Minecraft Wiki

The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points).


The healthbar.
The healthbar on hardcore.

Hearts make up the health meter for the player and mobs in the Survival, Hardcore, and Adventure modes. Each heart represents two hit points, for 20 hit points. Hit points are lost as a percentage of those hit points. As it appears on the health bar, you lose 1 () at a time.

Hit points can be lost by: starving; taking fall damage; being attacked by a hostile mob (or another player if PvP is on); being shot with an arrow; being on fire; touching lava, fire, magma block or a cactus; drowning underwater; suffocating inside a block; falling into the void; having certain status effects, getting caught in an explosion or /kill. When the health meter shows two hearts or less (20% or less health), it will begin to shake violently, warning that the player's demise is imminent if health is not restored.

Health can be recovered through several means, both "naturally" and through status effects such as potions provide.

  • The "instant health" potion effect will restore health immediately, the amount depending on the source and effect level.
  • On Peaceful difficulty, the health meter will continuously refill over time.
  • On other difficulties, health regenerates slowly when the player's hunger is at or above 18 ( × 9)
  • The "regeneration" effect makes health regenerate fairly quickly. Aside from potions of regeneration, this is also provided by beacons and golden apples. The "basic" golden apple provides it (level II) only for 5 seconds, restoring a total of 4 (). The "enchanted" golden apple provides it for longer (20 seconds) and in total restoring about 16 (). Visually the hearts will bounce, although this is in more of a structured wave than the erratic shaking of near-death empty hearts.
  • The "health boost" effect adds 4 () per effect level to the players total health, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health will not be recovered once lost to damage. This effect can only be gained through "cheat" commands, prepared command blocks, or mods. At the maximum level of 255, the player has 522 hearts.
  • The "absorption" effect likewise adds 4 () for each effect level. This special health cannot be healed or regenerated by normal means. Naturally, it will be removed when the effect expires. The "basic" golden apple provides it (level I) for 2 minutes, providing a total of 4 (). The "enchanted" golden apple provides it at higher level (level IV), providing a total of 16 ().

Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up.

On Hardcore mode, hearts have a different texture ().

The poison and wither effects will turn live hearts a sickly green color and black, respectively.

In Creative and Spectator mode the player still has health, but it is hidden from the HUD, and the player is invulnerable to everything except falling into the Void or /kill.


Mobs leaving red corpses and fire (because of day and player-made lightning) in multiplayer.

Example of Score in Hardcore

Death occurs when all of a player or mob's hit points are depleted. For players, a "You died!" (Survival) or "Game over!" (Hardcore and formerly Survival too) screen will appear with the player's score displayed (before Beta 1.9pre2, it had &e0 as the score), and the player has the option to respawn at the spawn point (either the last bed the player slept in, their default spawn point (their first spawn point in the game), or a spawn point created by commands) or return to the title Menu. In Hardcore Mode, the player can only respawn in spectator mode and cannot continue progress since cheats are disabled. Any items and/or blocks that were in the player's inventory are dropped from their head and scattered around the spot where the player died (unless the player uses the cheat to keep their inventory with the use of this command: /gamerule keepInventory true). If they come in contact with dangerous blocks - like lava, fire or cactus blocks - they will be destroyed. Otherwise, according to Notch, "they decay after five minutes, except if the chunk is unloaded, in which case they last forever".[1] The player will also lose any experience accumulated reverting the level back to 0 (unless the player uses the command /gamerule keepInventory true). (xp can also be picked up where the player died). In Pocket Edition, when a player dies, they drop only 12 of the experience[Verify].

Mobs fall to their left side to the ground when killed, as shown in the image. The player also falls sideways when killed. In the Pocket Edition, when the player dies, the screen is tilted simulating a broken neck and it infinitely zooms in, but if they die while in their inventory, the character falls over and will stay there until they exit the inventory.


Shaking hearts when player is killed

Death messages[]

Death messages are broadcast to everyone upon a player's death. These messages relate to how the player died and some are intended to be humorous.

