Minecraft Wiki
Stronghold Portal Room


Consists of

See Structure

First appearances

See History

Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes of ender.


Stronghold layout through the world.

There is a limit of 128 strongholds per world (1 per world in Console Edition).

All strongholds are located at random positions within rings, each ring with a certain radius from the origin – the point at x = 0, z = 0, not the world spawn, which may be a couple of hundred blocks away. Strongholds also may extend further in or out of that area. The strongholds are generated at roughly equal angles from the centre point of the world (for instance, each stronghold in a ring of 3 is in the region of 120 degrees from the others, measured from the origin). The game will not generate a stronghold partially above-ground: any portion above the ground layer will be replaced with air blocks, leaving a cutaway. Strongholds may generate at bedrock level, cutting the bedrock[Verify].

In Pocket Edition, 3 strongholds generate within a ring of radius between 640 and 1152 blocks. Other strongholds will generate randomly throughout the world.

In Java Edition, they generate in rings with the strongholds evenly spaced around the circle until the total of 128 is reached.

  • The 1st ring has 3 strongholds within 1408–2688 of the origin
  • The 2nd ring has 6 strongholds within 4480–5760 of the origin
  • The 3rd ring has 10 strongholds within 7552–8832 of the origin
  • The 4th ring has 15 strongholds within 10624–11904 of the origin
  • The 5th ring has 21 strongholds within 13696–14976 of the origin
  • The 6th ring has 28 strongholds within 16768–18048 of the origin
  • The 7th ring has 36 strongholds within 19840–21120 of the origin
  • The 8th ring has 9 strongholds within 22912–24192 of the origin

Strongholds primarily generate underground, and prefer to generate in biomes above sea level but will generate underwater if necessary. Whole rooms can be flooded if the stronghold is intersected by a mineshaft or ravine. Very rarely, floating rooms can be found in the ocean. They also attempt to generate under village wells.[Pocket edition only] Portal rooms (and other parts of the stronghold) can be overwritten by ravines, caves, abandoned mineshafts, dungeons, or parts of the stronghold itself, forcing a player to find one of the other strongholds.


Strongholds vary in size. They contain several doors and rooms made mostly of stone brick (45%), mossy stone brick (30%), cracked stone brick (20%) and monster egg blocks (5%). Strongholds are lit by enough torches to provide visibility in most areas, though not enough to suppress mob spawns.

Each Stronghold contains several dispersed chests containing a variety of loot.


Strongholds feature various types of main rooms. Each room has an entrance, which is either a plain 3×3 opening, a wall with a wooden door, a wall with an iron door (with buttons), or a 3×3 opening with a grate of iron bars leaving a 1×2 opening, and may have exits to other room pieces or dead-end "exits" into stone. Additional "passages" between rooms may exist if their generation overlaps or if the stronghold intersects a cave, mineshaft, or other structure.

Stronghold generation begins with a spiral staircase room with a 5-way crossing at the bottom, with additional rooms being randomly generated from the exits of previous rooms up to a maximum distance of 50 rooms and 112 blocks horizontally. If a portal room is not generated, generation is redone.

  • End portal room: Contains an inactive End portal and a silverfish spawner. Extremely rare chance of being active, due to generating with 12 Eyes of Ender. There are two pools of lava in the front sides of the room and a bigger lava pool below the End Portal. There are 16 iron bar windows in the room, and the entrance is always a gate. One per stronghold, and never within 5 rooms of the starting staircase.
  • Libraries (see below). Maximum two per stronghold, and never within 4 rooms of the starting staircase.
  • Large rooms: A room with three exits (four counting the entrance). The center of the room may have various decorations. Maximum six per stronghold.
    • Empty rooms: Has no decoration.
    • Stone Pillar rooms: Has a stone brick pillar with torches on it.
    • Fountain rooms: Contain a fountain in the centre, which consists of a stone brick ring and pillar with a water source block on top of the pillar.
    • Store rooms: Dual-level rooms, each 2 blocks high, with a cobblestone center structure joining the two. A lone torch is housed within the structure. A ladder runs up the side wall for access to the second floor, which is made of wood planks and contains a Chest.
  • Five-way crossing: Has up to five exits (six counting the entrance): one across from the entrance down a short stairway made of stone slabs and stone brick blocks, one each to the left and right of the entrance, one on the left side of the upper level reached by a short stairway made of stone slabs and stone brick blocks, and one on the right side of the upper level across a bridge of stone slabs and double stone slabs over the downward stair. A single torch is on the side of the bridge. Maximum five per stronghold.
  • Empty prison cells: A corridor with one wall partially made of iron bars and with two iron doors (in an "open" position, with no buttons). Beyond each iron door are cells with an iron bar wall between them. An exit is opposite the entrance. Maximum five per stronghold.
  • Spiral staircase: A 3×3 spiral stair made of stone brick blocks and stone slabs, leading down, with an exit at the bottom. Maximum six per stronghold.
  • Straight staircase: A 3 block wide staircase of cobblestone stairs leading downwards, with an exit at the bottom of the stairs. There is also an empty alcove under the stairs. Maximum five per stronghold.
  • Corridor: A bare corridor with up to 3 exits: one straight ahead, and optional exits to the left and right.
  • Chest corridor: A corridor with a small altar made of stone brick slabs, with a chest on the altar. One exit, opposite the entrance. Maximum four per stronghold.
  • Corridor turn: A bare corridor with one exit, left or right. May resemble a small room if both the entrance and the next room's entrance have doors.
  • Dead-end corridor: A bare corridor with no exits, although it is likely to intersect other rooms. This room type never has a door or grate at the entrance.


