Fishing is the process of using a fishing rod to obtain items, usually fish.
In order to fish, the player must use a fishing rod to cast the line into a body of water. The player's position does not matter; the player can be in the water, underwater, sitting in a boat, or standing on adjacent land. Fish can be caught just as readily in small, shallow, and/or player-created pools, both aboveground and underground.
The bobber must be watched closely. Small splashes can be seen around the bobber.
The player must wait for between 5 and 30 seconds before the hook catches something.
- Each level of Lure enchantment on the fishing rod subtracts 5 seconds from the wait time.
- If the bobber is not directly exposed to sun or moonlight, the wait time is approximately doubled (each tick has a 50% chance of not decrementing the count). For direct exposure, all blocks above the bobber must be transparent to sunlight, such as glass and tripwire, but not leaves.
- If the bobber's block is being rained on, the wait time is reduced by about 20% (each tick has a 25% chance of counting down 2 instead of 1). The bobber must be located in a biome where it is currently raining and all blocks above it must not block movement (e.g. torch, tripwire).
After a period of waiting, a trail of water particles appears a short distance from the bobber and heads toward the bobber (provided that the Particles Video Setting is not set to Minimal). When the particle trail reaches the bobber, it dips below the surface and the player must immediately use the rod again to reel in the line. The window for reeling in when the bobber submerges is about half a second. If a bite is missed, the line can simply be recast or left in the water to wait for another bite.
- A successful reel-in causes a raw cod, raw salmon, pufferfish, tropical fish, junk, or treasure item (see Junk and treasure below) to appear and fly toward the player. Normally, the item flies directly to the player's position, but if there are blocks in the way, it may hit those and bounce off at an angle.
- A successful reel-in also spawns an experience orb worth 1–6 experience points at the location of the player doing the fishing.
If the player wanders more than 32 blocks away from the bobber, or if the player stops holding a fishing rod, the bobber and fishing line disappear with no durability reduction to the rod.
The bobber floats up to the water's surface even if the fishing rod is used from underwater unless it hooks onto a mob such as squid or is obstructed by a block.
Reeling in the fishing rod costs durability, although this can vary depending on the circumstances; see below.
Fish mobs do not attempt to bite the fish hook and bobber, but can be hooked and reeled as with other mobs.
Once the bobber hits water, the waiting time is determined. This time ranges from 5 to 30 seconds (100 to 600 ticks at 20 ticks per second), reduced by 5 seconds per Lure level. Lure affects both the minimum and maximum time. If it causes the wait time to be less than 0, a new wait time is generated in the next tick.
If it's raining on the bobber, the waiting time is reduced by 20% on average. If the player is fishing without skylight access, the wait time is doubled on average.
After the waiting time has passed, fishing particles appear, approaching the bobber in a serpentine path. After 1 to 4 seconds the particles reach the bobber and the player has a half-second to reel in the line before the waiting time resets. Removing the bobber from water during this interval secures the caught item on the line.
Junk and treasure
The fishing rod can occasionally catch treasure or junk instead of fish. An unenchanted fishing rod has an 85% chance of catching fish, a 10% chance of catching junk, and a 5% chance of catching treasure. Each level of the Luck of the Sea enchantment increases the chance of catching a treasure at the expense of reducing the chances of catching fish and junk. The Luck status effect grants the equivalent result.
In order to catch items in the treasure category, the bobber must be in open water. This is technically defined as the 5×4×5 vicinity around the bobber (2 blocks away horizontally, 2 blocks above the water surface, and 2 blocks deep). Each horizontal layer in this area must consist only of air and lily pads or water source blocks, waterlogged blocks without collision (such as signs or coral), and bubble columns. These conditions are checked every tick to determine if the player is eligible to receive treasure from a fishing attempt. If the conditions are not met, only items in the fish and junk categories can be obtained from fishing.
|Category||Chance in category[note 1]||Unenchanted
|LotS 1||LotS 2||LotS 3|
|Bow[note 2]||16.7% (1⁄6)||0.8%||1.2%||1.5%||1.9%|
|Enchanted book[note 3]||16.7% (1⁄6)||0.8%||1.2%||1.5%||1.9%|
|Fishing Rod[note 2]||16.7% (1⁄6)||0.8%||1.2%||1.5%||1.9%|
|Name Tag||16.7% (1⁄6)||0.8%||1.2%||1.5%||1.9%|
|Nautilus Shell||16.7% (1⁄6)||0.8%||1.2%||1.5%||1.9%|
|Fishing Rod[note 4]||2%||0.2%||0.2%||0.1%||0.1%|
|Leather Boots[note 4]||10%||1.0%||0.8%||0.6%||0.4%|
|Ink Sac (10)||1%||0.1%||0.1%||0.1%||0.04%|
- This does not vary depending on enchantments.
- Bows and Fishing Rods caught from the Treasure category are enchanted at a random level between 22-30, but also badly damaged. Enchantment probabilities are the same as a level-30 enchantment on an enchanting table. These can also include treasure enchantments that are unavailable via an enchanting table.
- Enchantment probabilities are the same as a level-30 enchantment on an enchanting table, but the chance of multiple enchantments is not reduced. These can also include treasure enchantments that are unavailable via an enchanting table.
- Fishing Rods and Leather Boots caught from the Junk category are 10%–100% damaged, and always unenchanted.
- This fishing loot can be caught only when the player is fishing in one of the following biomes: Jungle, Jungle hills, Jungle edge, Bamboo jungle, Modified jungle, Modified jungle edge & Bamboo jungle hills. The percentages for Unenchanted chance and Luck of the Sea of Junk item may be inaccurate.