  • [player] was shot by arrow
    • This message is caused by arrows shot from a dispenser or /summon
  • [player] was shot by [player/mob]
    • Caused by mobs with projectile attacks or kills using a bow.
  • [player] was shot by [player/mob] using [bow name]
    • Caused by mobs or players with a renamed bow.
  • [player] was pricked to death
  • [player] walked into a cactus while trying to escape [player/mob]
  • [player] was stabbed to death
  • [player] drowned
  • [player] drowned whilst trying to escape [player/mob]
  • [player] experienced kinetic energy
  • [player] blew up
  • [player] was blown up by [player/mob]
    • This message shows up only when TNT is activated by a Creeper or by a player using flint and steel or an arrow shot from a bow enchanted with Flame
  • [player] hit the ground too hard
    • Only caused if the player is killed by a short fall or ender pearl damage.
  • [player] fell from a high place
    • Caused by a fall greater than 5 blocks.
  • [player] fell off a ladder
  • [player] fell off some vines
  • [player] fell out of the water
  • [player] fell into a patch of fire
  • [player] fell into a patch of cacti
  • [player] was doomed to fall by [mob/player]
  • [player] was shot off some vines by [mob/player]
  • [player] was shot off a ladder by [mob/player]
  • [player] was blown from a high place by [mob/player]
    • Only caused if knockback from a creeper explosion, a ghast fireball, or player-lit TNT causes the player to fall to their death.
Falling blocks
  • [player] was squashed by a falling anvil
  • [player] was squashed by a falling block
    • This message appears if the player is killed by a custom falling sand that is modified to inflict damage
  • [player] went up in flames
    • This message appears if the player died while in the source of the fire.
  • [player] burned to death
    • This message appears if the player died while on fire, but not in the source.
  • [player] was burnt to a crisp whilst fighting [player/mob]
  • [player] walked into a fire whilst fighting [player/mob]
Firework rockets
  • [player] went off with a bang
  • [player] tried to swim in lava
  • [player] tried to swim in lava while trying to escape [player/mob]
  • [player] was struck by lightning
Magma Block
  • [player] discovered floor was lava
Players and mobs
  • [player] was slain by [player/mob]
  • [player] was slain by [player/mob] using [weapon]
    • Caused by kills using a renamed weapon.
  • [player] got finished off by [player/mob]
  • [player] got finished off by [player/mob] using [weapon]
    • Caused by kills using a renamed weapon.
  • [player] was fireballed by [mob]
    • Only caused by blazes and ghasts
Potions of Harming
  • [player] was killed by magic
    • Happens when the potion is shot from a dispenser, by drinking it, or with /effect
  • [player] was killed by [player/mob] using magic
    • Caused by witches, guardians, and kills using a splash potion
  • [player] starved to death
  • [player] suffocated in a wall
    • Happens if the player took suffocation damage from their head being in a block.
  • [player] was squished too much
    • Happens if the player took suffocation damage from the maxEntityCramming gamerule.
Thorns enchantment
  • [player] was killed while trying to hurt [player/mob]
    • Can be caused by a mob if it is able to wear armor, and can also occur while fighting Guardians
  • [player] fell out of the world
    • Also shown if the player is killed by the /kill command
  • [player] fell from a high place and fell out of the world
Wither effect
  • [player] withered away


  • [victim] was pummeled by [killer]
    • This message would appear when killed by a Snowball, an Egg, a Wither Skull or an Ender Pearl
    • This message is partially unused because snowballs, chicken eggs, and ender pearls do not cause damage to players hit by them.
    • This message is currently only shown when the Wither kills a player with a Wither Skull's impact.
  • [player] died
    • Pocket Edition only, used in some cases.

Mob health[]

Mob Health
Playable Player
20 ()
Passive Bat
6 ()
4 ()
10 ()
10 ()
10 ()
10 ()
3 ()
8 ()
10 ()
20 ()
Neutral Enderman
40 ( × 20)
Wolf (untamed)
8 ()
Zombie Pigman
20 ()
Polar Bear
30 ( × 15)
Tameable Cat
10 ()
15 () to 30 ( × 15)
15 () to 30 ( × 15)
Wolf (tamed)
20 ()
Hostile Blaze
20 ()
Cave Spider
12 ()
20 ()
Elder Guardian
80 ( × 40)
8 ()
24 ( × 12)
10 ()
30 ( × 15)
Magma Cube (big)
16 ()
Magma Cube (small)
4 ()
Magma Cube (tiny)
1 ()
Slime (big)
16 ()
Slime (small)
4 ()
Slime (tiny)
1 ()
8 ()
20 ()
16 ()
30 ( × 15)
14 ()
24 ( × 12)
26 ( × 13)
Wither Skeleton
20 ()
20 ()
Utility Iron Golem
100 ( × 50)
Snow Golem
4 ()
Bosses Ender Dragon
200 ( × 100)
300 ( × 150)
Unused Giant
100 ( × 50)


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0.24_03Health bar added.
You can now receive fall damage.
0.24_04Health bar now blinks when damage is received.
You are invulnerable for a few seconds after receiving damage.
Low health makes the health bar shake.
0.24_SURVIVAL_TESTMushrooms now regain health.
Enemies now fall over when killed.
?Before suffocation was implemented, players that were covered by blocks could see through dirt and stone. Suffocation was added after Notch discovered that players were abusing this exploit to find underground caves and hollowed carvings. The patch added suffocation damage and making the player unable to see anything when experiencing it. However, this glitch is not completely fixed and is still possible to be done even in the existing version of the game.
In Survival mode, eating a Red Mushroom would deal the player 3 () of damage because they were poisonous.
1.0.4Players no longer suffocate when riding in a minecart.
1.5Unarmed damage was increased from 1 () to 2 ().
1.81.8-pre1Added death messages
Unarmed damage was decreased from 2 () to 1 ().
Regeneration effect added, increasing health.
Official release
1.0.0Beta 1.9-pre2Mobs can now have armor points[2]
Hearts look different in Hardcore.
1.0.0-RC1The sound of the player taking damage was changed from a man saying "oof! or UGHH!", to a strange crunch. These were changed to remove the restriction that all avatars have a male voice, regardless of the gender of the character depicted in the skin.
1.3.112w25aRemoved the downwards knockback while drowning which essentially trapped drowning players in multiplayer underwater.
1.513w02aAdded additional death messages based on the cause of death.
1.814w32aThe health bar has a new animation for damage that shows how many hearts are lost.
1.915w31aDeath messages are now displayed on the death screen as well as in the chat.
Pocket Edition Alpha
0.2.0Health bar added.
0.11.0build 1Added death messages.
Console Edition
TU1CU11.0Patch 1Added the health bar.
TU5Added death Messages.