A library inside a stronghold.

Libraries occur in two sizes: Small single-level libraries, and larger duplex libraries. All libraries contain bookshelves, wooden planks, chest(s) and cobwebs dispersed randomly.

Large libraries contain a second level consisting of a surrounding balcony with fences as railings, and fences/torches arranged in a chandelier formation over the center of the room. The two levels are connected by ladders on the wall furthest from the entrance.

Chests are found on the corner of one bookshelf in each library, with an additional chest in the corner of the top floor in duplex libraries.


Stone Bricks
Cracked Stone Bricks
Mossy Stone Bricks
Monster Spawner
Iron Bars
End Portal Frame
Oak Fence
Stone Brick Slab
Stone Brick Stairs
Oak Wood Planks
Stone Slab
Stone Button
Iron Door
Oak Door
Cobblestone Stairs
Stone Bricks Monster Egg


See also: Chest loot

Store rooms[]

Each stronghold storeroom chest contains 1–4 item stacks, with the following distribution:

Stack Size Weight # Items Chance # Chests
Apple 1–315621.21047.5%2.1
Bread 1–315621.21047.5%2.1
Coal 3–810622.21834.3%2.9
Iron Ingot 1–510621.21034.3%2.9
Redstone Dust 4–95621.31018.6%5.4
Gold Ingot 1–35620.40318.6%5.4
Enchanted Book[note 1] 11620.0404.0%25.2
Iron Pickaxe 11620.0404.0%25.2

In Bedrock Edition each stronghold storeroom chest contains 1–4 item stacks, with the following distribution:

Stack Size Weight # Items Chance # Chests
Apple 1–3753860.97240.0%2.5
Bread 1–3753860.97240.0%2.5
Ink Sac 1–3753860.97240.0%2.5
Coal 3–8503861.78128.5%3.5
Iron Ingot 1–5503860.97228.5%3.5
Redstone Dust 4–9253861.05215.2%6.6
Gold Ingot 1–3253860.32415.2%6.6
Enchanted Book[note 1] 163860.0393.8%26.1
Iron Pickaxe 153860.0323.2%31.3

Slab altars[]

Each stronghold altar chest contains 2–3 item stacks, with the following distribution:

Stack Size Weight # Items Chance # Chests
Apple 1–315990.75833.5%3.0
Bread 1–315990.75833.5%3.0
Iron Ingot 1–510990.75823.3%4.3
Ender Pearl 110990.25323.3%4.3
Redstone Dust 4–95990.82112.1%8.2
Gold Ingot 1–35990.25312.1%8.2
Iron Pickaxe 15990.12612.1%8.2
Iron Sword 15990.12612.1%8.2
Iron Helmet 15990.12612.1%8.2
Iron Chestplate 15990.12612.1%8.2
Iron Leggings 15990.12612.1%8.2
Iron Boots 15990.12612.1%8.2
Diamond 1–33990.1527.4%13.5
Enchanted Book[note 1] 11990.0252.5%39.9
Saddle 11990.0252.5%39.9
Iron Horse Armor 11990.0252.5%39.9
Golden Apple 11990.0252.5%39.9
Golden Horse Armor 11990.0252.5%39.9
Diamond Horse Armor 11990.0252.5%39.9

