Minecraft Wiki
This page contains content that is no longer in the game. 
These features only exist in outdated versions of Minecraft.

Since the beginning of Minecraft's development, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on.

Note that this page only documents game features that were removed; features of a particular game element that were removed are noted in that element's history. See unused features for features that are still currently in the game.

Blocks and items[]

Horse saddle[]

See also: Saddle
Horse Saddle.png

Horse Saddles were items that were added in snapshot 13w16a during the development of 1.6.1, along with horses that worked just like regular saddles, but for horses instead of pigs. Taming a horse was required before putting a horse saddle on it. The horse saddle was craftable using the following recipe:

Ingredients Crafting recipe
Leather +
Iron Ingot

The item ID used was 416, which refers to the armor stand in current versions.

Horse saddle items were later removed from the game in 13w18a, and normal saddles are now used for both pigs and horses.[1][2]

Infinite water source[]

The infinite water source was a block that would create infinite water, which would replicate infinitely to fill up volumes. They were added originally in Indev (January 24, 2010) to allow for infinite lakes on floating maps.[3]

It was available as block ID 52, until it was replaced with the monster spawner in Infdev Seecret Friday 2 (June 25, 2010).

Infinite lava source[]

Similar to the infinite water source, the infinite lava source was a block that created infinite lava which would replicate infinitely to fill up volumes. It was also added in Indev (January 24, 2010).

It was available as block ID 53, until it was replaced with oak stairs in Alpha 1.0.0 (June 28, 2010).

Chest (S) JE1.png

Locked chest[]

Locked chests were an April Fools block. Pressing use on the chest would bring up a screen, and clicking on the "Go to Store" button would forward you to the "Minecraft Store".

Powered comparator[]

During the development for 1.5, the comparator at first used two separate block IDs to represent its powered and unpowered states, with names unpowered_comparator and powered_comparator, and numeric IDs 149 and 150 respectively. As of 13w05a, the powered_comparator block was removed from use in the game, replaced by a powered block state on the unpowered_comparator block. It can still be placed using /setblock, though it will not function, and will transform into an unpowered_comparator block if its facing side is powered, then unpowered.

Reverted potions[]

Before the 1.9 snapshot 15w31a, potions had a form known as "reverted". In the inventory, reverted potions looked identical to their base potion, much like mundane and mundane (extended), and their usage was also identical to their base potions, with the exception of turning into reverted potions rather than base potions. The only difference was data values.

There were two general methods to create reverted potions, one of which involved the addition of fermented spider eyes. Reversion, in general, referenced changing a longer, upgraded potion into its original weaker potion (for example, changing from a potion of poison (extended) into a potion of harming (reverted) by adding fermented spider eye).

  • The first method involved adding glowstone (typically) to an already upgraded tertiary potion. Since these tertiary potions have already been modified with redstone (typically), they could be changed to their original (revert) unmodified states depending on which modifier was added previously. Not all potions could be reverted (or react, for that matter) when glowstone powder or redstone dust was added to an upgraded tertiary potion (for example, adding redstone to an already redstone-extended potion did not yield a new potion).
  • The second method involved the addition of fermented spider eyes, followed by glowstone (usually). Method two worked by adding fermented spider eye to an extended positive potion (i.e. an extended tertiary potion). In almost all cases, this would corrupt the potion and produce a negative potion of equal strength (in this case, extended). Then, glowstone (depending on the recipe) was added to the extended negative potion. Since these negative tertiary potions (regardless of origin) have already been modified with redstone, the addition of glowstone would revert the potion to a potion of lesser duration.

A good example of this process at work is the reversion of the potion of weakness. A potion of weakness can be made two ways. The first method is by adding fermented spider eye to a mundane potion (water bottle + ghast tear/glistering melon/blaze powder/magma cream/sugar/spider eye), then adding redstone to produce potion of weakness (extended). The second method is by adding (again) fermented spider eye to either a potion of strength or a potion of regeneration. Potions of strength and regeneration, in their base or extended forms, will produce potions of weakness with equal magnitude (for the sake of this example, fermented spider eye is added to potion of strength (extended) to produce potion of weakness (extended)).