- Πρότυπο:IN, cod and salmon are the only fish that can be caught in jungle biomes and variants.
Fishing rod durability
- See also: Fishing Rod§ Usage
The fishing rod has 64 units of durability and can be used 64 times before breaking. This number can be increased if the Unbreaking or Mending enchantments are applied.
- Reeling in while the bobber is in the air or in the water with nothing caught on it costs no durability.
- Reeling in and successfully catching fish, junk or treasure costs 1 durability.
- Reeling in while the bobber is stuck in a solid block costs 2 durability.
- Reeling in a dropped item costs 3 durability.
- Reeling in an entity that is not a dropped item costs 4 durability.
- A fishing rod with the Mending enchantment has indefinite durability from incrementally repairing itself if used for fishing only, and the player isn't wearing damaged Mending armor.
The durability cost is subtracted on reel-in, rather than on impact. Therefore, no penalty is levied for switching to another item or dropping the rod instead of reeling in.
|The algorithm is as follows: each tick has a 1⁄500 chance of catching a fish, with an average time between catches of 346 ticks.|
|1.5||Added rain, which improves chances of catching a fish. During a rainstorm, each tick has a 1⁄300 chance to catch a fish, reducing the average time between catches from 346 ticks to 207 ticks, a 40% decrease.|
|1.4.2||12w37a||Fishing now gives the player experience with each fish caught.|
|1.7.2||13w36a||Fishing rewards and mechanics have been massively changed, with new rewards including enchanted books, saddles, enchanted fishing rods, name tags, and such.|
|Fishing now shows particles when a fish is approaching the bobber.|
|There is now a chance of fishing "bad" items (junk) such as sticks, bones, and such.|
|1.9||15w43c||The Lure enchantment no longer affects the chances of catching things, only the delay.|
|The Luck of the Sea enchantment is broken due to a typo in the new fishing loot table.|
|Fished junk is now less damaged (0%–90% durability remaining) while treasure is more damaged (0%–25% durability remaining).|
|Ink sacs can now be caught singly with weight 10 (formerly a stack of 10 with weight 1).|
|1.11||16w38a||Ink sac chances have been changed from 10 chances for 1 ink sac to 1 chance for 10 ink sacs.|
|1.13||18w15a||Added nautilus shells, obtainable as a treasure item when fishing.|
|1.14||18w43a||Added bamboo, obtainable as a junk item when fishing in jungles.|
|1.16||20w12a||Treasure can now be obtained only through fishing in open water.|
|Open water is defined as a 5×4×5 area around the bobber, in which only air, water source blocks, or waterlogged blocks without collision can be present.|
|Tripwire, bubble columns, and lily pads all invalidate open water.|
|20w13a||Open water is now calculated differently.|
|Each layer in the area around the bobber is checked, and each layer must have only air or water (or similar).|
|Bubble columns no longer invalidate water layer checks and lily pads no longer invalidate air layer checks.|
|20w21a||Lily Pads now are junk loot instead of treasure.|
|Pocket Edition Alpha|
|March 13, 2015||Daniel Wustenhoff tweets an image of the player fishing.|
|v0.11.0||build 1||Added fishing.|
|v0.12.1||build 1||Fishing rewards can now be enchanted upon capture (enchanted books, etc).|
|Fishing now reward experience.|
|v0.13.0||build 1||Tripwire hooks are now obtainable from fishing.|
|v0.15.0||build 1||Added name tags, which can be obtained from fishing.|
|1.4.0||beta 184.108.40.206||Added nautilus shells, obtainable as a treasure item when fishing.|
|1.8.0||beta 220.127.116.11||Fishing loot has been changed in jungles. When fishing in a jungle biome, the fish rewarded are now raw cod and raw salmon only.|
|Added bamboo, obtainable as a junk item when fishing in jungles.|
|Cocoa bean can now be obtained as junk item when fishing in jungles.|
|TU1||CU1||1.0||Patch 1||Added fishing.|
|TU31||CU19||1.22||Patch 3||Fishing now has particle effects - bubbles appear moving toward the bobber, just before the player has something on the hook. This has the appearance of a fish swimming toward the hook.|
|Treasure and junk items can now be caught while fishing.|
Issues relating to “Fishing” are maintained on the issue tracker. Report issues there.
- The maximum distance the player can get between the bobber and themselves is 33 blocks. Any further and the bobber and line disappears.
- If the players casts the bobber into a waterfall, the bobber floats up the waterfall until it reaches the top and remains there until the player either pulls it back in or catches fish on the line. If a fish is caught on the line, the bobber then falls down the waterfall.
- The player can catch fish even if occupying the same block space as the bobber.
- If the player casts the line into an End Portal, the line and bobber disappear, although it doesn't teleport to the Overworld/End.
- The player can switch from one fishing rod to another, at any time, even after hooking a fish or snagging something. This means that one rod can hook an item and another can reel it in, and the durability cost is subtracted from the rod currently equipped.Πρότυπο:More info
- The player can obtain the achievement 'Cow Tipper' from reeling in leather[Bedrock edition only].
- If the bobber is too close to the land, the small splashes, as well as the trail of particles heading toward the bobber, can be seen on the land.
- The player is still able to fish while using the fishing rod in their off-hand slot.[Java edition only]
- When in third person mode, the fishing rod is hidden, but the line and bobber are still shown.