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Alpha 0.8.0 build 2


Release date

November 22, 2013

Build for

Alpha 0.8.0

Alpha 0.8.0 build 2 is the first build version released for Alpha 0.8.0.



  • Far rendering distance
  • New colors and textures
    • Brought most textures from pc (e.g. gravel)
    • New grass color
    • New sky color
    • New water color in the distance
  • New blocks
    • Sideways logs
    • Jungle, birch, spruce stairs
    • Jungle slabs
    • Pumpkins
    • Potatoes
    • Carrots
    • Beetroots
    • Beetroot Seeds
    • Cobblestone wall
    • Iron bars
    • Tall grass, fern and dead bush
    • Hay bale
    • Coal block
    • Carpet
    • Rails and powered rails
  • New items
    • Pumpkin pie
    • Beetroot soup
    • Flint and steel, top snow and ice in creative
    • Clock
    • Minecarts
    • Redstone dust (can’t be placed)
  • New creative inventory with tabs
  • Bone meal no longer fully grows crops
  • New fire effect
  • New bow rendering
  • Animated items
  • New AI
    • Breeding
    • Tempt animals by holding wheat (potato, carrot or beetroot for pigs)


  • Dynamic PC-like lighting on entities
    • Ambient light tinting
    • Light direction depends on sunlight direction
  • New rendering for items in hand
  • Transparent hotbar
  • When selecting an item in the inventory it replaces the one in the selected slot
  • Showing craftable recipes first in the crafting screen
  • Remade text formatting (e.g. in chat)
  • Stencil shadows
  • Added inertia to item in hand and “breathing” idle animation
  • Rotating tiles to hide repeating tile patterns
  • Water fades to non-transparent in the distance (iOS)
  • New defaults and changed options
    • Added far (256) and farthest (400) rendering distances
    • Removed smooth lighting (now always on)
    • Fancy is now default on
    • Default rendering distance is now far
  • Refactored most of the rendering to use indexed VBOs
    • Remade arrow model
    • Inventory is now rendered using cached VBOs
    • New sky rendering using a triangle fan
  • Separated far and near chunks in two queues for performance reasons
    • Fog only on far chunks
    • Transparency only on near chunks
    • Alpha-test-only layers are hidden in far chunks
  • Made the torch an opaque block
  • Mipmaps (iOS only)
  • 3D clouds with new tessellation algorithm
  • New texture atlas and texture generator script
  • Refactored OpenGL usage to avoid costly state leaks (e.g. animals aren’t alpha tested anymore)


11 bugs fixed

  • MCPE-28 - Xperia Play Creative Scrolling, PTAB7200 Or Other Tablets Gamepad Small
  • MCPE-61 - Water flows downward next to farmland (visual glitch)
  • MCPE-347 - Weird textures: Moiré pattern on bricks
  • MCPE-992 - Mobs can't move through deep water
  • MCPE-1524 - Graphical glitch when looking down above clouds.
  • MCPE-2804 - Fire does not ignite tnt
  • MCPE-2937 - Chat crash
  • MCPE-4140 - breeding
  • MCPE-4736 - Spiders Have no abdomen
  • MCPE-4887 - Skeletons missing lower part of body.
  • MCPE-5411 - Falling in creative at world load