[1] However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there.[2]
October 7, 2011Notch tweeted the first image of the End and the ender dragon flying overhead.
October 10, 2011Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. Brightened version here.
October 12, 2011The original concept of the Sky Dimension was officially rebranded as "the End."
Official release
1.0.0Beta 1.9-pre4Added the End. The End portal now functions to access it.
An ender dragon spawned near a portal that it would destroy, but end portal blocks would continue to function even if the frame was destroyed. The ability to create end portal frame blocks in Creative Singleplayer mode was also removed.
1.3.112w23aAdded end portal frames to the creative inventory.
12w25aThe End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
2013 Music UpdateAmbient music track added for the End.
1.814w17aThe End's biome name is now "The End" instead of "Sky"
1.915w31aA set amount of differently-sized pillars are arranged in a circular fashion. The tallest pillars have iron bars around the ender crystals.
The exit portal is pre-generated, but without the dragon egg and portal blocks
Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
Added End cities and End ships that generate in the outer islands.
15w32cThe beacons in End ships were replaced with pumpkins.
15w33cReplaced pumpkin in End ships with a hopper containing a book written by Searge in it
15w41aReplaced the hopper and book with a pair of elytra in an item frame.
16w07bRemoved the cages that were protecting the crystals during the dragon fight.
pre1Re-added cages, which now protect the crystals of some of the shorter obsidian pillars.
1.1116w39aMaps Now work in the end.
Added return portals, which can be found randomly throughout the islands.
Pocket Edition
1.0build 1Added the End.
Console Edition
TU9CU11.00Patch 1Added the End. Obsidian pillars are generated in a spiral circling. The bedrock shell of the Exit portal generates when you enter the End but is only activated when the Ender Dragon is killed.
TU141.04The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.
TU46CU361.38Patch 15The exit portal is pre-generated, but without the dragon egg and portal blocks
Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
Added End cities and End ships that generate in the outer islands.


Issues relating to “The End” are maintained on the issue tracker. Report issues there.


A sample of the End soundtrack. Copyright C418.

  • The End—an endless noised sky with a central mass of end stone—can be considered the complete antithesis of the Nether, an endless cave filled with masses of air.
  • The End has its own soundtrack that you can only hear in the End.