Minecraft Wiki

PvP (Player versus Player) on a multiplayer server.

Πολλών παικτών is the server-based version of Minecraft that enables multiple players to interact with each other on a single world, allowing them to work together to mine ores, build structures, and fight mobs (or each other).


Multiplayer works using a server, which allows players to play online or via a local area network with other people. There are various customisation options which can be set by operators. These settings depend on the type of server and can create many different multiplayer experiences.

Gameplay in Minecraft is generally the same in both single player and multiplayer, with some notable differences. Multiplayer has more of an emphasis on community and collaboration between players, which is assisted by the multiplayer chat function. Multiplayer allows for the player to build contraptions that are intended for multiple players. In addition, there are many adventure maps and mini games in which multiple players are required.

There is also an important difference: pausing the game works differently (like pausing when you open an LAN world in singleplayer). No game mechanisms will stop working if you pause the game. For example, if you are descending on a ladder, pressing ESC will not stop the descending process.

Note: Multiplayer experiences can differ wildly depending on the server. Servers with mature groups of players may use offensive language during conversations, so young players in particular should take caution when joining multiplayer experiences. Depending on the server, there may be ways to report other players in contravention to the rules.


A multiplayer chat snippet.

Shows (from up to down) bold, strikethrough, underlined, italicized, and reset (§r) text (also default)

Please note: Several of these commands are configurable (the defaults are shown here)

In multiplayer, players can press T to open the chat and talk to other players. Chat functions include:

  • Chat history - A small scroll bar is on the side of the chat bar. You can also scroll using the mouse wheel or PgUp and PgDn. The last 100 chat messages are stored. Holding down ⇧ Left Shift or ⇧ Right Shift and attemping to scroll up or down will slow down scrolling.
    • You can view your own recently sent messages by pressing the and keys while typing.
  • Clickable links in chat.
  • The ability to copy (Ctrl+C) & paste (Ctrl+V) in chat (⌘ Cmd is used as a replacement for Ctrl on some Macs). ⇧ Shift + , , , will select text for you.
  • Font styling: the section symbol (§) allows players to change the style of the text. See the list of formatting codes for further details.
    • Note: the section symbol cannot be typed in vanilla clients because they are restricted characters. If § is pasted and posted in chat, the player who sent it will be automatically kicked from the server with an "Illegal characters in chat" message, and a server-side disconnect.endOfStream error will be given.

Players can also type commands into the chat box. Commands are identified by the server with the use of a forward slash (/) at the beginning of the message.

  • Simply pressing / acts like a command key; it opens the chat with a / in it.
    • Typing / and then pressing Tab ↹ will list available commands, similar to entering the /help command.

While typing, pressing Tab ↹ will autocomplete the first possible command or username starting with the letter(s) typed. If there are multiple usernames or commands beginning with the letter(s), the chat will display a list of possibilities; pressing tab again will scroll through the list.

  • Some commands may also have additional parameters that may be autocompleted by pressing Tab ↹ at that point.
    • Certain commands that handle blocks (/blockdata, /fill, etc.) have parameters that need the x, y, and z coordinates of the target block(s). Using the Tab ↹ key when these coordinates are needed will automatically add the coordinates of the block you are looking at.

The chat box can be reduced in size, the opacity may be adjusted or it may be hidden via the chat settings in the options menu.



0.0.15a_01Multiplayer test.
0.0.15a_02Players' name shows above their head.
Chat added.
0.0.15a_03Added admin commands.
Reduced bandwidth usage.
0.0.16aMultiplayer released after many beta trials.
0.0.17aYou can now see the chat log when typing.
Added the ability to see the list of players logged in by pressing Tab ↹.
0.0.17a_02Custom player skin test.
0.0.18aCustom skins released.
0.0.18a_01New chat characters: |, @, and $.
0.23Clicking a player's name under the Tab menu pastes their nickname into the chat.
1.0.15Survival multiplayer is released.
1.2.2Vehicles are now functional.
1.2.3Health and damage now functional.
1.2.4Other players are shown as sneaking when they are sneaking.
1.0Inventory is now server-side (fixes disappearing items and duplication as a result).
1.2Worn armor is now visible on other players.
Paintings now work.
1.3Players standing on fences no longer get stuck.
1.4"Ghost" client-sided slimes no longer spawn.
1.5Wolves no longer constantly whimper when they have full health.
1.6The Nether now works in multiplayer.
Dispensers now emit smoke and play sounds when used.
Fixed fake client-sided music discs spawned when ejecting them from a jukebox.
New settings in Server.properties: view-distance and allow-nether.
1.7.3Modded clients may no longer edit text of placed signs.
1.8Ghast attack sounds in multiplayer fixed.
Official release
1.1It was possible to enter colored text in multiplayer chat.
1.2.1It is no longer possible to enter colored text in multiplayer's chat with the vanilla client.
Monster spawners now show the correct mob inside them.
Mob hitboxes were fixed (it is now possible to hit their legs).
1.2.4Chat was greatly improved. There is now a chat history, it is now possible to complete usernames using the Tab ↹ key, and it is now possible to copy-paste text.
Many multiplayer bugs were fixed, such as ghost TNT.
1.3.112w23aPlayers can now see the cracking effect when other players mine blocks.
Multiplayer now scans for local games.
1.814w02aImproved chat communication.
Messages are now either chat, system or action bar messages.
Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way.
Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled.
1.1116w38aChat messages can now be 256 characters long instead of 100.


Issues relating to “Multiplayer” are maintained on the issue tracker. Report issues there.


See also[]