Now, there should be two Potions of Weakness (4:00). Glowstone dust could be added to the Potion of Weakness (Ext) which reverted the potion into a normal duration (1:30) Potion of Weakness. The act of reducing the duration from 4:00 to 1:30 was reversion.


Potion Base Reagent Effect Duration

Potion of Fire Resistance

Potion of Fire Resistance

Glowstone Dust
Gives immunity to damage from fire, lava, and ranged Blaze attacks. 3:00

Potion of Night Vision

Potion of Night Vision

Glowstone Dust
Makes everything appear to be at max light level, including underwater areas. 3:00

Potion of Slowness

Potion of Slowness

Glowstone Dust
Player's movement is slowed to a crouch for the given time. 1:30

Potion of Weakness

Potion of Weakness

Glowstone Dust
Reduces all melee attacks by 0.5 damage (0.25 heart). 1:30

Potion of Water Breathing

Potion of Water Breathing

Glowstone Dust
Does not deplete the oxygen bar when underwater. 3:00


Potion Base Reagent Effect Duration

Potion of Healing

Potion of Healing II

Restores per potion. Instant

Potion of Harming

Potion of Harming II

Inflicts of damage. Instant

Fermented Spider Eye[]

Potion Base Reagent Effect Duration

Potion of Harming

Potion of Healing

Potion of Poison

Fermented Spider Eye
Inflicts of damage. Instant

Potion of Slowness

Potion of Fire Resistance

Potion of Swiftness II

Fermented Spider Eye
Player's movement is slowed to a crouch for the given time. 1:30

Potion of Weakness

Potion of Strength II

Potion of Regeneration II

Fermented Spider Eye
Reduces all melee attacks by 0.5 damage (0.25 heart). 1:30

Cat spawn egg[]

The cat spawn egg was added in 1.10 in snapshot 16w20a with a lot of other spawn eggs. It spawned wild ocelots with tamed cat skins. Then in snapshot 1.10-pre2 all spawn eggs added in 16w20a (except polar bear spawn egg) were removed. Then in 1.11 snapshot 16w32a all spawn eggs removed in 1.10-pre2 were re-added – except for the cat spawn egg.



The rose was removed from the computer edition in 1.7.2 snapshot 13w36a, from the Pocket Edition in Alpha 0.9.0 and from the Console Edition partially in TU25/CU14/1.17/Patch 1 and fully in TU31/CU19/1.22/Patch 3. In both cases, the rose was simply replaced by the poppy as a wild flower which gives a red dye, though in the Console Edition it was still named 'rose', until in the versions of console known as TU31/CU19/1.22/Patch 3.

Blocks previously obtainable as items[]

See also: Data values§ IDs for a full list of unobtainable blocks

The game prevents certain blocks from being obtained through normal gameplay methods, such as crafting, the creative inventory, the pick block key, and the silk touch enchantment. It also prevents such blocks from being given through less legitimate methods, such as inventory hacking, mods, and commands. Until release versions 1.7.2 and 1.8, there had been a wide variety of blocks that could be hacked into the inventory; over time, however, the game was developed so that these blocks became entirely unavailable, even through hacking.

Currently, the game only accepts name IDs (such as minecraft:dirt) in most commands, and uses only name IDs when assigning blocks to the inventory and save files. The old method of obtaining a block via numerical IDs is no longer an option. In addition, the game automatically removes blocks with illegitimate name IDs from the inventory, so using inventory editors is also no longer an option. Furthermore, certain blocks such as minecraft:cake cannot be obtained in their block form; however, since the game has a corresponding item named minecraft:cake, the item form is given instead.

