Minecraft Wiki


Consists of
  • Cobblestone
  • Moss Stone
  • Monster Spawner
  • Chest
Can generate


First appearances

See history

Dungeons are naturally generated structures that appear in the Overworld.


Dungeons generate naturally in the Overworld at any level. For each chunk, 8 attempts are made to generate a dungeon; it's possible but unlikely for multiple attempts to succeed.

For each attempt, a location and size (an open area of 5×5×4, 5×7×4, or 7×7×4) is chosen. The attempt succeeds if the following conditions are met:

  • The floor area (including under the walls) of the potential dungeon must be entirely solid.
  • The ceiling area (including over the walls) of the potential dungeon must be entirely solid.
  • The walls of the potential dungeon must have 1–5 openings (2-high air blocks) at floor level.

If the location passes, air and cobblestone are placed, then 3 attempts are made to generate each of 2 chests. To generate a chest, the chosen block must be empty and must have a solid block on exactly one of its four sides. The spawner is placed at the center of the dungeon.

Dungeons will still generate if the 'generate structures' option is toggled to off.


Dungeons are small rooms made of cobblestone and moss stone and contain a monster spawner and up to 2 chests. Finding a dungeon without a chest is very unlikely but possible. Additionally, there is a slight chance of a dungeon being found without a spawner. Occasionally, a dungeon will generate with its chests in such a way as to create a double chest. Dungeons generate with either a zombie (50% chance), skeleton (25% chance), or spider (25% chance) spawner. The spawner is always in the center of the dungeon room, with chests located around the walls of the room (large chests can connect with the short side against the wall). Each block of the floor has a 25% chance of being cobblestone, and a 75% chance of being moss stone.


See also: Chest loot

Each dungeon chest contains items drawn from 3 pools, with the following distribution:

Stack Size Weight # Items Chance # Chests
1–3× 1–4× 1–3× 1–4×
Bone 1–810403.37557.8%1.7
Gunpowder 1–810403.37557.8%1.7
Rotten Flesh 1–810403.37557.8%1.7
String 1–810403.37557.8%1.7
Wheat 1–4201251.00034.1%2.9
Bread 1201250.40034.1%2.9
Name Tag 1201270.31528.3%3.5
Saddle 1201270.31528.3%3.5
Coal 1–4151250.75026.6%3.8
Redstone Dust 1–4151250.75026.6%3.8
Music Disc (13) 1151270.23621.8%4.6
Music Disc (Cat) 1151270.23621.8%4.6
Iron Horse Armor 1151270.23621.8%4.6
Golden Apple 1151270.23621.8%4.6
Beetroot Seeds 2–4101250.60018.5%5.4
Melon Seeds 2–4101250.60018.5%5.4
Pumpkin Seeds 2–4101250.60018.5%5.4
Iron Ingot 1–4101250.50018.5%5.4
Bucket 1101250.20018.5%5.4
Enchanted Book[note 1] 1101270.15714.9%6.7
Golden Horse Armor 1101270.15714.9%6.7
Gold Ingot 1–451250.2509.6%10.4
Diamond Horse Armor 151270.0797.7%13.0
Enchanted Golden Apple 121270.0313.1%32.1
  1. All enchantments are equally probable, except treasure enchantments, and any level of the enchantment is equally probable.

In Pocket Edition, cocoa beans and ink sacs can be found in chests.



Seecret Friday 2Added dungeons.
1.0.4Added redstone dust to dungeon chests, sometime between its introduction in alpha 1.0.1 and 1.0.4.
1.0.14Added the newly introduced 13 and cat music discs to dungeon chests.
1.4Added cocoa beans to dungeon chests.
1.8Bread can appear in groups of 2[Verify], because food became stackable in 1.8
Official release
1.3.112w22aBreaking the spawner of a dungeon gives experience.
1.4.612w49aAdded enchanted books to dungeon chests.
1.6.113w16bAdded name tags to dungeon chests.
13w18aAdded horse armor to dungeon chests and removed cocoa beans. Probabilities were also adjusted.
1.7.213w36aChanges in cavern generation make dungeons considerably rarer.[1]
1.814w30aChances of music discs reduced.
1.915w44aAdded bone, coal, rotten flesh, enchanted golden apple, and melon, pumpkin and beetroot seeds to chests.
Average yields of music discs are increased. Average yields of enchanted books, gunpowder and string have doubled. Average yield of normal golden apples is substantially increased.
Average yield of iron horse armor is decreased. Average yields of name tags, saddle, wheat and bread are nearly halved. Average yields of iron ingots and buckets are substantially decreased.
Pocket Edition Alpha
0.9.0build 1Added dungeons.
0.15.0build 1Added name tags,enchanted books and horse armor to dungeon chests.
Console Edition
TU1CU11.0Patch 1Added dungeons.


Issues relating to “Dungeon” are maintained on the issue tracker. Report issues there.


  • Dungeons are always connected to a cavern or other structure, although it's possible for the dungeon itself to overwrite most of a very small cave.
  • It is possible, though rare, to find connected dungeons with multiple spawners and extra chests. It is also possible for a dungeon to generate over another, replacing the chests and spawner of the first.
  • It is possible, though almost impossibly rare, for a dungeon to be generated at bedrock level, thereby deleting the bedrock. In that case, digging through the moss stone can lead into the Void.[citation needed]
  • Double-chest dungeons, as shown below, may have chests that form a perpendicular barrier between the wall and spawner (an exception to this would be in 7x7 dungeons, in which the chest cannot reach the spawner).


Surface dungeons[]

Multiple dungeons[]