Minecraft Wiki
Hopper (D).pngHopper (N).pngHopper (E).pngHopper (S).pngHopper (W).png




Blast resistance






Yes (64)







A hopper is a block that can be used to catch item entities, or to transfer items into and out of containers.



To break a hopper, mine it with a pickaxe. Using any other item to break a hopper does not drop the block.

Block Hopper
Hardness 3
Breaking time[note 1]
Hand 15
Wooden 2.25
Stone 1.15
Iron 0.75
Diamond 0.6
Golden 0.4
  1. Times are for unenchanted tools in seconds. For more information, see Haste § Instant mining.

Minecarts with hopper[]

A hopper can also be obtained by destroying a minecart with hopper.


A hopper can be crafted from 5 iron ingots and a chest.

Ingredients Crafting recipe
Iron Ingot +


See also: Tutorials/Hopper

Hoppers can face down or sideways.

A hopper can be used as a container, as a crafting ingredient, and as a redstone component.

A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the Place Block control while aiming at the surface to which its output should face (Hoppers do not orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can sneak while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged.

Hoppers cannot be moved by pistons.[Java edition only] Despite not being a solid block, attached blocks such as rails, levers, tripwire and redstone dust can be placed on top of hoppers (but not on their side).


Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.

A hopper can be used as a container and has 5 slots of inventory space.

To open the hopper GUI, use the Use Item/Place Block control. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the Esc control.

By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an anvil before placing it, or, Πρότυπο:In, by using the data command[Java edition only] (for example, to label a hopper at (0,64,0) "Steve's Hopper", use /data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}).

Πρότυπο:IN, a hopper can be "locked" (or subsequently unlocked) by setting the hopper's Lock tag with the data command. If a hopper's Lock tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the Lock tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use /data merge block 0 64 0 {Lock:"Steve's Key"}.

Crafting ingredient[]

A hopper can be used to craft a minecart with hopper.

Redstone component[]

See also: Redstone circuit and Redstone components§ Hopper

A hopper's behavior is the opposite of most redstone mechanisms as a redstone signal turns the hopper off rather than turning it on. Because of this reverse behavior, an activated hopper is actually turned off. To avoid confusion over the terms activated and deactivated, powered hoppers are often described as being locked and unpowered hoppers described as being unlocked.

Hoppers can be powered by soft powered blocks, meaning a redstone dust trail pointing into a block touching the hopper locks it just as effectively as a redstone block or any other power component touching the hopper.

An unlocked hopper has three functions:

  • Collect item entities (free-floating items in the world) into its inventory from the space above it
  • Pull a single item into its inventory from a container above it
  • Push a single item from its own inventory into a container it faces

A hopper with a container above it, such as a furnaces, chests, or another hopper, cannot collect dropped items; for run-time efficiency, the hopper's code doesn't check for floating items. Dropped items can still be collected from a hopper with a regular block above it, however. Items are gathered from the entire 1 block space block above the hopper, meaning that items sitting on partial blocks such as soul sand can be collected. It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being summoned. Item entities are not collected when they are outside of this 1 block area however; items on top of a stone block are not collected. Hoppers check for dropped items every game tick and they can collect items even before they are picked up by a player or destroyed by lava.

Hoppers have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time, and they can collected entire grouped stacks of items rather than collecting singular items at a time. As a result, hoppers pull much more slowly than they collect. Pulling from a moving minecart with chest or minecart with hopper is even slower, since the minecart is not always above the hopper.


Push then Pull

Chest A is full of items while the hopper and Chest B are empty.

Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick. This process repeats until chest B is full, at which point, assuming more items are placed in chest A, the hopper begin pulling exclusively as it cannot push an item into full chest B.

A hopper always tries to push, pull, and collect items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container.