Obtainable until 1.7.2[]

In snapshot 13w37a, the /give command was modified so that it would notify the name of the item in chat. Due to this, 26 blocks were made unavailable:

Block Name ID Dec Hex
Bed minecraft:bed 26 1A
Piston Head minecraft:piston_head 34 22
Piston Extension minecraft:piston_extension 36 24
Redstone Wire minecraft:redstone_wire 55 37
Wheat minecraft:wheat 59 3B
Standing Sign minecraft:standing_sign 63 3F
Oak Door minecraft:wooden_door 64 40
Wall Sign minecraft:wall_sign 68 44
Iron Door minecraft:iron_door 71 47
Lit Redstone Ore minecraft:lit_redstone_ore 74 4A
Unlit Redstone Torch minecraft:unlit_redstone_torch 75 4B
Sugar Cane minecraft:reeds 83 53
Cake minecraft:cake 92 5C
Unpowered Repeater minecraft:unpowered_repeater 93 5D
Powered Repeater minecraft:powered_repeater 94 5E
Pumpkin Stem minecraft:pumpkin_stem 104 68
Melon Stem minecraft:melon_stem 105 69
Nether Wart minecraft:nether_wart 115 73
Brewing Stand minecraft:brewing_stand 117 75
Cauldron minecraft:cauldron 118 76
Lit Redstone Lamp minecraft:lit_redstone_lamp 124 7C
Tripwire minecraft:tripwire 132 84
Flower Pot minecraft:flower_pot 140 90
Mob Head minecraft:skull 144 94
Unpowered Comparator minecraft:unpowered_comparator 149 95
Powered Comparator minecraft:powered_comparator 150 96
Air block[]

The air block was briefly available as an item during 1.7.2 snapshot 13w38b, while Grum had been redefining the code that represented air in-game. This availability only lasted for one snapshot, as it was the focus of several bugs.

Block Name ID Dec Hex
Air minecraft:air 0 00

Obtainable until 1.8[]

In snapshot 14w25a, changes were made to the way the icons of items were rendered, and the way block data was internally represented. Due to this, 12 blocks were made unavailable:

Block Name ID Dec Hex
Water minecraft:flowing_water 8 08
Still Water minecraft:water 9 09
Lava minecraft:flowing_lava 10 0A
Still Lava minecraft:lava 11 0B
Double Stone Slab minecraft:double_stone_slab 43 2B
Fire minecraft:fire 51 34
Nether Portal minecraft:portal 90 5A
End Portal minecraft:end_portal 119 77
Double Wooden Slab minecraft:double_wooden_slab 125 7D
Cocoa minecraft:cocoa 127 7F
Carrots minecraft:carrots 141 91
Potatoes minecraft:potatoes 142 92

Obtainable until 1.9[]

In snapshot 15w49a, 1 block was made unavailable:

Block Name ID Dec Hex
Lit Furnace minecraft:lit_furnace 62 3E

Crafting recipes[]

Chain armor[]

See also: Armor

Since shortly after their introduction in Indev, and until snapshot 14w25a for release 1.8, chain armor was craftable using fire. As of that snapshot, fire can no longer exist as an inventory item, even with inventory hacking, and the recipe itself was removed from the game's registry of recipes.

Chain armor may still be obtained in other ways.

Ingredients Crafting recipe
[[Chain Helmet|[[Chain Chestplate|[[Chain Leggings|[[Chain Boots|

Enchanted golden apple[]

See also: Golden apple

Since their introduction in 1.3.1, and until snapshot 15w44a for release 1.9, enchanted golden apples had a crafting recipe: an apple surrounded by 8 gold blocks.

Enchanted golden apples may still be obtained in other ways.

Ingredients Crafting recipe
Block of Gold +

Horse Armor[]

See also: Horse Armor

In the 13w16a snapshot of 1.6.1 a crafting recipe for horse armor was added. In snapshot 13w18a, the crafting recipe was removed.

Ingredients Crafting recipe
Iron Ingot or
Gold Ingot or
Diamond +
White Wool

Generated structures[]

Brick pyramid[]

A brick pyramid generated on a small island in the middle of the ocean.

Brick pyramids were large structures that generated far away from the spawn point. These pyramids were completely solid; they had no interior rooms. A strange quality about these pyramids is that layers of dirt and stone extended under the pyramid. This suggests that it generated directly on top of the terrain instead of being a complete pyramid with the bottom underground (such as desert temples). Pyramids were removed in later versions of Infdev.