In Bedrock Edition each stronghold altar chest contains 2–3 item stacks, with the following distribution:

Stack Size Weight # Items Chance # Chests
Apple 1–3755110.73432.5%3.1
Bread 1–3755110.73432.5%3.1
Iron Ingot 1–5505110.73422.6%4.4
Ender Pearl 1505110.24522.6%4.4
Redstone Dust 4–9255110.79511.8%8.5
Gold Ingot 1–3255110.24511.8%8.5
Iron Pickaxe 1255110.12211.8%8.5
Iron Sword 1255110.12211.8%8.5
Iron Helmet 1255110.12211.8%8.5
Iron Chestplate 1255110.12211.8%8.5
Iron Leggings 1255110.12211.8%8.5
Iron Boots 1255110.12211.8%8.5
Emerald 1–3155110.1477.2%14.0
Diamond 1–3155110.1477.2%14.0
Enchanted Book[note 1] 165110.0292.9%34.4
Saddle 155110.0242.4%41.2
Iron Horse Armor 155110.0242.4%41.2
Golden Apple 155110.0242.4%41.2
Golden Horse Armor 155110.0242.4%41.2
Diamond Horse Armor 155110.0242.4%41.2


Each stronghold library chest contains 2–10 item stacks, with the following distribution:

Stack Size Weight # Items Chance # Chests
Paper 2–7205210.38589.2%1.1
Book 1–320524.61589.2%1.1
Enchanted Book[note 1] 110521.15467.8%1.5
Compass 11520.11510.9%9.2
Empty Map 11520.11510.9%9.2

In Bedrock Edition each stronghold library chest contains 2–10 item stacks, with the following distribution:

Stack Size Weight # Items Chance # Chests
Paper 2–710027010.00088.3%1.1
Book 1–31002704.44488.3%1.1
Enchanted Book[note 1] 1602701.33372.9%1.4
Compass 152700.11110.5%9.5
Map[note 2] 152700.11110.5%9.5
  1. a b c d e f Enchantment probabilities are the same as a level-30 enchantment on an enchantment table that was able to apply treasure enchantments, and where the chance of multiple enchantments is not reduced.
  2. Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps which are not stacked are unstackable despite looking identical.



July 01, 2011Jens Bergensten shares an image of mysterious ruins. Unlike modern strongholds, a large part of these ruins are above-ground.
1.8pre1Added strongholds as part of Adventure Update. They are vacant except for regular mobs that spawn under normal conditions.
Strongholds have chests in libraries and in storerooms.
pre2Increased stronghold count to three per map instead of one.
Official release
1.0.0Beta 1.9-pre1The End Portal room was added to the Stronghold.
Beta 1.9-pre3A pair of glass towers indicated the location of a stronghold's start (aka Main entrance) and second for the portal room on top of them, extending from the top of the map to the stone bricks. This was because Jeb forgot to remove the debug towers.[1]
Strongholds now also have chests in corridor altars.
Beta 1.9-pre4Removed glass towers generating above strongholds.
1.4.212w40aStrongholds can now generate in the air in Superflat worlds with certain customization presets.
1.915w43aIncreased stronghold count to 128 per map, rather than 3.
Library chests now have 2–10 stacks of items, rather than 1–4 stacks
Enchanted books found in library chests is now weighted to 10 rather than 2, and in single books rather than in groups of 1–5.
16w06aStronghold placement formula changed.
pre3Ender Eyes can now point to the 125 new strongholds.
Pocket Edition Alpha
0.9.0May 6, 2014Jeb posts on Instagram a photo of one section of a stronghold.
May 8, 2014Jeb posts another image of a stronghold, this time within the End Portal Room.
build 1Added strongholds.
The end portal block frame exists, but the player cannot travel to the End.
0.9.2Strongholds are now more common.
Pocket Edition
1.0build 1Strongholds now generate in new chunks
Strongholds can now be found using eyes of ender.
Console Edition
TU5CU11.0Patch 1Added strongholds.


Issues relating to “Stronghold” are maintained on the issue tracker. Report issues there.


  • There are exactly 233 bookshelves in one large Library Room, which, if mined with a non-Silk Touch axe, will yield exactly 699 books.
  • There is an extremely low chance (1 in 1 trillion) for all the end portal frames in the stronghold to be filled completely, thus allowing the player to access the end even without going to the Nether.
  • In Pocket edition, strongholds will rarely generate under villages.






External links[]