Some containers interact with hoppers in specific ways:

Dispensers and droppers interact with hoppers normally.
Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull bone meal when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it.
Brewing Stand
A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid brewing ingredients. A hopper on side face of a brewing stand can deposit only blaze powder or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing.
Trapped Chest
Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source.
Barrels interact with hoppers normally.
Blast Furnace
A working hopper pointing into top face of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper on the side face deposits into the fuel slot and it can push only items that are usable as fuel. A hopper below a furnace pulls only from the output slot, with the exception of pulling empty buckets from the fuel slot left over from using lava buckets as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until the player removes at least one smelted item.
A sequence of three or more hoppers, each pushing items into the next, is called a hopper pipe. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a stack of items is in a vertical pipe, either from collecting a dropped item stack, being manually placed inside, or a hopper being fed from multiple sources, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down.
A redstone comparator measuring the fullness of a hopper in a hopper pipe usually reads a continuous stream of items instead of blinking on and off as each item passes, but because pulls and pushes both occur in the same game tick, certain hoppers in a vertical hopper pipe may never power comparators even with a continuous stream of items: Their items get pulled out a single game tick after they're pushed in, which isn't measurable by a comparator—Πρότυπο:IN, comparators need measurements of at least 1.5 redstone ticks to produce a reading.
Minecart with Chest
Minecart with Hopper
Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a detector rail is in the right position, it could lock the hopper per standard redstone-hopper behavior.
Πρότυπο:IN, discs play instantly when inserted.
Shulker Box
Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain item filters.
Otherwise, hoppers interact with shulker boxes normally.
Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers however.
Ender Chest
Hoppers cannot interact with ender chests in any way.

A disabled hopper does not pull items from above (including item entities) or push them out, but may receive items from other droppers and hoppers, and may have its items removed by another hopper beneath it. To stop item transfer in a horizontal hopper pipe, only one hopper must be disabled, but to stop item transfer in a vertical hopper pipe, it is necessary to disable two hoppers in a row (because if a single hopper is disabled, the hopper above it can still push items into it and the hopper below it can still pull items from it).


Πρότυπο:Sound table/Block/Metal

Data values[]



Icon Dec Hex Name Block
0 0 (unused)
Icon Dec Hex Name Block
1 1 (unused)


Icon Dec Hex Name Block
2 2 (unused)
3 3 (unused)
Icon Dec Hex Name Block
4 4 (unused)


See also: Data values

Πρότυπο:IN, a hopper uses its block data to specify its orientation and activation status.

Bits Values

A three-bit field storing a value from 0 to 5:

  • 0: Output facing down
  • 1: (unused)
  • 2: Output facing north
  • 3: Output facing south
  • 4: Output facing west
  • 5: Output facing east
0x8 Set if activated/disabled.

Block states[]

See also: Block states
Name Value Description

True if hopper can move items to and from its inventory.

When the hopper is being powered by redstone current, this is set to false.


The direction the hopper's output points.

The hopper will push items into containers in this direction only.

Block data[]

See also: Block entity format

A hopper has a block entity associated with it that holds additional data about the block.

  • Block entity data
    • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    •  CustomName: Optional. The name of this container, which will display in its GUI where the default name ordinarily is.
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  Items: List of items in the container.
    •  TransferCooldown: Time until the next transfer in game ticks, naturally between 1 and 8 or 0 if there is no transfer.
    •  LootTable: Optional. Loot table to be used to fill the hopper when it is next opened, or the items are otherwise interacted with.[note 1]
    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted will use a random seed.[note 1]
  1. a b Both loot table tags will be removed once the items have been generated.