Obsidian wall[]

The obsidian walls in Infdev

Obsidian walls were used in Infdev to mark the positions of the cardinal directions. This created two intersecting planes extending just above the surface of the solid material that surrounds them. This has long since been removed.

Far Lands[]


Both types of Far Lands

The Far Lands were the area that formed the “edge" of the “infinite" map in PC versions prior to Beta 1.8. They were removed as a result of an update to the terrain generation, in Perlin Noise (https://en.wikipedia.org/wiki/Perlin_noise) generator.


These were glitched areas of terrain circa Alpha 1.1 which resembled chunk errors, with the terrain abruptly kicking up to the height limit, with natural grass and ore generation. Below the monoliths was completely hollow except for the water generating at the sea level and a layer of bedrock at the bottom, making the normal terrain seem like inverse monoliths. On very large ones it is very possible to find small crevices where normal terrain has generated within. They tend to generate around flatish terrian.


Some types of trees can no longer be grown with saplings, and no longer generate naturally in new terrain. They were often the result of the fact that new log and leaf types had not yet been added; new trees subsequently "borrowed" logs and leaves from other trees. For example: acacia trees, when they were first added, used jungle logs and oak leaves.

The "cold-en" oak, or winter oak, was a tree formed by an insanely rare glitch in older versions of Pocket Edition prior to 0.9.0. It causes a small tree with a leaf arrangement the same as that of small oak or birch to be generated on the border of a forest and a snowy area (one of which is usually mountainous). It is composed with spruce leaves and spruce logs (seen in the lite and newer versions prior to 0.9.0) or oak logs (paid only).

Map customization[]

Isometric screenshot[]

In the Indev versions of the game, you can take a screenshot of the map from an isometric perspective using F7. When the game captures an isometric image it will save the current location of all mobs and show any and all alterations to the map the player has made that would be visible from the perspective of the sun (at sunrise). The player will not be visible unless the player was in third person view before taking the Isometric screenshot.

The Isometric screenshot will save to your local user folder as "mc_map_####.png" where #### represents the number of the screenshot ranging from 0000 to 9999.

There are some limitations that existed with the screenshots:

  • Can only capture the player's model when in 3rd person mode.
  • Due to a glitch the screenshot will only render blocks that are in the player's FOV, and everything else will either be black or show blocks under the ground.

Indev map shape[]

A typical normal, small, floating, deep map in isometric view.

The map shape is the general dimensions the level generator uses to create maps. Added in 0.31, it alters the length, width, and height of the map. There are three kinds of shapes:

  • Square is a map of equal length, width and height.
  • Long is 2x the length and 1/2 the width of a normal map.
  • Deep is 4x height and 1/2 the width and length of a normal map.

Indev map theme[]

A map theme (comparable to biomes) was the general style that the level generator used to create maps. Added in the 0.31 update in January 7, 2010, it dramatically affects Indev mode's game mechanics. The Paradise and Woods themes were added in the Indev update on February 14, 2010. Themes were later removed during the middle of Infdev.

There were four map themes:

  • Normal features sporadic trees, clouds and equal length of day and night. Ores can be found and lava is generated near bedrock.
  • Hell features less lighting allowing for mob spawning at all times, lava instead of water, dirt instead of grass and grass instead of sand. Mushrooms are abundant on the surface. Farming works at a much slower rate (one plant stage per day cycle). This was later replaced with The Nether.
  • Paradise features larger beaches and plentiful flora, the time is always set to "Noon" and hostile Mobs will only spawn underground. Farming works at a much faster rate (from planting to harvestable in 30–45 minutes).
  • Woods features constant overcast during the day that reduces light and higher tree density. Additionally, mushrooms are spotty throughout the overground areas.

Indev map type[]

The floating map type.

The map type was the general format the level generator used to create maps. Added in 0.31, it dramatically affected Indev mode in the availability of water, sand, and gravel. The further the player traveled towards the end of the map, the slower they moved. There were four map types:

  • Island is the default map type featuring minor hills and water existing at the borders.
  • Floating contains multiple floating islands. Falling from these islands results in death as the surface is covered in bedrock. Floating gravel and sand is common, while water is rare.
  • Flat is similar to superflat today - it features flat grass with flowers, trees and a starting house.
  • Inland features a slightly hilly landscape, which is essentially the Island map type with infinite flatland at its borders as opposed to water. Sand and gravel are common.

Winter mode[]

A map with winter mode.

Winter mode was a randomly occurring map type for Minecraft Alpha. It was added on the 9th of July, 2010 and was the first "biome" other than the generic theme to appear in Minecraft. It was removed in the Halloween Update. Four different types of snowflakes fell constantly, creating snow tiles on any solid block that was directly exposed to the sky. When a map was generated, all exposed water blocks would be frozen into ice. Also, animals would not spawn as much as in the normal world.

Pre-Beta 1.8 biomes[]

In Beta 1.8, biomes received a major overhaul, removing and changing many biomes. Prior to these changes, there were 13 biome types which were much smaller and less distinct.


Beast Boy, Black Steve, Steve, Rana[]

Beast Boy, Black Steve, Steve and Rana were human mobs originally in-game as a test during the Indev phase. They were made by "Dock", Minecraft's past artist, and were removed from the game when Dock left the development team in early 2010. These mobs had no animation and glided around in the same pose. Upon death, Beast Boy, Black Steve and Steve could drop 1-2 string, 1-2 feathers, 1-2 sulphur and 0-1 flint and steel, while Rana could drop 0-2 apples, 0-5 roses and 0-2 feathers. Beast Boy, Black Steve and Steve each had 5 () while Rana had 13 ().[4]


Humans attacking the player

Humans were hostile mobs which take the form of clones of the default skin. In Classic mode, humans could be spawned by pressing G. Strangely, they did not use the punching animation that a normal player would use; they only ran into the player like a zombie would.

Otherwise, humans would just move around the map aimlessly, walking in slightly imperfect circles, flailing their arms and heads, and jumping occasionally. They could not move or destroy blocks, and were not affected by liquids. Changing a player's skin would not change the skin of the human mob.


These features never had any use in game.



On January 25, 2010, Notch posted a video of the cogs being placed onto the wall of a cliff.[5]

In Indev on January 26, 2010, the code for cogs (originally named Gear) was added. It could only get obtained by inventory hacking and was invisible in the inventory. When hacked into the game, cogs could only be placed on a side of any block, placing them in a space where two sides are next to each other would cause two cogs to appear on both sides. Placed cogs were impossible to destroy; any mining directed at a cog phased through to the block behind it, much like water. If the block a cog was on was destroyed, the cog was not removed, but oddly, was invisible. The cog still existed in the map and would show up again if a solid block was replaced. Cogs placed in mid-air using a map editor were also invisible and would show up if a block was placed next to them. Cogs can be only removed using water to flow on them. A cog's sprite consisted of two parts; the center rod and the animated gear.

In Infdev on February 27, 2010, Gear was renamed to Cog, and later on June 27, 2010, it was removed.

Cogs had a data value of 55, which was replaced by redstone in Alpha 1.0.1.

Crying obsidian[]

Crying Obsidian.png

Crying obsidian was a texture in Minecraft for an abandoned project to implement a spawn-point changing obelisk.[6][7][8][9] It was abandoned after the introduction of beds.[10] It would have been crafted with an obsidian block and lapis lazuli.[11]

The texture for crying obsidian was removed in Beta 1.5.

On February 9, 2012, Jeb was asked "Can you bring back Crying Obsidian or add some new color/texture blocks?" to which he responded "As soon as I've made preparations for more texture space."[12]


Chair from Indev's terrain.png file.