Template:Load achievements: Unknown achievement. Achievement title not found on page Achievements



1.513w01aHopper (D) JE1.png Hopper (N) JE1.png Hopper (E) JE1.png Hopper (S) JE1.png Hopper (W) JE1.png Αρχείο:Hopper (None) JE1.png Added hoppers.
Hoppers with the damage value of 1, which are obtainable only through world editing, point in no direction. It may be possible that they point in the upwards direction, and that the final cuboid is simply concealed within.
Hopper (item) JE1.png There is currently a temporary "work in progress" sprite for hoppers in the inventory.
Hoppers can be crafted from a chest and stone blocks with the following recipe:
13w01bRails can now be placed on top of hoppers.
Hoppers no longer load items into minecarts without chests.
13w02aHopper (item) JE2 BE1.png The inventory sprite of hoppers has been changed.
Hopper (item) 13w02a.png However, the item of hoppers appears bugged if dropped or placed in an item frame.[1]
Applying a redstone signal to a hopper now deactivates the hopper until the signal is removed.
Hoppers can no longer be used as fuel in a furnace.
Hoppers are now crafted using 5 iron ingots rather than 5 stone blocks.
Hoppers now pull only from the output slot of furnaces.
Hoppers now output 1 signal strengh per 1/3 of a stack (21 items) when interacting with a redstone comparator.
Αρχείο:Hopper (D) JE2 BE1.png Αρχείο:Hopper (N) JE2 BE1.png Αρχείο:Hopper (E) JE2 BE1.png Αρχείο:Hopper (S) JE2 BE1.png Αρχείο:Hopper (W) JE2 BE1.png Αρχείο:Hopper (None) JE2.png The texture of hoppers has been given a unique texture. Hoppers no longer use the cauldron texture. Note that the top texture does not rotate with facing direction.
The preferred tool is now a pickaxe, rather than the axe.
13w02bHoppers now treat large chests properly, no longer needing two hoppers connected to them to fill up the entire inventory.
Hoppers no longer take items from containers when powered via a redstone current.
Hoppers now display correctly as a dropped or frame item.
13w03aHoppers are now used to craft a minecart with hopper.
Hoppers can now empty a minecart with hopper.
13w04aThe transfer rate of hoppers has been changed from 7 to 8 game ticks per item (2.5 items per second).
1.5.1preHoppers how take empty buckets out of furnace fuel slots.
1.8?Hoppers no longer generate multiplayer lag when idle.
14w25aHopper (N) JE3.png Hopper (E) JE3.png Hopper (S) JE3.png Hopper (W) JE3.png[more information needed] The top texture of hoppers now rotate according to the direction it faces.
14w31aHoppers now no longer use wood sounds.[2]
1.915w33cA hopper now generates as a part of the end ship in the end cities.
15w41aEnd ships no longer contain a hopper.
15w43aLoot tables have been added; hoppers can now use loot tables.
1.9.1pre1A hopper can now push into and pull items from a blocked chest.
1.1317w47aPrior to The Flattening, this block's numeral ID was 154.
1.1418w43aΑρχείο:Hopper (D) JE3 BE2.png Hopper (N) JE4.png Hopper (E) JE4.png Hopper (S) JE4.png Hopper (W) JE4.png
Hopper (item) JE3 BE2.png The textures of hoppers have been changed.
19w03cHoppers now use correct cullface arguments, and some redundant faces have also been deleted.
Pocket Edition Alpha
v0.14.0build 1Αρχείο:Hopper (D) JE2 BE1.png Hopper (item) JE2 BE1.png Added hoppers.
v0.15.0build 1Hoppers can now be moved by pistons.
1.10.0betaΑρχείο:Hopper (D) JE3 BE2.png Hopper (item) JE3 BE2.png The textures of hoppers have been changed.
Console Edition
TU19CU71.12Patch 1Αρχείο:Hopper (D) JE2 BE1.png Hopper (item) JE2 BE1.png Added hoppers.
1.90Αρχείο:Hopper (D) JE3 BE2.png Hopper (item) JE3 BE2.png The textures of hoppers have been changed.
new 3ds
0.1.0Αρχείο:Hopper (D) JE2 BE1.png Hopper (item) JE2 BE1.png Added hoppers.



Issues relating to “Hopper” are maintained on the issue tracker. Report issues there.


  • A real-life hopper is a large, pyramidal or cone shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds etc. and can then dispense them from the bottom
  • A Hopper can transfer 9000 items/hour or 150 items/minute.


  1. MC-6737
  2. MC-5991