In Indev's terrain.png were two textures which might be interpreted as a chair (side and front). The actual purpose of those textures is unknown. The second texture may be the side view of a table, or possibly the front of the chair. On Notch's blog, The Word of Notch, furniture, and more specifically chairs, are mentioned a few times.[13][14][15][16]



Minecraft user Miclee came up with the idea for pigmen.[17] He was given the Bacon Cape as a reward, but when Notch was asked for personal capes by other users, the Bacon Cape was taken away from Miclee to prevent further commotion[citation needed].

Notch mentioned April 25, 2011 that he might add pigmen as villages' townspeople,[18] although in the Beta 1.9 pre-releases, a different villager mob was introduced.

In 1.6.2, the texture file was removed.


The unused armor file

In c0.30_01c, there was a folder called "armor", which contained two files in development, showing only a helmet and chestplate. One was finished and called "chain.png" and resembled chain armor, and the the other was unfinished and called "plate.png". Plate.png remained unused and eventually removed. It is possible that this was replaced by the iron armor or that this was originally supposed to be iron armor.


There were 30 unused potions that were left behind in Beta 1.9-pre2. All unused potions had no effect and appeared to be re-textures of other potions. These potions were later removed in the 1.9 snapshot 15w44b.

These potions could only be obtained by using the command /give <player> minecraft:potion 1 <data-value> {CustomPotionEffects:[]}. Adding a multiple of 64 to the value would result in the same potion. As with other potions at the time, adding the value with 16384 would result in a splash version of given potion.

Values with a * did not require {CustomPotionEffects:[]} at the end of the command.

Name DVs
Uninteresting Potion 2 & 3
Bland Potion 4 & 5
Clear Potion 6 & 7*
Milky Potion 8 & 9
Diffuse Potion 10 & 11
Artless Potion 12 & 13
Thin Potion 14 & 15*
Flat Potion 18 & 19
Bulky Potion 20 & 21
Bungling Potion 22 & 23*
Name DVs
Buttered Potion 24 & 25
Smooth Potion 26 & 27*
Suave Potion 28 & 29
Debonair Potion 30 & 31*
Elegant Potion 34 & 35
Fancy Potion 36 & 37
Charming Potion 38 & 39*
Dashing Potion 40 & 41
Refined Potion 42 & 43*
Cordial Potion 44 & 45
Name DVs
Sparkling Potion 46 & 47*
Potent Potion 48* & 49
Foul Potion 50 & 51
Odorless Potion 52 & 53
Rank Potion 54 & 55*
Harsh Potion 56 & 57
Acrid Potion 58 & 59*
Gross Potion 60 & 61
Stinky Potion 62 & 63*
Burpy Potion 63 & 64



The reformed screenshot

In Legend of the Chambered (an abandoned RPG that Notch made), there was a quiver item available to be picked up as loot. Notch reused the sprite from that game and put it in Minecraft, albeit flipped horizontally.

Although the sprite for the quiver has been in the game files since Indev, almost nothing is known about it. Jeb originally stated that there were no plans to add them.[19] Later, during 1.9 development, Dinnerbone tweeted a 2×204960 image[20] which can be reformed into a 854×480 Minecraft screenshot, containing the quiver.[21] On June 30, 2015, Dinnerbone posted that he removed them again as arrows in the off-hand feel "more natural".[22]

In 1.9, the quiver texture was removed.

Studded armor[]

Studded armor were several sprites that were added sometime around Indev 0.31 in items.png. They were taken from Notch's unfinished game, Legend of the Chambered, along with other armor sprites. The sprites were never implemented into gameplay and were eventually removed.

Studded Helmet (item) JE1.pngStudded Chestplate (item) JE1.pngStudded Leggings (item) JE1.pngStudded Boots (item) JE1.png

Play Tutorial Level button[]

An unclickable Play Tutorial Level button was added during Indev. It could be found on the main screen. It was finally removed during the transition from Alpha to Beta stage, but no such tutorial level existed between Indev and Beta.


Skis texture

A texture known in the game files as "Skis (texture) JE1.png", was added in the 1.4.6 update. Its textures were added by Dinnerbone as a red herring.[23] The texture was removed in 1.6.


Fluff (texture) JE1.png

In infdev, a texture called "Fluff.png" was added, it resembled snow. It was removed in early alpha.



In infdev, a file similar to terrain, referred to as "waterterrain.png" could be found, it is unknown when this file had been added, and unknown when it was removed. It appeared to be some sort of arrow system, and it is possible this was used to test water animation.

Door Details[]

Doors Infdev.png

In the Infdev terrain file there could be found two door textures that looked the same except the hinges and the handle were on the opposite sides, but in today's Minecraft only one of the texture is used, and is flipped, when the handles and hinges are on the other sides.

Door Entity[]

Door (texture) JE1.png

In the Infdev "item" folder(this is where signs, arrows, and minecarts could be found at the time), you could also see some weird file name "door.png", it was most likely going to be used for the door animation that Notch had been wanting to add.

Brick Block Variations[]

Brick Variations Classic.png

At some point in Classic there was added 4 similar brick textures with slight differences, hinting it might had been planned to add variations in textures.

Steve Villager Hybrid[]

Villager (texture) JE1.png

After villagers were added, a strange file could be found in the mobs folder(outside the villager folder) called "villager.png". It appeared to be some sort of messy Steve villager hybrid. This file was removed in 1.5 due to the texture pack reform.



Calm4.ogg was a music file (alongside the other tracks) that was beta-tested and created by Notch himself. The song is 3:13.

It consists of an up-beat, battle-like tune. At 1:36 in the song, you can hear Notch saying "Mojang Specifications" in a slowed-down voice.

The track was released around Alpha 1.1.1 (Seecret Saturday 10), but it is unknown when and why it was omitted from the downloaded game files. As such, players who had the game while the song was still in it will continue to hear it being played, as the game will play any song in the .minecraft/resources/music folder.

With the introduction of the 1.6.1 launcher, playing older versions with the track Calm4.ogg will not allow the track to be heard, since music is downloaded separately from the .jar files.

Lighting updates[]

World generation lighting issues were temporarily fixed in snapshot 12w39a during the development of 1.4.2,[24] but Dinnerbone reverted these changes due to performance decreases. Bi-directional lighting changes were also reverted, with Dinnerbone promising that he'll "come back to it in 1.5", however this never eventuated.[25][26]

Many of these changes were implemented in 1.8.[Verify]

Void fog[]

Αρχείο:VoidFogBeta1 8.png

Void fog as depicted before its removal in the 1.8 snapshots

The limit of the player's view would reduce with depth

Starting in Beta 1.8, black Void fog existed which increased with depth as the player descended past Y=17. As the player traveled deeper, the fog at the edge of the render distance would become closer, until the player reached the deepest depths, where visibility was reduced to just a few blocks, beyond which lay only blackness. There were also dark gray void particles that appeared at and under layer 16, as well as in the void.

Void fog and the void particles were removed in snapshot 14w34c for release version 1.8. The main reason for its removal was to increase performance.[29]

Minecart changes[]

In snapshot 14w11a during the development of 1.8, the physics of minecarts were changed. Their collision and position handling was improved, and they could go faster and farther, derail at corners if going too fast and refuse to go uphill. However, these changes were reverted in 14w17a after the developers decided that the behavior was too buggy.

Dispensing command blocks[]

From 1.8 snapshot 14w07a, dispensers had the ability to place a command block that it contained, when activated. This feature was removed as of version 1.8.6 to solve a security issue.[30][31]

Mobs running from creepers[]

In 1.8, mobs ran away from creepers that were about to explode. In 1.8.1-pre1, this feature was removed because of performance issues, because every mob that had the ability to run from a creeper was looking for an exploding creeper every tick.

Game sounds[]

Game sounds Track
Arrow Contact
Experience Orb
Door opening
Door closing
Flint and Steel
Old Hurt


When a splash is removed, the line it occupied in splashes.txt is deleted, meaning the line number of all subsequent splashes lowers by one. (Note: the file containing splashes in Pocket Edition is splashes.json.)

Main splashes[]

Splash text Explanation Version added Version removed Pre-removal line number
Pre-beta! Alpha version of Minecraft. Indev or earlier Beta 1.2 1
Alpha version! Alpha version of Minecraft. Indev or earlier Beta 1.2 30
9.95 euro! The pricing of the Alpha version of Minecraft, which was less than half that of the final price. Indev or earlier Beta 1.2 48
Half price! The pricing of the Alpha version of Minecraft, which was about half that of the final price. Indev or earlier Beta 1.2 49
Check it out! Duplicate of "Check it out!" on line 21. pre-Halloween Update Beta 1.8-pre1 47
Notch <3 ez! Most likely because of Notch's departure from Mojang. Indev 1.8.5 100
SOPA means LOSER in Swedish! SOPA was a highly controversial antipiracy bill that made its way through the United States House of Representatives before it was rejected. In Swedish, "sopa" is a verb meaning "to sweep" and also commonly used as a slang insult (comparing someone or something to the dirt that you would sweep up). Prior to the 1.3 Pre-release, this splash read "SOPA means LOSER in Swedish", without an exclamation point.

The specific bill SOPA had not been a current issue for several years, by the time of the splash's removal.

However, the Splash still exists in Console Edition.

1.1 1.9 (15w42a) 304

Special splashes[]

Splash text Explanation Date/version displayed Version removed
Happy birthday, ez! Shown on ez's birthday. November 9 1.8.5
Happy birthday, Notch! Shown on Notch's birthday. June 1 1.8.5

Super Secret Settings[]

The "Super secret settings" were removed in snapshot 15w31a for an internal rewrite. It was a button under the options menu that, when pressed, would blare a random game sound with a lower pitch, and activate a shader.


  1. “Oh, yes, one thing that I didn't explicitly say: We have removed the "horse saddle", pigs and horses use the same saddle item now” – @jeb_, April 26, 2013
  2. “Twitter sometimes... =) Rehearsal: Saddles not craftable, but found in dungeons. (As before snapshots.) Horses use same saddles as pigs.” – @jeb_, April 26, 2013
  3. http://notch.tumblr.com/post/333135179/i-should-be-sleeping-but
  4. https://www.youtube.com/watch?v=OpmK7rDU5bA
  5. http://www.youtube.com/watch?v=V9H_ymjT-4E&t=2m12s
  6. https://twitter.com/jeb_/status/58821868924309504
  7. User talk:Jeb mojang#Your opinion on this deletion
  8. https://twitter.com/jeb_/status/40350003591380992
  9. https://twitter.com/jeb_/status/52994778224275456
  10. https://twitter.com/jeb_/status/140410431394160640
  11. https://twitter.com/jeb_/status/140411053250064384
  12. https://twitter.com/jeb_/status/167547923041751040
  13. wordofnotch:659506746
  14. wordofnotch:660061390
  15. wordofnotch:666612436
  16. wordofnotch:673782427
  17. https://twitter.com/notch/status/28832121068
  18. https://twitter.com/notch/status/62531431175421952
  19. User talk:Jeb mojang#Quiver
  20. https://twitter.com/Dinnerbone/status/595224755126534144
  21. https://www.reddit.com/r/Minecraft/comments/34too2/nathan_adams_on_twitter_the_following_picture_is/cqxxz2i?context=1
  22. https://twitter.com/Dinnerbone/status/615853908553019393
  23. https://twitter.com/Dinnerbone/status/283392354851901440
  24. https://twitter.com/Dinnerbone/status/252679131261710336
  25. https://twitter.com/Dinnerbone/status/251719813704069120
  26. https://twitter.com/Dinnerbone/status/253772962530996224
  27. https://twitter.com/Dinnerbone/status/250904989885661184
  28. https://twitter.com/Dinnerbone/status/250907917665042432
  29. https://twitter.com/TheMogMiner/status/501766046681153536
  30. https://twitter.com/SeargeDP/status/603200679532978176
  31. https://bugs.mojang.com/browse/MC-80671?focusedCommentId=228546&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-228546